 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                                          
       
                            
                                    
                                                                              2019
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Cultist Simulator': Designing an Experimental Game for Commercial Success
                
                                    
                        by Alexis Kennedy
                                                    (Weather Factory)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Dead Cells': What the F*n!?
                
                                    
                        by Sebastien Benard
                                                    (Motion Twin)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Into the Breach' Design Postmortem
                
                                    
                        by Matthew Davis
                                                    (Subset Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Kingdoms and Castles' Postmortem
                
                                    
                        by Peter Angstadt
                                                    (Lion Shield, LLC)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Life is Strange': Music in a Narrative Driven Game
                
                                    
                        by Raoul Barbet
                                                    (Dontnod Entertainment / Capsule Animation Studio)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Marvel's Spider-Man': Procedural Lighting Tools
                
                                    
                        by Xray Halperin
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Mooncrash': Resetting the Immersive Simulation
                
                                    
                        by Rich Wilson
                                                    (Arkane Studios)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Moss': Design Before Sound
                
                                    
                        by Stephen Hodde
                                                    (Polyarc)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Slay the Spire': Metrics Driven Design and Balance
                
                                    
                        by Anthony Giovannetti
                                                    (Mega Crit Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Slay the Spire': Success through Marketability
                
                                    
                        by Casey Yano
                                                    (Mega Crit Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Subnautica' Postmortem
                
                                    
                        by Jonas Boetel
                                                    (Unknown Worlds Entertainment)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                'The Missing': An Attempt at Complete Cohesion of Gameplay and Narrative
                
                                    
                        by Mr. SWERY
                                                    (White Owls, Inc.)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                (Super)Humans of New York: Managing the Many Faces in 'Marvel's Spider-Man'
                
                                    
                        by Noah Alzayer
                                                    (Insomniac Games)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                10 Rules to Build the Next Great Esport Game
                
                                    
                        by Ilja Rotelli
                                                    (Amazon Games)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                60 Games in 6 Years: Lessons from the Modern Mobile Market
                
                                    
                        by Peter Eykemans
                                                    (Kongregate)
                                            
                                
                Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                A Cruel Fate: Emergent Tragedies in 'The Shrouded Isle'
                
                                    
                        by Jongwoo Kim
                                                    (Kitfox Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                A Dark Mind: The AI of "The Dark" in 'BELOW'
                
                                    
                        by Robin Vierich
                                                    (Capy Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                A Deep Dive into the 12 Motivations: Findings from 400,000+ Gamers
                
                                    
                        by Nick Yee
                                                    (Quantic Foundry)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                A Great Saga Needs Different Heroes: Unlocking Diversity's Potential
                
                                    
                        by Sabrina Carmona
                                                    (King)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                A New Era of Performance Capture with Machine Learning
                
                                    
                        by Daniel Holden
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Accessible Player Experiences: A New Approach to Data Informed Design fo...
                
                                    
                        by Christopher Power
                                                    (The AbleGamers Charity/The University of York)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Adapting Linear Audio Techniques to Improve Voyeurism and Emotional Enga...
                
                                    
                        by Barney Pratt
                                                    (Supermassive Games, Ltd.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Add, Fix, and Mix: Audio for Live Games 'Killing Floor 2' and 'Rising St...
                
                                    
                        by Mark Muraski
                                                    (Tripwire Interactive)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial: "Surfing the Wave(front)s with Ra...
                
                                    
                        by Dominik Baumeister
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial: Breaking Down Barriers: An Introd...
                
                                    
                        by Matt Pettineo
                                                    (Ready at Dawn)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial: Efficient Rendering in 'The Divis...
                
                                    
                        by Calle Lejdfors
                                                    (Ubisoft Massive)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GP...
                
                                    
                        by Alen Ladavac
                                                    (Croteam)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Adventures in III Audio: 'Yoku's Island Express'
                
                                    
                        by Jesse Harlin
                                                    (Submersion Audio)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                AI for Testing: The Development of Bots that Play 'Battlefield V'
                
                                    
                        by Jonas Gillberg
                                                    (Electronic Arts)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Animation Bootcamp: Animating the Main Villain in 'Marvel's Spider-Man' ...
                
                                    
                        by Sol Brennan
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Animation Bootcamp: Animation Tricks of the Trade
                
                                    
                        by Melissa Shim
                                                    (Sony Santa Monica Studio)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Animation Bootcamp: Animation Tricks of the Trade
                
                                    
                        by Melissa Shim
                                                    (Sony Santa Monica Studio)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Animation Bootcamp: Script to Screen: The Development Diary of 'Marvel's...
                
                                    
                        by Brian Wyser
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Are Games Art School? How to Teach Game Development When There Are No Jobs
                
                                    
                        by Brendan Keogh
                                                    (Queensland University of Technology)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Art Direction Bootcamp: Don't Forget the Team: Directing Careers
                
                                    
                        by Keith Self-Ballard
                                                    (Volition)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Art Direction Bootcamp: Team Growth and Preserving Team Culture on 'Marv...
                
                                    
                        by Jacinda Chew
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Art Direction Bootcamp: What They Don't Teach You in Art School: Lessons...
                
                                    
                        by Erica Pinto
                                                    (Sony Santa Monica Studio)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Audio Bootcamp XVIII: 'Angry Birds 2': How Audio Changes Everything
                
                                    
                        by Filip Conic
                                                    (Rovio)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Audio Bootcamp XVIII: Developing Voices
                
                                    
                        by DB Cooper
                                                    (DB Cooper VO, LLC)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Audio Bootcamp XVIII: Everything You Need to Know About VR Audio Can Be ...
                
                                    
                        by Stephan Schutze
                                                    (Sound Librarian)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Audio Bootcamp XVIII: How a Systemic Approach to Game Audio Increased Cr...
                
                                    
                        by Lydia Andrew
                                                    (Ubisoft Quebec)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Audio Bootcamp XVIII: Indie Freelancing: Creating Community and Collabor...
                
                                    
                        by Josie Brechner
                                                    (Visager)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Audio Bootcamp XVIII: Theatrical Interactivity in Video Game Music
                
                                    
                        by John Robert Matz
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Automated Testing of Gameplay Features in 'Sea of Thieves'
                
                                    
                        by Robert Masella
                                                    (Rare, Ltd.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Automated Testing: Using AI Controlled Players to Test 'The Division'
                
                                    
                        by Jose Paredes
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Back to the Future! Working with Deterministic Simulation in 'For Honor'
                
                                    
                        by Jennifer Henry
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Balance of Power: F2P Game Design vs. Product Management
                
                                    
                        by Lucas Gonzalez
                                                    (Independent)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Balancing Community and Business: Walking the Tightrope of Needs
                
                                    
                        by Nick van Vugt
                                                    (Uken Games)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Balancing Nightmares: An AI Approach to Balance Games with Overwhelming ...
                
                                    
                        by Kazuko Manabe
                                                    (Square Enix Co., Ltd.)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Behind the Streams: A Technical Look into the Developer Broadcasts of 'W...
                
                                    
                        by Dean Bergmann
                                                    (Digital Extremes)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Being Pro at Being a Noob
                
                                    
                        by Chris Morris
                                                    (Blizzard Entertainment)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Being Pro at Being a Noob
                
                                    
                        by Chris Morris
                                                    (Blizzard Entertainment)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Beyond Game Design
                
                                    
                        by Richard Carrillo
                                                    (Ubisoft Toronto)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective
                
                                    
                        by Peter Dalton
                                                    (Bluepoint Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Board Game Design Day: Better Board Games Through Cultural Engagement
                
                                    
                        by Mikael Jakobsson
                                                    (MIT)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Board Game Design Day: Edible Tabletop Games: Using Constraints to Innovate
                
                                    
                        by Jenn Sandercock
                                                    (Inquisiment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Board Game Design Day: Twists and Turns: How the Speed Cubing Community ...
                
                                    
                        by Andrew Fray
                                                    (Spry Fox)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Board Game Design Day: Why Indirect or Zero Player Interaction Can Be Great
                
                                    
                        by Gil Hova
                                                    (Formal Ferret Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Bringing Virtual Audio into the Real World with 'Create'
                
                                    
                        by Dave Shumway
                                                    (Magic Leap)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Build Your Own Fan Club: How to Use Your Email List
                
                                    
                        by Chris Zukowski
                                                    (Return To Adventure Mountain, LLC)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Building a Unified Cross-Project UI Framework
                
                                    
                        by Natalia Rebrova
                                                    (SYBO Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Building an Inclusive Game Studio Culture
                
                                    
                        by Alexandra M. Lucas
                                                    (Independent)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Building Buy-In: Creating Design Tools for Better Player Experiences at EA
                
                                    
                        by Peter Vesti Frendrup
                                                    (EA DICE)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Building the Interface of 'The Elder Scrolls: Blades' in Landscape and P...
                
                                    
                        by Marie Jasmin
                                                    (Bethesda)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Bungie's Force Multipliers: Production Engineers
                
                                    
                        by Jo King-Yost
                                                    (Bungie)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Can You Make a Good Game Without Good Play Mechanics?
                
                                    
                        by Prasert "Sun" Prasertvithyakarn
                                                    (Square Enix Co., Ltd.)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Celebrating Introverts in the Workplace
                
                                    
                        by Cecile Hemery
                                                    (Independent)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Changing Navigation Mid-Flight: 'War Dragons', a UX Redesign on Mobile
                
                                    
                        by James Lipscomb
                                                    (Pocket Gems)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Changing the Game: Measuring and Influencing Player Emotions Through Met...
                
                                    
                        by Daiki Satoi
                                                    (Square Enix Co., Ltd.)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Classic Game Postmortem: 'Panzer Dragoon', 'Panzer Dragoon Zwei', and 'P...
                
                                    
                        by Kentaro Yoshida
                                                    (Grounding, Inc.)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Common Pitfalls of F2P Development and How to Avoid Them
                
                                    
                        by Mael Novat
                                                    (Kongregate)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Community First: Proven Success in 'Covet Fashion'
                
                                    
                        by Sarah Fuchs
                                                    (Glu Mobile)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'
                
                                    
                        by Doug Sheahan
                                                    (Insomniac Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Content Fueled Gameplay Programming in 'Frostpunk'
                
                                    
                        by Aleksander Kauch
                                                    (11 bit studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Controller to Display Latency in 'Call of Duty'
                
                                    
                        by Akimitsu Hogge
                                                    (Activision)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Cooking with G.a.a.S: The 'Armello' Approach to Post-Launch Game Content
                
                                    
                        by Lisy Kane
                                                    (League of Geeks)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Costume in Games: Integrating a Costume Designer into the Character Pipe...
                
                                    
                        by Heli Salomaa
                                                    (Independent)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Cracking Collaboration: Insights and Best Practices for Effective Co-Devs
                
                                    
                        by Liko-Paul Pinsonnault
                                                    (Wargaming)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Critiquing Game Visuals: Common Problems and How to Solve Them
                
                                    
                        by Ally Overton
                                                    (Spry Fox)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Cursed Problems in Game Design
                
                                    
                        by Alex Jaffe
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Daily Active Humans: Finding the Balance Between Data and Human Nature
                
                                    
                        by Ben Webley
                                                    (Facebook)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Data Informed Decisions with the Champions of 'League of Legends'
                
                                    
                        by Nathan Blau
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Defying Expectations: 7 Lessons from 'The Sims FreePlay'
                
                                    
                        by Mavis Chan
                                                    (Electronic Arts)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Design by the Numbers: Using Data for Good
                
                                    
                        by Evan Losi
                                                    (Scopely)
                                            
                                
                Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Design, Play, Disrupt: Curating the V&A's Videogame Exhibition
                
                                    
                        by Marie Foulston
                                                    (V&A)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Designing 'Path of Exile' to Be Played Forever
                
                                    
                        by Chris Wilson
                                                    (Grinding Gear Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Designing 'Six Ages', a Storytelling Strategy Game
                
                                    
                        by David Dunham
                                                    (A Sharp, LLC)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Designing the Bustling Soundscape of New York City in 'Marvel's Spider-Man'
                
                                    
                        by Alex Previty
                                                    (Insomniac Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Developing a UX Mindset on Fortnite
                
                                    
                        by Celia Hodent
                                                    (Independent)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Disintegrating Meshes with Particles in 'God of War'
                
                                    
                        by Rupert Renard
                                                    (Sony Santa Monica Studio)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Esports Day: Course Correcting the Runaway Valuation of Esports
                
                                    
                        by Frank Fields
                                                    (CORSAIR)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Esports Day: Diversity and Inclusion in Esports: Where It Is, Where It's...
                
                                    
                        by Phill Alexander
                                                    (Miami University)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Esports Day: Stop Living on 1HP: Health and Wellness in Esports
                
                                    
                        by Caitlin McGee
                                                    (1HP)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Esports Day: WiFi Warriors: How Developers and Organizers Can Improve On...
                
                                    
                        by Ryan Stevenson
                                                    (Super Bit Machine)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Ethics in the Game Industry
                
                                    
                        by Celia Hodent
                                                    (Independent)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Evolving Combat in 'God of War' for a New Perspective
                
                                    
                        by Mihir Sheth
                                                    (Sony Santa Monica Studio)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Evolving Emotional Storytelling in thatgamecompany's 'Sky'
                
                                    
                        by Jennie Kong
                                                    (thatgamecompany)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Expanding the World of 'Candy Crush': A Postmortem on 'Candy Crush Frien...
                
                                    
                        by Robert Mackenzie
                                                    (King)
                                            
                                
                Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Experimental Gameplay Workshop
                
                                    
                        by Jongwoo Kim
                                                    (Kitfox Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Extreme Makeover Game School Edition: Do It with or without a Grant
                
                                    
                        by Toni Pizza
                                                    (NYU Game Center)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Failure Workshop 2019
                
                                    
                        by Jon Remedios
                                                    (Actual Humans)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Feeding the Maw: Managing a Live Narrative Game in 'Fallen London'
                
                                    
                        by Olivia Wood
                                                    (Failbetter Games)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Fighting Sequelitis: Creating Combat NPCs for 'Tom Clancy's The Division 2'
                
                                    
                        by Drew Rechner
                                                    (Massive Entertainment - a Ubisoft Studio)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Frag You, Pay Me: Getting Started with Salary Negotiation
                
                                    
                        by Tara Brannigan
                                                    (5CA)
                                            
                                
                Career Development
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                From the Trenches: Moving the Diversity Needle in Community Management
                
                                    
                        by Regina Walton
                                                    (Toyota Motor North America/SFTech4Good)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                From Trumpets to Transients: A Composer's Guide to Sound Design
                
                                    
                        by Emmanuel Lagumbay
                                                    (Lagumbay Music)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                From Zero to Hero: Visualizing Player Progression within UI/UX
                
                                    
                        by Steph Chow
                                                    (XAMA Creative)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Game Discoverability Day: Crowdfunding Your Video Game in 2019
                
                                    
                        by Thomas Bidaux
                                                    (ICO Partners)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Game Discoverability Day: Free vs. Paid: Discoverability for Smaller Mob...
                
                                    
                        by Luke Schneider
                                                    (Radiangames)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Game Discoverability Day: Getting Your PC/Console Game Noticed: A Compre...
                
                                    
                        by Joel Dreskin
                                                    (Independent)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Game Discoverability Day: Paid Acquisition for Smartphone Games: A Scrap...
                
                                    
                        by Michael Gordon
                                                    (Iron Horse Games, LLC)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Game Discoverability Day: Why Forums Can Be Great for Indie Community an...
                
                                    
                        by Philomena Schwab
                                                    (Stray Fawn Studio)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Game Preservation Best Practices: A Real Life EA Case Study
                
                                    
                        by Garrett Fredley
                                                    (Electronic Arts)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Games that Care: Lessons from Teaching Grief Based Game Design
                
                                    
                        by Sabine Harrer
                                                    (University of Tampere)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Games that Change Lives: Social Impact Done Right
                
                                    
                        by Elizabeth Maler
                                                    (Abiding Bridge)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                GDC Microtalks 2019: Lightning Fast Game Design
                
                                    
                        by Jennifer Scheurle
                                                    (ArenaNet)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Giving Back to the Community as a Game Developer: A Case Study
                
                                    
                        by Milos Paunovic
                                                    (Nordeus)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                GPU Driven Rendering and Virtual Texturing in 'Trials Rising'
                
                                    
                        by Oleksandr Drazhevskyi
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                How 'Killer Queen' Built an Esports Scene on an Indie Budget
                
                                    
                        by Alan Dang
                                                    (Funktronic Labs)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                How to Make Games and Influence People: Leading Your Team Effectively an...
                
                                    
                        by Jennifer Hazel
                                                    (CheckPoint Organisation)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                How to Represent Mental Illness in Games
                
                                    
                        by Jennifer Hazel
                                                    (CheckPoint Organisation)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                How to Run a Studio Without a Surprise Hit
                
                                    
                        by Christopher Langmuir
                                                    (Anemone Hug Interactive, Inc.)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                How to Talk About Games, Today
                
                                    
                        by Mia Consalvo
                                                    (Concordia University)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                How to Teach 5 Semesters of Game Design in 1 Class
                
                                    
                        by Jason Wiser
                                                    (Yaya Play Games, Tufts and Harvard University)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                How to Teach Game Design: A Fundamentals Class
                
                                    
                        by Eric Zimmerman
                                                    (NYU Game Center)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                I Can't Hear You: Considering Deaf Gamers
                
                                    
                        by Karen Stevens
                                                    (EA Sports)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Indie Soapbox
                
                                    
                        by Mr. SWERY
                                                    (White Owls, Inc.)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Indie Soapbox
                
                                    
                        by Mr. SWERY
                                                    (White Owls, Inc.)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Investing in the Future: Narrative Mentorship
                
                                    
                        by Bobby Stein
                                                    (ArenaNet)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                It Just Works: Ray-Traced Reflections in 'Battlefield V'
                
                                    
                        by Jan Schmid
                                                    (EA Dice AB)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Keeping It Real: Authenticity, Anthropology and Artistry in Interactive ...
                
                                    
                        by Kathleen Yin
                                                    (Serious Games Australia & New Zealand)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Keeping Your Free-to-Play Game Fresh Through Live Operations
                
                                    
                        by Veronique Lallier
                                                    (Hi-Rez Studios)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Keyframes and Cardboard Props: The Cinematic Process Behind 'God of War'
                
                                    
                        by Erica Pinto
                                                    (Sony Santa Monica Studio)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Leadership: Working at the Heart of the Team 2019
                
                                    
                        by Kim Swift
                                                    (EA Motive)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Letting Go: A 'Florence' Postmortem
                
                                    
                        by Ken Wong
                                                    (Mountains)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Level Design Workshop: "Nothing is Original: Leveraging Existing Assets"...
                
                                    
                        by Simon-Albert Boudreault
                                                    (The Flop Collective)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Level Design Workshop: 'Hitman' Levels as Social Spaces: The Social Anth...
                
                                    
                        by Mette Podenphant Andersen
                                                    (IO Interactive)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Level Design Workshop: Building New York in 'Marvel's Spider-Man': It's ...
                
                                    
                        by Josue Benavidez
                                                    (Insomniac Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Level Design Workshop: Designing Radically Non-Linear Single Player Levels
                
                                    
                        by Aubrey Serr
                                                    (12 East Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Level Design Workshop: Rewarding Exploration with Collectibles and Gathe...
                
                                    
                        by Leah Miller
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Live Ops in 'Star Wars: Galaxy of Heroes'
                
                                    
                        by Nicolas Reinhart
                                                    (Electronic Arts)
                                            
                                
                Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Low Cost Facial Scanning Using Photogrammetry in 'State of Decay 2'
                
                                    
                        by Matt Heiniger
                                                    (Undead Labs)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Macroeconomics of a Game Economy
                
                                    
                        by Daryna Yemeliantseva
                                                    (Room 8 Studio)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Magic Markers
                
                                    
                        by Max McCoy
                                                    (Disney Games and Interactive Experiences)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Making 'Tetris Effect'-ive
                
                                    
                        by Max McCoy
                                                    (Disney Games and Interactive Experiences)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Making Games That Stand Out and Survive
                
                                    
                        by Nick Popovich
                                                    (Monomi Park)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Marketing Stories: Multiplayer Soft Launch and Playable Ads
                
                                    
                        by Tim Shepherd
                                                    (Wooga)
                                            
                                
                Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Math for Game Developers: Dynamic Bounding Volume Hierarchies
                
                                    
                        by Erin Catto
                                                    (Blizzard Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Math for Game Developers: End-to-End Procedural Generation in 'Caves of ...
                
                                    
                        by Brian Bucklew
                                                    (Freehold Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Math for Game Developers: Inside Neural Networks
                
                                    
                        by Michael Buttner
                                                    (Unity Technologies)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Math for Game Developers: Procedural Mesh Animation with Non-Linear Tran...
                
                                    
                        by Michael Austin
                                                    (Hidden Path Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Math for Game Developers: Tile-Based Map Generation using Wave Function ...
                
                                    
                        by Brian Bucklew
                                                    (Freehold Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Math for Game Developers: Understanding and Tracing Numerical Errors in C++
                
                                    
                        by Gino van den Bergen
                                                    (Dtecta)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Maximizing Animation and Cinematic Content Workflows for 'Just Cause 4'
                
                                    
                        by Brian Venisky
                                                    (Avalanche Studios)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Men are From Earth, Women are From Earth: Understanding Key Leadership P...
                
                                    
                        by Kathryn Rawson
                                                    (Secret Location)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Micro Postmortems
                
                                    
                        by Brandon Sheffield
                                                    (Insert Credit)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Micro Postmortems
                
                                    
                        by Brandon Sheffield
                                                    (Insert Credit)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Micro Postmortems
                
                                    
                        by Brandon Sheffield
                                                    (Insert Credit)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                ML Tutorial Day: Beating Wallhacks using Deep Learning with Limited Reso...
                
                                    
                        by Junsik Hwang
                                                    (Nexon Korea)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                ML Tutorial Day: From Motion Matching to Motion Synthesis, and All the H...
                
                                    
                        by Fabio Zinno
                                                    (Electronic Arts)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                ML Tutorial Day: Machine Learning for Everyday Programming
                
                                    
                        by Angelo Pesce
                                                    (Activision)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                ML Tutorial Day: Smart Bots for Better Games: Reinforcement Learning in ...
                
                                    
                        by Olivier Delalleau
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                ML Tutorial Day: Towards Deep Generative Models in Game Development
                
                                    
                        by Jorge del Val
                                                    (EA SEED)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Mobile Game Designers Notebook 2019
                
                                    
                        by Eric Zimmerman
                                                    (NYU Game Center)
                                            
                                
                Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Mobile Game Designers Notebook 2019
                
                                    
                        by Eric Zimmerman
                                                    (NYU Game Center)
                                            
                                
                Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Mobile Indie Game Dev Stories
                
                                    
                        by Jeff Laird
                                                    (Runaway)
                                            
                                
                Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Monetization Design: The Dark Side of Gacha
                
                                    
                        by Vladimir Krasilnikov
                                                    (Pixonic)
                                            
                                
                Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                More Feelings, Fewer Features: Showcasing Your Indie Game Through Messag...
                
                                    
                        by Derek Lieu
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Nature vs. Nurture: Unpacking Player Spending in F2P Games
                
                                    
                        by Tammy Levy
                                                    (Kongregate)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Networking Etiquette for the Modern Games Industry Professional
                
                                    
                        by Jarryd Huntley
                                                    (Polytundra, LLC)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                New Ideas for Any-Angle Pathfinding
                
                                    
                        by Daniel Harabor
                                                    (Monash University)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                No Time, No Budget, No Problem: Finishing 'The First Tree'
                
                                    
                        by David Wehle
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Not Always by the Book: Successful Against the Odds
                
                                    
                        by Alexander Pavelek
                                                    (Pixel Federation)
                                            
                                
                Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Not-So-Little Light: Bringing 'Destiny 2' to HDR Displays
                
                                    
                        by Kevin Todisco
                                                    (Vicarious Visions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Now You See Me: Representation as Innovation
                
                                    
                        by Kim Belair
                                                    (Sweet Baby, Inc.)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                NPCs Have Feelings Too: Verbal Interactions with Emotional Character AI
                
                                    
                        by Gautier Boeda
                                                    (Square Enix Co., Ltd.)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Of the Essence: Leading Students to a Personal Design Philosophy
                
                                    
                        by Martin Pichlmair
                                                    (ITU & Broken Rules)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                One Hundred Versions of 'Losswords'
                
                                    
                        by Eric Zimmerman
                                                    (NYU Game Center)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Personal Experiences as Games
                
                                    
                        by Nathalie Lawhead
                                                    (alienmelon)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Physically-Based Calibration: Accurate Material Production in 'Forza Hor...
                
                                    
                        by Yibo Liu
                                                    (Playground Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Playtesting 'God of War'
                
                                    
                        by Ed Dearien
                                                    (Sony Santa Monica Studio)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Plunge into Storytelling: Transitioning into Narrative Design from Other...
                
                                    
                        by Ayesha Khan
                                                    (Splash Damage, Ltd.)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                PR Success.gif: How to Get Your Game Across in 5 Seconds
                
                                    
                        by Thomas Reisenegger
                                                    (Future Friends Games)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Procedural Generation of Cinematic Dialogues in 'Assassin's Creed Odyssey'
                
                                    
                        by Francois Paradis
                                                    (Ubisoft Quebec)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Procedurally Crafting Manhattan for 'Marvel's Spider-Man'
                
                                    
                        by David Santiago
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Producer Bootcamp: A Producer's Guide to Enabling Intrinsically Motivate...
                
                                    
                        by Anne Cunningham
                                                    (Netflix)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Producer Bootcamp: Fix Your Broken Meetings
                
                                    
                        by Keith Self-Ballard
                                                    (Volition)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Producer Bootcamp: Tough Questions to Improve Your Leadership
                
                                    
                        by Richard Atlas
                                                    (Clever Endeavour Games)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Producer Bootcamp: What the Heck is Process?
                
                                    
                        by Ruth Tomandl
                                                    (Facebook Reality Labs)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Producer Bootcamp: What, When and How? Managing Information in a Positiv...
                
                                    
                        by Veronica Peshterianu
                                                    (System Era Softworks)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Puzzle Game Magic Secrets
                
                                    
                        by Brett Taylor
                                                    (My Dog Zorro)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Raising Atreus for Battle in 'God of War'
                
                                    
                        by Hayato Yoshidome
                                                    (Sony Santa Monica Studio)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Red Pill Blue Pill: Narrative AI for Deep Emotions
                
                                    
                        by Nicole Lazzaro
                                                    (XEODesign, Inc.)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Reinforcement Learning in Action: Creating Arena Battle AI for 'Blade & ...
                
                                    
                        by Jinyun Chung
                                                    (NCSOFT)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Relative Perfection: Finding the Balance Between Flawed and Flawless
                
                                    
                        by John Robert Matz
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Research Methods to Improve Live Game Retention, D1 to D100
                
                                    
                        by Sebastian Long
                                                    (Player Research)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Roads Less Traveled: Specialized Careers in Game Dev
                
                                    
                        by Tara Brannigan
                                                    (5CA)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Rules of the Game 2019: Five New Techniques from Especially Astute Desig...
                
                                    
                        by Brian Upton
                                                    (Game On The Rails)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Scalable Real-Time Global Illumination for Large Scenes
                
                                    
                        by Anton Yudintsev
                                                    (Gaijin Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Sexy Microtalks: Making Intimacy, Romance, and Sex in Games
                
                                    
                        by Michelle Clough
                                                    (Freelance)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Shading the World of 'Anthem'
                
                                    
                        by Ben Cloward
                                                    (BioWare)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Shipping Greatness: Practical Lessons from Audio Production on 'God of War'
                
                                    
                        by Shayna Moon
                                                    (Sony Santa Monica Studio)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                So You're Ready to Pitch to a Publisher? You're Not
                
                                    
                        by Rebekah Saltsman
                                                    (Finji)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Soft Launch Planning and Management
                
                                    
                        by Dylan Tredrea
                                                    (Zeptolab)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Solving an Invisible Problem: Designing for Color-Blindness in Games
                
                                    
                        by Douglas Pennant
                                                    (Creative Assembly)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Spatial Audio in 'Budget Cuts': A VR Stealth Game
                
                                    
                        by Lakulish Antani
                                                    (Valve Software)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Stories that Haunt and Heal: Mental Health and Game Narrative
                
                                    
                        by Jean Leggett
                                                    (One More Story Games)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
        
        
         
                            
                                    
                                                                              2019
                                                                      
                    
                                                Storytelling Fundamentals in a Day
                
                                    
                        by Evan Skolnick
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Super Powering Technical Artists Using Deep Learning
                
                                    
                        by Cesar Romero
                                                    (Unity Technologies)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Teaching Game Design for a Reimagined World
                
                                    
                        by Marcelo Viana Neto
                                                    (UC Santa Cruz)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Teaching Game Design for a Reimagined World
                
                                    
                        by Marcelo Viana Neto
                                                    (UC Santa Cruz)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Teaching Modern Graphics: A Shader-First Approach
                
                                    
                        by Sajid Farooq
                                                    (Champlain College)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Tech Toolbox
                
                                    
                        by Jon Manning
                                                    (Secret Lab)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Technical Artist Bootcamp: "Understanding Constraints: A Framework for T...
                
                                    
                        by Alexander Zotikov
                                                    (Remedy Entertainment)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Technical Artist Bootcamp: Cementing Your Duct Tape: Turning Hacks into ...
                
                                    
                        by Mattias Van Camp
                                                    (The Creative Assembly)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Technical Artist Bootcamp: Distance Fields and Shader Simulation Tricks
                
                                    
                        by Ryan Brucks
                                                    (Epic Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Technical Artist Bootcamp: Gotta Go Fast: Shader Optimization for Tech A...
                
                                    
                        by Garrett Stevens
                                                    (Funomena)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Technical Artist Bootcamp: Real-Time Cloth Solutions on 'Marvel's Spider...
                
                                    
                        by Sophie Brennan
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Technical Artist Bootcamp: Real-Time Cloth Solutions on 'Marvel's Spider...
                
                                    
                        by Sophie Brennan
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Technical Artist Bootcamp: The Dual Power of Metanodes in Maya
                
                                    
                        by Andrew Christophersen
                                                    (ArenaNet)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Technical Tools for Authoring Branching Dialogue
                
                                    
                        by Carrie Patel
                                                    (Obsidian Entertainment)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                The Art of 'Afterparty': The Devil's in the Details
                
                                    
                        by Ruel Pascual
                                                    (Night School Studio)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                The Art of Global Launching
                
                                    
                        by Matej Lancaric
                                                    (BoomBit)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                The Care and Feeding of Your Player Experience Team(s)
                
                                    
                        by Tara Brannigan
                                                    (5CA)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                The Dao of VFX Animation
                
                                    
                        by Jeremy Griffith
                                                    (Riot Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                The Design of 'Subnautica'
                
                                    
                        by Charlie Cleveland
                                                    (Unknown Worlds)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                The Future of Scene Description on 'God of War'
                
                                    
                        by Koray Hagen
                                                    (Sony Santa Monica Studio)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                The Game of Grading: A Discussion of Grading and Assessment in Higher Ed...
                
                                    
                        by Mia Consalvo
                                                    (Concordia University)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                The Gangs Bite Back: Music and Sound of 'Crackdown 3'
                
                                    
                        by Brian Trifon
                                                    (Finishing Move, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                The Guy Who Ruined 'Angry Birds'
                
                                    
                        by Mans Wide
                                                    (Rovio)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                The Indirect Lighting Pipeline of 'God of War'
                
                                    
                        by Josh Hobson
                                                    (Sony Santa Monica Studio)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                The Influence of Pre-Hispanic Culture on 'Shadow of the Tomb Raider'
                
                                    
                        by Rob Bridgett
                                                    (Eidos Montreal)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                The Making of 'Divinity: Original Sin 2'
                
                                    
                        by Swen Vincke
                                                    (Larian Studios)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                The Music of 'BATTLETECH': Big Sound on a Budget
                
                                    
                        by Jon Everist
                                                    (Everist Sound, LLC)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                The Narrative Innovation Showcase 2019
                
                                    
                        by Tanya X. Short
                                                    (Kitfox Games)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                The Power of Music in the Immersive World of 'Assassin's Creed: Rogue' a...
                
                                    
                        by Elitsa Alexandrova
                                                    (Ubisoft Sofia)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                The Schema is (Still) Mightier than the Sword: How Cognition Predicts Pl...
                
                                    
                        by Vanessa Hemovich
                                                    (Digipen Institute of Technology)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                The VFX Process Behind 'Battleborn'
                
                                    
                        by Ashley Lyons
                                                    (Gearbox Software)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                The Year in Mobile Games: 2019 Edition
                
                                    
                        by Steve Meretzky
                                                    (Independent)
                                            
                                
                Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Three-Way VR Audio Postmortem
                
                                    
                        by Stephan Schutze
                                                    (Sound Librarian)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Tools Tutorial Day: Analyzing for Workflow Reduction: From Many to One t...
                
                                    
                        by Philip Bloom
                                                    (Machine Zone)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Tools Tutorial Day: Perfecting Workflows: Tool Development to Empower De...
                
                                    
                        by Linda Kruse
                                                    (the Good Evil GmbH)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Tools Tutorial Day: Shipping Features Responsibly
                
                                    
                        by Geoff Evans
                                                    (Infinity Ward)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Tools Tutorial Day: The System of Tools: Reducing Frustration in a Daily...
                
                                    
                        by Laura Teeples
                                                    (343 Industries)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Top 3 Mistakes of 'Angry Birds 2'
                
                                    
                        by Mans Wide
                                                    (Rovio)
                                            
                                
                Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Trailer Made: What Makes a Successful and Memorable Game Trailer
                
                                    
                        by Derek Lieu
                                                    (Independent)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Turing Tantrums: AI Devs Rant!!
                
                                    
                        by Ben Sunshine-Hill
                                                    (Havok)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                User Story Mapping: Developing a Shared Understanding
                
                                    
                        by Jamie Winsor
                                                    (One More Game)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Vehicle Physics and Tire Dynamics in 'Just Cause 4'
                
                                    
                        by Hamish Young
                                                    (Avalanche Studios)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Visual Effects Bootcamp: Grounding the Impossible: Pushing Creativity in...
                
                                    
                        by Jeremy Griffith
                                                    (Riot Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Visual Effects Bootcamp: Growing as a VFX Artist
                
                                    
                        by Wirginia Romanowska
                                                    (id Software)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Visual Effects Bootcamp: Sorting Through the Rubble: A Review of Destruc...
                
                                    
                        by Fred Hooper
                                                    (NVIDIA)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                What Cats Can Teach You About Empathic Game Design
                
                                    
                        by Willem Delventhal
                                                    (Mew and Me)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Why Make Games? Lessons from 'Frostpunk' and 'This War Of Mine'
                
                                    
                        by Przemyslaw Marszal
                                                    (11 bit studios)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Wind Simulation in 'God of War'
                
                                    
                        by Rupert Renard
                                                    (Sony Santa Monica Studio)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                You Can Take an Arrow to the Knee and Still Be an Adventurer
                
                                    
                        by Aderyn Thompson
                                                    (Independent)
                                            
                                
                Game Narrative Summit
                                             
                            
