GDC 2013
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                10 Questions: Am I Ready to Go Indie?
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment LLC)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                100 Million Friends You Can Never Know: Adding COPPA Compliant Social Ne...
                
                                    
                        by Christopher Barney
                                                    (Pearson)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                100% Fun: Keeping Players Engaged
                
                                    
                        by Kazuki Morishita
                                                    (GungHo Online Entertainment, Inc.)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                100% Fun: Keeping Players Engaged
                
                                    
                        by Kazuki Morishita
                                                    (GungHo Online Entertainment, Inc.)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                100,000 Counters, Every Ten Seconds: UNIX Throughput in Reality
                
                                    
                        by Jon Watte
                                                    (IMVU, Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                A New (and Way Better) Model for Licensed Games
                
                                    
                        by Daniel Morris
                                                    (DeNA Americas & Europe)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                AAA Audio Quality in a Mobile Indie Game: Holy Shield Case Study
                
                                    
                        by Amaury La Burthe
                                                    (AudioGaming)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                AAA Level Design in a Day Bootcamp
                
                                    
                        by Coray Seifert
                                                    (Slingo)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                AAA Level Design in a Day Bootcamp
                
                                    
                        by Coray Seifert
                                                    (Slingo)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                AAA Level Design in a Day Bootcamp
                
                                    
                        by Coray Seifert
                                                    (Slingo)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                AAA Level Design in a Day Bootcamp
                
                                    
                        by Coray Seifert
                                                    (Slingo)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                AAA Level Design in a Day Bootcamp
                
                                    
                        by Coray Seifert
                                                    (Slingo)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                AAA Level Design in a Day Bootcamp
                
                                    
                        by Coray Seifert
                                                    (Slingo)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                AAA Level Design in a Day Bootcamp
                
                                    
                        by Coray Seifert
                                                    (Slingo)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                AAA Level Design in a Day Bootcamp
                
                                    
                        by Coray Seifert
                                                    (Slingo)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Coray Seifert
                                                    (Slingo)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Coray Seifert
                                                    (Slingo)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Coray Seifert
                                                    (Slingo)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Coray Seifert
                                                    (Slingo)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Coray Seifert
                                                    (Slingo)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Coray Seifert
                                                    (Slingo)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Coray Seifert
                                                    (Slingo)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Ahead of the Curve: The SpaceChem Postmortem
                
                                    
                        by Zach Barth
                                                    (Zachtronics Industries)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe
                
                                    
                        by Daniel Brewer
                                                    (Digital Extremes)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                An In-Depth Look at the Sound Design Choices and Technical Solutions in ...
                
                                    
                        by Mikkel Christiansen
                                                    (IO Interactive)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                An Indie Expedition Through the Jungle of Free-to-Play, In-App Purchase,...
                
                                    
                        by Aaron Isaksen
                                                    (AppAbove Games LLC)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Animation Bootcamp: Q&A Session 
                
                                    
                        by Tim Borrelli
                                                    (5th Cell)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Animation Bootcamp: Q&A Session 
                
                                    
                        by Tim Borrelli
                                                    (5th Cell)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Animation Bootcamp: Q&A Session 
                
                                    
                        by Tim Borrelli
                                                    (5th Cell)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Animation Bootcamp: Q&A Session 
                
                                    
                        by Tim Borrelli
                                                    (5th Cell)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Animation Bootcamp: Q&A Session 
                
                                    
                        by Tim Borrelli
                                                    (5th Cell)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Animation Bootcamp: Q&A Session 
                
                                    
                        by Tim Borrelli
                                                    (5th Cell)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Animation Bootcamp: Q&A Session 
                
                                    
                        by Tim Borrelli
                                                    (5th Cell)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Applying the 5 Domains of Play: Acting Like Players
                
                                    
                        by Jason VandenBerghe
                                                    (Ubisoft)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Architecture Tricks: Managing Behaviors in Time, Space, and Depth
                
                                    
                        by David Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Are We There Yet? Making Empathy Matter
                
                                    
                        by Ed Hooks
                                                    (Acting for Animators)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Art Direction Autopsy: X-COM: Enemy Unknown
                
                                    
                        by Greg Foertsch
                                                    (Firaxis Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Assassin's Creed III Homestead: Code, Data, and Tools
                
                                    
                        by Marc-Andre Jutras
                                                    (Ubisoft Quebec)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Assassin's Creed III Music Score: Redefining Musical Standards for the A...
                
                                    
                        by Benedicte Ouimet
                                                    (Ubisoft)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Audio Bootcamp: Dynamic Game Factors
                
                                    
                        by Tomas Neumann
                                                    (Blizzard Entertainment)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Audio Bootcamp: Dynamic Game Factors
                
                                    
                        by Tomas Neumann
                                                    (Blizzard Entertainment)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Audio Bootcamp: Dynamic Game Factors
                
                                    
                        by Tomas Neumann
                                                    (Blizzard Entertainment)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Audio Bootcamp: Dynamic Game Factors
                
                                    
                        by Tomas Neumann
                                                    (Blizzard Entertainment)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Audio Bootcamp: Dynamic Game Factors
                
                                    
                        by Tomas Neumann
                                                    (Blizzard Entertainment)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Audio Bootcamp: Dynamic Game Factors
                
                                    
                        by Tomas Neumann
                                                    (Blizzard Entertainment)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Audio Bootcamp: Dynamic Game Factors
                
                                    
                        by Tomas Neumann
                                                    (Blizzard Entertainment)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Augmented Imagination: Exploiting Kinect for Double Fine Happy Action Th...
                
                                    
                        by Patrick Hackett
                                                    (Double Fine Productions)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Automation in the Technically Challenging World of Game Development
                
                                    
                        by Linda Lemieux
                                                    (VMC Game Labs)
                                            
                                
                QA Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Avengers Initiative: Transitioning from Console to Mobile
                
                                    
                        by Patrick Moran
                                                    (Wideload Games / Disney Interactive)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Avoiding Failure 101 (Small Studio Edition)
                
                                    
                        by Eitan Glinert
                                                    (Fire Hose Games)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Awesome Video Game Data 2013
                
                                    
                        by Geoffrey Zatkin
                                                    (EEDAR)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Balancing Act: Narrative and Mission Design in Assassin's Creed III
                
                                    
                        by Corey May
                                                    (Ubisoft Montreal)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Basic Game Building for Windows Phone (Presented by Microsoft)
                
                                    
                        by Mark Paley
                                                    (Windows Phone)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Bass in Your Face
                
                                    
                        by Mark Yeend
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                BBC, Cross-Media and Video Games
                
                                    
                        by Robert Nashak
                                                    (BBC Worldwide, Digital Entertainment & Games)
                                            
                                
                Localization Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Behind the Scenes of Dragon's Dogma: A Look at the Development of Capcom...
                
                                    
                        by Hideaki Itsuno
                                                    (Capcom Co., Ltd.)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Behind the Scenes of Dragon's Dogma: A Look at the Development of Capcom...
                
                                    
                        by Hideaki Itsuno
                                                    (Capcom Co., Ltd.)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Best Practices for Leveraging Worldwide Age Ratings Submissions and Geop...
                
                                    
                        by Kiki McMillan
                                                    (Microsoft Studios)
                                            
                                
                Localization Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Beyond Cha-Ching! Music for Slot Machines
                
                                    
                        by Peter Inouye
                                                    (Bally Technologies)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Beyond the Dialogue: Perspectives on Industry and Academia
                
                                    
                        by Matthew Burns
                                                    (University of Washington)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Beyond the Final Boss - How Games Industry Professionals Faced Bullying ...
                
                                    
                        by Shahid Ahmad
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Biff! Boom! Pow! Introducing Students to Sound for Games
                
                                    
                        by Karen Collins
                                                    (University of Waterloo)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Bingo Bash Deep Dive: Understanding and Optimizing Player Behavior Acros...
                
                                    
                        by Sumit Gupta
                                                    (BitRhymes)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                BioWare QA - Partners in Development (Embed Model)
                
                                    
                        by Tulay Tetiker McNally
                                                    (BioWare)
                                            
                                
                QA Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Blood Brothers: How a Japanese Mobile RPG Made It to the Top of the Amer...
                
                                    
                        by Yuji Shimizu
                                                    (DeNA)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Bootstrapping Your Way from 0 to 10M DAU: A First Time CEO's Guide to Gr...
                
                                    
                        by Perry Tam
                                                    (Storm8, Inc.)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Brave New World: New Bungie IP
                
                                    
                        by Joe Staten
                                                    (Bungie)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Breaking the Rules on a GPU (Presented by Intel Corporation)
                
                                    
                        by Steve Hughes
                                                    (Intel Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Bringing the Game to Life - Halo 4: Forward Unto Dawn Postmortem
                
                                    
                        by Kevin Grace
                                                    (343 Industries)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Building a Great Studio Culture on a Budget
                
                                    
                        by Chris Charla
                                                    (XBLA at Microsoft Game Studio)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Building Connected Game Experiences on Windows Phone (Presented by Micro...
                
                                    
                        by Tim Laverty
                                                    (Windows Phone)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Building DirectX Games for Windows and Windows Phone (Presented by Micro...
                
                                    
                        by Joao Raza
                                                    (Windows Phone)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Building DirectX Games for Windows and Windows Phone (Presented by Micro...
                
                                    
                        by Joao Raza
                                                    (Windows Phone)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Building Epic Worlds Through the Strengths of Artsourcing
                
                                    
                        by Chris Mielke
                                                    (Epic Games, Inc.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Building Games for the Long-Term: Maximizing Monetization and Player Sat...
                
                                    
                        by Emily Greer
                                                    (Kongregate)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Building Scalable Cloud Tech for Mobile and Social Games
                
                                    
                        by Paul Winterhalder
                                                    (bitHeads)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Building Scalable, Cross-Platform Graphics Systems for Mobile
                
                                    
                        by Josh Klint
                                                    (Leadwerks Software)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Building SimCity: Art in the Service of Simulation
                
                                    
                        by Ocean Quigley
                                                    (Maxis)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Building Successful Interdisciplinary Game Programs: Bridging the Gaps
                
                                    
                        by Magy Seif El-Nasr
                                                    (Northeastern University)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Building the Touchy-Feely World of Tearaway
                
                                    
                        by Rex Crowle
                                                    (Media Molecule)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Building your Gaming Strategy for BlackBerry 10 (Presented by BlackBerry)
                
                                    
                        by Anders Jeppsson
                                                    (BlackBerry)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Candy Crush Saga Postmortem: Luck in the Right Places
                
                                    
                        by Tommy Palm
                                                    (King.com)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Caring about Chrono Trigger - Presented by IGDA
                
                                    
                        by Jon-Paul Dyson
                                                    (The Strong)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Case Study of a Microstudio Startup: The Next Three Years
                
                                    
                        by Randy Smith
                                                    (Tiger Style)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Casting a New Light on a Familiar Face: Light Based Rendering in Tomb Ra...
                
                                    
                        by Jason Lacroix
                                                    (Crystal Dynamics)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Casual, Social, Mobile, and the Audio That Makes Them Successful
                
                                    
                        by Nicholas Thomas
                                                    (SomaTone Interactive Inc.)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Catacombs and Curriculum: Role-Playing Games for Teaching Design
                
                                    
                        by Sam Roberts
                                                    (University of Southern California)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Challenges of the Dual Customer in Kids Mobile Games - Kids and Their Pa...
                
                                    
                        by Rex Ishibashi
                                                    (Callaway Digital Arts)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Classic Game Postmortem: Crystal Castles
                
                                    
                        by Franz Lanzinger
                                                    (Actual Entertainment, Inc.)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Classic Game Postmortem: Myst
                
                                    
                        by Robyn Miller
                                                    (Zoo Break Gun Club)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Classic Game Postmortem: Pinball Construction Set
                
                                    
                        by Bill Budge
                                                    (Google)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Classic Game Postmortem: X-COM: UFO Defense
                
                                    
                        by Julian Gollop
                                                    (Gollop Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Clone Wars: The All Out Assault on Innovation in Games (Presented by IGDA)
                
                                    
                        by Tom Buscaglia
                                                    (The Game Attorney PC)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Commercial Partnership - A Growing Trend?
                
                                    
                        by Michael John
                                                    (GlassLab)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Commun-indies: Making the Most of Your Indie Community
                
                                    
                        by Takumi Naramura
                                                    (Nigoro)
                                            
                                
                Design
                                     - Japanese
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Commun-indies: Making the Most of Your Indie Community
                
                                    
                        by Takumi Naramura
                                                    (Nigoro)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Contextually Driven Interactive Music in SSX
                
                                    
                        by Gordon Durity
                                                    (EA Sports)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Continuously Bootstrapping an Indie Studio by Remaining Agile
                
                                    
                        by Alexander Schwartz
                                                    (Owlchemy Labs)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Controlling the Abyss: Designing Uncharted's Controls for the PlayStatio...
                
                                    
                        by Ron Allen
                                                    (Sony Computer Entertainment, Bend Studio)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Core Technologies for Windows 8 Games (Presented by Microsoft)
                
                                    
                        by Chas Boyd
                                                    (Windows Graphics)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Counterplay and Teamplay in Multiplayer Game Design
                
                                    
                        by Tom Cadwell
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Cracking the Cross-Platform Challenge: How Candy Crush Saga Became a Sma...
                
                                    
                        by Riccardo Zacconi
                                                    (King.com)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Crafting Destruction: The Evolution of the Dead Space User Interface
                
                                    
                        by Dino Ignacio
                                                    (Visceral Games - Electronic Arts)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Crafting Success: A Deeper Look at CastleVille's Crafting System
                
                                    
                        by Jacob Naasz
                                                    (Zynga)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Creating a Magical Music Experience
                
                                    
                        by Alastair Lindsay
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Creating Amazing Characters
                
                                    
                        by Scott Campbell
                                                    (Independent)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Creating an Emotionally Engaging Camera for Tomb Raider
                
                                    
                        by Remi Lacoste
                                                    (Crystal Dynamics)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Creating Immersive Narrative Games Without Big Budgets or Resources
                
                                    
                        by Georg Backer
                                                    (Hotsauce Interactive Ltd.)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Creating Sound Effects and Sound Textures from Examples
                
                                    
                        by Jim Parker
                                                    (MinkHollow Media Ltd.)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Creating the AI for the Living, Breathing World of Hitman: Absolution
                
                                    
                        by Mika Vehkala
                                                    (IO Interactive A/S)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Creating the EVE Universe: Technical and Cultural Strategies
                
                                    
                        by Andie Nordgren
                                                    (CCP Games)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Creatrilogy: Three Talks Exploring Indie Game Creativity
                
                                    
                        by Andy Hull
                                                    (Story Fort, LLC)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                CREST: An Account of Deploying a RESTful Interface to an Established MMO
                
                                    
                        by Nicolas Tittley
                                                    (CCP Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Cross-Platform Game Development: Best Practices Learned from Unreal, Uni...
                
                                    
                        by Omar Rodriguez
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Crossing Microsoft Screens: Building Cross Platform Gameplay in Skulls o...
                
                                    
                        by Borut Pfeifer
                                                    (17-BIT)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Crossing the Streams: Game Audio Rule Breakers of the Past Decade
                
                                    
                        by Scott Selfon
                                                    (Microsoft Corporation)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Crowdfunding for Indies: Real Numbers and Trends
                
                                    
                        by Thomas Bidaux
                                                    (ICO Partners)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                CSR Racing: Secrets and Lessons
                
                                    
                        by Torsten Reil
                                                    (NaturalMotion)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Cutscenes Everywhere: The Tech Behind StarCraft II's Storytelling
                
                                    
                        by Matt Schembari
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Death to Downloads
                
                                    
                        by Will Harbin
                                                    (KIXEYE)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Debunking Myths About Lean Game Development
                
                                    
                        by Katherine de Leon
                                                    (GSN Digital)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Defining a Target Market for a Connected TV Platform
                
                                    
                        by Richard Hilleman
                                                    (Electronic Arts)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Demiurge's Tale: A Console to Free-to-Play Postmortem
                
                                    
                        by Albert Reed
                                                    (Demiurge Studios)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Design Occlusion is Killing Your Creativity
                
                                    
                        by Dylan Cuthbert
                                                    (Q-Games)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Designing a Live MMORPG: The First Year of Star Wars: The Old Republic
                
                                    
                        by James Ohlen
                                                    (BioWare Austin)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Designing Beyond the Frontiers of F2P
                
                                    
                        by Nick Fortugno
                                                    (Playmatics)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Designing Compelling Achievements Microtalks
                
                                    
                        by Cory Stockton
                                                    (Blizzard Entertainment, Inc)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Designing DayZ: Lessons from Cherno
                
                                    
                        by Dean Hall
                                                    (Bohemia Interactive)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Designing for Mystery in Kentucky Route Zero
                
                                    
                        by Jake Elliott
                                                    (Cardboard Computer)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Designing Grand Strategy: Making the Mechanics of Total War
                
                                    
                        by James Russell
                                                    (Creative Assembly)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Designing Humor in Borderlands 2
                
                                    
                        by Anthony Burch
                                                    (Gearbox Software)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Designing Journey
                
                                    
                        by Jenova Chen
                                                    (thatgamecompany)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Designing the 100+ Characters of Infinity Blade: Establishing Constraine...
                
                                    
                        by Bert Lewis
                                                    (Epic Games/Chair)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Designing Virtual Markets for Fun and Profit
                
                                    
                        by Vili Lehdonvirta
                                                    (London School of Economics)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Designing Without a Pitch - FTL Postmortem
                
                                    
                        by Justin Ma
                                                    (Subset Games)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Developing a Second Screen Experience with Xbox SmartGlass (Presented by...
                
                                    
                        by Rosa Thomas
                                                    (Microsoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Developing a Windows Store Game with DirectX and C++ (Presented by Micro...
                
                                    
                        by Phillip Napieralski
                                                    (Windows Ecosystem)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Developing Cross Platform Mobile Games (Presented by BlackBerry)
                
                                    
                        by Sean Paul Taylor
                                                    (BlackBerry)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Developing for a Moving Target: Free-to-Play in an Evolving Marketplace
                
                                    
                        by Arthur Humphrey
                                                    (Last Day of Work)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Dialogue: When, Who, and Why
                
                                    
                        by DB Cooper
                                                    (DBCooperVO.com)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Directed Generation: Procedural and Placeholder Content in BioWare Cinem...
                
                                    
                        by Jonathan Perry
                                                    (BioWare)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Ditching the Server: How to Create Client-Side Only Social Games
                
                                    
                        by Amitt Mahajan
                                                    (Red Hot Labs)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Diverse Game Characters: Write Them Now!
                
                                    
                        by Jill Murray
                                                    (Ubisoft)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Double Fine's Audio Production Survival Guide
                
                                    
                        by Brian Min
                                                    (Double Fine, Inc.)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                DUST 514: Reflecting the Universe
                
                                    
                        by Anders Caspersson
                                                    (CCP Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Eliminating Texture Waste:  Borderless Realtime Ptex
                
                                    
                        by John McDonald
                                                    (NVIDIA)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Embracing Imperfection: Using Style to Your Advantage
                
                                    
                        by Sara Gross
                                                    (Two Bit Art)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Emotional Journey: BioWare's Methods to Bring Narrative into Levels
                
                                    
                        by Dave Feltham
                                                    (BioWare)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Empowering the Player in a Story-Rich World: Co-Directing Dishonored
                
                                    
                        by Harvey Smith
                                                    (Arkane Studios)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Enhancing Hawken and PlanetSide 2 Through Turbulence and Destruction (Pr...
                
                                    
                        by Dane Johnston
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Ensemble Voice Production and Recording
                
                                    
                        by Michael Csurics
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Expand Your Opportunities to Windows 8 and Windows Phone 8 with Cross Pl...
                
                                    
                        by Jean-Christophe Cimetiere
                                                    (Windows Phone Developer Marketing)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Experimental Gameplay Workshop
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Exploring SimCity: A Conscious Process of Discovery
                
                                    
                        by Dan Moskowitz
                                                    (Maxis / Electronic Arts)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                F2P Disruption in the Living Room
                
                                    
                        by John Welch
                                                    (Making Fun)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                F2P the Wrong Way: Age of Empires Online
                
                                    
                        by Kevin Perry
                                                    (Microsoft)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Facebook Developer Day: Monetizing Your Game on Facebook (Presented by F...
                
                                    
                        by Deborah Liu
                                                    (Facebook)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Facebook Developer Day: Monetizing Your Game on Facebook (Presented by F...
                
                                    
                        by Deborah Liu
                                                    (Facebook)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Facebook Developer Day: Monetizing Your Game on Facebook (Presented by F...
                
                                    
                        by Deborah Liu
                                                    (Facebook)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Facebook Developer Day: Monetizing Your Game on Facebook (Presented by F...
                
                                    
                        by Deborah Liu
                                                    (Facebook)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Facebook Developer Day: Monetizing Your Game on Facebook (Presented by F...
                
                                    
                        by Deborah Liu
                                                    (Facebook)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Facebook Developer Day: Monetizing Your Game on Facebook (Presented by F...
                
                                    
                        by Deborah Liu
                                                    (Facebook)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Facebook Developer Day: Monetizing Your Game on Facebook (Presented by F...
                
                                    
                        by Deborah Liu
                                                    (Facebook)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Facebook Developer Day: Monetizing Your Game on Facebook (Presented by F...
                
                                    
                        by Deborah Liu
                                                    (Facebook)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Fact and Fiction: Lessons from Wind-up Knight and Rise of the Blobs
                
                                    
                        by Chris Pruett
                                                    (Robot Invader)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                FarmVille 2 Postmortem: What Grew Wild & What Withered Away
                
                                    
                        by Wright Bagwell
                                                    (Zynga)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Free Indie Games: Curating the DIY Revolution
                
                                    
                        by Terry Cavanagh
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Free to Play Game Design: A Year in Review
                
                                    
                        by Juan Gril
                                                    (Joju Games)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Free-to-Play: The Morning After
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                From Click to Tap: Building Kingdoms of Camelot for Mobile
                
                                    
                        by Michael Li
                                                    (Kabam)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                From Concept to Release: Designing Guild Wars 2
                
                                    
                        by Chris Whiteside
                                                    (ArenaNet)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                From Gears to Lili, Lessons About Mid-Core and Mobile
                
                                    
                        by Lee Perry
                                                    (BitMonster)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                From Great Ideas to Game Features
                
                                    
                        by Maciej Szczesnik
                                                    (CD Projekt RED)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                From Product to Service: Mass Effect 3 Multiplayer Went Live
                
                                    
                        by Scylla Costa
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                From the Behavior Up: When the AI Is the Design
                
                                    
                        by Paul Tozour
                                                    (Intelligence Engine Design Systems)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                G.A.N.G. Demo Derby: Music
                
                                    
                        by Brian Schmidt
                                                    (GameSoundCon)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                G.A.N.G. Demo Derby: Sound Design
                
                                    
                        by Brian Schmidt
                                                    (GameSoundCon)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Gambling or Gaming? How Gambling Law Affects You
                
                                    
                        by Martin  D. Owens Jr
                                                    (Law Offices of M.D. Owens Jr.)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Game Audio in Theory - The Real Future
                
                                    
                        by Jason Page
                                                    (SCEE, R&D Audio Department)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Game Design Curriculum Deathmatch
                
                                    
                        by Eric Zimmerman
                                                    (Independent)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Game Design Is Business Design
                
                                    
                        by Ethan Levy
                                                    (Quarter Spiral)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Game Development with Google Cloud Platform (Presented by Google)
                
                                    
                        by Luca Martinetti
                                                    (Staq Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Game Development with Google Cloud Platform (Presented by Google)
                
                                    
                        by Luca Martinetti
                                                    (Staq Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Game Development with Google Cloud Platform (Presented by Google)
                
                                    
                        by Luca Martinetti
                                                    (Staq Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Game Development with Google Cloud Platform (Presented by Google)
                
                                    
                        by Luca Martinetti
                                                    (Staq Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Game Development with Google Cloud Platform (Presented by Google)
                
                                    
                        by Luca Martinetti
                                                    (Staq Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Game Educators Rant
                
                                    
                        by Michael Mateas
                                                    (UC Santa Cruz)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Game Loudness, Industry Standards
                
                                    
                        by Garry Taylor
                                                    (Sony Europe)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Game Theft! What Game Makers Need to Know About Copyrights
                
                                    
                        by Douglas Robbins
                                                    (Wood Robbins LLP)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Games and the Ensemble Cast
                
                                    
                        by Daniel Nagler
                                                    (Large Animal Games)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Games for Impact R&D: The GLS Center
                
                                    
                        by Kurt Squire
                                                    (University of Wisconson-Madison)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Games User Research Bootcamp: Data Analysis
                
                                    
                        by Veronica Zammitto
                                                    (Electronic Arts)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Games User Research Bootcamp: Data Analysis
                
                                    
                        by Veronica Zammitto
                                                    (Electronic Arts)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Games User Research Bootcamp: Data Analysis
                
                                    
                        by Veronica Zammitto
                                                    (Electronic Arts)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Games User Research Bootcamp: Data Analysis
                
                                    
                        by Veronica Zammitto
                                                    (Electronic Arts)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Gaming with NoSQL: Riak and Rovio - building highly available, scalable,...
                
                                    
                        by Andy Gross
                                                    (Basho Technologies)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                GDC Microtalks: One Hour, Ten Talks, A Bazillion Design Ideas
                
                                    
                        by Leigh Alexander
                                                    (Gamasutra)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Generating Useful, Meaningful (and Beautiful) Project Data from Perforce
                
                                    
                        by Mike McShaffry
                                                    (MrMike)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Getting a Team on Board with Narrative Design
                
                                    
                        by Matthew Weise
                                                    (Harmonix Music Systems)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Glitter and Doom: The Highs and Lows of Making New Things
                
                                    
                        by Siobhan Reddy
                                                    (Media Molecule)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Global Ratings: A Unified Effort to Address the Global Needs of a Digita...
                
                                    
                        by Patricia Vance
                                                    (Entertainment Software Rating Board (ESRB))
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Going Rogue: Game Design Freelancing 101
                
                                    
                        by Aaron Cammarata
                                                    (voidALPHA)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                GPU Rigid Body Simulation
                
                                    
                        by Erwin Coumans
                                                    (Bullet Physics)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Guardians of Middle-earth: Adapting MOBAs for the Console Crowd
                
                                    
                        by Evan Lewis
                                                    (Monolith)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Guerrilla UX: Benefits of In-House User Research
                
                                    
                        by Jordan Lynn
                                                    (Volition)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Guidelines for Great Mobile Games for Kids
                
                                    
                        by Carla Fisher
                                                    (No Crusts Interactive)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Guild Wars 2: Scaling from One to Millions
                
                                    
                        by Stephen Clarke-Willson, Ph.D.
                                                    (ArenaNet)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Halo Reborn: A Postmortem on the Creation of Halo 4
                
                                    
                        by Josh Holmes
                                                    (343 Industries)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Horizon and Beyond: A Look into Tomb Raider's Tools
                
                                    
                        by Jason Yao
                                                    (Crystal Dynamics)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                How CSR Broke the Mold in Freemium
                
                                    
                        by Jason Avent
                                                    (Boss Alien, A NaturalMotion Studio)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                How Free-to-Play Corrupts Games
                
                                    
                        by Dino Patti
                                                    (Playdead)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                How Hard Could It Be? The Story of a Cinematic
                
                                    
                        by Brian Kindregan
                                                    (Blizzard)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                How Mobile Ad Tracking Impacts App Marketing Results (Presented by Fiksu)
                
                                    
                        by Glenn Kiladis
                                                    (Fiksu)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                How Much is Enough for Beauty?
                
                                    
                        by Andrew Maximov
                                                    (Independent)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                How Smaller Game Developers Stay Competitive: Scaling Social Engagement ...
                
                                    
                        by Robert Nelson
                                                    (Broken Bulb Game Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                How to Build a Better Apocalypse
                
                                    
                        by Dan Pinchbeck
                                                    (thechineseroom)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                How to Lie with Analytics
                
                                    
                        by Nick Ross
                                                    (TinyCo)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                How to Make an Original F2P Game
                
                                    
                        by David Edery
                                                    (Spry Fox)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                How to Mix a Video Game - And Not Die Trying
                
                                    
                        by Garry Taylor
                                                    (Sony Europe)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                How to Navigate Security for Gambling in Social Gaming
                
                                    
                        by Andrew Costello
                                                    (SFHL Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                How to Sell Your QA Services on a Free-to-Play Project
                
                                    
                        by Stephan Beier
                                                    (Travian Games GmbH)
                                            
                                
                QA Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                How We Created Mark of the Ninja Without (Totally) Losing Our Minds
                
                                    
                        by Jeff Agala
                                                    (Klei Entertainment)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                How Zynga Created Performance Analytics for Web Games
                
                                    
                        by David Grunwald
                                                    (Zynga)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                HTML5 Audio: Coming to a Mobile Game Near You!
                
                                    
                        by Jory Prum
                                                    (studio.jory.org)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Humanity's Last Game: The Game Design Challenge Final Championship
                
                                    
                        by Richard Lemarchand
                                                    (School of Cinematic Arts, University of Southern California)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Ideas per Second: How Double Fine Optimizes for Human Performance
                
                                    
                        by Nathan Martz
                                                    (Double Fine Productions)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Igniting the Spark: Building Online Services for Borderlands 2
                
                                    
                        by Jimmy Sieben
                                                    (Gearbox Software)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Implementing a Rewindable Instant Replay System for Temporal Debugging
                
                                    
                        by Mark Wesley
                                                    (2K Marin)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Implementing Blizzard's Localization Vision in Real Time
                
                                    
                        by William Barnes
                                                    (Blizzard Entertainment)
                                            
                                
                Localization Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Incubators/Accelerators: An Inside Look at Startup Funding and Entrepren...
                
                                    
                        by Jason Della Rocca
                                                    (Execution Labs (Moderator))
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Indie Soapbox
                
                                    
                        by Emily Short
                                                    (Linden Labs)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Intelligent Cinematic Systems: The Next Step
                
                                    
                        by James Ricker
                                                    (Slant Six Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Interactive Mixing in Dead Space 3
                
                                    
                        by J. White
                                                    (Visceral Games / EA)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Into the Crucible: Forging a Triple-A Game and a Triple-A Studio Simulta...
                
                                    
                        by Kiki Wolfkill
                                                    (343 Industries)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                iOS Games in a Day: Cocos 2D
                
                                    
                        by Ray Wenderlich
                                                    (Razeware LLC)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                iOS Games in a Day: Cocos 2D
                
                                    
                        by Ray Wenderlich
                                                    (Razeware LLC)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                iOS Games in a Day: Cocos 2D
                
                                    
                        by Ray Wenderlich
                                                    (Razeware LLC)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                iOS Games in a Day: Cocos 2D
                
                                    
                        by Ray Wenderlich
                                                    (Razeware LLC)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                iOS Games in a Day: Cocos 2D
                
                                    
                        by Ray Wenderlich
                                                    (Razeware LLC)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Is That a Gun in Your Pocket or Are You Just Happy to See Me? Evolving t...
                
                                    
                        by Chuck Beaver
                                                    (Electronic Arts)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                It's Not in the Writer's Manual: A Q&A Session for New Writers
                
                                    
                        by Toiya Kristen Finley
                                                    (Schnoodle Media, LLC)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                It's Raining New Content: Successful Rapid Test Iterations
                
                                    
                        by Benjamin Seifert
                                                    (Riot Games)
                                            
                                
                QA Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Job Graph: Task Graphing in Mortal Kombat
                
                                    
                        by Gavin Freyberg
                                                    (NetherRealm Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Kanban - How to Make Your Production Scream
                
                                    
                        by Clinton Keith
                                                    (CK Consulting)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Kickstarter Lessons for Indie Game Developers
                
                                    
                        by Jeff Pobst
                                                    (Hidden Path Entertainment)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Kingdom Age by the Numbers: A Postmortem
                
                                    
                        by Aaron Bannin
                                                    (GREE International)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Latin America - Essential Insights into the Most Vibrant Growth Market i...
                
                                    
                        by Julian Migura
                                                    (UOL  BoaCompra)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Leveraging the Cloud: Procedurally Generated Music and Runtime Audio Mix
                
                                    
                        by Paul Lipson
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Life After Permadeath: Game Design Within Self-Imposed Constraints
                
                                    
                        by Keith Kawahata
                                                    (Kabam Inc.)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Live Streaming Video: Social Power To Games
                
                                    
                        by Jonathan Simpson-Bint
                                                    (Twitch.TV)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Loading Based on Imperfect Data
                
                                    
                        by Andreas Fredriksson
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Localization Microtalks: Around the World in Sixty Minutes
                
                                    
                        by Oded Sharon
                                                    (Dragonplay)
                                            
                                
                Localization Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                LOD Techniques for Boosting Rendering Performance (Presented by Simplygon)
                
                                    
                        by Ulrik Lindahl
                                                    (Simplygon)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                LOD Techniques for Boosting Rendering Performance (Presented by Simplygon)
                
                                    
                        by Ulrik Lindahl
                                                    (Simplygon)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                LOD Techniques for Boosting Rendering Performance (Presented by Simplygon)
                
                                    
                        by Ulrik Lindahl
                                                    (Simplygon)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Low-Level Thinking in High-Level Shading Languages
                
                                    
                        by Emil Persson
                                                    (Avalanche Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Mad as Hell: Hothead Developers Rant Back
                
                                    
                        by Eric Zimmerman
                                                    (Independent)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Make Your Game Run Great on PCs with Intel GPA (Presented by Intel Corpo...
                
                                    
                        by Philipp Gerasimov
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Making a Better Girl Game: Playdom's City Girl Postmortem
                
                                    
                        by Martha Sapeta
                                                    (Playdom)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Making it Matter: Lessons from Real Sports
                
                                    
                        by Bennett Foddy
                                                    (University of Oxford)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Making Your Virtual Goods Collectible
                
                                    
                        by Derrick Morton
                                                    (FlowPlay)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Managing Growth: Mastering the Challenge of Scaling-Up
                
                                    
                        by Benedikt Grindel
                                                    (Ubisoft Blue Byte)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Managing the Movement: Getting Your Animation Behaviors to Behave Better
                
                                    
                        by Ben Sunshine-Hill
                                                    (Havok)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Math for Game Programmers
                
                                    
                        by Jim Van Verth
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Math for Game Programmers
                
                                    
                        by Jim Van Verth
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Math for Game Programmers
                
                                    
                        by Jim Van Verth
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Math for Game Programmers
                
                                    
                        by Jim Van Verth
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Math for Game Programmers
                
                                    
                        by Jim Van Verth
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Math for Game Programmers
                
                                    
                        by Jim Van Verth
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Math for Game Programmers
                
                                    
                        by Jim Van Verth
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Maximize Your Score Production Budget - Efficiency Strategies and Cost B...
                
                                    
                        by Penka Kouneva
                                                    (Kouneva Studios)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Measuring and Optimizing Games with Google Mobile App Analytics (Present...
                
                                    
                        by Andrew Wales
                                                    (Google)
                                            
                                
                Monetization
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Method Acting and Interactive Storytelling in Far Cry 3
                
                                    
                        by Jeffrey Yohalem
                                                    (Ubisoft)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Miiverse Support from Your Games
                
                                    
                        by Mizuki Kiyoshi
                                                    (Nintendo Co., Ltd.)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Miiverse Support from Your Games
                
                                    
                        by Mizuki Kiyoshi
                                                    (Nintendo Co., Ltd.)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Mobile App Discovery: How ASO, Network Effects, and Performance Ad Buyin...
                
                                    
                        by Matthaus Krzykowski
                                                    (Xyo)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Mobile Game Discovery and Engagement: The Importance of Consumer Segment...
                
                                    
                        by Patrick Walker
                                                    (EEDAR)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Mobile Game Metrics and Your Market Strategy
                
                                    
                        by Dan Laughlin
                                                    (Flurry)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Modern War: A Mid-Core Journey into Live Ops
                
                                    
                        by Mike Lu
                                                    (GREE International)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Molyjam: How Twitter Jokes Can Save Video Games
                
                                    
                        by Anna Kipnis
                                                    (Double Fine Productions)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Mortal Kombat Story Mode
                
                                    
                        by Adisak Pochanayon
                                                    (NetherRealm Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Moving Games into the Cloud,  Technologies and Architectures (Presented ...
                
                                    
                        by Franck Diard
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Multiplatform C++ on The Web with Emscripten
                
                                    
                        by Chad Austin
                                                    (IMVU)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Narrative Generators: Sports Games and Story Engines
                
                                    
                        by Peter Garcin
                                                    (HB Studios)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Narrative in Games - Role, Forms, Problems, and Potential
                
                                    
                        by Warren Spector
                                                    (Independent)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Native Apps? With HTML5? Yes You Can! (Presented by Google)
                
                                    
                        by Joe Marini
                                                    (Google)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Navigating Live Events: From Big Studio to Studio of One
                
                                    
                        by Greg Rice
                                                    (Double Fine Productions)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Neo-Retro: Smoothing it Out While Keeping the Pixels
                
                                    
                        by Paul Veer
                                                    (Skullrobot)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Network Serialization and Routing in World of Warcraft
                
                                    
                        by Joe Rumsey
                                                    (Blizzard Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Never Mind Small Steps: What's the Giant Leap for AI?
                
                                    
                        by Damian Isla
                                                    (Moonshot Games)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Next Generation Character Rendering
                
                                    
                        by Jorge Jimenez
                                                    (Activision Blizzard)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                NimbleDo's & Don'ts
                
                                    
                        by Ian Marsh
                                                    (NimbleBit)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Nintendo Wii U Application Development with HTML and JavaScript
                
                                    
                        by Takeshi Shimada
                                                    (Nintendo Co., Ltd.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Nintendo Wii U Application Development with HTML and JavaScript
                
                                    
                        by Takeshi Shimada
                                                    (Nintendo Co., Ltd.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                NVIDIA Nsight Visual Studio Edition 3.0 - Catzilla Engine Development in...
                
                                    
                        by Jeffrey Kiel
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                NVIDIA Project SHIELD and Tegra 4: Redefining AFK (Presented by NVIDIA)
                
                                    
                        by Andrew Edelsten
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Obsessive-Compulsive Development: Retro/Grade Postmortem
                
                                    
                        by Matt Gilgenbach
                                                    (24 Caret Games)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Of Choice and Breaking New Ground: Designing Mark of the Ninja
                
                                    
                        by Nels Anderson
                                                    (Klei Entertainment)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Off the Beaten Path: Non-Traditional Uses of AI
                
                                    
                        by Jeff Orkin
                                                    (Independent)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                OMG! Zombies on the Great Wall of China!
                
                                    
                        by James Gwertzman
                                                    (PopCap)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                One Man, 17 SKUs: Shipping on Every Platform at Once
                
                                    
                        by Brian Provinciano
                                                    (Vblank Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                One with Lara: The Croft of Systems Design
                
                                    
                        by Jonathan Hamel
                                                    (Crystal Dynamics)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                OpenCL - Apply Parallel Compute Capabilities to 2D/3D Scenes (Presented ...
                
                                    
                        by Krzysztof Laskowski
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Operating Western Games in China
                
                                    
                        by Bo Wang
                                                    (Tencent)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Optimize Each Player Experience with Predictive Analytics (Presented by ...
                
                                    
                        by Mary Grace Bateman
                                                    (IBM Business Analytics)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Our Games, Our People, Our Community: What Do We Owe Each Other? (Presen...
                
                                    
                        by Dustin Clingman
                                                    (First5 Games)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Outernauts: From AAA Console to AAA Flash Games
                
                                    
                        by Joe Valenzuela
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Overview of PS4 for Developers (Presented by Sony Computer Entertainment...
                
                                    
                        by Sony Presenters
                                                    (Sony Computer Entertainment America)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Performance Capture: Insights from the Edge
                
                                    
                        by Remington Scott
                                                    (Idependent)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Photorealism Through the Eyes of a FOX: The Core of Metal Gear Solid Gro...
                
                                    
                        by Hideo Kojima
                                                    (Konami Digital Entertainment Co., Ltd.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Physics for Game Programmers
                
                                    
                        by Richard Tonge
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Physics for Game Programmers
                
                                    
                        by Richard Tonge
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Physics for Game Programmers
                
                                    
                        by Richard Tonge
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Physics for Game Programmers
                
                                    
                        by Richard Tonge
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Physics for Game Programmers
                
                                    
                        by Richard Tonge
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Pitching Secrets Revealed
                
                                    
                        by Chris Charla
                                                    (XBLA at Microsoft Game Studio)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Plague Inc.: How Its Business Decisions Infected the World
                
                                    
                        by James Vaughan
                                                    (Ndemic Creations)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Play with Data: The Many Faces of Online Game Data
                
                                    
                        by Ben Medler
                                                    (EA)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Play, Make, Appreciate: A Games Education Manifesto
                
                                    
                        by John Sharp
                                                    (Parsons The New School for Design)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Porting Source to Linux: Valve's Lessons Learned (Presented by NVIDIA)
                
                                    
                        by John McDonald
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Postmortem: GPU Accelerated Effects in Borderlands 2 (Presented by NVIDIA)
                
                                    
                        by Dane Johnston
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Powering up Destiny's Level Creation and Rendering with Umbra 3 (Present...
                
                                    
                        by Otso Makinen
                                                    (Umbra Software)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Practical Implementation of Light Scattering Effects Using Epipolar Samp...
                
                                    
                        by Egor Yusov
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Predicting Player Propensities in Online Games
                
                                    
                        by Steven Collins
                                                    (Swrve)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Privacy by [Game] Design: Understanding Privacy Requirements and Buildin...
                
                                    
                        by Amy Pritchard
                                                    (Metaverse Mod Squad, Inc.)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Proceduralism: Low Risk, High Reward
                
                                    
                        by Caleb Howard
                                                    (Electronic Arts Canada)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Producer Bootcamp
                
                                    
                        by Caryl Shaw
                                                    (Independent)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Producer Bootcamp
                
                                    
                        by Caryl Shaw
                                                    (Independent)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Producer Bootcamp
                
                                    
                        by Caryl Shaw
                                                    (Independent)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Producer Bootcamp
                
                                    
                        by Caryl Shaw
                                                    (Independent)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Producer Bootcamp
                
                                    
                        by Caryl Shaw
                                                    (Independent)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Producer QA Panel
                
                                    
                        by Alex Plachowski
                                                    (2K Games)
                                            
                                
                QA Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Professional Game Engines for BlackBerry 10 (Presented by BlackBerry)
                
                                    
                        by Ramprasad Madhavan
                                                    (BlackBerry)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Programming Interactivity:  Teaching a Stand-Alone CS Game Programming C...
                
                                    
                        by Blair MacIntyre
                                                    (Georgia Institute of Technology)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Prototype: A Developer's Best Friend!
                
                                    
                        by Simon Darveau
                                                    (Spearhead Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Publishing 2.0: What's the Real Deal?
                
                                    
                        by Wade Tinney
                                                    (Large Animal Games)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Publishing Your Game Globally: The WarZ Story (Presented by Xsolla)
                
                                    
                        by Dmitri Bourkovski
                                                    (Xsolla, Inc.)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Put the Payer in Player: Monetizing Games Through Scalable Advertising
                
                                    
                        by Joshua Burgin
                                                    (Zynga)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Rapid Development of High Performance Games for Mobile and Web
                
                                    
                        by Ricardo Quesada
                                                    (Zynga)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Rayman Reinvented
                
                                    
                        by Christophe Villez
                                                    (Ubisoft Montpellier)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Recognizing the Health Risks of Game Development - Beyond Carpal Tunnel ...
                
                                    
                        by Wendy Despain
                                                    (International Hobo)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Reinforcement Learning Based Character Locomotion in Hitman: Absolution
                
                                    
                        by Michael Buttner
                                                    (IO Interactive / Square Enix)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Relighting Forge in Halo 4: Just-In-Time Lighting of User Generated Content
                
                                    
                        by Adam Gold
                                                    (343 Industries)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Rendering Assassin's Creed III
                
                                    
                        by Jean-Francois St-Amour
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Rendering Tricks in Dead Space 3
                
                                    
                        by Dmitry Andreev
                                                    (Visceral Games / EA)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Responsibility to Youth and Staying Competitive in the Global Marketplace
                
                                    
                        by Belinda Van Sickle
                                                    (Healthy Media Commision)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Rethinking How We Build Games and Why: The Papo & Yo Story
                
                                    
                        by Vander Caballero
                                                    (Minority Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Return on Investing in a Robust Localization Database
                
                                    
                        by Chris Burgess
                                                    (Playstation, SCEE)
                                            
                                
                Localization Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                RPG Development: Inspiration and Perspiration
                
                                    
                        by Yoshifumi Hashimoto
                                                    (Marvelous AQL Inc.)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                RPG Development: Inspiration and Perspiration
                
                                    
                        by Yoshifumi Hashimoto
                                                    (Marvelous AQL Inc.)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Sand Rendering in Journey
                
                                    
                        by John Edwards
                                                    (thatgamecompany)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Saving Doug: Empathy, Character, and Choice in The Walking Dead
                
                                    
                        by Jake Rodkin
                                                    (Telltale Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Scaling F2P Mobile Across Platforms - And Across the World
                
                                    
                        by Darya Trushkina
                                                    (Game Insight)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Scapegoats No More: Improving the Public Image of Games (Presented by IGDA)
                
                                    
                        by Michael Capps
                                                    (Formerly of Epic Games)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Schrodinger's Cat in a Mercedes: Making Games with Nonlinear Narrative
                
                                    
                        by Mateusz Tomaszkiewicz
                                                    (CD Projekt RED)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Science Speaks: The Necessity of Localization
                
                                    
                        by Richard van der Giessen
                                                    (U-TRAX)
                                            
                                
                Localization Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Secret Sauce: How Diversity in Your Game Narrative = More Players and Mo...
                
                                    
                        by Tom Abernathy
                                                    (Microsoft Studios)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Secrets of Success for Publishing Games in the Windows Store (Presented ...
                
                                    
                        by Shai Hinitz
                                                    (Windows Ecosystem)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Seven (Or So) Techniques for Writing a Moral Game
                
                                    
                        by Richard Rouse III
                                                    (Microsoft Game Studios)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Sex in Video Games
                
                                    
                        by David Gaider
                                                    (BioWare EA)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Shellrazer - Designing In-App Purchase Without Losing Your Soul
                
                                    
                        by Shane Neville
                                                    (Ninja Robot Dinosaur Entertainment)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Shout at the Devil: The Making of Diablo III
                
                                    
                        by Jay Wilson
                                                    (Blizzard Entertainment, Inc)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Simulating a City, One Page at a Time
                
                                    
                        by Stone Librande
                                                    (EA/Maxis)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Skylanders SWAP Force Visual Development: A Toolkit for Artists
                
                                    
                        by Michael Bukowski
                                                    (Vicarious Visions an Activision Studio)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Spaces in the Sandbox: Tactical Awareness in Open World Games
                
                                    
                        by Mika Vehkala
                                                    (IO Interactive A/S)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Spend Time Where it Matters: Friction Free Bug Reporting
                
                                    
                        by Raphael Saint-Pierre
                                                    (Ubisoft)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Static Lighting Tricks in Halo 4
                
                                    
                        by Mike Boulton
                                                    (343 Industries)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Staying Alive and Walking Dead
                
                                    
                        by Julian Kwasneski
                                                    (Bay Area Sound, Inc.)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Still Kicking: The Viability of Paid Apps in the Era of F2P
                
                                    
                        by Nathan Vella
                                                    (Capy)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Storytelling as Problem Solving: Defender's Quest
                
                                    
                        by Lars Doucet
                                                    (Level Up Labs, LLC)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Storytelling in DC Universe Online
                
                                    
                        by Jens Andersen
                                                    (Sony Online Entertainment)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Strange Love: Game Theory vs. Game Design
                
                                    
                        by Frank Lantz
                                                    (NYU Game Center)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Successful Location Recording for Games
                
                                    
                        by Stephan Schutze
                                                    (Sound Librarian)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Supercharge Your Game With YouTube (Presented by YouTube)
                
                                    
                        by Jarek Wilkiewicz
                                                    (YouTube)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Supercharging Word-of-Mouth: Best Practices in Virality
                
                                    
                        by Jussi Laakkonen
                                                    (Applifier)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Surviving Free to Play for Small and Early-Stage Start-Ups
                
                                    
                        by Daniel Bernstein
                                                    (UpTap)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Surviving High School: Game to Novel and Back Again
                
                                    
                        by Max Doty
                                                    (Electronic Arts)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Taking the Leap from Student to Studio: The Story About Making FRACT
                
                                    
                        by Richard Flanagan
                                                    (Phosfiend Systems)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Tastes Like Chicken: Authenticity in a Totally Fake World
                
                                    
                        by Jay Posey
                                                    (Red Storm Entertainment)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Technical Artist Bootcamp: Education in Technical Art
                
                                    
                        by Rachel Larsen
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Technical Artist Bootcamp: Education in Technical Art
                
                                    
                        by Rachel Larsen
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Technical Artist Bootcamp: Education in Technical Art
                
                                    
                        by Rachel Larsen
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Technical Artist Bootcamp: Education in Technical Art
                
                                    
                        by Rachel Larsen
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Technical Artist Bootcamp: Education in Technical Art
                
                                    
                        by Rachel Larsen
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Technical Artist Bootcamp: Education in Technical Art
                
                                    
                        by Rachel Larsen
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Techniques for Building Aim Assist in Console Shooters
                
                                    
                        by Nick Weihs
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Ten Principles for Good Level Design
                
                                    
                        by Dan Taylor
                                                    (Square Enix Montreal)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The 3 Most Important Ingredients to Making Great Games: Motivation, Moti...
                
                                    
                        by Siobhan Reddy
                                                    (Media Molecule)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Applied Value of Player Psychology: Putting Motivational Principles ...
                
                                    
                        by Scott Rigby
                                                    (Immersyve)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Arcane Art of Puzzle Dependency Diagrams
                
                                    
                        by Noah Falstein
                                                    (The Inspiracy)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Art of Dead Space 3: Expanding the Visual Universe and Retaining the...
                
                                    
                        by Alex Muscat
                                                    (Electronic Arts)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Art of Incredipede
                
                                    
                        by Colin Northway
                                                    (NorthwayGames.com)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Art of Journey
                
                                    
                        by Matt Nava
                                                    (Giant Squid, previously thatgamecompany)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Art of Music and Sound Design for Video Games
                
                                    
                        by Rod Abernethy
                                                    (Rednote Audio)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Art of Understanding Social and Mobile Players
                
                                    
                        by Ben Liu
                                                    (Pocket Gems)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Audio Callback for Audio Synchronization
                
                                    
                        by Mathieu Pavageau
                                                    (Ubisoft)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Beauty and Challenge of Mixing Physical and Digital Games
                
                                    
                        by Dave Rohrl
                                                    (Funsockets)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Design of New Enemies for Halo 4
                
                                    
                        by Scott Warner
                                                    (343 Industries)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Emerging Landscape of African Game Development
                
                                    
                        by Wesley Kirinya
                                                    (Leti Games)
                                            
                                
                Localization Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Future of Storytelling: How Medium Shapes Story
                
                                    
                        by Jesse Schell
                                                    (Schell Games)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Game Attorney's Intellectual Property Primer for Educators
                
                                    
                        by Tom Buscaglia
                                                    (The Game Attorney PC)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Inner Workings of Fortnite's Shader Based Procedural Animations
                
                                    
                        by Jonathan Lindquist
                                                    (Epic Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Music of Dear Esther: Creating Powerful Scores with Limited Resources
                
                                    
                        by Jessica Curry
                                                    (thechineseroom)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Next Vector: Improvements in AI Steering Behaviors
                
                                    
                        by Andrew Fray
                                                    (Spry Fox)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Planning Fallacy
                
                                    
                        by Bernd Diemer
                                                    (Yager)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Prototype that was Banned from Halfbrick
                
                                    
                        by Luke Muscat
                                                    (Halfbrick Studios)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Reinvention of Tomb Raider
                
                                    
                        by Darrell Gallagher
                                                    (Crystal Dynamics)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Reinvention of Tomb Raider
                
                                    
                        by Darrell Gallagher
                                                    (Crystal Dynamics)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Right Side of the Ocean: EA_Spouse Then and Now (Presented by IGDA)
                
                                    
                        by Erin Hoffman
                                                    (Philomath Games)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Right Side of the Ocean: EA_Spouse Then and Now (Presented by IGDA)
                
                                    
                        by Erin Hoffman
                                                    (Philomath Games)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Science Behind Shaping Player Behavior in Online Games
                
                                    
                        by Jeffrey Lin
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Self, Presence and Storytelling
                
                                    
                        by Thomas Grip
                                                    (Frictional Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Simplest AI Trick in the Book
                
                                    
                        by Daniel Brewer
                                                    (Digital Extremes)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Unfinished Swan: From Student Prototype to Commercial Game
                
                                    
                        by Ian Dallas
                                                    (Giant Sparrow)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Velveteen Marine - The Power of Belief in Natural Selection 2
                
                                    
                        by Charlie Cleveland
                                                    (Unknown Worlds)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Walking Dead: Crafting a Stylized World for the Mature Franchise
                
                                    
                        by Jonathon Banks
                                                    (Telltale Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                The Western Games That Conquered China
                
                                    
                        by Henry Fong
                                                    (Yodo1)
                                            
                                
                Localization Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                THERE IS NO ESCAPE: Designing Games for Maximum Real-life Impact (Presen...
                
                                    
                        by Jane McGonigal
                                                    (Social Chocolate)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                There's More to Life Than Press Releases and Promo Codes
                
                                    
                        by Eli Hodapp
                                                    (TouchArcade)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Things Android Game Developers Should Know 2.0 (Presented by Google)
                
                                    
                        by Dan Galpin
                                                    (Google)
                                            
                                
                Monetization
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Three Folk Games to Inspire Radical New Video Games
                
                                    
                        by Douglas Wilson
                                                    (Die Gute Fabrik)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Three Years of Collaboration on Assassin's Creed III
                
                                    
                        by Damien Kieken
                                                    (Ubisoft)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Through the Grinder: Refining Diablo III's Game Systems
                
                                    
                        by Wyatt Cheng
                                                    (Blizzard)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Today and Tomorrow: Changes in Game Life Cycles and User Flow
                
                                    
                        by Philip Reisberger
                                                    (Appflag)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Tokyo Jungle and Japan's Gaming Potential
                
                                    
                        by Yohei Kataoka
                                                    (Crispy's Inc.)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Tokyo Jungle and Japan's Gaming Potential
                
                                    
                        by Yohei Kataoka
                                                    (Crispy's Inc.)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Turing Tantrums: AI Devs Rant!
                
                                    
                        by Dino Dini
                                                    (NHTV University of Applied Sciences, Breda, Netherlands)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Turning Comedy of Manners into Gameplay: Versu Postmortem
                
                                    
                        by Emily Short
                                                    (Linden Labs)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Twitch Broadcasting SDK for In-Game Streaming (Presented by Twitch)
                
                                    
                        by Gareth Lewin
                                                    (Twitch)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Under Construction: Crafting Fortnite's Building System
                
                                    
                        by Billy Bramer
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Under the Hood of Blizzard's Internal Build System
                
                                    
                        by Blaine Whittle
                                                    (Blizzard Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Understanding Online Gaming Trends in North America, Europe and China (P...
                
                                    
                        by Tim Merel
                                                    (Digi-Capital)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Usability Is Not Random
                
                                    
                        by Mike Acton
                                                    (Insomniac Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Using Google AdMob to Succeed with Gaming Apps + Q&A (Presented by Google)
                
                                    
                        by Allen Huang
                                                    (Google)
                                            
                                
                Monetization
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Using In-Application Purchase for Windows Phone Games (Presented by Micr...
                
                                    
                        by Joe Bourne
                                                    (Windows Phone)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Using Your Laptop as a Steering Wheel! (Touch and Sensors on PC) (Presen...
                
                                    
                        by Leigh Davies
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Video Game Journalism in the National University System
                
                                    
                        by Casey Lynch
                                                    (IGN)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Visual Novels: Narrative Design in Virtue's Last Reward
                
                                    
                        by Kotaro Uchikoshi
                                                    (Spike Chunsoft Co., Ltd.)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Visual Novels: Narrative Design in Virtue's Last Reward
                
                                    
                        by Kotaro Uchikoshi
                                                    (Spike Chunsoft Co., Ltd.)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Walled Garden Weekly: LIVE
                
                                    
                        by Eli Hodapp
                                                    (TouchArcade)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                We Are Not Heroes: Contextualizing Violence Through Narrative
                
                                    
                        by Walt Williams
                                                    (2K Games)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                We Are the Space Invaders (Presented by NASA)
                
                                    
                        by Jeff Norris
                                                    (NASA Jet Propulsion Laboratory)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Weapons of Mass Disruption: Creating The Drowning
                
                                    
                        by Ben Cousins
                                                    (Scattered Entertainment)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                What Makes a Great Kid's App?
                
                                    
                        by Jinny Gudmundsen
                                                    (USA Today/Gannett)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                What We Learned Porting Team Fortress 2 to Virtual Reality
                
                                    
                        by Joe Ludwig
                                                    (Valve)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                When is Online Gaming Online Gambling?
                
                                    
                        by Louis Castle
                                                    (SFHL Entertainment)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                When It's Only Sound: Creating an Audio-Only 'Video' Game
                
                                    
                        by Brian Schmidt
                                                    (GameSoundCon)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Why Render Hidden Objects? Cull Them With a Software Depth-Buffer Raster...
                
                                    
                        by Charumathi Chandrasekaran
                                                    (Intel Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Why Virtual Reality Is Hard (And Where It Might Be Going)
                
                                    
                        by Michael Abrash
                                                    (Valve Software)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Why We Can't Afford to Crunch: The Business Sense Behind Good Quality of...
                
                                    
                        by Coray Seifert
                                                    (Slingo)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Why Won't FarmVille Go Away?
                
                                    
                        by Mike Perry
                                                    (Zynga)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Work for Hire Is Broken
                
                                    
                        by Paul Croft
                                                    (Mediatonic)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Working the Crowd: Engaging Players Through the User Interface
                
                                    
                        by Joe Kowalski
                                                    (Double Fine)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Working Together: Solutions for Collaborative Asset Creation
                
                                    
                        by Niklas Frykholm
                                                    (Bitsquid AB)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Working with Designers: Scaling Your AI Both Up and Down
                
                                    
                        by Brian Schwab
                                                    (Blizzard Entertainment)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                World of Dishonored: Raising Dunwall
                
                                    
                        by Sebastien Mitton
                                                    (Arkane Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Writing Grant Proposals for Commercially Viable Game Products
                
                                    
                        by Elena Bertozzi
                                                    (Long Island University)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Yamove! An Experiment in Collaboration Between Researchers and Indies
                
                                    
                        by Katherine Isbister
                                                    (NYU)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Your PR Is Broken: Journalists Speak Out
                
                                    
                        by Eli Hodapp
                                                    (TouchArcade)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                ZombiU: Creating an Undead Cult
                
                                    
                        by Antony Johnston
                                                    (Independent)
                                            
                                
                Game Narrative Summit