GDC Online 2012
3rd Annual Game Developers Choice Online Awards
Special Event
GDC Online 2012
7 Learnings from Making AION Europe Free-to-Play
by Carsten van Husen
(Gameforge 4D)
Business and Marketing
GDC Online 2012
7 Learnings from Making AION Europe Free-to-Play
by Carsten van Husen
(Gameforge 4D)
Business and Marketing
GDC Online 2012
A 4 Hour Story in 400 Simple Steps: Fallout DLC
by Chris Avellone
(Obsidian Entertainment)
Game Narrative Summit
GDC Online 2012
A 4 Hour Story in 400 Simple Steps: Fallout DLC
by Chris Avellone
(Obsidian Entertainment)
Game Narrative Summit
GDC Online 2012
A Holistic Approach to A/B Testing
by Jesse Hull
(GSN Games)
Design
GDC Online 2012
A Holistic Approach to A/B Testing
by Jesse Hull
(GSN Games)
Design
GDC Online 2012
A Theory of Fun 10 Years Later
by Raph Koster
(Playdom, San Diego)
Design
GDC Online 2012
A Theory of Fun 10 Years Later
by Raph Koster
(Playdom, San Diego)
Design
GDC Online 2012
Age of Empires Online: Radical Transparency Clearly Works
by Kevin Perry
(Microsoft)
Customer Experience
GDC Online 2012
Age of Empires Online: Radical Transparency Clearly Works
by Kevin Perry
(Microsoft)
Customer Experience
GDC Online 2012
Ahead of the Game - Ethics of Modern Game Development [Available For Fre...
by Nikolaus Davidson
(Amazon.com)
Design
GDC Online 2012
Ahead of the Game - Ethics of Modern Game Development [Available For Fre...
by Nikolaus Davidson
(Amazon.com)
Design
GDC Online 2012
Behind the Curtain: Using MMO Game Systems to Tell Bioware Stories
by Damion Schubert
(Bioware Austin)
Design
GDC Online 2012
Behind the Curtain: Using MMO Game Systems to Tell Bioware Stories
by Damion Schubert
(Bioware Austin)
Design
GDC Online 2012
Bet on IP and Platform
by Kristian Segerstrale
(Electronic Arts)
Business and Marketing
GDC Online 2012
Bet on IP and Platform
by Kristian Segerstrale
(Electronic Arts)
Business and Marketing
GDC Online 2012
Beyond the Leaderboard, an Enterprise View
by Alan O'Connor
(salesforce.com)
Gamification Day
GDC Online 2012
Beyond the Leaderboard, an Enterprise View
by Alan O'Connor
(salesforce.com)
Gamification Day
GDC Online 2012
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business and Marketing
GDC Online 2012
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business and Marketing
GDC Online 2012
Bootstrapping the Infrastructure of ChefVille and Farmville 2
by Hao Chen
(Zynga)
Programming
GDC Online 2012
Bootstrapping the Infrastructure of ChefVille and Farmville 2
by Hao Chen
(Zynga)
Programming
GDC Online 2012
Building a Multi-Platform Game Business out of Facebook and onto Mobile
by Tommy Palm
(King.com)
Production
GDC Online 2012
Building a Multi-Platform Game Business out of Facebook and onto Mobile
by Tommy Palm
(King.com)
Production
GDC Online 2012
Building a Successful Online Customer Support Program From Scratch
by Jason Livingston
(Independent)
Customer Experience
GDC Online 2012
Building a Successful Online Customer Support Program From Scratch
by Jason Livingston
(Independent)
Customer Experience
GDC Online 2012
Building the Scalable Platform for SWTOR [Available For Free Thanks To G...
by Dave Moore
(BioWare)
Production
GDC Online 2012
Building the Scalable Platform for SWTOR [Available For Free Thanks To G...
by Dave Moore
(BioWare)
Production
GDC Online 2012
Building Transmedia Worlds in Halo 4
by Armando Troisi
(343 Industries)
Game Narrative Summit
GDC Online 2012
Building Transmedia Worlds in Halo 4
by Armando Troisi
(343 Industries)
Game Narrative Summit
GDC Online 2012
Castleville Postmortem: What Went Right and Wrong
by William Lemons
(Zynga)
Design
GDC Online 2012
Castleville Postmortem: What Went Right and Wrong
by William Lemons
(Zynga)
Design
GDC Online 2012
Choice and Character: Lessons from Writing Multiplayer Narrative Games
by Emily Short
(Linden Lab)
Game Narrative Summit
GDC Online 2012
Choice and Character: Lessons from Writing Multiplayer Narrative Games
by Emily Short
(Linden Lab)
Game Narrative Summit
GDC Online 2012
CityVille: Lessons Learned & Tools Used to Run a Large Social Game
by Kartik Ayyar
(Zynga)
Programming
GDC Online 2012
CityVille: Lessons Learned & Tools Used to Run a Large Social Game
by Kartik Ayyar
(Zynga)
Programming
GDC Online 2012
Classic Game Postmortem: Meridian 59
by Damion Schubert
(Bioware Austin)
Design
GDC Online 2012
Classic Game Postmortem: Meridian 59
by Damion Schubert
(Bioware Austin)
Design
GDC Online 2012
Classic Game Postmortem: Ultima Online
by Raph Koster
(Playdom, San Diego)
Design
GDC Online 2012
Classic Game Postmortem: Ultima Online
by Raph Koster
(Playdom, San Diego)
Design
GDC Online 2012
Community Management on Mobile
by Paul O'Connor
(Appy Entertainment)
Customer Experience
GDC Online 2012
Community Management on Mobile
by Paul O'Connor
(Appy Entertainment)
Customer Experience
GDC Online 2012
Community Relations Management Across the Board
by Richard Weil
(Metaverse Mod Squad)
Customer Experience
GDC Online 2012
Community Relations Management Across the Board
by Richard Weil
(Metaverse Mod Squad)
Customer Experience
GDC Online 2012
Compiling C++ and C# Games for the Web
by Alon Zakai
(Mozilla)
Programming
GDC Online 2012
Compiling C++ and C# Games for the Web
by Alon Zakai
(Mozilla)
Programming
GDC Online 2012
Concept to Reality: Creating and Growing PopCap's Solitaire Blitz
by Jason Mai
(PopCap Games)
Business and Marketing
GDC Online 2012
Concept to Reality: Creating and Growing PopCap's Solitaire Blitz
by Jason Mai
(PopCap Games)
Business and Marketing
GDC Online 2012
Cramming an Epic Gaming Universe into a Portable Phone
by Alexander Seropian
(Industrial Toys)
Game Narrative Summit