Game Developers Conference 2022
'Blaseball': Game Development as Performance
by Gabe McGill
(The Game Band)
Production & Team Management
Game Developers Conference 2022
'Dreamscaper': Killer Combat on an Indie Budget
by Ian Cofino
(Afterburner Studios)
Design
Game Developers Conference 2022
'Knockout City's' Parallel, Deterministic, and Rewindable Entity System
by Chris McEvoy
(Velan Studios)
Programming
Game Developers Conference 2022
'Naraka Bladepoint': Build a Popular Face Customization System
by Sisi Yuan
(Netease, Inc.)
Design
Game Developers Conference 2022
'NARAKA: BLADEPOINT' From Prototype to Release: Melee Combat and Battle ...
by Zhigang Zhang
(Netease)
Design
Game Developers Conference 2022
'SKYWEAVER': Learnings from Launching a Trading Card Game on Web3
by Philippe Castonguay
(Horizon Blockchain Games)
Production & Team Management
Game Developers Conference 2022
'Star Wars: Squadrons': A Blast from the Past
by Ian Frazier
(EA Motive)
Production & Team Management
Game Developers Conference 2022
'Unpacking': The Fun Behind the Foley
by Jeff van Dyck
(Witch Beam)
Audio
Game Developers Conference 2022
1000 Hours of Difficulty: How 'Destiny' Builds Systemic Challenge
by Alan Blaine
(Bungie)
Production & Team Management
Game Developers Conference 2022
A 'Chicory' Marketing and PR Postmortem
by Rebekah Saltsman
(Finji)
Business & Marketing
Game Developers Conference 2022
A Guided Tour of Blackreef: Rendering Technologies in Deathloop (Present...
by Gilles Marion
(Arkane Lyon)
Programming
Game Developers Conference 2022
A Hotline for the Games Industry: Lessons Since 2020
by Jae Lin
(Feminist Frequency)
Advocacy
Game Developers Conference 2022
A Hotline for the Games Industry: Lessons Since 2020
by Jae Lin
(Feminist Frequency)
Advocacy
Game Developers Conference 2022
A Platform of Platforms Bringing the G3x Handheld to Life (Presented by ...
by Micah Knapp
(Qualcomm)
Visual Arts
Game Developers Conference 2022
Accessibility and Accommodation Microtalks
by Raffael Boccamazzo
(Take This)
Advocacy
Game Developers Conference 2022
Accessibility and Accommodation Microtalks
by Raffael Boccamazzo
(Take This)
Advocacy
Game Developers Conference 2022
Accountability & Repair in Games: Healing Harm
by Jae Lin
(Feminist Frequency)
Advocacy
Game Developers Conference 2022
Adobe Substance 3D Keynote (Presented by Adobe)
by Sbastien Deguy
(Adobe)
Visual Arts
Game Developers Conference 2022
Ads As Your Asset: Improving the Player Experience (Presented by Unity)
by Bryan Streit
(Unity Technologies)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Advanced Weather System for Mobile Game: 'Dark...
by Ka Ming Chan
(MoreFun Studios of Tencent Games)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Designing the Terrain System of 'Flight Simula...
by Lionel Fuentes
(Asobo Studio)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: New Graphics Features for 'Forspoken'
by Keiji Matsuda
(Luminous Productions Co., Ltd.)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Real-Time Ray Tracing in 'Hitman 3'
by Alessandro Dal Corso
(IO Interactive)
Advanced Graphics Summit
Game Developers Conference 2022
Advances in Spatial Hashing A Pragmatic Approach to Robust, Realtime Lig...
by Pascal Gautron
(NVIDIA)
Programming
Game Developers Conference 2022
Adventures with Deferred Texturing in 'Horizon Forbidden West'
by James McLaren
(Guerrilla)
Programming
Game Developers Conference 2022
Ahistorical Accuracy: Bringing New Myths and Representation to 'Civiliza...
by Anton Strenger
(Firaxis Games)
Design
Game Developers Conference 2022
AI Summit: 'Age of Empires IV': Machine Learning Trials and Tribulations
by Guy Leroy
(Microsoft)
AI Summit
Game Developers Conference 2022
AI Summit: Cities at Scale: Simulating Street Life on a Budget
by Sandy MacPherson
(Kythera AI)
AI Summit
Game Developers Conference 2022
AI Summit: Meta-Character-Spatial AI Dynamic Cooperative Model in Digita...
by Youichiro Miyake
(SQUARE ENIX)
AI Summit
Game Developers Conference 2022
AI Summit: Multi-Agent Reinforcement Learning Invades MMORPG: 'Lineage C...
by Jinhyung Ahn
(NCSOFT)
AI Summit
Game Developers Conference 2022
All Roads Lead to Rome: Churn Analysis Applying Methods from Different D...
by Zixiao Kang
(Netease)
Business & Marketing
Game Developers Conference 2022
An Epic Journey through the Audio Universe that is 'Marvel's Guardians o...
by Steve Szczepkowski
(Eidos Montreal)
Audio
Game Developers Conference 2022
An Overview of the 'Diablo II: Resurrected' Renderer
by Kevin Todisco
(Blizzard Entertainment)
Programming
Game Developers Conference 2022
Animation Summit: 'FIFA 22's' Hypermotion: Full-Match Mocap Driving Mach...
by Ryan Cardinal
(Electronic Arts)
Animation Summit
Game Developers Conference 2022
Animation Summit: The Facial Animation Pipeline of 'Marvel's Guardians o...
by Simon Habib
(Eidos Montreal)
Animation Summit
Game Developers Conference 2022
App Monetization Priorities for 2022 and Beyond (Presented by Meta)
by Scott Willoughby
(Brainium)
Business & Marketing
Game Developers Conference 2022
Application of AI Technology and Organizational Design to Improve Game Q...
by Katsuhiko Sato
(DeNA Co., Ltd.)
Production & Team Management
Game Developers Conference 2022
Architecting Jolt Physics for 'Horizon Forbidden West'
by Jorrit Rouwe
(Guerrilla Games)
Programming
Game Developers Conference 2022
Art Direction Summit: Building Night City
by Kacper Niepoklczycki
(CD Projekt Red)
Art Direction Summit
Game Developers Conference 2022
Art Direction Summit: Creating Casual Art at Hyper-Casual Speed in a Mul...
by Aline Krebs
(Voodoo)
Art Direction Summit
Game Developers Conference 2022
Art Direction Summit: Designing the Settlements in the World of 'Horizon...
by Roland IJzermans
(Guerrilla)
Art Direction Summit
Game Developers Conference 2022
Art Practice in 'Justice Online': Whisper Between Dances and Games
by Xinhui Zhang
(Netease)
Design
Game Developers Conference 2022
Audio Summit: Actively Building Trust: Creating the Voices of 'We Are OFK'
by Khris Brown
(Vox Point LLC)
Audio Summit
Game Developers Conference 2022
Audio Summit: Ambisonics and the Great Outdoors
by Blair Devereaux
(Team Audio)
Audio Summit
Game Developers Conference 2022
Authoring Efficient Shaders for Optimal Mobile Performance (Presented by...
by Zandro Fargnoli
(Arm)
Programming
Game Developers Conference 2022
AWS for Games Keynote (Presented by Amazon Web Services)
by Antony Passemard
(Amazon Web Services)
Programming
Game Developers Conference 2022
Basics of Marketing Your Games with Streamers
by Anna Buenafe
(Voicemod)
Business & Marketing
Game Developers Conference 2022
Battlefield 2042: Procedural Badge Creation with Substance 3D Designer (...
by Clay Shanks
(EA DICE)
Visual Arts
Game Developers Conference 2022
Blockchain and Games: What Every Developer Should Know (Presented by WAX)
by David Kim
(WAX)
Business & Marketing
Game Developers Conference 2022
Blockchain Gaming Centered Around MIR4 and WEMIX (Presented by Wemade)
by Shane Kim
(Wemade)
Advanced Graphics Summit
Game Developers Conference 2022
Blockchain Gaming: How Good Tech Empowers Players and Player Communities...
by Sarojini McKenna
(Dacoco (Alien Worlds))
Programming
Game Developers Conference 2022
Bring It to Life: A Look at Omniverse's New Runtime Animation System (Pr...
by John Malaska
(NVIDIA)
Production & Team Management
Game Developers Conference 2022
Bringing Players Together: Building Cross Play for 'Destiny 2'
by Jon Chu
(Bungie)
Production & Team Management
Game Developers Conference 2022
Bringing Players Together: Building Cross Play for 'Destiny 2'
by Jon Chu
(Bungie)
Production & Team Management
Game Developers Conference 2022
Build a Cloud-Based Game Using AWS (Presented by Amazon Web Services)
by Aliasgar Dahodwala
(Amazon Web Services)
Programming
Game Developers Conference 2022
Build RTX graphics like a Pro using Nsight Graphics & NVIDIA DevTools (P...
by Aurelio Reis
(NVIDIA)
Programming
Game Developers Conference 2022
Building a Game Audio Community in Latin America Roundtable
by Maria Jazmin Giolito
(Game Audio Latam & Independent)
Audio
Game Developers Conference 2022
Building a Strong Studio Culture Microtalks
by Christopher McGeorge
(Wild Blue Studios)
Business & Marketing
Game Developers Conference 2022
Building Beautiful Worlds with Gaia ML and Intel OpenVINO (Presented by ...
by Adam Goodrich
(Procedural Worlds Pty Ltd)
Programming
Game Developers Conference 2022
Building Next-Gen Games for PlayStation VR2 with Unity (Presented by Unity)
by Fabien Houlmann
(Unity Technologies)
Programming
Game Developers Conference 2022
Challenging Supercell's Sacred Cows: The Importance of Evolving Culture ...
by Lesley Mansford
(Supercell)
Production & Team Management
Game Developers Conference 2022
Changes in the use of NFTs in games (Presented by Wemade)
by Arya Choi
(Wemade)
Advanced Graphics Summit
Game Developers Conference 2022
Classic Game Postmortem: 'Q-bert'
by Warren Davis
(Independent)
Design
Game Developers Conference 2022
Clean Chat - Open Source Toxicity Detection Framework (Presented by Google)
by Patrick Smith
(Google)
Programming
Game Developers Conference 2022
Cognitively Biased Teams: The Planning Fallacy
by Alexandre Moufarek
(DeepMind)
Production & Team Management
Game Developers Conference 2022
Community Management Summit: How Does Strangers Socializing Trends Move ...
by Wenjia Lin
(Netease Games)
Community Management Summit
Game Developers Conference 2022
Community Management Summit: How to Launch a Game With Influencers
by Emilee Helm
(Gamesight)
Community Management Summit
Game Developers Conference 2022
Community Management Summit: The Co-creation Loop - How to Motivate Comm...
by Eylul Ozekes
(Sarepta studio)
Community Management Summit
Game Developers Conference 2022
Community Management Summit: Was This Review Helpful? Translating Feedba...
by Antony Stevens
(Archiact VR)
Community Management Summit
Game Developers Conference 2022
Company Respec: How to Pivot Your Studio and Team
by Seth Sivak
(Proletariat Inc.)
Business & Marketing
Game Developers Conference 2022
Cultivating the Cloud from Latency to Game Engines to Cloud-Game Streami...
by Mike Lucero
(Samsung)
Business & Marketing
Game Developers Conference 2022
Design Sandbox: Analog vs Digital Systems
by Gregory Peng
(Bungie)
Design
Game Developers Conference 2022
Designing Augmented Reality Games with Snapdragon Spaces (Presented by Q...
by Steve Lukas
(Qualcomm)
Design
Game Developers Conference 2022
Designing for Inclusivity in 'The Sims'
by Catharina Mallet
(EA)
Production & Team Management
Game Developers Conference 2022
Developing and Retaining Diverse Talent (Presented by Xbox)
by Jen MacLean
(Xbox)
Career & Studio Development
Game Developers Conference 2022
Don't Make My Job Easy: Effectively Pitching to Publishers
by August Brown
(Armor Games Studios)
Business & Marketing
Game Developers Conference 2022
DOTS Authoring and Debugging Workflows in the Unity Editor (Presented by...
by Damian Campeanu
(Unity Technologies)
Programming
Game Developers Conference 2022
Early Stage Game Evaluation: Lessons Learned and Best Practices
by Yongcheng Liu
(NetEase)
Business & Marketing
Game Developers Conference 2022
Educators Summit Session: Abolish Points: Using Specifications Grading i...
by Sanjay Madhav
(University of Southern California)
Educators Summit
Game Developers Conference 2022
Emotion Based Creation Pipeline
by Sebastien Ebacher
(Smilegate Barcelona)
Production & Team Management
Game Developers Conference 2022
Equal Opportunity Fanservice: Creating Attractive Characters of & for Al...
by Monica Fan
(Schell Games)
Advocacy
Game Developers Conference 2022
Everything I Learned About Community Management I Learned From 'Neopets'
by Catherine Litvaitis
(Armor Games Studios)
Business & Marketing
Game Developers Conference 2022
Expanding an IP: 'Clash of Clans' Universe Case Study
by John Cipriani
(Supercell)
Design
Game Developers Conference 2022
Exploring the Future of AI and Entertainment (Presented by Genvid Techno...
by Remi Driancourt
(Genvid Technologies Japan KK)
Programming
Game Developers Conference 2022
Facebook Gaming: Building People-First Games (Presented by Meta)
by Oliver Messenger
(Meta)
Business & Marketing
Game Developers Conference 2022
Fair Play Summit: Disrupting the Disruptors: How To Prevent Cheating By ...
by Clint Sereday
(Byfron Technologies)
Fair Play Summit
Game Developers Conference 2022
Fair Play Summit: How to Talk About Positive Behavior
by Weszt Hart
(Riot Games)
Fair Play Summit
Game Developers Conference 2022
Fast and Easy Character Creation with Substance 3D Modeler Beta (Present...
by Ryan Corniel
Visual Arts
Game Developers Conference 2022
Figuring Out How Things Work in an Unfamiliar Codebase
by Molly Jameson
(Spry Fox)
Programming
Game Developers Conference 2022
Free-to-Play Summit Session: Good Deeds Through Gaming: Integrating Feat...
by Hunter Bulkeley
(Tilting Point)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: Capturing the Merge Games Market at Hyper Speed
by Amy Choi
(Lion Studios)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: Don't Pass on Battle Pass: Best Practices for F2P D...
by David Fox
(Double Coconut)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: Ethical Play To Earn Businesses for Decent Human Be...
by Patrick Moran
(Kongregate)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: Top Gaming Features and Empowering the People Behin...
by Carol Miu
(PeopleFun)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: Understanding NFTs: A Sea-Change for F2P Games
by Jordan Blackman
(Bright Black)
Free-to-Play Summit
Game Developers Conference 2022
From 'Clash of Clans' to 'Everdale': Scaling from Solo to Social
by Tristan Williams
(Supercell Oy)
Design
Game Developers Conference 2022
From 'Clash of Clans' to 'Everdale': Scaling from Solo to Social
by Tristan Williams
(Supercell Oy)
Design
Game Developers Conference 2022
From Box Products to Live Service: How 'Destiny 2' Transformed Bungie
by Justin Truman
(Bungie)
Production & Team Management
Game Developers Conference 2022
From Creation to Connection: What's New for Multiplayer Gaming at Unity ...
by Caleb Atwood
(Unity Technologies)
Programming
Game Developers Conference 2022
Fulfilling your Multiplayer Game's Potential: Launch and Live with Confi...
by Larry Rye
(Unity Technologies)
Advanced Graphics Summit
Game Developers Conference 2022
Future Realities Summit: 'Visitations': VR for Ketamine Infusion Therapy
by David Lobser
(Light Clinic)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: 'Visitations': VR for Ketamine Infusion Therapy
by David Lobser
(Light Clinic)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Designing for the Real World in a Pandemic
by Kellee Santiago
(Niantic)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: How NOT to Build a VR Arcade Game
by Michael Bridgman
(MajorMega)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Keep Redlining OUT of the Metaverse
by Kellee Santiago
(Niantic)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Metaverse Games: State of Play and Opportunities
by Dom Tait
(Omdia)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Up Close & Virtual: The Power of Live VR Actors
by Alex Coulombe
(Agile Lens: Immersive Design)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: UX for Holograms
by Nicole Lazzaro
(XEODesign, Inc.)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: What FMV Can Teach Us about Volumetric Videogames
by Cindy Poremba
(OCAD University)
Future Realities Summit
Game Developers Conference 2022
Future Strategy of a Successful Blockchain Platform (Presented by Wemade)
by Edgar Lee
(Wemade)
Advanced Graphics Summit
Game Developers Conference 2022
Game Career Seminar: Chasing the Information Horizon: Designing Informat...
by Jongwoo Kim
(Studio Imugi)
Game Career Seminar
Game Developers Conference 2022
Game Career Seminar: Full Circle: From Game Jams to Industry and Back
by JC Lau
(Harebrained Schemes)
Game Career Seminar
Game Developers Conference 2022
Game Career Seminar: Micro Postmortems: 'Sky', 'Blaseball', and 'Space W...
by Gabe McGill
(The Game Band)
Game Career Seminar
Game Developers Conference 2022
Game Design Patterns
by Christopher Barney
(Pearson)
Design
Game Developers Conference 2022
Game Narrative Summit: Game Narrative Review Competition Winners: Poster...
by Christopher Barney
(Pearson)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Game Narrative Review Competition Winners: Poster...
by Christopher Barney
(Pearson)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: How to Run (and Survive) a Writers' Room
by Antony Johnston
(Freelance)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Interactive Pacing from the Museum Flashback Leve...
by Evan Hill
(Obisidan)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Kindness Coins, or Chemistry Casino? A New Take O...
by Michelle Clough
(Talespinners)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Making Player Choices Feel like They Matter in Yo...
by Tony Howard-Arias
(Black Tabby Games)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Narrative Tools as Powerful as 'Marvel's Guardian...
by Rayna Anderson
(Eidos Montreal)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Players or Virtual Tourists? Video Games and Tour...
by Marcin Makaj
(The Moonwalls & Academy of Art in Szczecin)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: The Dramaturgy of Video Games: Theatre, Story and...
by Abby Sherlock
(University of Southern California)
Game Narrative Summit
Game Developers Conference 2022
Game Performance Optimization with Causal Models (Presented by Samsung E...
by Hesham Dar
(Samsung Electronics)
Programming
Game Developers Conference 2022
GameFi Across Massive Games (Presented by Wemade)
by Woo-june Chung
(Wemade)
Advanced Graphics Summit
Game Developers Conference 2022
Games Subscriptions: Is the "Netflix of Games" Inevitable and What Does ...
by Piers Harding-Rolls
(Ampere Analysis)
Business & Marketing
Game Developers Conference 2022
Gamifying Creativity in 'Chicory': A Colorful Tale
by Greg Lobanov
(Independent)
Design
Game Developers Conference 2022
Gaming Data: Take Control of Your Data & IP To Unlock New Revenue Stream...
by Moritz Maurer
(GRID esports GmbH)
Advanced Graphics Summit
Game Developers Conference 2022
Gaming For Cars? You bet! Car Audio Cardio Roundtable (Presented by the ...
by Kurt Heiden
(IASIG)
Advocacy
Game Developers Conference 2022
GDC Main Stage: The Developer's Renaissance
by David Anfossi
(Eidos-Montral)
Special Event
Game Developers Conference 2022
Ghost in the Empathy Machine: Exploring the Player-Character Connection ...
by Zak Garriss
(Telltale Games)
Design
Game Developers Conference 2022
Give Your Players a Seat at the Table: Feedback Fundamentals
by Emma Bridle
(World's Edge, Xbox Game Studios)
Production & Team Management
Game Developers Conference 2022
Giving Your Game the Best Chance of Success with the Cloud (Presented by...
by Tristan Greaves
(Amazon Web Services)
Production & Team Management
Game Developers Conference 2022
Global Insights for a New Era of Games Advertising (Presented by Meta)
by Tim Lion
(Meta)
Business & Marketing
Game Developers Conference 2022
Greater Accessibility with Fewer New Features and Less Scope
by Francisco Souki
(Schell Games)
Advocacy
Game Developers Conference 2022
How Do You Make a Game That Was Supposed to Be Small, but Ended up Being...
by Adam Alker
(People Can Fly)
Production & Team Management
Game Developers Conference 2022
How Do You Make a Game That Was Supposed to Be Small, but Ended up Being...
by Adam Alker
(People Can Fly)
Production & Team Management
Game Developers Conference 2022
How Games Can Be Journalism
by Nicholas Fortugno
(Playmatics)
Advocacy
Game Developers Conference 2022
How Meta Quest Became a Billion Dollar Ecosystem (Presented by Meta)
by Chris Pruett
(Meta)
Business & Marketing
Game Developers Conference 2022
How SYBO runs the decade's most downloaded mobile game (Presented by Unity)
by Mathias Gredal Nrvig
(SYBO)
Advanced Graphics Summit
Game Developers Conference 2022
How to Keep a Community Positive, Even When It Doesn't Want to Be
by Cassandra Hoglund
(Proletariat Inc)
Business & Marketing
Game Developers Conference 2022
How Unity Gaming Services Addresses Unsolved Problems in Gaming (Present...
by Joanna Van Gansen
(Unity Technologies)
Programming
Game Developers Conference 2022
How Web3 Games Work (and Sadly Don't)
by William Robinson
(Alliance)
Business & Marketing
Game Developers Conference 2022
Inclusive Leadership @ Xbox Game Studios (Presented by Xbox Game Studios)
by Fiona Cherbak
(Xbox Game Studios)
Career & Studio Development
Game Developers Conference 2022
Independent Games Summit Session: Getting Players Emotionally Invested i...
by Nate Austin
(Worldwalker Games, LLC)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Big in Japan, Not in the West: The Difficultie...
by Anne Ferrero
(Asobu)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Choose Your Own Misadventure: AI-Powered Futur...
by Youns Rabii
(Queen Mary University of London)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Choose Your Own Misadventure: AI-Powered Futur...
by Youns Rabii
(Queen Mary University of London)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Don't Talk to Me or My Baby Ever Again: Negoti...
by Kim Belair
(Sweet Baby Inc)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Game Dev Communities from Home
by Mario Carballo Zama
(Amano Games)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Game Dev Communities from Home
by Mario Carballo Zama
(Amano Games)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Making Room for Accessibility & Health
by V Buckenham
(Downpour Limited)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Making Room for Climate Justice
by Dr Benjamin Abraham
(UTS Climate Justice Research Centre)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Making Room for Climate Justice
by Dr Benjamin Abraham
(UTS Climate Justice Research Centre)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Prioritizing Accessible Player Experiences
by Christopher Power
(AbleGamers Canada & UPEI)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Releasing an Indie Game Looks More like a Mara...
by Elisa Farinetti
(Broken Arms Games)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Sacrifices Were Made: The 'Inscryption' Post-M...
by Daniel Mullins
(Daniel Mullins Games)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: The Resolve of the Latin American Gaming Industry
by David Lucio
(El David y Estefi Show)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: The Resolve of the Latin American Gaming Industry
by David Lucio
(El David y Estefi Show)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Unpacking a Narrative Through 1,000 Household ...
by Wren Brier
(Witch Beam)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Writing Personal Experiences Without Sacrifici...
by Emma Kidwell
(Independent)
Independent Games Summit
Game Developers Conference 2022
Inside Unity's new flagship demo (Presented by Unity)
by Mark Schoennagel
(Unity Technologies)
Advanced Graphics Summit
Game Developers Conference 2022
Introducing Unity's Newest Game Sample (Presented by Unity)
by Ben Mcilmoyle
(Unity Technologies)
Programming
Game Developers Conference 2022
It's Been 10 Years Since Tropes vs Women in Video Games: What's Changed?
by Anita Sarkeesian
(Feminist Frequency)
Advocacy
Game Developers Conference 2022
It's Been 10 Years Since Tropes vs Women in Video Games: What's Changed?
by Anita Sarkeesian
(Feminist Frequency)
Advocacy
Game Developers Conference 2022
Kickstart RT : Easy Open Source Ray Tracing (Presented by NVIDIA)
by Johannes Deligiannis
(NVIDIA)
Programming
Game Developers Conference 2022
Landscape of Extremist Behavior in Games
by Rachel Kowert
(Take This)
Advocacy
Game Developers Conference 2022
Level Design Summit: 1,2,3 Acion! Inspiring Level Design Pacing From Music
by Taha Rasouli
(AvaGames)
Level Design Summit
Game Developers Conference 2022
Level Design Summit: Designing the Museum Flashback: 'The Last of Us Par...
by Evan Hill
(Obisidan)
Level Design Summit
Game Developers Conference 2022
Level Design Summit: Just Me & My Pitch: The Confused Art of Showing a L...
by Simon-Albert Boudreault
(Warner Brothers Games)
Level Design Summit
Game Developers Conference 2022
Level Design Summit: Torchbearers: New Generation Immersive Sim Developers
by Harvey Smith
(Arkane Austin)
Level Design Summit
Game Developers Conference 2022
Level the Playing Field With Highly-Accurate Clocks for Multiplayer Game...
by Vig Sachidananda
(Stanford University)
Programming
Game Developers Conference 2022
Level-Up Your Gaming Telemetry Using Apache Kafka (Presented by Red Hat)
by Evan Shortiss
(Red Hat)
Programming
Game Developers Conference 2022
Live Long and Render!
by Dan Buckstein
(Infinity Ward)
Career & Studio Development
Game Developers Conference 2022
Machine Learning Summit: Aegis Engine: Building Multi-modal Moderation S...
by Yunbo Peng
(NetEase Games AI Lab)
Machine Learning Summit
Game Developers Conference 2022
Machine Learning Summit: AI Animator : A Real Time Motion Completion System
by Yinglin Duan
(NetEase Games)
Machine Learning Summit
Game Developers Conference 2022
Machine Learning Summit: Emotion Detection for Expressive Characters in ...
by Romain Trachel
(Eidos Sherbrooke)
Machine Learning Summit
Game Developers Conference 2022
Machine Learning Summit: Emotional Neural Style Transfer: Expressing Cha...
by Edgar Handy
(SQUARE ENIX CO., LTD, AI Division)
Machine Learning Summit
Game Developers Conference 2022
Machine Learning Summit: It's Complicated: Getting ML inside a AAA Engine
by Adrien Logut
(Ubisoft Montreal)
Machine Learning Summit
Game Developers Conference 2022
Machine Learning Summit: Multi-Modal Based Frame Rate Prediction
by Ruidong Feng
(Booming Tech & Netease)
Machine Learning Summit
Game Developers Conference 2022
Machine Learning Summit: Walk Lizzie, Walk! Emergent Physics-Based Anima...
by Jorge del Val Santos
(Embark Studios)
Machine Learning Summit
Game Developers Conference 2022
Making Beautiful Cross-Platform Content With URP - Part 1 (Presented by ...
by Jonas Mortensen
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
Making Beautiful Cross-Platform Content With URP - Part 2 (Presented by ...
by Jonas Mortensen
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
Marvel's Guardians of the Galaxy: Unleashing Substance 3D Designer to Sc...
by Genci Buxheli
(Eidos Montreal)
Visual Arts
Game Developers Conference 2022
Massively Interactive Live Events and the Future of Interactive Media (P...
by Jacob Navok
(Genvid Holdings, Inc)
Business & Marketing
Game Developers Conference 2022
Math In Game Development Summit: Practical Automation: A Guide to Random...
by Yiheng Zhou
(LeoCool Games)
Math In Game Development Summit
Game Developers Conference 2022
Math In Game Development Summit: Turning Patterns and Fractals: Program ...
by Yiheng Zhou
(LeoCool Games)
Math In Game Development Summit
Game Developers Conference 2022
Math In Game Development Summit: Visualizing Math
by Shaoyong (Abel) Zhang
(Funplus Games)
Math In Game Development Summit
Game Developers Conference 2022
Maximize Game Operations with Minimal Cost: Online Operation Experience ...
by Shuhan Luo
(Netease)
Production & Team Management
Game Developers Conference 2022
Minority Care: Make Color No Longer a Cognitive Disability
by Shengli Pang
(NetEase)
Design
Game Developers Conference 2022
Mission Giver: Impossible: How 10 Separate Disciplines Collaborated to R...
by Brooke Davies
(Ubisoft)
Production & Team Management
Game Developers Conference 2022
Motherhood in the Games Industry
by Charlne Le Scanff
(Phoenix Labs)
Advocacy
Game Developers Conference 2022
My Elephant in the Room: An 'Old World' Postmortem
by Soren Johnson
(Mohawk Games)
Design
Game Developers Conference 2022
My Elephant in the Room: An 'Old World' Postmortem
by Soren Johnson
(Mohawk Games)
Design
Game Developers Conference 2022
My First Game Credit Roundtable (Presented by the IGDA)
by Katie Golden
(Riot Games)
Advocacy
Game Developers Conference 2022
Never The Same Twice: Procedural World Handling in 'Returnal'
by Ethan Watson
(Housemarque)
Programming
Game Developers Conference 2022
New GPU, the Ultimate Reality! (Presented by Samsung Electronics)
by Gary Keen
(Samsung)
Programming
Game Developers Conference 2022
NVIDIA DLSS Overview & Game Integrations (Presented by NVIDIA)
by Andrew Edelsten
(NVIDIA)
Programming
Game Developers Conference 2022
One Frame in 'Halo Infinite'
by Daniele Giannetti
(343 Industries - Microsoft)
Programming
Game Developers Conference 2022
Online Game Technology Summit: 'Sky's' Journey to 1MM CCU: A Cloud Nativ...
by Kunal Lanjewar
(thatgamecompany)
Online Game Technology Summit
Game Developers Conference 2022
Online Game Technology Summit: 10 Ways To Crash Your Server on Launch Day
by Chris Cobb
(Pragma Platform, Inc.)
Online Game Technology Summit
Game Developers Conference 2022
Online Game Technology Summit: Observing Changes: Time-Dependent Social ...
by Yiheng Zhou
(LeoCool Games)
Online Game Technology Summit
Game Developers Conference 2022
Online Game Technology Summit: Quasar, Brightest in the Galaxy: Expandin...
by Nicholas Herring
(CCP Games)
Online Game Technology Summit
Game Developers Conference 2022
Online Game Technology Summit: Real-Time Anomaly Monitoring in Multiplay...
by Lei Xia
(Thunderfire UX)
Online Game Technology Summit
Game Developers Conference 2022
Open Source Game Development Summit: 'Space Station 13': Behind one of t...
by Nathan Riemer
(Independent)
Open Source Game Development Summit
Game Developers Conference 2022
Open Source Game Development Summit: How to Be a Successful Individual o...
by Yoshifumi Kawai
(Cysharp, Inc.)
Open Source Game Development Summit
Game Developers Conference 2022
Opportunities for Universal Scene Description (USD) in Game Development ...
by Frank DeLise
(NVIDIA)
Production & Team Management
Game Developers Conference 2022
Oriental Narrative: How to Understand 'Swordsmen (Wuxia)' in Chinese Games
by Zhipeng Hu
(NetEase)
Design
Game Developers Conference 2022
Our remote future: Game creation and collaboration with AWS (Presented b...
by Antony Passemard
(Amazon Web Services)
Production & Team Management
Game Developers Conference 2022
Pathing in 'Age of Empires IV': Flow Fields and Steering Behaviors
by Frank Cheng
(Microsoft, World's Edge)
Design
Game Developers Conference 2022
Performant Reflective Beauty: Hybrid Raytracing with Far Cry 6 (Presente...
by Stephanie Brenham
(Ubisoft Toronto)
Programming
Game Developers Conference 2022
Physiological Effects of Crunch: A Look at the Science
by Ian Schreiber
(Independent)
Advocacy
Game Developers Conference 2022
Play and Earn: Transforming Games with the Blockchain Economy (Presented...
by Henry Chang
(Wemade)
Advanced Graphics Summit
Game Developers Conference 2022
Play to Earn Entertainment & Economy (Presented by Splinterlands)
by Richard Adleta
(Splinterlands)
Advanced Graphics Summit
Game Developers Conference 2022
Procedural Primer for Artists (Presented by Houdini)
by Robert Magee
(SideFX)
Visual Arts
Game Developers Conference 2022
Procedural Workflows in Production (Presented by Houdini)
by Simon Verstraete
(SideFX)
Production & Team Management
Game Developers Conference 2022
Production Essentials Summit: Anti-Crunch: Patterns and Practices
by Chris Cobb
(Pragma Platform, Inc.)
Production Essentials Summit
Game Developers Conference 2022
Production Essentials Summit: No Mavericks, No Martyrs: Sustainable, Col...
by Carrie Patel
(Obsidian Entertainment)
Production Essentials Summit
Game Developers Conference 2022
Production Essentials Summit: The Agile vs Waterfall Myth
by Benjamin Hoyt
(47 Games, Inc.)
Production Essentials Summit
Game Developers Conference 2022
Professional Growth: Growing You, Not Just Your Skills
by Bernard Yee
(Oculus)
Production & Team Management
Game Developers Conference 2022
Psychonauts 2: Bringing Classic Characters into the Modern Era (Presente...
by David Russell
(Double Fine Productions)
Visual Arts
Game Developers Conference 2022
Push Start Button: The New Amazon GameSparks (Presented by Amazon Web Se...
by Rahul Naryani
(Amazon Web Services)
Programming
Game Developers Conference 2022
Ray Tracing Performance Revealed. How to optimize your game with the Rad...
by Chris Hesik
(AMD)
Programming
Game Developers Conference 2022
Recalibrating Our Limits: Lighting on 'Ratchet and Clank: Rift Apart'
by Brian Mullen
(Insomniac Games)
Production & Team Management
Game Developers Conference 2022
Recalibrating Our Limits: Lighting on 'Ratchet and Clank: Rift Apart'
by Brian Mullen
(Insomniac Games)
Production & Team Management
Game Developers Conference 2022
Recording Art and Engineering Practice: Social Network with Musical Inst...
by Zechen Xu
(NetEase)
Audio
Game Developers Conference 2022
Redefining Online Multiplayer Experiences on PlayStation 5 (Presented by...
by Benedikt Neuenfeldt
(Sony Interactive Entertainment)
Programming
Game Developers Conference 2022
Refreshing 'Guild Wars 2' with the Traditional Music of Korea
by Maclaine Diemer
(First Name Maclaine, LLC)
Audio
Game Developers Conference 2022
Reinforcement Learning for Efficient Cars and Tracks Design in Racing Games
by Minggao Wei
(NetEase Games AI Lab)
Programming
Game Developers Conference 2022
Research Advances Toward Real-time Path Tracing (Presented by NVIDIA)
by Petrik Clarberg
(NVIDIA)
Programming
Game Developers Conference 2022
Resurrecting a Classic: Bringing 'Diablo II' into the 3rd Dimension
by Kevin Todisco
(Blizzard Entertainment)
Visual Arts
Game Developers Conference 2022
Rules of the Game 2022: Specific Techniques from Discerning Designers
by Richard Rouse III
(FarBridge)
Design
Game Developers Conference 2022
Scaling Ubisoft Rainbow Six Extraction to Millions of Players with GameL...
by Lionel Sellam
(Ubisoft Montral)
Programming
Game Developers Conference 2022
Serious Games as the Next Level for Your Career
by Jesse Hacker
(Continental Automotive)
Career & Studio Development
Game Developers Conference 2022
SideFX Labs 2021-2022 | Servicing Next-Gen Development (Presented by Hou...
by Mai Ao
(SideFX)
Programming
Game Developers Conference 2022
Simulating Tropical Weather in 'Far Cry 6'
by Colin Weick
(Ubisoft Toronto)
Visual Arts
Game Developers Conference 2022
Stop Wasting Your Game Art! (Presented by Perforce Software)
by Katie Cole
(Perforce Software, Inc)
Production & Team Management
Game Developers Conference 2022
Succeed by Failing - A Developer's Journey in Error and Crash Reporting ...
by Mac Clark
(Sauce Labs)
Programming
Game Developers Conference 2022
Supercharge your Mobile Game Stability with Crashlytics for Unity (Prese...
by Marc Richards
(Google)
Programming
Game Developers Conference 2022
Tackling Toxicity: How To Build a Thriving Player Community (Presented b...
by Ludivine Munch
(Unity Technologies)
Advanced Graphics Summit
Game Developers Conference 2022
Technical Artist Summit: Bringing the World to Your Shaders
by Matt Oztalay
(Epic Games)
Technical Artist Summit
Game Developers Conference 2022
Technical Artist Summit: Building 'Zeta Halo': Scaling Content Creation ...
by Kurt Diegert
(343 Industries)
Technical Artist Summit
Game Developers Conference 2022
Technical Artist Summit: Character Outfit Pipeline with Substance 3D Suite
by Kedong Ma
(Epic Games)
Technical Artist Summit
Game Developers Conference 2022
Technical Artist Summit: Finding Harmony in Anime Style and Physically B...
by Chen Zhou
(NetEase Games)
Technical Artist Summit
Game Developers Conference 2022
Technical Artist Summit: Human Perception of Motion and Animation
by Sergei Savchenko
(Bethesda Game Studios)
Technical Artist Summit
Game Developers Conference 2022
The Art and Worldbuilding of 'Lost in Random'
by Olov Redmalm
(Zoink - A Thunderful Studio)
Design
Game Developers Conference 2022
The Art Direction of 'Psychonauts 2'
by Lisette Titre-Montgomery
(Double Fine Productions)
Visual Arts
Game Developers Conference 2022
The Art of 'Sable': Imperfection, Limitation and Worldbuilding through V...
by Gregorios Kythreotis
(Shedworks)
Design
Game Developers Conference 2022
The Burden of Proof: Narrative Deduction Mechanics for Detective Games
by Jon Ingold
(inkle)
Design
Game Developers Conference 2022
The Burden of Proof: Narrative Deduction Mechanics for Detective Games
by Jon Ingold
(inkle)
Design
Game Developers Conference 2022
The Design Direction of 'I Expect You To Die 2'
by Francisco Souki
(Schell Games)
Production & Team Management
Game Developers Conference 2022
The Design of 'HoloVista': Crafting Mechanics for Immersive Storytelling
by Scott Siegel
(Harmonix)
Production & Team Management
Game Developers Conference 2022
The Future of .NET and Unity (Presented by Unity)
by Josh Peterson
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
The Magic that makes the Metaverse Feel Real (Presented by Agora)
by Hermes Frangoudis
(Agora)
Design
Game Developers Conference 2022
The Making of Unity's Latest Flagship Demo, an Achievement in Graphics a...
by Mark Schoennagel
(Unity Technologies)
Programming
Game Developers Conference 2022
The MAW: Safely Multithreading the Deterministic Gameplay of 'Age of Emp...
by Joel Pritchett
(Microsoft)
Programming
Game Developers Conference 2022
The Path to Leveraging DOTS in Production (Presented by Unity)
by Laurent Gibert
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
The Real-Time Volumetric Superstorms of 'Horizon Forbidden West'
by Andrew Schneider
(Guerrilla Games)
Visual Arts
Game Developers Conference 2022
The Soundscapes of Yara: Audio Innovation and Representation in 'Far Cry 6'
by Eduardo Vaisman
(Ubisoft Toronto)
Audio
Game Developers Conference 2022
The Unity Roadmap for 2022 (Presented by Unity)
by Andrew Bowell
(Unity Technologies)
Business & Marketing
Game Developers Conference 2022
Thinking Like Players: How 'Halo Infinite's' Multiplayer Bots Make Decis...
by Brie Chin-Deyerle
(343 Industries)
Programming
Game Developers Conference 2022
Three Opportunities to Improve Character Design in the Games Industry
by Jessica Tompkins
(Electronic Arts)
Business & Marketing
Game Developers Conference 2022
Tools Summit: An Easy-to-Use Cutscenes Preview Tool with Low Resources
by Wenjie Ou
(NetEase Games AI Lab)
Tools Summit
Game Developers Conference 2022
Tools Summit: Efficiently Shuffling Loads of Data from Place to Place
by Adrian Astley
(Activision)
Tools Summit
Game Developers Conference 2022
Tools Summit: Help Game Designers Analyze Data: How to Develop an Online...
by Yongyuan Deng
(Thunderfire UX)
Tools Summit
Game Developers Conference 2022
Tools Summit: Immutable Data for Editors for 'EVE Echoes'
by Kai Zhang
(Netease Games)
Tools Summit
Game Developers Conference 2022
Unfolding Your Gaming Potential With Galaxy GameDev (Presented by Samsun...
by Michael Barnes
(Samsung Electronics)
Programming
Game Developers Conference 2022
Unity Art Tools: A New Era of Creativity (Presented by Unity)
by Natasha Tatarchuk
(Unity Technologies)
Advanced Graphics Summit
Game Developers Conference 2022
Use Your Game Developer Superpowers to Fight the Climate Crisis Workshop
by Grant Shonkwiler
(Shonkventures)
Climate Crisis Workshop
Game Developers Conference 2022
UX Summit: 'DEATHLOOP's' User Research and User Experience Death Loop
by Dana Nightingale
(Arkane Studios Lyon)
UX Summit
Game Developers Conference 2022
UX Summit: Research on Visual Fatigue When Playing Games
by Yuling Su
(Netease Games)
UX Summit
Game Developers Conference 2022
Version Control for Game Developers (Presented by Unity)
by Michael Saver
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
Virtual Sync: Terabytes on Demand
by Brandon Moro
(Bungie, Inc.)
Programming
Game Developers Conference 2022
Visual Effects Summit: How to Think like a Scripted Particle
by Phillip James
(Firewalk Studios)
Visual Effects Summit
Game Developers Conference 2022
Visual Effects Summit: VFX as a Game Design Language
by An-Tim Nguyen
(Counterplay Games)
Visual Effects Summit
Game Developers Conference 2022
Welcome to the Shift Show! (Presented by Digital.ai Software, Inc.)
by Amir Amitai
(Digital.ai Software, Inc.)
Production & Team Management
Game Developers Conference 2022
What if Your Phone's Avatar Is in the Game or Metaverse? (Presented by S...
by Jinho Lim
(Samsung Electronics)
Programming
Game Developers Conference 2022
What's New with the Android Game Development Kit (Presented by Google)
by Scott Carbon-Ogden
(Google)
Programming
Game Developers Conference 2022
What's Next for Gaming? Trends To Expect in 2022 (Presented by Unity)
by Emory Irpan
(Unity Technologies)
Business & Marketing
Game Developers Conference 2022
Winning the Launch with Google Ad Solutions (Presented by Google)
by Jen Lui
(Google)
Business & Marketing
Game Developers Conference 2022
Women Building the Metaverse (Presented by Meta)
by Rachel Cross
(Meta)
Business & Marketing
Game Developers Conference 2022
Women in Games in LATAM: Where Are We Standing?
by Micaela Mantegna
(Berkman Klein Center at Harvard)
Advocacy
Game Developers Conference 2022
XAI-Enhanced Data Driven Player Churn Analysis for Actionable Decision M...
by Yu Xiong
(Netease)
Business & Marketing
'Diablo 2: Resurrected': The Art Direction and Pipelines for Resurrectin...
by Dustin King
(Blizzard Entertainment)
Visual Arts
'Dreamscaper': Killer Combat on an Indie Budget
by Ian Cofino
(Afterburner Studios)
Design
'Dreamscaper': Killer Combat on an Indie Budget
by Ian Cofino
(Afterburner Studios)
Design
'SKYWEAVER': Learnings from Launching a Trading Card Game on Web3
by Philippe Castonguay
(Horizon Blockchain Games)
Production & Team Management
A Brave New (Virtual) World: Ethics and Governance of XR and the Metaverse
by Micaela Mantegna
(Berkman Klein Center at Harvard)
Advocacy
A Brave New (Virtual) World: Ethics and Governance of XR and the Metaverse
by Micaela Mantegna
(Berkman Klein Center at Harvard)
Advocacy
A Hotline for the Games Industry: Lessons Since 2020
by Jae Lin
(Feminist Frequency)
Advocacy
Advanced Graphics Summit: Kickstart RT: Easy Open Source Ray Tracing
by Bryan Dudash
(NVIDIA)
Advanced Graphics Summit
Advanced Graphics Summit: New Graphics Features for 'Forspoken'
by Keiji Matsuda
(Luminous Productions Co., Ltd.)
Advanced Graphics Summit
Advanced Graphics Summit: New Graphics Features for 'Forspoken'
by Keiji Matsuda
(Luminous Productions Co., Ltd.)
Advanced Graphics Summit
Ahistorical Accuracy: Bringing New Myths and Representation to 'Civiliza...
by Anton Strenger
(Firaxis Games)
Design
Ahistorical Accuracy: Bringing New Myths and Representation to 'Civiliza...
by Anton Strenger
(Firaxis Games)
Design
Animation Summit: 'FIFA 22's' Hypermotion: Full-Match Mocap Driving Mach...
by Ryan Cardinal
(Electronic Arts)
Animation Summit
Animation Summit: 'FIFA 22's' Hypermotion: Full-Match Mocap Driving Mach...
by Ryan Cardinal
(Electronic Arts)
Animation Summit
Animation Summit: The Animated World of 'Ratchet and Clank: Rift Apart'
by Lindsay Thompson
(Insomniac Games)
Animation Summit
Animation Summit: The Animated World of 'Ratchet and Clank: Rift Apart'
by Lindsay Thompson
(Insomniac Games)
Animation Summit
Animation Summit: The Facial Animation Pipeline of 'Marvel's Guardians o...
by Simon Habib
(Eidos Montreal)
Animation Summit
Animation Summit: The Facial Animation Pipeline of 'Marvel's Guardians o...
by Simon Habib
(Eidos Montreal)
Animation Summit
Art Direction Summit: Building Night City
by Kacper Niepoklczycki
(CD Projekt Red)
Art Direction Summit
Art Direction Summit: Hair Art in Games: Aesthetics Difference between E...
by Hao Luo
(NetEase)
Art Direction Summit
Art Direction Summit: Hair Art in Games: Aesthetics Difference between E...
by Hao Luo
(NetEase)
Art Direction Summit
Audio Summit: Designing Audio Based Game Mechanics
by Giori Politi
(Lo-Fi People)
Audio Summit
Blockchain and Games: What Every Developer Should Know (Presented by WAX)
by David Kim
(WAX)
Business & Marketing
Bringing 4K Ray Traced Visuals to the World of Hitman 3 (Presented by In...
by Alessandro Dal Corso
(IO Interactive)
Programming
Build Your Career in Games Like It's an RPG
by Jing Wang
(Phoenix Labs)
Career & Studio Development
Build Your Career in Games Like It's an RPG
by Jing Wang
(Phoenix Labs)
Career & Studio Development
Building a Strong Studio Culture Microtalks
by Christopher McGeorge
(Wild Blue Studios)
Business & Marketing
Building the World of 'The Ascent'
by Tor Frick
(Neon Giant)
Visual Arts
Building the World of 'The Ascent'
by Tor Frick
(Neon Giant)
Visual Arts
Classic Game Postmortem: 'Q-bert'
by Warren Davis
(Independent)
Design
Community Management Summit: The Co-creation Loop - How to Motivate Comm...
by Eylul Ozekes
(Sarepta studio)
Community Management Summit
Community Management Summit: The Co-creation Loop - How to Motivate Comm...
by Eylul Ozekes
(Sarepta studio)
Community Management Summit
Don't Make My Job Easy: Effectively Pitching to Publishers
by August Brown
(Armor Games Studios)
Business & Marketing
Don't Make My Job Easy: Effectively Pitching to Publishers
by August Brown
(Armor Games Studios)
Business & Marketing
Educators Summit: Changing Industry for the Better
by Bo Ruberg
(University of California, Irvine)
Educators Summit
Educators Summit: Changing Industry for the Better
by Bo Ruberg
(University of California, Irvine)
Educators Summit
Educators Summit: Teaching Escape Room Design
by Ira Fay
(MIT)
Educators Summit
Educators Summit: Teaching Escape Room Design
by Ira Fay
(MIT)
Educators Summit
Elevate Game Profiling on Intel CPUs & GPUs using Advanced Graphics Anal...
by Pamela Harrison
(Intel Corporation)
Programming
Equal Opportunity Fanservice: Creating Attractive Characters of & for Al...
by Monica Fan
(Schell Games)
Advocacy
Equal Opportunity Fanservice: Creating Attractive Characters of & for Al...
by Monica Fan
(Schell Games)
Advocacy
Fair Play Summit: Disrupting the Disruptors: How To Prevent Cheating By ...
by Clint Sereday
(Byfron Technologies)
Fair Play Summit
Fair Play Summit: Disrupting the Disruptors: How To Prevent Cheating By ...
by Clint Sereday
(Byfron Technologies)
Fair Play Summit
Fair Play Summit: How to Encourage Social and Emotional Learning In-Game...
by Alexander Gee
(Oterlu)
Fair Play Summit
Fair Play Summit: How to Encourage Social and Emotional Learning In-Game...
by Alexander Gee
(Oterlu)
Fair Play Summit
Fair Play Summit: How to Talk About Positive Behavior
by Weszt Hart
(Riot Games)
Fair Play Summit
Fair Play Summit: How to Talk About Positive Behavior
by Weszt Hart
(Riot Games)
Fair Play Summit
Fair Play Summit: Mission Driven Games: Developing a Better World
by Deborah Mensah-Bonsu
(Games for Good)
Fair Play Summit
Fair Play Summit: Mission Driven Games: Developing a Better World
by Deborah Mensah-Bonsu
(Games for Good)
Fair Play Summit
Fair Play Summit: Review of Player Dynamic's Systems
by Natasha Miller
(Blizzard Entertainment)
Fair Play Summit
Fair Play Summit: Review of Player Dynamic's Systems
by Natasha Miller
(Blizzard Entertainment)
Fair Play Summit
Fair Play Summit: Using AI for Trust & Safety
by Katie Zigelman
(Spectrum Labs AI)
Fair Play Summit
Fair Play Summit: Using AI for Trust & Safety
by Katie Zigelman
(Spectrum Labs AI)
Fair Play Summit
FPP, Storytelling, and Player-as-an-Actor: Interactive Scenes in 'Cyberp...
by Kajetan Kapuscinski
(CD Projekt RED)
Design
Free-to-Play Summit Session: Good Deeds Through Gaming: Integrating Feat...
by Hunter Bulkeley
(Tilting Point)
Free-to-Play Summit
Free-to-Play Summit Session: Good Deeds Through Gaming: Integrating Feat...
by Hunter Bulkeley
(Tilting Point)
Free-to-Play Summit
Future Realities Summit: Creating Positive Social Engagement: Case Study...
by Samantha Gorman
(Tender Claws)
Future Realities Summit
Future Realities Summit: Designing for the Real World in a Pandemic
by Kellee Santiago
(Niantic)
Future Realities Summit
Future Realities Summit: Metaverse Games: State of Play and Opportunities
by Dom Tait
(Omdia)
Future Realities Summit
Future Realities Summit: Seven Ways VR Will Change the World of Mental H...
by Skip Rizzo
(USC-ICT)
Future Realities Summit
Game Career Seminar: Making It Happen: How to Launch a Games Career
by Ramon Huiskamp
(Roofkat)
Game Career Seminar
Game Career Seminar: Making It Happen: How to Launch a Games Career
by Ramon Huiskamp
(Roofkat)
Game Career Seminar
Game Demos Done Right
by Chris Zukowski
(Return To Adventure Mountain LLC)
Business & Marketing
Game Demos Done Right
by Chris Zukowski
(Return To Adventure Mountain LLC)
Business & Marketing
Game Narrative Summit: 'Blackhaven' Postmortem: Designing Two Centuries ...
by James Coltrain
(Historiated Games)
Game Narrative Summit
Game Narrative Summit: 'Blackhaven' Postmortem: Designing Two Centuries ...
by James Coltrain
(Historiated Games)
Game Narrative Summit
Game Narrative Summit: How to Run (and Survive) a Writers' Room
by Antony Johnston
(Freelance)
Game Narrative Summit
Game Narrative Summit: How to Run (and Survive) a Writers' Room
by Antony Johnston
(Freelance)
Game Narrative Summit
Game Narrative Summit: Interactive Pacing from the Museum Flashback Leve...
by Evan Hill
(Obisidan)
Game Narrative Summit
Game Narrative Summit: Interactive Pacing from the Museum Flashback Leve...
by Evan Hill
(Obisidan)
Game Narrative Summit
Game Narrative Summit: Players or Virtual Tourists? Video Games and Tour...
by Marcin Makaj
(The Moonwalls & Academy of Art in Szczecin)
Game Narrative Summit
Game Narrative Summit: Players or Virtual Tourists? Video Games and Tour...
by Marcin Makaj
(The Moonwalls & Academy of Art in Szczecin)
Game Narrative Summit
Game Narrative Summit: The Dramaturgy of Video Games: Theatre, Story and...
by Abby Sherlock
(University of Southern California)
Game Narrative Summit
Game Narrative Summit: The Dramaturgy of Video Games: Theatre, Story and...
by Abby Sherlock
(University of Southern California)
Game Narrative Summit
Gamifying Creativity in 'Chicory': A Colorful Tale
by Greg Lobanov
(Independent)
Design
GDC Main Stage: Independent Games Festival and Game Developers Choice Aw...
by Greg Lobanov
(Independent)
Special Event
Greater Accessibility with Fewer New Features and Less Scope
by Francisco Souki
(Schell Games)
Advocacy
Greater Accessibility with Fewer New Features and Less Scope
by Francisco Souki
(Schell Games)
Advocacy
How a Time Loop Influenced 'Deathloop's' Narrative Design
by Pawel Kroenke
(Arkane Lyon)
Design
How a Time Loop Influenced 'Deathloop's' Narrative Design
by Pawel Kroenke
(Arkane Lyon)
Design
How Games Can Be Journalism
by Nicholas Fortugno
(Playmatics)
Advocacy
How to Make Art that Pisses Off Dictatorships and Makes You a Refugee
by Andrew Maximov
(Promethean AI)
Advocacy
How to Make Art that Pisses Off Dictatorships and Makes You a Refugee
by Andrew Maximov
(Promethean AI)
Advocacy
Independent Games Summit: Big in Japan, Not in the West: The Difficultie...
by Anne Ferrero
(Asobu)
Independent Games Summit
Independent Games Summit: Choose Your Own Misadventure: AI-Powered Futur...
by Youns Rabii
(Queen Mary University of London)
Independent Games Summit
Independent Games Summit: Four-Day Workweek: We Did It! What now?
by John Cooney
(Armor Games)
Independent Games Summit
Independent Games Summit: Four-Day Workweek: We Did It! What now?
by John Cooney
(Armor Games)
Independent Games Summit
Independent Games Summit: Indie Games and Our Queer, Sex-Positive Revolu...
by Sharang Biswas
(Independent)
Independent Games Summit
Independent Games Summit: Indie Games and Our Queer, Sex-Positive Revolu...
by Sharang Biswas
(Independent)
Independent Games Summit
Independent Games Summit: Making Room for Accessibility & Health
by V Buckenham
(Downpour Limited)
Independent Games Summit
Level Design Summit: Knocking on Death's Door: Designing a New Bunker fo...
by Blake Rebouche
(Guerrilla)
Level Design Summit
Level Design Summit: Knocking on Death's Door: Designing a New Bunker fo...
by Blake Rebouche
(Guerrilla)
Level Design Summit
Level Design Summit: Torchbearers: New Generation Immersive Sim Developers
by Harvey Smith
(Arkane Austin)
Level Design Summit
Leveling up for Climate: 3 Ways Gaming Companies Can Take Action for the...
by Sam Barratt
(Playing for the Planet Alliance/UNEP)
Advocacy
Leveling up for Climate: 3 Ways Gaming Companies Can Take Action for the...
by Sam Barratt
(Playing for the Planet Alliance/UNEP)
Advocacy
Leveraging Games in the Fight to Protect Local Cultures
by Catherine P. Foster
(Cultural Antiquities Task Force, U.S. Department of State)
Advocacy
Leveraging Games in the Fight to Protect Local Cultures
by Catherine P. Foster
(Cultural Antiquities Task Force, U.S. Department of State)
Advocacy
Machine Learning Summit: Emotional Neural Style Transfer: Expressing Cha...
by Edgar Handy
(SQUARE ENIX CO., LTD, AI Division)
Machine Learning Summit
Machine Learning Summit: Emotional Neural Style Transfer: Expressing Cha...
by Edgar Handy
(SQUARE ENIX CO., LTD, AI Division)
Machine Learning Summit
Math In Game Development Summit: Visualizing Math
by Shaoyong (Abel) Zhang
(Funplus Games)
Math In Game Development Summit
Math In Game Development Summit: Visualizing Math
by Shaoyong (Abel) Zhang
(Funplus Games)
Math In Game Development Summit
Motherhood in the Games Industry
by Charlne Le Scanff
(Phoenix Labs)
Advocacy
Motherhood in the Games Industry
by Charlne Le Scanff
(Phoenix Labs)
Advocacy
Never The Same Twice: Procedural World Handling in 'Returnal'
by Ethan Watson
(Housemarque)
Programming
One Frame in 'Halo Infinite'
by Daniele Giannetti
(343 Industries - Microsoft)
Programming
One Frame in 'Halo Infinite'
by Daniele Giannetti
(343 Industries - Microsoft)
Programming
Online Game Technology Summit: 10 Ways To Crash Your Server on Launch Day
by Chris Cobb
(Pragma Platform, Inc.)
Online Game Technology Summit
Online Game Technology Summit: 10 Ways To Crash Your Server on Launch Day
by Chris Cobb
(Pragma Platform, Inc.)
Online Game Technology Summit
Online Game Technology Summit: Quasar, Brightest in the Galaxy: Expandin...
by Nicholas Herring
(CCP Games)
Online Game Technology Summit
Online Game Technology Summit: Quasar, Brightest in the Galaxy: Expandin...
by Nicholas Herring
(CCP Games)
Online Game Technology Summit
Open Source Game Development Summit: 'Space Station 13': Behind one of t...
by Nathan Riemer
(Independent)
Open Source Game Development Summit
Open Source Game Development Summit: 'Space Station 13': Behind one of t...
by Nathan Riemer
(Independent)
Open Source Game Development Summit
Open Source Game Development Summit: Being Successful with Open Source i...
by Mark Mandel
(Google Cloud)
Open Source Game Development Summit
Open Source Game Development Summit: Being Successful with Open Source i...
by Mark Mandel
(Google Cloud)
Open Source Game Development Summit
Open Source Game Development Summit: How to Be a Successful Individual o...
by Yoshifumi Kawai
(Cysharp, Inc.)
Open Source Game Development Summit
Physiological Effects of Crunch: A Look at the Science
by Ian Schreiber
(Independent)
Advocacy
Physiological Effects of Crunch: A Look at the Science
by Ian Schreiber
(Independent)
Advocacy
Production Essentials Summit: Anti-Crunch: Patterns and Practices
by Chris Cobb
(Pragma Platform, Inc.)
Production Essentials Summit
Production Essentials Summit: Anti-Crunch: Patterns and Practices
by Chris Cobb
(Pragma Platform, Inc.)
Production Essentials Summit
Professional Growth: Growing You, Not Just Your Skills
by Bernard Yee
(Oculus)
Production & Team Management
Professional Growth: Growing You, Not Just Your Skills
by Bernard Yee
(Oculus)
Production & Team Management
Ray Tracing Performance Revealed. How to optimize your game with the Rad...
by Chris Hesik
(AMD)
Programming
Respectful Nonbinary Representation & Localization
by Benjamin Williams
(Microsoft)
Production & Team Management
Respectful Nonbinary Representation & Localization
by Benjamin Williams
(Microsoft)
Production & Team Management
RTX SDKs: The Foundation of Next-gen Lighting for Games (Presented by NV...
by Alexey Panteleev
(NVIDIA)
Programming
Simulating Tropical Weather in 'Far Cry 6'
by Colin Weick
(Ubisoft Toronto)
Visual Arts
Simulating Tropical Weather in 'Far Cry 6'
by Colin Weick
(Ubisoft Toronto)
Visual Arts
Solo Development, Myths, Reality and Survival Strategies
by Tomas Sala
(tomas Sala)
Production & Team Management
Solo Development, Myths, Reality and Survival Strategies
by Tomas Sala
(tomas Sala)
Production & Team Management
Studio 'Top Trumps': A Producer's Guide to Comparing Games Studios
by Charu Desodt
(Interior Night)
Production & Team Management
Technical Artist Summit: Freelancing Tech Art Part-Time: A Few Dos and D...
by Taylor Wright
(Stray Kite Studio)
Technical Artist Summit
Technical Artist Summit: Freelancing Tech Art Part-Time: A Few Dos and D...
by Taylor Wright
(Stray Kite Studio)
Technical Artist Summit
The Art of 'Sable': Imperfection, Limitation and Worldbuilding through V...
by Gregorios Kythreotis
(Shedworks)
Design
The Audio Journey of 'Psychonauts 2': Welcome To Our Mind
by Camden Stoddard
(Double Fine Productions)
Audio
Three Opportunities to Improve Character Design in the Games Industry
by Jessica Tompkins
(Electronic Arts)
Business & Marketing
Three Opportunities to Improve Character Design in the Games Industry
by Jessica Tompkins
(Electronic Arts)
Business & Marketing
Tips From the Trenches: How To Help Recruiters and Hiring Managers Get Y...
by Nellie Hughes
(Xbox Game Studios Publishing)
Career & Studio Development
Tips From the Trenches: How To Help Recruiters and Hiring Managers Get Y...
by Nellie Hughes
(Xbox Game Studios Publishing)
Career & Studio Development
Tools Summit: Help Game Designers Analyze Data: How to Develop an Online...
by Yongyuan Deng
(Thunderfire UX)
Tools Summit
Tools Summit: Help Game Designers Analyze Data: How to Develop an Online...
by Yongyuan Deng
(Thunderfire UX)
Tools Summit
UX Summit: 'DEATHLOOP's' User Research and User Experience Death Loop
by Dana Nightingale
(Arkane Studios Lyon)
UX Summit
UX Summit: Research on Visual Fatigue When Playing Games
by Yuling Su
(Netease Games)
UX Summit
UX Summit: Research on Visual Fatigue When Playing Games
by Yuling Su
(Netease Games)
UX Summit
Visual Effects Summit: Can We Do It with Particles?: VFX Learnings from ...
by Risto Jankkila
(Housemarque & Playstation Studios)
Visual Effects Summit
Visual Effects Summit: Can We Do It with Particles?: VFX Learnings from ...
by Risto Jankkila
(Housemarque & Playstation Studios)
Visual Effects Summit
Visual Effects Summit: How to (Not) Create Textures for VFX
by Simon Trumpler
(Wild Sheep Studio)
Visual Effects Summit
Visual Effects Summit: How to (Not) Create Textures for VFX
by Simon Trumpler
(Wild Sheep Studio)
Visual Effects Summit
Welcome to the Shift Show! (Presented by Digital.ai Software, Inc.)
by Amir Amitai
(Digital.ai Software, Inc.)
Production & Team Management
What Being Neurodivergent Means in Game Development
by Monica Fan
(Schell Games)
Advocacy
What Being Neurodivergent Means in Game Development
by Monica Fan
(Schell Games)
Advocacy
What the UK Games Industry Learned from Its Census
by Mark Taylor
(University of Sheffield)
Advocacy
What the UK Games Industry Learned from Its Census
by Mark Taylor
(University of Sheffield)
Advocacy
Women in Games in LATAM: Where Are We Standing?
by Micaela Mantegna
(Berkman Klein Center at Harvard)
Advocacy
Women in Games in LATAM: Where Are We Standing?
by Micaela Mantegna
(Berkman Klein Center at Harvard)
Advocacy