Game Developers Conference 2025
                                                                      
                    
                                                'Arranger': A Conventions-Breaking Art Direction
                
                                    
                        by David Hellman
                                                    (Furniture & Mattress)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                'Cyberpunk 2077': "Hacking" the Secrets of Its Cinematic Animation
                
                                    
                        by David Cordero Iglesias
                                                    (CD PROJEKT RED)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                Adobe Developer Summit: Adobe Substance 3D Keynote(Presented by Adobe)
                
                                    
                        by Wes McDermott
                                                    (Adobe)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                Adobe Developer Summit: Game Environment Creation Made Easier with Subst...
                
                                    
                        by Nikolay Marinov
                                                    (Frontier Developments)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                'Diablo IV': The Art of Open World Sanctuary
                
                                    
                        by Mahreen Fatima
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                'Marvel's Spider-Man 2': 10 Years of Procedural Content Creation
                
                                    
                        by Xray Halperin
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                3D Toon Rendering in 'Hi-Fi RUSH'
                
                                    
                        by Kosuke Tanaka
                                                    (Tango Gameworks)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                3D Toon Rendering in 'Hi-Fi RUSH'
                
                                    
                        by Kosuke Tanaka
                                                    (Tango Gameworks)
                                            
                                
                Visual Arts
                                             
                            
                            
                                    
                                                                              Showcase 2023
                                                                      
                    
                                                Game Art Career Fireside with Mariel Kinuko Cartwright and Bryant Francis
                
                                    
                        by Bryant Francis
                                                    (Game Developer)
                                            
                                
                Visual Arts
                                             
                            
                            
                                    
                                                                              Showcase 2023
                                                                      
                    
                                                Game Design Career Fireside with Raph Koster with Bryant Francis
                
                                    
                        by Raph Koster
                                                    (Playable Worlds)
                                            
                                
                Visual Arts
                                             
                            
                            
                                    
                                                                              Showcase 2023
                                                                      
                    
                                                Living Paintings of OFK: Art Directing the Style and Lives of an Indie-P...
                
                                    
                        by Nafisah Tung
                                                    (Teddy Dief)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'Dead Space': Harnessing the Power of Light and Darkness
                
                                    
                        by Guillaume Goudreault
                                                    (Electronic Art)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'God of War Ragnarok': Building the UI for a AAA Sequel
                
                                    
                        by Zach Bohn
                                                    (Santa Monica Studio)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'LEVEL UP YOUR GAME': Access 200M Gamers with Razer Chroma RGB and Inter...
                
                                    
                        by Quyen Quach
                                                    (Razer)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                Achieving High-Quality 90fps Realism in a Mobile Game, Technically and V...
                
                                    
                        by Zhi Liang
                                                    (Netease)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'Dead by Daylight': Integrating Shaders into the User Interface Pipeline
                
                                    
                        by Adrienne Pugh
                                                    (Epic Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'Diablo 2: Resurrected': The Art Direction and Pipelines for Resurrectin...
                
                                    
                        by Dustin King
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'Naraka Bladepoint': Build a Popular Face Customization System
                
                                    
                        by Sisi Yuan
                                                    (Netease, Inc.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'Naraka Bladepoint': Build a Popular Face Customization System
                
                                    
                        by Sisi Yuan
                                                    (Netease, Inc.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                "Alpha Point" UE5 Demo: Unlocking Artist Potential (Presented by Epic Ga...
                
                                    
                        by Colin Penty
                                                    (The Coalition)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Genshin Impact': Crafting an Anime Style Open World
                
                                    
                        by Colin Penty
                                                    (The Coalition)
                                            
                                
                Advanced Graphics Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Genshin Impact': Crafting an Anime Style Open World
                
                                    
                        by Colin Penty
                                                    (The Coalition)
                                            
                                
                Advanced Graphics Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Genshin Impact': Crafting an Anime Style Open World
                
                                    
                        by Colin Penty
                                                    (The Coalition)
                                            
                                
                Advanced Graphics Summit
                                             
                            
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Animation Bootcamp: Cuphead Process and Philosophy
                
                                    
                        by Jake Clark
                                                    (Studio MDHR)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Art Direction Summit: Better, Stronger, Faster: 3D Concept Art for Envir...
                
                                    
                        by Patrik Rosander
                                                    (Fatshark Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Exploring Hidden Stories in the World of 'XCOM 2'
                
                                    
                        by Justin Rodriguez
                                                    (Firaxis Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Fizzy Brushstrokes: The Art of 'Knights and Bikes'
                
                                    
                        by Rex Crowle
                                                    (Foam Sword)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Adaptive Placement of Dynamic Lighting Probes: Taking Full Advantage of ...
                
                                    
                        by Diego Garzon
                                                    (Microsoft)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Adaptive Placement of Dynamic Lighting Probes: Taking Full Advantage of ...
                
                                    
                        by Diego Garzon
                                                    (Microsoft)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Art of 'Sky: Children of the Light'
                
                                    
                        by Yuichiro Tanabe
                                                    (ThatGameCompany)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Art of 'Sky: Children of the Light'
                
                                    
                        by Yuichiro Tanabe
                                                    (ThatGameCompany)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                'Void Bastards' Art Style Origin Story
                
                                    
                        by Ben Lee
                                                    (Blue Manchu)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Art Direct for 100 MPH: Balancing Visuals with Performance for 'Forza Mo...
                
                                    
                        by Matt Collins
                                                    (Microsoft-Turn 10)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Art Direct for 100 MPH: Balancing Visuals with Performance for 'Forza Mo...
                
                                    
                        by Matt Collins
                                                    (Microsoft-Turn 10)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Art Direction Summit: Better, Stronger, Faster: 3D Concept Art for Envir...
                
                                    
                        by Patrik Rosander
                                                    (Fatshark Games)
                                            
                                
                Art Direction Summit
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                "Hot New Terrain Features and the Road Ahead" & "Intro to Deep Learning ...
                
                                    
                        by Chad Foxglove
                                                    (Unity Technologies)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Marvel's Spider-Man': A Deep Dive into the Look Creation of Manhattan (...
                
                                    
                        by Brian Mullen
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Marvel's Spider-Man': Procedural Lighting Tools
                
                                    
                        by Xray Halperin
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Marvel's Spider-Man': Procedural Lighting Tools
                
                                    
                        by Xray Halperin
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                A Practical Approach to Developing Forward-Facing Rigs, Tools and Pipelines
                
                                    
                        by Michael Malinowski
                                                    (Creative Assembly)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                A Practical Approach to Developing Forward-Facing Rigs, Tools and Pipelines
                
                                    
                        by Michael Malinowski
                                                    (Creative Assembly)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Allegorithmic's Keynote: What's New with Substance (Presented by Allegor...
                
                                    
                        by Sebastien Deguy
                                                    (Allegorithmic)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Allegorithmic's Keynote: What's New with Substance (Presented by Allegor...
                
                                    
                        by Sebastien Deguy
                                                    (Allegorithmic)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Agents of Mayhem': Physically-Based Materials in a Stylized Open World
                
                                    
                        by James Taylor
                                                    (DS Volition)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Agents of Mayhem': Physically-Based Materials in a Stylized Open World
                
                                    
                        by James Taylor
                                                    (DS Volition)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Bound': Emotions Through Ballet and Modern Art
                
                                    
                        by Michal Staniszewski
                                                    (Plastic)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Ghost Recon Wildlands': Terrain Tools and Technology
                
                                    
                        by Guillaume Werle
                                                    (Ubisoft)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Fallout 4's' Modular Level Design
                
                                    
                        by Joel Burgess
                                                    (Bethesda Game Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Fallout 4's' Modular Level Design
                
                                    
                        by Joel Burgess
                                                    (Bethesda Game Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                8 Bit & '8 Bitish' Graphics-Outside the Box
                
                                    
                        by Mark Ferrari
                                                    (Terrible Toybox)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                An Architect's Guide to Creating Expressive Game Environments
                
                                    
                        by Claris Cyarron
                                                    (Silverstring Media)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                A Live Art Demonstration of Creating Worlds through Design Thinking
                
                                    
                        by Feng Zhu
                                                    (Feng Zhu Design)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects for 2D Games
                
                                    
                        by Viktor Lidholt
                                                    (Apportable)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects for 2D Games
                
                                    
                        by Viktor Lidholt
                                                    (Apportable)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Advancements in Tile-based...
                
                                    
                        by Gareth Thomas
                                                    (AMD)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Art Production Learnings: From Console to Browser to Mobile
                
                                    
                        by Thomas Woode
                                                    (Gameloft)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Art Production Learnings: From Console to Browser to Mobile
                
                                    
                        by Thomas Woode
                                                    (Gameloft)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Battlefield 4: Creating a More Dynamic Battlefield
                
                                    
                        by Linnea Harrison
                                                    (EA DICE)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Battlefield 4: Creating a More Dynamic Battlefield
                
                                    
                        by Linnea Harrison
                                                    (EA DICE)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                2D Animation at Klei Entertainment
                
                                    
                        by Jeff Agala
                                                    (Klei Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                2D Animation at Klei Entertainment
                
                                    
                        by Jeff Agala
                                                    (Klei Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                2D Animation at Klei Entertainment
                
                                    
                        by Jeff Agala
                                                    (Klei Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Animation Bootcamp: An Indie Approach to Procedural Animation
                
                                    
                        by David Rosen
                                                    (Wolfire Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Broken Age's Approach to Scalability
                
                                    
                        by Oliver Franzke
                                                    (Double Fine Productions)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Broken Age's Approach to Scalability
                
                                    
                        by Oliver Franzke
                                                    (Double Fine Productions)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Broken Age's Approach to Scalability
                
                                    
                        by Oliver Franzke
                                                    (Double Fine Productions)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Building Epic Worlds Through the Strengths of Outsourcing
                
                                    
                        by Chris Mielke
                                                    (Epic Games, Inc.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Animation Bootcamp: Animating The 3rd Assassin
                
                                    
                        by Jonathan Cooper
                                                    (Ubisoft Montreal)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Animation Bootcamp: Animating The 3rd Assassin
                
                                    
                        by Jonathan Cooper
                                                    (Ubisoft Montreal)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Animation Bootcamp: Designing a Performance
                
                                    
                        by Michael Jungbluth
                                                    (Zenimax Online)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Animation Bootcamp: Designing a Performance
                
                                    
                        by Michael Jungbluth
                                                    (Zenimax Online)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing Home the Bacon- Developing the VFX of "Spec Ops: The Line" as T...
                
                                    
                        by Florian Zender
                                                    (Yager Development)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing Home the Bacon- Developing the VFX of "Spec Ops: The Line" as T...
                
                                    
                        by Florian Zender
                                                    (Yager Development)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing Home the Bacon- Developing the VFX of "Spec Ops: The Line" as T...
                
                                    
                        by Florian Zender
                                                    (Yager Development)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Concept Art Learnings From Game Of Thrones To... Games!
                
                                    
                        by Tobias Mannewitz
                                                    (Karakter)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Asking the Impossible on SSX:  Creating 300 Tracks on a Ten-Track Budget
                
                                    
                        by Caleb Howard
                                                    (Electronic Arts Canada)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Asking the Impossible on SSX:  Creating 300 Tracks on a Ten-Track Budget
                
                                    
                        by Caleb Howard
                                                    (Electronic Arts Canada)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Bringing the Visuals of Gravity Rush to PlayStation Vita
                
                                    
                        by Yoshiaki Yamaguchi
                                                    (Sony Computer Entertainment Japan)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Bringing the Visuals of Gravity Rush to PlayStation Vita
                
                                    
                        by Yoshiaki Yamaguchi
                                                    (Sony Computer Entertainment Japan)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                An Open World Game in 60FPS? Direction that Transcends Limitations in Dr...
                
                                    
                        by Mike Haynes
                                                    (Red Storm Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Gardens of Time: Art and Iteration
                
                                    
                        by Eric Todd
                                                    (Playdom)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Implementing Robust and Scalable Art Integration
                
                                    
                        by Steve Kestell
                                                    (EA Canada)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Implementing Robust and Scalable Art Integration
                
                                    
                        by Steve Kestell
                                                    (EA Canada)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                ALAN WAKE: Light and Dark
                
                                    
                        by Saku Lehtinen
                                                    (Remedy Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                ALAN WAKE: Light and Dark
                
                                    
                        by Saku Lehtinen
                                                    (Remedy Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                ALAN WAKE: Light and Dark
                
                                    
                        by Saku Lehtinen
                                                    (Remedy Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                An Automated Pipeline for Generating Run-Time Rigs
                
                                    
                        by Adam Mechtley
                                                    (Candlelight Interactive)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                A Day In The Life: Creating The Beatles: Rock Band
                
                                    
                        by Ryan Lesser
                                                    (Harmonix Music Systems)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                A Day In The Life: Creating The Beatles: Rock Band
                
                                    
                        by Ryan Lesser
                                                    (Harmonix Music Systems)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Animation Process of God of War III
                
                                    
                        by Bruno Velazquez
                                                    (Sony Santa Monica)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Authoring Physically Simulated Destruction with NVIDIA APEX
                
                                    
                        by Bryan Galdrikian
                                                    (NVIDIA)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Cinematic Game Design III: Action!
                
                                    
                        by Martin Stoltz, Richard Rouse III
                                                    (Big Huge Games, Kaos Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Cinematic Game Design III: Action!
                
                                    
                        by Martin Stoltz, Richard Rouse III
                                                    (Big Huge Games, Kaos Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Creating First Person Movement for MIRROR'S EDGE
                
                                    
                        by Tobias Dahl, Mikael Lagre
                                                    (Dice EA)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Creating First Person Movement for MIRROR'S EDGE
                
                                    
                        by Tobias Dahl, Mikael Lagre
                                                    (Dice EA)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                A Discussion with Don Daglow
                
                                    
                        by Don Daglow
                                                    (Don Daglow Interactive Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Creating Visual Identity for Games
                
                                    
                        by Viktor Antonov
                                                    (The Building Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Specing out AAA Art Development: Know the Hell You're Getting Into!
                
                                    
                        by Stefan Baier
                                                    (Streamline Studios B.V.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Specing out AAA Art Development: Know the Hell You're Getting Into!
                
                                    
                        by Stefan Baier
                                                    (Streamline Studios B.V.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                Art Directing Horror and Immersion in DEAD SPACE
                
                                    
                        by Ian Milham
                                                    (Electronic Arts Redwood Shores)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                Behind the Scenes: The GEARS OF WAR 2 Cinematics Pipeline
                
                                    
                        by Tanya Jessen
                                                    (Epic Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                Blowing Up the Outside World: Destruction Done the Next Gen Way
                
                                    
                        by Jeff Hanna
                                                    (Volition, Inc)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                Blowing Up the Outside World: Destruction Done the Next Gen Way
                
                                    
                        by Jeff Hanna
                                                    (Volition, Inc)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (205) Normal Mapping Industry Survey
                
                                    
                        by Steve Chapman
                                                    (Gentle Giant Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (205) Normal Mapping Industry Survey
                
                                    
                        by Steve Chapman
                                                    (Gentle Giant Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (205) Normal Mapping Industry Survey
                
                                    
                        by Steve Chapman
                                                    (Gentle Giant Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                Art Outsourcing: Client Best Practices
                
                                    
                        by Paul Steed
                                                    (Exigent)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                4D in Zero Space: Living Games with Procedural Textures
                
                                    
                        by Sebastien Deguy
                                                    (Allegorithmic)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                4D in Zero Space: Living Games with Procedural Textures
                
                                    
                        by Sebastien Deguy
                                                    (Allegorithmic)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                 Final Fantasy XII  Postmortem
                
                                    
                        by Taku Murata
                                                    (Square Enix Co.,Ltd)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Adapting Digital Cinematography Techniques for Game Development
                
                                    
                        by Jerry O\'Flaherty
                                                    (Warner Brothers Studio)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                3ds Max - Complex Data Mapping Production Techniques
                
                                    
                        by Vincent Brisebois
                                                    (Autodesk)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                3ds Max - Strategies and Techniques for Real-Time
Shaders
                
                                    
                        by Neil Hazzard
                                                    (Autodesk)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                3ds Max - Strategies and Techniques for Real-Time
Shaders
                
                                    
                        by Neil Hazzard
                                                    (Autodesk)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Advanced Tool Writing for Character Technical 
Directors (TD)
                
                                    
                        by Judd Simantov
                                                    (Naughty Dog Inc)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Art Content Creation for the Next Generation Unreal Engine
                
                                    
                        by Pete Hayes
                                                     
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Best Practices for Game Lighting with Maya
                
                                    
                        by Rob Ormond
                                                     
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Cinema Quality Face Animation Using Bones
                
                                    
                        by Nicholas Zeman
                                                     
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Concepts & Animating Sam Fisher in Splinter Cell:The Chaos Theory
                
                                    
                        by Gilles Monteil
                                                     
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Acting for Animators
                
                                    
                        by Douglas Conorich
                                                     
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Character Rigger's Cookbook
                
                                    
                        by Steve Theodore
                                                    (Undead Labs)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Creating  Water and Fluid Effects For Video Games
                
                                    
                        by Cyrus Peikari
                                                     
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Digital Painting, and The Narrowing Gap between Games and Film
                
                                    
                        by Paula Moore
                                                     
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                A Review of Current and Future Animation Issues
                
                                    
                        by Paul Steed
                                                     
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                Advanced Techniques in Creating Tile-Based Graphics for GameBoy Advance
                
                                    
                        by Karthik Bala
                                                     
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                Art Directors Panel: Aesthetics and the Almighty Dollar
                
                                    
                        by Cyrus Lum
                                                     
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                Character Rigging and Animation: Parts 1 & 2
                
                                    
                        by Martin Coven
                                                     
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Aesthetics Beyond Techology: Nonphotorealistic Rendering Art Styles
                
                                    
                        by Gary Snyder
                                                    (Propaganda Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Art Creation for a PlayStation 2 Launch Title - The Ups and Downs of Sum...
                
                                    
                        by Adam Pletcher
                                                    (Volition, Inc.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Character Design, Sketching, and Painting
                
                                    
                        by Donald Seegmiller
                                                     
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Content Acquisition for Levels in The Getaway: London Wasn`t Built in a Day
                
                                    
                        by Sam Coates
                                                     
                                            
                                
                Visual Arts