Game Developers Conference 2024
25 Games Signed Without a Pitch Deck
by Snow Rui
(Hooded Horse)
Business & Marketing
Game Developers Conference 2024
All Game Trailers are Not Created Equal
by Adrien Marie
(Dotemu)
Business & Marketing
Game Developers Conference 2024
Avoid the Fines: What You Need to Know About the UK / California Age App...
by Paul Lanois
(Fieldfisher)
Business & Marketing
Game Developers Conference 2024
Community Management Summit: Who Manages the (Community) Managers?
by Astrid Rosemarin
(Saber Interactive)
Community Management Summit
Game Developers Conference 2023
'Wordscapes': How Design and Analytics Keep a Blockbuster Game Growing
by Theodore McCormick
(PeopleFun)
Business & Marketing
Game Developers Conference 2023
A Moderation Guide for Successful Brand Livestreams and Digital Events
by Victoria Tran
(Innersloth)
Business & Marketing
Game Developers Conference 2023
A New Era of Stereo 3D Gaming: Why and How (presented by Acer)
by Jim Chou
(Acer)
Business & Marketing
Game Developers Conference 2023
Caring for Togetherness: Nurturing Hybridity in the Cross-Platform Game ...
by Bingjie Yu
(Thunderfire UX)
Business & Marketing
Game Developers Conference 2022
All Roads Lead to Rome: Churn Analysis Applying Methods from Different D...
by Zixiao Kang
(Netease)
Business & Marketing
Game Developers Conference 2022
Basics of Marketing Your Games with Streamers
by Anna Buenafe
(Voicemod)
Business & Marketing
Game Developers Conference 2022
Company Respec: How to Pivot Your Studio and Team
by Seth Sivak
(Proletariat Inc.)
Business & Marketing
Game Developers Conference 2022
Don't Make My Job Easy: Effectively Pitching to Publishers
by August Brown
(Armor Games Studios)
Business & Marketing
Game Developers Conference 2021
Building Game Development Communities
by Linn Sovig
(Pineleaf Studio)
Business & Marketing
Game Developers Conference 2021
Cloud Gaming: Where Are We Now, Where Are We Going?
by Adam Billyard
(Polystream)
Business & Marketing
Game Developers Conference 2021
Cross Promotion: The Benefits of Collaborating with Other Developers
by Philomena Schwab
(Stray Fawn Studio)
Business & Marketing
Game Developers Conference 2021
How Great Key Art Can Lead to Doubling Marketing Numbers
by Alex Van Lepp
(Graffiti Games)
Business & Marketing
Showcase 2021
Fandom-Ready: Creating Fiction in the Age of Fan Consumption
by Julian Quijano
(Beautiful Glitch)
Business and Marketing
Showcase 2021
Making Great VR Games: A Postmortem on Skydance Interactive's 'The Walki...
by Chris Busse
(Skydance Interactive)
Business and Marketing
Showcase 2021
Making Magic: A Business Model for Divergent Thinkers
by Guha Bala
(Velan Studios)
Business and Marketing
Summer 2020
Game Devs WFH Microtalk: State of the Industry: Work from Home Edition A...
by Dom Tait
(Omdia)
Business & Marketing
Summer 2020
Incorporating Subscription to Increase Overall In-Game Revenue
by Maggy Larouche
(Ludia)
Business & Marketing
Summer 2020
Mobile Ad Creatives: Your Best Weapon Against High Acquisition Costs
by Peter Fodor
(AppAgent)
Business & Marketing
Summer 2020
Player Segments Based on Gaming Motivations: An Analysis of 400,000 Gamers
by Nick Yee
(Quantic Foundry)
Business & Marketing
2019
10 Rules to Build the Next Great Esport Game
by Ilja Rotelli
(Amazon Games)
Business & Marketing
2019
A Deep Dive into the 12 Motivations: Findings from 400,000+ Gamers
by Nick Yee
(Quantic Foundry)
Business & Marketing
2019
Behind the Streams: A Technical Look into the Developer Broadcasts of 'W...
by Dean Bergmann
(Digital Extremes)
Business & Marketing
2019
Common Pitfalls of F2P Development and How to Avoid Them
by Mael Novat
(Kongregate)
Business & Marketing
GDC 2018
$0 to $1 Million: The Raw Numbers Behind Indie Success
by Tanya X. Short
(Kitfox Games)
Business & Marketing
GDC 2018
10 Lessons Learned Working on Rewarded Videos
by Nebojsa Duric
(Nordeus)
Business & Marketing
GDC 2018
5 Year Journey to Predictability
by Sergei Vasiuk
(Wargaming)
Business & Marketing
GDC 2018
Beta vs Soft Launch in Mobile Games
by Mladen Dulanovic
(Nordeus)
Business & Marketing
GDC 2017
'ARK: Survival Evolved': Lessons from the Trenches of Early Access
by Jeremy Stieglitz
(Studio Wildcard)
Business & Marketing
GDC 2017
'Job Simulator' Postmortem: VR Design, Tech, and Business Lessons Learned
by Devin Reimer
(Owlchemy Labs)
Business & Marketing
GDC 2017
All Systems No: Learning from the Doomed Launch of 'Brigador'
by Hugh Monahan
(Stellar Jockeys)
Business & Marketing
GDC 2017
Awesome Video Game Data 2017
by Geoffrey Zatkin
(EEDAR)
Business & Marketing
GDC Europe 2016
'HITMAN' Season 1: From Executive Producer to Showrunner
by Hannes Seifert
(Io-Interactive)
Business, Marketing and Management
GDC Europe 2016
Data and Insights in the VR Market
by Patrick Walker
(EEDAR)
Business, Marketing and Management
GDC Europe 2016
Guerrilla Marketing: Games PR with Little Money, Much Insanity and Maxim...
by Thomas Reisenegger
(ICO Partners)
Business, Marketing and Management
GDC Europe 2016
In It for the Long Run: Sustaining Mobile Hits Over Years
by Sophie Vo
(Wooga)
Business, Marketing and Management
GDC 2016
'World of Tanks': Disrupting the Console Space with F2P
by TJ Wagner
(Wargaming)
Business, Marketing & Management
GDC 2016
Awesome Video Game Data 2016
by Geoffrey Zatkin
(EEDAR)
Business, Marketing & Management
GDC 2016
Collaboration, Not Competition: Growing Your Community Through Studio Pa...
by Alex Hayter
(Torn Banner Studios)
Business, Marketing & Management
GDC 2016
Critical Hit - Safer Space Lessons From an Inclusive Games Collaboratory
by Ida Marie Toft
(Concordia University)
Business, Marketing & Management
GDC Europe 2015
7 Years, 1 Game - Success Through Community - Lessons from the Trenches
by Greg Balajewicz
(BDA Entertainment Inc)
Business, Marketing and Management
GDC Europe 2015
Adventures in English: The Challenges of Localizing Comedy
by Mark Estdale
(OMUK)
Business, Marketing and Management
GDC Europe 2015
Analytics in Action: Data in a Creative Culture
by Phil Mansell
(Jagex)
Business, Marketing and Management
GDC Europe 2015
Everyone Can Do PR: How Small Studios Get Themselves Heard
by Thomas Reisenegger
(ICO Partners)
Business, Marketing and Management
GDC 2015
Analytics 101
by Dmitri Williams
(Ninja Metrics)
Business, Marketing & Management
GDC 2015
Analytics 201
by Dmitri Williams
(Ninja Metrics)
Business, Marketing & Management
GDC 2015
Awesome Video Game Data (2015)
by Geoffrey Zatkin
(EEDAR)
Business, Marketing & Management
GDC 2015
Building a Recommendation System for EverQuest Landmark's Marketplace
by Ben Weber
(Daybreak Game Company)
Business, Marketing & Management
GDC Next 2014
Building for the Masses: How to Develop a Marketable Game in Today's Cro...
by Neil Haldar
(GREE International Inc)
Business & Marketing
GDC Next 2014
Finding Life for Game Monetization Beyond the Megahit
by Lisa Marino
(Rock You)
Business & Marketing
GDC Next 2014
Go It Alone? Finding a Partner for Your Mobile Game
by Josh Burns
(Independent)
Business & Marketing
GDC Next 2014
Go, Go, Gadget Business Development: A Beginner's Guide to Business Deve...
by Jay Powell
(The Powell Group)
Business & Marketing
GDC China 2014
7 steps to Mastering Native Advertising on Mobile
by Stephen Chung
(AppLift Inc.)
Business & Marketing
GDC China 2014
7 steps to Mastering Native Advertising on Mobile
by Stephen Chung
(AppLift Inc.)
Business & Marketing
- Chinese
GDC China 2014
Awesome Video Game Data
by Geoffrey Zatkin
(EEDAR)
Business & Marketing
GDC China 2014
Awesome Video Game Data
by Geoffrey Zatkin
(EEDAR)
Business & Marketing
- Chinese
GDC Europe 2014
A Great Disturbance in Development: The Dark Side of Early Access
by James Crowe
(Bohemia Interactive)
Business, Marketing and Management
GDC Europe 2014
Assassin's Creed IV Black Flag Multiplayer: Crafting Good Monetization o...
by Quentin De Beukelaer
(Ubisoft)
Business, Marketing and Management
GDC Europe 2014
Beyond Spreadsheets: How to Generate Operational Impact with Analytics
by Michael Lenz
(InnoGames GmbH)
Business, Marketing and Management
GDC Europe 2014
Clash of Clones: The Importance of Standing Out
by Fredrik Wester
(Paradox Interactive)
Business, Marketing and Management
GDC 2014
A/B Testing for Game Design Iteration: A Bayesian Approach
by Steven Collins
(Swrve)
Business, Marketing & Management
GDC 2014
Assassin's Creed IV: Black Flag Multiplayer - Crafting Good Monetization...
by Damien Kieken
(Ubisoft)
Business, Marketing & Management
GDC 2014
Awesome Video Game Data 2014
by Geoffrey Zatkin
(EEDAR)
Business, Marketing & Management
GDC 2014
Behind the Great Wall: Analysis of China's Mobile Gaming Industry (Pres...
by Leo Cui
(TalkingData)
Business, Marketing & Management
ADC 2013
App Pricing Conundrum: Freemium vs Paid
by Donny Makower
(RED Interactive Agency)
Brand Marketing Apps
ADC 2013
Appium: Mobile Automation Made Awesome
by Jonathan Lipps
(Sauce Labs)
Enterprise Apps
ADC 2013
Cloud Storage for App Developers
by Steve Marx
(Dropbox)
Enterprise Apps
ADC 2013
Connecting Enterprise APIs to HTML5 Cross-Platform Application Development
by Travis Broughton
(Intel Corp.)
Enterprise Apps
GDC Next 2013
Beta Testing: Succeed or Die
by Jori Pearsall
(GREE International)
Free to Play & New Game Business Models
GDC Next 2013
Finding the Fun: Playtesting Your Way to Success
by Stephen Jarrett
(Arkadium)
Free to Play & New Game Business Models
GDC Next 2013
Free-to-Play Market: Data & Trends 2013
by Joost van Dreunen
(SuperData Research)
Free to Play & New Game Business Models
GDC Next 2013
Monetization Lessons from Asian Free-To-Play Games
by Tom Nichols
(Aeria Games & Entertainment)
Free to Play & New Game Business Models
GDC Europe 2013
5 Key Best Practices in Free-to-Play Gaming
by Christopher Williams
(Big Fish)
Free to Play Design & Business Summit
GDC Europe 2013
Balancing Monetization to Succeed in the F2P MMO Space
by Gabriel Hacker
(Perfect World)
Free to Play Design & Business Summit
GDC Europe 2013
Balancing Revenue vs. User Experience in Mobile Games
by Ilja Goossens
(Chartboost)
Business, Marketing & Management
GDC Europe 2013
Better Teams Through Game Design
by Joshua Howard
(Crytek)
Business, Marketing & Management
GDC 2013
Death to Downloads
by Will Harbin
(KIXEYE)
Business, Marketing & Management
GDC 2013
F2P the Wrong Way: Age of Empires Online
by Kevin Perry
(Microsoft)
Business, Marketing & Management
GDC 2013
Going Rogue: Game Design Freelancing 101
by Aaron Cammarata
(voidALPHA)
Business, Marketing & Management
GDC Online 2012
Age of Empires Online: Radical Transparency Clearly Works
by Kevin Perry
(Microsoft)
Customer Experience
GDC Online 2012
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business and Marketing
GDC Online 2012
Building a Successful Online Customer Support Program From Scratch
by Jason Livingston
(Independent)
Customer Experience
GDC Online 2012
Concept to Reality: Creating and Growing PopCap's Solitaire Blitz
by Jason Mai
(PopCap Games)
Business and Marketing
GDC Europe 2012
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business, Marketing and Management
GDC Europe 2012
Bubble Wars: A Case Study and Key Learnings from GameDuell
by Michael Kalkowski
(GameDuell)
Business, Marketing and Management
GDC Europe 2012
East to West: Global Online Gaming Trends
by Paha Schulz
(Crytek GmBH)
Business, Marketing and Management
GDC Europe 2012
Fundraising 101 for Game Companies
by Paul Heydon
(Avista Partners)
Business, Marketing and Management
GDC 2012
Big Games in Small Packages: Lessons Learned In Bringing a Long-running ...
by John Bergman
(Guild Software, Inc.)
Business and Marketing and Management
GDC 2012
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business and Marketing and Management
GDC 2012
DIY XBLA FTW: The Dishwasher: Vampire Smile Postmortem
by James Silva
(Ska Studios)
Business and Marketing and Management
GDC 2012
Downloadable Dominance: Quantifying the Importance of DLC for Your Botto...
by Benjamin Schlichter
(FADE LLC)
Business and Marketing and Management
GDC China 2012
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
GDC China 2012
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
- Chinese
GDC China 2012
Data Analysis in game design: What is a good BI system, at what stage of...
by Harry Liu
(Kabam)
Business & Marketing
GDC China 2012
Data Analysis in game design: What is a good BI system, at what stage of...
by Harry Liu
(Kabam)
Business & Marketing
- Chinese
GDC China 2011
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
GDC China 2011
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
- Chinese
GDC China 2011
Building a Multithreaded Web Based Game Engine Using HTML5,
CSS3 and Ja...
by Corey Clark, PhD
(DeVry University)
Business & Marketing
- Chinese
GDC China 2011
Commercial and Creative Opportunities for Small Companies, Small Teams a...
by Adam Saltsman
(Semi Secret Software)
Business & Marketing
- Chinese
GDC Online 2011
(301) Game Writing Tutorial
by Carl Varnado
(Intuitive Visions)
Business and Marketing
GDC Online 2011
(301) Game Writing Tutorial
by Carl Varnado
(Intuitive Visions)
Business and Marketing
GDC Online 2011
(301) Game Writing Tutorial
by Carl Varnado
(Intuitive Visions)
Business and Marketing
GDC Online 2011
150 Million Penguins Can't Be Wrong: Managing the Virtual World of Disne...
by Nicole Thompson
(Disney's Club Penguin)
Customer Experience
GDC Europe 2011
Browser, Client or Both? How Should I Make My Game
by Frank Cartwright
(K2 Network / GamersFirst)
Business & Marketing
GDC Europe 2011
Building Premium Online Games for the New Games Era
by David Reid
(Trion Worlds)
Business & Marketing
GDC Europe 2011
Developer + Publisher = Partnership
by Fredrik Wester
(Paradox Interactive)
Business & Marketing
GDC Europe 2011
Digital Evolution Accelerates: The Rise of "Smart" TV
by Paul Nowosad
(TransGaming)
Business & Marketing
GDC 2011
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
GDC 2011
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
GDC 2011
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
GDC 2011
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
GDC Online 2010
From Subscription to Microtransaction: Bringing HEROES KINGDOMS to the East
by Samson Mow
(Ubisoft)
Business & Marketing
GDC Online 2010
Here There be Dragons: Avoiding Dangers in Virtual Property
by S. Gregory Boyd
(Davis & Gilbert LLP)
Business & Marketing
GDC Online 2010
Opportunities in the Russian Online Game Market
by Sergey Orlovskiy
(Nival Network)
Business & Marketing
GDC Online 2010
What Do Net Neutrality and Other US Government Regulations Mean for Your...
by Steve Augustino
(Kelley Drye & Warren LLP)
Business & Marketing
GDC Europe 2010
Achievement Design: Lessons From an Xbox Live Community Study
by Mikael Jakobsson
(Malmoe University)
Business & Management
GDC Europe 2010
Bridging the East and West: The Tencent Games Story
by Bo Wang
(Tencent Games)
Business & Management
GDC Europe 2010
Current State of the Russian Games Industry
by Konstantin Popov
(Russian Assoc. of Devs of Interactive Tech)
Business & Management
GDC Europe 2010
European Technology Support for Game Development
by Fred Hasson
(Redbedlam)
Business & Management
GDC Canada 2010
Bringing Dragon Age to Life - Digital Actors in an Epic RPG
by Shane Hawco
(Bioware)
Business & Production
GDC Canada 2010
Bringing Your Game to the Web - 73 Practical Tips
by Bjarne Rene
(Vostopia.com)
Digital Distribution
GDC Canada 2010
Bringing Your Game to the Web - 73 Practical Tips
by Bjarne Rene
(Vostopia.com)
Digital Distribution
GDC Canada 2010
Console Games ' New Realities Require New Strategies to Win
by Dan Winters
(Activision)
Business & Production
GDC 2010
Bridging the Divide: Western Development and Chinese Culture
by Jean-Francois Vallee
(Ubisoft Chengdu)
Business and Management
GDC 2010
Building Global Bridges: the Benefits of Cross-Border Agile Game Develop...
by Adalsteinn (Alli) Ottarsson
(CCP)
Business and Management
GDC 2010
Digital Distribution: How to Deal with the Parts that Suck and Capitaliz...
by David Edery
(Fuzbi)
Business and Management
GDC 2010
Fired and Fired-Up: Jobless Developers Rant
by Chris Hecker
(definition six, inc.)
Business and Management
GDC Austin/Online 2009
Emerging Trends in Gameplay: The Blurring Lines Between Casual And Hardcore
by Jon Radoff
(GamerDNA, Inc.)
Business & Marketing
GDC Austin/Online 2009
EULA's and Tax Incentives: Two More Things You Can't Avoid
by Sean Kane
(Pillsbury Winthrop Shaw Pittman LLP)
Business & Marketing
GDC Austin/Online 2009
Facebook: Is the Cake a Lie?
by Blake Commagere
(Independent Game Developer)
Business & Marketing
GDC Austin/Online 2009
Fan Sites and Community Leaders: Harnessing the Power of Passionate Audi...
by Brad Dickason
(Giant Realm)
Business & Marketing
GDC Europe 2009
Advanced Racing Game AI in PURE
by Iain Gilfeather
(Black Rock Studios)
Business & Management
GDC Europe 2009
Ask the Decision Makers: Find Out What Publishers Want And How To Get Wh...
by Sebastien Motte
(Microsoft Game Studios)
Business & Management
GDC Europe 2009
Balance of Power: Mechanics and Assets for Flow Maximization
by Andre Beccu
(Spellbound Entertainment AG)
Business & Management
GDC Europe 2009
Balance of Power: Mechanics and Assets for Flow Maximization
by Andre Beccu
(Spellbound Entertainment AG)
Business & Management
GDC 2009
(203) The Big Picture 2009: Managing Your Game Dev Deal and Operating Yo...
by Jim Charne
(Law Offices James I Charne)
Business and Management
GDC 2009
Building a Bug Free Team: Successfully Managing Quality Assurance Teams
by Jane Fraser
(Electronic Arts)
Business and Management
GDC 2009
Cheats for Marketers: Fresh Demographics on Teen (and Adult) Gaming & Ho...
by Amanda Lenhart
(Pew Internet & American Life Project)
Business and Management
GDC 2009
Creating an MSO: Viral Emotions and the Keys to Social Play
by Nicole Lazzaro
(XEODesign)
Business and Management
GDC Austin/Online 2008
Comparing Virtual Property Models - A Business and Legal Perspective
by S. Gregory Boyd
(Davis & Gilbert LLP)
Online Games - Business & Marketing
GDC Austin/Online 2008
Emerging Market: India, Challenges & Pitfalls
by Sumeet Maniar
(K2 Network, Inc.)
Online Games - Business & Marketing
GDC Austin/Online 2008
Managing Copyright Issues in Videogames and Virtual Worlds
by Sean Kane
(Pillsbury Winthrop Shaw Pittman LLP)
Online Games - Business & Marketing
GDC Austin/Online 2008
Measuring & Metrics: The Online Gaming Audience
by Edward Hunter
(comScore)
Online Games - Business & Marketing
GDC 2008
(303) Casual Games Summit
by John Welch
(Making Fun)
Business and Management
GDC 2008
(303) Casual Games Summit
by John Welch
(Making Fun)
Business and Management
GDC 2008
(303) Casual Games Summit
by John Welch
(Making Fun)
Business and Management
GDC 2008
(303) Casual Games Summit
by John Welch
(Making Fun)
Business and Management
GDC 2007
(104) Know Your Players: An In-Depth Look at Player Behavior and Consume...
by Jason Scott
(Volition)
Business and Management
GDC 2007
(104) Know Your Players: An In-Depth Look at Player Behavior and Consume...
by Jason Scott
(Volition)
Business and Management
GDC 2007
10 Steps to Success in Outsourcing Contracts
by Vincent Scheurer
(Sarassin LLP)
Business and Management
GDC 2007
Copycats and Copyrights: Solving the Casual Games Puzzle
by Stephen Rubin
(Law Office of Stephen Rubin)
Business and Management
GDC 2006
Brand Development for Video Games
by Oliver Wright
(SCEE)
Business and Management
GDC 2006
Easy Come Easy Go: True in Poker, Not True in the Costly World of Hiring...
by Malcolm Johnson
(The Entertainment Technology Source)
Business and Management
GDC 2006
Good Design for In-Game Advertising
by Ian Bogost
(The Georgia Institute of Technology)
Business and Management
GDC 2006
IP Jiu-jitsu: A Self-Defense Class for Developers
by Vincent Scheurer
(Sarassin LLP)
Business and Management
GDC 2004
A Road Map for Peace: Redefining the Publisher- Developer Relationship
by Joe Minton
Business and Legal
GDC 2004
Doing Business with Europe: A Survivor's Guide
by Vincent Scheurer
Business and Legal
GDC 2004
Everything You Need to Know to Make Money in Coin-Op
Business and Legal
GDC 2004
Follow The Money: Understanding Console Publishers
Business and Legal