Game Developers Conference 2022
'Blaseball': Game Development as Performance
by Gabe McGill
(The Game Band)
Production & Team Management
Game Developers Conference 2022
'Dead by Daylight': Integrating Shaders into the User Interface Pipeline
by Adrienne Pugh
(Epic Games)
Visual Arts
Game Developers Conference 2022
'Diablo 2: Resurrected': The Art Direction and Pipelines for Resurrectin...
by Dustin King
(Blizzard Entertainment)
Visual Arts
Game Developers Conference 2022
'Knockout City's' Parallel, Deterministic, and Rewindable Entity System
by Chris McEvoy
(Velan Studios)
Programming
Game Developers Conference 2022
'Naraka Bladepoint': Build a Popular Face Customization System
by Sisi Yuan
(Netease, Inc.)
Design
Game Developers Conference 2022
'NARAKA: BLADEPOINT' From Prototype to Release: Melee Combat and Battle ...
by Zhigang Zhang
(Netease)
Design
Game Developers Conference 2022
'PAYDAY 2': Leveraging Game Telemetry to Increase Engagement and Replaya...
by Irene Hjorth
(Starbreeze)
Production & Team Management
Game Developers Conference 2022
'Psychonauts 2' Design Postmortem
by Seth Marinello
(DOUBLE FINE PRODUCTIONS)
Design
Game Developers Conference 2022
'SKYWEAVER': Learnings from Launching a Trading Card Game on Web3
by Philippe Castonguay
(Horizon Blockchain Games)
Production & Team Management
Game Developers Conference 2022
'Star Wars: Squadrons': A Blast from the Past
by Ian Frazier
(EA Motive)
Production & Team Management
Game Developers Conference 2022
'Unpacking': The Fun Behind the Foley
by Jeff van Dyck
(Witch Beam)
Audio
Game Developers Conference 2022
'Wordle': Doing the Opposite of What You're Meant To
by Josh Wardle
(MSCHF)
Design
Game Developers Conference 2022
1000 Hours of Difficulty: How 'Destiny' Builds Systemic Challenge
by Alan Blaine
(Bungie)
Production & Team Management
Game Developers Conference 2022
A 'Chicory' Marketing and PR Postmortem
by Rebekah Saltsman
(Finji)
Business & Marketing
Game Developers Conference 2022
A Good Guerilla Is a Hidden Guerilla: Improving Stealth in 'Far Cry 6'
by Rich Welsh
(Ubisoft Toronto)
Design
Game Developers Conference 2022
A Guided Tour of Blackreef: Rendering Technologies in Deathloop (Present...
by Gilles Marion
(Arkane Lyon)
Programming
Game Developers Conference 2022
A Hotline for the Games Industry: Lessons Since 2020
by Jae Lin
(Feminist Frequency)
Advocacy
Game Developers Conference 2022
A Platform of Platforms Bringing the G3x Handheld to Life (Presented by ...
by Micah Knapp
(Qualcomm)
Visual Arts
Game Developers Conference 2022
A Quick Guide to Intel's Ray Tracing Hardware (Presented by Intel)
by Holger Gruen
(Intel Corporation)
Programming
Game Developers Conference 2022
Acceleration Structures in Ray Traced Open World Games (Presented by NVI...
by Peter Morley
(NVIDIA)
Programming
Game Developers Conference 2022
Accessibility and Accommodation Microtalks
by Raffael Boccamazzo
(Take This)
Advocacy
Game Developers Conference 2022
Accountability & Repair in Games: Healing Harm
by Jae Lin
(Feminist Frequency)
Advocacy
Game Developers Conference 2022
Adobe Substance 3D Keynote (Presented by Adobe)
by Sbastien Deguy
(Adobe)
Visual Arts
Game Developers Conference 2022
Ads As Your Asset: Improving the Player Experience (Presented by Unity)
by Bryan Streit
(Unity Technologies)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: 'Cyberpunk 2077': Bringing Light to Night City
by Jakub Knapik
(CD Projekt RED)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Advanced Weather System for Mobile Game: 'Dark...
by Ka Ming Chan
(MoreFun Studios of Tencent Games)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Designing the Terrain System of 'Flight Simula...
by Lionel Fuentes
(Asobo Studio)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Kickstart RT: Easy Open Source Ray Tracing
by Bryan Dudash
(NVIDIA)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Real-Time Ray Tracing in 'Hitman 3'
by Alessandro Dal Corso
(IO Interactive)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Render Pipeline Shaders
by Zhuo Chen
(AMD)
Advanced Graphics Summit
Game Developers Conference 2022
Advances in Spatial Hashing A Pragmatic Approach to Robust, Realtime Lig...
by Pascal Gautron
(NVIDIA)
Programming
Game Developers Conference 2022
Adventures with Deferred Texturing in 'Horizon Forbidden West'
by James McLaren
(Guerrilla)
Programming
Game Developers Conference 2022
AI Summit: 'Age of Empires IV': Machine Learning Trials and Tribulations
by Guy Leroy
(Microsoft)
AI Summit
Game Developers Conference 2022
AI Summit: 'Hide N' Seek': A Social Deduction Game Using Controllable La...
by Suma Bailis
(Google)
AI Summit
Game Developers Conference 2022
AI Summit: Buffing Bots with Imitation Learning
by Niels Justesen
(modl.ai)
AI Summit
Game Developers Conference 2022
AI Summit: Cities at Scale: Simulating Street Life on a Budget
by Sandy MacPherson
(Kythera AI)
AI Summit
Game Developers Conference 2022
AI Summit: Controlled Chaos: The Combat of 'Marvel's Guardians of the Ga...
by Rodrigo Barros Lima
(Eidos Montreal)
AI Summit
Game Developers Conference 2022
AI Summit: Down with Nav Meshes: The Next Generation of Navigation Data
by Ben Sunshine-Hill
(Havok)
AI Summit
Game Developers Conference 2022
AI Summit: Innovations in Procedural Narrative
by Emily Short
(Failbetter Games)
AI Summit
Game Developers Conference 2022
AI Summit: Language Models on Rails: ML-Assisted Narrative Games
by Suma Bailis
(Google)
AI Summit
Game Developers Conference 2022
AI Summit: Meta-Character-Spatial AI Dynamic Cooperative Model in Digita...
by Youichiro Miyake
(SQUARE ENIX)
AI Summit
Game Developers Conference 2022
AI Summit: Multi-Agent Reinforcement Learning Invades MMORPG: 'Lineage C...
by Jinhyung Ahn
(NCSOFT)
AI Summit
Game Developers Conference 2022
AI Summit: Virtual Happiness and How to Measure It: Utility AI Revisited
by Aaron C Gaudette
(aaronsee.media)
AI Summit
Game Developers Conference 2022
AI Teaching: The Application of Wukong Human-AI Collaboration Technology...
by Yiming Gao
(Tencent AI Lab)
Programming
Game Developers Conference 2022
All about Analytics: Understanding the Data You Need to Inform Decision-...
by Aimee Meehan
(ironSource)
Business & Marketing
Game Developers Conference 2022
All Roads Lead to Rome: Churn Analysis Applying Methods from Different D...
by Zixiao Kang
(Netease)
Business & Marketing
Game Developers Conference 2022
An Epic Journey through the Audio Universe that is 'Marvel's Guardians o...
by Steve Szczepkowski
(Eidos Montreal)
Audio
Game Developers Conference 2022
An Insider's Guide to Games Audio: 5 Cheat Codes for Easier VO (Presente...
by Jessica Kent
(SIDE)
Audio
Game Developers Conference 2022
An Overview of the 'Diablo II: Resurrected' Renderer
by Kevin Todisco
(Blizzard Entertainment)
Programming
Game Developers Conference 2022
Animation Summit: Animation and Customization in 'The Sims 4'
by Yusun Chung
(Electronic Arts)
Animation Summit