 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                    
       
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Adventure Capitalist' Postmortem or: How Hyper Hippo Learned To Stop Wo...
                
                                    
                        by James Gwertzman
                                                    (PlayFab, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Dragon Age Inquisition': Trespasser - Building to an Emotional Theme
                
                                    
                        by John Epler
                                                    (BioWare Edmonton)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Fallout 4's' Modular Level Design
                
                                    
                        by Joel Burgess
                                                    (Bethesda Game Studios)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Guild Wars 2: Heart of Thorns'- Iterative MMO Development at Scale
                
                                    
                        by Sonya Wolfram
                                                    (ArenaNet, Inc.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'King of Thieves': Designing a F2P Game that's Different
                
                                    
                        by Eugene Yailenko
                                                    (ZeptoLab)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Ori and the Blind Forest': Sonic Polish Through Distributed Development
                
                                    
                        by Gareth Coker
                                                    (Gareth Coker Music)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'SimCity BuildIt' - What Did I Learn as a Game Designer?
                
                                    
                        by Petri Ikonen
                                                    (Electronic Arts)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'The Armello' Postmortem: A Journey of Spirit & Peril
                
                                    
                        by Trent Kusters
                                                    (League of Geeks)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'The Walking Dead: No Man's Land' Postmortem
                
                                    
                        by Sulka Haro
                                                    (Next Games)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'World of Tanks': Disrupting the Console Space with F2P
                
                                    
                        by TJ Wagner
                                                    (Wargaming)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                10 Ways to Make Your Game More Diverse
                
                                    
                        by Meg Jayanth
                                                    (Freelance)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                A Course About Game Balance
                
                                    
                        by Ian Schreiber
                                                    (Rochester Institute of Technology)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                A Stitch in Time: Metaplanning for AI with Unusual Time Controls
                
                                    
                        by Christopher Hazard
                                                    (Hazardous Software Inc.)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                A Torch in the Dark: Using Creative Direction to Light 'The Darkest Dung...
                
                                    
                        by Chris Bourassa
                                                    (Red Hook Studios)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Adapting Event Design for Casual F2P Titles
                
                                    
                        by Tim Nixon
                                                    (Runaway)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial Day: Culling at the Speed of Light...
                
                                    
                        by Dmitry Zhdan
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial Day: Culling at the Speed of Light...
                
                                    
                        by Dmitry Zhdan
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial Day: Developing The Northlight Eng...
                
                                    
                        by Ville Timonen
                                                    (Remedy Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial Day: Practical DirectX 12 -  Progr...
                
                                    
                        by Gareth Thomas
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial Day: Rendering 'Hitman' with Direc...
                
                                    
                        by Jonas Meyer
                                                    (Io Interactive)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Advanced VR Rendering Performance
                
                                    
                        by Alex Vlachos
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                AI Behavior Editing and Debugging in 'Tom Clancy's The Division'
                
                                    
                        by Jonas Gillberg
                                                    (Massive Entertainment - a Ubisoft Studio)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                All Choice No Consequence: Efficiently Branching Narrative
                
                                    
                        by Cassie Phillipps
                                                    (Pocket Gems / FailCon)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Alphabear Postmortem
                
                                    
                        by David Edery
                                                    (Spry Fox)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                An Architect's Guide to Creating Expressive Game Environments
                
                                    
                        by Claris Cyarron
                                                    (Silverstring Media)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                An End-to-End Approach to Physically Based Rendering
                
                                    
                        by Wes McDermott
                                                    (ALLEGORITHMIC)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Angry Birds 2 - Next Gen Audio in Only 10 Megabytes
                
                                    
                        by Jonatan Crafoord
                                                    (The Brain)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Animating With Math
                
                                    
                        by Natalie Burke
                                                    (Limitless Ltd.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Animating With Math
                
                                    
                        by Natalie Burke
                                                    (Limitless Ltd.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Animation Bootcamp: Motion Matching: The Future of Games Animation...Today
                
                                    
                        by Kristjan Zadziuk
                                                    (Ubisoft Toronto)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Animation Bootcamp: The 'Animate' Button - Mocap Automation Techniques a...
                
                                    
                        by Dan Lowe
                                                    (Ubisoft Montreal)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Animation Bootcamp: Tricks of the Trade
                
                                    
                        by Amy Drobeck
                                                    (5th Cell Media)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Applied Game Theory: The Case of 'Posthuman'
                
                                    
                        by Gordon Calleja
                                                    (Institute of Digital Games)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Art Direction Bootcamp: 'Guerrilla Games' Approach to Asset Production
                
                                    
                        by Maarten Van Der Gaag
                                                    (Guerrilla Amsterdam)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Art Direction Bootcamp: 360 Art Direction
                
                                    
                        by Tramell Isaac
                                                    (Boss Key Productions)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Art Direction Bootcamp: Artist Career Challenges and Goals : From AAA Te...
                
                                    
                        by Cecil Kim
                                                    (Section Studios)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Art Direction Bootcamp: Building a Visual Threshold
                
                                    
                        by Stuart Macdonald
                                                    (Playraven)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Art Direction Bootcamp: Studio Art Direction: What (I think) I've Learne...
                
                                    
                        by Adam Murguia
                                                    (Riot Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Art Direction Bootcamp: The Future of Lighting
                
                                    
                        by Jeremy Vickery
                                                    (Ubisoft Quebec)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Art Direction: Graphic Design is Key
                
                                    
                        by Liam Wong
                                                    (Ubisoft Montreal)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Art of Blues and Bullets: Dominating 256 Shades of Grey
                
                                    
                        by Daniel Candil
                                                    (A Crowd of Monsters)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Audio Bootcamp: Beyond Middleware: Thinking Like a Programmer
                
                                    
                        by Ben Houge
                                                    (Berklee College of Music)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Audio for AAA Virtual Reality Experiences
                
                                    
                        by Simon Gumbleton
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Audio-Driven Game Design
                
                                    
                        by Per Anders Ostblad
                                                    (University of Skovde / Nifty Sound)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Autonomy, Mastery, Purpose - Building a Hyper-Engaged Team
                
                                    
                        by Alex Mole
                                                    (Criterion Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Awesome Video Game Data 2016
                
                                    
                        by Geoffrey Zatkin
                                                    (EEDAR)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Balancing Accessibility Against Depth in 'Assault Android Cactus'
                
                                    
                        by Sanatana Mishra
                                                    (Witch Beam)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Beat it. A Retrospective of 'Need for Speed: Hot Pursuit'
                
                                    
                        by James Svensson
                                                    (Criterion Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Been There, Done That: Industry Women Share Experiences and Advice
                
                                    
                        by Kim McAuliffe
                                                    (gamesto.love)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Beginning with the Word: Building a Game Writing Program
                
                                    
                        by Lee Sheldon
                                                    (Worcester Polytechnic Institute)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Behind the Scenes of Cinematic Dialogues in 'The Witcher 3: Wild Hunt'
                
                                    
                        by Piotr Tomsinski
                                                    (CD Projekt RED)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Beyond Ageism: Designing Meaningful Games for an Older Audience
                
                                    
                        by Bob De Schutter
                                                    (Miami University)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Blending Autonomy and Control: Creating NPCs for 'Tom Clancy's The Divis...
                
                                    
                        by Philip Dunstan
                                                    (Massive Entertainment, a Ubisoft Studio)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Blurring the Line Between Community & Studio
                
                                    
                        by Johan Andersson
                                                    (Paradox Interactive)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Breaking Through the Mobile Clutter: Marketing Your iOS Game
                
                                    
                        by Dana Trebella
                                                    (Spoke & Wheel Strategy)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Building a Low-Fragmentation Memory System for 64-bit Games
                
                                    
                        by Aaron MacDougall
                                                    (Sony London Studio)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Building Obduction: Cyan's Custom UE4 Art Tools
                
                                    
                        by Eric Anderson
                                                    (Cyan, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Capturing and Visualizing RealTime GPU Performance in 'Mortal Kombat X'
                
                                    
                        by Adisak Pochanayon
                                                    (Netherrealm Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Casting for Video Games: Unraveling the Dark Art
                
                                    
                        by Michael Csurics
                                                    (The Brightskull Entertainment Group)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Character Wrangling: Managing Large Casts with Documentation and Design
                
                                    
                        by Leah Miller
                                                    (Freelance)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Classic Game Postmortem: 'Ms. Pac-Man'
                
                                    
                        by Steve Golson
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Classic Game Postmortem: Rez
                
                                    
                        by Tetsuya Mizuguchi
                                                    (Enhance Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Co-Development: Open and Agile Game Development
                
                                    
                        by Starr Long
                                                    (Portalarium)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Collaboration, Not Competition: Growing Your Community Through Studio Pa...
                
                                    
                        by Alex Hayter
                                                    (Torn Banner Studios)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Composing Music for VR Games: 'Adventure Time' Case Study
                
                                    
                        by Erik Desiderio
                                                    (Erik Desiderio Music)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Crafting AI for Epic Boss Battles in 'Warframe'
                
                                    
                        by Daniel Brewer
                                                    (Digital Extremes)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Crisis and Opportunity: Communities in Good Times and Bad
                
                                    
                        by Janet Ebsen
                                                    (Kongregate, Inc.)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Critical Hit - Safer Space Lessons From an Inclusive Games Collaboratory
                
                                    
                        by Ida Marie Toft
                                                    (Concordia University)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Crowdsourcing: Communities as a Force For Good
                
                                    
                        by Matthew Lee
                                                    (IGDA Serious Games SIG)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                D3D12 & Vulkan: Lessons Learned
                
                                    
                        by Matthaeus Chajdas
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Darkest Dungeon: A Design Postmortem
                
                                    
                        by Tyler Sigman
                                                    (Red Hook Studios)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Dealing with Cheating: Five Years of Evolving Approaches
                
                                    
                        by Nick van Vugt
                                                    (Uken Games)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Deciding What to Make: A Greenlight Process for Commercial Indies
                
                                    
                        by Adam Saltsman
                                                    (Finji)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Delivering Console Car Visuals on Mobile With 'CSR Racing 2'
                
                                    
                        by Liam Murphy
                                                    (NaturalMotion)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Depression-Proof Studio Culture: A How-To For Mental Wellness
                
                                    
                        by Russ Pitts
                                                    (Take This, Inc.)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Design In Detail: Controlling Land Sliders
                
                                    
                        by Luke Muscat
                                                    (Prettygreat)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Designing AI for Competitive Games
                
                                    
                        by Derek Neal
                                                    (Maximum Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Designing Asymmetric Gameplay For 'Keep Talking and Nobody Explodes'
                
                                    
                        by Ben Kane
                                                    (Steel Crate Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Designing Discomfort
                
                                    
                        by Dietrich Squinkifer
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Designing for One to One Million: 'The Choice' Chamber Postmortem
                
                                    
                        by Michael Molinari
                                                    (Studio Bean)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Designing the Anti-Platformer: 'Mushroom 11' Puzzle Systems
                
                                    
                        by Itay Keren
                                                    (Untame)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                DevOps for Mobile: It's Not Just for Enterprise Anymore
                
                                    
                        by Tim Hargreaves
                                                    (Electronic Arts)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Don't Fear the Queer: Audiences are Ready!
                
                                    
                        by Heidi McDonald
                                                    (IThrive Games)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Don't Spend Millions: 'Rival Kingdoms' Launch Defined Our New Marketing ...
                
                                    
                        by Simon Hade
                                                    (Space Ape Games)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Elements of an Engaging Sound Mix
                
                                    
                        by Kevin Regamey
                                                    (Power Up Audio)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Emotional Labor and Diversity
                
                                    
                        by Jeremy (Dalberg) Preacher
                                                    (Metafilter)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Engineering Decisions Behind World of Tanks Server
                
                                    
                        by Maksim Baryshnikov
                                                    (Wargaming)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Evaluating Game Experiments: A More Robust Approach for Freemium Games
                
                                    
                        by Anshul Dhawan
                                                    (Zynga)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Everyone Can Do PR - The 5 Pillars & Pitfalls of Indie Games PR
                
                                    
                        by Thomas Reisenegger
                                                    (ICO Partners)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                F2P 101: Microtalks
                
                                    
                        by Steve Meretzky
                                                    (GSN Games)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Failure Workshop
                
                                    
                        by Joe Mirabello
                                                    (Terrible Posture Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Fighting Latency on Call of Duty Black Ops III
                
                                    
                        by Benjamin Goyette
                                                    (Activision)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Fitting the World: A Biomechanical Approach to Foot IK
                
                                    
                        by Clifford Roche
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Fixed Point Iteration - A Simple, Efficient and Useful Solver
                
                                    
                        by Huw Bowles
                                                    (Studio Gobo)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Flash Backward: 30 Years of Making Games
                
                                    
                        by Luke Muscat
                                                    (Prettygreat)
                                            
                                
                Special Event
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Flying by the Seat of Our Pants: GALAK-Z
                
                                    
                        by Raj Joshi
                                                    (17-BIT)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Forget Protagonists: Writing NPCs with Agency for '80 Days' and Beyond
                
                                    
                        by Meg Jayanth
                                                    (Freelance)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Forget the "Trends": Let's Get Real About Crowdfunding
                
                                    
                        by Leonie Manshanden
                                                    (IndieDevKit)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                FRAMED: A Recipe for Critical Success
                
                                    
                        by Joshua Boggs
                                                    (Loveshack)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Free Reign: Building Visual Effects for Player Agency in 'Just Cause 3'
                
                                    
                        by Fred Hooper
                                                    (Avalanche Studios)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                From 'Total War' to 'Assassin's Creed': Music for Mobile Games
                
                                    
                        by Winifred Phillips
                                                    (Generations Productions LLC)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                G.A.N.G. Demo Derby: Music
                
                                    
                        by Paul Lipson
                                                    (Formosa Interactive)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Game Engines in Game Education: Thinking Inside the Tool Box?
                
                                    
                        by Sebastian Deterding
                                                    (University of York)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Games Accelerators for the Arts, Not for Monetization
                
                                    
                        by Tommy Palm
                                                    (Resolution Games)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Gaming, Gambling or Addiction? F2P Scientific and Legal Perspectives
                
                                    
                        by Ryan Black
                                                    (McMillan, LLP.)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Getting Inquisitive About the AI of 'Dragon Age Inquisition'
                
                                    
                        by Sebastian Hanlon
                                                    (BioWare)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Getting to Greenlight: Designing a Game Fit for (a) King
                
                                    
                        by Tristan Clark
                                                    (King)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Gods and Dumps: Attribute Tuning in 'Pillars of Eternity'
                
                                    
                        by Josh Sawyer
                                                    (Obsidian Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Have Fun Storming the Castle! Siege Battle AI in 'Total War: Warhammer'
                
                                    
                        by Andre Arsenault
                                                    (Creative Assembly)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Healthy Habits of a Successful Game Maker
                
                                    
                        by Lauren Scott
                                                    (2K Games - Hangar 13)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Hedgehog Noises in VR - Audio for Oculus Story Studio's 'Henry'
                
                                    
                        by Thomas Bible
                                                    (Thomas Bible Audio)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                History Shaping Design: Gender Roles As Shown In Centuries of Game Design
                
                                    
                        by Julia Keren Detar
                                                    (Untame)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                How & Why to Write an Autopatcher for Your Game
                
                                    
                        by Robby Zinchak
                                                    (Archive Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                How Game Mechanics Helped Players Embody 19 Year Old Nina
                
                                    
                        by Nina Freeman
                                                    (Fullbright)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                How to Build an Indie Game Co-Working Space
                
                                    
                        by Dylan Jones
                                                    (Starcadia)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                How to Get Your F2P Game Greenlit In 2016
                
                                    
                        by Demetri Detsaridis
                                                    (Experiment 7)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                How We Introduced UX to Epic Games' Production Pipeline
                
                                    
                        by Celia Hodent
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                How We Won GameDev by Rolling Our Own Tech
                
                                    
                        by Mihai Gosa
                                                    (KillHouse Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Identifying Causal Factors in Churn
                
                                    
                        by Alan Burke
                                                    (Activision)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                IK Rig: Procedural Pose Animation
                
                                    
                        by Alexander Bereznyak
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Improving Playtesting Through Workshops Focusing on Exploring, Refining,...
                
                                    
                        by Michael Christel
                                                    (Carnegie Mellon University)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Indie DevOps and Analytics: Building Big Games with Tiny Teams
                
                                    
                        by John Bergman
                                                    (Guild Software, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Indie Soapbox
                
                                    
                        by Kimberly Voll
                                                    (Riot Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Influencers: The Opportunity and Responsibility
                
                                    
                        by Saralyn Smith
                                                    (Blizzard Entertainment)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Ink: The Narrative Scripting Language Behind '80 Days' and 'Sorcery!'
                
                                    
                        by Joseph Humfrey
                                                    (inkle, Ltd.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Intelligent Music For Games
                
                                    
                        by Baldur Baldursson
                                                    (CCP Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                It Takes a Village: Growing Vibrant Game Developer Communities
                
                                    
                        by Elliott Mitchell
                                                    (Vermont Digital Arts)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                It Takes a Village: Growing Vibrant Game Developer Communities
                
                                    
                        by Elliott Mitchell
                                                    (Vermont Digital Arts)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                It Takes a Village: Growing Vibrant Game Developer Communities
                
                                    
                        by Elliott Mitchell
                                                    (Vermont Digital Arts)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                It Takes a Village: Growing Vibrant Game Developer Communities
                
                                    
                        by Elliott Mitchell
                                                    (Vermont Digital Arts)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Jedi Mind Tricks: Cognitive Biases in Game Development
                
                                    
                        by Daniel Menard
                                                    (Double Stallion Games)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Keeping Level Designers in the Zone Through Level Editor Design
                
                                    
                        by Robin-Yann Storm
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Launching Students Well: A Panel About Incubators and Other Tools Post-G...
                
                                    
                        by Drew Davidson
                                                    (Entertainment Technology Center)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Lead the Way! A Practical Guide to Team Leadership
                
                                    
                        by Oliver Franzke
                                                    (Double Fine Productions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Leading a Creative Life in the Land of "No"
                
                                    
                        by Bob Bates
                                                    (Independent)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Level Design Workshop: 360 Approach for Open World Mission Design
                
                                    
                        by Philippe Bergeron
                                                    (Ubisoft Montreal)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Level Design Workshop: Adding Life to your Level
                
                                    
                        by Seth Rosen
                                                    (Hangar 13)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Level Design Workshop: Building Firewatch in Unity
                
                                    
                        by Jake Rodkin
                                                    (Campo Santo)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Level Design Workshop: Level Design in Impossible Geometry
                
                                    
                        by William Chyr
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Level Design Workshop: Solving Puzzle Design
                
                                    
                        by Jolie Menzel
                                                    (Ubisoft San Francisco)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Level Design Workshop: The Illusion of Choice
                
                                    
                        by Jim Brown
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Level Design Workshop: What Level Designers Can Bring to VR
                
                                    
                        by Lee Perry
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Lighting the City of Glass - Rendering 'Mirror's Edge: Catalyst'
                
                                    
                        by Fabien Christin
                                                    (EA DICE)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Live Demonstration of Character and Toy Design for 'Skylanders'
                
                                    
                        by Kevin Dobler
                                                    (Vicarious Visions)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Live eSport-Analytics: Solving the Informational Fairness Conundrum
                
                                    
                        by Lukas N.P. Egger
                                                    (Dojo Madness)
                                            
                                
                eSports Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Low Complexity, High Fidelity - INSIDE Rendering
                
                                    
                        by Mikkel Gjoel
                                                    (Playdead)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Made Out Of Meat
                
                                    
                        by Tyriq Plummer
                                                    (FourbitFriday)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Making "Big Data" Work for 'Halo': A Case Study
                
                                    
                        by Tom Mathews
                                                    (Microsoft, 343 Industries)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Making Moves: Designing Spartan Abilities for 'Halo 5: Guardians'
                
                                    
                        by Ryan Darcey
                                                    (343 Industries)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Making Release Day Just Another Monday
                
                                    
                        by Conor Crowley
                                                    (Jagex Ltd)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Making the World of Firewatch
                
                                    
                        by Jane Ng
                                                    (Campo Santo)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Manning the Oars or Raising the Sail?
                
                                    
                        by Sveinn Kjarval
                                                    (CCP Games)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Math for Game Programmers: Building A Better Jump
                
                                    
                        by Kyle Pittman
                                                    (Minor Key Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Math for Game Programmers: Implicit Function Raytracing
                
                                    
                        by Chris Birke
                                                    (Secant Astronomy)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Math for Game Programmers: Indexing and Iterating Design Space Permutations
                
                                    
                        by Nathan Sturtevant
                                                    (University of Denver / NS Software)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Math for Game Programmers: Juicing Your Cameras With Math
                
                                    
                        by Squirrel Eiserloh
                                                    (SMU Guildhall)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Math for Game Programmers: Rotational Joint Limits in Quaternion Space
                
                                    
                        by Gino van den Bergen
                                                    (Dtecta)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Math for Game Programmers: Voxel Surfing
                
                                    
                        by Michael Austin
                                                    (Hidden Path Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Maximizing Critique: Improving Communication for Everyone Involved in Cr...
                
                                    
                        by Jeff Hesser
                                                    (Secret Portal)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Mercury Rising: The 'Killer Queen' Community
                
                                    
                        by Joshua DeBonis
                                                    (BumbleBear Games)
                                            
                                
                eSports Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Micro Postmortems
                
                                    
                        by Sun Park
                                                    (Turtle Cream)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Mind Your Step: Avoiding 3 Common Pitfalls in AI Development
                
                                    
                        by Jan Mueller
                                                    (Insomniac Games)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Mixed Resolution Rendering in 'Skylanders: SuperChargers'
                
                                    
                        by Padraic Hennessy
                                                    (Vicarious Visions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Mobile Audio: Design, Optimization & Implementation
                
                                    
                        by Richard Ludlow
                                                    (Hexany Audio)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Mobile Game Designer Notebook
                
                                    
                        by Nicholas Fortugno
                                                    (Playmatics)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Money For Nothing and Your Games For Free
                
                                    
                        by Daniel Greenberg
                                                    (Media Rez, LLC.)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Motion Matching and The Road to Next-Gen Animation
                
                                    
                        by Simon Clavet
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Nuts and Bolts: Modular AI From the Ground Up
                
                                    
                        by Troy Humphreys
                                                    (Turtle Rock Studios)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Nuts and Bolts: Modular AI From the Ground Up
                
                                    
                        by Troy Humphreys
                                                    (Turtle Rock Studios)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Nuts and Bolts: Modular AI From the Ground Up
                
                                    
                        by Troy Humphreys
                                                    (Turtle Rock Studios)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                On All Fours: Creating Realistic Quadruped Motion
                
                                    
                        by Tobias Karlsson
                                                    (Microsoft)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Optimizing the Graphics Pipeline With Compute
                
                                    
                        by Graham Wihlidal
                                                    (Frostbite Engine/Electronic Arts)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Outside the Studio Walls: MicroTalk Exploration of Non-Audio Ideas & Exp...
                
                                    
                        by Karen Collins
                                                    (Veemix)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Overcoming Impostor Syndrome: Creating Inclusive Environments for Women
                
                                    
                        by Jess Loeb
                                                    (GSN Games)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Overwatch -  The Elusive Goal: Play by Sound
                
                                    
                        by Scott Lawlor
                                                    (Blizzard Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Photogrammetry and 'Star Wars Battlefront'
                
                                    
                        by Kenneth Brown
                                                    (DICE)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Poly Bridge and Social Media: A Love Story
                
                                    
                        by Patrick Corrieri
                                                    (Dry Cactus)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Practical Law 101 For Indie Developers: Not Scary Edition
                
                                    
                        by Christopher Reid
                                                    (Law Offices of Christopher G. Reid)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Producer Bootcamp: How Saying 'No' Can Help You Make a Better Game
                
                                    
                        by Ruth Tomandl
                                                    (Oculus Research)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Producer Bootcamp: Super Producers: Build Your Leadership and Make Great...
                
                                    
                        by Aaron Thibault
                                                    (Gearbox Software)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Production: Working at the Heart of the Team
                
                                    
                        by Grant Shonkwiler
                                                    (Epic Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Punching Up the Juice with Proactive Audio
                
                                    
                        by Eric Robinson
                                                    (Sonic Bloom)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Putting the Teams at the Heart of the Development
                
                                    
                        by Helga Bjarnadottir
                                                    (CCP Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Quality is Worth Killing For
                
                                    
                        by Jonathan Dower
                                                    (Supercell)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Quick and Dirty: 2 Lightweight AI Architectures
                
                                    
                        by Rez Graham
                                                    (Independent)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Quit Reinventing the Wheel: Six Concrete Suggestions for Improving Your ...
                
                                    
                        by Clara Fernandez Vara
                                                    (New York University)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Raid on Rise:  Narrative Creation on 'Rise of The Tomb Raider'
                
                                    
                        by Rhianna Pratchett
                                                    (Independent)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Rapid Idea Visualisation at Criterion Games
                
                                    
                        by Pete Lake
                                                    (Criterion Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Real-time BC6H Compression on GPU
                
                                    
                        by Krzysztof Narkowicz
                                                    (Flying Wild Hog)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Rendering 'Rainbow Six | Siege'
                
                                    
                        by Jalal Eddine El Mansouri
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Ripple Effect: How Women-in-Games Initiatives Make a Difference
                
                                    
                        by Stephanie Fisher
                                                    (York University)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Rocket League: The Road From Cult Classic to Surprise Success
                
                                    
                        by Corey Davis
                                                    (Psyonix)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Rocking On: Harmonix, QA and 'Rock Band 4'
                
                                    
                        by Nate Stoddard
                                                    (Harmonix Music Systems)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Rules for Development (of People)
                
                                    
                        by Julie Farbaniec
                                                    (Blizzard Entertainment)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Rules of the Game:  Five More Techniques from Quite Inventive Designers
                
                                    
                        by Richard Rouse III
                                                    (Paranoid Productions)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Running Live: Many Games for a Long Time
                
                                    
                        by ChangKyu Song
                                                    (Nexon)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Shipping Kills Studios: A Study of Indie Team Dynamics
                
                                    
                        by Danny Day
                                                    (QCF Design)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Skill, Matchmaking, and Ranking Systems Design
                
                                    
                        by Josh Menke
                                                    (Activision Publishing)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Skylanders 'SuperChargers': One Game, 22 Platforms
                
                                    
                        by Michael Bukowski
                                                    (Vicarious Visions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Slavic Adaptation of Music in 'The Witcher 3: Wild Hunt'
                
                                    
                        by Marcin Przybylowicz
                                                    (CD Projekt RED)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Social Impact: Leveraging Community for Monetization, UA and Design
                
                                    
                        by Dmitri Williams
                                                    (Ninja Metrics)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Soft Launch Best Practices: How, Why and Where to Soft-Launch Your Mobil...
                
                                    
                        by Oliver Kern
                                                    (Mobilize)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                SOMA - Crafting Existential Dread
                
                                    
                        by Thomas Grip
                                                    (Frictional Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Supercharged! Vehicle Physics in 'Skylanders'
                
                                    
                        by Jan Erik Steel
                                                    (Vicarious Visions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Taking Monster Hunter Worldwide
                
                                    
                        by Andrew Alfonso
                                                    (Capcom)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Tales From a Crowdsourced Game Design
                
                                    
                        by David Osborne
                                                    (Jagex)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Taming the Jaguar: x86 Optimization at Insomniac Games
                
                                    
                        by Andreas Fredriksson
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Teaching Analog Game Design
                
                                    
                        by Ira Fay
                                                    (CEO, Fay Games)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Teaching Designers to Code: Tools and Principles
                
                                    
                        by Margaret Moser
                                                    (University of Southern California)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Teaching the Social Science-y Bits of Games
                
                                    
                        by Edward Castronova
                                                    (Indiana University)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Tech Toolbox
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Tech Toolbox
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Tech Toolbox
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Tech Toolbox
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Technical Artist Bootcamp: Deploying and Maintaining a Unified Toolset W...
                
                                    
                        by Jeff Hanna
                                                    (Volition)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Technical Artist Bootcamp: Massively Scalable Pipeline Deployment
                
                                    
                        by Louai Abu-Osba
                                                    (High 5 Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Technical Artist Bootcamp: Shaders 101: Foundational Shader Concepts for...
                
                                    
                        by Ben Cloward
                                                    (BioWare)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Temporal Reprojection Anti-Aliasing in INSIDE
                
                                    
                        by Lasse Jon Fuglsang Pedersen
                                                    (Playdead)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Tenacious Design and The Interface of 'Destiny'
                
                                    
                        by David Candland
                                                    (Bungie)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                The 10 Biggest F-ups From DrinkBox Studios
                
                                    
                        by Chris McQuinn
                                                    (DrinkBox Studios)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                The Art of Destruction in 'Rainbow Six: Siege'
                
                                    
                        by Julien L'Heureux
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                The Design of Everyday Games
                
                                    
                        by Christina Wodtke
                                                    (CCA)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                The Environment Pipeline of 'CSR Racing 2'
                
                                    
                        by Scott Harber
                                                    (NaturalMotion Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                The Erosion of Software Patent Protection
                
                                    
                        by Edwin Steussy
                                                    (Orrick, Herrington & Sutcliffe, LLP.)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                The Exposition Burden
                
                                    
                        by Jennifer Hepler
                                                    (Kognito Interactive)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                THE GAME DESIGN CHALLENGE: The Thirty-Year Game
                
                                    
                        by Eric Zimmerman
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                THE GAME DESIGN CHALLENGE: The Thirty-Year Game
                
                                    
                        by Eric Zimmerman
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                THE GAME DESIGN CHALLENGE: The Thirty-Year Game
                
                                    
                        by Eric Zimmerman
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                The Game Outcomes Project: How Teamwork, Leadership and Culture Drive Re...
                
                                    
                        by Paul Tozour
                                                    (Mothership Entertainment)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                The Gamer Motivation Profile: Model and Findings
                
                                    
                        by Nick Yee
                                                    (Quantic Foundry)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                The Gamer's Brain, Part 2: UX of Onboarding and Player Engagement
                
                                    
                        by Celia Hodent
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                The Gothic Horror Music of 'Bloodborne'
                
                                    
                        by Peter Scaturro
                                                    (Sony Computer Entertainment Americas)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                The Lives of Others: How NPCs Can Increase Player Empathy
                
                                    
                        by CJ Kershner
                                                    (Polyhedron Productions)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                The Narrative Innovation Showcase
                
                                    
                        by Richard Rouse III
                                                    (Paranoid Productions)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                The No Hit Wonder - 11 Years and Still Going. How?
                
                                    
                        by Jake Birkett
                                                    (Grey Alien Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                The Shapes in Your Story: Narrative Mapping Frameworks
                
                                    
                        by Jay Taylor-Laird
                                                    (Northeastern University)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                The Unsatisfied Mind
                
                                    
                        by Joshua Boggs
                                                    (Loveshack)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                The Year in Free to Play Games
                
                                    
                        by Steve Meretzky
                                                    (GSN Games)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Thinking and Writing in Different Languages
                
                                    
                        by Fasih Sayin
                                                    (Crytek)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                To Buy or Not to Buy
                
                                    
                        by Michele Airoldi
                                                    (King)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Twenty Years, Twenty Lessons
                
                                    
                        by Mark Rosewater
                                                    (Wizards of the Coast)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Understanding Engagement in the Rapidly Expanding Gaming Universe
                
                                    
                        by Patrick Walker
                                                    (EEDAR)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Unified Telemetry, Building an Infrastructure for Big Data in Games Deve...
                
                                    
                        by Maurizio De Pascale
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                VR: Game Design at the Frontier
                
                                    
                        by Kimberly Voll
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Walking a Mile in an Indie's Shoes
                
                                    
                        by Ramine Darabiha
                                                    (Storm8)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                What Are You Driving At? Vehicle AI in 'Assassin's Creed Syndicate'
                
                                    
                        by Eric Martel
                                                    (Ubisoft)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                What Do We Mean When We Say "Indiepocalypse"?
                
                                    
                        by Armin Ibrisagic
                                                    (Coffee Stain Studios)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                What Do We Mean When We Say "Indiepocalypse"?
                
                                    
                        by Armin Ibrisagic
                                                    (Coffee Stain Studios)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                What Do We Mean When We Say "Indiepocalypse"?
                
                                    
                        by Armin Ibrisagic
                                                    (Coffee Stain Studios)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                What Do We Mean When We Say "Indiepocalypse"?
                
                                    
                        by Armin Ibrisagic
                                                    (Coffee Stain Studios)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                What Do We Mean When We Say "Indiepocalypse"?
                
                                    
                        by Armin Ibrisagic
                                                    (Coffee Stain Studios)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                What to Expect When You're Expecting a Soft Launch
                
                                    
                        by Adam Telfer
                                                    (Wooga GmbH)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                What Wikipedia Doesn't Know Can Hurt You: Writer Research Skills
                
                                    
                        by Chris Hepler
                                                    (Seasun, Inc.)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Writing 'Nothing': Storytelling with Unsaid Words and Unreliable Narrators
                
                                    
                        by Mata Haggis
                                                    (NHTV University, Breda & Matazone Games)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                You Hear That? Team Engagement for Audio
                
                                    
                        by Rev. Dr. Bradley D. Meyer
                                                    (Sucker Punch Productions)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                You're Not Alone: A Backend Technology Solution Survey
                
                                    
                        by James Gwertzman
                                                    (PlayFab, Inc.)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Your Games WILL Change the World!  It's Your Choice How
                
                                    
                        by Michael Block
                                                    (Culture Shock Games, LLC.)
                                            
                                
                Independent Games Summit
                                             
                            
