GDC Next 2013
An Experimental Approach to Interactive Entertainment
by Sunni Pavlovic
(thatgamecompany)
Future of Gaming
GDC Next 2013
An Experimental Approach to Interactive Entertainment
by Sunni Pavlovic
(thatgamecompany)
Future of Gaming
GDC Next 2013
An Odd Collaboration: How Neil Gaiman and The Odd Gentlemen Decided to M...
by Matt Korba
(The Odd Gentlemen)
Independent Games
GDC Next 2013
An Odd Collaboration: How Neil Gaiman and The Odd Gentlemen Decided to M...
by Matt Korba
(The Odd Gentlemen)
Independent Games
GDC Next 2013
Analogue Lessons for a Digital Age
by Kate Flack
(EA Mythic)
Future of Gaming
GDC Next 2013
Analogue Lessons for a Digital Age
by Kate Flack
(EA Mythic)
Future of Gaming
GDC Next 2013
Beta Testing: Succeed or Die
by Jori Pearsall
(GREE International)
Free to Play & New Game Business Models
GDC Next 2013
Beta Testing: Succeed or Die
by Jori Pearsall
(GREE International)
Free to Play & New Game Business Models
GDC Next 2013
Beyond the Box: Opportunities in Augmented Reality
by Brian Cody
(Advanced Interactions LLC)
Future of Gaming
GDC Next 2013
Beyond the Box: Opportunities in Augmented Reality
by Brian Cody
(Advanced Interactions LLC)
Future of Gaming
GDC Next 2013
Binders Full of Women: Diversifying Feminine Archetypes in Games
by Jill Murray
(Ubisoft Quebec)
Future of Gaming
GDC Next 2013
Binders Full of Women: Diversifying Feminine Archetypes in Games
by Jill Murray
(Ubisoft Quebec)
Future of Gaming
GDC Next 2013
Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)
by Greg Rice
(Double Fine Productions)
Future of Gaming
GDC Next 2013
Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)
by Greg Rice
(Double Fine Productions)
Future of Gaming
GDC Next 2013
Building Mobile Games for the Next Consumer Mega Trend: Wearable Technology
by Shawn Hardin
(Mind Pirate)
Smartphone & Tablet Games
GDC Next 2013
Building Mobile Games for the Next Consumer Mega Trend: Wearable Technology
by Shawn Hardin
(Mind Pirate)
Smartphone & Tablet Games
GDC Next 2013
Co-op First: 10 Rules for Designing Successful Non-Zero-Sum Games
by Amy Jo Kim
(Shufflebrain)
Smartphone & Tablet Games
GDC Next 2013
Co-op First: 10 Rules for Designing Successful Non-Zero-Sum Games
by Amy Jo Kim
(Shufflebrain)
Smartphone & Tablet Games
GDC Next 2013
Cooperative Gaming: Tabletop Lessons for Online Games
by Christopher Allen
(RPG.net)
Independent Games
GDC Next 2013
Cooperative Gaming: Tabletop Lessons for Online Games
by Christopher Allen
(RPG.net)
Independent Games
GDC Next 2013
COPPA - Applicability and Permitted Targeting
by Siofra Flood
(Swrve)
Smartphone & Tablet Games
GDC Next 2013
COPPA - Applicability and Permitted Targeting
by Siofra Flood
(Swrve)
Smartphone & Tablet Games
GDC Next 2013
Cross-Platform Promotion
by Sebastian Kriese
(Wooga)
Future of Gaming
GDC Next 2013
Cross-Platform Promotion
by Sebastian Kriese
(Wooga)
Future of Gaming
GDC Next 2013
Cut the Rope: Growing the Green Monster
by Semyon Voinov
(ZeptoLab)
Smartphone & Tablet Games
GDC Next 2013
Cut the Rope: Growing the Green Monster
by Semyon Voinov
(ZeptoLab)
Smartphone & Tablet Games
GDC Next 2013
D4: Dawn of the Dreaming Director's Drama (GDC Next 10)
by Hidetaka 'SWERY' Suehiro
(Access Games)
Future of Gaming
GDC Next 2013
D4: Dawn of the Dreaming Director's Drama (GDC Next 10)
by Hidetaka 'SWERY' Suehiro
(Access Games)
Future of Gaming
GDC Next 2013
Data Gone Wrong: Bad Tests, Terrible KPIs and Other Pitfalls
by Emily Greer
(Kongregate)
Smartphone & Tablet Games
GDC Next 2013
Data Gone Wrong: Bad Tests, Terrible KPIs and Other Pitfalls
by Emily Greer
(Kongregate)
Smartphone & Tablet Games
GDC Next 2013
Designing Games for Fun and Profit: A Diner Dash Rush Retrospective
by Tom Hall
(PlayFirst)
Smartphone & Tablet Games
GDC Next 2013
Designing Games for Fun and Profit: A Diner Dash Rush Retrospective
by Tom Hall
(PlayFirst)
Smartphone & Tablet Games
GDC Next 2013
Designing In-Game Purchases
by Ethan Levy
(FamousAspect)
Smartphone & Tablet Games
GDC Next 2013
Designing In-Game Purchases
by Ethan Levy
(FamousAspect)
Smartphone & Tablet Games
GDC Next 2013
Doki-Doki Universe: Sweet, Simple and Genuine (GDC Next 10)
by Greg Johnson
(HumaNature Studios)
Independent Games
GDC Next 2013
Doki-Doki Universe: Sweet, Simple and Genuine (GDC Next 10)
by Greg Johnson
(HumaNature Studios)
Independent Games
GDC Next 2013
Finding the Fun: Playtesting Your Way to Success
by Stephen Jarrett
(Arkadium)
Free to Play & New Game Business Models
GDC Next 2013
Finding the Fun: Playtesting Your Way to Success
by Stephen Jarrett
(Arkadium)
Free to Play & New Game Business Models
GDC Next 2013
Forecast of the Future of Games in China & Southeast Asia
by Kevin Hause
(Niko Partners)
Future of Gaming
GDC Next 2013
Forecast of the Future of Games in China & Southeast Asia
by Kevin Hause
(Niko Partners)
Future of Gaming
GDC Next 2013
Free-to-Play Market: Data & Trends 2013
by Joost van Dreunen
(SuperData Research)
Free to Play & New Game Business Models
GDC Next 2013
Free-to-Play Market: Data & Trends 2013
by Joost van Dreunen
(SuperData Research)
Free to Play & New Game Business Models
GDC Next 2013
From Game Jam to Full Game - Super TIME Force & Other Shining Examples (...
by Nathan Vella
(Capy Games)
Independent Games
GDC Next 2013
From Game Jam to Full Game - Super TIME Force & Other Shining Examples (...
by Nathan Vella
(Capy Games)
Independent Games
GDC Next 2013
Game of Thrones Ascent: Creating an Engaging Social Game Through Story
by Jon Radoff
(Disruptor Beam)
Independent Games
GDC Next 2013
Game of Thrones Ascent: Creating an Engaging Social Game Through Story
by Jon Radoff
(Disruptor Beam)
Independent Games
GDC Next 2013
Gathering Your Party with Project Eternity (GDC Next 10)
by Josh Sawyer
(Obsidian Entertainment)
Future of Gaming
GDC Next 2013
Gathering Your Party with Project Eternity (GDC Next 10)
by Josh Sawyer
(Obsidian Entertainment)
Future of Gaming
GDC Next 2013
Getting Your App Noticed: User Acquisition Heading into the Holidays
by Michael Dawson
(Pocket Gems)
Smartphone & Tablet Games
GDC Next 2013
Going from AAA to Indie: New Studio Founders Share Their Experiences
by Robert Zubek
(SomaSim)
Independent Games