Game Developers Conference 2022
'Blaseball': Game Development as Performance
by Gabe McGill
(The Game Band)
Production & Team Management
Game Developers Conference 2022
'Blaseball': Game Development as Performance
by Gabe McGill
(The Game Band)
Production & Team Management
Game Developers Conference 2022
'Diablo 2: Resurrected': The Art Direction and Pipelines for Resurrectin...
by Dustin King
(Blizzard Entertainment)
Visual Arts
Game Developers Conference 2022
'NARAKA: BLADEPOINT' From Prototype to Release: Melee Combat and Battle ...
by Zhigang Zhang
(Netease)
Design
Game Developers Conference 2022
'NARAKA: BLADEPOINT' From Prototype to Release: Melee Combat and Battle ...
by Zhigang Zhang
(Netease)
Design
Game Developers Conference 2022
'SKYWEAVER': Learnings from Launching a Trading Card Game on Web3
by Philippe Castonguay
(Horizon Blockchain Games)
Production & Team Management
Game Developers Conference 2022
'SKYWEAVER': Learnings from Launching a Trading Card Game on Web3
by Philippe Castonguay
(Horizon Blockchain Games)
Production & Team Management
Game Developers Conference 2022
'Star Wars: Squadrons': A Blast from the Past
by Ian Frazier
(EA Motive)
Production & Team Management
Game Developers Conference 2022
'Star Wars: Squadrons': A Blast from the Past
by Ian Frazier
(EA Motive)
Production & Team Management
Game Developers Conference 2022
1000 Hours of Difficulty: How 'Destiny' Builds Systemic Challenge
by Alan Blaine
(Bungie)
Production & Team Management
Game Developers Conference 2022
1000 Hours of Difficulty: How 'Destiny' Builds Systemic Challenge
by Alan Blaine
(Bungie)
Production & Team Management
Game Developers Conference 2022
A Good Guerilla Is a Hidden Guerilla: Improving Stealth in 'Far Cry 6'
by Rich Welsh
(Ubisoft Toronto)
Design
Game Developers Conference 2022
Accountability & Repair in Games: Healing Harm
by Jae Lin
(Feminist Frequency)
Advocacy
Game Developers Conference 2022
Advanced Graphics Summit: 'Cyberpunk 2077': Bringing Light to Night City
by Jakub Knapik
(CD Projekt RED)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Designing the Terrain System of 'Flight Simula...
by Lionel Fuentes
(Asobo Studio)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Designing the Terrain System of 'Flight Simula...
by Lionel Fuentes
(Asobo Studio)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Kickstart RT: Easy Open Source Ray Tracing
by Bryan Dudash
(NVIDIA)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: New Graphics Features for 'Forspoken'
by Keiji Matsuda
(Luminous Productions Co., Ltd.)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Real-Time Ray Tracing in 'Hitman 3'
by Alessandro Dal Corso
(IO Interactive)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Real-Time Ray Tracing in 'Hitman 3'
by Alessandro Dal Corso
(IO Interactive)
Advanced Graphics Summit
Game Developers Conference 2022
Adventures with Deferred Texturing in 'Horizon Forbidden West'
by James McLaren
(Guerrilla)
Programming
Game Developers Conference 2022
Adventures with Deferred Texturing in 'Horizon Forbidden West'
by James McLaren
(Guerrilla)
Programming
Game Developers Conference 2022
Ahistorical Accuracy: Bringing New Myths and Representation to 'Civiliza...
by Anton Strenger
(Firaxis Games)
Design
Game Developers Conference 2022
AI Summit: 'Age of Empires IV': Machine Learning Trials and Tribulations
by Guy Leroy
(Microsoft)
AI Summit
Game Developers Conference 2022
AI Summit: 'Age of Empires IV': Machine Learning Trials and Tribulations
by Guy Leroy
(Microsoft)
AI Summit
Game Developers Conference 2022
AI Summit: 'Hide N' Seek': A Social Deduction Game Using Controllable La...
by Suma Bailis
(Google)
AI Summit
Game Developers Conference 2022
AI Summit: Buffing Bots with Imitation Learning
by Niels Justesen
(modl.ai)
AI Summit
Game Developers Conference 2022
AI Summit: Cities at Scale: Simulating Street Life on a Budget
by Sandy MacPherson
(Kythera AI)
AI Summit
Game Developers Conference 2022
AI Summit: Cities at Scale: Simulating Street Life on a Budget
by Sandy MacPherson
(Kythera AI)
AI Summit
Game Developers Conference 2022
AI Summit: Controlled Chaos: The Combat of 'Marvel's Guardians of the Ga...
by Rodrigo Barros Lima
(Eidos Montreal)
AI Summit
Game Developers Conference 2022
AI Summit: Down with Nav Meshes: The Next Generation of Navigation Data
by Ben Sunshine-Hill
(Havok)
AI Summit
Game Developers Conference 2022
AI Summit: Innovations in Procedural Narrative
by Emily Short
(Failbetter Games)
AI Summit
Game Developers Conference 2022
AI Summit: Language Models on Rails: ML-Assisted Narrative Games
by Suma Bailis
(Google)
AI Summit
Game Developers Conference 2022
AI Summit: Meta-Character-Spatial AI Dynamic Cooperative Model in Digita...
by Youichiro Miyake
(SQUARE ENIX)
AI Summit
Game Developers Conference 2022
AI Summit: Meta-Character-Spatial AI Dynamic Cooperative Model in Digita...
by Youichiro Miyake
(SQUARE ENIX)
AI Summit
Game Developers Conference 2022
AI Summit: Multi-Agent Reinforcement Learning Invades MMORPG: 'Lineage C...
by Jinhyung Ahn
(NCSOFT)
AI Summit
Game Developers Conference 2022
AI Summit: Multi-Agent Reinforcement Learning Invades MMORPG: 'Lineage C...
by Jinhyung Ahn
(NCSOFT)
AI Summit
Game Developers Conference 2022
AI Summit: Virtual Happiness and How to Measure It: Utility AI Revisited
by Aaron C Gaudette
(aaronsee.media)
AI Summit
Game Developers Conference 2022
AI Teaching: The Application of Wukong Human-AI Collaboration Technology...
by Yiming Gao
(Tencent AI Lab)
Programming
Game Developers Conference 2022
All about Analytics: Understanding the Data You Need to Inform Decision-...
by Aimee Meehan
(ironSource)
Business & Marketing
Game Developers Conference 2022
All Roads Lead to Rome: Churn Analysis Applying Methods from Different D...
by Zixiao Kang
(Netease)
Business & Marketing
Game Developers Conference 2022
All Roads Lead to Rome: Churn Analysis Applying Methods from Different D...
by Zixiao Kang
(Netease)
Business & Marketing
Game Developers Conference 2022
An Overview of the 'Diablo II: Resurrected' Renderer
by Kevin Todisco
(Blizzard Entertainment)
Programming
Game Developers Conference 2022
An Overview of the 'Diablo II: Resurrected' Renderer
by Kevin Todisco
(Blizzard Entertainment)
Programming
Game Developers Conference 2022
Animation Summit: Microtalks 2022
by Brandon Nason
(Blizzard Entertainment)
Animation Summit
Game Developers Conference 2022
Animation Summit: Sustained Animation Excellence in 'Apex Legends'
by Alejandro Potter
(Respawn Entertainment)
Animation Summit
Game Developers Conference 2022
Animation Summit: The Facial Animation Pipeline of 'Marvel's Guardians o...
by Simon Habib
(Eidos Montreal)
Animation Summit
Game Developers Conference 2022
Animation Summit: The Tricks of the Trade
by Emily Katske
(Heart Machine)
Animation Summit
Game Developers Conference 2022
App Monetization Priorities for 2022 and Beyond (Presented by Meta)
by Scott Willoughby
(Brainium)
Business & Marketing
Game Developers Conference 2022
Application of AI Technology and Organizational Design to Improve Game Q...
by Katsuhiko Sato
(DeNA Co., Ltd.)
Production & Team Management
Game Developers Conference 2022
Application of AI Technology and Organizational Design to Improve Game Q...
by Katsuhiko Sato
(DeNA Co., Ltd.)
Production & Team Management
Game Developers Conference 2022
Architecting Jolt Physics for 'Horizon Forbidden West'
by Jorrit Rouwe
(Guerrilla Games)
Programming
Game Developers Conference 2022
Architecting Jolt Physics for 'Horizon Forbidden West'
by Jorrit Rouwe
(Guerrilla Games)
Programming
Game Developers Conference 2022
Art Direction Summit: Building Night City
by Kacper Niepoklczycki
(CD Projekt Red)
Art Direction Summit
Game Developers Conference 2022
Art Direction Summit: Building Night City
by Kacper Niepoklczycki
(CD Projekt Red)
Art Direction Summit
Game Developers Conference 2022
Art Direction Summit: Creating Casual Art at Hyper-Casual Speed in a Mul...
by Aline Krebs
(Voodoo)
Art Direction Summit
Game Developers Conference 2022
Art Direction Summit: Creating Casual Art at Hyper-Casual Speed in a Mul...
by Aline Krebs
(Voodoo)
Art Direction Summit
Game Developers Conference 2022
Art Direction Summit: Designing the Settlements in the World of 'Horizon...
by Roland IJzermans
(Guerrilla)
Art Direction Summit
Game Developers Conference 2022
Art Direction Summit: When Inspiration Goes on Strike
by Adam Volker
(Flight School Studio)
Art Direction Summit
Game Developers Conference 2022
Art Practice in 'Justice Online': Whisper Between Dances and Games
by Xinhui Zhang
(Netease)
Design
Game Developers Conference 2022
Art Practice in 'Justice Online': Whisper Between Dances and Games
by Xinhui Zhang
(Netease)
Design
Game Developers Conference 2022
Audio Summit: Actively Building Trust: Creating the Voices of 'We Are OFK'
by Khris Brown
(Vox Point LLC)
Audio Summit
Game Developers Conference 2022
Audio Summit: Ambisonics and the Great Outdoors
by Blair Devereaux
(Team Audio)
Audio Summit
Game Developers Conference 2022
Audio Summit: Style Wars: Variety In Scoring While Maintaining A Singula...
by C Andrew Rohrmann
(Scntfc)
Audio Summit
Game Developers Conference 2022
AWS for Games Keynote (Presented by Amazon Web Services)
by Antony Passemard
(Amazon Web Services)
Programming
Game Developers Conference 2022
Blockchain and Games: What Every Developer Should Know (Presented by WAX)
by David Kim
(WAX)
Business & Marketing
Game Developers Conference 2022
Blockchain Gaming Centered Around MIR4 and WEMIX (Presented by Wemade)
by Shane Kim
(Wemade)
Advanced Graphics Summit
Game Developers Conference 2022
Blockchain Gaming: How Good Tech Empowers Players and Player Communities...
by Sarojini McKenna
(Dacoco (Alien Worlds))
Programming
Game Developers Conference 2022
Breaking the Cycle: The Making of 'Returnal'
by Harry Krueger
(Housemarque)
Design
Game Developers Conference 2022
Bringing Players Together: Building Cross Play for 'Destiny 2'
by Jon Chu
(Bungie)
Production & Team Management
Game Developers Conference 2022
Bringing Players Together: Building Cross Play for 'Destiny 2'
by Jon Chu
(Bungie)
Production & Team Management
Game Developers Conference 2022
Building a Strong Studio Culture Microtalks
by Christopher McGeorge
(Wild Blue Studios)
Business & Marketing
Game Developers Conference 2022
Building Beautiful Worlds with Gaia ML and Intel OpenVINO (Presented by ...
by Adam Goodrich
(Procedural Worlds Pty Ltd)
Programming
Game Developers Conference 2022
Building Machines for a Better Future in 'Horizon'
by Maxim Fleury
(Machine and Weapons Team at Guerrilla Games)
Production & Team Management
Game Developers Conference 2022
C++ Coroutines are NOW!
by Elliott Mahler
(Giant Squid)
Programming
Game Developers Conference 2022
Challenging Supercell's Sacred Cows: The Importance of Evolving Culture ...
by Lesley Mansford
(Supercell)
Production & Team Management
Game Developers Conference 2022
Classic Game Postmortem: 'Q-bert'
by Warren Davis
(Independent)
Design
Game Developers Conference 2022
Community Management Summit: How to Launch a Game With Influencers
by Emilee Helm
(Gamesight)
Community Management Summit
Game Developers Conference 2022
Community Management Summit: How to Launch a Game With Influencers
by Emilee Helm
(Gamesight)
Community Management Summit
Game Developers Conference 2022
Community Management Summit: Let's Redefine User Generated Content for a...
by Dean Anderson
(Playerstate)
Community Management Summit
Game Developers Conference 2022
Community Management Summit: The Co-creation Loop - How to Motivate Comm...
by Eylul Ozekes
(Sarepta studio)
Community Management Summit
Game Developers Conference 2022
Community Management Summit: Was This Review Helpful? Translating Feedba...
by Antony Stevens
(Archiact VR)
Community Management Summit
Game Developers Conference 2022
Community Management Summit: Was This Review Helpful? Translating Feedba...
by Antony Stevens
(Archiact VR)
Community Management Summit
Game Developers Conference 2022
Creating the Many Faces of 'Horizon Forbidden West'
by Arno Schmitz
(Guerrilla Games)
Visual Arts
Game Developers Conference 2022
Creating the World of 'Riders Republic': A Declarative Pipeline
by Frederic Saclier
(Ubisoft)
Visual Arts
Game Developers Conference 2022
Deconstructing the Combat Dance: Designing Multiplayer Bots for 'Halo In...
by Sara Stern
(343 Industries)
Design
Game Developers Conference 2022
Design Sandbox: Analog vs Digital Systems
by Gregory Peng
(Bungie)
Design
Game Developers Conference 2022
Design Sandbox: Analog vs Digital Systems
by Gregory Peng
(Bungie)
Design
Game Developers Conference 2022
Designing Bosses For 'Sackboy: A Big Adventure'
by Ramon Huiskamp
(Roofkat)
Design
Game Developers Conference 2022
Designing for Inclusivity in 'The Sims'
by Catharina Mallet
(EA)
Production & Team Management
Game Developers Conference 2022
Developing and Retaining Diverse Talent (Presented by Xbox)
by Jen MacLean
(Xbox)
Career & Studio Development
Game Developers Conference 2022
Early Stage Game Evaluation: Lessons Learned and Best Practices
by Yongcheng Liu
(NetEase)
Business & Marketing
Game Developers Conference 2022
Early Stage Game Evaluation: Lessons Learned and Best Practices
by Yongcheng Liu
(NetEase)
Business & Marketing
Game Developers Conference 2022
Educators Summit: Integrative 3D-Modeling 101: How Centering a Course on...
by Farley Chery
(Worcester Polytechnic Institute)
Educators Summit
Game Developers Conference 2022
Educators Summit: Strategies for Creating Productive, Healthy Student Teams
by Erika Mesh
(Rochester Institute of Technology)
Educators Summit
Game Developers Conference 2022
Educators Summit: Tools Dev in Game Edu
by Jeremy Bond
(Michigan State Univ. / ExNinja)
Educators Summit
Game Developers Conference 2022
Everything I Learned About Community Management I Learned From 'Neopets'
by Catherine Litvaitis
(Armor Games Studios)
Business & Marketing
Game Developers Conference 2022
Everything I Learned About Community Management I Learned From 'Neopets'
by Catherine Litvaitis
(Armor Games Studios)
Business & Marketing
Game Developers Conference 2022
Experimental Gameplay Workshop: 20th Anniversary
by Hanford Lemoore
(Graceful Decay)
Design
Game Developers Conference 2022
Exploring the Future of AI and Entertainment (Presented by Genvid Techno...
by Remi Driancourt
(Genvid Technologies Japan KK)
Programming
Game Developers Conference 2022
Fair Play Summit: Disrupting the Disruptors: How To Prevent Cheating By ...
by Clint Sereday
(Byfron Technologies)
Fair Play Summit
Game Developers Conference 2022
Fair Play Summit: How to Talk About Positive Behavior
by Weszt Hart
(Riot Games)
Fair Play Summit
Game Developers Conference 2022
Figuring Out How Things Work in an Unfamiliar Codebase
by Molly Jameson
(Spry Fox)
Programming
Game Developers Conference 2022
Figuring Out How Things Work in an Unfamiliar Codebase
by Molly Jameson
(Spry Fox)
Programming
Game Developers Conference 2022
FPP, Storytelling, and Player-as-an-Actor: Interactive Scenes in 'Cyberp...
by Kajetan Kapuscinski
(CD Projekt RED)
Design
Game Developers Conference 2022
Free-To-Play Summit: Blockchain, NFTS, Play-To-EarnIs It Real or a Farce?
by Seth Sivak
(Proletariat Inc.)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: Building Lifetime Value Through Quality Ad Placements
by Noelia Lpez Molina
(Tilting Point Media)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: Capturing the Merge Games Market at Hyper Speed
by Amy Choi
(Lion Studios)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: Capturing the Merge Games Market at Hyper Speed
by Amy Choi
(Lion Studios)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: Ethical Play To Earn Businesses for Decent Human Be...
by Patrick Moran
(Kongregate)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: Ethical Play To Earn Businesses for Decent Human Be...
by Patrick Moran
(Kongregate)
Free-to-Play Summit
Game Developers Conference 2022
Free-To-Play Summit: How Web 3.0 Can Transform Free to Play Games: A 'Ha...
by Mika Timonen
(Sulake)
Free-to-Play Summit
Game Developers Conference 2022
Free-To-Play Summit: The Art of 'Bloodhunt': AAA on Free-To-Play
by Rodrigo Cortes
(Sharkmob)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: The F2P Designers Notebook
by Toiya Kristen Finley
(Schnoodle Media, LLC)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: The F2P Game Design Challenge
by Steve Meretzky
(Independent)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: The Year in Free-To-Play Mobile Games: 2022 Edition
by Steve Meretzky
(Independent)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: Understanding NFTs: A Sea-Change for F2P Games
by Jordan Blackman
(Bright Black)
Free-to-Play Summit
Game Developers Conference 2022
Free-to-Play Summit: Understanding NFTs: A Sea-Change for F2P Games
by Jordan Blackman
(Bright Black)
Free-to-Play Summit
Game Developers Conference 2022
From Box Products to Live Service: How 'Destiny 2' Transformed Bungie
by Justin Truman
(Bungie)
Production & Team Management
Game Developers Conference 2022
From Box Products to Live Service: How 'Destiny 2' Transformed Bungie
by Justin Truman
(Bungie)
Production & Team Management
Game Developers Conference 2022
Future Realities Summit: 'Visitations': VR for Ketamine Infusion Therapy
by David Lobser
(Light Clinic)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: 'Visitations': VR for Ketamine Infusion Therapy
by David Lobser
(Light Clinic)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Creating Positive Social Engagement: Case Study...
by Samantha Gorman
(Tender Claws)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Cross-Platform XR Development Use Case: 'Zombie...
by Bobby Thandi
(XR Games)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Hands Best: How AR & VR Devs Can Make the Most ...
by Brian Schwab
(LEGO Group)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: How NASA Has Translated Aerospace Research into...
by John E. Muoz
(Personal)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Metaverse Games: State of Play and Opportunities
by Dom Tait
(Omdia)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Seven Ways VR Will Change the World of Mental H...
by Skip Rizzo
(USC-ICT)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Up Close & Virtual: The Power of Live VR Actors
by Alex Coulombe
(Agile Lens: Immersive Design)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Up Close & Virtual: The Power of Live VR Actors
by Alex Coulombe
(Agile Lens: Immersive Design)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: UX for Holograms
by Nicole Lazzaro
(XEODesign, Inc.)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: UX for Holograms
by Nicole Lazzaro
(XEODesign, Inc.)
Future Realities Summit
Game Developers Conference 2022
Future Strategy of a Successful Blockchain Platform (Presented by Wemade)
by Edgar Lee
(Wemade)
Advanced Graphics Summit
Game Developers Conference 2022
Game Career Seminar: Full Circle: From Game Jams to Industry and Back
by JC Lau
(Harebrained Schemes)
Game Career Seminar
Game Developers Conference 2022
Game Career Seminar: Full Circle: From Game Jams to Industry and Back
by JC Lau
(Harebrained Schemes)
Game Career Seminar
Game Developers Conference 2022
Game Career Seminar: How to Create Rapid Prototypes
by Brett Taylor
(Playdead)
Game Career Seminar
Game Developers Conference 2022
Game Level Generation using AI Bot (Presented by Tencent AI Lab)
by Zhining Xie
(Tencent AI Lab)
Programming
Game Developers Conference 2022
Game Narrative Summit: Dynamic Narrative Systems in 'Elsinore'
by Connor Fallon
(Golden Glitch)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: How to Run (and Survive) a Writers' Room
by Antony Johnston
(Freelance)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session fo...
by Toiya Kristen Finley
(Schnoodle Media, LLC)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Let Players Break Your Story: Narrative Design in...
by Lucas Loredo
(WolfEye Studios)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Leveraging Player Psychology in 'Bluebeard's Bride'
by Whitney Beltrn
(Hidden Path Entertainment)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Making Player Choices Feel like They Matter in Yo...
by Tony Howard-Arias
(Black Tabby Games)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Making Player Choices Feel like They Matter in Yo...
by Tony Howard-Arias
(Black Tabby Games)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: The Narrative Innovation Showcase 2022
by Latoya Peterson
(Glow Up Games)
Game Narrative Summit
Game Developers Conference 2022
Games Subscriptions: Is the "Netflix of Games" Inevitable and What Does ...
by Piers Harding-Rolls
(Ampere Analysis)
Business & Marketing
Game Developers Conference 2022
Gamifying Creativity in 'Chicory': A Colorful Tale
by Greg Lobanov
(Independent)
Design
Game Developers Conference 2022
GDC Main Stage: The Developer's Renaissance
by David Anfossi
(Eidos-Montral)
Special Event
Game Developers Conference 2022
Greater Accessibility with Fewer New Features and Less Scope
by Francisco Souki
(Schell Games)
Advocacy
Game Developers Conference 2022
Hair and Fur Rendering in 'Diablo II: Resurrected'
by Ace Stapp
(Blizzard Entertainment)
Programming
Game Developers Conference 2022
How Rigid Limitations Can Be Liberating, Developing Art Without Textures...
by Tomas sala
(T.L Sala Holding Amsterdam)
Design
Game Developers Conference 2022
How Tencent Protects Worldwide FPS Games with Advanced Anti-Cheat Soluti...
by Tom Mix Petreca
(Tencent)
Programming
Game Developers Conference 2022
How To Keep Your Team From Destroying Your Game
by Susan O'Connor
(The Narrative Department)
Production & Team Management
Game Developers Conference 2022
How Web3 Games Work (and Sadly Don't)
by William Robinson
(Alliance)
Business & Marketing
Game Developers Conference 2022
Independent Game Summit: These Non-Violent Delights: Designing 'Stonefly...
by Mel Ramsden
(Flight School Studio)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: 'Goblins of Elderstone': 5 Lessons From 6 Year...
by Gustav Seymore
(Outerdawn)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: 2022 Soapbox
by Chris Zukowski
(Return To Adventure Mountain LLC)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: A Game from a GIF: How 'Button City' Was Made
by Ryan Woodward
(Subliminal)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Building The 'SkateBIRD' Brand In Layers
by Megan Fox
(Glass Bottom Games)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Choose Your Own Misadventure: AI-Powered Futur...
by Youns Rabii
(Queen Mary University of London)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Choose Your Own Misadventure: AI-Powered Futur...
by Youns Rabii
(Queen Mary University of London)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Contract Killers Episode 2: What's Wrong with ...
by Tim Repa-Davies
(Sheridans)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Don't Talk to Me or My Baby Ever Again: Negoti...
by Kim Belair
(Sweet Baby Inc)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Game Dev Communities from Home
by Mario Carballo Zama
(Amano Games)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Game Dev Communities from Home
by Mario Carballo Zama
(Amano Games)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: If You Build It They Won't Come: Marketing Fal...
by Derek Lieu
(Derek Lieu Creative, LLC)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Indie Marketing How-Not-To: Review Breaker, G2...
by Danny Day
(QCF Design)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Love, Affection, and Relationships in Design
by Lindsay Grace
(University of Miami)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Making Indie Games with Public Domain Content
by Chris Totten
(Kent State University/Pie for Breakfast Studios)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Releasing an Indie Game Looks More like a Mara...
by Elisa Farinetti
(Broken Arms Games)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Releasing an Indie Game Looks More like a Mara...
by Elisa Farinetti
(Broken Arms Games)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Sacrifices Were Made: The 'Inscryption' Post-M...
by Daniel Mullins
(Daniel Mullins Games)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Sacrifices Were Made: The 'Inscryption' Post-M...
by Daniel Mullins
(Daniel Mullins Games)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: The 2022 Failure Workshop
by Adrn Novell
(Electronic Arts)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: The Resolve of the Latin American Gaming Industry
by David Lucio
(El David y Estefi Show)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: The Resolve of the Latin American Gaming Industry
by David Lucio
(El David y Estefi Show)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: What [Blank] Taught Me About Game Dev
by Kinsey Erickson
(Code Coven)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Writing Personal Experiences Without Sacrifici...
by Emma Kidwell
(Independent)
Independent Games Summit
Game Developers Conference 2022
Independent Games Summit: Writing Personal Experiences Without Sacrifici...
by Emma Kidwell
(Independent)
Independent Games Summit
Game Developers Conference 2022
Intel XeSS an AI based Super Sampling solution for Real-time Rendering (...
by Hisham Chowdhury
(Intel Corporation)
Programming
Game Developers Conference 2022
Interview Wizardry
by Dan Violet Sagmiller
(Thought World)
Career & Studio Development
Game Developers Conference 2022
It's Been 10 Years Since Tropes vs Women in Video Games: What's Changed?
by Anita Sarkeesian
(The Games and Online Harassment Hotline)
Advocacy
Game Developers Conference 2022
It's Been 10 Years Since Tropes vs Women in Video Games: What's Changed?
by Anita Sarkeesian
(The Games and Online Harassment Hotline)
Advocacy
Game Developers Conference 2022
Knowing Me, Knowing You: Finding the Right Game Pitch in an Ever Changin...
by Agostino Simonetta
(Thunderful Games)
Business & Marketing
Game Developers Conference 2022
Landscape of Extremist Behavior in Games
by Rachel Kowert
(Take This)
Advocacy
Game Developers Conference 2022
Landscape of Extremist Behavior in Games
by Rachel Kowert
(Take This)
Advocacy
Game Developers Conference 2022
Leaders Working at the Heart of the Team 2022
by Grant Shonkwiler
(Shonkventures)
Production & Team Management
Game Developers Conference 2022
Lessons from 'Duolingo': From Startup to IPO
by Karin Tsai
(Duolingo)
Production & Team Management
Game Developers Conference 2022
Level Design Summit: 'Deathloop': How We Designed Four Maps Four Times
by Sbastien Meghan Hannier
(Arkane Studios Lyon)
Level Design Summit
Game Developers Conference 2022
Level Design Summit: Designing the Museum Flashback: 'The Last of Us Par...
by Evan Hill
(Obisidan)
Level Design Summit
Game Developers Conference 2022
Level Design Summit: Designing the Museum Flashback: 'The Last of Us Par...
by Evan Hill
(Obisidan)
Level Design Summit
Game Developers Conference 2022
Live Long and Render!
by Dan Buckstein
(Infinity Ward)
Career & Studio Development
Game Developers Conference 2022
Live Long and Render!
by Dan Buckstein
(Infinity Ward)
Career & Studio Development
Game Developers Conference 2022
Lombax Lessons: A 'Ratchet and Clank: Rift Apart' Design Postmortem
by Mark Stuart
(Insomniac Games)
Design
Game Developers Conference 2022
Machine Learning Summit: 4 Years of Bringing Characters to Life with Com...
by Sebastian Starke
(Electronic Arts, The University of Edinburgh)
Machine Learning Summit
Game Developers Conference 2022
Machine Learning Summit: Aegis Engine: Building Multi-modal Moderation S...
by Yunbo Peng
(NetEase Games AI Lab)
Machine Learning Summit
Game Developers Conference 2022
Machine Learning Summit: Aegis Engine: Building Multi-modal Moderation S...
by Yunbo Peng
(NetEase Games AI Lab)
Machine Learning Summit
Game Developers Conference 2022
Machine Learning Summit: AI Animator : A Real Time Motion Completion System
by Yinglin Duan
(NetEase Games)
Machine Learning Summit
Game Developers Conference 2022
Machine Learning Summit: AI Animator : A Real Time Motion Completion System
by Yinglin Duan
(NetEase Games)
Machine Learning Summit
Game Developers Conference 2022
Machine Learning Summit: Emotion Detection for Expressive Characters in ...
by Romain Trachel
(Eidos Sherbrooke)
Machine Learning Summit
Game Developers Conference 2022
Machine Learning Summit: Emotion Detection for Expressive Characters in ...
by Romain Trachel
(Eidos Sherbrooke)
Machine Learning Summit
Game Developers Conference 2022
Machine Learning Summit: Emotional Neural Style Transfer: Expressing Cha...
by Edgar Handy
(SQUARE ENIX CO., LTD, AI Division)
Machine Learning Summit
Game Developers Conference 2022
Making Beautiful Cross-Platform Content With URP - Part 1 (Presented by ...
by Jonas Mortensen
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
Math In Game Development Summit: Deep Dive: Quaternion Springs
by John Austin
(Pontoco)
Math In Game Development Summit
Game Developers Conference 2022
Math In Game Development Summit: Practical Automation: A Guide to Random...
by Yiheng Zhou
(LeoCool Games)
Math In Game Development Summit
Game Developers Conference 2022
Math In Game Development Summit: Practical Automation: A Guide to Random...
by Yiheng Zhou
(LeoCool Games)
Math In Game Development Summit
Game Developers Conference 2022
Math In Game Development Summit: Turning Patterns and Fractals: Program ...
by Yiheng Zhou
(LeoCool Games)
Math In Game Development Summit
Game Developers Conference 2022
Math In Game Development Summit: Turning Patterns and Fractals: Program ...
by Yiheng Zhou
(LeoCool Games)
Math In Game Development Summit
Game Developers Conference 2022
Math In Game Development Summit: Visualizing Math
by Shaoyong (Abel) Zhang
(Funplus Games)
Math In Game Development Summit
Game Developers Conference 2022
Maximize Game Operations with Minimal Cost: Online Operation Experience ...
by Shuhan Luo
(Netease)
Production & Team Management
Game Developers Conference 2022
Maximize Game Operations with Minimal Cost: Online Operation Experience ...
by Shuhan Luo
(Netease)
Production & Team Management
Game Developers Conference 2022
Minority Care: Make Color No Longer a Cognitive Disability
by Shengli Pang
(NetEase)
Design
Game Developers Conference 2022
Minority Care: Make Color No Longer a Cognitive Disability
by Shengli Pang
(NetEase)
Design
Game Developers Conference 2022
Modern Accessibility in 'Diablo II: Resurrected,' Because Hell Welcomes All
by Drew McCrory
(Vicarious Visions)
Design
Game Developers Conference 2022
Motherhood in the Games Industry
by Charlne Le Scanff
(Phoenix Labs)
Advocacy
Game Developers Conference 2022
My Elephant in the Room: An 'Old World' Postmortem
by Soren Johnson
(Mohawk Games)
Design
Game Developers Conference 2022
My Elephant in the Room: An 'Old World' Postmortem
by Soren Johnson
(Mohawk Games)
Design
Game Developers Conference 2022
Never The Same Twice: Procedural World Handling in 'Returnal'
by Ethan Watson
(Housemarque)
Programming
Game Developers Conference 2022
Never The Same Twice: Procedural World Handling in 'Returnal'
by Ethan Watson
(Housemarque)
Programming
Game Developers Conference 2022
One Frame in 'Halo Infinite'
by Daniele Giannetti
(343 Industries - Microsoft)
Programming
Game Developers Conference 2022
Online Game Technology Summit: 10 Ways To Crash Your Server on Launch Day
by Chris Cobb
(Pragma Platform, Inc.)
Online Game Technology Summit
Game Developers Conference 2022
Online Game Technology Summit: From Development to Production: Building ...
by Harry Stevenson
(Electronic Arts)
Online Game Technology Summit
Game Developers Conference 2022
Online Game Technology Summit: Quasar, Brightest in the Galaxy: Expandin...
by Nicholas Herring
(CCP Games)
Online Game Technology Summit
Game Developers Conference 2022
Open Source Game Development Summit: 'Space Station 13': Behind one of t...
by Nathan Riemer
(Independent)
Open Source Game Development Summit
Game Developers Conference 2022
Open Source Game Development Summit: How to Be a Successful Individual o...
by Yoshifumi Kawai
(Cysharp, Inc.)
Open Source Game Development Summit
Game Developers Conference 2022
Open Source Game Development Summit: Open Source Strategy for Game Studios
by Jon Manning
(Secret Lab)
Open Source Game Development Summit
Game Developers Conference 2022
Open Source Game Development Summit: Understanding the Godot Engine Arch...
by Juan Linietsky
(Godot Engine)
Open Source Game Development Summit
Game Developers Conference 2022
Pathing in 'Age of Empires IV': Flow Fields and Steering Behaviors
by Frank Cheng
(Microsoft, World's Edge)
Design
Game Developers Conference 2022
Pathing in 'Age of Empires IV': Flow Fields and Steering Behaviors
by Frank Cheng
(Microsoft, World's Edge)
Design
Game Developers Conference 2022
Play and Earn: Transforming Games with the Blockchain Economy (Presented...
by Henry Chang
(Wemade)
Advanced Graphics Summit
Game Developers Conference 2022
Play to Earn Entertainment & Economy (Presented by Splinterlands)
by Richard Adleta
(Splinterlands)
Advanced Graphics Summit
Game Developers Conference 2022
Production Essentials Summit: Anti-Crunch: Patterns and Practices
by Chris Cobb
(Pragma Platform, Inc.)
Production Essentials Summit
Game Developers Conference 2022
Production Essentials Summit: Congratulations You've Become a Lead: Now ...
by Jeff Litchford
(Deck Nine Games)
Production Essentials Summit
Game Developers Conference 2022
Production Essentials Summit: No Mavericks, No Martyrs: Sustainable, Col...
by Carrie Patel
(Obsidian Entertainment)
Production Essentials Summit
Game Developers Conference 2022
Production Essentials Summit: No Mavericks, No Martyrs: Sustainable, Col...
by Carrie Patel
(Obsidian Entertainment)
Production Essentials Summit
Game Developers Conference 2022
Production Essentials Summit: The Agile vs Waterfall Myth
by Benjamin Hoyt
(47 Games, Inc.)
Production Essentials Summit
Game Developers Conference 2022
Production Essentials Summit: The Agile vs Waterfall Myth
by Benjamin Hoyt
(47 Games, Inc.)
Production Essentials Summit
Game Developers Conference 2022
Professional Growth: Growing You, Not Just Your Skills
by Bernard Yee
(Oculus)
Production & Team Management
Game Developers Conference 2022
Pulling Together A Business Case
by Rami Ismail
(Independent)
Business & Marketing
Game Developers Conference 2022
Redefining Online Multiplayer Experiences on PlayStation 5 (Presented by...
by Benedikt Neuenfeldt
(Sony Interactive Entertainment)
Programming
Game Developers Conference 2022
Refreshing 'Guild Wars 2' with the Traditional Music of Korea
by Maclaine Diemer
(First Name Maclaine, LLC)
Audio
Game Developers Conference 2022
Refreshing 'Guild Wars 2' with the Traditional Music of Korea
by Maclaine Diemer
(First Name Maclaine, LLC)
Audio
Game Developers Conference 2022
Reinforcement Learning for Efficient Cars and Tracks Design in Racing Games
by Minggao Wei
(NetEase Games AI Lab)
Programming
Game Developers Conference 2022
Reinforcement Learning for Efficient Cars and Tracks Design in Racing Games
by Minggao Wei
(NetEase Games AI Lab)
Programming
Game Developers Conference 2022
Remastering a Classic: 'Diablo II: Resurrected'
by Robert Gallerani
(Blizzard Entertainment)
Design
Game Developers Conference 2022
Resurrecting a Classic: Bringing 'Diablo II' into the 3rd Dimension
by Kevin Todisco
(Blizzard Entertainment)
Visual Arts
Game Developers Conference 2022
Resurrecting a Classic: Bringing 'Diablo II' into the 3rd Dimension
by Kevin Todisco
(Blizzard Entertainment)
Visual Arts
Game Developers Conference 2022
RTX SDKs: The Foundation of Next-gen Lighting for Games (Presented by NV...
by Alexey Panteleev
(NVIDIA)
Programming
Game Developers Conference 2022
Rules of the Game 2022: Specific Techniques from Discerning Designers
by Richard Rouse III
(FarBridge)
Design
Game Developers Conference 2022
Rules of the Game 2022: Specific Techniques from Discerning Designers
by Richard Rouse III
(FarBridge)
Design
Game Developers Conference 2022
Scaling Ubisoft Rainbow Six Extraction to Millions of Players with GameL...
by Lionel Sellam
(Ubisoft Montral)
Programming
Game Developers Conference 2022
SideFX Labs 2021-2022 | Servicing Next-Gen Development (Presented by Hou...
by Mai Ao
(SideFX)
Programming
Game Developers Conference 2022
Simulating Tropical Weather in 'Far Cry 6'
by Colin Weick
(Ubisoft Toronto)
Visual Arts
Game Developers Conference 2022
Social Media Deep Dive: 'Among Us' TikTok Strategy
by Victoria Tran
(Innersloth)
Business & Marketing
Game Developers Conference 2022
Starbreeze: Rebuilding the Studio after the Crash
by Tobias Sjgren
(Starbreeze)
Business & Marketing
Game Developers Conference 2022
Studio 'Top Trumps': A Producer's Guide to Comparing Games Studios
by Charu Desodt
(Interior Night)
Production & Team Management
Game Developers Conference 2022
Succeed by Failing - A Developer's Journey in Error and Crash Reporting ...
by Mac Clark
(Sauce Labs)
Programming
Game Developers Conference 2022
SuperPolish: Indie Game Audio
by Akash Thakkar
(Thakkar Audio)
Audio
Game Developers Conference 2022
Tale of Immortal: How To Sell 1.8 Million Copies in Chinese Market Withi...
by Jinwen Hu
(Leiting Games)
Business & Marketing
Game Developers Conference 2022
Technical Artist Summit: Bringing the World to Your Shaders
by Matt Oztalay
(Epic Games)
Technical Artist Summit
Game Developers Conference 2022
Technical Artist Summit: Bringing the World to Your Shaders
by Matt Oztalay
(Epic Games)
Technical Artist Summit
Game Developers Conference 2022
Technical Artist Summit: Building 'Zeta Halo': Scaling Content Creation ...
by Kurt Diegert
(343 Industries)
Technical Artist Summit
Game Developers Conference 2022
Technical Artist Summit: Building 'Zeta Halo': Scaling Content Creation ...
by Kurt Diegert
(343 Industries)
Technical Artist Summit
Game Developers Conference 2022
Technical Artist Summit: Character Outfit Pipeline with Substance 3D Suite
by Kedong Ma
(Epic Games)
Technical Artist Summit
Game Developers Conference 2022
Technical Artist Summit: Character Outfit Pipeline with Substance 3D Suite
by Kedong Ma
(Epic Games)
Technical Artist Summit
Game Developers Conference 2022
Technical Artist Summit: Lighting the Way: Efficient Dynamic Lighting & ...
by Chensi Li
(Netease Games)
Technical Artist Summit
Game Developers Conference 2022
The Art and Worldbuilding of 'Lost in Random'
by Olov Redmalm
(Zoink - A Thunderful Studio)
Design
Game Developers Conference 2022
The Art and Worldbuilding of 'Lost in Random'
by Olov Redmalm
(Zoink - A Thunderful Studio)
Design
Game Developers Conference 2022
The Art Direction of 'Psychonauts 2'
by Lisette Titre-Montgomery
(Double Fine Productions)
Visual Arts
Game Developers Conference 2022
The Art Direction of 'Psychonauts 2'
by Lisette Titre-Montgomery
(Double Fine Productions)
Visual Arts
Game Developers Conference 2022
The Art of 'Sable': Imperfection, Limitation and Worldbuilding through V...
by Gregorios Kythreotis
(Shedworks)
Design
Game Developers Conference 2022
The Audio Journey of 'Psychonauts 2': Welcome To Our Mind
by Camden Stoddard
(Double Fine Productions)
Audio
Game Developers Conference 2022
The Importance of Digital Humans for Industries (Presented by NVIDIA)
by Simon Yuen
(NVIDIA)
Production & Team Management
Game Developers Conference 2022
The Key Role of Internal Production Communities of Practice at Ubisoft
by Vicky Lagarre
(Ubisoft)
Production & Team Management
Game Developers Conference 2022
The Many Challenges of Making 'Baldur's Gate 3'
by Swen Vincke
(Larian Studios Games Ltd.)
Production & Team Management
Game Developers Conference 2022
The MAW: Safely Multithreading the Deterministic Gameplay of 'Age of Emp...
by Joel Pritchett
(Microsoft)
Programming
Game Developers Conference 2022
The MAW: Safely Multithreading the Deterministic Gameplay of 'Age of Emp...
by Joel Pritchett
(Microsoft)
Programming
Game Developers Conference 2022
The Real-Time Volumetric Superstorms of 'Horizon Forbidden West'
by Andrew Schneider
(Guerrilla Games)
Visual Arts
Game Developers Conference 2022
The Real-Time Volumetric Superstorms of 'Horizon Forbidden West'
by Andrew Schneider
(Guerrilla Games)
Visual Arts
Game Developers Conference 2022
The Soundscapes of Yara: Audio Innovation and Representation in 'Far Cry 6'
by Eduardo Vaisman
(Ubisoft Toronto)
Audio
Game Developers Conference 2022
The Soundscapes of Yara: Audio Innovation and Representation in 'Far Cry 6'
by Eduardo Vaisman
(Ubisoft Toronto)
Audio
Game Developers Conference 2022
Thinking Like Players: How 'Halo Infinite's' Multiplayer Bots Make Decis...
by Brie Chin-Deyerle
(343 Industries)
Programming
Game Developers Conference 2022
Thinking Like Players: How 'Halo Infinite's' Multiplayer Bots Make Decis...
by Brie Chin-Deyerle
(343 Industries)
Programming
Game Developers Conference 2022
Three Opportunities to Improve Character Design in the Games Industry
by Jessica Tompkins
(Electronic Arts)
Business & Marketing
Game Developers Conference 2022
Tools Summit: An Easy-to-Use Cutscenes Preview Tool with Low Resources
by Wenjie Ou
(NetEase Games AI Lab)
Tools Summit
Game Developers Conference 2022
Tools Summit: An Easy-to-Use Cutscenes Preview Tool with Low Resources
by Wenjie Ou
(NetEase Games AI Lab)
Tools Summit
Game Developers Conference 2022
Tools Summit: Help Game Designers Analyze Data: How to Develop an Online...
by Yongyuan Deng
(Thunderfire UX)
Tools Summit
Game Developers Conference 2022
Tools Summit: Immutable Data for Editors for 'EVE Echoes'
by Kai Zhang
(Netease Games)
Tools Summit
Game Developers Conference 2022
Tools Summit: Immutable Data for Editors for 'EVE Echoes'
by Kai Zhang
(Netease Games)
Tools Summit
Game Developers Conference 2022
Tools Summit: Ubisoft Connect: Building User-Centered Frameworks for Int...
by Natali Panic-Cidic
(Ubisoft Dsseldorf)
Tools Summit
Game Developers Conference 2022
Urban Worlds: A New Procedural Modeler (Presented by Threedee.io)
by Emilio Santos
(Threedee, Inc.)
Visual Arts
Game Developers Conference 2022
UX Summit: 'DEATHLOOP's' User Research and User Experience Death Loop
by Dana Nightingale
(Arkane Studios Lyon)
UX Summit
Game Developers Conference 2022
UX Summit: 'DEATHLOOP's' User Research and User Experience Death Loop
by Dana Nightingale
(Arkane Studios Lyon)
UX Summit
Game Developers Conference 2022
UX Summit: Empirical Study: How to Use Electrodermal Activity in Games
by Natali Panic-Cidic
(Ubisoft Dsseldorf)
UX Summit
Game Developers Conference 2022
UX Summit: It's Not Just About Design: Universal Approaches to Designing...
by Mike Mariano
(Roblox)
UX Summit
Game Developers Conference 2022
UX Summit: Storytelling Is Design: A Human Centric Approach to Game Narr...
by Abigail Rindo
(King)
UX Summit
Game Developers Conference 2022
Virtual Sync: Terabytes on Demand
by Brandon Moro
(Bungie, Inc.)
Programming
Game Developers Conference 2022
Virtual Sync: Terabytes on Demand
by Brandon Moro
(Bungie, Inc.)
Programming
Game Developers Conference 2022
Visual Effects Summit: Animating Pixels
by Shaoyong (Abel) Zhang
(Funplus Games)
Visual Effects Summit
Game Developers Conference 2022
Visual Effects Summit: How Parameters Drive the Particle Effects of 'For...
by Valentyn Minytskyi
(Playground Games)
Visual Effects Summit
Game Developers Conference 2022
Welcome to the Shift Show! (Presented by Digital.ai Software, Inc.)
by Amir Amitai
(Digital.ai Software, Inc.)
Production & Team Management
Game Developers Conference 2022
Women Building the Metaverse (Presented by Meta)
by Rachel Cross
(Meta)
Business & Marketing
Game Developers Conference 2022
Women in Games in LATAM: Where Are We Standing?
by Micaela Mantegna
(Berkman Klein Center at Harvard)
Advocacy
Game Developers Conference 2022
XAI-Enhanced Data Driven Player Churn Analysis for Actionable Decision M...
by Yu Xiong
(Netease)
Business & Marketing
Game Developers Conference 2022
XAI-Enhanced Data Driven Player Churn Analysis for Actionable Decision M...
by Yu Xiong
(Netease)
Business & Marketing
Game Developers Conference 2022
Zwift: The World's Biggest Esports Metaverse (Presented by Zwift)
by Steve Beckett
(Zwift)
Business & Marketing
A Brave New (Virtual) World: Ethics and Governance of XR and the Metaverse
by Micaela Mantegna
(Berkman Klein Center at Harvard)
Advocacy
Advanced Graphics Summit: New Graphics Features for 'Forspoken'
by Keiji Matsuda
(Luminous Productions Co., Ltd.)
Advanced Graphics Summit
Ahistorical Accuracy: Bringing New Myths and Representation to 'Civiliza...
by Anton Strenger
(Firaxis Games)
Design
Animation Summit: The Facial Animation Pipeline of 'Marvel's Guardians o...
by Simon Habib
(Eidos Montreal)
Animation Summit
Art Direction Summit: Hair Art in Games: Aesthetics Difference between E...
by Hao Luo
(NetEase)
Art Direction Summit
Building the World of 'The Ascent'
by Tor Frick
(Neon Giant)
Visual Arts
Community Management Summit: The Co-creation Loop - How to Motivate Comm...
by Eylul Ozekes
(Sarepta studio)
Community Management Summit
Educators Summit: Changing Industry for the Better
by Bo Ruberg
(University of California, Irvine)
Educators Summit
Educators Summit: Teaching Escape Room Design
by Ira Fay
(MIT)
Educators Summit
Fair Play Summit: Disrupting the Disruptors: How To Prevent Cheating By ...
by Clint Sereday
(Byfron Technologies)
Fair Play Summit
Fair Play Summit: How to Encourage Social and Emotional Learning In-Game...
by Alexander Gee
(Oterlu)
Fair Play Summit
Fair Play Summit: How to Talk About Positive Behavior
by Weszt Hart
(Riot Games)
Fair Play Summit
Fair Play Summit: Mission Driven Games: Developing a Better World
by Deborah Mensah-Bonsu
(DMB Crew)
Fair Play Summit
Fair Play Summit: Review of Player Dynamic's Systems
by Natasha Miller
(Blizzard Entertainment)
Fair Play Summit
Fair Play Summit: Using AI for Trust & Safety
by Katie Zigelman
(Spectrum Labs AI)
Fair Play Summit
Game Demos Done Right
by Chris Zukowski
(Return To Adventure Mountain LLC)
Business & Marketing
Game Narrative Summit: 'Blackhaven' Postmortem: Designing Two Centuries ...
by James Coltrain
(Historiated Games)
Game Narrative Summit
Game Narrative Summit: How to Run (and Survive) a Writers' Room
by Antony Johnston
(Freelance)
Game Narrative Summit
GDC Main Stage: Independent Games Festival and Game Developers Choice Aw...
by Antony Johnston
(Freelance)
Special Event
Greater Accessibility with Fewer New Features and Less Scope
by Francisco Souki
(Schell Games)
Advocacy
How a Time Loop Influenced 'Deathloop's' Narrative Design
by Pawel Kroenke
(Arkane Lyon)
Design
How to Make Art that Pisses Off Dictatorships and Makes You a Refugee
by Andrew Maximov
(Promethean AI)
Advocacy
Independent Games Summit: Four-Day Workweek: We Did It! What now?
by John Cooney
(Armor Games)
Independent Games Summit
Independent Games Summit: Indie Games and Our Queer, Sex-Positive Revolu...
by Sharang Biswas
(Independent)
Independent Games Summit
Level Design Summit: Knocking on Death's Door: Designing a New Bunker fo...
by Blake Rebouche
(Guerrilla)
Level Design Summit
Leveling up for Climate: 3 Ways Gaming Companies Can Take Action for the...
by Sam Barratt
(Playing for the Planet Alliance/UNEP)
Advocacy
Leveraging Games in the Fight to Protect Local Cultures
by Catherine P. Foster
(Cultural Antiquities Task Force, U.S. Department of State)
Advocacy
Machine Learning Summit: Emotional Neural Style Transfer: Expressing Cha...
by Edgar Handy
(SQUARE ENIX CO., LTD, AI Division)
Machine Learning Summit
Math In Game Development Summit: Visualizing Math
by Shaoyong (Abel) Zhang
(Funplus Games)
Math In Game Development Summit
Motherhood in the Games Industry
by Charlne Le Scanff
(Phoenix Labs)
Advocacy
One Frame in 'Halo Infinite'
by Daniele Giannetti
(343 Industries - Microsoft)
Programming
Online Game Technology Summit: 10 Ways To Crash Your Server on Launch Day
by Chris Cobb
(Pragma Platform, Inc.)
Online Game Technology Summit
Online Game Technology Summit: Quasar, Brightest in the Galaxy: Expandin...
by Nicholas Herring
(CCP Games)
Online Game Technology Summit
Open Source Game Development Summit: 'Space Station 13': Behind one of t...
by Nathan Riemer
(Independent)
Open Source Game Development Summit
Open Source Game Development Summit: Being Successful with Open Source i...
by Mark Mandel
(Google Cloud)
Open Source Game Development Summit
Open Source Game Development Summit: How to Be a Successful Individual o...
by Yoshifumi Kawai
(Cysharp, Inc.)
Open Source Game Development Summit
Panel: Experimenting with USD in Game Pipelines (Presented by Autodesk)
by Francois Devic
(Eidos Montreal)
Visual Arts
Production Essentials Summit: Anti-Crunch: Patterns and Practices
by Chris Cobb
(Pragma Platform, Inc.)
Production Essentials Summit
Professional Growth: Growing You, Not Just Your Skills
by Bernard Yee
(Oculus)
Production & Team Management
Simulating Tropical Weather in 'Far Cry 6'
by Colin Weick
(Ubisoft Toronto)
Visual Arts
Solo Development, Myths, Reality and Survival Strategies
by Tomas sala
(T.L Sala Holding Amsterdam)
Production & Team Management
Technical Artist Summit: Freelancing Tech Art Part-Time: A Few Dos and D...
by Taylor Wright
(Stray Kite Studio)
Technical Artist Summit
Three Opportunities to Improve Character Design in the Games Industry
by Jessica Tompkins
(Electronic Arts)
Business & Marketing
Tips From the Trenches: How To Help Recruiters and Hiring Managers Get Y...
by Nellie Hughes
(Xbox Game Studios Publishing)
Career & Studio Development
Tools Summit: Help Game Designers Analyze Data: How to Develop an Online...
by Yongyuan Deng
(Thunderfire UX)
Tools Summit
Visual Effects Summit: How to (Not) Create Textures for VFX
by Simon Trumpler
(Wild Sheep Studio)
Visual Effects Summit
What Being Neurodivergent Means in Game Development
by Monica Fan
(Schell Games)
Advocacy
Women in Games in LATAM: Where Are We Standing?
by Micaela Mantegna
(Berkman Klein Center at Harvard)
Advocacy