Game Developers Conference 2025
                                                                      
                    
                                                "Database-Oriented Design": Why We Built Our MMORPG Inside a Database (P...
                
                                    
                        by Tyler Cloutier
                                                    (Clockwork Labs)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                'Apex Legends': Preventing Exploits and Shipping Risky Features Using......
                
                                    
                        by Ian Holstead
                                                    (Respawn Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                'Delta Force': Performant High-Quality Terrain and Biome Technology for ...
                
                                    
                        by Hang Jiao
                                                    (Tencent Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                'DREDGE' and Yarn Spinner: Building Narrative with Open Source
                
                                    
                        by Jon Manning
                                                    (Secret Lab)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                'Creed: Rise To Glory' Postmortem: Navigating the Six-Year Evolution of VR
                
                                    
                        by Sylvie Sherman
                                                    (Survios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                'Crystal of Atlan': Cross-Server Architecture Design and Optimization (P...
                
                                    
                        by Shuangxing Gao
                                                    (ByteDance)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                'Destiny 2': Weaving Music Between Activities and the Open World
                
                                    
                        by Pete Kugler
                                                    (Bungie)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                'Minecraft' Players at the Center of the Universe of Big Data (Presented...
                
                                    
                        by Francisco Rius
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'God of War Ragnarok's' Visual Scripting Solution
                
                                    
                        by Sam Sternklar
                                                    (Santa Monica Studio)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'Us vs. Them' and the LaserDisc Debacle of 1984
                
                                    
                        by Warren Davis
                                                    (Independent)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                Achieving High-Quality 90fps Realism in a Mobile Game, Technically and V...
                
                                    
                        by Zhi Liang
                                                    (Netease)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 (Prese...
                
                                    
                        by Adam Miles
                                                    (Microsoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'Knockout City's' Parallel, Deterministic, and Rewindable Entity System
                
                                    
                        by Chris McEvoy
                                                    (Velan Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                A Good Guerilla Is a Hidden Guerilla: Improving Stealth in 'Far Cry 6'
                
                                    
                        by Rich Welsh
                                                    (Ubisoft Toronto)
                                            
                                
                Programming
                                             
                            
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                A Guided Tour of Blackreef: Rendering Technologies in Deathloop (Present...
                
                                    
                        by Gilles Marion
                                                    (Arkane Lyon)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                A Quick Guide to Intel's Ray Tracing Hardware (Presented by Intel)
                
                                    
                        by Holger Gruen
                                                    (Intel Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools f...
                
                                    
                        by Fabien Gravot
                                                    (SQUARE-ENIX)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Genshin Impact': Building a Scalable AI System
                
                                    
                        by Shuo Xu
                                                    (miHoYo)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                A Recipe for Mixed Reality in 'Mario Kart Live'
                
                                    
                        by Ed Tumbusch
                                                    (Velan Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                AI x Game Environment Guardian
                
                                    
                        by Wuhe Zou
                                                    (Netease Game)
                                            
                                
                Programming
                                             
                            
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Ask Me Anything: Q&A with Yacht Club Games' David D'Angelo
                
                                    
                        by David D'Angelo
                                                    (Yacht Club Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Quad Mesh Simplification in Frostbite
                
                                    
                        by Ashton Mason
                                                    (Electronic Arts)
                                            
                                
                Programming
                                             
                            
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Replicating Chaos: Vehicle Replication in 'Watch Dogs 2'
                
                                    
                        by Matt Delbosc
                                                    (Ubisoft Toronto)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                The Casual (but Regal) Swipe: Creating Game Mechanics in 'Reigns'
                
                                    
                        by Francois Alliot
                                                    (Nerial)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Ask Me Anything: Game Programming Q&A with Squirrel Eiserloh
                
                                    
                        by Squirrel Eiserloh
                                                    (SMU Guildhall)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Handling Network Latency Variation in 'Modern Warfare'
                
                                    
                        by Mitchell Sanborn
                                                    (Infinity Ward)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                How to Dissect an Exploding Spaceship in 'Hardspace: Shipbreaker'
                
                                    
                        by Richard Harrison
                                                    (Blackbird Interactive)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Imitation Learning: Building Practical Agents to Test and Explore a Firs...
                
                                    
                        by Igor Borovikov
                                                    (EA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                'Witcher 3' on the Nintendo Switch: CPU & Memory Optimization (Presented...
                
                                    
                        by Roman Lebedev
                                                    (Saber Interactive Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Applying Reinforcement Learning to Develop Game AI in Netease Games
                
                                    
                        by Renjie Li
                                                    (Netease)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Arm Mobile Studio: Providing Insights Into Graphics Performance Issues (...
                
                                    
                        by Ramnath Swamy
                                                    (Arm)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Bleeding-Edge Effects on Mobile
                
                                    
                        by Andy Saia
                                                    (Level Ex)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                "Alexa, Give Your Game a Voice" (Presented by Amazon)
                
                                    
                        by Chris Morrow
                                                    (Alexa Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                "Shadows" of the Tomb Raider: Ray Tracing Deep Dive (Presented by NVIDIA)
                
                                    
                        by Jon Story
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Marvel's Spider-Man': A Technical Postmortem
                
                                    
                        by Elan Ruskin
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                A Dark Mind: The AI of "The Dark" in 'BELOW'
                
                                    
                        by Robin Vierich
                                                    (Capy Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                "Advances in Real-Time Voxel-Based GI" & "Temporal Super-Resolution" (Pr...
                
                                    
                        by Alexey Panteleev
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Middle-earth: Shadow of War': Asset Pipeline Growing Pains
                
                                    
                        by Doug Heimer
                                                    (Monolith Productions)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                8 Frames in 16ms: Rollback Networking in 'Mortal Kombat' and 'Injustice 2'
                
                                    
                        by Michael Stallone
                                                    (Netherrealm Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Accelerating Your VR Games with VRWorks (Presented by NVIDIA)
                
                                    
                        by Cem Cebenoyan
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Destiny' Shader Pipeline
                
                                    
                        by Natalya Tatarchuk
                                                    (Bungie)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Gears of War 4', Project Triton: Pre-Computed Environmental Wave Acoustics
                
                                    
                        by Nikunj Raghuvanshi
                                                    (Microsoft Research)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Ghost Recon Wildlands': Terrain Tools and Technology
                
                                    
                        by Guillaume Werle
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Guild Wars' Microservices and 24/7 Uptime
                
                                    
                        by Stephen Clarke-Willson
                                                    (ArenaNet)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                4K Rendering Breakthrough: The Filtered and Culled Visibility Buffer
                
                                    
                        by Wolfgang Engel
                                                    (Confetti)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Automatically Scaling Backend Architecture with Microservices
                
                                    
                        by Kevin Daniel Setiono
                                                    (OnlineFussballManager GmbH)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Create a 20 Times Faster Database Engine Optimized to MMOGs
                
                                    
                        by Shuichi Kurabayashi
                                                    (Cygames, Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                D3D12 & Vulkan: Lessons Learned
                
                                    
                        by Matthaeus Chajdas
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Adventure Capitalist' Postmortem or: How Hyper Hippo Learned To Stop Wo...
                
                                    
                        by James Gwertzman
                                                    (PlayFab, Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Assassin's Creed Syndicate: London' Wasn't Built in a Day
                
                                    
                        by Damien Bastian
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Borderlands': The Pre-Sequel on Android - AAA Porting with NVIDIA CodeW...
                
                                    
                        by Jeffrey Kiel
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Advanced Ambient Occlusion Methods for Modern Games (presented by NVIDIA)
                
                                    
                        by Andrei Tatarinov
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Adaptive Clothing System in Kingdom Come: Deliverance
                
                                    
                        by Tomas Barak
                                                    (Warhorse Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                DX12 & Vulkan: Dawn of a New Generation of Graphics APIs
                
                                    
                        by Stephan Hodes
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                License an Engine or Create Your Own?
                
                                    
                        by Dietmar Hauser
                                                    (Sproing)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Modular Sandbox Design: Tools and Workflows for Hitman
                
                                    
                        by Marinus Rorbech
                                                    (Io-Interactive)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Adaptive Virtual Texture Rendering in Far Cry 4
                
                                    
                        by Ka Chen
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Advancements in Tile-based...
                
                                    
                        by Gareth Thomas
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Precomputed Realtime Globa...
                
                                    
                        by Kuba Cupisz
                                                    (Unity)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Sparse Fluid Simulation an...
                
                                    
                        by Jon Story
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Advanced Real-time Path Find in Dynamic Environment in Supernauts
                
                                    
                        by Harri Hatinen
                                                    (Grand Cru)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                AI Positioning and Spatial Evaluation: A Primer
                
                                    
                        by Dam'n Isla
                                                    (The Molasses Flood)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Diving into VR World with Oculus
                
                                    
                        by Homin Lee
                                                    (OculusVR)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Scope control on Assassin's Creed 4: Black Flag
                
                                    
                        by Julien Desaulniers
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Advanced Linux Game Programming
                
                                    
                        by Leszek Godlewski
                                                    (Nordic Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Developing Virtual Reality Experiences with the Oculus Rift
                
                                    
                        by Tom Forsyth
                                                    (Oculus VR)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Dialog Systems in Double Fine Games
                
                                    
                        by Anna Kipnis
                                                    (Double Fine Productions)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Efficient Usage of Compute Shaders on Xbox One and PS4
                
                                    
                        by Alexis Vaisse
                                                    (Ubisoft Montpellier)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                50 Camera Mistakes
                
                                    
                        by John Nesky
                                                    (thatgamecompany)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                A Context-Aware Character Dialog System
                
                                    
                        by Jason Gregory
                                                    (Naughty Dog)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                A/B Testing for Game Design Iteration: A Bayesian Approach
                
                                    
                        by Steven Collins
                                                    (Swrve)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Achieving the Best Performance with IA Graphics, Tips, Tricks, and Cleve...
                
                                    
                        by Blake Taylor
                                                    (Intel Corp)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                C++ in the Browser: A Tale from the Trenches
                
                                    
                        by Andre Weissflog
                                                    (Bigpoint GmbH)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Creating the AI for the Living, Breathing World of Hitman: Absolution
                
                                    
                        by Mika Vehkala
                                                    (IO Interactive A/S)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Game Analytics and Data Literacy
                
                                    
                        by Christoph Safferling
                                                    (Ubisoft Blue Byte)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                OpenGL ES 3.0 - Challenges and Opportunities
                
                                    
                        by Marc Hehmeyer
                                                    (FISHLABS Entertainment GmbH)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                100,000 Counters, Every Ten Seconds: UNIX Throughput in Reality
                
                                    
                        by Jon Watte
                                                    (IMVU, Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11: D3D11 Deferred Contexts
                
                                    
                        by Bryan Dudash
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11: DirectCompute for Gaming
                
                                    
                        by Stephan Hodes
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11: DirectX11 Performance Reloaded
                
                                    
                        by Stephan Hodes
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Bootstrapping the Infrastructure of ChefVille and Farmville 2
                
                                    
                        by Hao Chen
                                                    (Zynga)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                CityVille: Lessons Learned & Tools Used to Run a Large Social Game
                
                                    
                        by Kartik Ayyar
                                                    (Zynga)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Compiling C++ and C# Games for the Web
                
                                    
                        by Alon Zakai
                                                    (Mozilla)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Creatively Bypassing the Limitations of HTML5 as a Gaming Platform (Avai...
                
                                    
                        by Kevin Moot
                                                    (The Nerdery)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Applying Retro Techniques to HTML5 Development
                
                                    
                        by Russell Kay
                                                    (YoYo Games Ltd)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing 'AAA' Gaming to the Next Generation of Ultrabooks TM. (Presente...
                
                                    
                        by Leigh Davies
                                                    (Intel Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing AAA Graphics to Mobile Platforms
                
                                    
                        by Niklas Smedberg
                                                    (Epic Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing Dead Trigger into Life
                
                                    
                        by Marek Rabas
                                                    (Madfinger Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                A Different Approach for Continuous Physics
                
                                    
                        by Vincent Robert
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                A Practical Guide to Building Browser Based Games Using HTML5
                
                                    
                        by Marc O'Morain
                                                    (Swrve)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                A Two-Part Technique for Efficiently Scaling Build and Test Automation
                
                                    
                        by Josh Nixdorf
                                                    (Electronic Arts)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Advanced Procedural Rendering with DirectX 11
                
                                    
                        by Matt Swoboda
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Cutting the Pipe: Achieving Sub-Second Iteration Times
                
                                    
                        by Niklas Frykholm
                                                    (BitSquid AB)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Cutting the Pipe: Achieving Sub-Second Iteration Times
                
                                    
                        by Niklas Frykholm
                                                    (BitSquid AB)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Faster C++: Move Construction and Perfect Forwarding
                
                                    
                        by Pete Isensee
                                                    (Microsoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Faster C++: Move Construction and Perfect Forwarding
                
                                    
                        by Pete Isensee
                                                    (Microsoft)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
                
                                    
                        by Yo Feng
                                                    (Coconut Island Studio)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
                
                                    
                        by Yo Feng
                                                    (Coconut Island Studio)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                Double-Coding: Making Online Games for Both the Casual and the
Hardcore
                
                                    
                        by Damion Schubert
                                                    (Bioware Austin)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                Double-Coding: Making Online Games for Both the Casual and the
Hardcore
                
                                    
                        by Damion Schubert
                                                    (Bioware Austin)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Building a Multithreaded Web Based Game Engine Using HTML5, CSS3 and Jav...
                
                                    
                        by Corey Clark, PhD
                                                    (DeVry University)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Building the Chat Service for League of Legends: From Struggle to Redemp...
                
                                    
                        by Christopher McArthur
                                                    (Riot Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Developing Next-Gen Flash Games with Molehill
                
                                    
                        by Jean-Philippe Doiron
                                                    (Frima Studio)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                EA Sports Football Club: Moving Millions of FIFA Players into the Cloud
                
                                    
                        by Kallol Mitra
                                                    (Electronic Arts Canada)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Addressing Human Scalability Through Multi-User Editing Using Revision D...
                
                                    
                        by John Rittenhouse
                                                    (CCP Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Crysis 2 Multiplayer : A Programmer's Postmortem
                
                                    
                        by Peter Hall
                                                    (Crytek)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Host, Scale and Manage Big Games
                
                                    
                        by Jonathan Weiss
                                                    (Peritor GmbH)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Inside Tibia - The Technical Infrastructure of an MMORPG
                
                                    
                        by Matthias Rudy
                                                    (CipSoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Adaptive Order Independent Transparency: A Fast and Practical Approach t...
                
                                    
                        by Marco Salvi
                                                    (Intel Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                ALAN WAKE: The Writer Who Made Us Rewrite Our Engine
                
                                    
                        by Markus Maki
                                                    (Remedy Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Animating NPC's in UNCHARTED
                
                                    
                        by John Bellomy
                                                    (Naughty Dog)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Anti-aliasing from a Different Perspective
                
                                    
                        by Dmitry Andreev
                                                    (LucasArts)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Big Wars ' 256-Player Real-Time Multiplayer Server Architecture
                
                                    
                        by Lin Luo
                                                    (Independent)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Building a Massive Game Service in the Cloud
                
                                    
                        by Luke Rajlich
                                                    (Zynga)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Building Social Flash Games with an Open Source Engine: PushButton Engin...
                
                                    
                        by Ben Garney
                                                    (PushButton Labs)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                MMO 101: Building Disney's Server System
                
                                    
                        by Roger Hughston
                                                    (Disney Online Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                3D Development Engine Shootout
                
                                    
                        by Mark Rein
                                                    (Epic Games)
                                            
                                
                Technology
                                             
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                Advanced DirectX 11: DirectCompute by Example
                
                                    
                        by Jason Yang
                                                    (Advanced Micro Devices)
                                            
                                
                Technology
                                             
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                Advanced Material Rendering
                
                                    
                        by Michal Drobot
                                                    (Reality Pump Game Development Studios)
                                            
                                
                Technology
                                             
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                Advanced Screenspace Antialiasing
                
                                    
                        by Arne Schober
                                                    (Yager Development GmbH)
                                            
                                
                Technology
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                3D Game Creation on PlayStation 3
                
                                    
                        by Ian Bickerstaff
                                                    (Sony Computer Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Animation and Player Control in Uncharted: Drake's Fortune and Uncharted...
                
                                    
                        by Travis McIntosh
                                                    (Naughty Dog Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Animation Warping for Responsiveness in FIFA Soccer
                
                                    
                        by Paul McComas
                                                    (Electronic Arts)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                APB: Creating a Powerful Customisation System for a Persistent Online Ac...
                
                                    
                        by Maurizio Sciglio
                                                    (Realtime Worlds)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Casual Game Development for AAA Teams
                
                                    
                        by Rafhael Cedeno
                                                    (Multiverse)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Come and See the Elephant - Challenges Encountered Growing an MMO
                
                                    
                        by Bill Dalton
                                                    (BioWare Austin)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Cover Me! Promoting MMO Player Interaction through 
Advanced AI
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Defending the Realm: Resisting Exploits and Hacks to MMOs and Other Onli...
                
                                    
                        by Jason Spangler
                                                    (BioWare / Electronic Arts)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                CUDA and Multi-Core Gaming: Lessons from Gamebryo Floodgate - Nvidia
                
                                    
                        by Cem Cebenoyan
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                Directing the Prince Of Persia Camera: A Sustainable Development Approach
                
                                    
                        by Jonathan Bard
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                Drop-In COOP for Open World Games
                
                                    
                        by Glenn Fiedler
                                                    (Sony Santa Monica)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                Global Illumination in SONIC UNLEASHED
                
                                    
                        by Yoshihisa Hashimoto
                                                    (Sega Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Destruction on a Diet
                
                                    
                        by Paul Lindberg
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                GDC Programming Keynote: John Carmack
                
                                    
                        by John Carmack
                                                    (iD Software)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Procedural Shaders: A Feature Animation Perspective
                
                                    
                        by Arcot Preetham
                                                    (ATI)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Real World Multi-Threading in PC Games
                
                                    
                        by Arron Coday
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2000
                                                                      
                    
                                                Half-Life and Team Fortress Networking
                
                                    
                        by Yahn Bernier
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2000
                                                                      
                    
                                                It's Great to be Back! Fast Code, Game Programming, and Other Thoughts f...
                
                                    
                        by Michael Abrash
                                                    (Rad Game Tools)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2000
                                                                      
                    
                                                Programming Keynote: New Pioneers at the Graphics Frontier
                
                                    
                        by Kurt Akeley
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2000
                                                                      
                    
                                                Tricks of the Programming Trade
                
                                    
                        by Jon Bentley
                                                     
                                            
                                
                Programming