Game Developers Conference 2024
Independent Games Summit: 'Atuel': How We Made a Surrealist Documentary ...
by Pablo Quarta
(Matajuegos)
Independent Games Summit
Game Developers Conference 2024
Independent Games Summit: 'Bunburrows': How to Break Out of the Puzzle N...
by Lenophie Leuliet
(Bunstack)
Independent Games Summit
Game Developers Conference 2024
Independent Games Summit: 'Saturnalia' Postmortem
by Pietro Righi Riva
(Santa Ragione)
Independent Games Summit
Game Developers Conference 2024
Independent Games Summit: 'Valheim': Vikings, Roadmaps & Buying a Horse ...
by Jonathan Smrs
(Iron Gate Studio)
Independent Games Summit
Game Developers Conference 2023
AI Summit: Logic Programming in Commercial Games: Experiences and Lesson...
by Robert Zubek
(SomaSim LLC)
Independent Games Summit
Game Developers Conference 2023
Independent Games Summit: 'First Person Talker': Six Rules for Voice-Con...
by Thomas Keane
(Godolphin Games)
Independent Games Summit
Game Developers Conference 2023
Independent Games Summit: 'Unpacking' Fan Expectations and Driving Engag...
by Emily Hummel
(Witch Beam Games)
Independent Games Summit
Game Developers Conference 2023
Independent Games Summit: Building the World of 'Webbed': A Painter's Ap...
by Noah Seymour
(Sbug Games)
Independent Games Summit
Game Developers Conference 2022
Independent Game Summit: These Non-Violent Delights: Designing 'Stonefly...
by Mel Ramsden
(Flight School Studio)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit Session: Getting Players Emotionally Invested i...
by Nate Austin
(Worldwalker Games, LLC)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: 'Goblins of Elderstone': 5 Lessons From 6 Year...
by Gustav Seymore
(Outerdawn)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: 2022 Soapbox
by Chris Zukowski
(Return To Adventure Mountain LLC)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: 'Club Picocho': Developing Small Games As an I...
by Cesar Dominguez Garza
(Independent)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: 'Monster Train' Postmortem
by Mark Cooke
(Shiny Shoe)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Accessibility on a Shoestring
by Ian Hamilton
(IHDC)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Contract Killers: What Developers Should Elimi...
by Tim Repa-Davies
(Sheridans)
Independent Games Summit
GDC 2020
Independent Games Summit: 20-20 Hindsight: A Decade Of Indie Dev Viewpoints
by Emily Short
(Failbetter Games)
Independent Games Summit
GDC 2020
Independent Games Summit: 2020 Soapbox
by Nathalie Lawhead
(alienmelon)
Independent Games Summit
GDC 2020
Independent Games Summit: 2020 Soapbox
by Nathalie Lawhead
(alienmelon)
Independent Games Summit
GDC 2020
Independent Games Summit: Crafting A Tiny Open World: 'A Short Hike' Pos...
by Adam Robinson-Yu
(Independent)
Independent Games Summit
2019
'Kingdoms and Castles' Postmortem
by Peter Angstadt
(Lion Shield, LLC)
Independent Games Summit
2019
'Slay the Spire': Success through Marketability
by Casey Yano
(Mega Crit Games)
Independent Games Summit
2019
'Subnautica' Postmortem
by Jonas Boetel
(Unknown Worlds Entertainment)
Independent Games Summit
2019
2014 vs. 2018: The Shape of Financial Success Before and After the Indie...
by Jason Rohrer
(Independent)
Independent Games Summit
GDC 2018
'A Mortician's Tale': A Different View on How Games Treat Death
by Gabby DaRienzo
(Laundry Bear Games)
Independent Games Summit
GDC 2018
'Cosmic Top Secret': Do We Really Know Each Other?
by Trine Laier
(Klassefilm aps & Those Eyes)
Independent Games Summit
GDC 2018
'Gorogoa': The Design of a Cosmic Acrostic
by Jason Roberts
(Buried Signal)
Independent Games Summit
GDC 2018
'Move or Die': Why It's Worth It to Chase Your Tail
by Nicolae Berbece
(Those Awesome Guys)
Independent Games Summit
GDC 2017
'Jocoi': Three Challenges of Designing for Grief
by Sabine Harrer
(Copenhagen Game Collective)
Independent Games Summit
GDC 2017
'Line Wobbler' & 'Beasts of Balance': Two Routes to Custom Hardware Good...
by Alex Fleetwood
(Sensible Object)
Independent Games Summit
GDC 2017
'Owlboy': The Evolving Art of a 10 Year Project
by Jo-Remi Madsen
(D-Pad Studio)
Independent Games Summit
GDC 2017
(Opportunity) Cost Effective Marketing & PR for Indies
by Chris Dwyer
(Independent)
Independent Games Summit
GDC Europe 2016
'Armello': Bringing Tabletop Adventure to Life
by Trent Kusters
(League of Geeks)
Independent Games Summit
GDC Europe 2016
'Nuclear Throne': Performative Game Development in Hindsight
by Rami Ismail
(Vlambeer)
Independent Games Summit
GDC Europe 2016
Affordable Space Adventures Postmortem
by Dajana Dimovska
(Knapnok Games)
Independent Games Summit
GDC Europe 2016
Building a Local Indie Game Community
by Sos Sosowski
(Sos)
Independent Games Summit
GDC 2016
'The Armello' Postmortem: A Journey of Spirit & Peril
by Trent Kusters
(League of Geeks)
Independent Games Summit
GDC 2016
A Torch in the Dark: Using Creative Direction to Light 'The Darkest Dung...
by Chris Bourassa
(Red Hook Studios)
Independent Games Summit
GDC 2016
Balancing Accessibility Against Depth in 'Assault Android Cactus'
by Sanatana Mishra
(Witch Beam)
Independent Games Summit
GDC 2016
Designing Asymmetric Gameplay For 'Keep Talking and Nobody Explodes'
by Ben Kane
(Steel Crate Games)
Independent Games Summit
GDC Europe 2015
Automate, Streamline, Win! Content Creation for Small Teams
by Alexander Birke
(Out of Bounds Studios)
Independent Games Summit
GDC Europe 2015
Design Lessons from Multiplayer Installations
by Alistair Aitcheson
(Alistair Aitcheson Games)
Independent Games Summit
GDC Europe 2015
Fast Iteration Tools in the Production of the Talos Principle
by Alen Ladavac
(Croteam)
Independent Games Summit
GDC Europe 2015
Game Feel: Why Your Death Animation Sucks
by Nicolae Berbece
(Those Awesome Guys)
Independent Games Summit
GDC 2015
A Year of Constraints: How Limitations Improved My Development Process
by Adriel Wallick
(MsMinotaur)
Independent Games Summit
GDC 2015
Constructing the Catacombs - Procedural Architecture for Platformers
by Tyriq Plummer
(FourbitFriday)
Independent Games Summit
GDC 2015
Creating Hyper-Adaptive Music on an Indie Budget
by C. Andrew Rohrmann
(scntfc / 17-Bit)
Independent Games Summit
GDC 2015
Creative Corner-Cutting: Tower of Guns Postmortem
by Joe Mirabello
(Terrible Posture Games)
Independent Games Summit
GDC China 2014
80 DAYS Post-mortem: Letting the Game Tell the Story
by Jon Ingold
(inkle)
Indie
- Chinese
GDC China 2014
From China to USA, From AAA to Indie Game
by Zhan \Ye
(Zing Games)
Indie
- Chinese
GDC China 2014
Learning from Feedback with Gunhouse: Improve your Game through Playtesting
by Brandon Sheffield
(Necrosoft Games)
Indie
- Chinese
GDC China 2014
Niche Genre Game Production Guide How to Make a Mobile Flight Game
by Wen Zhong
(Mobile Fish Studio)
Indie
- Chinese
GDC Europe 2014
All You Need Is L.O.V.E. - Indie Couples in Game Development
by Matteo Pozzi
(We Are Muesli)
Independent Games Summit
GDC Europe 2014
Bumpie's Party: Reinventing Slumber Party Games
by Lau Korsgaard
(Copenhagen Game Collective)
Independent Games Summit
GDC Europe 2014
Don't Juice It or Lose It
by Folmer Kelly
(Sets and Settings)
Independent Games Summit
GDC Europe 2014
From a Cookie to the Full Cake - Redesigning 'Game Jam' Games
by Mattia Traverso
(Through Games)
Independent Games Summit
GDC 2014
Antichamber: An Overnight Success, Seven Years in the Making
by Alexander Bruce
(Antichamber)
Independent Games Summit
GDC 2014
BADLAND Postmortem: Building on App Store Launch Success
by Johannes Vuorinen
(Frogmind)
Independent Games Summit
GDC 2014
Creatrilogy: Three Talks Exploring Indie Game Creativity
by Tom Betts
(Big Robot)
Independent Games Summit
GDC 2014
Empathy for Octopodes: How Octodad Helped Young Horses Grow Up
by John Murphy
(Young Horses)
Independent Games Summit
GDC Next 2013
An Odd Collaboration: How Neil Gaiman and The Odd Gentlemen Decided to M...
by Matt Korba
(The Odd Gentlemen)
Independent Games
GDC Next 2013
Cooperative Gaming: Tabletop Lessons for Online Games
by Christopher Allen
(RPG.net)
Independent Games
GDC Next 2013
Doki-Doki Universe: Sweet, Simple and Genuine (GDC Next 10)
by Greg Johnson
(HumaNature Studios)
Independent Games
GDC Next 2013
From Game Jam to Full Game - Super TIME Force & Other Shining Examples (...
by Nathan Vella
(Capy Games)
Independent Games
GDC Europe 2013
A World from Words: Highly Interactive Stories with Text
by Jon Ingold
(inkle)
Independent Games Summit
GDC Europe 2013
BADLAND Postmortem: How to Launch a Premium Priced Indie Game in the App...
by Johannes Vuorinen
(Frogmind)
Independent Games Summit
GDC Europe 2013
Building the Indie MEGABOOTH: Showcasing Indies Above the Noise
by Kelly Wallick
(Indie MEGABOOTH)
Independent Games Summit
GDC Europe 2013
Chasing Aurora: The Indie Console Launch Title Postmortem
by Martin Pichlmair
(Broken Rules GmbH)
Independent Games Summit
GDC 2013
Ahead of the Curve: The SpaceChem Postmortem
by Zach Barth
(Zachtronics Industries)
Independent Games Summit
GDC 2013
An Indie Expedition Through the Jungle of Free-to-Play, In-App Purchase,...
by Aaron Isaksen
(AppAbove Games LLC)
Independent Games Summit
GDC 2013
Creatrilogy: Three Talks Exploring Indie Game Creativity
by Andy Hull
(Story Fort, LLC)
Independent Games Summit
GDC 2013
Crowdfunding for Indies: Real Numbers and Trends
by Thomas Bidaux
(ICO Partners)
Independent Games Summit
GDC Europe 2012
Abstraction and Experience: Observations on Proteus
by Ed Key
(Independent)
Independent Games Summit
GDC Europe 2012
Beat the Post-Launch Blues: Your Game is Out, What Now?
by Rob Davis
(Playniac)
Independent Games Summit
GDC Europe 2012
Derrick the Deathfin: How to Create a Uniquely Styled Game
by Gordon Midwood
(Different Tuna)
Independent Games Summit
GDC Europe 2012
Games Happen: Design Lessons from MirrorMoon & Fotonica
by Pietro Righi Riva
(Santa Ragione)
Independent Games Summit
GDC 2012
A Strategic Approach to Crowdfunding
by Julie Coniglio
(Awkward Hug)
Independent Games Summit
GDC 2012
Clones: Advancing the Discussion
by Rami Ismail
(Vlambeer)
Independent Games Summit
GDC 2012
Cubes All the Way Down: FEZ Technical Postmortem
by Renaud Bedard
(Polytron Corporation)
Independent Games Summit
GDC 2012
Designing for Friendship: Shaping Player Relationships with Rules and Fr...
by Chris Bell
(thatgamecompany)
Independent Games Summit
GDC China 2012
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
GDC China 2012
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
- Chinese
GDC China 2012
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
GDC China 2012
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
- Chinese
GDC Europe 2011
Beyond Fun: Perspectives on Video Games as Expressive Experiences
by Michael Samyn
(Tale of Tales)
Independent Games Summit
GDC Europe 2011
Developing New Audiences: When the Past Can't Predict Your Future
by Kellee Santiago
(thatgamecompany)
Independent Games Summit
GDC Europe 2011
Evoking Emotions and Achieving Success by Breaking All the Rules
by Thomas Grip
(Frictional Games)
Independent Games Summit
GDC Europe 2011
Indie's Got PR Talent - A Press Panel
by D J
(IndieCity)
Independent Games Summit
GDC 2011
Care and Feeding of Your Independent Game Studio
by Arthur Humphrey
(Last Day of Work)
Independent Games Summit
GDC 2011
From AAA to Indie: Three Start-Up Stories
by Jake Kazdal
(Haunted Temple Studios)
Independent Games Summit
GDC 2011
Game Design by Accidents
by Steph Thirion
(Game Designer)
Independent Games Summit
GDC 2011
How to Win the IGF in 15 Weeks or Less
by Andy Schatz
(Pocketwatch Games)
Independent Games Summit
GDC China 2010
Experimental Design of Shadow Physics
by Steve Swink
(Enemy Airship)
Independent Games
GDC China 2010
Experimental Design of Shadow Physics
by Steve Swink
(Enemy Airship)
Independent Games
- Chinese
GDC China 2010
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
GDC China 2010
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
GDC 2010
Abusing Your Players Just For Fun
by Jonatan (Cactus) Soderstrom
(Cactus Software)
Independent Games Summit
GDC 2010
Control Inspiration
by Daniel Benmergui
(Independent)
Independent Games Summit
GDC 2010
Creating And Nurturing Your Indie Game Community
by Jeff Lindsay
(GliderLab)
Independent Games Summit
GDC 2010
Effective Marketing For Indie Game Developers
by John Graham
(Wolfire Games, LLC)
Independent Games Summit
GDC Austin/Online 2009
Beyond the Finish Line of Shipping an Indie Game
by Ron Carmel
(2D Boy)
Independent Games Summit
GDC Austin/Online 2009
Business Managing Your Indie Developer Through The Downturn
by Jennifer Bullard
(Certain Affinity)
Independent Games Summit
GDC Austin/Online 2009
Effective Marketing For Indie Game Developers
by John Graham
(Wolfire Games, LLC)
Independent Games Summit
GDC Austin/Online 2009
How To Operate Your Indie Game Business - For Fun And Profit!
by Brent Fox
(Wahoo Studios / NinjaBee)
Independent Games Summit
GDC 2009
(304) 2008 IGF Finalist Overview
by Matthew Wegner
(Flashbang Studios)
Independent Games Summit
GDC 2009
(304) CRAYON PHYSICS DELUXE Postmortem
by Petri Purho
(Kloonigames)
Independent Games Summit
GDC 2009
(304) Embracing Constraints
by Dylan Fitterer
(Audiosurf, LLC)
Independent Games Summit
GDC 2009
(304) Hothead Games: Episodic Content and The Evolving Indie Landscape
by Vlad Ceraldi
(Hothead Games)
Independent Games Summit