Game Developers Conference 2024
#1ReasonToBe
by Laia Bee
(Pincer Games / Uruguayan Game Developers Association)
Advocacy
Game Developers Conference 2024
'Brawl Stars': Learnings from the Removal of Loot Boxes
by Frank Yan
(Supercell)
Design
Game Developers Conference 2024
'Hogwarts Legacy': Evolving Your Design into AAA
by Kelly Murphy
(Avalanche Software)
Production & Team Leadership
Game Developers Conference 2024
144FPS Rendering on Mobile: Frame Prediction in 'Arena Breakout' (Presen...
by Yue Qi
(Tencent Games)
Programming
Game Developers Conference 2024
25 Games Signed Without a Pitch Deck
by Snow Rui
(Hooded Horse)
Business & Marketing
Game Developers Conference 2024
3D Toon Rendering in 'Hi-Fi RUSH'
by Kosuke Tanaka
(Tango Gameworks)
Programming
Game Developers Conference 2024
A Second Shot: Improving Ranged Combat in 'The Last of Us Part II'
by Derek Mattson
(Naughty Dog)
Design
Game Developers Conference 2024
A Ticket to Redemption: How CD PROJEKT RED Utilized Technical Support Da...
by Karolina Nieweglowska
(CD PROJEKT RED)
Production & Team Leadership
Game Developers Conference 2024
Accountability Matters! How Owlchemy Labs Leverages Ownership-First Prod...
by Andrew Eiche
(Owlchemy Labs Inc)
Production & Team Leadership
Game Developers Conference 2024
Advanced Graphics Summit: DX12 Memory Management in Snowdrop on PC (With...
by Gauthier Viau
(Massive Entertainment - a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: DX12 Memory Management in Snowdrop on PC (With...
by Gauthier Viau
(Massive Entertainment - a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: Raytracing in Snowdrop: An Optimized Lighting ...
by Quentin Kuenlin
(Massive Entertainment a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2024
Age-Friendly Design for the 50+ Gamer
by Bob De Schutter
(Northeastern University | Lifelong Games, LLC)
Advocacy
Game Developers Conference 2024
Agile Spikes in Game Dev: Getting to the Point
by Vikram Saran
(Independent)
Production & Team Leadership
Game Developers Conference 2024
AI Summit: Building ML Bots at Ubisoft La Forge: From Research to Produc...
by Gabriel Robert
(Ubisoft)
AI Summit
Game Developers Conference 2024
AI Summit: Enemy AI in 'Suicide Squad': Bringing Brainiac's Invasion to ...
by Andrea Tucci
(Rocksteady Studios)
AI Summit
Game Developers Conference 2024
AI Summit: Every Day I'm Shufflin': Neural Network Variations for Digita...
by Theresa Duringer
(Temple Gates Games)
AI Summit
Game Developers Conference 2024
AI Summit: From Text to Gameplay: Generative AI's Influence on Behavior ...
by Trevor Santarra
(Unity Technologies)
AI Summit
Game Developers Conference 2024
AI Summit: Skyscraper Zombies: Advancing 'Call of Duty's' Systems for Gi...
by Andrew Hoyt
(Treyarch)
AI Summit
Game Developers Conference 2024
All Game Trailers are Not Created Equal
by Adrien Marie
(Dotemu)
Business & Marketing
Game Developers Conference 2024
Alpha Puzzles + Shipped Solutions: Exploring Design Direction Across a P...
by Francisco Souki
(Schell Games)
Design
Game Developers Conference 2024
Anatomy of a Frame in 'Cyberpunk 2077: Phantom Liberty'
by Charles Tremblay
(CD Projekt RED)
Programming
Game Developers Conference 2024
Animation Summit: Make a Choice: Performance Direction in 'Baldur's Gate 3'
by Greg Lidstone
(Larian Studios)
Animation Summit
Game Developers Conference 2024
Applied Mesh Analysis: Automating Distant-City LODs in 'Marvel's Spider-...
by Scott Kircher
(Insomniac Games)
Programming
Game Developers Conference 2024
Art Direction Summit: The Synergy of Architecture and Structural Enginee...
by Joshua Haun
(Activision)
Art Direction Summit
Game Developers Conference 2024
Audio Summit: Audio QA: Getting Useful Feedback on Your Audio Work
by Renaud Barne
(Demute)
Audio Summit
Game Developers Conference 2024
Audio Summit: Challenges and Opportunities in Designing and Developing A...
by Jorge Garcia
(Electronic Arts)
Audio Summit
Game Developers Conference 2024
Audio Summit: From AAA to Indie Audio Teams: Remaining Flexible is the Key
by Brigitte Dajczer
(Music Salad Studio Inc.)
Audio Summit
Game Developers Conference 2024
Audio Summit: How Do You Make Casual Games' Players Turn Their Audio On?
by Dominique Devoucoux
(King)
Audio Summit
Game Developers Conference 2024
Audio Summit: How Sound Can Make You Feel
by Em Halberstadt
(A Shell in the Pit)
Audio Summit
Game Developers Conference 2024
Authentic Representation of Black Hair in Games
by Isaac Olander
(Tallgran)
Advocacy
Game Developers Conference 2024
Avoid the Fines: What You Need to Know About the UK / California Age App...
by Paul Lanois
(Fieldfisher)
Business & Marketing
Game Developers Conference 2024
Between Legacy and Modernity: Creating an Homage Game to the 15-Year-Old...
by Fabian Salomon
(Ubisoft Bordeaux)
Production & Team Leadership
Game Developers Conference 2024
Building a User and Developer Friendly Cross-DCC Animation Pipeline
by Fleming Lin
(LIGHTSPEED STUDIOS)
Visual Arts
Game Developers Conference 2024
Building the Fully Connected Multiverse in 'Suicide Squad'
by Ingimar Gumundsson
(Rocksteady Studios Ltd.)
Programming
Game Developers Conference 2024
Change the Rules! Co-Ops, Unions, and Other Game Labor Structures
by Marie LeBlanc Flanagan
(A Kind of Play)
Advocacy
Game Developers Conference 2024
Choreographing Superpowered AI Movement in 'Suicide Squad'
by Lingxiao Fu
(Rocksteady Studios)
Programming
Game Developers Conference 2024
Cinematic Workflow and Pipeline of 'FINAL FANTASY XVI'
by Eitaro Iwabuchi
(SQUARE ENIX CO., LTD.)
Production & Team Leadership
Game Developers Conference 2024
Community Management Summit: Who Manages the (Community) Managers?
by Astrid Rosemarin
(Saber Interactive)
Community Management Summit
Game Developers Conference 2024
Compile Score: Slay the C++ Build Time Dragon
by Ramon Viladomat
(Santa Monica Studio)
Programming
Game Developers Conference 2024
Creating African Talent for the Global Games Industry
by Hugo Obi
(Maliyo Games)
Career Development
Game Developers Conference 2024
Creative Partnerships: A Better Way to Influencer Marketing
by Fanny Moreaux
(ICO Partners)
Business & Marketing
Game Developers Conference 2024
Cross-Platform Determinism in 'Warhammer Age of Sigmar: Realms of Ruin'
by Bradley Pollard
(Frontier Developments)
Programming
Game Developers Conference 2024
Delta Force Techniques From Unified Production Pipeline to Cross-Platfor...
by Shangli Liang
(Tencent Games)
Programming
Game Developers Conference 2024
Delta Force World Creation: Cross-Platform Art Pipeline and Tools (Prese...
by Lichuan Wang
(Tencent Games)
Visual Arts
Game Developers Conference 2024
Designing Active Time Lore for 'Final Fantasy XVI'
by Momoka Aono
(Square Enix Co., Ltd.)
Design
Game Developers Conference 2024
Developing and Sharpening Your Design Sense
by Evan Nikolich
(Respawn Entertainment)
Production & Team Leadership
Game Developers Conference 2024
ECS in Practice: The Case Board of 'Alan Wake 2'
by Alexander Balakshin
(Remedy Entertainment)
Programming
Game Developers Conference 2024
Educators Summit: How to Teach "Representation" Responsibly: A Seven-Poi...
by Ash Rezvani
(University of Montana)
Educators Summit
Game Developers Conference 2024
Educators Summit: Online Game Design Education: The Good, the Bad, and t...
by Philip Tan
(MIT Game Lab)
Educators Summit