Summer 2020
'Erica': How and How Not to Score a Film-Game Hybrid
by Austin Wintory
(Wintory Global Engineering)
Audio
Summer 2020
'Guildlings': Rethinking Mobile Adventure and Rediscovering the RPG
by Jamie Antonisse
(Sirvo Studios)
Design
Summer 2020
'Teamfight Tactics' Design Lessons
by David Abecassis
(Riot Games)
Design
Summer 2020
// Hidden Histories
by Brenda Romero
(Romero Games)
Advocacy
Summer 2020
A Bloody Symphony of Characters: Music and Leitmotiv in 'Mortal Kombat 11'
by Wilbert Roget
(Independent)
Audio
Summer 2020
A Bloody Symphony of Characters: Music and Leitmotiv in 'Mortal Kombat 11'
by Wilbert Roget
(Independent)
Audio
Summer 2020
Accessibility Best Practices: In-Game Communication
by Karen Stevens
(EA Sports)
Advocacy
Summer 2020
Accessibility Best Practices: In-Game Communication
by Karen Stevens
(EA Sports)
Advocacy
Summer 2020
Adapting: Working in Games with Chronic Illness
by Victoria Dorn
(Sony Interactive Entertainment)
Advocacy
Summer 2020
Adapting: Working in Games with Chronic Illness
by Victoria Dorn
(Sony Interactive Entertainment)
Advocacy
Summer 2020
Adaptive Placement of Dynamic Lighting Probes: Taking Full Advantage of ...
by Diego Garzon
(Microsoft)
Visual Arts
Summer 2020
Adaptive Placement of Dynamic Lighting Probes: Taking Full Advantage of ...
by Diego Garzon
(Microsoft)
Visual Arts
Summer 2020
Addressing Ethics & Content Responsibility as Game Developers
by Celia Hodent
(Independent)
Advocacy
Summer 2020
AR Game Design 101
by Laura Warner
(Niantic)
Design
Summer 2020
AR Game Design 101
by Laura Warner
(Niantic)
Design
Summer 2020
Art of 'Sky: Children of the Light'
by Yuichiro Tanabe
(ThatGameCompany)
Visual Arts
Summer 2020
Art of 'Sky: Children of the Light'
by Yuichiro Tanabe
(ThatGameCompany)
Visual Arts
Summer 2020
Ask Me Anything: Accessibility Q&A with Karen Stevens
by Karen Stevens
(EA Sports)
Advocacy
Summer 2020
Ask Me Anything: Composer Q&A with Winifred Phillips
by Winifred Phillips
(Generations Productions LLC)
Audio
Summer 2020
Ask Me Anything: Design Against the Apocalypse Q&A with Chelsea Howe
by Chelsea Howe
(Owlchemy Labs)
Design
Summer 2020
Ask Me Anything: Diverse Teams
by Carl Varnado
(Revelation Interactive & IGDA Blacks in Games)
Advocacy
Summer 2020
Ask Me Anything: Funding & Investment Q&A with David Gardner
by David Gardner
(LVP)
Business & Marketing
Summer 2020
Ask Me Anything: Game Programming Q&A with Squirrel Eiserloh
by Squirrel Eiserloh
(SMU Guildhall)
Programming
Summer 2020
Ask Me Anything: Hopping and Skipping Your way into Last Place Q&A with ...
by Zaire Lanier
(Freelancer)
Student Program
Summer 2020
Ask Me Anything: Mental Health Q&A with Eve Crevoshay
by Eve Crevoshay
(Take This)
Advocacy
Summer 2020
Ask Me Anything: Production Q&A with Rod Fergusson
by Rod Fergusson
(Blizzard Entertainment)
Production & Team Management
Summer 2020
Ask Me Anything: Unionizing the Games Industry Q&A with Kevin Agwaze
by Kevin Agwaze
(Game Workers Unite UK & IWGB)
Advocacy
Summer 2020
Ask Me Anything: Whiteboard Interviewing Q&A with Ellen Beeman & Cal Rei...
by Ellen Beeman
(Digipen Institute of Technology)
Student Program
Summer 2020
Ask Me Anything: Working Together, Apart, In Dynamic Times. Q&A with Rob...
by Robin Hunicke
(Funomena)
Production & Team Management
Summer 2020
Battling Burnout: The Side Project Ritual
by Laralyn McWilliams
(Microsoft)
Advocacy
Summer 2020
Battling Burnout: The Side Project Ritual
by Laralyn McWilliams
(Microsoft)
Advocacy
Summer 2020
Blockers: Analyzing Difficulty Drivers in Candy Crush Games
by Lucien "Yen-Chu" Chen
(King)
Design
Summer 2020
Blockers: Analyzing Difficulty Drivers in Candy Crush Games
by Lucien "Yen-Chu" Chen
(King)
Design
Summer 2020
Business of Fair Play
by Weszt Hart
(Riot Games)
Advocacy
Summer 2020
Business of Fair Play
by Weszt Hart
(Riot Games)
Advocacy
Summer 2020
California's New Privacy Law: Five Steps for Updating Your Privacy Pract...
by Will Bucher
(Debevoise & Plimpton)
Business & Marketing
Summer 2020
Canary in the Coal Mine: Warning Signs for Accessibility During Production
by Aderyn Thompson
(Ubisoft)
Advocacy
Summer 2020
Changing the Game: Cultivating Female Talent in AAA Studios
by Victoria Setian
(Avalanche Studios)
Production & Team Management
Summer 2020
Colorful Characters: Working with Different Personalities in Game Develo...
by Erin Reynolds
(Flying Mollusk)
Production & Team Management
Summer 2020
Colorful Characters: Working with Different Personalities in Game Develo...
by Erin Reynolds
(Flying Mollusk)
Production & Team Management
Summer 2020
David & Goliath: How a Newbie Solo Developer Landed on Xbox Game Pass
by Davionne Gooden
(Studio Zevere)
Business & Marketing
Summer 2020
Designing for Multiple Minds: Crafting the Craft of Player Dynamics
by Kimberly Voll
(Stray Bombay)
Design
Summer 2020
Designing for Multiple Minds: Crafting the Craft of Player Dynamics
by Kimberly Voll
(Stray Bombay)
Design
Summer 2020
Designing Game Communities for Kindness
by Victoria Tran
(Kitfox Games)
Advocacy
Summer 2020
Designing Game Communities for Kindness
by Victoria Tran
(Kitfox Games)
Advocacy
Summer 2020
Designing Social Play for 'Sky: Children of the Light'
by John Hughes
(thatgamecompany)
Design
Summer 2020
Destructible Environments in 'Control': Lessons in Procedural Destruction
by Johannes Richter
(Remedy)
Visual Arts
Summer 2020
Disrupt the Game Industry Culture for Good: Starting from Square One
by Trinidad Hermida
(Niantic, Inc.)
Advocacy
Summer 2020
Diversify Your Kingdom: A Toolkit for More Women in Leadership
by Sabrina Carmona
(King)
Production & Team Management
Summer 2020
Diversify Your Kingdom: A Toolkit for More Women in Leadership
by Sabrina Carmona
(King)
Production & Team Management
Summer 2020
Evolution of Gacha Systems in Mobile Free to Play Games
by Jakub Remiar
(Independent)
Design
Summer 2020
Experimental Gameplay Workshop
by Robin Hunicke
(Funomena)
Design
Summer 2020
Finding Your Place in Games
by Yaprak DeCarmine
(Game Jolt)
Student Program
Summer 2020
Forging 'Hardspace: Shipbreaker': Creating Processes for Original IPs
by Rory McGuire
(Blackbird Interactive)
Production & Team Management
Summer 2020
Forging 'Hardspace: Shipbreaker': Creating Processes for Original IPs
by Rory McGuire
(Blackbird Interactive)
Production & Team Management
Summer 2020
Game Dev Archeology: Unearthing and Preserving Japanese Game History
by Brandon Sheffield
(Creative Director)
Advocacy
Summer 2020
Game Dev Archeology: Unearthing and Preserving Japanese Game History
by Brandon Sheffield
(Creative Director)
Advocacy
Summer 2020
Game Devs WFH Microtalk: Deepening Awareness Amidst Transition: Collecti...
by Brandon R. Smith
(Electronic Arts)
Production & Team Management
Summer 2020
Game Devs WFH Microtalk: Deepening Awareness Amidst Transition: Collecti...
by Brandon R. Smith
(Electronic Arts)
Production & Team Management
Summer 2020
Game Devs WFH Microtalk: Leading, Maintaining Quality, and Enhancing Cul...
by Chelsea Blasko
(Iron Galaxy)
Production & Team Management
Summer 2020
Game Devs WFH Microtalk: State of the Industry: Work from Home Edition A...
by Dom Tait
(Omdia)
Business & Marketing
Summer 2020
Game Devs WFH Microtalk: State of the Industry: Work from Home Edition A...
by Dom Tait
(Omdia)
Business & Marketing
Summer 2020
Games for Health: A 2020 Update
by Noah Falstein
(The Inspiracy)
Advocacy
Summer 2020
Games for Health: A 2020 Update
by Noah Falstein
(The Inspiracy)
Advocacy
Summer 2020
Gaming for Good: Philanthropy as a Business Strategy
by Derrick Morton
(Flowplay)
Advocacy
Summer 2020
Gaming for Good: Philanthropy as a Business Strategy
by Derrick Morton
(Flowplay)
Advocacy
Summer 2020
GDC Pitch: Day 1
by Jason Della Rocca
(Execution Labs)
Business & Marketing
Summer 2020
GDC Pitch: Day 2
by Rebekah Saltsman
(Finji)
Business & Marketing
Summer 2020
Get It Write: Portfolio Advice for Narrative Designers & Game Writers
by Chanel Dawnee
(Netflix)
Student Program
Summer 2020
Getting Real with Real-World Games: Adjusting Gameplay of 'Pokmon GO' in...
by Laura Warner
(Niantic)
Design
Summer 2020
Getting Real with Real-World Games: Adjusting Gameplay of 'Pokmon GO' in...
by Laura Warner
(Niantic)
Design
Summer 2020
Getting Real with Real-World Games: Adjusting Gameplay of 'Pokmon GO' in...
by Laura Warner
(Niantic)
Design
Summer 2020
Handling Network Latency Variation in 'Modern Warfare'
by Mitchell Sanborn
(Infinity Ward)
Programming
Summer 2020
Handling Network Latency Variation in 'Modern Warfare'
by Mitchell Sanborn
(Infinity Ward)
Programming
Summer 2020
Hear Me Feel Me Let Me Play: Lessons from 'Unscramble the Oracle' a BOSE...
by Nicole Lazzaro
(XEODesign, Inc.)
Audio
Summer 2020
Hear Me Feel Me Let Me Play: Lessons from 'Unscramble the Oracle' a BOSE...
by Nicole Lazzaro
(XEODesign, Inc.)
Audio
Summer 2020
Hiring Learnings: Audio Career Paths and Competencies
by Andrea Chang
(Hi-Rez Studios)
Audio
Summer 2020
How I Built a Healthy and Engaged QA Team from Scratch
by Kari Toyama
(Private Division)
Production & Team Management
Summer 2020
How I Built a Healthy and Engaged QA Team from Scratch
by Kari Toyama
(Private Division)
Production & Team Management
Summer 2020
How to Dissect an Exploding Spaceship in 'Hardspace: Shipbreaker'
by Richard Harrison
(Blackbird Interactive)
Programming
Summer 2020
How to Dissect an Exploding Spaceship in 'Hardspace: Shipbreaker'
by Richard Harrison
(Blackbird Interactive)
Programming
Summer 2020
Imitation Learning: Building Practical Agents to Test and Explore a Firs...
by Igor Borovikov
(EA)
Programming
Summer 2020
Incorporating Subscription to Increase Overall In-Game Revenue
by Maggy Larouche
(Ludia)
Business & Marketing
Summer 2020
Incorporating Subscription to Increase Overall In-Game Revenue
by Maggy Larouche
(Ludia)
Business & Marketing
Summer 2020
Increasing the Interview Odds Through Skill Set Diversification
by Garrett Fredley
(Phoenix Labs)
Student Program
Summer 2020
Increasing the Interview Odds Through Skill Set Diversification
by Garrett Fredley
(Phoenix Labs)
Student Program
Summer 2020
Inspiring 249 Million Strangers: Art Direction for a Global Audience
by Riana McKeith
(King)
Visual Arts
Summer 2020
Inspiring 249 Million Strangers: Art Direction for a Global Audience
by Riana McKeith
(King)
Visual Arts
Summer 2020
Is This Publishing Agreement Fair? The 2020 Publishing Agreement Market ...
by Kellen Voyer
(Voyer Law)
Business & Marketing
Summer 2020
Jumpstarting Your Creativity: From Hobbyist to Professional
by Charles McGregor
(Tribe Games)
Production & Team Management
Summer 2020
Killer Portfolio or Portfolio Killer: Advice from Industry Artists
by Gwen Frey
(Chump Squad)
Student Program
Summer 2020
Lessons from 'Duolingo': How to Turn Good Intentions Into Good Numbers
by Karin Tsai
(Duolingo)
Advocacy
Summer 2020
Lima Oscar Delta!: Scaling Content in 'Call of Duty: Modern Warfare'
by Rulon Raymond
(Infinity Ward)
Programming
Summer 2020
Lima Oscar Delta!: Scaling Content in 'Call of Duty: Modern Warfare'
by Rulon Raymond
(Infinity Ward)
Programming
Summer 2020
Mining Your Own Design: Crafting the Crafting System in 'Astroneer'
by Aaron Biddlecom
(System Era Softworks)
Design
Summer 2020
Mining Your Own Design: Crafting the Crafting System in 'Astroneer'
by Aaron Biddlecom
(System Era Softworks)
Design
Summer 2020
Mobile Ad Creatives: Your Best Weapon Against High Acquisition Costs
by Peter Fodor
(AppAgent)
Business & Marketing
Summer 2020
Mobile Ad Creatives: Your Best Weapon Against High Acquisition Costs
by Peter Fodor
(AppAgent)
Business & Marketing
Summer 2020
Pale Blue Pixel: Systems Design and the Real World
by Jonathan Hamel
(Ready at Dawn)
Advocacy
Summer 2020
Physical Animation in 'Star Wars Jedi: Fallen Order'
by Bartlomiej Waszak
(Respawn Entertainment)
Programming
Summer 2020
Player Segments Based on Gaming Motivations: An Analysis of 400,000 Gamers
by Nick Yee
(Quantic Foundry)
Business & Marketing
Summer 2020
Player Segments Based on Gaming Motivations: An Analysis of 400,000 Gamers
by Nick Yee
(Quantic Foundry)
Business & Marketing
Summer 2020
Playing for the Planet: How Video Games Can Tackle the Climate Crisis
by Trista Patterson
(UN Environment/GRID-Arendal)
Advocacy
Summer 2020
Pre-Marketing Marketing: A Guide to Games Market and Competitor Research
by Victoria Tran
(Kitfox Games)
Business & Marketing
Summer 2020
Pre-Marketing Marketing: A Guide to Games Market and Competitor Research
by Victoria Tran
(Kitfox Games)
Business & Marketing
Summer 2020
R-E-S-P-E-C-T: Practical Tips to Prevent Abuse & Build Team Trust
by Emily Greer
(Double Loop Games)
Advocacy
Summer 2020
Random Is the Enemy: Collating Collectible Card/Board Games
by Eric Engelhard
(WizKids Games)
Design
Summer 2020
Random Is the Enemy: Collating Collectible Card/Board Games
by Eric Engelhard
(WizKids Games)
Design
Summer 2020
Resurrecting Dan: The Art of MediEvil PS4
by Norm Badillo
(OtherOcean)
Visual Arts
Summer 2020
Resurrecting Dan: The Art of MediEvil PS4
by Norm Badillo
(OtherOcean)
Visual Arts
Summer 2020
Seed-Stage Game Company Investors: What Are They Looking For?
by Teppei Tsutsui
(GFR Fund)
Career & Studio Development
Summer 2020
Shifting from Emotion to Function: Auditory UX/UI Practices for XR
by Helena McGill
(Noctvrnal)
Audio
Summer 2020
Six Pillars of Impactful Onboarding
by Lindsay Thacker
(Riot Games)
Production & Team Management
Summer 2020
Skill-Building Series: A Step-by-Step Guide to Building Steam Wishlists
by Mike Rose
(No More Robots)
Business & Marketing
Summer 2020
Skill-Building Series: A Step-by-Step Guide to Building Steam Wishlists
by Mike Rose
(No More Robots)
Business & Marketing
Summer 2020
Skill-Building Series: A Step-by-Step Guide to Building Steam Wishlists
by Mike Rose
(No More Robots)
Business & Marketing
Summer 2020
Skill-Building Series: Building the Metaverse through User Generated Con...
by Deepak Chandrasekaran
(Roblox)
Programming
Summer 2020
Skill-Building Series: Emotion in Game Design (A UX Perspective)
by Celia Hodent
(Independent)
Advocacy
Summer 2020
Skill-Building Series: How Game Studios Should Plan Fundraising - Learni...
by Teppei Tsutsui
(GFR Fund)
Business & Marketing
Summer 2020
Skill-Building Series: How Game Studios Should Plan Fundraising - Learni...
by Teppei Tsutsui
(GFR Fund)
Business & Marketing
Summer 2020
Skill-Building Series: How to be a Force Multiplier
by Erika Mariko Olsen
(Google)
Production & Team Management
Summer 2020
Skill-Building Series: How to be a Force Multiplier
by Erika Mariko Olsen
(Google)
Production & Team Management
Summer 2020
Skill-Building Series: Making The Designer-Writer Collaboration Work
by Susan O'Connor
(Susan O'Connor Writing Studio)
Design
Summer 2020
Skill-Building Series: Pixel Art and Animation in the Hi-Bit Age
by Tyriq Plummer
(Independent)
Student Program
Summer 2020
Smart Guns: Building a Modular Weapon System Using Behavior Trees
by Ramon Viladomat
(Ubisoft)
Programming
Summer 2020
Stay on Target: Game Creation the Gameheads Way
by Marcus Montgomery
(Gameheads)
Student Program
Summer 2020
Taming the Chaos: Lessons in Project Management
by Clinton Keith
(Clinton Keith Consulting)
Production & Team Management
Summer 2020
The Audio Technology of 'Torchlight 3' Part 2
by Guy Somberg
(Echtra Games, Inc.)
Audio
Summer 2020
The Audio Technology of 'Torchlight 3' Part 2
by Guy Somberg
(Echtra Games, Inc.)
Audio
Summer 2020
The Decoy Games Journey: From Gaming Brothers to Console Devs
by Khalil Abdullah
(Decoy Games)
Business & Marketing
Summer 2020
The Early Days of Id Software: Programming Principles
by John Romero
(Romero Games)
Programming
Summer 2020
The Players You Didn't Plan For: How Jackbox Games has Adjusted to Life ...
by Mike Bilder
(Jackbox Games)
Production & Team Management
Summer 2020
The Players You Didn't Plan For: How Jackbox Games has Adjusted to Life ...
by Mike Bilder
(Jackbox Games)
Production & Team Management
Summer 2020
The Year in Mobile Free-To-Play Games
by Steven Meretzky
(Independent)
Business & Marketing
Summer 2020
The Year in Mobile Free-To-Play Games
by Steven Meretzky
(Independent)
Business & Marketing
Summer 2020
The Year in Mobile Free-To-Play Games
by Steven Meretzky
(Independent)
Business & Marketing
Summer 2020
The Year in Mobile Free-To-Play Games
by Steven Meretzky
(Independent)
Business & Marketing
Summer 2020
Until You Fall: Building Satisfying VR Combat on a Budget Part 2
by Dave Bennett
(Schell Games)
Production & Team Management
Summer 2020
Until You Fall: Building Satisfying VR Combat on a Budget Part 2
by Dave Bennett
(Schell Games)
Production & Team Management
Summer 2020
What Makes Us Tick: Inferring Players' Motivation from Gameplay Behavior...
by Alessandro Canossa
(Modl.ai)
Programming
Summer 2020
What Online Games Can Learn from the Failures of Social Media
by Daniel Kelley
(ADL's Center for Technology and Society)
Advocacy