GDC Europe 2013
                                                                      
                    
                                                10 Decisions That Took Warface to Our First 10 Million Users
                
                                    
                        by Nick Button-Brown
                                                    (Crytek GmbH)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                10 Decisions That Took Warface to Our First 10 Million Users
                
                                    
                        by Nick Button-Brown
                                                    (Crytek GmbH)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                5 Key Best Practices in Free-to-Play Gaming
                
                                    
                        by Christopher Williams
                                                    (Big Fish)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                5 Key Best Practices in Free-to-Play Gaming
                
                                    
                        by Christopher Williams
                                                    (Big Fish)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                A Perfect Storm - Managing Community Through Sea Change
                
                                    
                        by Linda Carlson
                                                    (SOE)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                A Perfect Storm - Managing Community Through Sea Change
                
                                    
                        by Linda Carlson
                                                    (SOE)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                A World from Words: Highly Interactive Stories with Text
                
                                    
                        by Jon Ingold
                                                    (inkle)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                A World from Words: Highly Interactive Stories with Text
                
                                    
                        by Jon Ingold
                                                    (inkle)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Adaptation and Antifragility: Life of an Independent Studio
                
                                    
                        by Ilari Kuittinen
                                                    (Housemarque)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Adaptation and Antifragility: Life of an Independent Studio
                
                                    
                        by Ilari Kuittinen
                                                    (Housemarque)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Authentic Virality: You Share if You Care
                
                                    
                        by Jussi Laakkonen
                                                    (Applifier)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Authentic Virality: You Share if You Care
                
                                    
                        by Jussi Laakkonen
                                                    (Applifier)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                BADLAND Postmortem: How to Launch a Premium Priced Indie Game in the App...
                
                                    
                        by Johannes Vuorinen
                                                    (Frogmind)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                BADLAND Postmortem: How to Launch a Premium Priced Indie Game in the App...
                
                                    
                        by Johannes Vuorinen
                                                    (Frogmind)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Balancing Monetization to Succeed in the F2P MMO Space
                
                                    
                        by Gabriel Hacker
                                                    (Perfect World)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Balancing Monetization to Succeed in the F2P MMO Space
                
                                    
                        by Gabriel Hacker
                                                    (Perfect World)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Balancing Revenue vs. User Experience in Mobile Games
                
                                    
                        by Ilja Goossens
                                                    (Chartboost)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Balancing Revenue vs. User Experience in Mobile Games
                
                                    
                        by Ilja Goossens
                                                    (Chartboost)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Better Teams Through Game Design
                
                                    
                        by Joshua Howard
                                                    (Crytek)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Better Teams Through Game Design
                
                                    
                        by Joshua Howard
                                                    (Crytek)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Broken Age's Approach to Scalability
                
                                    
                        by Oliver Franzke
                                                    (Double Fine Productions)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Broken Age's Approach to Scalability
                
                                    
                        by Oliver Franzke
                                                    (Double Fine Productions)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Building Epic Worlds Through the Strengths of Outsourcing
                
                                    
                        by Chris Mielke
                                                    (Epic Games, Inc.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Building Epic Worlds Through the Strengths of Outsourcing
                
                                    
                        by Chris Mielke
                                                    (Epic Games, Inc.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Building Games for the Long Term: Pragmatic F2P Guild Design
                
                                    
                        by Anthony Pecorella
                                                    (Kongregate)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Building Games for the Long Term: Pragmatic F2P Guild Design
                
                                    
                        by Anthony Pecorella
                                                    (Kongregate)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Building the Indie MEGABOOTH: Showcasing Indies Above the Noise
                
                                    
                        by Kelly Wallick
                                                    (Indie MEGABOOTH)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Building the Indie MEGABOOTH: Showcasing Indies Above the Noise
                
                                    
                        by Kelly Wallick
                                                    (Indie MEGABOOTH)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                C++ in the Browser: A Tale from the Trenches
                
                                    
                        by Andre Weissflog
                                                    (Bigpoint GmbH)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                C++ in the Browser: A Tale from the Trenches
                
                                    
                        by Andre Weissflog
                                                    (Bigpoint GmbH)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Candy Crush Postmortem: Luck in the Right Places
                
                                    
                        by Tommy Palm
                                                    (King.com)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Candy Crush Postmortem: Luck in the Right Places
                
                                    
                        by Tommy Palm
                                                    (King.com)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Changing How Games Are Made: Seven Principles for Teams Without Management
                
                                    
                        by Bernd Diemer
                                                    (Yager)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Changing How Games Are Made: Seven Principles for Teams Without Management
                
                                    
                        by Bernd Diemer
                                                    (Yager)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Chasing Aurora: The Indie Console Launch Title Postmortem
                
                                    
                        by Martin Pichlmair
                                                    (Broken Rules GmbH)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Chasing Aurora: The Indie Console Launch Title Postmortem
                
                                    
                        by Martin Pichlmair
                                                    (Broken Rules GmbH)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Classic Game Postmortem: Kick Off
                
                                    
                        by Dino Dini
                                                    (NHTV University of Applied Sciences)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Classic Game Postmortem: Kick Off
                
                                    
                        by Dino Dini
                                                    (NHTV University of Applied Sciences)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Cloned at Birth: The Story of Ridiculous Fishing
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Cloned at Birth: The Story of Ridiculous Fishing
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Crafting the World of Crysis
                
                                    
                        by Felix Leyendecker
                                                    (Crytek GmbH)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Crafting the World of Crysis
                
                                    
                        by Felix Leyendecker
                                                    (Crytek GmbH)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Creating an Emotionally Engaging Camera for Tomb Raider
                
                                    
                        by Remi Lacoste
                                                    (Crystal Dynamics)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Creating an Emotionally Engaging Camera for Tomb Raider
                
                                    
                        by Remi Lacoste
                                                    (Crystal Dynamics)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Creating and Maintaining a Thriving Mobile, Virtual RPG World
                
                                    
                        by Justin Beck
                                                    (PerBlue)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Creating and Maintaining a Thriving Mobile, Virtual RPG World
                
                                    
                        by Justin Beck
                                                    (PerBlue)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Creating the AI for the Living, Breathing World of Hitman: Absolution
                
                                    
                        by Mika Vehkala
                                                    (IO Interactive A/S)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Creating the AI for the Living, Breathing World of Hitman: Absolution
                
                                    
                        by Mika Vehkala
                                                    (IO Interactive A/S)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Crowdfunding for European Indies: A Legal Perspective
                
                                    
                        by David Hoppe
                                                    (Gamma Law)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Crowdfunding for European Indies: A Legal Perspective
                
                                    
                        by David Hoppe
                                                    (Gamma Law)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Designing Assassin's Creed III
                
                                    
                        by Steven Masters
                                                    (Ubisoft Montreal)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Designing Assassin's Creed III
                
                                    
                        by Steven Masters
                                                    (Ubisoft Montreal)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Designing Criminal Case for Virality and Retention
                
                                    
                        by Corentin Raux
                                                    (Pretty Simple Games)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Designing Criminal Case for Virality and Retention
                
                                    
                        by Corentin Raux
                                                    (Pretty Simple Games)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Designing Games with Procedural Content and Mechanics
                
                                    
                        by Joris Dormans
                                                    (Ludomotion)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Designing Games with Procedural Content and Mechanics
                
                                    
                        by Joris Dormans
                                                    (Ludomotion)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Developing Better Games by Optimizing the User Experience
                
                                    
                        by Jochen Peketz
                                                    (Blue Byte GmbH)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Developing Better Games by Optimizing the User Experience
                
                                    
                        by Jochen Peketz
                                                    (Blue Byte GmbH)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Divided Loyalties: Developing and Running Cross-Platform Social Games
                
                                    
                        by Gareth Jones
                                                    (Playdemic)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Divided Loyalties: Developing and Running Cross-Platform Social Games
                
                                    
                        by Gareth Jones
                                                    (Playdemic)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Entering and Succeeding in China's Complex Mobile Gaming Ecosystem
                
                                    
                        by Peng Lu
                                                    (Tencent)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Entering and Succeeding in China's Complex Mobile Gaming Ecosystem
                
                                    
                        by Peng Lu
                                                    (Tencent)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                F2P the Wrong Way: Age of Empires Online
                
                                    
                        by Kevin Perry
                                                    (Microsoft)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                F2P the Wrong Way: Age of Empires Online
                
                                    
                        by Kevin Perry
                                                    (Microsoft)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Free-to-Play: Bitter Endings
                
                                    
                        by Harald Riegler
                                                    (Sproing Interactive Media GmbH)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Free-to-Play: Bitter Endings
                
                                    
                        by Harald Riegler
                                                    (Sproing Interactive Media GmbH)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Game Analytics and Data Literacy
                
                                    
                        by Christoph Safferling
                                                    (Ubisoft Blue Byte)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Game Analytics and Data Literacy
                
                                    
                        by Christoph Safferling
                                                    (Ubisoft Blue Byte)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Games and Broadcasters: Destination Tablet?
                
                                    
                        by Jon Howard
                                                    (BBC)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Games and Broadcasters: Destination Tablet?
                
                                    
                        by Jon Howard
                                                    (BBC)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Gamification in Software Testing and QA
                
                                    
                        by Robert Hoischen
                                                    (Camshaft Software)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Gamification in Software Testing and QA
                
                                    
                        by Robert Hoischen
                                                    (Camshaft Software)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Getting Past Pay to Win
                
                                    
                        by Teut Weidemann
                                                    (Ubisoft Blue Byte)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Getting Past Pay to Win
                
                                    
                        by Teut Weidemann
                                                    (Ubisoft Blue Byte)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Getting Physical with Tablet Multiplayer
                
                                    
                        by Alistair Aitcheson
                                                    (Alistair Aitcheson Games)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Getting Physical with Tablet Multiplayer
                
                                    
                        by Alistair Aitcheson
                                                    (Alistair Aitcheson Games)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Getting Your Independent Game Noticed in 2013
                
                                    
                        by Mike Rose
                                                    (Gamasutra)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Getting Your Independent Game Noticed in 2013
                
                                    
                        by Mike Rose
                                                    (Gamasutra)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Give Your Good Game a Great Chance to Succeed in Mobile F2P
                
                                    
                        by Jameel Khalfan
                                                    (Pocket Gems)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Give Your Good Game a Great Chance to Succeed in Mobile F2P
                
                                    
                        by Jameel Khalfan
                                                    (Pocket Gems)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Growing a Hardcore Game on Facebook
                
                                    
                        by Leonard Frankel
                                                    (Plarium)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Growing a Hardcore Game on Facebook
                
                                    
                        by Leonard Frankel
                                                    (Plarium)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                How Hard Could It Be? The Story of a Cinematic
                
                                    
                        by Brian Kindregan
                                                    (Blizzard)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                How Hard Could It Be? The Story of a Cinematic
                
                                    
                        by Brian Kindregan
                                                    (Blizzard)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                How Reviewing Games for Nine Years Helped in Designing Gunpoint
                
                                    
                        by Tom Francis
                                                    (Suspicious Developments)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                How Reviewing Games for Nine Years Helped in Designing Gunpoint
                
                                    
                        by Tom Francis
                                                    (Suspicious Developments)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                ibb & obb - Ten Talking Points
                
                                    
                        by Roland IJzermans
                                                    (Sparpweed)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                ibb & obb - Ten Talking Points
                
                                    
                        by Roland IJzermans
                                                    (Sparpweed)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Indie Audio: A Guide to Successful Outsourcing
                
                                    
                        by Richard Ludlow
                                                    (Hexany Audio)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Indie Audio: A Guide to Successful Outsourcing
                
                                    
                        by Richard Ludlow
                                                    (Hexany Audio)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Keep It Complex, Stupid! Creating Games as a Service
                
                                    
                        by David Nisshagen
                                                    (Paradox Interactive)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Keep It Complex, Stupid! Creating Games as a Service
                
                                    
                        by David Nisshagen
                                                    (Paradox Interactive)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Launch, Market and Monetise Your Mobile Game in China
                
                                    
                        by Chris Hanage
                                                    (PapayaMobile)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Launch, Market and Monetise Your Mobile Game in China
                
                                    
                        by Chris Hanage
                                                    (PapayaMobile)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Liquid Intelligence: Connecting AI and Physics in Vessel
                
                                    
                        by John Krajewski
                                                    (Strange Loop Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Liquid Intelligence: Connecting AI and Physics in Vessel
                
                                    
                        by John Krajewski
                                                    (Strange Loop Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Math for the Masses: How Edugaming Reached the Top of the App Store
                
                                    
                        by Xavier Louis
                                                    (Brainbow)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Math for the Masses: How Edugaming Reached the Top of the App Store
                
                                    
                        by Xavier Louis
                                                    (Brainbow)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Obstacles and Opportunities in Cross-Atlantic Mobile Game Distribution
                
                                    
                        by Jameel Khalfan
                                                    (Pocket Gems)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Obstacles and Opportunities in Cross-Atlantic Mobile Game Distribution
                
                                    
                        by Jameel Khalfan
                                                    (Pocket Gems)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Once Upon a Time: Giving Players the Freedom to Create Their Own Story
                
                                    
                        by James Brown
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Once Upon a Time: Giving Players the Freedom to Create Their Own Story
                
                                    
                        by James Brown
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                One Big World to Rule: Breaking Language Barriers
                
                                    
                        by Gabriel Leydon
                                                    (Machine Zone)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                One Big World to Rule: Breaking Language Barriers
                
                                    
                        by Gabriel Leydon
                                                    (Machine Zone)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                OpenGL ES 3.0 - Challenges and Opportunities
                
                                    
                        by Marc Hehmeyer
                                                    (FISHLABS Entertainment GmbH)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                OpenGL ES 3.0 - Challenges and Opportunities
                
                                    
                        by Marc Hehmeyer
                                                    (FISHLABS Entertainment GmbH)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Opinion Leaders - The Changing Relationships Between Customers, Publishe...
                
                                    
                        by Boris Schneider-Johne
                                                    (Independent)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Opinion Leaders - The Changing Relationships Between Customers, Publishe...
                
                                    
                        by Boris Schneider-Johne
                                                    (Independent)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Platform Evolution - Implications for the Future of Mobile Games
                
                                    
                        by Kaya Taner
                                                    (AppLift)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Platform Evolution - Implications for the Future of Mobile Games
                
                                    
                        by Kaya Taner
                                                    (AppLift)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Playmakers in the Maldives
                
                                    
                        by Patrick Jarnfelt
                                                    (Copenhagen Game Collective)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Playmakers in the Maldives
                
                                    
                        by Patrick Jarnfelt
                                                    (Copenhagen Game Collective)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                PlayStation Shading Language for PS4
                
                                    
                        by Richard Stenson
                                                    (SCEA R&D)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                PlayStation Shading Language for PS4
                
                                    
                        by Richard Stenson
                                                    (SCEA R&D)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Pop-Up Arcade: Postmortems on Indie Arcades and Events
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Pop-Up Arcade: Postmortems on Indie Arcades and Events
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Porting Contemporary Games to a Vintage Platform
                
                                    
                        by Paul Koller
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Porting Contemporary Games to a Vintage Platform
                
                                    
                        by Paul Koller
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Powering the Next Generation of Graphics: The AMD GCN Architecture
                
                                    
                        by Layla Mah
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Powering the Next Generation of Graphics: The AMD GCN Architecture
                
                                    
                        by Layla Mah
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                PR Quest! The Adventure to Make Your Game Famous
                
                                    
                        by Trevor Longino
                                                    (GOG.com)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                PR Quest! The Adventure to Make Your Game Famous
                
                                    
                        by Trevor Longino
                                                    (GOG.com)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Reflections on a Distributed and Manager-Less Work Environment
                
                                    
                        by Senta Jakobsen
                                                    (Scattered Entertainment, A DeNA Company)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Reflections on a Distributed and Manager-Less Work Environment
                
                                    
                        by Senta Jakobsen
                                                    (Scattered Entertainment, A DeNA Company)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Romance Games: Unpopular Genre or Untapped Market?
                
                                    
                        by Heidi McDonald
                                                    (Schell Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Romance Games: Unpopular Genre or Untapped Market?
                
                                    
                        by Heidi McDonald
                                                    (Schell Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Russian Mobile Game Market: Not Easy but Worth It
                
                                    
                        by Julia Lebedeva
                                                    (Nevosoft)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Russian Mobile Game Market: Not Easy but Worth It
                
                                    
                        by Julia Lebedeva
                                                    (Nevosoft)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Shining the Light on Crysis 3
                
                                    
                        by Donzallaz Pierre-Yves
                                                    (Crytek)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Shining the Light on Crysis 3
                
                                    
                        by Donzallaz Pierre-Yves
                                                    (Crytek)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Small Projects in AAA Studios: Making of Child of Light
                
                                    
                        by Patrick Plourde
                                                    (Ubisoft)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Small Projects in AAA Studios: Making of Child of Light
                
                                    
                        by Patrick Plourde
                                                    (Ubisoft)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Smartphone & Tablet Apps: Mobile Game Metrics
                
                                    
                        by Guillaume Larrieu
                                                    (Flurry)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Smartphone & Tablet Apps: Mobile Game Metrics
                
                                    
                        by Guillaume Larrieu
                                                    (Flurry)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Startup Funding: Indie Options, Approaches and Realities
                
                                    
                        by Jason Della Rocca
                                                    (Execution Labs)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Startup Funding: Indie Options, Approaches and Realities
                
                                    
                        by Jason Della Rocca
                                                    (Execution Labs)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Staying in Top Eleven: Improving Retention Through the Tutorial
                
                                    
                        by Aleksandar Markovic
                                                    (Nordeus)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Staying in Top Eleven: Improving Retention Through the Tutorial
                
                                    
                        by Aleksandar Markovic
                                                    (Nordeus)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Stealing Your Heart, Eating Your Brain
                
                                    
                        by Timo Dries
                                                    (Wooga)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Stealing Your Heart, Eating Your Brain
                
                                    
                        by Timo Dries
                                                    (Wooga)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Switching Leadership Styles in Game Development Practice
                
                                    
                        by Stan Just
                                                    (11 bit studios S.A.)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Switching Leadership Styles in Game Development Practice
                
                                    
                        by Stan Just
                                                    (11 bit studios S.A.)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                The Art and Rendering of Remember Me
                
                                    
                        by Sebastien Lagarde
                                                    (DONTNOD Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                The Art and Rendering of Remember Me
                
                                    
                        by Sebastien Lagarde
                                                    (DONTNOD Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                The Dark Sorcerer and Beyond: Shooting, Directing and Filming Virtual Ac...
                
                                    
                        by David Cage
                                                    (Quantic Dream)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                The Dark Sorcerer and Beyond: Shooting, Directing and Filming Virtual Ac...
                
                                    
                        by David Cage
                                                    (Quantic Dream)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                The Dumb Hobby Project: Lessons Learned Making Thomas Was Alone
                
                                    
                        by Mike Bithell
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                The Dumb Hobby Project: Lessons Learned Making Thomas Was Alone
                
                                    
                        by Mike Bithell
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                The Next Ten Years of Tale of Tales
                
                                    
                        by Michael Samyn
                                                    (Tale of Tales)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                The Next Ten Years of Tale of Tales
                
                                    
                        by Michael Samyn
                                                    (Tale of Tales)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                The Revolution Will Be Streamed: How Video Is Transforming Video Games
                
                                    
                        by Matthew DiPietro
                                                    (Twitch)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                The Revolution Will Be Streamed: How Video Is Transforming Video Games
                
                                    
                        by Matthew DiPietro
                                                    (Twitch)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                The Story of Casual Games - Past, Present and Future
                
                                    
                        by Michael Kalkowski
                                                    (GameDuell GmbH)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                The Story of Casual Games - Past, Present and Future
                
                                    
                        by Michael Kalkowski
                                                    (GameDuell GmbH)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                The User Experience of Game Development Tools
                
                                    
                        by David Lightbown
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                The User Experience of Game Development Tools
                
                                    
                        by David Lightbown
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                This Time It's Different: Treasures and Traps in the Next Gen Transition
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment LLC)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                This Time It's Different: Treasures and Traps in the Next Gen Transition
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment LLC)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Toolchain Independent Distributed Compilation
                
                                    
                        by Dietmar Hauser
                                                    (Sproing Interactive Media GmbH)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Toolchain Independent Distributed Compilation
                
                                    
                        by Dietmar Hauser
                                                    (Sproing Interactive Media GmbH)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Top Eleven: Achieving Global Success via Emerging Markets
                
                                    
                        by Nikola Cavic
                                                    (Nordeus)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Top Eleven: Achieving Global Success via Emerging Markets
                
                                    
                        by Nikola Cavic
                                                    (Nordeus)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                TRANSFORMERS Legends: Bringing Japanese Game Design to the West
                
                                    
                        by Tom Hess
                                                    (DeNA)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                TRANSFORMERS Legends: Bringing Japanese Game Design to the West
                
                                    
                        by Tom Hess
                                                    (DeNA)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Turning Doodle Train's Failure into Rail Maze's Success
                
                                    
                        by Andrei Gradinari
                                                    (Spooky House Studios)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Turning Doodle Train's Failure into Rail Maze's Success
                
                                    
                        by Andrei Gradinari
                                                    (Spooky House Studios)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Turning One-Time Visitors into Lifetime Players: Building Retention in M...
                
                                    
                        by Darion Lowenstein
                                                    (Scopely)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Turning One-Time Visitors into Lifetime Players: Building Retention in M...
                
                                    
                        by Darion Lowenstein
                                                    (Scopely)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Using Gigapixel Landscape Textures in Dragon Commander: Lessons Learned
                
                                    
                        by Swen Vincke
                                                    (Larian)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Using Gigapixel Landscape Textures in Dragon Commander: Lessons Learned
                
                                    
                        by Swen Vincke
                                                    (Larian)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Virtual Reality Gaming and Game Development
                
                                    
                        by Palmer Luckey
                                                    (Oculus VR)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Virtual Reality Gaming and Game Development
                
                                    
                        by Palmer Luckey
                                                    (Oculus VR)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Warface: Creating AAA Graphics for Low-End PCs
                
                                    
                        by Konstantin Molchanov
                                                    (Crytek GmbH)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Warface: Creating AAA Graphics for Low-End PCs
                
                                    
                        by Konstantin Molchanov
                                                    (Crytek GmbH)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                We Can't Afford to Focus: A New Way of Thinking for Multi-Platform
                
                                    
                        by Jani Kahrama
                                                    (Secret Exit Ltd.)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                We Can't Afford to Focus: A New Way of Thinking for Multi-Platform
                
                                    
                        by Jani Kahrama
                                                    (Secret Exit Ltd.)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Why Education Really Matters for the Future of the Industry
                
                                    
                        by Jorg Muller-Lietzkow
                                                    (University of Paderborn)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Why Education Really Matters for the Future of the Industry
                
                                    
                        by Jorg Muller-Lietzkow
                                                    (University of Paderborn)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Will Unconsoles Become the Real Next-Gen Consoles?
                
                                    
                        by Michael Schade
                                                    (Fishlabs)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Will Unconsoles Become the Real Next-Gen Consoles?
                
                                    
                        by Michael Schade
                                                    (Fishlabs)
                                            
                                
                Smartphone & Tablet Games Summit