Game Developers Conference 2025
                                                                      
                    
                                                'Arranger': A Conventions-Breaking Art Direction
                
                                    
                        by David Hellman
                                                    (Furniture & Mattress)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                'Cyberpunk 2077': "Hacking" the Secrets of Its Cinematic Animation
                
                                    
                        by David Cordero Iglesias
                                                    (CD PROJEKT RED)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                Adobe Developer Summit: Adobe Substance 3D Keynote(Presented by Adobe)
                
                                    
                        by Wes McDermott
                                                    (Adobe)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                Adobe Developer Summit: Game Environment Creation Made Easier with Subst...
                
                                    
                        by Nikolay Marinov
                                                    (Frontier Developments)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                'Diablo IV': The Art of Open World Sanctuary
                
                                    
                        by Mahreen Fatima
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                'Marvel's Spider-Man 2': 10 Years of Procedural Content Creation
                
                                    
                        by Xray Halperin
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                3D Toon Rendering in 'Hi-Fi RUSH'
                
                                    
                        by Kosuke Tanaka
                                                    (Tango Gameworks)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                Adobe Developer Summit: Adobe Substance 3D Keynote (Presented by Adobe)
                
                                    
                        by Jrmie Noguer
                                                    (Adobe)
                                            
                                
                Visual Arts
                                             
                            
                            
                                    
                                                                              Showcase 2023
                                                                      
                    
                                                Game Art Career Fireside with Mariel Kinuko Cartwright and Bryant Francis
                
                                    
                        by Bryant Francis
                                                    (Game Developer)
                                            
                                
                Visual Arts
                                             
                            
                            
                                    
                                                                              Showcase 2023
                                                                      
                    
                                                Game Design Career Fireside with Raph Koster with Bryant Francis
                
                                    
                        by Raph Koster
                                                    (Playable Worlds)
                                            
                                
                Visual Arts
                                             
                            
                            
                                    
                                                                              Showcase 2023
                                                                      
                    
                                                Living Paintings of OFK: Art Directing the Style and Lives of an Indie-P...
                
                                    
                        by Nafisah Tung
                                                    (Teddy Dief)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'Dead Space': Harnessing the Power of Light and Darkness
                
                                    
                        by Guillaume Goudreault
                                                    (Electronic Art)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'God of War Ragnarok': Building the UI for a AAA Sequel
                
                                    
                        by Zach Bohn
                                                    (Santa Monica Studio)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'LEVEL UP YOUR GAME': Access 200M Gamers with Razer Chroma RGB and Inter...
                
                                    
                        by Quyen Quach
                                                    (Razer)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                Achieving High-Quality 90fps Realism in a Mobile Game, Technically and V...
                
                                    
                        by Zhi Liang
                                                    (Netease)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'Dead by Daylight': Integrating Shaders into the User Interface Pipeline
                
                                    
                        by Adrienne Pugh
                                                    (Epic Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'Diablo 2: Resurrected': The Art Direction and Pipelines for Resurrectin...
                
                                    
                        by Dustin King
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'Naraka Bladepoint': Build a Popular Face Customization System
                
                                    
                        by Sisi Yuan
                                                    (Netease, Inc.)
                                            
                                
                Visual Arts
                                             
                            
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                A Platform of Platforms Bringing the G3x Handheld to Life (Presented by ...
                
                                    
                        by Micah Knapp
                                                    (Qualcomm)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                "Alpha Point" UE5 Demo: Unlocking Artist Potential (Presented by Epic Ga...
                
                                    
                        by Colin Penty
                                                    (The Coalition)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Genshin Impact': Crafting an Anime Style Open World
                
                                    
                        by Colin Penty
                                                    (The Coalition)
                                            
                                
                Advanced Graphics Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Mutazione' Visualised
                
                                    
                        by Nils Deneken
                                                    (Die Gute Fabrik)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Resident Evil Village': Our Approach to Game Design, Art Direction, and...
                
                                    
                        by Hitoshi Mishima
                                                    (CAPCOM)
                                            
                                
                Advanced Graphics Summit
                                             
                            
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Animation Bootcamp: Cuphead Process and Philosophy
                
                                    
                        by Jake Clark
                                                    (Studio MDHR)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Art Direction Summit: Better, Stronger, Faster: 3D Concept Art for Envir...
                
                                    
                        by Patrik Rosander
                                                    (Fatshark Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Exploring Hidden Stories in the World of 'XCOM 2'
                
                                    
                        by Justin Rodriguez
                                                    (Firaxis Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Fizzy Brushstrokes: The Art of 'Knights and Bikes'
                
                                    
                        by Rex Crowle
                                                    (Foam Sword)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Adaptive Placement of Dynamic Lighting Probes: Taking Full Advantage of ...
                
                                    
                        by Diego Garzon
                                                    (Microsoft)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Art of 'Sky: Children of the Light'
                
                                    
                        by Yuichiro Tanabe
                                                    (ThatGameCompany)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Destructible Environments in 'Control': Lessons in Procedural Destruction
                
                                    
                        by Johannes Richter
                                                    (Remedy)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Inspiring 249 Million Strangers: Art Direction for a Global Audience
                
                                    
                        by Riana McKeith
                                                    (King)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                'Void Bastards' Art Style Origin Story
                
                                    
                        by Ben Lee
                                                    (Blue Manchu)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Art Direct for 100 MPH: Balancing Visuals with Performance for 'Forza Mo...
                
                                    
                        by Matt Collins
                                                    (Microsoft-Turn 10)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Art Direction Summit: Better, Stronger, Faster: 3D Concept Art for Envir...
                
                                    
                        by Patrik Rosander
                                                    (Fatshark Games)
                                            
                                
                Art Direction Summit
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Bleeding-Edge Effects on Mobile
                
                                    
                        by Andy Saia
                                                    (Level Ex)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                "Hot New Terrain Features and the Road Ahead" & "Intro to Deep Learning ...
                
                                    
                        by Chad Foxglove
                                                    (Unity Technologies)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Marvel's Spider-Man': A Deep Dive into the Look Creation of Manhattan (...
                
                                    
                        by Brian Mullen
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Marvel's Spider-Man': Procedural Lighting Tools
                
                                    
                        by Xray Halperin
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                (Super)Humans of New York: Managing the Many Faces in 'Marvel's Spider-Man'
                
                                    
                        by Noah Alzayer
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                A Practical Approach to Developing Forward-Facing Rigs, Tools and Pipelines
                
                                    
                        by Michael Malinowski
                                                    (Creative Assembly)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Allegorithmic's Keynote: What's New with Substance (Presented by Allegor...
                
                                    
                        by Sebastien Deguy
                                                    (Allegorithmic)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Allegorithmic's Keynote: What's New with Substance (Presented by Allegor...
                
                                    
                        by Sebastien Deguy
                                                    (Allegorithmic)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Animating Quill: Creating an Emotional Experience
                
                                    
                        by Richard Lico
                                                    (Polyarc)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Agents of Mayhem': Physically-Based Materials in a Stylized Open World
                
                                    
                        by James Taylor
                                                    (DS Volition)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Bound': Emotions Through Ballet and Modern Art
                
                                    
                        by Michal Staniszewski
                                                    (Plastic)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Ghost Recon Wildlands': Terrain Tools and Technology
                
                                    
                        by Guillaume Werle
                                                    (Ubisoft)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'League of Legends' Client Update: Art Directing a Consistent and Scalab...
                
                                    
                        by Laura DeYoung
                                                    (Riot Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Fallout 4's' Modular Level Design
                
                                    
                        by Joel Burgess
                                                    (Bethesda Game Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                8 Bit & '8 Bitish' Graphics-Outside the Box
                
                                    
                        by Mark Ferrari
                                                    (Terrible Toybox)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                An Architect's Guide to Creating Expressive Game Environments
                
                                    
                        by Claris Cyarron
                                                    (Silverstring Media)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                An End-to-End Approach to Physically Based Rendering
                
                                    
                        by Wes McDermott
                                                    (ALLEGORITHMIC)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                A Live Art Demonstration of Creating Worlds through Design Thinking
                
                                    
                        by Feng Zhu
                                                    (Feng Zhu Design)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects for 2D Games
                
                                    
                        by Viktor Lidholt
                                                    (Apportable)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Advancements in Tile-based...
                
                                    
                        by Gareth Thomas
                                                    (AMD)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Precomputed Realtime Globa...
                
                                    
                        by Kuba Cupisz
                                                    (Unity)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Art Production Learnings: From Console to Browser to Mobile
                
                                    
                        by Thomas Woode
                                                    (Gameloft)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Battlefield 4: Creating a More Dynamic Battlefield
                
                                    
                        by Linnea Harrison
                                                    (EA DICE)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Designing Monument Valley: Less Game, More Experience
                
                                    
                        by Ken Wong
                                                    (ustwo)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Facial Appearance Scanning Using Machine Vision
                
                                    
                        by Andy Bastable
                                                    (Rare Ltd.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                2D Animation at Klei Entertainment
                
                                    
                        by Jeff Agala
                                                    (Klei Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Animation Bootcamp: An Indie Approach to Procedural Animation
                
                                    
                        by David Rosen
                                                    (Wolfire Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Animation Bootcamp: Animating Cameras for Games
                
                                    
                        by Simon Unger
                                                    (Robotoki)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Animation Bootcamp: Animating the Spy Fantasy in Splinter Cell
                
                                    
                        by Kristjan Zadziuk
                                                    (Ubisoft Toronto)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Broken Age's Approach to Scalability
                
                                    
                        by Oliver Franzke
                                                    (Double Fine Productions)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Building Epic Worlds Through the Strengths of Outsourcing
                
                                    
                        by Chris Mielke
                                                    (Epic Games, Inc.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Crafting the World of Crysis
                
                                    
                        by Felix Leyendecker
                                                    (Crytek GmbH)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Shining the Light on Crysis 3
                
                                    
                        by Donzallaz Pierre-Yves
                                                    (Crytek)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Animation Bootcamp: Animating The 3rd Assassin
                
                                    
                        by Jonathan Cooper
                                                    (Ubisoft Montreal)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Animation Bootcamp: Animating The 3rd Assassin
                
                                    
                        by Jonathan Cooper
                                                    (Ubisoft Montreal)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Animation Bootcamp: Designing a Performance
                
                                    
                        by Michael Jungbluth
                                                    (Zenimax Online)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Animation Bootcamp: From Stage to Screen: How to Get the Most From Your ...
                
                                    
                        by Simon Unger
                                                    (Independent)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing Home the Bacon- Developing the VFX of "Spec Ops: The Line" as T...
                
                                    
                        by Florian Zender
                                                    (Yager Development)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Concept Art Learnings From Game Of Thrones To... Games!
                
                                    
                        by Tobias Mannewitz
                                                    (Karakter)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                How Breakdancing Taught Me to be a Technical Artist
                
                                    
                        by Robbert-Jan Brems
                                                    (Codemasters)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Lighting Design for Level Designers
                
                                    
                        by Robert Yang
                                                    (Parsons the New School for Design)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Asking the Impossible on SSX:  Creating 300 Tracks on a Ten-Track Budget
                
                                    
                        by Caleb Howard
                                                    (Electronic Arts Canada)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Bringing the Visuals of Gravity Rush to PlayStation Vita
                
                                    
                        by Yoshiaki Yamaguchi
                                                    (Sony Computer Entertainment Japan)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Creating the Flood Effects in Uncharted 3
                
                                    
                        by Eben Cook
                                                    (Naughty Dog)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Giant Toads and Zombie Bears: Technical Art Re-envisioned for Diablo 3
                
                                    
                        by Julian Love
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                An Open World Game in 60FPS? Direction that Transcends Limitations in Dr...
                
                                    
                        by Mike Haynes
                                                    (Red Storm Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Gardens of Time: Art and Iteration
                
                                    
                        by Eric Todd
                                                    (Playdom)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Implementing Robust and Scalable Art Integration
                
                                    
                        by Steve Kestell
                                                    (EA Canada)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Lighting in Crysis 2
                
                                    
                        by Pierre-Yves Donzallaz
                                                    (Crytek)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Basically, We Sold Our Souls: The Art Implementation of INFINITY BLADE
                
                                    
                        by Geremy Mustard
                                                    (Chair Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Beyond Horror: Art Directing DEAD SPACE 2
                
                                    
                        by Ian Milham
                                                    (Electronic Arts Redwood Shores)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Building Open Worlds Faster: the Volition Way
                
                                    
                        by Jason Hayes
                                                    (Volition / THQ)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Cinematic Character Lighting in STAR WARS: THE OLD REPUBLIC
                
                                    
                        by Ben Cloward
                                                    (Bioware)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                A Day In The Life: Creating The Beatles: Rock Band
                
                                    
                        by Ryan Lesser
                                                    (Harmonix Music Systems)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Authoring Physically Simulated Destruction with NVIDIA APEX
                
                                    
                        by Bryan Galdrikian
                                                    (NVIDIA)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Automated Emotion: Facial Animation in Star Wars: The Old Republic
                
                                    
                        by Ben Cloward
                                                    (Bioware)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Blood, Sweat, and Tears: An overview of Fight Night: Round 4's Skin Shaders
                
                                    
                        by Vicki Ferguson
                                                    (Electronic Arts)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                Art Directing Horror and Immersion in DEAD SPACE
                
                                    
                        by Ian Milham
                                                    (Electronic Arts Redwood Shores)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                Behind the Scenes: The GEARS OF WAR 2 Cinematics Pipeline
                
                                    
                        by Tanya Jessen
                                                    (Epic Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                Cinematic Next-Generation Action NARUTO: Ultimate Ninja STORM - In-Game ...
                
                                    
                        by Hiroshi Matsuyama
                                                    (Cyber Connect 2)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                Creating First Person Movement for MIRROR'S EDGE
                
                                    
                        by Jonas Aberg
                                                    (DICE - EA)
                                            
                                
                Visual Arts