Game Developers Conference 2022
'Blaseball': Game Development as Performance
by Gabe McGill
(The Game Band)
Production & Team Management
Game Developers Conference 2022
'Dead by Daylight': Integrating Shaders into the User Interface Pipeline
by Adrienne Pugh
(Epic Games)
Visual Arts
Game Developers Conference 2022
'Diablo 2: Resurrected': The Art Direction and Pipelines for Resurrectin...
by Dustin King
(Blizzard Entertainment)
Visual Arts
Game Developers Conference 2022
'Knockout City's' Parallel, Deterministic, and Rewindable Entity System
by Chris McEvoy
(Velan Studios)
Programming
Game Developers Conference 2022
'Naraka Bladepoint': Build a Popular Face Customization System
by Sisi Yuan
(Netease, Inc.)
Design
Game Developers Conference 2022
'NARAKA: BLADEPOINT' From Prototype to Release: Melee Combat and Battle ...
by Zhigang Zhang
(Netease)
Design
Game Developers Conference 2022
'PAYDAY 2': Leveraging Game Telemetry to Increase Engagement and Replaya...
by Irene Hjorth
(Starbreeze)
Production & Team Management
Game Developers Conference 2022
'Psychonauts 2' Design Postmortem
by Seth Marinello
(DOUBLE FINE PRODUCTIONS)
Design
Game Developers Conference 2022
'SKYWEAVER': Learnings from Launching a Trading Card Game on Web3
by Philippe Castonguay
(Horizon Blockchain Games)
Production & Team Management
Game Developers Conference 2022
'Star Wars: Squadrons': A Blast from the Past
by Ian Frazier
(EA Motive)
Production & Team Management
Game Developers Conference 2022
'Unpacking': The Fun Behind the Foley
by Jeff van Dyck
(Witch Beam)
Audio
Game Developers Conference 2022
'Wordle': Doing the Opposite of What You're Meant To
by Josh Wardle
(MSCHF)
Design
Game Developers Conference 2022
1000 Hours of Difficulty: How 'Destiny' Builds Systemic Challenge
by Alan Blaine
(Bungie)
Production & Team Management
Game Developers Conference 2022
A 'Chicory' Marketing and PR Postmortem
by Rebekah Saltsman
(Finji)
Business & Marketing
Game Developers Conference 2022
A Good Guerilla Is a Hidden Guerilla: Improving Stealth in 'Far Cry 6'
by Rich Welsh
(Ubisoft Toronto)
Design
Game Developers Conference 2022
A Guided Tour of Blackreef: Rendering Technologies in Deathloop (Present...
by Gilles Marion
(Arkane Lyon)
Programming
Game Developers Conference 2022
A Hotline for the Games Industry: Lessons Since 2020
by Jae Lin
(Feminist Frequency)
Advocacy
Game Developers Conference 2022
A Platform of Platforms Bringing the G3x Handheld to Life (Presented by ...
by Micah Knapp
(Qualcomm)
Visual Arts
Game Developers Conference 2022
A Quick Guide to Intel's Ray Tracing Hardware (Presented by Intel)
by Holger Gruen
(Intel Corporation)
Programming
Game Developers Conference 2022
Acceleration Structures in Ray Traced Open World Games (Presented by NVI...
by Peter Morley
(NVIDIA)
Programming
Game Developers Conference 2022
Accessibility and Accommodation Microtalks
by Raffael Boccamazzo
(Take This)
Advocacy
Game Developers Conference 2022
Accountability & Repair in Games: Healing Harm
by Jae Lin
(Feminist Frequency)
Advocacy
Game Developers Conference 2022
Adobe Substance 3D Keynote (Presented by Adobe)
by Sbastien Deguy
(Adobe)
Visual Arts
Game Developers Conference 2022
Ads As Your Asset: Improving the Player Experience (Presented by Unity)
by Bryan Streit
(Unity Technologies)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: 'Cyberpunk 2077': Bringing Light to Night City
by Jakub Knapik
(CD Projekt RED)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Advanced Weather System for Mobile Game: 'Dark...
by Ka Ming Chan
(MoreFun Studios of Tencent Games)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Designing the Terrain System of 'Flight Simula...
by Lionel Fuentes
(Asobo Studio)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Kickstart RT: Easy Open Source Ray Tracing
by Bryan Dudash
(NVIDIA)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Real-Time Ray Tracing in 'Hitman 3'
by Alessandro Dal Corso
(IO Interactive)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Render Pipeline Shaders
by Zhuo Chen
(AMD)
Advanced Graphics Summit
Game Developers Conference 2022
Advances in Spatial Hashing A Pragmatic Approach to Robust, Realtime Lig...
by Pascal Gautron
(NVIDIA)
Programming
Game Developers Conference 2022
Adventures with Deferred Texturing in 'Horizon Forbidden West'
by James McLaren
(Guerrilla)
Programming
Game Developers Conference 2022
AI Summit: 'Age of Empires IV': Machine Learning Trials and Tribulations
by Guy Leroy
(Microsoft)
AI Summit
Game Developers Conference 2022
AI Summit: 'Hide N' Seek': A Social Deduction Game Using Controllable La...
by Suma Bailis
(Google)
AI Summit
Game Developers Conference 2022
AI Summit: Buffing Bots with Imitation Learning
by Niels Justesen
(modl.ai)
AI Summit
Game Developers Conference 2022
AI Summit: Cities at Scale: Simulating Street Life on a Budget
by Sandy MacPherson
(Kythera AI)
AI Summit
Game Developers Conference 2022
AI Summit: Controlled Chaos: The Combat of 'Marvel's Guardians of the Ga...
by Rodrigo Barros Lima
(Eidos Montreal)
AI Summit
Game Developers Conference 2022
AI Summit: Down with Nav Meshes: The Next Generation of Navigation Data
by Ben Sunshine-Hill
(Havok)
AI Summit
Game Developers Conference 2022
AI Summit: Innovations in Procedural Narrative
by Emily Short
(Failbetter Games)
AI Summit
Game Developers Conference 2022
AI Summit: Language Models on Rails: ML-Assisted Narrative Games
by Suma Bailis
(Google)
AI Summit
Game Developers Conference 2022
AI Summit: Meta-Character-Spatial AI Dynamic Cooperative Model in Digita...
by Youichiro Miyake
(SQUARE ENIX)
AI Summit
Game Developers Conference 2022
AI Summit: Multi-Agent Reinforcement Learning Invades MMORPG: 'Lineage C...
by Jinhyung Ahn
(NCSOFT)
AI Summit
Game Developers Conference 2022
AI Summit: Virtual Happiness and How to Measure It: Utility AI Revisited
by Aaron C Gaudette
(aaronsee.media)
AI Summit
Game Developers Conference 2022
AI Teaching: The Application of Wukong Human-AI Collaboration Technology...
by Yiming Gao
(Tencent AI Lab)
Programming
Game Developers Conference 2022
All about Analytics: Understanding the Data You Need to Inform Decision-...
by Aimee Meehan
(ironSource)
Business & Marketing
Game Developers Conference 2022
All Roads Lead to Rome: Churn Analysis Applying Methods from Different D...
by Zixiao Kang
(Netease)
Business & Marketing
Game Developers Conference 2022
An Epic Journey through the Audio Universe that is 'Marvel's Guardians o...
by Steve Szczepkowski
(Eidos Montreal)
Audio
Game Developers Conference 2022
An Insider's Guide to Games Audio: 5 Cheat Codes for Easier VO (Presente...
by Jessica Kent
(SIDE)
Audio
Game Developers Conference 2022
An Overview of the 'Diablo II: Resurrected' Renderer
by Kevin Todisco
(Blizzard Entertainment)
Programming
Game Developers Conference 2022
Animation Summit: Animation and Customization in 'The Sims 4'
by Yusun Chung
(Electronic Arts)
Animation Summit
Game Developers Conference 2022
Animation Summit: How Hollywood Cinematography Is Employed to Support Ga...
by Mitch Gonzalez
(The Third Floor Visualization)
Animation Summit
Game Developers Conference 2022
Animation Summit: Microtalks 2022
by Brandon Nason
(Blizzard Entertainment)
Animation Summit
Game Developers Conference 2022
Animation Summit: Sustained Animation Excellence in 'Apex Legends'
by Alejandro Potter
(Respawn Entertainment)
Animation Summit
Game Developers Conference 2022
Animation Summit: The Tricks of the Trade
by Emily Katske
(Heart Machine)
Animation Summit
Game Developers Conference 2022
App Monetization Priorities for 2022 and Beyond (Presented by Meta)
by Scott Willoughby
(Brainium)
Business & Marketing
Game Developers Conference 2022
Application of AI Technology and Organizational Design to Improve Game Q...
by Katsuhiko Sato
(DeNA Co., Ltd.)
Production & Team Management
Game Developers Conference 2022
Architecting Jolt Physics for 'Horizon Forbidden West'
by Jorrit Rouwe
(Guerrilla Games)
Programming
Game Developers Conference 2022
Art Direction Summit: Building Night City
by Kacper Niepoklczycki
(CD Projekt Red)
Art Direction Summit
Game Developers Conference 2022
Art Direction Summit: Costume + Body = Character
by Heli Salomaa
(Victoria University of Wellington)
Art Direction Summit
Game Developers Conference 2022
Art Direction Summit: Creating Casual Art at Hyper-Casual Speed in a Mul...
by Aline Krebs
(Voodoo)
Art Direction Summit
Game Developers Conference 2022
Art Direction Summit: Designing the Settlements in the World of 'Horizon...
by Roland IJzermans
(Guerrilla)
Art Direction Summit
Game Developers Conference 2022
Art Direction Summit: Leading by Learning: An Introvert's Discoveries in...
by Xiaochang Liu
(Monomi Park)
Art Direction Summit
Game Developers Conference 2022
Art Direction Summit: When Inspiration Goes on Strike
by Adam Volker
(Flight School Studio)
Art Direction Summit
Game Developers Conference 2022
Art Practice in 'Justice Online': Whisper Between Dances and Games
by Xinhui Zhang
(Netease)
Design
Game Developers Conference 2022
Audio Summit: Actively Building Trust: Creating the Voices of 'We Are OFK'
by Khris Brown
(Vox Point LLC)
Audio Summit
Game Developers Conference 2022
Audio Summit: Ambisonics and the Great Outdoors
by Blair Devereaux
(Team Audio)
Audio Summit
Game Developers Conference 2022
Audio Summit: Designing Audio Based Game Mechanics
by Giori Politi
(Lo-Fi People)
Audio Summit
Game Developers Conference 2022
Audio Summit: From Weapons to Wizards: Transforming Aesthetic and Modula...
by Joshua Davidson
(Gearbox Software)
Audio Summit
Game Developers Conference 2022
Audio Summit: Game Composer's Toolbox: Interactive Music Composition Tip...
by Megan Carnes
(Freelance)
Audio Summit
Game Developers Conference 2022
Audio Summit: Style Wars: Variety In Scoring While Maintaining A Singula...
by C Andrew Rohrmann
(Scntfc)
Audio Summit
Game Developers Conference 2022
Authoring Efficient Shaders for Optimal Mobile Performance (Presented by...
by Zandro Fargnoli
(Arm)
Programming
Game Developers Conference 2022
AWS for Games Keynote (Presented by Amazon Web Services)
by Antony Passemard
(Amazon Web Services)
Programming
Game Developers Conference 2022
Battlefield 2042: Procedural Badge Creation with Substance 3D Designer (...
by Clay Shanks
(EA DICE)
Visual Arts
Game Developers Conference 2022
Benefits of a Customized Reaper Pipeline for Dialogue at Naughty Dog
by Julius Kukla
(Naughty Dog)
Audio
Game Developers Conference 2022
Blockchain and Games: What Every Developer Should Know (Presented by WAX)
by David Kim
(WAX)
Business & Marketing
Game Developers Conference 2022
Blockchain Gaming Centered Around MIR4 and WEMIX (Presented by Wemade)
by Shane Kim
(Wemade)
Advanced Graphics Summit
Game Developers Conference 2022
Blockchain Gaming: How Good Tech Empowers Players and Player Communities...
by Sarojini McKenna
(Dacoco (Alien Worlds))
Programming
Game Developers Conference 2022
Breaking Down the World of Athia: The Technologies of Forspoken (Present...
by Aurelien Serandour
(AMD)
Programming
Game Developers Conference 2022
Breaking the Cycle: The Making of 'Returnal'
by Harry Krueger
(Housemarque)
Design
Game Developers Conference 2022
Bring It to Life: A Look at Omniverse's New Runtime Animation System (Pr...
by John Malaska
(NVIDIA)
Production & Team Management
Game Developers Conference 2022
Bringing 4K Ray Traced Visuals to the World of Hitman 3 (Presented by In...
by Alessandro Dal Corso
(IO Interactive)
Programming
Game Developers Conference 2022
Bringing Players Together: Building Cross Play for 'Destiny 2'
by Jon Chu
(Bungie)
Production & Team Management
Game Developers Conference 2022
Build a Cloud-Based Game Using AWS (Presented by Amazon Web Services)
by Aliasgar Dahodwala
(Amazon Web Services)
Programming
Game Developers Conference 2022
Build RTX graphics like a Pro using Nsight Graphics & NVIDIA DevTools (P...
by Aurelio Reis
(NVIDIA)
Programming
Game Developers Conference 2022
Building a Strong Studio Culture Microtalks
by Christopher McGeorge
(Wild Blue Studios)
Business & Marketing
Game Developers Conference 2022
Building Beautiful Worlds with Gaia ML and Intel OpenVINO (Presented by ...
by Adam Goodrich
(Procedural Worlds Pty Ltd)
Programming
Game Developers Conference 2022
Building Machines for a Better Future in 'Horizon'
by Maxim Fleury
(Machine and Weapons Team at Guerrilla Games)
Production & Team Management
Game Developers Conference 2022
Building Next-Gen Games for PlayStation VR2 with Unity (Presented by Unity)
by Fabien Houlmann
(Unity Technologies)
Programming
Game Developers Conference 2022
Building the Future of Competition (Presented by Skillz Inc.)
by Andrew Paradise
(Skillz Inc.)
Business & Marketing
Game Developers Conference 2022
C++ Coroutines are NOW!
by Elliott Mahler
(Giant Squid)
Programming
Game Developers Conference 2022
Can We Experience Compassion through Play?
by Jenova Chen
(thatgamecompany Inc.)
Design
Game Developers Conference 2022
Challenging Supercell's Sacred Cows: The Importance of Evolving Culture ...
by Lesley Mansford
(Supercell)
Production & Team Management
Game Developers Conference 2022
Changes in the use of NFTs in games (Presented by Wemade)
by Arya Choi
(Wemade)
Advanced Graphics Summit
Game Developers Conference 2022
China's Gaming Market: Opportunities and Challenges
by Chenyu Cui
(Omdia)
Business & Marketing
Game Developers Conference 2022
Classic Game Postmortem: 'Q-bert'
by Warren Davis
(Independent)
Design
Game Developers Conference 2022
Classic Game Postmortem: 'Wolfenstein 3D' (Achtung!)
by John Romero
(Romero Games Ltd.)
Design
Game Developers Conference 2022
Clean Chat - Open Source Toxicity Detection Framework (Presented by Google)
by Patrick Smith
(Google)
Programming
Game Developers Conference 2022
Cloud Playtest: Complete Virtualization of User Testing on Pre-release G...
by Jim Van Welzen
(NVIDIA)
Production & Team Management
Game Developers Conference 2022
Cognitively Biased Teams: The Planning Fallacy
by Alexandre Moufarek
(DeepMind)
Production & Team Management
Game Developers Conference 2022
Community Management Summit: How Does Strangers Socializing Trends Move ...
by Wenjia Lin
(Netease Games)
Community Management Summit
Game Developers Conference 2022
Community Management Summit: How to Launch a Game With Influencers
by Emilee Helm
(Gamesight)
Community Management Summit
Game Developers Conference 2022
Community Management Summit: Let's Redefine User Generated Content for a...
by Dean Anderson
(Playerstate)
Community Management Summit
Game Developers Conference 2022
Community Management Summit: Trust & Safety as a Revenue Driver
by Matthew Soeth
(Spectrum Labs)
Community Management Summit
Game Developers Conference 2022
Community Management Summit: Was This Review Helpful? Translating Feedba...
by Antony Stevens
(Archiact VR)
Community Management Summit
Game Developers Conference 2022
Community Perspectives in Product: Truly Knowing Your Audience
by Ian Tornay
(Phoenix Labs)
Business & Marketing
Game Developers Conference 2022
Community Validated Deployment: Why You Need to Go Earlier than Early Ac...
by Jason Della Rocca
(Execution Labs)
Business & Marketing
Game Developers Conference 2022
Company Respec: How to Pivot Your Studio and Team
by Seth Sivak
(Proletariat Inc.)
Business & Marketing
Game Developers Conference 2022
Composing for 'Lineage M': Modular Construction in Game Music
by Winifred Phillips
(Generations Productions LLC)
Audio
Game Developers Conference 2022
Creating the Many Faces of 'Horizon Forbidden West'
by Arno Schmitz
(Guerrilla Games)
Visual Arts
Game Developers Conference 2022
Creating the World of 'Riders Republic': A Declarative Pipeline
by Frederic Saclier
(Ubisoft)
Visual Arts
Game Developers Conference 2022
Cultivating the Cloud from Latency to Game Engines to Cloud-Game Streami...
by Mike Lucero
(Samsung)
Business & Marketing
Game Developers Conference 2022
Deconstructing the Combat Dance: Designing Multiplayer Bots for 'Halo In...
by Sara Stern
(343 Industries)
Design
Game Developers Conference 2022
Deep Dive: One Click Animation Retargeting in Omniverse (Presented by NV...
by Lina Halper
(NVIDIA)
Production & Team Management
Game Developers Conference 2022
Design Sandbox: Analog vs Digital Systems
by Gregory Peng
(Bungie)
Design
Game Developers Conference 2022
Designing Augmented Reality Games with Snapdragon Spaces (Presented by Q...
by Steve Lukas
(Qualcomm)
Design
Game Developers Conference 2022
Designing Bosses For 'Sackboy: A Big Adventure'
by Ramon Huiskamp
(Roofkat)
Design
Game Developers Conference 2022
Designing for Inclusivity in 'The Sims'
by Catharina Mallet
(EA)
Production & Team Management
Game Developers Conference 2022
Developing and Retaining Diverse Talent (Presented by Xbox)
by Jen MacLean
(Xbox)
Career & Studio Development
Game Developers Conference 2022
DOTS Authoring and Debugging Workflows in the Unity Editor (Presented by...
by Damian Campeanu
(Unity Technologies)
Programming
Game Developers Conference 2022
Early Stage Game Evaluation: Lessons Learned and Best Practices
by Yongcheng Liu
(NetEase)
Business & Marketing
Game Developers Conference 2022
Educators Summit Session: Abolish Points: Using Specifications Grading i...
by Sanjay Madhav
(University of Southern California)
Educators Summit
Game Developers Conference 2022
Educators Summit: An Aesthetic Approach to a Virtual Reality Education
by Jared Bendis
(The Cleveland Institute of Art)
Educators Summit
Game Developers Conference 2022
Educators Summit: Integrative 3D-Modeling 101: How Centering a Course on...
by Farley Chery
(Worcester Polytechnic Institute)
Educators Summit
Game Developers Conference 2022
Educators Summit: Strategies for Creating Productive, Healthy Student Teams
by Erika Mesh
(Rochester Institute of Technology)
Educators Summit
Game Developers Conference 2022
Educators Summit: Teaching Games with Games 7: Changing the Game
by John Sharp
(Parsons The New School for Design)
Educators Summit
Game Developers Conference 2022
Educators Summit: Tools Dev in Game Edu
by Jeremy Bond
(Michigan State Univ. / ExNinja)
Educators Summit
Game Developers Conference 2022
Elevate Game Profiling on Intel CPUs & GPUs using Advanced Graphics Anal...
by Pamela Harrison
(Intel Corporation)
Programming
Game Developers Conference 2022
Emotion Based Creation Pipeline
by Sebastien Ebacher
(Smilegate Barcelona)
Production & Team Management
Game Developers Conference 2022
Everything I Learned About Community Management I Learned From 'Neopets'
by Catherine Litvaitis
(Armor Games Studios)
Business & Marketing
Game Developers Conference 2022
Evolving the 'Horizon' Series: Animating Believable Robots and Characters
by Richard Oud
(Guerrilla Games)
Visual Arts
Game Developers Conference 2022
Expanding an IP: 'Clash of Clans' Universe Case Study
by John Cipriani
(Supercell)
Design
Game Developers Conference 2022
Experimental Gameplay Workshop: 20th Anniversary
by Hanford Lemoore
(Graceful Decay)
Design
Game Developers Conference 2022
Exploring the Future of AI and Entertainment (Presented by Genvid Techno...
by Remi Driancourt
(Genvid Technologies Japan KK)
Programming
Game Developers Conference 2022
Facebook Gaming: Building People-First Games (Presented by Meta)
by Oliver Messenger
(Meta)
Business & Marketing
Game Developers Conference 2022
Fast and Easy Character Creation with Substance 3D Modeler Beta (Present...
by Ryan Corniel
Visual Arts
Game Developers Conference 2022
Fear of Scope: The #1 Reason We Make Ludicrous Production Decisions
by Blazej Zywiczynski
(Madfinger Games)
Production & Team Management
Game Developers Conference 2022
FidelityFX Super Resolution 2.0 (Presented by AMD)
by Thomas Arcila
(AMD)
Programming
Game Developers Conference 2022
Figuring Out How Things Work in an Unfamiliar Codebase
by Molly Jameson
(Spry Fox)
Programming
Game Developers Conference 2022
FPP, Storytelling, and Player-as-an-Actor: Interactive Scenes in 'Cyberp...
by Kajetan Kapuscinski
(CD Projekt RED)
Design
Game Developers Conference 2022
Free-To-Play Summit: Blockchain, NFTS, Play-To-EarnIs It Real or a Farce?
by Seth Sivak
(Proletariat Inc.)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: Building Lifetime Value Through Quality Ad Placements
by Noelia Lpez Molina
(Tilting Point Media)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: Capturing the Merge Games Market at Hyper Speed
by Amy Choi
(Lion Studios)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: Don't Pass on Battle Pass: Best Practices for F2P D...
by David Fox
(Double Coconut)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: Ethical Play To Earn Businesses for Decent Human Be...
by Patrick Moran
(Kongregate)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: From Identity to Innovation: The Keys to Creation o...
by Matthew Curtis
(Roblox)
Free-to-Play Summit
Game Developers Conference 2022
Free-To-Play Summit: How Web 3.0 Can Transform Free to Play Games: A 'Ha...
by Mika Timonen
(Sulake)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: Subscriptions: Challenges and Opportunities
by George Jijiashvili
(Omdia)
Free-to-Play Summit
Game Developers Conference 2022
Free-To-Play Summit: The Art of 'Bloodhunt': AAA on Free-To-Play
by Rodrigo Cortes
(Sharkmob)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: The F2P Designers Notebook
by Toiya Kristen Finley
(Schnoodle Media, LLC)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: The F2P Game Design Challenge
by Steve Meretzky
(Independent)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: The Year in Free-To-Play Mobile Games: 2022 Edition
by Steve Meretzky
(Independent)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: Top Gaming Features and Empowering the People Behin...
by Carol Miu
(PeopleFun)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: Understanding NFTs: A Sea-Change for F2P Games
by Jordan Blackman
(Bright Black)
Free-to-Play Summit
Game Developers Conference 2022
From 'Clash of Clans' to 'Everdale': Scaling from Solo to Social
by Tristan Williams
(Supercell Oy)
Design
Game Developers Conference 2022
From Box Products to Live Service: How 'Destiny 2' Transformed Bungie
by Justin Truman
(Bungie)
Production & Team Management
Game Developers Conference 2022
From Creation to Connection: What's New for Multiplayer Gaming at Unity ...
by Caleb Atwood
(Unity Technologies)
Programming
Game Developers Conference 2022
Fulfilling your Multiplayer Game's Potential: Launch and Live with Confi...
by Larry Rye
(Unity Technologies)
Advanced Graphics Summit
Game Developers Conference 2022
Full Mobile Platform Performance Test & Analysis Solution (Presented by ...
by Tom Mix Petreca
(Tencent)
Programming
Game Developers Conference 2022
Future Realities Summit: 'Visitations': VR for Ketamine Infusion Therapy
by David Lobser
(Light Clinic)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Accessibility in VR: Lessons Learned and Best P...
by Alexis Miller
(Schell Games)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Comedy-Driven Interaction Design with 'Floor Pl...
by Holden Link
(Turbo Button)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Creating Positive Social Engagement: Case Study...
by Samantha Gorman
(Tender Claws)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Cross-Platform XR Development Use Case: 'Zombie...
by Bobby Thandi
(XR Games)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Designing for the Real World in a Pandemic
by Kellee Santiago
(Niantic, Inc)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Hands Best: How AR & VR Devs Can Make the Most ...
by Brian Schwab
(LEGO Group)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: How NASA Has Translated Aerospace Research into...
by John E. Muoz
(Personal)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: How NOT to Build a VR Arcade Game
by Michael Bridgman
(MajorMega)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Keep Redlining OUT of the Metaverse
by Kellee Santiago
(Niantic, Inc)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Metaverse Games: State of Play and Opportunities
by Dom Tait
(Omdia)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Seven Ways VR Will Change the World of Mental H...
by Skip Rizzo
(USC-ICT)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Up Close & Virtual: The Power of Live VR Actors
by Alex Coulombe
(Agile Lens: Immersive Design)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: UX for Holograms
by Nicole Lazzaro
(XEODesign, Inc.)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Virtual Reality and Game Design is Reimagining ...
by Gregg Katano
(HOLOGATE)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: What FMV Can Teach Us about Volumetric Videogames
by Cindy Poremba
(OCAD University)
Future Realities Summit
Game Developers Conference 2022
Future Strategy of a Successful Blockchain Platform (Presented by Wemade)
by Edgar Lee
(Wemade)
Advanced Graphics Summit
Game Developers Conference 2022
Game Career Seminar: Chasing the Information Horizon: Designing Informat...
by Jongwoo Kim
(Studio Imugi)
Game Career Seminar
Game Developers Conference 2022
Game Career Seminar: Connections: Accessible and Practical Networking Ad...
by Sherveen Uduwana
(Code Coven)
Game Career Seminar
Game Developers Conference 2022
Game Career Seminar: Full Circle: From Game Jams to Industry and Back
by JC Lau
(Harebrained Schemes)
Game Career Seminar
Game Developers Conference 2022
Game Career Seminar: How to Catch the Attention of the Engineering Hirin...
by Guy Somberg
(Echtra Games, Inc.)
Game Career Seminar
Game Developers Conference 2022
Game Career Seminar: How to Create Rapid Prototypes
by Brett Taylor
(Playdead)
Game Career Seminar
Game Developers Conference 2022
Game Career Seminar: Killer Portfolio or Portfolio Killer Part 1: Advice...
by Greg Foertsch
(Bit Reactor)
Game Career Seminar
Game Developers Conference 2022
Game Career Seminar: Micro Postmortems: 'Sky', 'Blaseball', and 'Space W...
by Gabe McGill
(The Game Band)
Game Career Seminar
Game Developers Conference 2022
Game Design Patterns
by Christopher Barney
(Pearson)
Design
Game Developers Conference 2022
Game Level Generation using AI Bot (Presented by Tencent AI Lab)
by Zhining Xie
(Tencent AI Lab)
Programming
Game Developers Conference 2022
Game Narrative Summit: A Topography of Words and Feels: Narrative Design...
by Dan Gabriel
(Learning Yogi)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Dynamic Narrative Systems in 'Elsinore'
by Connor Fallon
(Golden Glitch)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Game Narrative Review Competition Winners: Poster...
by Connor Fallon
(Golden Glitch)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session fo...
by Toiya Kristen Finley
(Schnoodle Media, LLC)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Kindness Coins, or Chemistry Casino? A New Take O...
by Michelle Clough
(Talespinners)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Let Players Break Your Story: Narrative Design in...
by Lucas Loredo
(WolfEye Studios)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Leveraging Player Psychology in 'Bluebeard's Bride'
by Whitney Beltrn
(Hidden Path Entertainment)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Making Player Choices Feel like They Matter in Yo...
by Tony Howard-Arias
(Black Tabby Games)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Narrative Tools as Powerful as 'Marvel's Guardian...
by Rayna Anderson
(Eidos Montreal)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: The Narrative Guide to Surviving the Monetization...
by Lucien Soulban
(Tuque Games)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: The Narrative Innovation Showcase 2022
by Latoya Peterson
(Glow Up Games)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: The New Phone Format Turning Netflix Watchers int...
by Nihal Tharoor
(ElectricNoir)
Game Narrative Summit
Game Developers Conference 2022
Game Performance Optimization with Causal Models (Presented by Samsung E...
by Hesham Dar
(Samsung Electronics)
Programming
Game Developers Conference 2022
GameFi Across Massive Games (Presented by Wemade)
by Woo-june Chung
(Wemade)
Advanced Graphics Summit
Game Developers Conference 2022
Games Subscriptions: Is the "Netflix of Games" Inevitable and What Does ...
by Piers Harding-Rolls
(Ampere Analysis)
Business & Marketing
Game Developers Conference 2022
Gamifying Creativity in 'Chicory': A Colorful Tale
by Greg Lobanov
(Independent)
Design
Game Developers Conference 2022
Gaming Data: Take Control of Your Data & IP To Unlock New Revenue Stream...
by Moritz Maurer
(GRID esports GmbH)
Advanced Graphics Summit
Game Developers Conference 2022
GDC Main Stage: The Developer's Renaissance
by David Anfossi
(Eidos-Montral)
Special Event
Game Developers Conference 2022
GDC Pitch: Day 1
by Jason Della Rocca
(Execution Labs)
Special Event
Game Developers Conference 2022
GDC Pitch: Day 2
by Jason Della Rocca
(Execution Labs)
Special Event
Game Developers Conference 2022
Gearing Up Millions of Armor Combinations in 'Dauntless'
by Jean-Marc Belloncik
(Phoenix Labs)
Visual Arts
Game Developers Conference 2022
Getting Noticed: Tips for Making Your Pitch Stand Out
by Lindsey Rostal
(Kowloon Nights)
Business & Marketing
Game Developers Conference 2022
Ghost in the Empathy Machine: Exploring the Player-Character Connection ...
by Zak Garriss
(Telltale Games)
Design
Game Developers Conference 2022
Give Your Players a Seat at the Table: Feedback Fundamentals
by Emma Bridle
(World's Edge, Xbox Game Studios)
Production & Team Management
Game Developers Conference 2022
Giving Your Game the Best Chance of Success with the Cloud (Presented by...
by Tristan Greaves
(Amazon Web Services)
Production & Team Management
Game Developers Conference 2022
Global Insights for a New Era of Games Advertising (Presented by Meta)
by Tim Lion
(Meta)
Business & Marketing
Game Developers Conference 2022
Hair and Fur Rendering in 'Diablo II: Resurrected'
by Ace Stapp
(Blizzard Entertainment)
Programming
Game Developers Conference 2022
How Can Accelerators Best Facilitate for New Game Studios?
by Linn Sovig
(Trygge Rammer)
Career & Studio Development
Game Developers Conference 2022
How Do You Make a Game That Was Supposed to Be Small, but Ended up Being...
by Adam Alker
(People Can Fly)
Production & Team Management
Game Developers Conference 2022
How Games Can Be Journalism
by Nicholas Fortugno
(Playmatics)
Advocacy
Game Developers Conference 2022
How Meta Quest Became a Billion Dollar Ecosystem (Presented by Meta)
by Chris Pruett
(Meta)
Business & Marketing
Game Developers Conference 2022
How Rigid Limitations Can Be Liberating, Developing Art Without Textures...
by Tomas sala
(T.L Sala Holding Amsterdam)
Design
Game Developers Conference 2022
How SYBO runs the decade's most downloaded mobile game (Presented by Unity)
by Mathias Gredal Nrvig
(SYBO)
Advanced Graphics Summit
Game Developers Conference 2022
How Tencent Protects Worldwide FPS Games with Advanced Anti-Cheat Soluti...
by Tom Mix Petreca
(Tencent)
Programming
Game Developers Conference 2022
How to Keep a Community Positive, Even When It Doesn't Want to Be
by Cassandra Hoglund
(Proletariat Inc)
Business & Marketing
Game Developers Conference 2022
How To Keep Your Team From Destroying Your Game
by Susan O'Connor
(The Narrative Department)
Production & Team Management
Game Developers Conference 2022
How Unity Gaming Services Addresses Unsolved Problems in Gaming (Present...
by Joanna Van Gansen
(Unity Technologies)
Programming
Game Developers Conference 2022
How Web3 Games Work (and Sadly Don't)
by William Robinson
(Alliance)
Business & Marketing
Game Developers Conference 2022
Improving Design on 'Dauntless' through Community Engagement
by Kristen Schanche
(Phoenix Labs)
Design
Game Developers Conference 2022
Inclusive Leadership @ Xbox Game Studios (Presented by Xbox Game Studios)
by Fiona Cherbak
(Xbox Game Studios)
Career & Studio Development
Game Developers Conference 2022
Increase Engagement, Stickiness and Revenue Opportunities with Real-Time...
by Ben Weekes
(Agora)
Programming
Game Developers Conference 2022
Independent Game Summit: These Non-Violent Delights: Designing 'Stonefly...
by Mel Ramsden
(Flight School Studio)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit Session: Getting Players Emotionally Invested i...
by Nate Austin
(Worldwalker Games, LLC)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: 'Goblins of Elderstone': 5 Lessons From 6 Year...
by Gustav Seymore
(Outerdawn)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: 2022 Soapbox
by Chris Zukowski
(Return To Adventure Mountain LLC)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: A Game from a GIF: How 'Button City' Was Made
by Ryan Woodward
(Subliminal)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: An Approach to Game Art for Solo Devs, Small T...
by Matthew Brelsford
(Giant Light Studios, LLC)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Big in Japan, Not in the West: The Difficultie...
by Anne Ferrero
(Asobu)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Building The 'SkateBIRD' Brand In Layers
by Megan Fox
(Glass Bottom Games)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Choose Your Own Misadventure: AI-Powered Futur...
by Youns Rabii
(Queen Mary University of London)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Contract Killers Episode 2: What's Wrong with ...
by Tim Repa-Davies
(Sheridans)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Don't Talk to Me or My Baby Ever Again: Negoti...
by Kim Belair
(Sweet Baby Inc)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Game Dev Communities from Home
by Mario Carballo Zama
(Amano Games)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: If You Build It They Won't Come: Marketing Fal...
by Derek Lieu
(Derek Lieu Creative, LLC)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Indie Marketing How-Not-To: Review Breaker, G2...
by Danny Day
(QCF Design)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Love, Affection, and Relationships in Design
by Lindsay Grace
(University of Miami)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Making Indie Games with Public Domain Content
by Chris Totten
(Kent State University/Pie for Breakfast Studios)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Making Room for Accessibility & Health
by V Buckenham
(Downpour Limited)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Making Room for Climate Justice
by Dr Benjamin Abraham
(UTS Climate Justice Research Centre)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Prioritizing Accessible Player Experiences
by Christopher Power
(AbleGamers Canada & UPEI)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Reimagining the Corporate Hellscape: The Art D...
by Nick Kaman
(Aggro Crab)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Releasing an Indie Game Looks More like a Mara...
by Elisa Farinetti
(Broken Arms Games)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Sacrifices Were Made: The 'Inscryption' Post-M...
by Daniel Mullins
(Daniel Mullins Games)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: The 2022 Failure Workshop
by Adrn Novell
(Electronic Arts)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: The Art of 'The Big Con'
by Saffron Aurora
(Mighty Yell Studios)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: The Resolve of the Latin American Gaming Industry
by David Lucio
(El David y Estefi Show)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Unpacking a Narrative Through 1,000 Household ...
by Wren Brier
(Witch Beam)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: What [Blank] Taught Me About Game Dev
by Kinsey Erickson
(Code Coven)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Writing Personal Experiences Without Sacrifici...
by Emma Kidwell
(Independent)
Independent Games Summit
Game Developers Conference 2022
Inside Unity's new flagship demo (Presented by Unity)
by Mark Schoennagel
(Unity Technologies)
Advanced Graphics Summit
Game Developers Conference 2022
Instant Neural Graphics Primitives (Presented by NVIDIA)
by Thomas Mller
(NVIDIA)
Programming
Game Developers Conference 2022
Intel XeSS an AI based Super Sampling solution for Real-time Rendering (...
by Hisham Chowdhury
(Intel Corporation)
Programming
Game Developers Conference 2022
Interview Wizardry
by Dan Violet Sagmiller
(Thought World)
Career & Studio Development
Game Developers Conference 2022
Introducing Unity's Newest Game Sample (Presented by Unity)
by Ben Mcilmoyle
(Unity Technologies)
Programming
Game Developers Conference 2022
It's Been 10 Years Since Tropes vs Women in Video Games: What's Changed?
by Anita Sarkeesian
(The Games and Online Harassment Hotline)
Advocacy
Game Developers Conference 2022
Kickstart RT : Easy Open Source Ray Tracing (Presented by NVIDIA)
by Johannes Deligiannis
(NVIDIA)
Programming
Game Developers Conference 2022
Knowing Me, Knowing You: Finding the Right Game Pitch in an Ever Changin...
by Agostino Simonetta
(Thunderful Games)
Business & Marketing
Game Developers Conference 2022
Landscape of Extremist Behavior in Games
by Rachel Kowert
(Take This)
Advocacy
Game Developers Conference 2022
Leaders Working at the Heart of the Team 2022
by Grant Shonkwiler
(Shonkventures)
Production & Team Management
Game Developers Conference 2022
Lessons from 'Duolingo': From Startup to IPO
by Karin Tsai
(Duolingo)
Production & Team Management
Game Developers Conference 2022
Lessons Learned From Two Decades of Audio Programming
by Guy Somberg
(Echtra Games, Inc.)
Audio
Game Developers Conference 2022
Level Design Summit: 'Deathloop': How We Designed Four Maps Four Times
by Sbastien Meghan Hannier
(Arkane Studios Lyon)
Level Design Summit
Game Developers Conference 2022
Level Design Summit: 1,2,3 Acion! Inspiring Level Design Pacing From Music
by Taha Rasouli
(AvaGames)
Level Design Summit
Game Developers Conference 2022
Level Design Summit: Designing the Museum Flashback: 'The Last of Us Par...
by Evan Hill
(Obisidan)
Level Design Summit
Game Developers Conference 2022
Level Design Summit: Just Me & My Pitch: The Confused Art of Showing a L...
by Simon-Albert Boudreault
(Warner Brothers Games)
Level Design Summit
Game Developers Conference 2022
Level Design Summit: Torchbearers: New Generation Immersive Sim Developers
by Harvey Smith
(Arkane Austin)
Level Design Summit
Game Developers Conference 2022
Level the Playing Field With Highly-Accurate Clocks for Multiplayer Game...
by Vig Sachidananda
(Stanford University)
Programming
Game Developers Conference 2022
Level-Up Your Gaming Telemetry Using Apache Kafka (Presented by Red Hat)
by Evan Shortiss
(Red Hat)
Programming
Game Developers Conference 2022
Live Long and Render!
by Dan Buckstein
(Infinity Ward)
Career & Studio Development
Game Developers Conference 2022
Lombax Lessons: A 'Ratchet and Clank: Rift Apart' Design Postmortem
by Mark Stuart
(Insomniac Games)
Design
Game Developers Conference 2022
Long Live Events: An Honest Postmortem about the Transformation of Indie...
by Valentina Birke
(Super Crowd)
Business & Marketing
Game Developers Conference 2022
Machine Learning Summit: 4 Years of Bringing Characters to Life with Com...
by Sebastian Starke
(Electronic Arts, The University of Edinburgh)
Machine Learning Summit
Game Developers Conference 2022
Machine Learning Summit: Aegis Engine: Building Multi-modal Moderation S...
by Yunbo Peng
(NetEase Games AI Lab)
Machine Learning Summit
Game Developers Conference 2022
Machine Learning Summit: AI Animator : A Real Time Motion Completion System
by Yinglin Duan
(NetEase Games)
Machine Learning Summit
Game Developers Conference 2022
Machine Learning Summit: Emotion Detection for Expressive Characters in ...
by Romain Trachel
(Eidos Sherbrooke)
Machine Learning Summit
Game Developers Conference 2022
Machine Learning Summit: It's Complicated: Getting ML inside a AAA Engine
by Adrien Logut
(Ubisoft Montreal)
Machine Learning Summit
Game Developers Conference 2022
Machine Learning Summit: Multi-Modal Based Frame Rate Prediction
by Ruidong Feng
(Booming Tech & Netease)
Machine Learning Summit
Game Developers Conference 2022
Machine Learning Summit: Walk Lizzie, Walk! Emergent Physics-Based Anima...
by Jorge del Val Santos
(Embark Studios)
Machine Learning Summit
Game Developers Conference 2022
Making Beautiful Cross-Platform Content With URP - Part 1 (Presented by ...
by Jonas Mortensen
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
Making Beautiful Cross-Platform Content With URP - Part 2 (Presented by ...
by Jonas Mortensen
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
Marvel's Guardians of the Galaxy: Unleashing Substance 3D Designer to Sc...
by Genci Buxheli
(Eidos Montreal)
Visual Arts
Game Developers Conference 2022
Massively Interactive Live Events and the Future of Interactive Media (P...
by Jacob Navok
(Genvid Holdings, Inc)
Business & Marketing
Game Developers Conference 2022
Math In Game Development Summit: Deep Dive: Quaternion Springs
by John Austin
(Pontoco)
Math In Game Development Summit
Game Developers Conference 2022
Math In Game Development Summit: Practical Automation: A Guide to Random...
by Yiheng Zhou
(LeoCool Games)
Math In Game Development Summit
Game Developers Conference 2022
Math In Game Development Summit: Turning Patterns and Fractals: Program ...
by Yiheng Zhou
(LeoCool Games)
Math In Game Development Summit
Game Developers Conference 2022
Maximize Game Operations with Minimal Cost: Online Operation Experience ...
by Shuhan Luo
(Netease)
Production & Team Management
Game Developers Conference 2022
Minority Care: Make Color No Longer a Cognitive Disability
by Shengli Pang
(NetEase)
Design
Game Developers Conference 2022
Mission Giver: Impossible: How 10 Separate Disciplines Collaborated to R...
by Brooke Davies
(Ubisoft)
Production & Team Management
Game Developers Conference 2022
Modern Accessibility in 'Diablo II: Resurrected,' Because Hell Welcomes All
by Drew McCrory
(Vicarious Visions)
Design
Game Developers Conference 2022
My Elephant in the Room: An 'Old World' Postmortem
by Soren Johnson
(Mohawk Games)
Design
Game Developers Conference 2022
Never The Same Twice: Procedural World Handling in 'Returnal'
by Ethan Watson
(Housemarque)
Programming
Game Developers Conference 2022
New Face of Gaming (Presented by Xbox)
by Brittney Pettway
(Mojang Studios)
Career & Studio Development
Game Developers Conference 2022
New GPU, the Ultimate Reality! (Presented by Samsung Electronics)
by Gary Keen
(Samsung)
Programming
Game Developers Conference 2022
Not Another ATT Session: How to win on iOS in 2022 (Presented by ironSou...
by Yevgeny Peres
(ironSource)
Business & Marketing
Game Developers Conference 2022
NVIDIA DLSS Overview & Game Integrations (Presented by NVIDIA)
by Andrew Edelsten
(NVIDIA)
Programming
Game Developers Conference 2022
Online Game Technology Summit: 'Sky's' Journey to 1MM CCU: A Cloud Nativ...
by Kunal Lanjewar
(thatgamecompany)
Online Game Technology Summit
Game Developers Conference 2022
Online Game Technology Summit: From Development to Production: Building ...
by Harry Stevenson
(Electronic Arts)
Online Game Technology Summit
Game Developers Conference 2022
Online Game Technology Summit: Observing Changes: Time-Dependent Social ...
by Yiheng Zhou
(LeoCool Games)
Online Game Technology Summit
Game Developers Conference 2022
Online Game Technology Summit: Real-Time Anomaly Monitoring in Multiplay...
by Lei Xia
(Thunderfire UX)
Online Game Technology Summit
Game Developers Conference 2022
Open Source Game Development Summit: Open Source Strategy for Game Studios
by Jon Manning
(Secret Lab)
Open Source Game Development Summit
Game Developers Conference 2022
Open Source Game Development Summit: Understanding the Godot Engine Arch...
by Juan Linietsky
(Godot Engine)
Open Source Game Development Summit
Game Developers Conference 2022
Opportunities for Universal Scene Description (USD) in Game Development ...
by Frank DeLise
(NVIDIA)
Production & Team Management
Game Developers Conference 2022
Optimizing Ray Tracing GPU Workloads using Nsight Graphics: GPU Trace an...
by Louis Bavoil
(NVIDIA)
Programming
Game Developers Conference 2022
Orchestrating Next-Gen Graphics With Nsight Systems (Presented by NVIDIA)
by Uri Shomroni
(NVIDIA)
Programming
Game Developers Conference 2022
Oriental Narrative: How to Understand 'Swordsmen (Wuxia)' in Chinese Games
by Zhipeng Hu
(NetEase)
Design
Game Developers Conference 2022
Our remote future: Game creation and collaboration with AWS (Presented b...
by Antony Passemard
(Amazon Web Services)
Production & Team Management
Game Developers Conference 2022
Pathing in 'Age of Empires IV': Flow Fields and Steering Behaviors
by Frank Cheng
(Microsoft, World's Edge)
Design
Game Developers Conference 2022
Performance Tuning Games for Hybrid Architectures (Presented by Intel)
by Pete Brubaker
(Intel Corporation)
Programming
Game Developers Conference 2022
Performant Reflective Beauty: Hybrid Raytracing with Far Cry 6 (Presente...
by Stephanie Brenham
(Ubisoft Toronto)
Programming
Game Developers Conference 2022
Play and Earn: Transforming Games with the Blockchain Economy (Presented...
by Henry Chang
(Wemade)
Advanced Graphics Summit
Game Developers Conference 2022
Play to Earn Entertainment & Economy (Presented by Splinterlands)
by Richard Adleta
(Splinterlands)
Advanced Graphics Summit
Game Developers Conference 2022
Practical Vulkan - From API to Applications (Presented by NVIDIA)
by Martin-Karl Lefrancois
(NVIDIA)
Programming
Game Developers Conference 2022
Principles towards Real-Time Simulation of Material Point Method on Mode...
by Akan Huang
(NVIDIA)
Programming
Game Developers Conference 2022
Procedural Primer for Artists (Presented by Houdini)
by Robert Magee
(SideFX)
Visual Arts
Game Developers Conference 2022
Procedural Workflows in Production (Presented by Houdini)
by Simon Verstraete
(SideFX)
Production & Team Management
Game Developers Conference 2022
Production Essentials Summit: Congratulations You've Become a Lead: Now ...
by Jeff Litchford
(Deck Nine Games)
Production Essentials Summit
Game Developers Conference 2022
Production Essentials Summit: No Mavericks, No Martyrs: Sustainable, Col...
by Carrie Patel
(Obsidian Entertainment)
Production Essentials Summit
Game Developers Conference 2022
Production Essentials Summit: Production in Media Res
by Sarah Spiers
(PUBG Corporation)
Production Essentials Summit
Game Developers Conference 2022
Production Essentials Summit: The Agile vs Waterfall Myth
by Benjamin Hoyt
(47 Games, Inc.)
Production Essentials Summit
Game Developers Conference 2022
Psychonauts 2: Bringing Classic Characters into the Modern Era (Presente...
by David Russell
(Double Fine Productions)
Visual Arts
Game Developers Conference 2022
Pulling Together A Business Case
by Rami Ismail
(Independent)
Business & Marketing
Game Developers Conference 2022
Push Start Button: The New Amazon GameSparks (Presented by Amazon Web Se...
by Rahul Naryani
(Amazon Web Services)
Programming
Game Developers Conference 2022
Ray Tracing Performance Revealed. How to optimize your game with the Rad...
by Chris Hesik
(AMD)
Programming
Game Developers Conference 2022
Recalibrating Our Limits: Lighting on 'Ratchet and Clank: Rift Apart'
by Brian Mullen
(Insomniac Games)
Production & Team Management
Game Developers Conference 2022
Recording Art and Engineering Practice: Social Network with Musical Inst...
by Zechen Xu
(NetEase)
Audio
Game Developers Conference 2022
Redefining Online Multiplayer Experiences on PlayStation 5 (Presented by...
by Benedikt Neuenfeldt
(Sony Interactive Entertainment)
Programming
Game Developers Conference 2022
Refreshing 'Guild Wars 2' with the Traditional Music of Korea
by Maclaine Diemer
(First Name Maclaine, LLC)
Audio
Game Developers Conference 2022
Reinforcement Learning for Efficient Cars and Tracks Design in Racing Games
by Minggao Wei
(NetEase Games AI Lab)
Programming
Game Developers Conference 2022
Remastering a Classic: 'Diablo II: Resurrected'
by Robert Gallerani
(Blizzard Entertainment)
Design
Game Developers Conference 2022
Research Advances Toward Real-time Path Tracing (Presented by NVIDIA)
by Petrik Clarberg
(NVIDIA)
Programming
Game Developers Conference 2022
Resurrecting a Classic: Bringing 'Diablo II' into the 3rd Dimension
by Kevin Todisco
(Blizzard Entertainment)
Visual Arts
Game Developers Conference 2022
RTX SDKs: The Foundation of Next-gen Lighting for Games (Presented by NV...
by Alexey Panteleev
(NVIDIA)
Programming
Game Developers Conference 2022
Rules of the Game 2022: Specific Techniques from Discerning Designers
by Richard Rouse III
(FarBridge)
Design
Game Developers Conference 2022
Scaling Ubisoft Rainbow Six Extraction to Millions of Players with GameL...
by Lionel Sellam
(Ubisoft Montral)
Programming
Game Developers Conference 2022
Serious Games as the Next Level for Your Career
by Jesse Hacker
(Continental Automotive)
Career & Studio Development
Game Developers Conference 2022
Share Early, Share Often: Transparency in Art Pipelines
by Dougie Kerr
(Phoenix Labs)
Visual Arts
Game Developers Conference 2022
Shifts and Rifts: Dimensional Tech in 'Ratchet and Clank: Rift Apart'
by Peter Kao
(Insomniac Games)
Programming
Game Developers Conference 2022
SideFX Labs 2021-2022 | Servicing Next-Gen Development (Presented by Hou...
by Mai Ao
(SideFX)
Programming
Game Developers Conference 2022
Social Media Deep Dive: 'Among Us' TikTok Strategy
by Victoria Tran
(Innersloth)
Business & Marketing
Game Developers Conference 2022
Starbreeze: Rebuilding the Studio after the Crash
by Tobias Sjgren
(Starbreeze)
Business & Marketing
Game Developers Conference 2022
Stop Wasting Your Game Art! (Presented by Perforce Software)
by Katie Cole
(Perforce Software, Inc)
Production & Team Management
Game Developers Conference 2022
Studio 'Top Trumps': A Producer's Guide to Comparing Games Studios
by Charu Desodt
(Interior Night)
Production & Team Management
Game Developers Conference 2022
Succeed by Failing - A Developer's Journey in Error and Crash Reporting ...
by Mac Clark
(Sauce Labs)
Programming
Game Developers Conference 2022
Supercharge your Mobile Game Stability with Crashlytics for Unity (Prese...
by Marc Richards
(Google)
Programming
Game Developers Conference 2022
SuperPolish: Indie Game Audio
by Akash Thakkar
(Thakkar Audio)
Audio
Game Developers Conference 2022
Surveying Developer Communication and Collaboration Needs During a Globa...
by Renee Gittins
(IGDA & Phoenix Labs)
Production & Team Management
Game Developers Conference 2022
Tackling Toxicity: How To Build a Thriving Player Community (Presented b...
by Ludivine Munch
(Unity Technologies)
Advanced Graphics Summit
Game Developers Conference 2022
Tale of Immortal: How To Sell 1.8 Million Copies in Chinese Market Withi...
by Jinwen Hu
(Leiting Games)
Business & Marketing
Game Developers Conference 2022
Technical Artist Summit: Bringing the World to Your Shaders
by Matt Oztalay
(Epic Games)
Technical Artist Summit
Game Developers Conference 2022
Technical Artist Summit: Building 'Zeta Halo': Scaling Content Creation ...
by Kurt Diegert
(343 Industries)
Technical Artist Summit
Game Developers Conference 2022
Technical Artist Summit: Character Outfit Pipeline with Substance 3D Suite
by Kedong Ma
(Epic Games)
Technical Artist Summit
Game Developers Conference 2022
Technical Artist Summit: Finding Harmony in Anime Style and Physically B...
by Chen Zhou
(NetEase Games)
Technical Artist Summit
Game Developers Conference 2022
Technical Artist Summit: Human Perception of Motion and Animation
by Sergei Savchenko
(Bethesda Game Studios)
Technical Artist Summit
Game Developers Conference 2022
Technical Artist Summit: Lighting the Way: Efficient Dynamic Lighting & ...
by Chensi Li
(Netease Games)
Technical Artist Summit
Game Developers Conference 2022
The Art and Worldbuilding of 'Lost in Random'
by Olov Redmalm
(Zoink - A Thunderful Studio)
Design
Game Developers Conference 2022
The Art Direction of 'Psychonauts 2'
by Lisette Titre-Montgomery
(Double Fine Productions)
Visual Arts
Game Developers Conference 2022
The Art of 'Sable': Imperfection, Limitation and Worldbuilding through V...
by Gregorios Kythreotis
(Shedworks)
Design
Game Developers Conference 2022
The Audio Journey of 'Psychonauts 2': Welcome To Our Mind
by Camden Stoddard
(Double Fine Productions)
Audio
Game Developers Conference 2022
The Burden of Proof: Narrative Deduction Mechanics for Detective Games
by Jon Ingold
(inkle)
Design
Game Developers Conference 2022
The Design Direction of 'I Expect You To Die 2'
by Francisco Souki
(Schell Games)
Production & Team Management
Game Developers Conference 2022
The Design of 'HoloVista': Crafting Mechanics for Immersive Storytelling
by Scott Siegel
(Harmonix)
Production & Team Management
Game Developers Conference 2022
The Developer Journey: How Intel and EXOR implemented XeSS in Riftbreake...
by Bartosz Boczula
(Intel Corporation)
Programming
Game Developers Conference 2022
The Fine Line Between Difficult and Impossible: Adventures in VR Develop...
by Andrew Eiche
(Owlchemy Labs)
Design
Game Developers Conference 2022
The Future of .NET and Unity (Presented by Unity)
by Josh Peterson
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
The Importance of Digital Humans for Industries (Presented by NVIDIA)
by Simon Yuen
(NVIDIA)
Production & Team Management
Game Developers Conference 2022
The Key Role of Internal Production Communities of Practice at Ubisoft
by Vicky Lagarre
(Ubisoft)
Production & Team Management
Game Developers Conference 2022
The Magic that makes the Metaverse Feel Real (Presented by Agora)
by Hermes Frangoudis
(Agora)
Design
Game Developers Conference 2022
The Making of Unity's Latest Flagship Demo, an Achievement in Graphics a...
by Mark Schoennagel
(Unity Technologies)
Programming
Game Developers Conference 2022
The Many Challenges of Making 'Baldur's Gate 3'
by Swen Vincke
(Larian Studios Games Ltd.)
Production & Team Management
Game Developers Conference 2022
The MAW: Safely Multithreading the Deterministic Gameplay of 'Age of Emp...
by Joel Pritchett
(Microsoft)
Programming
Game Developers Conference 2022
The NextGen In-game Voice Chat Experience and Solution (Presented by Ten...
by Anthony Siu
(Tencent Cloud)
Programming
Game Developers Conference 2022
The Path to Leveraging DOTS in Production (Presented by Unity)
by Laurent Gibert
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
The Real-Time Volumetric Superstorms of 'Horizon Forbidden West'
by Andrew Schneider
(Guerrilla Games)
Visual Arts
Game Developers Conference 2022
The Soundscapes of Yara: Audio Innovation and Representation in 'Far Cry 6'
by Eduardo Vaisman
(Ubisoft Toronto)
Audio
Game Developers Conference 2022
The Unity Roadmap for 2022 (Presented by Unity)
by Andrew Bowell
(Unity Technologies)
Business & Marketing
Game Developers Conference 2022
Thinking Like Players: How 'Halo Infinite's' Multiplayer Bots Make Decis...
by Brie Chin-Deyerle
(343 Industries)
Programming
Game Developers Conference 2022
Thriving in Game Audio Panel: A Post-Pandemic Future
by Gina Zdanowicz
(Serial Lab Sound)
Audio
Game Developers Conference 2022
Tools Summit: An Easy-to-Use Cutscenes Preview Tool with Low Resources
by Wenjie Ou
(NetEase Games AI Lab)
Tools Summit
Game Developers Conference 2022
Tools Summit: Efficiently Shuffling Loads of Data from Place to Place
by Adrian Astley
(Activision)
Tools Summit
Game Developers Conference 2022
Tools Summit: File System Tricks for Safe Incremental Builds
by John Austin
(Pontoco)
Tools Summit
Game Developers Conference 2022
Tools Summit: Immutable Data for Editors for 'EVE Echoes'
by Kai Zhang
(Netease Games)
Tools Summit
Game Developers Conference 2022
Tools Summit: Ubisoft Connect: Building User-Centered Frameworks for Int...
by Natali Panic-Cidic
(Ubisoft Dsseldorf)
Tools Summit
Game Developers Conference 2022
Unfolding Your Gaming Potential With Galaxy GameDev (Presented by Samsun...
by Michael Barnes
(Samsung Electronics)
Programming
Game Developers Conference 2022
Unity Art Tools: A New Era of Creativity (Presented by Unity)
by Natasha Tatarchuk
(Unity Technologies)
Advanced Graphics Summit
Game Developers Conference 2022
Urban Worlds: A New Procedural Modeler (Presented by Threedee.io)
by Emilio Santos
(Threedee, Inc.)
Visual Arts
Game Developers Conference 2022
UX Summit: 'DEATHLOOP's' User Research and User Experience Death Loop
by Dana Nightingale
(Arkane Studios Lyon)
UX Summit
Game Developers Conference 2022
UX Summit: Empirical Study: How to Use Electrodermal Activity in Games
by Natali Panic-Cidic
(Ubisoft Dsseldorf)
UX Summit
Game Developers Conference 2022
UX Summit: It's Not Just About Design: Universal Approaches to Designing...
by Mike Mariano
(Roblox)
UX Summit
Game Developers Conference 2022
UX Summit: Storytelling Is Design: A Human Centric Approach to Game Narr...
by Abigail Rindo
(King)
UX Summit
Game Developers Conference 2022
Velocity & Luminance Adaptive Rasterization (Presented by Intel)
by Adam Lake
(Intel Corporation)
Programming
Game Developers Conference 2022
Version Control for Game Developers (Presented by Unity)
by Michael Saver
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
Virtual Sync: Terabytes on Demand
by Brandon Moro
(Bungie, Inc.)
Programming
Game Developers Conference 2022
Visual Effects Summit: Animating Pixels
by Shaoyong (Abel) Zhang
(Funplus Games)
Visual Effects Summit
Game Developers Conference 2022
Visual Effects Summit: FX in 'Lost Survivors': From Vision to Production
by Emre Duran
(InnoGames)
Visual Effects Summit
Game Developers Conference 2022
Visual Effects Summit: How Parameters Drive the Particle Effects of 'For...
by Valentyn Minytskyi
(Playground Games)
Visual Effects Summit
Game Developers Conference 2022
Visual Effects Summit: How to Think like a Scripted Particle
by Phillip James
(Firewalk Studios)
Visual Effects Summit
Game Developers Conference 2022
Visual Effects Summit: Restoring the Forest: Capturing the Themes of 'Ke...
by Nolan Carnahan
(Ember Lab)
Visual Effects Summit
Game Developers Conference 2022
Visual Effects Summit: VFX as a Game Design Language
by An-Tim Nguyen
(Counterplay Games)
Visual Effects Summit
Game Developers Conference 2022
Voices in the Machine: Making Space for Yourself in AAA
by Navid Khavari
(Ubisoft)
Advocacy
Game Developers Conference 2022
Welcome to the Shift Show! (Presented by Digital.ai Software, Inc.)
by Amir Amitai
(Digital.ai Software, Inc.)
Production & Team Management
Game Developers Conference 2022
What if Your Phone's Avatar Is in the Game or Metaverse? (Presented by S...
by Jinho Lim
(Samsung Electronics)
Programming
Game Developers Conference 2022
What the Fungible? A Developer Discussion on NFTs
by Louis Castle
(GreenPark Sports)
Business & Marketing
Game Developers Conference 2022
What's New with the Android Game Development Kit (Presented by Google)
by Scott Carbon-Ogden
(Google)
Programming
Game Developers Conference 2022
What's Next for Gaming? Trends To Expect in 2022 (Presented by Unity)
by Emory Irpan
(Unity Technologies)
Business & Marketing
Game Developers Conference 2022
Winning the Launch with Google Ad Solutions (Presented by Google)
by Jen Lui
(Google)
Business & Marketing
Game Developers Conference 2022
Women Building Careers in the Games Industry: What It's Gonna Take
by Lesley Mathieson
(Heart Machine / USC Games)
Career & Studio Development
Game Developers Conference 2022
Women Building the Metaverse (Presented by Meta)
by Rachel Cross
(Meta)
Business & Marketing
Game Developers Conference 2022
XAI-Enhanced Data Driven Player Churn Analysis for Actionable Decision M...
by Yu Xiong
(Netease)
Business & Marketing
Game Developers Conference 2022
Zwift: The World's Biggest Esports Metaverse (Presented by Zwift)
by Steve Beckett
(Zwift)
Business & Marketing
'Dreamscaper': Killer Combat on an Indie Budget
by Ian Cofino
(Afterburner Studios)
Design
A Brave New (Virtual) World: Ethics and Governance of XR and the Metaverse
by Micaela Mantegna
(Berkman Klein Center at Harvard)
Advocacy
Accelerating Creative Workflows with Epic Games (Presented by Autodesk)
by Steven Roselle
(Autodesk)
Visual Arts
Advanced Graphics Summit: New Graphics Features for 'Forspoken'
by Keiji Matsuda
(Luminous Productions Co., Ltd.)
Advanced Graphics Summit
Ahistorical Accuracy: Bringing New Myths and Representation to 'Civiliza...
by Anton Strenger
(Firaxis Games)
Design
Animation Summit: 'FIFA 22's' Hypermotion: Full-Match Mocap Driving Mach...
by Ryan Cardinal
(Electronic Arts)
Animation Summit
Animation Summit: The Animated World of 'Ratchet and Clank: Rift Apart'
by Lindsay Thompson
(Insomniac Games)
Animation Summit
Animation Summit: The Facial Animation Pipeline of 'Marvel's Guardians o...
by Simon Habib
(Eidos Montreal)
Animation Summit
Art Direction Summit: Hair Art in Games: Aesthetics Difference between E...
by Hao Luo
(NetEase)
Art Direction Summit
Black Excellence in Game Development
by Carl Varnado
(Black in Gaming)
Special Event
Build Your Career in Games Like It's an RPG
by Jing Wang
(Phoenix Labs)
Career & Studio Development
Building the World of 'The Ascent'
by Tor Frick
(Neon Giant)
Visual Arts
Community Management Summit: The Co-creation Loop - How to Motivate Comm...
by Eylul Ozekes
(Sarepta studio)
Community Management Summit
Don't Make My Job Easy: Effectively Pitching to Publishers
by August Brown
(Armor Games Studios)
Business & Marketing
Educators Summit: Changing Industry for the Better
by Bo Ruberg
(University of California, Irvine)
Educators Summit
Educators Summit: Teaching Escape Room Design
by Ira Fay
(MIT)
Educators Summit
Equal Opportunity Fanservice: Creating Attractive Characters of & for Al...
by Monica Fan
(Schell Games)
Advocacy
Fair Play Summit: Disrupting the Disruptors: How To Prevent Cheating By ...
by Clint Sereday
(Byfron Technologies)
Fair Play Summit
Fair Play Summit: How to Encourage Social and Emotional Learning In-Game...
by Alexander Gee
(Oterlu)
Fair Play Summit
Fair Play Summit: How to Talk About Positive Behavior
by Weszt Hart
(Riot Games)
Fair Play Summit
Fair Play Summit: Mission Driven Games: Developing a Better World
by Deborah Mensah-Bonsu
(DMB Crew)
Fair Play Summit
Fair Play Summit: Review of Player Dynamic's Systems
by Natasha Miller
(Blizzard Entertainment)
Fair Play Summit
Fair Play Summit: Using AI for Trust & Safety
by Katie Zigelman
(Spectrum Labs AI)
Fair Play Summit
Free-to-Play Summit Session: Good Deeds Through Gaming: Integrating Feat...
by Hunter Bulkeley
(Tilting Point)
Free-to-Play Summit
Game Career Seminar: Making It Happen: How to Launch a Games Career
by Ramon Huiskamp
(Roofkat)
Game Career Seminar
Game Demos Done Right
by Chris Zukowski
(Return To Adventure Mountain LLC)
Business & Marketing
Game Narrative Summit: 'Blackhaven' Postmortem: Designing Two Centuries ...
by James Coltrain
(Historiated Games)
Game Narrative Summit
Game Narrative Summit: How to Run (and Survive) a Writers' Room
by Antony Johnston
(Freelance)
Game Narrative Summit
Game Narrative Summit: Interactive Pacing from the Museum Flashback Leve...
by Evan Hill
(Obisidan)
Game Narrative Summit
Game Narrative Summit: Players or Virtual Tourists? Video Games and Tour...
by Marcin Makaj
(The Moonwalls & Academy of Art in Szczecin)
Game Narrative Summit
Game Narrative Summit: The Dramaturgy of Video Games: Theatre, Story and...
by Abby Sherlock
(University of Southern California)
Game Narrative Summit
GDC Main Stage: Independent Games Festival and Game Developers Choice Aw...
by Abby Sherlock
(University of Southern California)
Special Event
Greater Accessibility with Fewer New Features and Less Scope
by Francisco Souki
(Schell Games)
Advocacy
How a Time Loop Influenced 'Deathloop's' Narrative Design
by Pawel Kroenke
(Arkane Lyon)
Design
How to Make Art that Pisses Off Dictatorships and Makes You a Refugee
by Andrew Maximov
(Promethean AI)
Advocacy
Independent Games Summit: Four-Day Workweek: We Did It! What now?
by John Cooney
(Armor Games)
Independent Games Summit
Independent Games Summit: Indie Games and Our Queer, Sex-Positive Revolu...
by Sharang Biswas
(Independent)
Independent Games Summit
Level Design Summit: Knocking on Death's Door: Designing a New Bunker fo...
by Blake Rebouche
(Guerrilla)
Level Design Summit
Leveling up for Climate: 3 Ways Gaming Companies Can Take Action for the...
by Sam Barratt
(Playing for the Planet Alliance/UNEP)
Advocacy
Leveraging Games in the Fight to Protect Local Cultures
by Catherine P. Foster
(Cultural Antiquities Task Force, U.S. Department of State)
Advocacy
Machine Learning Summit: Emotional Neural Style Transfer: Expressing Cha...
by Edgar Handy
(SQUARE ENIX CO., LTD, AI Division)
Machine Learning Summit
Making Game Production Tools with Bifrost (Presented by Autodesk)
by Maxime Jeanmougin
(Platinum Games)
Visual Arts
Math In Game Development Summit: Visualizing Math
by Shaoyong (Abel) Zhang
(Funplus Games)
Math In Game Development Summit
Motherhood in the Games Industry
by Charlne Le Scanff
(Phoenix Labs)
Advocacy
One Frame in 'Halo Infinite'
by Daniele Giannetti
(343 Industries - Microsoft)
Programming
Online Game Technology Summit: 10 Ways To Crash Your Server on Launch Day
by Chris Cobb
(Pragma Platform, Inc.)
Online Game Technology Summit
Online Game Technology Summit: Quasar, Brightest in the Galaxy: Expandin...
by Nicholas Herring
(CCP Games)
Online Game Technology Summit
Open Source Game Development Summit: 'Space Station 13': Behind one of t...
by Nathan Riemer
(Independent)
Open Source Game Development Summit
Open Source Game Development Summit: Being Successful with Open Source i...
by Mark Mandel
(Google Cloud)
Open Source Game Development Summit
Open Source Game Development Summit: How to Be a Successful Individual o...
by Yoshifumi Kawai
(Cysharp, Inc.)
Open Source Game Development Summit
Panel: Experimenting with USD in Game Pipelines (Presented by Autodesk)
by Francois Devic
(Eidos Montreal)
Visual Arts
Physiological Effects of Crunch: A Look at the Science
by Ian Schreiber
(Independent)
Advocacy
Production Essentials Summit: Anti-Crunch: Patterns and Practices
by Chris Cobb
(Pragma Platform, Inc.)
Production Essentials Summit
Professional Growth: Growing You, Not Just Your Skills
by Bernard Yee
(Oculus)
Production & Team Management
Respectful Nonbinary Representation & Localization
by Benjamin Williams
(Microsoft)
Production & Team Management
Simulating Tropical Weather in 'Far Cry 6'
by Colin Weick
(Ubisoft Toronto)
Visual Arts
Solo Development, Myths, Reality and Survival Strategies
by Tomas sala
(T.L Sala Holding Amsterdam)
Production & Team Management
Star Atlas: From Embedding Games into Industry to Embedding Industry int...
by Michael Wagner
(Star Atlas)
Business & Marketing
Technical Artist Summit: Freelancing Tech Art Part-Time: A Few Dos and D...
by Taylor Wright
(Stray Kite Studio)
Technical Artist Summit
The Future of Ad Monetization and Mediation for Mobile Games (Presented ...
by Olivier de Peretti
(Meson)
Business & Marketing
Three Opportunities to Improve Character Design in the Games Industry
by Jessica Tompkins
(Electronic Arts)
Business & Marketing
Tips From the Trenches: How To Help Recruiters and Hiring Managers Get Y...
by Nellie Hughes
(Xbox Game Studios Publishing)
Career & Studio Development
Tools Summit: Help Game Designers Analyze Data: How to Develop an Online...
by Yongyuan Deng
(Thunderfire UX)
Tools Summit
Trim my Starship: Building Flexible, Modular Hero Assets in 3ds Max (Pre...
by Thomas Marrone
(Cryptic Studios)
Visual Arts
UX Summit: Research on Visual Fatigue When Playing Games
by Yuling Su
(Netease Games)
UX Summit
Visual Effects Summit: Can We Do It with Particles?: VFX Learnings from ...
by Risto Jankkila
(Housemarque & Playstation Studios)
Visual Effects Summit
Visual Effects Summit: How to (Not) Create Textures for VFX
by Simon Trumpler
(Wild Sheep Studio)
Visual Effects Summit
What Being Neurodivergent Means in Game Development
by Monica Fan
(Schell Games)
Advocacy
What the UK Games Industry Learned from Its Census
by Mark Taylor
(University of Sheffield)
Advocacy
Women in Games in LATAM: Where Are We Standing?
by Micaela Mantegna
(Berkman Klein Center at Harvard)
Advocacy