 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                    
       
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                'Nuff Said: Comics as Design Documentation
                
                                    
                        by Matthew Derby
                                                    (Harmonix)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                1979 Revolution: A Case Study in  Bringing Real Stories to Gaming
                
                                    
                        by Navid Khonsari
                                                    (iNK Stories)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                2D Animation at Klei Entertainment
                
                                    
                        by Jeff Agala
                                                    (Klei Entertainment)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                3D Audio:  Back to the Future?
                
                                    
                        by Brian Schmidt
                                                    (Ear Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                50 Camera Mistakes
                
                                    
                        by John Nesky
                                                    (thatgamecompany)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                500 Nights of Failure: Designing Republique's "One Touch" Gameplay
                
                                    
                        by Greg Raab
                                                    (Camouflaj)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                A Context-Aware Character Dialog System
                
                                    
                        by Jason Gregory
                                                    (Naughty Dog)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                A Study in Transparency: How Board Games Matter
                
                                    
                        by Soren Johnson
                                                    (Mohawk Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                A Survey of the Modern QA Department
                
                                    
                        by Robb Nicholas
                                                    (Apptio)
                                            
                                
                QA Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                A/B Testing for Game Design Iteration: A Bayesian Approach
                
                                    
                        by Steven Collins
                                                    (Swrve)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                AAA Academics: Superstar Designers in Academia
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                AAA Mobile Games Development: Challenges
                
                                    
                        by Romain Sididris
                                                    (Gameloft)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Accessibility: Lessons Learned from Designing for Gamers with Disabilities
                
                                    
                        by Ian Hamilton
                                                    (Ian Hamilton DC)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Acquisition for F2P Games on the Web
                
                                    
                        by Kimberly Pointer
                                                    (Kabam)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Adaptive Music Preparation for Live Recording: A Primer
                
                                    
                        by Lennie Moore
                                                    (3l33t Music)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11: Compute-Based GPU Particle Systems
                
                                    
                        by Gareth Thomas
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11: DX11 Software Tessellation
                
                                    
                        by John Kloetzli
                                                    (Firaxis)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11: Efficient Work Submission in Di...
                
                                    
                        by Evan Hart
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11: From Terrain to Godrays - Bette...
                
                                    
                        by Andrei Tatarinov
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11: Grass, Fur and Hair
                
                                    
                        by Karl Hillesland
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11: Real Virtual Texturing - Taking...
                
                                    
                        by Cem Cebenoyan
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11: Tessellation in Call of Duty: G...
                
                                    
                        by Wade Brainerd
                                                    (Activision)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11: Vertex Shader Tricks - New Ways...
                
                                    
                        by Bill Bilodeau
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Agile Lessons from Ryse and Crysis 3
                
                                    
                        by Patrick Payne
                                                    (Crytek GmbH)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                AI Postmortem: Hearthstone
                
                                    
                        by Brian Schwab
                                                    (Formerly of Blizzard Entertainment)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Analysis and Lessons from the Global Free-to-Play Market
                
                                    
                        by Tom Nichols
                                                    (Aeria Games & Entertainment)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Animation Bootcamp: An Indie Approach to Procedural Animation
                
                                    
                        by David Rosen
                                                    (Wolfire Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Animation Bootcamp: Animating Cameras for Games
                
                                    
                        by Simon Unger
                                                    (Robotoki)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Animation Bootcamp: Animating the Spy Fantasy in Splinter Cell
                
                                    
                        by Kristjan Zadziuk
                                                    (Ubisoft Toronto)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Animation Bootcamp: Animation Prototyping for Games
                
                                    
                        by Jay Hosfelt
                                                    (Epic Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Animation Bootcamp: Establishing an Ecology for NPCs
                
                                    
                        by Mike Jungbluth
                                                    (Zenimax Online)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Animation Bootcamp: Fluid and Powerful Animation within Frame Restrictions
                
                                    
                        by Mariel Cartwright
                                                    (Lab Zero Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Animation Bootcamp: Using the Power of Layered Animation to Expand Premi...
                
                                    
                        by Ryan Duffin
                                                    (EA DICE)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Antichamber: An Overnight Success, Seven Years in the Making
                
                                    
                        by Alexander Bruce
                                                    (Antichamber)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Antichamber: Three Years of Hardcore Iteration
                
                                    
                        by Alexander Bruce
                                                    (Antichamber)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Approaching Zero Driver Overhead in OpenGL (Presented by NVIDIA)
                
                                    
                        by Cass Everitt
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Art Direction is Not Just Googling Images
                
                                    
                        by Robh Ruppel
                                                    (Naughty Dog)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Assassin's Creed IV: Black Flag - Road to Next-Gen Graphics
                
                                    
                        by Bartlomiej Wronski
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Assassin's Creed IV: Black Flag Multiplayer - Crafting Good Monetization...
                
                                    
                        by Damien Kieken
                                                    (Ubisoft)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Audio Bootcamp: Audio Design
                
                                    
                        by Nicky Birch
                                                    (Somethin' Else)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Audio Bootcamp: Intro/Sound Design
                
                                    
                        by Garry Taylor
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Audio Bootcamp: Mixing/Production
                
                                    
                        by Tom Hays
                                                    (Rocket Sound, LLC)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Audio Bootcamp: Music
                
                                    
                        by Austin Wintory
                                                    (Wintory Global Engineering)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Audio Bootcamp: Small Team Game Development
                
                                    
                        by Dren McDonald
                                                    (nerdtracks.com)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Aural Immersion: Audio Technology in The Last of Us
                
                                    
                        by Jonathan Lanier
                                                    (Naughty Dog, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Avoiding Catastrophic Performance Loss: Detecting CPU-GPU Sync Points
                
                                    
                        by John McDonald
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Awesome Video Game Data 2014
                
                                    
                        by Geoffrey Zatkin
                                                    (EEDAR)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Back to The Future of QA
                
                                    
                        by Dave Parkinson
                                                    (Sony Computer Entertainment)
                                            
                                
                QA Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                BADLAND Postmortem: Building on App Store Launch Success
                
                                    
                        by Johannes Vuorinen
                                                    (Frogmind)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Battlefield 4: Creating a More Dynamic Battlefield
                
                                    
                        by Linnea Harrison
                                                    (EA DICE)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Behind the Great Wall:  Analysis of China's Mobile Gaming Industry (Pres...
                
                                    
                        by Leo Cui
                                                    (TalkingData)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Believable Make-Believe: Putting the Player at the Heart of Tearaway
                
                                    
                        by Rex Crowle
                                                    (Media Molecule)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Better Sound Through Collaboration
                
                                    
                        by Rob Bridgett
                                                    (Clockwork Fox Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Beyond Attention: The Player Involvement Model
                
                                    
                        by Gordon Calleja
                                                    (University of Malta/Mighty Box Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Beyond Fun: Difficult Topics Inspire Story and Design
                
                                    
                        by Jill Murray
                                                    (Ubisoft)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Beyond Graphics: Reaching the Visually Impaired Gamer
                
                                    
                        by Brian Schmidt
                                                    (Ear Games)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Big Data Analytics 101: From DAU to Predictive Modeling
                
                                    
                        by Dmitri Williams
                                                    (Ninja Metrics)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Bite-Sized Storytelling: Creating Meaningful Mobile Game Narratives in S...
                
                                    
                        by Levi Buchanan
                                                    (Chillingo)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Breaking the Mold: Experiments in Evolving Game Narrative from the USC G...
                
                                    
                        by Tracy Fullerton
                                                    (USC Game Innovation Lab)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Bridging the Gap Between Your Audio Engine and Your Game
                
                                    
                        by Sean Lohrisch
                                                    (Capybara Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Bringing the Power of YouTube to your Games (Presented by Google)
                
                                    
                        by The YouTube Product Team
                                                    (Google)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Bringing Unreal Engine 4 to OpenGL: Enabling High-End Visuals from PC to...
                
                                    
                        by Evan Hart
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Build Games that Scale in the Cloud (Presented by Google)
                
                                    
                        by Chris Elliott
                                                    (Google)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Building Convincing Virtual Worlds: The Use of IP in Games
                
                                    
                        by Marc Mayer
                                                    (Mitchell Silberberg & Knupp LLP)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Building Customer Support and Loyalty
                
                                    
                        by Jeremy Ehrhardt
                                                    (KIXEYE)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Building Customizable Characters for Bungie's Destiny
                
                                    
                        by Scott Shepherd
                                                    (Bungie)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Building the Content that Drives the Counter-Strike: Global Offensive Ec...
                
                                    
                        by Bronwen Grimes
                                                    (Valve)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Capturing Reality: Gathering Reference for Forza Motorsport 5
                
                                    
                        by Arthur Shek
                                                    (Microsoft Studios (Turn 10))
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Change Is Good: The Importance of Iteration Within a Character Art Pipeline
                
                                    
                        by Gavin Goulden
                                                    (gavimage.com)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Character Balance: More than the Numbers
                
                                    
                        by Robert Gallerani
                                                    (Vicarious Visions, Inc.)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Character Design Across Multiple Game Genres
                
                                    
                        by Arnold Tsang
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Characterization, Purpose and Action: Creating Strong Video Game Characters
                
                                    
                        by Jeremy Bernstein
                                                    (Freelance)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Checkered Flag: Forza Motorsport 5 Soundtrack Postmortem
                
                                    
                        by Lance Hayes
                                                    (DJDM Dot Com Music Publishing)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Checkmate: Cross-Platform Development Tips to Make You King
                
                                    
                        by Katherine de Leon
                                                    (GSN Games)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Child's Play: Playtesting with Children in the World of Skylanders
                
                                    
                        by Gareth Griffiths
                                                    (Activision Blizzard)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Classic Game Postmortem: Robotron: 2084
                
                                    
                        by Eugene Jarvis
                                                    (Raw Thrills)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Classic Game Postmortem: Shenmue
                
                                    
                        by Yu Suzuki
                                                    (Ys Net)
                                            
                                
                Design
                                     - Japanese
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Classic Game Postmortem: Shenmue
                
                                    
                        by Yu Suzuki
                                                    (Ys Net)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Classic Game Postmortem: Zork
                
                                    
                        by Dave Lebling
                                                    (BAE Systems)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Classic Studio Postmortem: Lucasfilm Games
                
                                    
                        by Noah Falstein
                                                    (Google)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Cloud Architectures, Onboarding, and Game Streaming with NVIDIA GRID (Pr...
                
                                    
                        by Franck Diard
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Code Clinic: How to Write Code the Compiler Can Actually Optimize
                
                                    
                        by Mike Acton
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Concurrent Interactions in The Sims 4
                
                                    
                        by Peter Ingebretson
                                                    (Electronic Arts (Maxis))
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Core Games, Real Numbers: Going Cross-Platform
                
                                    
                        by Emily Greer
                                                    (Kongregate)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Crafting a Next-Gen Material Pipeline for The Order: 1886
                
                                    
                        by David Neubelt
                                                    (Ready At Dawn Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Crafting Better Creatures
                
                                    
                        by Stephan Schutze
                                                    (Sound Librarian)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Creating BioShock Infinite's Elizabeth
                
                                    
                        by Shawn Robertson
                                                    (Irrational Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Creating FPS Open Worlds Using Procedural Techniques
                
                                    
                        by Tom Betts
                                                    (Big Robot)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Creating Frankenstein's Monster: Case Studies of Building a New NPC
                
                                    
                        by Daniel Brewer
                                                    (Digital Extremes)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Creatrilogy: Three Talks Exploring Indie Game Creativity
                
                                    
                        by Tom Betts
                                                    (Big Robot)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Crimewatch 2.0: Redesigning EVE Online's Policing System
                
                                    
                        by Matthew Woodward
                                                    (CCP Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Crowdsourcing the Localization of Gone Home
                
                                    
                        by Johnnemann Nordhagen
                                                    (The Fullbright Company)
                                            
                                
                Localization Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Curating Video Game Culture: The New Wave of Video Game Events
                
                                    
                        by Marie Foulston
                                                    (The Wild Rumpus)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Customer Support - Critical to Game Development
                
                                    
                        by Paul Boustany
                                                    (Activision)
                                            
                                
                QA Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Death to the Three Act Structure! Toward a Unique Structure for Game Nar...
                
                                    
                        by Richard Rouse III
                                                    (Microsoft Game Studios)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Deformable Snow Rendering in Batman: Arkham Origins
                
                                    
                        by Colin Barre-Brisebois
                                                    (WB Games Montreal)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Design and Monetization Strategies in Highly Successful F2P Games
                
                                    
                        by Nick Fortugno
                                                    (Playmatics)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Designers Are from Saturn, Programmers Are from Uranus
                
                                    
                        by Brian Schwab
                                                    (Formerly of Blizzard Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Designing In-Game Purchases
                
                                    
                        by Ethan Levy
                                                    (FamousAspect)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Designing the Bungie Animation Workflow
                
                                    
                        by Richard Lico
                                                    (Bungie)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Discovering the Story and Character in the Real-Time, Animated Short Fil...
                
                                    
                        by James Zachary
                                                    (Zachary Studios)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Don't Starve: Creating Community Around an Antisocial Game
                
                                    
                        by Kevin Forbes
                                                    (Klei Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Economic Balancing and Improved Monetization Through Clever Sink Design
                
                                    
                        by Vili Lehdonvirta
                                                    (Oxford Internet Institute, University of Oxford)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Economies Unite! Cross-Platform Monetization and Player Retention
                
                                    
                        by Aaron Brady
                                                    (Facebook)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Ellie: Buddy AI in The Last of Us
                
                                    
                        by Max Dyckhoff
                                                    (Naughty Dog, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Emergent Stories in Crusader Kings II
                
                                    
                        by Henrik Fahraeus
                                                    (Paradox Development Studio)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Emerging Communities: A Snapshot of the Brazilian Indie Game Development...
                
                                    
                        by Arthur Protasio
                                                    (Fableware/ IGDA Rio de Janeiro)
                                            
                                
                Localization Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Empathetic Games Are Here to Stay! What's Next?
                
                                    
                        by Vander Caballero
                                                    (Minority Media)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Empathy for Octopodes: How Octodad Helped Young Horses Grow Up
                
                                    
                        by John Murphy
                                                    (Young Horses)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Engine Postmortem of inFAMOUS: Second Son
                
                                    
                        by Adrian Bentley
                                                    (Sucker Punch Productions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Engineering Better Dialogue
                
                                    
                        by Sheri Graner Ray
                                                    (Zombie Cat Studios)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Enhancing Sportsmanship in Online Games
                
                                    
                        by Jeffrey Lin
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Enter the Stage: Cinematic Dialogue in Performance Capture
                
                                    
                        by Richie Nieto
                                                    (Ubisoft Toronto)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Environmentally Conscious AI: Improving Spatial Analysis and Reasoning
                
                                    
                        by Cloderic Mars
                                                    (MASA Group)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Every Two Weeks: Accelerating Guild Wars 2
                
                                    
                        by Kristen Bornemann
                                                    (ArenaNet)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Everybody Lies: Survivorship Bias
                
                                    
                        by Iskander Khabibrakhmanov
                                                    (Innova Systems)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Everybody Lies: Survivorship Bias
                
                                    
                        by Iskander Khabibrakhmanov
                                                    (Innova Systems)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Everything You Wanted to Know about Latin America (in 25 min.)
                
                                    
                        by Ken Luna
                                                    (IGDA Mexico)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Evocative Storytelling: Write Less, Reveal More
                
                                    
                        by Daniel Greenberg
                                                    (Media Rez)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Evolving Bungie's Production Practices for a Brave New World
                
                                    
                        by Mark Noseworthy
                                                    (Bungie)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Evolving the Server-Side Architecture of League of Legends
                
                                    
                        by Andrew McVeigh
                                                    (Riot Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Experience the Magic of Respawn's Titanfall With the New NVIDIA Nsight 4...
                
                                    
                        by Jeffrey Kiel
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Experimental Gameplay Workshop
                
                                    
                        by Robin Hunicke
                                                    (Funomena)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Exploring the Human Element Of BitSummit
                
                                    
                        by James Mielke
                                                    (BitSummit)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Extracurricular Video Game Development Clubs: How They Complement the Cl...
                
                                    
                        by Chris DeLeon
                                                    (HobbyGameDev)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Extrasolar Postmortem: Game Design at 0.0003 FPS
                
                                    
                        by Rob Jagnow
                                                    (Lazy 8 Studios)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                F2P on PS4-Can it Work? (Presented by Sony Computer Entertainment America)
                
                                    
                        by Jared Gerritzen
                                                    (Zombie Studios)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Face Animation Retargeting in Destiny
                
                                    
                        by Tom Sanocki
                                                    (Bungie)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Facebook Unlocked: Trends & Growth Opportunities for Cross-Platform Game...
                
                                    
                        by Vishu Gupta
                                                    (Facebook)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Feature Creep or Essential Mechanics? Top Twenty Things Game Development...
                
                                    
                        by Mia Consalvo
                                                    (Concordia University)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Federal Opportunities for Game Faculty and Students
                
                                    
                        by Noah Wardrip-Fruin
                                                    (UC Santa Cruz)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Fewer Tifas or More Sephiroths? Male Sexualization in Games
                
                                    
                        by Michelle Clough
                                                    (Freelance)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Finding the Spark: Working with Live Players
                
                                    
                        by Austin Wintory
                                                    (Wintory Global Engineering)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                FORCED Postmortem: Living Together for Three Years
                
                                    
                        by Steffen Kabbelgaard Gronning
                                                    (BetaDwarf)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Free-Range AI: Creating Compelling Characters for Open World Games
                
                                    
                        by Jeet Shroff
                                                    (Avalanche Studios)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                From Box2D to Liquid Fun: Just Add Water-like Particles! (Presented by G...
                
                                    
                        by Wolff Dobson
                                                    (Google)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                From Discovery to Churn - Mobile Gaming Consumer Funnel Data
                
                                    
                        by Jesse Divnich
                                                    (EEDAR)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                From Indie to AAA to Indie: The Rebirth of Design
                
                                    
                        by Peter Molyneux
                                                    (22Cans)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                From Players to Customers: Tracking Revenue with Google Analytics (Prese...
                
                                    
                        by Rahul Oak
                                                    (Google)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                G.A.N.G. Demo Derby: Music
                
                                    
                        by Brian Schmidt
                                                    (Ear Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                G.A.N.G. Demo Derby: Sound Design
                
                                    
                        by Brian Schmidt
                                                    (Ear Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Game Design Education 10+ Years In: Where to Take the Field from Here
                
                                    
                        by Katherine Isbister
                                                    (NYU)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Game Discovery: Helping Players Find Our Games
                
                                    
                        by Aaron Isaksen
                                                    (NYU Game Innovation Lab)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Game Educators Rant
                
                                    
                        by Sarah Schoemann
                                                    (Different Games/Georgia Tech)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Games As A Service: How Free To Play Design Can Make Better Games (Prese...
                
                                    
                        by Oscar Clark
                                                    (Stormlantern)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                GDC Microtalks 2014: One Hour, Ten Speakers, a Panoply of Game Thinking!
                
                                    
                        by Richard Lemarchand
                                                    (USC)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                GDC Visual Arts Board State of the Industry Discussion
                
                                    
                        by Jeff Hanna
                                                    (Volition)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Getting Players to Care: Using Narrative to Drive Retention
                
                                    
                        by Kara Loo
                                                    (Pixelberry Studios)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Going Indie: 10 Questions to Help You Decide if It's Right for You
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment LLC)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Google Developer Day  (Presented by Google)
                
                                    
                        by The YouTube Product Team
                                                    (Google)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Governance in F2P Multiplayer Games
                
                                    
                        by Daniel Cook
                                                    (Spry Fox)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Graphics Programming Education: Less Is More
                
                                    
                        by John Pile
                                                    (Champlain College)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Grow Your Game Revenue with AdMob (Presented By Google)
                
                                    
                        by Russell Ketchum
                                                    (Google)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Growth Hacking with Play Games (Presented by Google)
                
                                    
                        by Greg Hartrell
                                                    (Google)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Harmonix's Character Rigging Framework: Harmony
                
                                    
                        by David Hotniansky
                                                    (Harmonix Music Systems)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Harnessing Your Players as a QA Resource: Benefits and Practice
                
                                    
                        by Jedrzej Czarnota
                                                    (Manchester Business School)
                                            
                                
                QA Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Hearthstone: 10 Bits of Design Wisdom
                
                                    
                        by Eric Dodds
                                                    (Blizzard)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Hearts and Minds
                
                                    
                        by Frank Lantz
                                                    (NYU Game Center)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Herding Cats Doesn't Begin to Describe It: Reflections on 20 Years of th...
                
                                    
                        by Ernest Adams
                                                    (Independent)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                High Value Monetizers - Debunking Assumptions Using Personality Psychology
                
                                    
                        by Nick Yee
                                                    (Ubisoft)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Hole in One: Big Wins and Large Learnings on Mini Golf MatchUp
                
                                    
                        by Travis Chen
                                                    (Scopely)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                How an Indie Learned to Stop Worrying and Love Free-to-Play
                
                                    
                        by Arthur Humphrey
                                                    (Last Day of Work)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                How Ski Safari Became a Chinese Hit
                
                                    
                        by Henry Fong
                                                    (Yodo1)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                How to Be a Better Ally
                
                                    
                        by Brandii Grace
                                                    (Versus Gaming Network)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                How to Become Fireproof: Surviving Internet Negativity
                
                                    
                        by Nika Harper
                                                    (Independent)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                How to Build Nightly When There is No Night
                
                                    
                        by Josh Nixdorf
                                                    (Electronic Arts)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                How to Create Hardcore, Realistic Shooter Audio with a Non-Hardcore Budget
                
                                    
                        by Lennie Moore
                                                    (3l33t Music)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                How to Depression-Proof Your Studio Culture
                
                                    
                        by Russ Pitts
                                                    (Take This, Inc.)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                How to Subversively Queer Your Work
                
                                    
                        by Todd Harper
                                                    (MIT Game Lab)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                How To Think: Critical Thinking and Analysis in Game Development Programs
                
                                    
                        by Mattie Brice
                                                    (Independent)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                IASIG 20th Anniversary with Legends of Game Audio Panel
                
                                    
                        by Brian Schmidt
                                                    (Ear Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Immense Zombie Horde Variety and Slicing
                
                                    
                        by Burke Revet
                                                    (Capcom Game Studios Vancouver)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Implementing Agile and Scrum in the Classroom
                
                                    
                        by Jeremy Gibson
                                                    (University of Michigan Ann Arbor / ExNinja Interactive, LLC)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                In-Game and Cinematic Lighting of The Last of Us
                
                                    
                        by Vivian Ding
                                                    (Naughty Dog Inc.)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Indie Audio: Contracts, Compensation, Communication and Conceptualization
                
                                    
                        by Richard Ludlow
                                                    (Hexany Audio)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Indie Game Public Relations: 5 Years of Painful Lessons
                
                                    
                        by Chris McQuinn
                                                    (Drinkbox Studios)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Indie Games Localization: Is It Worth It?
                
                                    
                        by Belen Agullo Garcia
                                                    (PINK NOISE)
                                            
                                
                Localization Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Indie Soapbox
                
                                    
                        by Leigh Alexander
                                                    (Gamasutra)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Indigenous Storytelling as Game Design and Narrative
                
                                    
                        by Elizabeth LaPensee
                                                    (Independent)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Infinity Blade: Creating the Mobile Blockbuster Trilogy
                
                                    
                        by Scott Stoddard
                                                    (ChAIR Entertainment)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                iOS Games in a Day: An iOS Game in an Hour
                
                                    
                        by Gareth Jenkins
                                                    (36peas)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                iOS Games in a Day: Common iOS Game Features: How and Why
                
                                    
                        by Gareth Jenkins
                                                    (36peas)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                iOS Games in a Day: Device Diversity and Performance Optimization (Unity...
                
                                    
                        by Gareth Jenkins
                                                    (36peas)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                iOS Games in a Day: iOS Games Input Patterns and Practices
                
                                    
                        by Gareth Jenkins
                                                    (36peas)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                iOS Games in a Day: Unity Crash Course for iOS Games
                
                                    
                        by Gareth Jenkins
                                                    (36peas)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Is Publishing Dead?
                
                                    
                        by Mitch Lasky
                                                    (Benchmark)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Is Your Business Model Evil? The Moral Maze of the New Games Business
                
                                    
                        by Ben Cousins
                                                    (Scattered Entertainment/DeNA)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                It's Not in the Writer's Manual: A Q&A Session for New Writers
                
                                    
                        by Jill Murray
                                                    (Ubisoft)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Jackpot Slots and Live-Ops: A Postmortem on How We Got to #1
                
                                    
                        by Alex Rosen
                                                    (GREE International)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Jelly Splash: Puzzling Your Way to the Top of the App Store
                
                                    
                        by Florian Steinhoff
                                                    (Wooga)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Jiro Dreams of Game Design
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Journey to the West: A Chinese Game Localization Primer
                
                                    
                        by Shaun Newcomer
                                                    (Reality Squared Games)
                                            
                                
                Localization Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Keeping a Community for Five Years: The Story of Day[9]TV
                
                                    
                        by Sean Plott
                                                    (Artillery Games, Inc.)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Kickstarting Your Company, Your Game and Your Community!
                
                                    
                        by Simon Strange
                                                    (Sunstone Games, LLC)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Kids & Mobile: Monetizing in a Freemium World
                
                                    
                        by Nancy MacIntyre
                                                    (Fingerprint)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                KingsRoad Design Postmortem: Transitioning from Retail to F2P Game Devel...
                
                                    
                        by John Yoo
                                                    (Rumble Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                LAMS: Building a Localization Tool for Everyone
                
                                    
                        by Christopher Burgess
                                                    (SCEE)
                                            
                                
                Localization Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Landscape Creation and Rendering in REDengine 3
                
                                    
                        by Marcin Gollent
                                                    (CD Projekt RED)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Leading Without Power, Directing Without Authority
                
                                    
                        by Epona Schweer
                                                    (Indie Bits, 2and2)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Learning from Our Mistakes: A Postmortem of Guacamelee!
                
                                    
                        by Chris Harvey
                                                    (DrinkBox Studios Inc.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Lessons from Launching Plants vs. Zombies 2 in China
                
                                    
                        by Kun (Leo) Liu
                                                    (Popcap)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Lessons in Building Player Investment: Paper Dino's Save the Date
                
                                    
                        by Chris Cornell
                                                    (Paper Dino Software)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Lessons Learned from a Decade of Audio Programming
                
                                    
                        by Guy Somberg
                                                    (Telltale Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Letting Go: Collaborating with Designers to Embrace AI Behaviors
                
                                    
                        by Brian Schwab
                                                    (Formerly of Blizzard Entertainment)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Level Design in a Day: Decisions That Matter - Meaningful Choice in Game...
                
                                    
                        by Matthias Worch
                                                    (2K Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Level Design in a Day: How We Used Iterative Level Design to Ship Skyrim...
                
                                    
                        by Joel Burgess
                                                    (Bethesda Softworks)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Level Design in a Day: Intro/A Series of First Steps - Overcoming the Di...
                
                                    
                        by Seth Marinello
                                                    (Electronic Arts)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Level Design in a Day: Lunch and Mock Interviews
                
                                    
                        by Coray Seifert
                                                    (2Dawn Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Level Design in a Day: The Importance of Everything: Analytics of Map De...
                
                                    
                        by Jim Brown
                                                    (Epic Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Level Design in a Day: The Last of Us: Casting Shadows
                
                                    
                        by Elisabetta Silli
                                                    (Naughty Dog)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Leveraging External Programming for Forza Motorsport 5
                
                                    
                        by Daniel Adent
                                                    (Turn 10 Studios, Microsoft)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Lighting and Materials in Forza Motorsport 5
                
                                    
                        by Nick Sagall
                                                    (Turn 10, Microsoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Lighting Skylanders SWAP Force
                
                                    
                        by Sean Murphy
                                                    (Vicarious Visions, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Localization Microtalks: Globetrotting in the Fast Lane
                
                                    
                        by Bill Black
                                                    (Binari Sonori)
                                            
                                
                Localization Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Localizing Games for Spanish Speaking Latin America
                
                                    
                        by Alejandro Gonzalez
                                                    (Brainz)
                                            
                                
                Localization Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Looking to the Future (Presented by Google)
                
                                    
                        by Noah Falstein
                                                    (Google)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Love/Hate Relationships: New Approaches to Game Romances
                
                                    
                        by Chris Dahlen
                                                    (Freelance)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Low-Level Shader Optimization for Next-Gen and DX11
                
                                    
                        by Emil Persson
                                                    (Avalanche Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Mad Skillz for Directing Dialogue
                
                                    
                        by DB Cooper
                                                    (DB Cooper VO, LLC)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Make Things Worse: Enabling Setbacks for Consequential Play
                
                                    
                        by Patrick Redding
                                                    (.)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Making 10000000
                
                                    
                        by Luca Redwood
                                                    (EightyEight Games)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Making Every Crash Count: Effective Mobile Game Testing
                
                                    
                        by Dave Santoro
                                                    (Google)
                                            
                                
                QA Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Making Money on Google Play: Best Practices in Monetization (Presented b...
                
                                    
                        by Bob Meese
                                                    (Google)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Making Storytelling a Fundamental Part of the Gameplay Experience
                
                                    
                        by Thomas Grip
                                                    (Frictional Games)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Making Your Score Sing
                
                                    
                        by Tom Salta
                                                    (Persist Music)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Managing Code Complexity in Asynchronous Distributed Server Architectures
                
                                    
                        by Karl Berg
                                                    (Piranha Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Marketing and Monetization for Mobile Indies: Data from the Trenches
                
                                    
                        by Keith Katz
                                                    (Execution Labs)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Massively Multiplayer: A Dozen Schools Teach Together, Collaboratively a...
                
                                    
                        by Steve Engels
                                                    (University of Toronto)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Massively Parallel AI on GPGPUs with OpenCL or C++
                
                                    
                        by Alex Champandard
                                                    (AiGameDev.com)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Mastering Your Funnel: How to Keep from Spilling Users
                
                                    
                        by Rob Carroll
                                                    (ROC Applications)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Math for Game Programmers: Dictionary Learning in Games
                
                                    
                        by Manny Ko
                                                    (Activision R&D)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Math for Game Programmers: Introduction to Frames, Dictionaries and K-SVD
                
                                    
                        by Jim Van Verth
                                                    (Google)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Math for Game Programmers: Introduction/Grassmann Algebra in Game Develo...
                
                                    
                        by Jim Van Verth
                                                    (Google)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Math for Game Programmers: Inverse Kinematics
                
                                    
                        by Gino van den Bergen
                                                    (Dtecta)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Math for Game Programmers: Random Numbers
                
                                    
                        by Squirrel Eiserloh
                                                    (The Guildhall at SMU)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Math for Game Programmers: Spatial Subdivision
                
                                    
                        by Graham Rhodes
                                                    (Applied Research Associates)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Math for Game Programmers: Working with 3D Rotations
                
                                    
                        by Stan Melax
                                                    (Intel Corporation)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Maximizing Gaming Revenue through Player Experience: Real-time Visibilit...
                
                                    
                        by Albert Ho
                                                    (Rumble Entertainment)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Meaningful Companion Apps for AAA Console Titles
                
                                    
                        by Marie Eve Vignola
                                                    (Ubisoft Quebec)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Meanwhile, In Japan
                
                                    
                        by Mark MacDonald
                                                    (8-4, Ltd.)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Microtalks: Retention Tips for Free-to-Play Genres
                
                                    
                        by Raph Koster
                                                    (Independent)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Misogyny, Racism and Homophobia: Where Do Video Games Stand?
                
                                    
                        by Manveer Heir
                                                    (BioWare Montreal)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Mob Rules: The Destructive Power of Opinion and Online Community
                
                                    
                        by Adam Orth
                                                    (Three One Zero)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Mobile Games-as-a-Service: Serving Users for Lasting Success
                
                                    
                        by Vatsal Bhardwaj
                                                    (Storm8)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Mobile Models: Looking Closer at LTV, CPI and ROI
                
                                    
                        by Jon Radoff
                                                    (Disruptor Beam)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Mobile Storytelling Lessons (That Also Work for AAA)
                
                                    
                        by Erik Marcisak
                                                    (Eidos Montreal)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Modeling AI Perception and Awareness in Splinter Cell: Blacklist
                
                                    
                        by Martin Walsh
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Modernizing Splinter Cell's Gunplay
                
                                    
                        by James Everett
                                                    (Ubisoft Toronto)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Monaco: What's Yours Is Mine - Interpreting Feedback and Maintaining You...
                
                                    
                        by Andy Nguyen
                                                    (Pocketwatch Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Most Effective User Acquisition Techniques
                
                                    
                        by Sho Masuda
                                                    (GREE International)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Moving the Heavens: An Artistic and Technical Look at the Skies of The L...
                
                                    
                        by Keith Guerrette
                                                    (Naughty Dog, Inc.)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Moving to the Next Generation: The Rendering Technology of Ryse
                
                                    
                        by Nicolas Schulz
                                                    (Crytek)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Multi-Actor Behavior Sequencing in The Sims 4
                
                                    
                        by Brian Bell
                                                    (Maxis)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Multi-Core Programming on ARM Cortex 32 bit and 64 bit CPUs (Presented b...
                
                                    
                        by Ed Plowman
                                                    (ARM)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Multitasking with Coroutines
                
                                    
                        by Snorri Sturluson
                                                    (CCP Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                My Year at OUYA: The Ups, Downs and Future of a New Content Platform
                
                                    
                        by Kellee Santiago
                                                    (OUYA, Inc.)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Narrative Legos
                
                                    
                        by Ken Levine
                                                    (Irrational Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                New Techniques Made Possible by PowerVR Ray Tracing Hardware (Presented ...
                
                                    
                        by James McCombe
                                                    (Imagination Technologies)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Next-Gen Audio in Killer Instinct
                
                                    
                        by Mick Gordon
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Next-Gen Characters: From Facial Scans to Facial Animation
                
                                    
                        by John Hable
                                                    (Independent)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Next-Generation AAA Mobile Rendering
                
                                    
                        by Timothy Lottes
                                                    (Epic Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                No Sabotage Allowed: Operating within an Inherited Design on Counterspy
                
                                    
                        by Ed Kay
                                                    (Dynamighty)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Opening a Creative Pandora's Box: Puppeteer Postmortem
                
                                    
                        by Gavin Moore
                                                    (Sony Computer Entertainment/Japan Studio)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Optimize your 3D Assets with Simplygon (Presented by Simplygon)
                
                                    
                        by Koshi Hamedi
                                                    (Simplygon)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Optimizing for Multi-Platform Development as a Small Studio
                
                                    
                        by Alexander Schwartz
                                                    (Owlchemy Labs)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Optimizing Mobile Games with Gameloft and ARM (Presented by ARM)
                
                                    
                        by Adrian Voinea
                                                    (Gameloft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Out of Sight, Out of Mind: Improving Visualization of AI Info
                
                                    
                        by Bill Merrill
                                                    (Turtle Rock Studios)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Overview of the Chinese Mobile Game Ecosystem
                
                                    
                        by Dan Fiden
                                                    (FunPlus)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Paper Tales: A Guide to Narrative Prototyping
                
                                    
                        by Jamie Antonisse
                                                    (Disney Digital Publishing)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Peggle 2: Live Orchestra Meets Highly Adaptive Score
                
                                    
                        by Guy Whitmore
                                                    (PopCap Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Performance Analysis and Debug Tools for Mobile Games (Presented by ARM)
                
                                    
                        by Ronan Synnott
                                                    (ARM)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Performative Game Development: The Design and Marketing of Nuclear Throne
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Physics for Game Programmers: Debugging Physics
                
                                    
                        by Sergiy Migdalskiy
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Physics for Game Programmers: Exploring MLCP and Featherstone Solvers
                
                                    
                        by Erwin Coumans
                                                    (Bullet Physics)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Physics for Game Programmers: QuickHull
                
                                    
                        by Dirk Gregorius
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Physics for Game Programmers: Sprinkle Fluids
                
                                    
                        by Dennis Gustafsson
                                                    (Mediocre)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Physics for Game Programmers: Understanding Constraints
                
                                    
                        by Erin Catto
                                                    (Blizzard Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Platform Play - The Mobile Challenge of Halo: Spartan Assault
                
                                    
                        by Paul Lipson
                                                    (Microsoft Studios)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Play the Cutscene: The Characters of Ryse
                
                                    
                        by Christopher Evans
                                                    (Crytek)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Player-Centric Design: A High School Story Postmortem
                
                                    
                        by Andrew Shvarts
                                                    (Pixelberry Studios)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Pocket Gems and the Evolution of Mobile Gamers: Hardcore Mechanics in Ca...
                
                                    
                        by Ben Liu
                                                    (Pocket Gems)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Porting Realm of Empires from Facebook to Mobile HTML5
                
                                    
                        by Greg Balajewicz
                                                    (BDA Entertainment Inc)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Practical Techniques for Ray Tracing in Games (Presented by Imagination ...
                
                                    
                        by Jesper Mortensen
                                                    (Unity)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Practical Unit Tests
                
                                    
                        by Andrew Fray
                                                    (Spry Fox)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Prime, Teach, Observe: Tutorializing Innovative Mechanics
                
                                    
                        by Asher Vollmer
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Procedural Music, Virtual Choreographies and Avatar Physiologies
                
                                    
                        by Rob Hamilton
                                                    (Stanford University)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Producer Bootcamp: Business 101
                
                                    
                        by Ian Baverstock
                                                    (Tenshi Ventures)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Producer Bootcamp: Communication Jiu-Jitsu and Other Useful Survival Tricks
                
                                    
                        by Larry Seal
                                                    (EngagedLeadership)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Producer Bootcamp: People Management Survival Guide
                
                                    
                        by Ethan Levy
                                                    (FamousAspect)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Producer Bootcamp: Producer 101: Skill Tests for Producers
                
                                    
                        by Aaron Thibault
                                                    (Gearbox Software)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Producer Bootcamp: Producer Panel
                
                                    
                        by Laura Fryer
                                                    (Epic Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Profitably Launching Jelly Splash to #1: A Marketing Postmortem
                
                                    
                        by Eric Seufert
                                                    (Wooga)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Pursuing Interactive Suspension of Disbelief
                
                                    
                        by Sean Vanaman
                                                    (Campo Santo)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                QA via the Masses: Tapping into Player Enthusiasm to Improve QA
                
                                    
                        by David Lease
                                                    (5th Planet Games)
                                            
                                
                QA Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Quest for Quality: Maximizing the Relationship Between Creative and Prod...
                
                                    
                        by Glen Schofield
                                                    (Sledgehammer Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Rant Apocalypse: The 10th Anniversary Mega Session
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Rayman Legends: The Design Process Within the UbiArt Framework
                
                                    
                        by Chris McEntee
                                                    (Ubisoft Montpellier)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Reaching Color Zen: From Prototype to Chart Topper in Three Weeks
                
                                    
                        by Robert Meyer
                                                    (Avalanche Studios)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Rediscovering Authentic Creativity
                
                                    
                        by Peter Chan
                                                    (PChan LTD)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Remember Me: Behind the Unique Interactive Soundtrack of the Future
                
                                    
                        by Olivier Deriviere
                                                    (Ameo Prod, Inc)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Rendering Battlefield 4 with Mantle (Presented by AMD)
                
                                    
                        by Johan Andersson
                                                    (DICE/EA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Rendering in Codemasters' GRID2 and beyond: Achieving the ultimate graph...
                
                                    
                        by Leigh Davies
                                                    (Intel Corp)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Reus: From Zero to Indie Hit
                
                                    
                        by Bas Zalmstra
                                                    (Abbey Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Revival from the Great East Japan Earthquake by Fukushima Game Jam
                
                                    
                        by Toshifumi Nakabayashi
                                                    (Cyberz Inc.)
                                            
                                
                Advocacy
                                     - Japanese
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Revival from the Great East Japan Earthquake by Fukushima Game Jam
                
                                    
                        by Toshifumi Nakabayashi
                                                    (Cyberz Inc.)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Riak for Games (Presented by Basho Technologies)
                
                                    
                        by Eric Liaw
                                                    (Quark Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Rift Transformed: From Subscription to Free-to-Play in Seven Months
                
                                    
                        by AR Schleicher
                                                    (Trion Worlds)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Rogue Legacy Design Postmortem: Budget Development
                
                                    
                        by Teddy Lee
                                                    (Cellar Door Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Rulebooks on Fire: Looking at the Impact of Indies on the Voice Industry
                
                                    
                        by Michael Csurics
                                                    (The Brightskull Entertainment Group)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Sandbox Lessons: Modular Design in Kerbal Space Program
                
                                    
                        by Chad Jenkins
                                                    (Squad)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                SCALE and the Ethics of Kickstarter
                
                                    
                        by Steve Swink
                                                    (CubeHeart Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Scaling from Mobile to High-End PCs: The Tech of Broken Age
                
                                    
                        by Oliver Franzke
                                                    (Double Fine Productions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Scenography of Kentucky Route Zero
                
                                    
                        by Tamas Kemenczy
                                                    (Cardboard Computer)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Scripting Particles: Getting Native Speed from a Virtual Machine
                
                                    
                        by Niklas Frykholm
                                                    (Bitsquid AB)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Selling Games and the Code: Plugins in the Pipeline
                
                                    
                        by Karen Collins
                                                    (Ehtonal, Inc.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Selling Luck: Redefining Monetization in Free-to-Play Games
                
                                    
                        by Derrick Morton
                                                    (FlowPlay)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Service Design: Lessons Learned from Running 24/7 Game Services
                
                                    
                        by Aaron Loeb
                                                    (Electronic Arts)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Setting Up and Running a Games User Research Class
                
                                    
                        by Cynthia Putnam
                                                    (DePaul University)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Sexism and the Game Industry: An Empirical Study
                
                                    
                        by Brandon Sheffield
                                                    (Necrosoft Games)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Smoldering Conflicts: Managing Cross-Cultural Teams
                
                                    
                        by Christopher Schmitz
                                                    (Ubisoft Blue Byte)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Social Legos: Toward Modular, Reusable Social Behavior
                
                                    
                        by Michael Mateas
                                                    (UC Santa Cruz)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Social Whales: Understanding and Leveraging a New Kind of Player
                
                                    
                        by Dmitri Williams
                                                    (Ninja Metrics)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Solving the Issues of Open Enrollment Game Programs
                
                                    
                        by Scott Shaw
                                                    (Wilmington University)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Solving Visibility and Streaming in the The Witcher 3: Wild Hunt with Um...
                
                                    
                        by Jasin Bushnaief
                                                    (Umbra Software)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Speed Up Your Game Using Simplygon (Presented by Simplygon)
                
                                    
                        by David Larsson
                                                    (Simplygon)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Staking the First Claim: Creating the EverQuest Next Landmark Prototype
                
                                    
                        by Rosie Rappaport
                                                    (Sony Online Entertainment)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Stories, Meaning and Emergent Narrative: A Therapy Session
                
                                    
                        by Jeremy Bernstein
                                                    (Freelance)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
        
        
         
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Storytelling Fundamentals in a Day
                
                                    
                        by Evan Skolnick
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
        
        
         
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Storytelling Fundamentals in a Day
                
                                    
                        by Evan Skolnick
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
        
        
         
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Storytelling Fundamentals in a Day
                
                                    
                        by Evan Skolnick
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
        
        
         
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Storytelling Fundamentals in a Day
                
                                    
                        by Evan Skolnick
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Storytelling in Multiplayer Competitive Games
                
                                    
                        by Christina Norman
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Sucker Punch's Performance Capture for inFAMOUS: Second Son
                
                                    
                        by Spencer Alexander
                                                    (Sucker Punch)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Super Powering the Saints: Animation Direction of Saints Row IV's Super ...
                
                                    
                        by Zach Lowery
                                                    (Volition)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Super Spy Crash Course: Teaching Players in Splinter Cell: Blacklist
                
                                    
                        by Laurent Malville
                                                    (Ubisoft Toronto)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Super Time Force: Solving the Time Travel Paradox
                
                                    
                        by Kenneth Yeung
                                                    (Capy Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Surface Tension: Liquid Effects in The Last of Us
                
                                    
                        by Eben Cook
                                                    (Naughty Dog)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Taking Killzone Shadow Fall Image Quality into the Next Generation
                
                                    
                        by Michal Valient
                                                    (Guerrilla Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Teaching Games with Games: 7 Exercises in Play
                
                                    
                        by Colleen Macklin
                                                    (Parsons The New School for Design)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Technical Artist Bootcamp: Hacking MotionBuilder: 10 Things You Aren't D...
                
                                    
                        by Brad Clark
                                                    (Rigging Dojo)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Technical Artist Bootcamp: Halo 4: Content Performance Tips & Techniques
                
                                    
                        by Wes Grandmont III
                                                    (Microsoft Studios (343 Industries))
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Technical Artist Bootcamp: Intro/Postmortem - Mecanim in Undertakers
                
                                    
                        by Ashley Egan
                                                    (The MecWarriors)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Technical Artist Bootcamp: Ryse
                
                                    
                        by Riham Toulan
                                                    (Crytek Frankfurt)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Technical Artist Bootcamp: User Experience Design Applied to Technical Art
                
                                    
                        by Chad Moore
                                                    (WB/Turbine)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Technical Artist Bootcamp: Virtual Camera System
                
                                    
                        by Kevin O'Neal
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Texture Wranglin' : Getting your Android Game Assets Under Control (Pres...
                
                                    
                        by Colt McAnlis
                                                    (Google)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Art of Child of Light
                
                                    
                        by Patrick Plourde
                                                    (Ubisoft Montreal)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Art of Hearthstone: Playing the Cards You're Dealt
                
                                    
                        by Ben Thompson
                                                    (Blizzard)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Art of Making Guacamelee! - From Folklore to Finish
                
                                    
                        by Augusto Quijano
                                                    (Drinkbox Studios)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Art of Reanimating Plants vs. Zombies 2
                
                                    
                        by Mark Barrett
                                                    (PopCap Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Art of The Witness
                
                                    
                        by Luis Antonio
                                                    (Thekla Inc)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Audio of South Park: Stick of Truth
                
                                    
                        by Justin Bell
                                                    (Obsidian Entertainment)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Battle for the Fourth Screen
                
                                    
                        by Niccolo de Masi
                                                    (Glu Mobile)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Connection Between Boys' Social Status, Gaming and Conflict
                
                                    
                        by Ashly Burch
                                                    (Hey Ash LLC)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Design and Business of Social Casino
                
                                    
                        by Jesse Janosov
                                                    (Blue Crystal Labs, Inc.)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Four Emotions That Monetize Free-to-Play Games
                
                                    
                        by Nicole Lazzaro
                                                    (XEODesign, Inc.)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Future of Localization Testing
                
                                    
                        by Nadine Martin
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Localization Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Future of Localization Testing
                
                                    
                        by Nadine Martin
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Localization Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Global Android Explosion: Succeeding on Earth's Largest Gaming Platform
                
                                    
                        by Torrey Lincoln
                                                    (Flurry, Inc.)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Importance of Nothing: Using Negative Space in Level Design
                
                                    
                        by Jim Brown
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Importance of Player Autonomy: Motivating Sustained Engagement throu...
                
                                    
                        by Scott Rigby
                                                    (Immersyve)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Inevitable Sunset
                
                                    
                        by Kevin Perry
                                                    (Microsoft)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Inevitable Sunset
                
                                    
                        by Kevin Perry
                                                    (Microsoft)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The inFAMOUS: Second Son Particle System Architecture
                
                                    
                        by Bill Rockenbeck
                                                    (Sucker Punch Productions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Last of Us: Human Enemy AI
                
                                    
                        by Travis McIntosh
                                                    (Naughty Dog, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The New Mobile Gaming Players: Chris DeWolfe on New App Economy
                
                                    
                        by Dean Takahashi
                                                    (VentureBeat)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Next Level of In-Game Advertising (Presented by Google)
                
                                    
                        by Marc Theermann
                                                    (Google)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Next-Gen Dynamic Sound System of Killzone Shadow Fall
                
                                    
                        by Anton Woldhek
                                                    (Guerrilla Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Physics of Fun: Vehicles of Saints Row
                
                                    
                        by David Bianchi
                                                    (Volition)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Pixelles Method: How to Increase Game Dev Diversity
                
                                    
                        by Tanya Short
                                                    (Pixelles, Kitfox Games)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Programming of Gone Home: How to Succeed by Being Lazy
                
                                    
                        by Johnnemann Nordhagen
                                                    (The Fullbright Company)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Publishing Superset: Current Options for Funding and Distributing Yo...
                
                                    
                        by Jason Della Rocca
                                                    (Execution Labs)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Revolution in Mobile Game Graphics (Presented by ARM)
                
                                    
                        by Sam Martin
                                                    (Geomerics)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Rituals of Mobile Gaming: Understanding the True Building Blocks of ...
                
                                    
                        by Scott Rigby
                                                    (Immersyve)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Sandbox Postmortem: Crafting Your Success in World Building Games
                
                                    
                        by Sebastien Borget
                                                    (Pixowl)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Sound of Grand Theft Auto V
                
                                    
                        by Alastair MacGregor
                                                    (Rockstar North)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Stanley Parable: A Negotiation: Expressive Choice: Reality: Time: Th...
                
                                    
                        by Davey Wreden
                                                    (Galactic Cafe)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The State of Mid-Core F2P Games
                
                                    
                        by Mike Sellers
                                                    (Rumble Entertainment)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The System Is the Message: Dynamic Storytelling in The Novelist
                
                                    
                        by Kent Hudson
                                                    (Orthogonal Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Tencent Gateway to the China Market (Presented by Tencent Games)
                
                                    
                        by Steve Gray
                                                    (Tencent America)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Visual Effects of inFAMOUS: Second Son
                
                                    
                        by Matt Vainio
                                                    (Sucker Punch)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Witcher 3: Enabling Next-Gen Effects through NVIDIA GameWorks (Prese...
                
                                    
                        by Balazs Torok
                                                    (CD Projekt RED)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                The Year in Free-to-Play Games
                
                                    
                        by Steve Meretzky
                                                    (GSN Games)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Tomb Raider Rebooted: Audio Reimagined
                
                                    
                        by Jack Grillo
                                                    (Crystal Dynamics)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Top Ten Things to Teach About Game Writing
                
                                    
                        by Wendy Despain
                                                    (Quantum Content)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Trial by Fire: The Making of Little Inferno
                
                                    
                        by Kyle Gray
                                                    (Tomorrow Corporation)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Turing Tantrums: AI Devs Rant!
                
                                    
                        by Brian Schwab
                                                    (Formerly of Blizzard Entertainment)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                U.S. National Investment in the Future of Games?
                
                                    
                        by Noah Wardrip-Fruin
                                                    (UC Santa Cruz)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Unsynced: The Last of Us Melee System
                
                                    
                        by Anthony Newman
                                                    (Naughty Dog, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Usability Lessons from Mobile Board Game Conversions
                
                                    
                        by Martin Grider
                                                    (Abstract Puzzle LLC)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                User Responses to Narrative-Driven Games
                
                                    
                        by Fasih Sayin
                                                    (Crytek)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Using AI Techniques to Make Game Soundscapes More Dynamic
                
                                    
                        by Dragica Kahlina
                                                    (Dragica Kahlina Sound & Code)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Using User Research to Improve Game Narratives
                
                                    
                        by Deborah Hendersen
                                                    (Microsoft)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Using YouTube to Market Your Indie Game
                
                                    
                        by Ryan Letourneau
                                                    (Independent)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                UX Redesign: Creating a Consistent Cross-Platform Experience
                
                                    
                        by Misa Damjanic
                                                    (Nordeus)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Video Game Rx: Narratives as Therapy
                
                                    
                        by Kim Shashoua
                                                    (University of Texas at Arlington)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Volition's Challenge: Defining Project Vision
                
                                    
                        by Greg Donovan
                                                    (Volition)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Volunteers: Collaborative Engagement at its Finest!
                
                                    
                        by Linda Carlson
                                                    (Sony Online Entertainment)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Watching the Detectives: Improving Free-to-Play Monetization Through Cha...
                
                                    
                        by Kenny Dinkin
                                                    (Making Fun, Inc.)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                What Equity Crowdfunding Means for Indie Developers
                
                                    
                        by David Hoppe
                                                    (Gamma Law)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                What is the Place of Machine Translation in Today's Gaming Industry?
                
                                    
                        by Michel Buch Andersen
                                                    (Pole To Win International)
                                            
                                
                Localization Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                What Modern Interior Design Teaches Us About Environment Art
                
                                    
                        by Dan Cox
                                                    (Ubisoft Toronto)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Where are the Sharks? User Research in the Far Cry Production Pipeline
                
                                    
                        by Ian Livingston
                                                    (Ubisoft)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Why Is Gone Home a Game?
                
                                    
                        by Steve Gaynor
                                                    (The Fullbright Company)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Why Whales Sing: Heavy Spenders Drive Virality and Retention
                
                                    
                        by Jussi Laakkonen
                                                    (Applifier)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Why You Didn't Get the Gig
                
                                    
                        by Jesse Harlin
                                                    (Dunderpate Music)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Why'd She Buy THAT?  Customer Psychology in Game Purchases
                
                                    
                        by Lucien Parsons
                                                    (Operations Catalyst Consulting)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Women Don't Want to Work in Games (And Other Myths)
                
                                    
                        by Elizabeth Sampat
                                                    (Storm8)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                World of Tanks: An Outsider's Analysis
                
                                    
                        by Teut Weidemann
                                                    (Ubisoft Blue Byte)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Xbox's Phil Spencer: Fireside Chat
                
                                    
                        by Phil Spencer
                                                    (Microsoft)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                You Need an Editor!
                
                                    
                        by Cameron Harris
                                                    (BioWare)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                You Own the Game but the Community Owns You
                
                                    
                        by Bob Holtzman
                                                    (Squad)
                                            
                                
                Production
                                             
                            
