 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                    
       
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                4.5 Million Players in 100 Days: Lessons from Dying Light
                
                                    
                        by Pawel Rohleder
                                                    (Techland)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                5 Ways to Boost Your Agility
                
                                    
                        by Nathalie Goh-Livorness
                                                    (Microsoft)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                7 Years, 1 Game - Success Through Community - Lessons from the Trenches
                
                                    
                        by Greg Balajewicz
                                                    (BDA Entertainment Inc)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                7 Years, 1 Game - Success Through Community - Lessons from the Trenches
                
                                    
                        by Greg Balajewicz
                                                    (BDA Entertainment Inc)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                About VR: Designing for Believability
                
                                    
                        by John Foster
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Adaptive Clothing System in Kingdom Come: Deliverance
                
                                    
                        by Tomas Barak
                                                    (Warhorse Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Adaptive Clothing System in Kingdom Come: Deliverance
                
                                    
                        by Tomas Barak
                                                    (Warhorse Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Advanced Game Analytics
                
                                    
                        by Dmitri Williams
                                                    (Ninja Metrics)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Adventures in English: The Challenges of Localizing Comedy
                
                                    
                        by Mark Estdale
                                                    (OMUK)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Adventures in English: The Challenges of Localizing Comedy
                
                                    
                        by Mark Estdale
                                                    (OMUK)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Analytics in Action: Data in a Creative Culture
                
                                    
                        by Phil Mansell
                                                    (Jagex)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Analytics in Action: Data in a Creative Culture
                
                                    
                        by Phil Mansell
                                                    (Jagex)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Asking the Hard Questions: Morality in Narrative Design
                
                                    
                        by Jana Stadeler
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Assassin's Creed Identity: Create a Benchmark Mobile Game!
                
                                    
                        by Tobias Tost
                                                    (Blue Byte GmbH)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Assassin's Creed Identity: Create a Benchmark Mobile Game!
                
                                    
                        by Tobias Tost
                                                    (Blue Byte GmbH)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Automate, Streamline, Win! Content Creation for Small Teams
                
                                    
                        by Alexander Birke
                                                    (Out of Bounds Studios)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Automate, Streamline, Win! Content Creation for Small Teams
                
                                    
                        by Alexander Birke
                                                    (Out of Bounds Studios)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Beyond Twitch Streaming Interactions
                
                                    
                        by Alexey Menshikov
                                                    (BeatShapers)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Career Bootcamp: The Benefits of Building an Online Presence and How To ...
                
                                    
                        by Candace Walker
                                                    (Naughty Dog)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Cities: Skylines, A Case Study
                
                                    
                        by Karoliina Korppoo
                                                    (Colossal Order Ltd)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Delivering on Kickstarter Promises: Broken Sword 5: Serpent's Curse Post...
                
                                    
                        by Charles Cecil
                                                    (Revolution)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Design Lessons from Multiplayer Installations
                
                                    
                        by Alistair Aitcheson
                                                    (Alistair Aitcheson Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Design Lessons from Multiplayer Installations
                
                                    
                        by Alistair Aitcheson
                                                    (Alistair Aitcheson Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Designing to Minimize Simulation Sickness in VR Games
                
                                    
                        by Ben Lewis-Evans
                                                    (Player Research)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Designing to Minimize Simulation Sickness in VR Games
                
                                    
                        by Ben Lewis-Evans
                                                    (Player Research)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Designing UX in WoT Blitz: What got us to Best Appstore Game 2014
                
                                    
                        by Olga Kachalina
                                                    (Wargaming)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Doing it Live: Postmortem on a Nine Month Soft Launch
                
                                    
                        by Seth Sivak
                                                    (Proletariat Inc)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Doom of Analytics
                
                                    
                        by Teut Weidemann
                                                    (Freelance)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                DX12 & Vulkan: Dawn of a New Generation of Graphics APIs
                
                                    
                        by Stephan Hodes
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                DX12 & Vulkan: Dawn of a New Generation of Graphics APIs
                
                                    
                        by Stephan Hodes
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Engines of Play: How Player Motivation Changes Over Time
                
                                    
                        by Jason VandenBerghe
                                                    (Ubisoft)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                EPIC Lessons: An Angry Birds Epic Livecare Postmortem
                
                                    
                        by Hendrik Lesser
                                                    (Remote Control Productions)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                EPIC Lessons: An Angry Birds Epic Livecare Postmortem
                
                                    
                        by Hendrik Lesser
                                                    (Remote Control Productions)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Everyone Can Do PR: How Small Studios Get Themselves Heard
                
                                    
                        by Thomas Reisenegger
                                                    (ICO Partners)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Everyone Can Do PR: How Small Studios Get Themselves Heard
                
                                    
                        by Thomas Reisenegger
                                                    (ICO Partners)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Fast Iteration Tools in the Production of the Talos Principle
                
                                    
                        by Alen Ladavac
                                                    (Croteam)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Fast Iteration Tools in the Production of the Talos Principle
                
                                    
                        by Alen Ladavac
                                                    (Croteam)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Fear, Love and Great Big Ideas
                
                                    
                        by Jonathan Evans
                                                    (Lumo Developments Ltd)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Fear, Love and Great Big Ideas
                
                                    
                        by Jonathan Evans
                                                    (Lumo Developments Ltd)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                From Jam to Bread: How to Inspire Creativity Without Compromising Produc...
                
                                    
                        by Henrique Olifiers
                                                    (Bossa Studios)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                From Web to Mobile in the Kids Game Market
                
                                    
                        by Clark Stacey
                                                    (WildWorks)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                From Web to Mobile in the Kids Game Market
                
                                    
                        by Clark Stacey
                                                    (WildWorks)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Funding for Real: In the Trenches, Lessons on Getting the Financing You ...
                
                                    
                        by Jason Della Rocca
                                                    (Execution Labs)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Game Design: From Data Driven to Data Informed
                
                                    
                        by Hugo Carr
                                                    (King)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Game Design: From Data Driven to Data Informed
                
                                    
                        by Hugo Carr
                                                    (King)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Game Developers and Streaming: How to Build an Audience
                
                                    
                        by Nick Button-Brown
                                                    (Improbable)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Game Feel: Why Your Death Animation Sucks
                
                                    
                        by Nicolae Berbece
                                                    (Those Awesome Guys)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Great Customer Communication Through Fluency in Visual Language
                
                                    
                        by Jessica Damerst
                                                    (Turtle Rock Studios)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Growing Leaders from Within: A Practical Approach to Leadership Development
                
                                    
                        by Joshua Howard
                                                    (Denius-Sams Gaming Academy, UT Austin)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Handmade Detail in a Procedural World
                
                                    
                        by Mark Johnson
                                                    (Freelance)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Handmade Detail in a Procedural World
                
                                    
                        by Mark Johnson
                                                    (Freelance)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Hellblade: An Independent AAA Experiment
                
                                    
                        by Tameem Antoniades
                                                    (Ninja Theory Ltd)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                How the Top 50 Use IAP that the Rest Don't
                
                                    
                        by Mike Hines
                                                    (Amazon.com)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                How the Top 50 Use IAP that the Rest Don't
                
                                    
                        by Mike Hines
                                                    (Amazon.com)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                How to be a Producer the Hard Way
                
                                    
                        by Nick Laing
                                                    (Microsoft)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                How to Scale Development Without Increasing Internal Team Size
                
                                    
                        by Justin Stofle
                                                    (Scopely)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                How to Scale Development Without Increasing Internal Team Size
                
                                    
                        by Justin Stofle
                                                    (Scopely)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Indie Outsourcing for Any Budget
                
                                    
                        by Keaton White
                                                    (Abyssal Arts Ltd)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Indie Outsourcing for Any Budget
                
                                    
                        by Keaton White
                                                    (Abyssal Arts Ltd)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Interaction Design in VR: The Rules Have Changed (Again)
                
                                    
                        by Yasser Malaika
                                                    (Valve)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Launching a Free to Play Game: Strategy, Risks, and Pitfalls
                
                                    
                        by Eric Seufert
                                                    (Rovio)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                License an Engine or Create Your Own?
                
                                    
                        by Dietmar Hauser
                                                    (Sproing)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                License an Engine or Create Your Own?
                
                                    
                        by Dietmar Hauser
                                                    (Sproing)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Merc Elite to Shards of War, Innovation in the Crowded MOBA Landscape
                
                                    
                        by Al Yang
                                                    (Bigpoint GmbH)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Mid-Core Monetization on Mobile: Deconstructing Game of War
                
                                    
                        by Dimitar Draganov
                                                    (Flaregames)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Mobile Devices and Disabled Gamers
                
                                    
                        by Ian Hamilton
                                                    (IHDC)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Mobile Gaming in South East Asia: A Sleeping Giant
                
                                    
                        by Thomas Andreasen
                                                    (Playlab)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Modular Sandbox Design: Tools and Workflows for Hitman
                
                                    
                        by Marinus Rorbech
                                                    (Io-Interactive)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Modular Sandbox Design: Tools and Workflows for Hitman
                
                                    
                        by Marinus Rorbech
                                                    (Io-Interactive)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Monetizing Play-Create-Share Games
                
                                    
                        by Wojciech Borczyk
                                                    (Incuvo)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                No Pain, No Game: Tales from Development Hell
                
                                    
                        by Edward Douglas
                                                    (Flying Helmet Games Ltd)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Nuclear War, Immigration, Water Scarcity: Creating Meaningful and Entert...
                
                                    
                        by Tabea Iseli
                                                    (Blindflug Studios)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Oh My! That Sound Made the Game Feel Better!
                
                                    
                        by Joonas Turner
                                                    (E-Studio)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Oh My! That Sound Made the Game Feel Better!
                
                                    
                        by Joonas Turner
                                                    (E-Studio)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Once a Cheater Always a Cheater: Gotta Catch`Em All
                
                                    
                        by Eugen Harton
                                                    (Bohemia Interactive)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Once a Cheater Always a Cheater: Gotta Catch`Em All
                
                                    
                        by Eugen Harton
                                                    (Bohemia Interactive)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Perspective on Video Monetization
                
                                    
                        by Thorbjorn Warin
                                                    (AdColony)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                PowerVR Graphics - Latest Developments and Future Plans (Presented by Im...
                
                                    
                        by Joe Davis
                                                    (Imagination Technologies)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Rewarded Video Ads in Midcore Mobile: Blazing Trails Where We Were Told ...
                
                                    
                        by Mitchell Smallman
                                                    (Next Games)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Saying No to the CEO: A Deep Look at Independent Teams
                
                                    
                        by Adam Telfer
                                                    (Wooga GmbH)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Saying No to the CEO: A Deep Look at Independent Teams
                
                                    
                        by Adam Telfer
                                                    (Wooga GmbH)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                So They Made You a Lead, Now What?
                
                                    
                        by Oliver Franzke
                                                    (Double Fine Productions)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                So They Made You a Lead, Now What?
                
                                    
                        by Oliver Franzke
                                                    (Double Fine Productions)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                So They Made You a Lead, Now What?
                
                                    
                        by Oliver Franzke
                                                    (Double Fine Productions)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Social Impact
                
                                    
                        by Dmitri Williams
                                                    (Ninja Metrics)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Sound Propagation in Hitman
                
                                    
                        by Stepan Boev
                                                    (Io-Interactive)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Sound Propagation in Hitman
                
                                    
                        by Stepan Boev
                                                    (Io-Interactive)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Stacking Bluffs: How Video Games Handle Feint and Misdirection
                
                                    
                        by Mike Rose
                                                    (tinyBuild Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Stop, Copy/Paste Networking & Innovate
                
                                    
                        by Claire Blackshaw
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Stop, Copy/Paste Networking & Innovate
                
                                    
                        by Claire Blackshaw
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Taking Your Console Game Into China: Tips, Tricks and Lessons Learned (P...
                
                                    
                        by Matt Golz
                                                    (Lionbridge)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                That Beautiful Blue Ocean
                
                                    
                        by Brjann Sigurgeirsson
                                                    (Image & Form)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                The 2015 European Innovative Games Showcase
                
                                    
                        by Lea Schnfelder
                                                    (Flaregames)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                The Impact of Open Development on Unreal Tournament
                
                                    
                        by Jim Brown
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                The Twin Planets of Hope and Despair
                
                                    
                        by Bernd Diemer
                                                    (Yager Interactive)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                The Weekly Adventure: News-Driven Interactive Storytelling - Challenges ...
                
                                    
                        by Nico Nowarra
                                                    (Experimental Game GmbH)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Tour Bueno: A Quest to Understand Creativity
                
                                    
                        by Marius Winter
                                                    (Major Bueno)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Tour Bueno: A Quest to Understand Creativity
                
                                    
                        by Marius Winter
                                                    (Major Bueno)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Turning 100,000,000 Friends into Game Developers: User Generated Content...
                
                                    
                        by Christopher Barney
                                                    (Pearson)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Turning 100,000,000 Friends into Game Developers: User Generated Content...
                
                                    
                        by Christopher Barney
                                                    (Pearson)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Turning the Tide: Hiring and Retaining Women in the Games Industry
                
                                    
                        by Fiona Cherbak
                                                    (Gameloft)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Unglamorous eSports: A Mount & Blade: Warband Case Study
                
                                    
                        by Frank Elliott
                                                    (TaleWorlds Entertainment)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Unglamorous eSports: A Mount & Blade: Warband Case Study
                
                                    
                        by Frank Elliott
                                                    (TaleWorlds Entertainment)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Who is Your Game for? Understanding, Defining, and Designing for Your Ta...
                
                                    
                        by Graham McAllister
                                                    (Player Research)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Who is Your Game for? Understanding, Defining, and Designing for Your Ta...
                
                                    
                        by Graham McAllister
                                                    (Player Research)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Witchcraft: The Alchemy of a Crafting-Based Economy
                
                                    
                        by Matthew Steinke
                                                    (CD PROJEKT RED)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                World of Tanks: Disrupting the Console Space with F2P
                
                                    
                        by Jeff Gregg
                                                    (Wargaming.net)
                                            
                                
                Production
                                             
                            
