 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                    
       
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                (D) None of the Above: Interactive Dialogue Without Multiple Choice
                
                                    
                        by Marleigh Norton
                                                    (Singapore-MIT GAMBIT Game Lab)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                3D State of Union: Are Consumers Ready?
                
                                    
                        by Yuanzhe (Michael) Cai
                                                    (Interpret LLC)
                                            
                                
                3D Stereoscopic Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                AAA to Social Games -- Making the Leap
                
                                    
                        by Raph Koster
                                                    (Playdom)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Adapting the MMO to a Mobile Gaming Platform
                
                                    
                        by Cinco Barnes
                                                    (Spacetime Studios)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                All Your Base Are Belong to Us: Conquest Endgames in MMOs
                
                                    
                        by Matthew Woodward
                                                    (CCP Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Alternate Mobile Platforms for Your Games
                
                                    
                        by Jay Freeman
                                                    (Cydia)
                                            
                                
                iPad Gaming Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                App Store Survival ' Launching and Sustaining a Successful Franchise
                
                                    
                        by Arash Keshmirian
                                                    (Limbic Software)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Battle.net: A Postmortem
                
                                    
                        by Matthew Versluys
                                                    (Blizzard Entertainment)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Bears and Snakes! The Wild Frontier of Social Game Design
                
                                    
                        by Brian Reynolds
                                                    (Zynga)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Big Wars ' 256-Player Real-Time Multiplayer Server Architecture
                
                                    
                        by Lin Luo
                                                    (Independent)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Building a Massive Game Service in the Cloud
                
                                    
                        by Luke Rajlich
                                                    (Zynga)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Building a Successful Business After Launch through Rapid Iteration
                
                                    
                        by Brett Durrett
                                                    (IMVU)
                                            
                                
                Live
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Building Social Flash Games with an Open Source Engine: PushButton Engin...
                
                                    
                        by Ben Garney
                                                    (PushButton Labs)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Can Your Infrastructure Handle Success? How to Use Cloud Computing to Su...
                
                                    
                        by Josh Fraser
                                                    (RightScale, Inc.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Classic Social Mechanics: The Engines Behind Everything Multiplayer
                
                                    
                        by Raph Koster
                                                    (Playdom)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Creators of Transmedia Stories
                
                                    
                        by John Johnson
                                                    (Smoking Gun Interactive)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                CryENGINE 3: Real-time Stereo 3D at Minimal Performance Cost
                
                                    
                        by Carl Jones
                                                    (Crytek)
                                            
                                
                3D Stereoscopic Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Economic Decision Making in Game Design
                
                                    
                        by Nikolaus Davidson
                                                    (The Amazing Society)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Embracing Mobile Gaming: Striving to Ship Every Three Months
                
                                    
                        by Vijay Thakkar
                                                    (Zynga With Friends)
                                            
                                
                iPad Gaming Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Europe: The Next Big Thing in Gaming
                
                                    
                        by Heiko Hubertz
                                                    (Bigpoint GmbH)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Experts Debate: Stereoscopic 3D Gaming Here to Stay?
                
                                    
                        by Andrew Oliver
                                                    (Blitz Games)
                                            
                                
                3D Stereoscopic Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                From $0 to $500 Million a Year - The Evolution of Habbo's Virtual Economy
                
                                    
                        by Sulka Haro
                                                    (Sulake)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                From Comics to Consoles
                
                                    
                        by Antony Johnston
                                                    (Freelance)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                From First Date to Marriage: Strategies for Acquiring and Retaining Players
                
                                    
                        by Mike Goslin
                                                    (Mindspark Worlds)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                From SHADOWBANE to WIZARD101: A Tale of Two Cities
                
                                    
                        by Josef Hall
                                                    (KingsIsle Entertainment)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                From Subscription to Microtransaction: Bringing HEROES KINGDOMS to the East
                
                                    
                        by Samson Mow
                                                    (Ubisoft)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Fun Meters: Data Driven Design for TILT
                
                                    
                        by Nicole Lazzaro
                                                    (XEODesign)
                                            
                                
                iPad Gaming Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Game Developers Choice Online Awards
                
                                    
                        by N/A 
                                                     
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Gamification: Why Every Brand Wants to Be Zynga, and How You Can Help
                
                                    
                        by Gabe Zichermann
                                                    (Independent)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Gaming for Kids -- The Evolving Landscape
                
                                    
                        by Rebecca Newton
                                                    (MindCandy.com)
                                            
                                
                Live
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Get in the Van: Storytelling in the Rock Band Series
                
                                    
                        by Chris Foster
                                                    (Harmonix Music Systems)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Getting a 10 Out of 10
                
                                    
                        by Jeff Scott
                                                    (148 Apps)
                                            
                                
                iPad Gaming Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Going Viral and Going Big on Facebook
                
                                    
                        by David Stewart
                                                    (Playdom)
                                            
                                
                Live
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Got Gold? An Inside Look at Chinese Gold Farming Markets
                
                                    
                        by Jared Psigoda
                                                    (Niubility Co., LTD.)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Head Games: The Power of Traditional Storytelling in New Platforms
                
                                    
                        by Kevin Brooks
                                                    (Motorola)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Here There be Dragons: Avoiding Dangers in Virtual Property
                
                                    
                        by S. Gregory Boyd
                                                    (Davis & Gilbert LLP)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                How Online Gaming Has Adopted the Grind
                
                                    
                        by Damion Schubert
                                                    (Bioware Austin)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                I Don't Want to Know: Delivering Exposition in Games
                
                                    
                        by Greg Kasavin
                                                    (Supergiant Games)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                I'm a Special Snowflake: The Art of Participatory Story Telling in MMOs
                
                                    
                        by Tim Cain
                                                    (Carbine Studios/NCsoft)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Implementing Stereoscopic 3D in Disney/Pixar's Toy Story Midway Mania
                
                                    
                        by Keith Leonard
                                                    (Schell Games LLC)
                                            
                                
                3D Stereoscopic Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Introduction to Stereoscopic 3D Rendering
                
                                    
                        by David Coombes
                                                    (SCEA)
                                            
                                
                3D Stereoscopic Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Joining the INCROWD: Building a Mobile Social Game in Four Weeks
                
                                    
                        by Jon Parise
                                                    (Booyah)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Land of the Rising Revenue: How Mobile Social Gaming Became a $1B Busine...
                
                                    
                        by Tomoko Namba
                                                    (DeNA)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                LEAGUE OF LEGENDS Postmortem: One Year Later
                
                                    
                        by Marc Merrill
                                                    (Riot Games, Inc.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Learning from MYTOWN: Maintaining a Game Post-Launch with 8 Employees, N...
                
                                    
                        by Jason Moore
                                                    (Broken Bulb Studios)
                                            
                                
                Live
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Localizing Social Games
                
                                    
                        by Danica Brinton
                                                    (LocLabs Consulting with Zynga, Apple, Inc., Linden Lab, O...)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Making a Mockery: Ruminations on COW CLICKER
                
                                    
                        by Ian Bogost
                                                    (The Georgia Institute of Technology)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Making Money on Virtual Goods: The IMVU Experience
                
                                    
                        by Lee Clancy
                                                    (IMVU)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Managing Your Acquisition Funnel
                
                                    
                        by Daniel Block
                                                    (CCP Games)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                MMO 101: Building Disney's Server System
                
                                    
                        by Roger Hughston
                                                    (Disney Online Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Monetization and Business Models for Social Games
                
                                    
                        by Pauline Reader
                                                    (RockYou)
                                            
                                
                Monetization: Sponsored
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                MUD: Messrs Bartle and Trubshaw's Astonishing Contrivance
                
                                    
                        by Richard Bartle
                                                    (Professor, University of Essex)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Narrative Design Between the Lines: Game Development Conversation Standards
                
                                    
                        by John Gonzalez
                                                    (Obsidian Entertainment)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Network Security: PCI and Beyond
                
                                    
                        by Timothy Ray
                                                    (Department of Information Resources, State of TX)
                                            
                                
                Live
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Opportunities in the Russian Online Game Market
                
                                    
                        by Sergey Orlovskiy
                                                    (Nival Network)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Overcoming Obstacles - Building an Existing iPhone Game into an Original...
                
                                    
                        by Martin de Ronde
                                                    (OneBigGame)
                                            
                                
                iPad Gaming Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Puzzle Writing: Best Practices
                
                                    
                        by Clara Fernandez-Vara
                                                    (Singapore-MIT GAMBIT Game Lab)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Rabbit Holes and Scavenger Hunts: Storytelling Through Advertising
                
                                    
                        by Chris Davis
                                                    (Gaia Online)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Real-World Tips for Transitioning to Free-to-Play
                
                                    
                        by Bill Grosso
                                                    (Live Gamer)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Rock-Paper-Scissors on Steroids: Leveraging Game Theory in 
Games
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Scalability for Social Games: YOVILLE, MAFIA WARS and FARMVILLE
                
                                    
                        by Robert Zubek
                                                    (Zynga)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Scaling Product Development at a 'Lean Startup': Agile at IMVU
                
                                    
                        by James Birchler
                                                    (IMVU, Inc.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Seeing in the Fog: Improving Visibility in Medium-Term Planning
                
                                    
                        by Hermann Peterscheck
                                                    (Riot Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Self-Inflicted Wounds: When We are Our Own Worst Enemy
                
                                    
                        by Joshua Howard
                                                    (Independent)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Sporadic-Play Game Update - The Latest Developments in Games for 
Busy ...
                
                                    
                        by Jeremy Gibson
                                                    (USC - Interactive Media Division)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Strategies for Successfully Running an MMO from Launch 
and Beyond
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Surviving and Thriving as an iPhone MMO Developer
                
                                    
                        by Cinco Barnes
                                                    (Spacetime Studios)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Surviving Social Media: Advice from the SOE Playbook
                
                                    
                        by Linda Carlson
                                                    (Sony Online Entertainment)
                                            
                                
                Live
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                The FIFA Ultimate Team at REST: How Any Online Game Can 
Benefit from R...
                
                                    
                        by Harold Chaput
                                                    (Electronic Arts Canada)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                The Past, Present, and Future of 3D Gaming
                
                                    
                        by Neil Schneider
                                                    (The S-3D Gaming Alliance)
                                            
                                
                3D Stereoscopic Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Tools of Engagement: Five Tested Techniques to Improve Player Retention
                
                                    
                        by Scott Rigby
                                                    (Immersyve)
                                            
                                
                Live
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Transmedia: The New Vanguard of Fiction
                
                                    
                        by Flint Dille
                                                    (Ground Zero Productions)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Turn Based: The Power and Potential of Asynchronous Gaming in Mobile
                
                                    
                        by David Bettner
                                                    (Newtoy Inc)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Using Data & Metrics to Optimize Alt Revenue for Your Game
                
                                    
                        by Ali Moiz
                                                    (Peanut Labs)
                                            
                                
                Live
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                What Do Net Neutrality and Other US Government Regulations Mean for Your...
                
                                    
                        by Steve Augustino
                                                    (Kelley Drye & Warren LLP)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Working Carefully on the Fly: Thoughts on Live Social Game Design
                
                                    
                        by Troy Whitlock
                                                    (Playdom)
                                            
                                
                Live
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Writing the Whirlwind: 10 Years on the Frontlines Of HALO Storytelling a...
                
                                    
                        by Joseph Staten
                                                    (Bungie)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Yin & Yang of Live Community Management
                
                                    
                        by Marianne Borenstein
                                                    (Playdom)
                                            
                                
                Live
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Your Game As A Service: Designing Beyond Gameplay
                
                                    
                        by Thomas Bidaux
                                                    (ICO Partners)
                                            
                                
                Live
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                [SPONSORED] IGN Tutorial:  Tools for User Generated Content in Sid Meier...
                
                                    
                        by Shaun Seckman
                                                    (Firaxis Games)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                [SPONSORED] IGN Tutorial: If They Build it, You Will Pwn -- Harnessing U...
                
                                    
                        by Sean Flinn
                                                    (IGN / GAMESPY)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                [SPONSORED] IGN Tutorial: Leaderboards Can Suck It!: 5 Better Ideas for ...
                
                                    
                        by Todd Northcutt
                                                    (GameSpy Technology)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                [SPONSORED] IGN Tutorial: Multiplying Your Revenue Streams: Creating New...
                
                                    
                        by Susan Wu
                                                    (Ohai)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                [SPONSORED] IGN Tutorial: Successfully Monetizing Your Game Beyond Retail
                
                                    
                        by Dan Maas
                                                    (GameSpy Technology)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                [SPONSORED] PS Home Dev Day: 1.4 Preview: Evolutions in the Production o...
                
                                    
                        by James Cox
                                                    (PlayStationHome Platform Group)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                [SPONSORED] PS Home Dev Day: Bringing the LocoIsland and the LocoRoco Ex...
                
                                    
                        by Peter Edward
                                                    (Sony Computer Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                [SPONSORED] PS Home Dev Day: Cutting to the Chase: A Video Walkthrough o...
                
                                    
                        by Warren Keyes
                                                    (PlayStationHome Platform Group)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                [SPONSORED] PS Home Dev Day: Developer Discussion: Challenges, Discoveri...
                
                                    
                        by Rade Stojsavljevic
                                                    (Jet Set Games)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                [SPONSORED] PS Home Dev Day: Lessons Learned in PlayStationHome Game Design
                
                                    
                        by Nick Ryan
                                                    (PlayStationHome Platform Group)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                [SPONSORED] PS Home Dev Day: Monetization and Publishing Strategies
                
                                    
                        by Halli Bjornsson
                                                    (Outso Ltd./Lockwood Publishing)
                                            
                                
                Business & Marketing
                                             
                            
