Game Developers Conference 2025
                                                                      
                    
                                                "Database-Oriented Design": Why We Built Our MMORPG Inside a Database (P...
                
                                    
                        by Tyler Cloutier
                                                    (Clockwork Labs)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                'Apex Legends': Preventing Exploits and Shipping Risky Features Using......
                
                                    
                        by Ian Holstead
                                                    (Respawn Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                'Delta Force': Performant High-Quality Terrain and Biome Technology for ...
                
                                    
                        by Hang Jiao
                                                    (Tencent Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                'Delta Force': Performant High-Quality Terrain and Biome Technology for ...
                
                                    
                        by Hang Jiao
                                                    (Tencent Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                'Creed: Rise To Glory' Postmortem: Navigating the Six-Year Evolution of VR
                
                                    
                        by Sylvie Sherman
                                                    (Survios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                'Crystal of Atlan': Cross-Server Architecture Design and Optimization (P...
                
                                    
                        by Shuangxing Gao
                                                    (ByteDance)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                'Destiny 2': Weaving Music Between Activities and the Open World
                
                                    
                        by Pete Kugler
                                                    (Bungie)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                'Minecraft' Players at the Center of the Universe of Big Data (Presented...
                
                                    
                        by Francisco Rius
                                                     
                                            
                                
                Programming
                                             
                            
                            
                                    
                                                                              Showcase 2023
                                                                      
                    
                                                GoSkinning: An Innovative and Efficient Skinning Tool
                
                                    
                        by Zijiao Zeng
                                                    (Tencent Games)
                                            
                                
                Programming
                                             
                            
                            
                                    
                                                                              Showcase 2023
                                                                      
                    
                                                User Interface in 'Cyberpunk 2077': Challenges and Optimizations
                
                                    
                        by Arkadiusz Antonik
                                                    (CD Projekt RED)
                                            
                                
                Programming
                                             
                            
                            
                                    
                                                                              Showcase 2023
                                                                      
                    
                                                User Interface in 'Cyberpunk 2077': Challenges and Optimizations
                
                                    
                        by Arkadiusz Antonik
                                                    (CD Projekt RED)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'God of War Ragnarok's' Visual Scripting Solution
                
                                    
                        by Sam Sternklar
                                                    (Santa Monica Studio)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'God of War Ragnarok's' Visual Scripting Solution
                
                                    
                        by Sam Sternklar
                                                    (Santa Monica Studio)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'Us vs. Them' and the LaserDisc Debacle of 1984
                
                                    
                        by Warren Davis
                                                    (Independent)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                Achieving High-Quality 90fps Realism in a Mobile Game, Technically and V...
                
                                    
                        by Zhi Liang
                                                    (Netease)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'Knockout City's' Parallel, Deterministic, and Rewindable Entity System
                
                                    
                        by Chris McEvoy
                                                    (Velan Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'Knockout City's' Parallel, Deterministic, and Rewindable Entity System
                
                                    
                        by Chris McEvoy
                                                    (Velan Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                A Good Guerilla Is a Hidden Guerilla: Improving Stealth in 'Far Cry 6'
                
                                    
                        by Rich Welsh
                                                    (Ubisoft Toronto)
                                            
                                
                Programming
                                             
                            
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                A Guided Tour of Blackreef: Rendering Technologies in Deathloop (Present...
                
                                    
                        by Gilles Marion
                                                    (Arkane Lyon)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools f...
                
                                    
                        by Fabien Gravot
                                                    (SQUARE-ENIX)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools f...
                
                                    
                        by Fabien Gravot
                                                    (SQUARE-ENIX)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Genshin Impact': Building a Scalable AI System
                
                                    
                        by Shuo Xu
                                                    (miHoYo)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Genshin Impact': Building a Scalable AI System
                
                                    
                        by Shuo Xu
                                                    (miHoYo)
                                            
                                
                Programming
                                             
                            
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Ask Me Anything: Q&A with Yacht Club Games' David D'Angelo
                
                                    
                        by David D'Angelo
                                                    (Yacht Club Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Quad Mesh Simplification in Frostbite
                
                                    
                        by Ashton Mason
                                                    (Electronic Arts)
                                            
                                
                Programming
                                             
                            
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Replicating Chaos: Vehicle Replication in 'Watch Dogs 2'
                
                                    
                        by Matt Delbosc
                                                    (Ubisoft Toronto)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                The Casual (but Regal) Swipe: Creating Game Mechanics in 'Reigns'
                
                                    
                        by Francois Alliot
                                                    (Nerial)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Ask Me Anything: Game Programming Q&A with Squirrel Eiserloh
                
                                    
                        by Squirrel Eiserloh
                                                    (SMU Guildhall)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Handling Network Latency Variation in 'Modern Warfare'
                
                                    
                        by Mitchell Sanborn
                                                    (Infinity Ward)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Handling Network Latency Variation in 'Modern Warfare'
                
                                    
                        by Mitchell Sanborn
                                                    (Infinity Ward)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                How to Dissect an Exploding Spaceship in 'Hardspace: Shipbreaker'
                
                                    
                        by Richard Harrison
                                                    (Blackbird Interactive)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                'Witcher 3' on the Nintendo Switch: CPU & Memory Optimization (Presented...
                
                                    
                        by Roman Lebedev
                                                    (Saber Interactive Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Applying Reinforcement Learning to Develop Game AI in Netease Games
                
                                    
                        by Renjie Li
                                                    (Netease)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Arm Mobile Studio: Providing Insights Into Graphics Performance Issues (...
                
                                    
                        by Ramnath Swamy
                                                    (Arm)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Bleeding-Edge Effects on Mobile
                
                                    
                        by Andy Saia
                                                    (Level Ex)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                "Alexa, Give Your Game a Voice" (Presented by Amazon)
                
                                    
                        by Chris Morrow
                                                    (Alexa Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                "Shadows" of the Tomb Raider: Ray Tracing Deep Dive (Presented by NVIDIA)
                
                                    
                        by Jon Story
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Marvel's Spider-Man': A Technical Postmortem
                
                                    
                        by Elan Ruskin
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                A Dark Mind: The AI of "The Dark" in 'BELOW'
                
                                    
                        by Robin Vierich
                                                    (Capy Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                "Advances in Real-Time Voxel-Based GI" & "Temporal Super-Resolution" (Pr...
                
                                    
                        by Alexey Panteleev
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Middle-earth: Shadow of War': Asset Pipeline Growing Pains
                
                                    
                        by Doug Heimer
                                                    (Monolith Productions)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                8 Frames in 16ms: Rollback Networking in 'Mortal Kombat' and 'Injustice 2'
                
                                    
                        by Michael Stallone
                                                    (Netherrealm Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                8 Frames in 16ms: Rollback Networking in 'Mortal Kombat' and 'Injustice 2'
                
                                    
                        by Michael Stallone
                                                    (Netherrealm Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Destiny' Shader Pipeline
                
                                    
                        by Natalya Tatarchuk
                                                    (Bungie)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Gears of War 4', Project Triton: Pre-Computed Environmental Wave Acoustics
                
                                    
                        by Nikunj Raghuvanshi
                                                    (Microsoft Research)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Gears of War 4', Project Triton: Pre-Computed Environmental Wave Acoustics
                
                                    
                        by Nikunj Raghuvanshi
                                                    (Microsoft Research)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Ghost Recon Wildlands': Terrain Tools and Technology
                
                                    
                        by Guillaume Werle
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                4K Rendering Breakthrough: The Filtered and Culled Visibility Buffer
                
                                    
                        by Wolfgang Engel
                                                    (Confetti)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                4K Rendering Breakthrough: The Filtered and Culled Visibility Buffer
                
                                    
                        by Wolfgang Engel
                                                    (Confetti)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Automatically Scaling Backend Architecture with Microservices
                
                                    
                        by Kevin Daniel Setiono
                                                    (OnlineFussballManager GmbH)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Create a 20 Times Faster Database Engine Optimized to MMOGs
                
                                    
                        by Shuichi Kurabayashi
                                                    (Cygames, Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Adventure Capitalist' Postmortem or: How Hyper Hippo Learned To Stop Wo...
                
                                    
                        by James Gwertzman
                                                    (PlayFab, Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Adventure Capitalist' Postmortem or: How Hyper Hippo Learned To Stop Wo...
                
                                    
                        by James Gwertzman
                                                    (PlayFab, Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Assassin's Creed Syndicate: London' Wasn't Built in a Day
                
                                    
                        by Damien Bastian
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Borderlands': The Pre-Sequel on Android - AAA Porting with NVIDIA CodeW...
                
                                    
                        by Jeffrey Kiel
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2015
                                                                      
                    
                                                Bake a World in Seconds
                
                                    
                        by Wenyao Li
                                                    (Netease Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2015
                                                                      
                    
                                                Bake a World in Seconds
                
                                    
                        by Wenyao Li
                                                    (Netease Games)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2015
                                                                      
                    
                                                Rendering performance optimization of MOONLIGHT BLADE
                
                                    
                        by weibo xie
                                                    (Tencent Technology (Shanghai) Co., Ltd.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2015
                                                                      
                    
                                                Rendering performance optimization of MOONLIGHT BLADE
                
                                    
                        by weibo xie
                                                    (Tencent Technology (Shanghai) Co., Ltd.)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Adaptive Clothing System in Kingdom Come: Deliverance
                
                                    
                        by Tomas Barak
                                                    (Warhorse Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Adaptive Clothing System in Kingdom Come: Deliverance
                
                                    
                        by Tomas Barak
                                                    (Warhorse Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                DX12 & Vulkan: Dawn of a New Generation of Graphics APIs
                
                                    
                        by Stephan Hodes
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                DX12 & Vulkan: Dawn of a New Generation of Graphics APIs
                
                                    
                        by Stephan Hodes
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Adaptive Virtual Texture Rendering in Far Cry 4
                
                                    
                        by Ka Chen
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Adaptive Virtual Texture Rendering in Far Cry 4
                
                                    
                        by Ka Chen
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Advancements in Tile-based...
                
                                    
                        by Gareth Thomas
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Advancements in Tile-based...
                
                                    
                        by Gareth Thomas
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Advanced Real-time Path Find in Dynamic Environment in Supernauts
                
                                    
                        by Harri Hatinen
                                                    (Grand Cru)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Advanced Real-time Path Find in Dynamic Environment in Supernauts
                
                                    
                        by Harri Hatinen
                                                    (Grand Cru)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Advanced Real-time Path Find in Dynamic Environment in Supernauts
                
                                    
                        by Harri Hatinen
                                                    (Grand Cru)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                AI Positioning and Spatial Evaluation: A Primer
                
                                    
                        by Dam'n Isla
                                                    (The Molasses Flood)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Advanced Linux Game Programming
                
                                    
                        by Leszek Godlewski
                                                    (Nordic Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Advanced Linux Game Programming
                
                                    
                        by Leszek Godlewski
                                                    (Nordic Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Developing Virtual Reality Experiences with the Oculus Rift
                
                                    
                        by Tom Forsyth
                                                    (Oculus VR)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Developing Virtual Reality Experiences with the Oculus Rift
                
                                    
                        by Tom Forsyth
                                                    (Oculus VR)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                50 Camera Mistakes
                
                                    
                        by John Nesky
                                                    (thatgamecompany)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                A Context-Aware Character Dialog System
                
                                    
                        by Jason Gregory
                                                    (Naughty Dog)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                A/B Testing for Game Design Iteration: A Bayesian Approach
                
                                    
                        by Steven Collins
                                                    (Swrve)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                A/B Testing for Game Design Iteration: A Bayesian Approach
                
                                    
                        by Steven Collins
                                                    (Swrve)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                C++ in the Browser: A Tale from the Trenches
                
                                    
                        by Andre Weissflog
                                                    (Bigpoint GmbH)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Creating the AI for the Living, Breathing World of Hitman: Absolution
                
                                    
                        by Mika Vehkala
                                                    (IO Interactive A/S)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Game Analytics and Data Literacy
                
                                    
                        by Christoph Safferling
                                                    (Ubisoft Blue Byte)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                OpenGL ES 3.0 - Challenges and Opportunities
                
                                    
                        by Marc Hehmeyer
                                                    (FISHLABS Entertainment GmbH)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                100,000 Counters, Every Ten Seconds: UNIX Throughput in Reality
                
                                    
                        by Jon Watte
                                                    (IMVU, Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                100,000 Counters, Every Ten Seconds: UNIX Throughput in Reality
                
                                    
                        by Jon Watte
                                                    (IMVU, Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Accelerate Your Mobile Apps and Games for Android on ARM (Presented by ARM)
                
                                    
                        by Matthew Du Puy
                                                    (ARM)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11: D3D11 Deferred Contexts
                
                                    
                        by Bryan Dudash
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Bootstrapping the Infrastructure of ChefVille and Farmville 2
                
                                    
                        by Hao Chen
                                                    (Zynga)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                CityVille: Lessons Learned & Tools Used to Run a Large Social Game
                
                                    
                        by Kartik Ayyar
                                                    (Zynga)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Compiling C++ and C# Games for the Web
                
                                    
                        by Alon Zakai
                                                    (Mozilla)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Compiling C++ and C# Games for the Web
                
                                    
                        by Alon Zakai
                                                    (Mozilla)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Applying Retro Techniques to HTML5 Development
                
                                    
                        by Russell Kay
                                                    (YoYo Games Ltd)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing AAA Graphics to Mobile Platforms
                
                                    
                        by Niklas Smedberg
                                                    (Epic Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing Dead Trigger into Life
                
                                    
                        by Marek Rabas
                                                    (Madfinger Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing Dead Trigger into Life
                
                                    
                        by Marek Rabas
                                                    (Madfinger Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                A Different Approach for Continuous Physics
                
                                    
                        by Vincent Robert
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                A Different Approach for Continuous Physics
                
                                    
                        by Vincent Robert
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                A Practical Guide to Building Browser Based Games Using HTML5
                
                                    
                        by Marc O'Morain
                                                    (Swrve)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                A Practical Guide to Building Browser Based Games Using HTML5
                
                                    
                        by Marc O'Morain
                                                    (Swrve)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Cutting the Pipe: Achieving Sub-Second Iteration Times
                
                                    
                        by Niklas Frykholm
                                                    (BitSquid AB)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Cutting the Pipe: Achieving Sub-Second Iteration Times
                
                                    
                        by Niklas Frykholm
                                                    (BitSquid AB)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Cutting the Pipe: Achieving Sub-Second Iteration Times
                
                                    
                        by Niklas Frykholm
                                                    (BitSquid AB)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Cutting the Pipe: Achieving Sub-Second Iteration Times
                
                                    
                        by Niklas Frykholm
                                                    (BitSquid AB)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
                
                                    
                        by Yo Feng
                                                    (Coconut Island Studio)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
                
                                    
                        by Yo Feng
                                                    (Coconut Island Studio)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
                
                                    
                        by Yo Feng
                                                    (Coconut Island Studio)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
                
                                    
                        by Yo Feng
                                                    (Coconut Island Studio)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Building a Multithreaded Web Based Game Engine Using HTML5, CSS3 and Jav...
                
                                    
                        by Corey Clark, PhD
                                                    (DeVry University)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Building a Multithreaded Web Based Game Engine Using HTML5, CSS3 and Jav...
                
                                    
                        by Corey Clark, PhD
                                                    (DeVry University)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Building the Chat Service for League of Legends: From Struggle to Redemp...
                
                                    
                        by Christopher McArthur
                                                    (Riot Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Building the Chat Service for League of Legends: From Struggle to Redemp...
                
                                    
                        by Christopher McArthur
                                                    (Riot Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Addressing Human Scalability Through Multi-User Editing Using Revision D...
                
                                    
                        by John Rittenhouse
                                                    (CCP Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Addressing Human Scalability Through Multi-User Editing Using Revision D...
                
                                    
                        by John Rittenhouse
                                                    (CCP Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Crysis 2 Multiplayer : A Programmer's Postmortem
                
                                    
                        by Peter Hall
                                                    (Crytek)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Crysis 2 Multiplayer : A Programmer's Postmortem
                
                                    
                        by Peter Hall
                                                    (Crytek)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                1000s of Zombies, 1000s of Problems: The DEAD RISING 2 Multiplayer Exper...
                
                                    
                        by Dee Jay Randall
                                                    (Capcom Game Studio Vancouver)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Adaptive Order Independent Transparency: A Fast and Practical Approach t...
                
                                    
                        by Marco Salvi
                                                    (Intel Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Evan Hart
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Evan Hart
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Big Wars ' 256-Player Real-Time Multiplayer Server Architecture
                
                                    
                        by Lin Luo
                                                    (Independent)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Building a Massive Game Service in the Cloud
                
                                    
                        by Luke Rajlich
                                                    (Zynga)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Building Social Flash Games with an Open Source Engine: PushButton Engin...
                
                                    
                        by Ben Garney
                                                    (PushButton Labs)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                MMO 101: Building Disney's Server System
                
                                    
                        by Roger Hughston
                                                    (Disney Online Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                3D Development Engine Shootout
                
                                    
                        by Mark Rein
                                                    (Epic Games)
                                            
                                
                Technology
                                             
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                Advanced DirectX 11: DirectCompute by Example
                
                                    
                        by Jason Yang
                                                    (Advanced Micro Devices)
                                            
                                
                Technology
                                             
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                Advanced Material Rendering
                
                                    
                        by Michal Drobot
                                                    (Reality Pump Game Development Studios)
                                            
                                
                Technology
                                             
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                Advanced Material Rendering
                
                                    
                        by Michal Drobot
                                                    (Reality Pump Game Development Studios)
                                            
                                
                Technology
                                             
                            
                                    
                                                                              GDC Canada 2010
                                                                      
                    
                                                A Dynamic Component Architecture for High Performance Gameplay
                
                                    
                        by Terrance Cohen
                                                    (Ogmento)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Canada 2010
                                                                      
                    
                                                Building Game UI with WebKit
                
                                    
                        by Christopher Stott
                                                    (EA Blackbox)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Canada 2010
                                                                      
                    
                                                Forza Motorsport 3 Audio: Design, Process and Pipeline
                
                                    
                        by Greg Shaw
                                                    (Turn 10 Studios, Microsoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Canada 2010
                                                                      
                    
                                                Forza Motorsport 3 Audio: Design, Process and Pipeline
                
                                    
                        by Greg Shaw
                                                    (Turn 10 Studios, Microsoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                3D Game Creation on PlayStation 3
                
                                    
                        by Ian Bickerstaff
                                                    (Sony Computer Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                3D Game Creation on PlayStation 3
                
                                    
                        by Ian Bickerstaff
                                                    (Sony Computer Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Advanced Visual Effects with Direct3D
                
                                    
                        by Alex Vlachos
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Advanced Visual Effects with Direct3D
                
                                    
                        by Alex Vlachos
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Casual Game Development for AAA Teams
                
                                    
                        by Rafhael Cedeno
                                                    (Multiverse)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Come and See the Elephant - Challenges Encountered Growing an MMO
                
                                    
                        by Bill Dalton
                                                    (BioWare Austin)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Cover Me! Promoting MMO Player Interaction through 
Advanced AI
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Cover Me! Promoting MMO Player Interaction through 
Advanced AI
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Building a Dynamic Lighting Engine for VELVET ASSASSIN
                
                                    
                        by Christian Schuler
                                                    (Replay Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Compressing Loads of Content Into Only 20MB:  A Case Study 
of SWORDS & ...
                
                                    
                        by Joost van Dongen
                                                    (Ronimo Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Dual Numbers: Simple Math, Easy C++ Coding, and Lots of Tricks
                
                                    
                        by Gino van den Bergen
                                                    (DTECTA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Efficient PCF Shadow Map Filtering
                
                                    
                        by Kees van Kooten
                                                    (Virtual Proteins)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (100) Advanced Visual Effects with Direct3D for PC
                
                                    
                        by Ashu Rege
                                                    (NVIDIA Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (100) Advanced Visual Effects with Direct3D for PC
                
                                    
                        by Ashu Rege
                                                    (NVIDIA Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (100) Advanced Visual Effects with Direct3D for PC
                
                                    
                        by Ashu Rege
                                                    (NVIDIA Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (100) Advanced Visual Effects with Direct3D for PC
                
                                    
                        by Ashu Rege
                                                    (NVIDIA Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (103) Advanced Visual Effects with Direct3D
                
                                    
                        by Alex Vlachos
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (206) Studies of Threading Successes in Popular PC Games and Engines
                
                                    
                        by Paul Lindberg
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (206) Studies of Threading Successes in Popular PC Games and Engines
                
                                    
                        by Paul Lindberg
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (206) Studies of Threading Successes in Popular PC Games and Engines
                
                                    
                        by Paul Lindberg
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (105) Core Techniques and Algorithms in Shader Programming
                
                                    
                        by Matthias Wloka
                                                    (Visual Concepts, TakeTwo Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (105) Core Techniques and Algorithms in Shader Programming
                
                                    
                        by Matthias Wloka
                                                    (Visual Concepts, TakeTwo Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                3D in 3D: Rendering Anaglyph Stereographics in Real-time
                
                                    
                        by Bruce Oberg
                                                    (Sucker Punch Productions)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                3D in 3D: Rendering Anaglyph Stereographics in Real-time
                
                                    
                        by Bruce Oberg
                                                    (Sucker Punch Productions)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Advanced Light and Shadow Culling Methods
                
                                    
                        by Eric Lengyel
                                                    (Terathon Software)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Best Practices for Game Development
                
                                    
                        by Grady Booch
                                                    (IBM)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Building Project Gotham Racing 3: An Xbox 360 Postmortem
                
                                    
                        by Gareth Wilson
                                                    (Bizarre Creations)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Collada for Playstation3
                
                                    
                        by Richard Stenson
                                                    (Sony Computer Entertainment America)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Advanced Real-Time Reflectance
                
                                    
                        by Thomas Peltier
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                AI and Design: How AI Enables Designers
                
                                    
                        by Rishi Bhattacharya
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Beyond Finite State Machines: Managing Complex,   Intermixing Behavior H...
                
                                    
                        by Joseph W. Popinski III
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Building a Million Particle System
                
                                    
                        by Cheryl Jackson
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2000
                                                                      
                    
                                                Half-Life and Team Fortress Networking
                
                                    
                        by Yahn Bernier
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2000
                                                                      
                    
                                                It's Great to be Back! Fast Code, Game Programming, and Other Thoughts f...
                
                                    
                        by Michael Abrash
                                                    (Rad Game Tools)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2000
                                                                      
                    
                                                Programming Keynote: New Pioneers at the Graphics Frontier
                
                                    
                        by Kurt Akeley
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2000
                                                                      
                    
                                                Tricks of the Programming Trade
                
                                    
                        by Jon Bentley
                                                     
                                            
                                
                Programming