GDC 2020
                                                                      
                    
                                                'A Plague Tale' Audio Design: Not Only Squeaks
                
                                    
                        by Aurelien Piters
                                                    (Asobo Studio)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                'Clash of Clans': Bigger, Better, Battle Pass
                
                                    
                        by Eino Joas
                                                    (Supercell)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                'Dead by Daylight': When Creative and Business Minds Are Cooking with GAAS
                
                                    
                        by Isabelle Mocquard
                                                    (Behaviour Interactive)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                'Forza' Monthly: Live Streaming a Franchise
                
                                    
                        by Shay Goldenberg
                                                    (Turn 10 Studios / Microsoft)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                'Void Bastards' Art Style Origin Story
                
                                    
                        by Ben Lee
                                                    (Blue Manchu)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                'Witcher 3' on the Nintendo Switch: CPU & Memory Optimization (Presented...
                
                                    
                        by Roman Lebedev
                                                    (Saber Interactive Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Aesthetic Driven Development: Choosing Your Art Before Making a Game
                
                                    
                        by Vladimir Slav
                                                    (Coldwild Games)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                AI Summit: Experimental AI Workshop
                
                                    
                        by Emily Short
                                                    (Failbetter Games)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Applying Reinforcement Learning to Develop Game AI in Netease Games
                
                                    
                        by Renjie Li
                                                    (Netease)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Arm Mobile Studio: Providing Insights Into Graphics Performance Issues (...
                
                                    
                        by Ramnath Swamy
                                                    (Arm)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Art Direct for 100 MPH: Balancing Visuals with Performance for 'Forza Mo...
                
                                    
                        by Matt Collins
                                                    (Microsoft-Turn 10)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Art Direction Summit: Better, Stronger, Faster: 3D Concept Art for Envir...
                
                                    
                        by Patrik Rosander
                                                    (Fatshark Games)
                                            
                                
                Art Direction Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Baked in Accessibility: How Features Were Approached in 'Borderlands 3'
                
                                    
                        by Andrew Bair
                                                    (Gearbox Software)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Beyond Games as a Service with Live Ops
                
                                    
                        by Crystin Cox
                                                    (Microsoft)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Beyond Mobile: Integrating Product Management into AAA Development Teams
                
                                    
                        by Devin Nambiar
                                                    (Electronic Arts)
                                            
                                
                Production & Team Management
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Bleeding-Edge Effects on Mobile
                
                                    
                        by Andy Saia
                                                    (Level Ex)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Board Game Design Summit: Developing 'Artifacts of Play' For Your Tablet...
                
                                    
                        by Kathryn Hymes
                                                    (Thorny Games)
                                            
                                
                Board Game Design Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Building Better Unity Workflows for 3D Artists (Presented by Unity Techn...
                
                                    
                        by Housein Cornell
                                                    (Unity Technologies)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Capturing the Reality of Space with RTX in 'Deliver Us the Moon' (Presen...
                
                                    
                        by Koen Deetman
                                                    (KeokeN Interactive)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Create Landscapes and Terrain Faster
                
                                    
                        by Alexandre Kikuchi
                                                    (Unity Technologies)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Creating Physically Based Materials for 'Minecraft' with RTX (Presented ...
                
                                    
                        by Paula Jukarainen
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Cultural Intelligence: Skills to Thrive in a Global Industry
                
                                    
                        by Tina Merry
                                                    (Tina Merry Consulting)
                                            
                                
                Special Event
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Custom Tool Time: Make More in Less Time
                
                                    
                        by Brett Taylor
                                                    (My Dog Zorro)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                DLSS: Image Reconstruction for Real-Time Rendering With Deep Learning (P...
                
                                    
                        by Edward Liu
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Does Your Game's Performance Spark Joy? Profiling with Intel Graphics Pe...
                
                                    
                        by Carlos Dominguez
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Empowering Exclusive Gaming Communities: Frameworks and Tools for Evolvi...
                
                                    
                        by Karen Plemons
                                                    (Facebook)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Esports Summit: Skill Progression, Visual Attention, and Efficiently Get...
                
                                    
                        by Dr. Anders Frank
                                                    (Tobii)
                                            
                                
                Esports Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Experimental Gameplay Workshop
                
                                    
                        by Nick Walton
                                                    (Oasis Tech Inc)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Face-to-Parameter Translation via Neural Network Renderer
                
                                    
                        by Renjie Li
                                                    (Netease)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Fair Play Summit: Making a Healthy Social Impact in Commercial Games
                
                                    
                        by Jennifer Estaris
                                                    (Sybo Games)
                                            
                                
                Fair Play Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Fast Denoising With Self Stabilizing Recurrent Blurs (Presented by NVIDIA)
                
                                    
                        by Dmitry Zhdan
                                                    (NVIDIA)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Finding Space For Sound: Environmental Acoustics in 'Tom Clancy's The Di...
                
                                    
                        by Robert Bantin
                                                    (Massive Entertainment - a Ubisoft Studio)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                For the Alliance! 'World of Warcraft' and Intel discuss an Optimized Aze...
                
                                    
                        by Laura Reznikov
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Forgiveness Mechanics: Reading Minds for Responsive Gameplay
                
                                    
                        by Seth Coster
                                                    (Butterscotch Shenanigans, Inc)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Free to Play Summit: Forget CPI: Dynamic Mobile Marketing
                
                                    
                        by Heather Gainer
                                                    (Kongregate)
                                            
                                
                Free to Play Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                From 'Assassin's Creed' to 'The Dark Eye': The Importance of Themes
                
                                    
                        by Winifred Phillips
                                                    (Generations Productions LLC)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                From 'Assassin's Creed' to 'The Dark Eye': The Importance of Themes
                
                                    
                        by Winifred Phillips
                                                    (Generations Productions LLC)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Game Narrative Summit: Conflict, Mystery, and Connection in Casual, Free...
                
                                    
                        by Lisa Brunette
                                                    (Brunette Games, LLC)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Game Narrative Summit: Storytelling with Verbs: Integrating Gameplay and...
                
                                    
                        by Kaitlin Tremblay
                                                    (Capybara Games)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Game Narrative Summit: The Forest Paths Method for Accessible Narrative ...
                
                                    
                        by Alexander Swords
                                                    (Alexander Swords)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Game Narrative Summit: The Narrative Innovation Showcase 2020
                
                                    
                        by Hannah Nicklin
                                                    (Die Gute Fabrik)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Game Server Performance on 'Tom Clancy's The Division 2'
                
                                    
                        by David Lind
                                                    (Massive Entertainment - a Ubisoft Studio)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Game VR/AR: 'Paper Beast': Technical Audio in a Simulated VR Ecosystem
                
                                    
                        by Clement Duquesne
                                                    (Pixel Reef)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Game VR/AR: Make Your Game Run on Quest (and Look Pretty Too)
                
                                    
                        by Allena Hail
                                                    (Funomena)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Game VR/AR: Until You Fall: Building Satisfying VR Combat on a Budget
                
                                    
                        by Dave Bennett
                                                    (Schell Games)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                How to Create Captivating, Deeply Interactive Mobile AR Games in Unity (...
                
                                    
                        by Dan Miller
                                                    (Unity Technologies)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                How to Restrain Inflation in Game? Monitoring and Alerting of Economic S...
                
                                    
                        by Yongcheng Liu
                                                    (Netease)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                How to Run Your Own Career Fair on a Tiny Budget
                
                                    
                        by Chris DeLeon
                                                    (Gamkedo LLC)
                                            
                                
                Special Event
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Imagination's Next-Gen GPU: A Deep Dive (Presented by Imagination Techno...
                
                                    
                        by Marton Tamas
                                                    (Imagination Technologies Ltd)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Independent Games Summit: 20-20 Hindsight: A Decade Of Indie Dev Viewpoints
                
                                    
                        by Emily Short
                                                    (Failbetter Games)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Independent Games Summit: 2020 Soapbox
                
                                    
                        by Nathalie Lawhead
                                                    (alienmelon)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Independent Games Summit: 2020 Soapbox
                
                                    
                        by Nathalie Lawhead
                                                    (alienmelon)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Independent Games Summit: Crafting A Tiny Open World: 'A Short Hike' Pos...
                
                                    
                        by Adam Robinson-Yu
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Independent Games Summit: Empathizing with Steam: How People Shop for Yo...
                
                                    
                        by Chris Zukowski
                                                    (Return To Adventure Mountain)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Independent Games Summit: Failure Workshop 2020
                
                                    
                        by Nick Yonge
                                                    (Curiobot)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Independent Games Summit: Overcoming Creative Block on 'Super Crush KO'
                
                                    
                        by Gabby DaRienzo
                                                    (Drinkbox Studios)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Independent Games Summit: The 'Kine' Postmortem
                
                                    
                        by Gwen Frey
                                                    (Chump Squad)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Integrating Sound Healing Methodologies Into Your Workflow
                
                                    
                        by Matt Levine
                                                    (Uncle Vector's Audio Lab LLC)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Level Design Summit: VR Lessons Learned in the Level Design of 'Blood & ...
                
                                    
                        by Ary Shirazi
                                                    (PlayStation London Studio)
                                            
                                
                Level Design Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Machine Learning Summit: Building An Intelligent Game Testing System in ...
                
                                    
                        by Xiao Li
                                                    (Netease)
                                            
                                
                Machine Learning Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Machine Learning Summit: Developing and Running Neural Audio in Constrai...
                
                                    
                        by Carter Huffman
                                                    (Modulate.ai)
                                            
                                
                Machine Learning Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Machine Learning Summit: Ragdoll Motion Matching
                
                                    
                        by Simon Clavet
                                                    (Ubisoft Montreal)
                                            
                                
                Machine Learning Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Machine Learning Summit: Successfully Use Deep Reinforcement Learning in...
                
                                    
                        by Jeffrey Shih
                                                    (Unity Technologies)
                                            
                                
                Machine Learning Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Machine Learning: Physics Simulation, Kolmogorov Complexity, and Squishy...
                
                                    
                        by Daniel Holden
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Making Ray Traced Content in Unreal Engine 4 (Presented by NVIDIA)
                
                                    
                        by Richard Cowgill
                                                    (NVIDIA)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Making Your Game Influencer Ready: A Marketing Wishlist for Developers
                
                                    
                        by David Ortiz Lapaz
                                                    (ICO Partners)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Mastering Kombat: Designing Mortal Kombat 11's Empowering Tutorial Mode
                
                                    
                        by Brian Keschinger
                                                    (NetherRealm Studios)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Matchmaking for Engagement: Lessons from 'Halo 5'
                
                                    
                        by Josh Menke
                                                    (343 Industries)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Math In Game Development Summit: Improving an Iterative Physics Solver U...
                
                                    
                        by Maciej Mizerski
                                                    (Roblox)
                                            
                                
                Math In Game Development Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Mental Health State of the Industry: Past, Present & Future
                
                                    
                        by Eve Crevoshay
                                                    (Take This)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Minecraft with RTX: Crafting a Real-Time Path-Tracer for Gaming (Present...
                
                                    
                        by Michael Seydl
                                                    (Microsoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Multiple Middles & Mutazione
                
                                    
                        by Hannah Nicklin
                                                    (Die Gute Fabrik)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Multiple Middles & Mutazione
                
                                    
                        by Hannah Nicklin
                                                    (Die Gute Fabrik)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                NPC Voice Design in 'The Division 2'
                
                                    
                        by Adam Ritchie
                                                    (Massive Entertainment - a Ubisoft Studio)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Online Game Technology Summit: Is Your Game Cross-Platform Ready?
                
                                    
                        by Raymond Arifianto
                                                    (AccelByte)
                                            
                                
                Online Game Technology Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Online Game Technology Summit: Machine Learning for Optimal Matchmaking
                
                                    
                        by Josh Menke
                                                    (343 Industries)
                                            
                                
                Online Game Technology Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Online Game Technology Summit: Real-Time Data Processing for Multiplayer...
                
                                    
                        by Xia Lei
                                                    (Netease)
                                            
                                
                Online Game Technology Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Online Game Technology Summit: Scaling to 10 Concurrent Users: Online In...
                
                                    
                        by Andrew Erridge
                                                    (Gamebreaking Studios)
                                            
                                
                Online Game Technology Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Online Game Technology Summit: Start-And-Discard: A Unified Workflow for...
                
                                    
                        by Bjorn Tornqvist
                                                    (Massive Entertainment - a Ubisoft Studio)
                                            
                                
                Online Game Technology Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Optimizing 'World of Tanks': from Laptops to High-End PCs (Presented by ...
                
                                    
                        by Philipp Gerasimov
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Optimizing Roblox: Vulkan Best Practices for Mobile Developers (Presente...
                
                                    
                        by Arseny Kapoulkine
                                                    (Roblox)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Power to the Artists: The Evolution of 2D Game Tools (Presented by Unity...
                
                                    
                        by Rus Scammell
                                                    (Unity Technologies)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Production Essentials Summit: Don't Ship a Product, Ship Value: Start Yo...
                
                                    
                        by Janessa Olson
                                                    (Kongregate)
                                            
                                
                Production Essentials Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Production Essentials Summit: Intrinsically Motivated Teams: The Manager...
                
                                    
                        by Alexandre Moufarek
                                                    (DeepMind)
                                            
                                
                Production Essentials Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Quad Mesh Simplification in Frostbite
                
                                    
                        by Ashton Mason
                                                    (Electronic Arts)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Ray Traced Reflections in 'Wolfenstein: Youngblood' (Presented by NVIDIA)
                
                                    
                        by Dmitry Zhdan
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Reading the Rules of 'Baba Is You'
                
                                    
                        by Arvi Teikari
                                                    (Hempuli Oy)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Regional Distribution Deals: A Rescue for Indie Game Developers
                
                                    
                        by Marcin Makaj
                                                    (The Moonwalls)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Rendering Roblox: Vulkan Optimisations on Imagination PowerVR GPUs (Pres...
                
                                    
                        by Arseny Kapoulkine
                                                    (Roblox)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Representing LGBT+ Characters in Games: Two Case Studies
                
                                    
                        by Tori Schafer
                                                    (Proletariat)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                RTX Ray Tracing Best Practices (Presented by NVIDIA)
                
                                    
                        by Paula Jukarainen
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                RTXGI: Scalable Ray Traced Global Illumination in Real Time (Presented b...
                
                                    
                        by Adam Marrs
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Stop & Think: Teaching Players About Media Manipulation in 'Headliner'
                
                                    
                        by Jakub Kasztalski
                                                    (Unbound Creations LLC)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Stress-Free Game Development: Powering Up Your Studio With DevOps
                
                                    
                        by Seth Coster
                                                    (Butterscotch Shenanigans, Inc)
                                            
                                
                Production & Team Management
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Technical Artist Summit: A Cost-Benefit Analysis: Is That New Tech Worth...
                
                                    
                        by Ben Laidlaw
                                                    (LaidlawFX.com)
                                            
                                
                Technical Artist Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Technical Artist Summit: Freeform Animation Rigging: Evolving the Animat...
                
                                    
                        by Dave Hunt
                                                    (Unity Technologies)
                                            
                                
                Technical Artist Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Technical Artist Summit: Improving Productivity Through Art Tools UX in ...
                
                                    
                        by Sean Low
                                                    (Riot Games)
                                            
                                
                Technical Artist Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                The Audio Technology of 'Torchlight 3'
                
                                    
                        by Guy Somberg
                                                    (Echtra Games, Inc.)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                The Narrative Innovation Showcase 2020: Mira Dorthe
                
                                    
                        by Mira Dorth
                                                    (Other Tales Interactive)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                The Revolutionary Future of Games: Interactive Streaming (Presented by G...
                
                                    
                        by Denis Dyack
                                                    (Apocalypse Studios Inc)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                The Sound of 'Anthem'
                
                                    
                        by Eric Vervaet
                                                    (Electronic Arts BioWare)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Tools Summit: From 0-1000: A Test Driven Approach to Tools Development
                
                                    
                        by David Paris
                                                    (Playground Games)
                                            
                                
                Tools Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Tools Summit: Geometry in Milliseconds: Real-Time Constructive Solid Geo...
                
                                    
                        by Sander van Rossen
                                                    (Unity Technologies)
                                            
                                
                Tools Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Tools Summit: Writing Tools Faster: Design Decisions to Accelerate Tool ...
                
                                    
                        by Niklas Gray
                                                    (Our Machinery)
                                            
                                
                Tools Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Towards Real-time Ray Tracing at Scale on CPU+GPU: The Present and Futur...
                
                                    
                        by Jefferson Amstutz
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Unity: Speeding up your Workflow for Mobile Apps & Games
                
                                    
                        by JC Cimetiere
                                                     
                                            
                                
                Production & Team Management
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Unity: Visual Effect Graph: Building Visual Effects in the Spaceship Demo
                
                                    
                        by Thomas Iche
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                UX Summit: Microtalks
                
                                    
                        by Christoffer Holmgrd
                                                    (Die Gute Fabrik)
                                            
                                
                UX Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Visual Effects Summit: Democratizing Real-Time Filmmaking Technologies f...
                
                                    
                        by Norman Wang
                                                    (Glassbox Technologies)
                                            
                                
                Visual Effects Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                What Does It Take to Catch a Cheater in 2020? (Presented by Denuvo by Ir...
                
                                    
                        by Michail Greshishchev
                                                    (Denuvo by Irdeto)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                What to Write So People Buy: Selling Your Game Without Feeling Sleazy
                
                                    
                        by Chris Zukowski
                                                    (Return To Adventure Mountain)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Will You Marry Me?: Research from the Marriage System in NetEase Games
                
                                    
                        by Xinwei Chang
                                                    (NetEase)
                                            
                                
                Design