GDC 2017
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Agents of Mayhem': Physically-Based Materials in a Stylized Open World
                
                                    
                        by James Taylor
                                                    (DS Volition)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'ARK: Survival Evolved': Lessons from the Trenches of Early Access
                
                                    
                        by Jeremy Stieglitz
                                                    (Studio Wildcard)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'DriveClub' Audio: From Console to VR
                
                                    
                        by Nicholas Ward-Foxton
                                                    (Sony Interactive Entertainment)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Final Fantasy': A Challenger Once Again
                
                                    
                        by Hajime Tabata
                                                    (Square Enix)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Gears of War 4', Project Triton: Pre-Computed Environmental Wave Acoustics
                
                                    
                        by Nikunj Raghuvanshi
                                                    (Microsoft Research)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Ghost Recon Wildlands': Terrain Tools and Technology
                
                                    
                        by Guillaume Werle
                                                    (Ubisoft)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Guild Wars' Microservices and 24/7 Uptime
                
                                    
                        by Stephen Clarke-Willson
                                                    (ArenaNet)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Ice Age Adventures': UX Diagnosis for a Live-Ops Game (Case Study)
                
                                    
                        by Om Tandon
                                                    (Digit Games Studio)
                                            
                                
                UX Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Job Simulator' Postmortem: VR Design, Tech, and Business Lessons Learned
                
                                    
                        by Devin Reimer
                                                    (Owlchemy Labs)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'League of Legends' Client Update: Art Directing a Consistent and Scalab...
                
                                    
                        by Laura DeYoung
                                                    (Riot Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Offworld Trading Company': An RTS Without Guns
                
                                    
                        by Soren Johnson
                                                    (Mohawk Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Rainbow Six Siege': Optimizing Servers for the Cloud
                
                                    
                        by Jalal El Mansouri
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'RimWorld': Contrarian, Ridiculous, and Impossible Game Design Methods
                
                                    
                        by Tynan Sylvester
                                                    (Ludeon Studios)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Slime Rancher': A Preemptive Postmortem
                
                                    
                        by Nick Popovich
                                                    (Monomi Park)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Unravel': Using Empathy as a Game Mechanic
                
                                    
                        by Martin Sahlin
                                                    (Coldwood)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                4K Checkerboard in 'Battlefield 1' and 'Mass Effect Andromeda'
                
                                    
                        by Graham Wihlidal
                                                    (Frostbite Labs, Electronic Arts)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                9 Takeaways from 'Duelyst': From Tabletop to Digital Game
                
                                    
                        by Eric Lang
                                                    (Counterplay Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                A City of a Thousand Choices: Prague City Hub in 'Deus Ex Mankind Divided'
                
                                    
                        by Sylvain Douce
                                                    (Eidos-Montreal)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                A Thousand Tiny Tales: Emergent Storytelling in 'Slime Rancher'
                
                                    
                        by Nick Popovich
                                                    (Monomi Park)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Absolutely No Pressure: Continuing a Successful Game Series with 'Civili...
                
                                    
                        by Ed Beach
                                                    (Firaxis Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Academic Residencies for Game Designers
                
                                    
                        by Lisa Brown
                                                    (Independent)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Achieving High-Quality, Low-Cost Skin: An Environment Approach
                
                                    
                        by Adelle Bueno
                                                    (Square Enix)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Achieving Two Worlds, Every Year: How 'Magic the Gathering' Sustainably ...
                
                                    
                        by Jeremy Jarvis
                                                    (Wizards of the Coast)
                                            
                                
                Production & Team Management
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Advanced Agile Game Development Practices
                
                                    
                        by Clinton Keith
                                                    (Clinton Keith Consulting)
                                            
                                
                Production & Team Management
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Advanced Graphics Tech: "Async Compute: Deep Dive" & "Raster Ordered Vie...
                
                                    
                        by Alex Dunn
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Advanced Graphics Tech: "D3D12 and Vulkan Done Right" & "Wave Programmin...
                
                                    
                        by Holger Gruen
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Advanced Graphics Tech: Moving to DirectX 12: Lessons Learned
                
                                    
                        by Tiago Rodrigues
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Advocacy Microtalks 2017: Challenging the Industry in 20 Slides
                
                                    
                        by Dana Ruggiero
                                                    (Bath Spa University)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Advocacy Microtalks 2017: Challenging the Industry in 20 Slides
                
                                    
                        by Dana Ruggiero
                                                    (Bath Spa University)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                AI Arborist: Proper Cultivation and Care for Your Behavior Trees
                
                                    
                        by Bobby Anguelov
                                                    (WB Games Montreal)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                All About That BaaS: To Build, Buy, or Rent a Server for Your Game?
                
                                    
                        by David Fox
                                                    (Double Coconut)
                                            
                                
                GDC Mobile Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                All Systems No: Learning from the Doomed Launch of 'Brigador'
                
                                    
                        by Hugh Monahan
                                                    (Stellar Jockeys)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Animating an Agent of Mayhem
                
                                    
                        by Michael Jungbluth
                                                    (Volition)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Art Directing VFX for Stylized Games
                
                                    
                        by Jeremy Mitchell
                                                    (Double Fine Productions)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Art Direction of 'Street Fighter V': The Role of Art in Fighting Games
                
                                    
                        by Toshiyuki Kamei
                                                    (Capcom)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Assisting VR Gameplay Through the Use of Iconographic Music
                
                                    
                        by Kenneth Young
                                                    (AudBod)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Audio Bootcamp XVI: "Audio Tech 101" & "Interactive Music Approaches"
                
                                    
                        by Tomas Neumann
                                                    (Blizzard Entertainment)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Audio Bootcamp XVI: Approaching and Designing Audio for Interactive VR A...
                
                                    
                        by Sally Kellaway
                                                    (Ossic)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Audio Bootcamp XVI: Different Approaches to Game Music
                
                                    
                        by Leonard J. Paul
                                                    (School of Video Game Audio)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Audio Bootcamp XVI: Great Audio Design: By Any Means Necessary
                
                                    
                        by Matthew Lee Johnston
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Audio Bootcamp XVI: Party of One: How to Be "The Audio Department"
                
                                    
                        by Bonnie Bogovich
                                                    (BlackCatBonifide)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Audio Postmortem: 'Into the Stars'
                
                                    
                        by Richard Ludlow
                                                    (Hexany Audio)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Authored vs. Systemic: Finding a Balance for Combat AI in 'Uncharted 4'
                
                                    
                        by Matthew Gallant
                                                    (Naughty Dog)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Awesome Video Game Data 2017
                
                                    
                        by Geoffrey Zatkin
                                                    (EEDAR)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Balancing 'League of Legends' for Every Player, from Bronze to Bengi
                
                                    
                        by Greg Street
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Been There, Done That: Industry Vets Share Experiences and Advice
                
                                    
                        by Sela Davis
                                                    (VREAL)
                                            
                                
                Game Career Seminar
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Better Development Through Science: How Aliens, Odysseus, and Toyota Can...
                
                                    
                        by Justin Fischer
                                                    (Agency Principle, LLC)
                                            
                                
                Production & Team Management
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Board Game Design Day: 'Secret Hitler': Designing Conflict & High-Tensio...
                
                                    
                        by Mike Boxleiter
                                                    (Goat, Wolf & Cabbage LLC)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Board Game Design Day: Board Game Design and the Psychology of Loss Aver...
                
                                    
                        by Geoffrey Engelstein
                                                    (Mind Bullet Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Board Game Design Day: Creating 'Burgle Bros': The Fantasy of the Heist
                
                                    
                        by Tim Fowers
                                                    (Fowers Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Breaking Ad: The Formula for Winning Video Advertising
                
                                    
                        by Dillon Becker
                                                    (Storm8)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Building Beauclair: Capital City in 'The Witcher 3: Wild Hunt - Blood an...
                
                                    
                        by Kacper Niepokolczycki
                                                    (CD PROJEKT RED)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Building Non-linear Narratives in 'Horizon: Zero Dawn'
                
                                    
                        by Leszek Szczepanski
                                                    (Guerrilla Games)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Building the Stage for an Immersive Theater VR Experience
                
                                    
                        by Jaime Gonzalez
                                                    (Tequila Works)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Butterscotch Shenanigans: From Early Failures to Cross-Platform Success
                
                                    
                        by Samuel Coster
                                                    (Butterscotch Shenanigans)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Character Pipeline and Customization System for 'Far Cry Primal'
                
                                    
                        by Julien Lalleve
                                                    (Ubisoft Montreal)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Circle in the Dark: The 'Darkest Dungeon' Community
                
                                    
                        by John Lindvay
                                                    (Red Hook Studios)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Classic Game Postmortem: 'Oregon Trail'
                
                                    
                        by Don Rawitsch
                                                    (Rawitsch Consulting)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Classic Game Postmortem: 'Seaman'
                
                                    
                        by Yutaka Saito
                                                    (Independent)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Cold, Hard Cache: Insomniac's Cache Simulator
                
                                    
                        by Andreas Fredriksson
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Complete Postmortem of Marketing Campaign for 'This War of Mine'
                
                                    
                        by Patryk Grzeszczuk
                                                    (11 bit studios)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Confronting Games and Ethics: Challenging Students to Be Critical Designers
                
                                    
                        by Karen Schrier
                                                    (Marist College)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Consumer Equity Crowdfunding: Crowdfunding Your Company
                
                                    
                        by Gordon Walton
                                                    (ArtCraft Entertainment, Inc.)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Cozmo: Animation Pipeline for a Physical Robot
                
                                    
                        by Molly Jameson
                                                    (Anki)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Crash Course in Online Features for Programmers
                
                                    
                        by Claire Blackshaw
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Creating a Tools Pipeline for 'Horizon: Zero Dawn'
                
                                    
                        by Dan Sumaili
                                                    (Guerrilla Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Creating Compelling Characters: Insights from a Panel of Character Conce...
                
                                    
                        by Simon Stafsnes Andersen
                                                    (D-Pad Studio)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Creating Complex AI Behavior in 'Stellaris' Through Data Driven Design
                
                                    
                        by Mehrnaz Amanat Bari
                                                    (Paradox Interactive)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Creating Franchise Characters
                
                                    
                        by Bob Bates
                                                    (Independent)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Creating the Art of 'ABZU'
                
                                    
                        by Matt Nava
                                                    (Giant Squid Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Creating the Musical Identity and Style of Your Game
                
                                    
                        by Penka Kouneva
                                                    (Kouneva Studios)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Crush the Norm: Diversity Rules
                
                                    
                        by Kiki Olofsson
                                                    (King)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                D3D12 & Vulkan: Lessons Learned
                
                                    
                        by Matthaeus Chajdas
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Dark Patterns: How Good UX Can Be Bad UX
                
                                    
                        by Anisa Sanusi
                                                    (Frontier Developments)
                                            
                                
                UX Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Data Binding Architectures for Rapid UI Creation in Unity
                
                                    
                        by Stephan Dilly
                                                    (InnoGames GmbH)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Data-Driven Community Management: How to Use Your Existing Data to Drive...
                
                                    
                        by Richard Millington
                                                    (FeverBee)
                                            
                                
                Community Management Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Deconstructing China: New Opportunities for Western Developers
                
                                    
                        by Randy Barenscott
                                                    (ZPLAY)
                                            
                                
                GDC Mobile Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Depression-Proof Studio Culture: A How-To for Mental Wellness
                
                                    
                        by Russ Pitts
                                                    (Take This, Inc.)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Designing a Trance: Meditation and Game Design
                
                                    
                        by Robin Arnott
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Designing Interactive Fiction on 'Episode' in Three Phases
                
                                    
                        by Michael Dawson
                                                    (Pocket Gems)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Designing System Driven Dialogue in 'Mafia III'
                
                                    
                        by Remy Boicherot
                                                    (Hangar 13)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Deterministic vs. Replicated AI: Building the Battlefield of 'For Honor'
                
                                    
                        by Xavier Guilbeault
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Development on a Shoestring: Ultra Low Budget Indie Games
                
                                    
                        by Oded Sharon
                                                    (Corbomite Games)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Do You Copy? Dialog System and Tools in 'Firewatch'
                
                                    
                        by William Armstrong
                                                    (Unity Technologies)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                DON'T CHANGE A THING! The Challenges of Evolving 'Solitaire'
                
                                    
                        by Russell Carroll
                                                    (MobilityWare)
                                            
                                
                GDC Mobile Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Don't You Dare Say "Showstopper": Bootstrapping Your Own QA Team
                
                                    
                        by Jesse Vigil
                                                    (USC Games)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                DONNA: Gender Inclusive Game Education in Practice
                
                                    
                        by Jenny Brusk
                                                    (University of Skovde)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Education Soapbox
                
                                    
                        by Karen Schrier
                                                    (Marist College)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Efficient Texture Streaming in 'Titanfall 2'
                
                                    
                        by Chad Barb
                                                    (Respawn Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Embracing Disruption: What Blockchains Mean for the Game Industry
                
                                    
                        by Alex Amsel
                                                    (Ownage)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Epic AND Interactive Music in 'Final Fantasy XV'
                
                                    
                        by Sho Iwamoto
                                                    (Square Enix)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                eSports Day: Building eSports: Twitch, 'Rocket League', and 'H1Z1: King ...
                
                                    
                        by Nick Allen
                                                    (Twitch)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                eSports Day: Smash Sisters: Fostering Camaraderie from the Ground Up
                
                                    
                        by Emily Sun
                                                    (Smash Sisters)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                eSports Day: We Failed at Publishing Competitive Games so You Don't Have to
                
                                    
                        by Dave Lang
                                                    (Iron Galaxy Studios)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                eSports Day: We Failed at Publishing Competitive Games so You Don't Have to
                
                                    
                        by Dave Lang
                                                    (Iron Galaxy Studios)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Everything I Said Was Wrong: Why Indie Is Different Now
                
                                    
                        by Lisa Brown
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Experimental Gameplay Workshop
                
                                    
                        by Matt Boch
                                                    (Harmonix Music Systems)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Experimental Gameplay Workshop
                
                                    
                        by Matt Boch
                                                    (Harmonix Music Systems)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Experimental Gameplay Workshop
                
                                    
                        by Matt Boch
                                                    (Harmonix Music Systems)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Fade to Black? Writing and Designing Sex Scenes in Games
                
                                    
                        by Michelle Clough
                                                    (Freelance)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Failure Workshop
                
                                    
                        by Adriaan de Jongh
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Failure Workshop
                
                                    
                        by Adriaan de Jongh
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Flame Retardant AI: Stopping AI Fires Before They Ignite
                
                                    
                        by Andrea Schiel
                                                    (Microsoft)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Force and Fire: Making Your Game More Metal
                
                                    
                        by Jeff Howard
                                                    (Dakota State University)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Forging Audio Workflow Changes on 'Destiny: Rise of Iron'
                
                                    
                        by Kareem Shuman
                                                    (Bungie)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                FrameGraph: Extensible Rendering Architecture in Frostbite
                
                                    
                        by Yuriy O'Donnell
                                                    (Frostbite / Electronic Arts)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                From Indie to 'Fable' & Back Again: 30 Years of "Wisdom"
                
                                    
                        by Dene Carter
                                                    (Fluttermind LLC)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                From Shore to Horizon: Creating a Practical Tessellation Based Solution
                
                                    
                        by Nicolas Longchamps
                                                    (Eidos-Montreal)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Game Accessibility: Practical Visual Fixes from EA's 'Madden NFL' Franchise
                
                                    
                        by Karen Stevens
                                                    (EA Sports)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough
                
                                    
                        by Katharine Neil
                                                    (Freelance)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Game Studio Leadership: You Can Do It
                
                                    
                        by Jesse Schell
                                                    (Schell Games LLC)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                GDC Microtalks 2017: Playing with Our Hearts
                
                                    
                        by Richard Lemarchand
                                                    (USC Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Geometry Caching Optimizations
                
                                    
                        by Zabir Hoque
                                                    (Epic Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Get Journalists to Cover Your Game: Lessons from Online Dating, Praying ...
                
                                    
                        by Thomas Reisenegger
                                                    (ICO Partners)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Get Noticed & Get Hired: Upgrading the Game Industry Resume
                
                                    
                        by David Lau
                                                    (Amazon)
                                            
                                
                Career Development
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Getting the Best Bang for Your Voice-Over Buck
                
                                    
                        by Stephen Barlow
                                                    (Blyts)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                GPU-Based Run-Time Procedural Placement in 'Horizon: Zero Dawn'
                
                                    
                        by Jaap van Muijden
                                                    (Guerrilla Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Helping It All Emerge: Managing Crowd AI in 'Watch Dogs 2'
                
                                    
                        by Roxanne Blouin-Payer
                                                    (Ubisoft)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                High Dynamic Range Color Grading and Display in Frostbite
                
                                    
                        by Alex Fry
                                                    (Electronic Arts)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Higher Res Without Sacrificing Quality, plus Other Lessons from 'PlaySta...
                
                                    
                        by Simon Hall
                                                    (Sony London Studio)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                How Design Can Ensure Impartial Scientific Fairness in User Research
                
                                    
                        by Deborah Hendersen
                                                    (Microsoft)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                How to Write an Audio Engine, Part Two
                
                                    
                        by Guy Somberg
                                                    (Echtra Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                How Twitch Made Me a Better Teacher
                
                                    
                        by Sean Bouchard
                                                    (USC Game Innovation Lab)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Huddle up! Making the [SPOILER] of 'INSIDE'
                
                                    
                        by Mikkel Bogeskov Svendsen
                                                    (Playdead)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                I Will Now Talk About Two Audio Mix Techniques for About 25 Minutes
                
                                    
                        by RJ Mattingly
                                                    (PopCap Games / EA)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Improving the Culture of Critique: Communicating Across Disciplines
                
                                    
                        by Jeff Hesser
                                                    (Harmonix)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Indie Mobile Game Dev Stories: Day 1
                
                                    
                        by Scott Brodie
                                                    (Heart Shaped Games)
                                            
                                
                GDC Mobile Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Indie Mobile Game Dev Stories: Day 2
                
                                    
                        by Ryan Langley
                                                    (PikPok)
                                            
                                
                GDC Mobile Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Indie Mobile Game Dev Stories: Day 2
                
                                    
                        by Ryan Langley
                                                    (PikPok)
                                            
                                
                GDC Mobile Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Indigenous Games Lightning Talks
                
                                    
                        by Julia Keren Detar
                                                    (Untame)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Innovation on Demand: Paradox Interactive's Strategic Initiatives Division
                
                                    
                        by Doru Apreotesei
                                                    (Paradox Interactive)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Insomniac's Web Tools: A Postmortem
                
                                    
                        by Andreas Fredriksson
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Interviewing for Game Design
                
                                    
                        by Richard Carrillo
                                                    (Ubisoft Toronto)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Invent a Game, Reinvent Yourself
                
                                    
                        by Jennifer Hazel
                                                    (CheckPoint Organisation)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                It Takes Two to Tango: Integrating UX Research and Production at EA
                
                                    
                        by Veronica Zammitto
                                                    (Electronic Arts)
                                            
                                
                UX Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                It's All in the Hands: VR Animation and Locomotion Systems in 'Lone Echo'
                
                                    
                        by Jacob Copenhaver
                                                    (Ready At Dawn)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Knowing Your Niche: Using Facebook to Foster Positive Communities
                
                                    
                        by Lisa Blakie
                                                    (Runaway)
                                            
                                
                Community Management Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Lean Live Ops: Free Your Devs!
                
                                    
                        by Joe Raeburn
                                                    (Space Ape Games)
                                            
                                
                GDC Mobile Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Learn How Successful Indie Studios Enabled Virality for Their Games
                
                                    
                        by Aurora Klaeboe Berg
                                                    (Megacool)
                                            
                                
                GDC Mobile Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Legacy Games: From 'Risk' to 'Pandemic' to 'SeaFall' & Beyond
                
                                    
                        by Rob Daviau
                                                    (Independent)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Lessons from Escape Rooms: Designing for the Real World and VR
                
                                    
                        by Laura E. Hall
                                                    (60 Minutes to Escape)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Level Design Workshop: A Narrative Approach to Level Design
                
                                    
                        by Jolie Menzel
                                                    (Ubisoft)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Level Design Workshop: Applying 3D Level Design Skills to the 2D World o...
                
                                    
                        by Lisa Brown
                                                    (Independent)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Level Design Workshop: Improving Tool Design Through Editor Triage
                
                                    
                        by Robin-Yann Storm
                                                    (Io-Interactive)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Level Design Workshop: Level Flow for a Video Game Mixtape
                
                                    
                        by Alejandro Quan-Madrid
                                                    (Independent)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Level Design Workshop: Rewarding Exploration in 'Deus Ex: Mankind Divided'
                
                                    
                        by Clemence Maurer
                                                    (Eidos-Montreal)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Level Design Workshop: Singleplayer vs. Multiplayer Level Design: A Para...
                
                                    
                        by Elisabeth Beinke-Schwartz
                                                    (Certain Affinity)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Lifetime Value: The Long Tail of Mid-Core Mobile Games
                
                                    
                        by Tammy Levy
                                                    (Kongregate)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Localization Shenanigans in the Chinese Speaking World
                
                                    
                        by Jung-Sheng Lin
                                                    (IGDShare)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Low Poly Modeling: Style Through Economy
                
                                    
                        by Ethan Redd
                                                    (Independent)
                                            
                                
                Game Career Seminar
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Making a Sustainable Change Towards Diversity & Inclusion
                
                                    
                        by Diane Hunkeler
                                                    (Wooga GmbH)
                                            
                                
                GDC Mobile Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Making Diversity and Inclusion Work
                
                                    
                        by Soha E
                                                    (Riot Games)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Making the Leap to Self Publishing
                
                                    
                        by Tim Nixon
                                                    (Runaway)
                                            
                                
                GDC Mobile Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Managing Conflict on Small Teams
                
                                    
                        by Rebekah Saltsman
                                                    (Finji)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Managing Professional Communities, Peers and Entrepreneurs
                
                                    
                        by Kelly Wallick
                                                    (Indie MEGABOOTH)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Many Paths, One Goal: Alternative Ways to Break In
                
                                    
                        by Tim Hargreaves
                                                    (Intel)
                                            
                                
                Game Career Seminar
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                March of Mobile: The Evolution of Mobile Games and What Lies Ahead
                
                                    
                        by Scott Humphries
                                                    (Lorraine Studio)
                                            
                                
                GDC Mobile Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Math for Game Programmers: Dark Secrets of the RNG
                
                                    
                        by Shay Pierce
                                                    (Dire Wolf Digital)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Math for Game Programmers: Predictable Projectiles
                
                                    
                        by Chris Stark
                                                    (Robot Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Math for Game Programmers: Ranking Systems: Elo, TrueSkill and Your Own
                
                                    
                        by Mario Izquierdo
                                                    (Twitch Interactive)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Micro-Postmortems
                
                                    
                        by Christine Love
                                                    (Love Conquers All Games)
                                            
                                
                Game Career Seminar
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Mobile Gaming and the Retention Rhetoric
                
                                    
                        by Martine Spaans
                                                    (Tamalaki Publishing)
                                            
                                
                GDC Mobile Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Mobile Revenue Forecasting: A Guide to Not Losing Your Shirt
                
                                    
                        by Mike Gordon
                                                    (Iron Horse Games)
                                            
                                
                GDC Mobile Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Modify Everything! Data-Driven Dynamic Gameplay Effects on 'For Honor'
                
                                    
                        by Aurelie Le Chevalier
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                More Than MIDI: Working with Live Musicians as an Indie
                
                                    
                        by Ryan Ike
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                My Players Are Monkeys: Building Games for Animal Research
                
                                    
                        by Benjamin Kalb
                                                    (Blanket Fort Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Networking Scripted Weapons and Abilities in 'Overwatch'
                
                                    
                        by Dan Reed
                                                    (Blizzard Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Next Level Creature Sound Design
                
                                    
                        by David Philipp
                                                    (Noiseworks)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Overcoming Community Negativity: An Exercise in Sanity
                
                                    
                        by Nick van Vugt
                                                    (Uken Games)
                                            
                                
                Community Management Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                PBR Diffuse Lighting for GGX+Smith Microsurfaces
                
                                    
                        by Earl Hammon, Jr.
                                                    (Respawn Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                PCG Shotgun: 6 Techniques for Leveraging AI in Content Generation
                
                                    
                        by Tyler Coleman
                                                    (Retora Games)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Physics Animation in 'Uncharted 4: A Thief's End'
                
                                    
                        by Michal Mach
                                                    (Naughty Dog)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Player Traversal Mechanics in the Vast World of 'Horizon: Zero Dawn'
                
                                    
                        by Paul van Grinsven
                                                    (Guerrilla Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Players Are People Too
                
                                    
                        by Jacob Van Rooyen
                                                    (Big Viking Games)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Playing the Middle: Balancing Trust, Creativity, and Business in the Sci...
                
                                    
                        by Ian Livingston
                                                    (Electronic Arts)
                                            
                                
                UX Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Playtesting: Avoiding Evil Data
                
                                    
                        by Adriaan de Jongh
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Porting a Real Life Castle into Your Game When You're Broke
                
                                    
                        by Joseph Azzam
                                                    (World Void)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Postmortem of 'Wheel of Fortune Slots: The Ultimate Collection'
                
                                    
                        by Lawrence Valenti
                                                    (GSN Games)
                                            
                                
                GDC Mobile Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Practical Contract Law 201 for Indie Developers: Moderately Scary Edition
                
                                    
                        by Chris Reid
                                                    (Chris Reid Law)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Producer Bootcamp: Embracing Ambiguity: How to Do Good Work When You Don...
                
                                    
                        by Ruth Tomandl
                                                    (Oculus)
                                            
                                
                Production & Team Management
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Production: Working at the Heart of the Team Part TWO!
                
                                    
                        by Grant Shonkwiler
                                                    (Shonkventures)
                                            
                                
                Production & Team Management
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Prototyping Your Monetization: Evaluating Monetization Potential Early
                
                                    
                        by Adam Telfer
                                                    (Wooga GmbH)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Realistic Performances in Games
                
                                    
                        by Ryan M. James
                                                    (Naughty Dog)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Reinventing a Mobile Developer: From Early Hits to Enduring Success
                
                                    
                        by Ben Liu
                                                    (Pocket Gems)
                                            
                                
                GDC Mobile Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Replicating Chaos: Vehicle Replication in 'Watch Dogs 2'
                
                                    
                        by Matt Delbosc
                                                    (Ubisoft Toronto)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Rewards in Video Games
                
                                    
                        by Travis Day
                                                    (Blizzard Entertainment)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Rules of the Game:  Another Five Techniques from Particularly Crafty Des...
                
                                    
                        by Richard Rouse III
                                                    (Paranoid Productions)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Seven Years in Alpha: 'Thumper' Postmortem
                
                                    
                        by Marc Flury
                                                    (Drool)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Shifting from a Small Community into a Large and Established One
                
                                    
                        by Sara Cecilia Lempiainen
                                                    (Unity Technologies)
                                            
                                
                Community Management Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Simple and Powerful Animation Compression
                
                                    
                        by Nicholas Frechette
                                                    (Eidos-Montreal)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Small Games, Big Feels: Storytelling with Vignettes
                
                                    
                        by Simon-Albert Boudreault
                                                    (Concordia University)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Snap to Character: Building Strong Player Attachment Through Narrative
                
                                    
                        by Harrison Pink
                                                    (Hangar 13 Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                So, You Want to Be a Game Professor?
                
                                    
                        by Ian Schreiber
                                                    (RIT)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Solving Titan Sized Problems: Evolving Titan Combat in 'Titanfall 2'
                
                                    
                        by Carlos Pineda
                                                    (Respawn Entertainment)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Steps for Effective Localization
                
                                    
                        by Nadege Josa
                                                    (SIE)
                                            
                                
                Production & Team Management
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Still Logged In: What AR and VR Can Learn from MMOs
                
                                    
                        by Raph Koster
                                                    (Altered Tuning)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Stop Killing Our Servers!
                
                                    
                        by Sela Davis
                                                    (VREAL)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Story of an Indie Game with 70 Million Players: A 'Transformice' Postmortem
                
                                    
                        by Melanie Christin
                                                    (Atelier 801)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Storytelling is a Team Sport
                
                                    
                        by Rayna Anderson
                                                    (Eidos-Montreal)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Storytelling Tools to Boost Your Indie Game's Narrative and Gameplay
                
                                    
                        by Mata Haggis
                                                    (NHTV University, Breda, & Copper Stone Sea)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Strategic Design Or: Why 'Dark Souls' is the Ikea of Games
                
                                    
                        by Justin Fischer
                                                    (Agency Principle, LLC)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Stylized Character Creation in UE4 Mobile Games
                
                                    
                        by Jeremy Ernst
                                                    (Epic Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Systems Make Statements: Simulations and Intentional Design
                
                                    
                        by Elizabeth Sampat
                                                    (PopCap Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Taking Back What's Ours: The AI of 'Dishonored 2'
                
                                    
                        by Xavier Sadoulet
                                                    (Arkane Studios)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Teaching Virtual Reality Game Development
                
                                    
                        by Jesse Schell
                                                    (Schell Games LLC)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Tech Toolbox
                
                                    
                        by Chris Martens
                                                    (North Carolina State University)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Tech Toolbox
                
                                    
                        by Chris Martens
                                                    (North Carolina State University)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Technical Artist Bootcamp: Building an Offline Simulation Pipeline
                
                                    
                        by Ben Laidlaw
                                                    (343 Industries, Microsoft)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Technical Artist Bootcamp: Introduction to Proceduralism
                
                                    
                        by Luiz Kruel
                                                    (SideFX Software)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Technical Artist Bootcamp: Tech Art for Educators
                
                                    
                        by Mary Denman
                                                    (EA Tiburon)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Telling Reactive Stories in an Agent-Driven World in 'Little Invasion Ta...
                
                                    
                        by Mitu Khandaker-Kokoris
                                                    (Spirit AI)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Telling Story Through Sound: Building an Interactive "Radio Play"
                
                                    
                        by Bonnie Bogovich
                                                    (BlackCatBonifide)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Casual (but Regal) Swipe: Creating Game Mechanics in 'Reigns'
                
                                    
                        by Francois Alliot
                                                    (Nerial)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Data Building Pipeline of 'Overwatch'
                
                                    
                        by David Clyde
                                                    (Blizzard Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Evolution of Rodeo in 'Titanfall'
                
                                    
                        by Chin Xiang Chong
                                                    (Respawn Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Flash Games Postmortem
                
                                    
                        by John Cooney
                                                    (Kongregate)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Gamer's Brain, Part 3: The UX of Engagement and Immersion (or Retent...
                
                                    
                        by Celia Hodent
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Great Divide: Unique Visuals and Deterministic Gameplay in 'Deserts ...
                
                                    
                        by Yossarian King
                                                    (Blackbird Interactive Inc.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Illusion of Motion: Making Magic with Textures in the Vertex Shader
                
                                    
                        by Mario Palmero
                                                    (Tequila Works)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Importance of Working with Influencers to Grow Your Game's Audience
                
                                    
                        by Becky Taylor
                                                    (Innervate)
                                            
                                
                Community Management Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Last Game I Make Before I Die: The 'Crashlands' Postmortem
                
                                    
                        by Samuel Coster
                                                    (Butterscotch Shenanigans)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Mix: Understanding Your Tools & How to Use Them
                
                                    
                        by Rev. Dr. Bradley D. Meyer
                                                    (Sucker Punch Productions)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Narrative Innovation Showcase
                
                                    
                        by Matthew Weise
                                                    (Fiction Control)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Science of Off-Roading: 'Uncharted 4's' 4x4
                
                                    
                        by Edward Pereira
                                                    (Naughty Dog)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Sound and Music of 'Hyper Light Drifter'
                
                                    
                        by Rich Vreeland
                                                    (Disasterpeace)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Sound of 'Job Simulator': Audio Immersion in VR
                
                                    
                        by Daniel Perry
                                                    (Owlchemy Labs)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Sound of Horror 'Resident Evil 7: Biohazard'
                
                                    
                        by Kenji Kojima
                                                    (Capcom)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The World as Your Canvas: Telling Location-Based Stories
                
                                    
                        by Lucas Johnson
                                                    (Silverstring Media Inc.)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Year in Mobile Games
                
                                    
                        by Steve Meretzky
                                                    (King)
                                            
                                
                GDC Mobile Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Thirty Things I Hate About Your Game Pitch
                
                                    
                        by Brian Upton
                                                    (Game On The Rails)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Throwing Out the Dopamine Shots: Reward Psychology Without the Neurotrash
                
                                    
                        by Ben Lewis-Evans
                                                    (Epic Games)
                                            
                                
                UX Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Training Designers to Collaborate with Researchers: Reframing, Scaffoldi...
                
                                    
                        by Benjamin Stokes
                                                    (American University)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Tree's Company: Systemic AI Design in 'Just Cause 3'
                
                                    
                        by Robert Meyer
                                                    (Avalanche Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Trolls: The Cost of Doing Nothing
                
                                    
                        by Chris Priebe
                                                    (Two Hat/Community Sift)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Turning Disenchanted Players Back into Allies in 3 Steps
                
                                    
                        by Michael Fedor
                                                    (Pocket Gems)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Unscoring the World of 'Kenshi'
                
                                    
                        by Kole Hicks
                                                    (Kole Audio Solutions)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                UX Methodologies for Holistic Product Design
                
                                    
                        by Paul Rybicki
                                                    (Electronic Arts)
                                            
                                
                UX Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Vikings! How We Tapped a Non-Game Community to Build Support for Our Rel...
                
                                    
                        by Emmy Jonassen
                                                    (Snow Cannon Games)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Virtual Insanity: Lessons Learned from Creating a Virtual Reality Engine
                
                                    
                        by Liz Mercuri
                                                    (Unity)
                                            
                                
                Game Career Seminar
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Visual Effects Bootcamp: Artistic Principles of VFX
                
                                    
                        by Hadidjah Chamberlain
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Visual Effects Bootcamp: Like a Mace to the Face: Leaving the Battlefiel...
                
                                    
                        by Andreas Glad
                                                    (Partikel)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Visual Effects Bootcamp: Rapid Talks
                
                                    
                        by Nadab Goksu
                                                    (EA DICE)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                We Taught Game Dev MOOCs and Lived to Tell the Tale
                
                                    
                        by Stephen Jacobs
                                                    (RIT)
                                            
                                
                GDC Education Summit