GDC 2014
500 Nights of Failure: Designing Republique's "One Touch" Gameplay
by Greg Raab
(Camouflaj)
Smartphone & Tablet Games Summit
GDC 2014
500 Nights of Failure: Designing Republique's "One Touch" Gameplay
by Greg Raab
(Camouflaj)
Smartphone & Tablet Games Summit
GDC 2014
500 Nights of Failure: Designing Republique's "One Touch" Gameplay
by Greg Raab
(Camouflaj)
Smartphone & Tablet Games Summit
GDC 2014
A Study in Transparency: How Board Games Matter
by Soren Johnson
(Mohawk Games)
Design
GDC 2014
A Study in Transparency: How Board Games Matter
by Soren Johnson
(Mohawk Games)
Design
GDC 2014
AAA Mobile Games Development: Challenges
by Romain Sididris
(Gameloft)
Smartphone & Tablet Games Summit
GDC 2014
AAA Mobile Games Development: Challenges
by Romain Sididris
(Gameloft)
Smartphone & Tablet Games Summit
GDC 2014
Achieving the Best Performance with IA Graphics, Tips, Tricks, and Cleve...
by Blake Taylor
(Intel Corp)
Programming
GDC 2014
Achieving the Best Performance with IA Graphics, Tips, Tricks, and Cleve...
by Blake Taylor
(Intel Corp)
Programming
GDC 2014
Adding High-End Graphical Effects to GT Racing 2 on Android x86. (Presen...
by Adrian Voinea
(Gameloft)
Programming
GDC 2014
Adding High-End Graphical Effects to GT Racing 2 on Android x86. (Presen...
by Adrian Voinea
(Gameloft)
Programming
GDC 2014
Amazon Developer Day (Presented by Amazon)
by Paul Cutsinger
(Amazon)
Business, Marketing & Management
GDC 2014
Amazon Developer Day (Presented by Amazon)
by Paul Cutsinger
(Amazon)
Business, Marketing & Management
GDC 2014
Amazon Developer Day (Presented by Amazon)
by Paul Cutsinger
(Amazon)
Business, Marketing & Management
GDC 2014
Amazon Developer Day (Presented by Amazon)
by Paul Cutsinger
(Amazon)
Business, Marketing & Management
GDC 2014
Amazon Developer Day (Presented by Amazon)
by Paul Cutsinger
(Amazon)
Business, Marketing & Management
GDC 2014
Amazon Developer Day (Presented by Amazon)
by Paul Cutsinger
(Amazon)
Business, Marketing & Management
GDC 2014
Analysis and Lessons from the Global Free-to-Play Market
by Tom Nichols
(Aeria Games & Entertainment)
Free to Play Design & Business Summit
GDC 2014
Analysis and Lessons from the Global Free-to-Play Market
by Tom Nichols
(Aeria Games & Entertainment)
Free to Play Design & Business Summit
GDC 2014
Analysis and Lessons from the Global Free-to-Play Market
by Tom Nichols
(Aeria Games & Entertainment)
Free to Play Design & Business Summit
GDC 2014
Analysis and Lessons from the Global Free-to-Play Market
by Tom Nichols
(Aeria Games & Entertainment)
Free to Play Design & Business Summit
GDC 2014
Approaching Zero Driver Overhead in OpenGL (Presented by NVIDIA)
by Cass Everitt
(NVIDIA)
Programming
GDC 2014
Approaching Zero Driver Overhead in OpenGL (Presented by NVIDIA)
by Cass Everitt
(NVIDIA)
Programming
GDC 2014
Awesome Video Game Data 2014
by Geoffrey Zatkin
(EEDAR)
Business, Marketing & Management
GDC 2014
Awesome Video Game Data 2014
by Geoffrey Zatkin
(EEDAR)
Business, Marketing & Management
GDC 2014
Awesome Video Game Data 2014
by Geoffrey Zatkin
(EEDAR)
Business, Marketing & Management
GDC 2014
BADLAND Postmortem: Building on App Store Launch Success
by Johannes Vuorinen
(Frogmind)
Independent Games Summit
GDC 2014
BADLAND Postmortem: Building on App Store Launch Success
by Johannes Vuorinen
(Frogmind)
Independent Games Summit
GDC 2014
BADLAND Postmortem: Building on App Store Launch Success
by Johannes Vuorinen
(Frogmind)
Independent Games Summit
GDC 2014
Behind the Great Wall: Analysis of China's Mobile Gaming Industry (Pres...
by Leo Cui
(TalkingData)
Business, Marketing & Management
GDC 2014
Behind the Great Wall: Analysis of China's Mobile Gaming Industry (Pres...
by Leo Cui
(TalkingData)
Business, Marketing & Management
GDC 2014
Behind the Great Wall: Analysis of China's Mobile Gaming Industry (Pres...
by Leo Cui
(TalkingData)
Business, Marketing & Management
GDC 2014
Bite-Sized Storytelling: Creating Meaningful Mobile Game Narratives in S...
by Levi Buchanan
(Chillingo)
Business, Marketing & Management
GDC 2014
Bite-Sized Storytelling: Creating Meaningful Mobile Game Narratives in S...
by Levi Buchanan
(Chillingo)
Business, Marketing & Management
GDC 2014
Bringing Console Quality Lighting to Mobile (Presented by Imagination Te...
by Peter McGuinness
(Imagination Technologies)
Programming
GDC 2014
Bringing Unreal Engine 4 to OpenGL: Enabling High-End Visuals from PC to...
by Evan Hart
(NVIDIA)
Programming
GDC 2014
Bringing Unreal Engine 4 to OpenGL: Enabling High-End Visuals from PC to...
by Evan Hart
(NVIDIA)
Programming
GDC 2014
Core Games, Real Numbers: Going Cross-Platform
by Emily Greer
(Kongregate)
Free to Play Design & Business Summit
GDC 2014
Core Games, Real Numbers: Going Cross-Platform
by Emily Greer
(Kongregate)
Free to Play Design & Business Summit
GDC 2014
Creating Unique Interactive Experiences with the PlayStation4 (Presented...
by Chris Norden
(Sony Computer Entertainment America)
Programming
GDC 2014
Designing In-Game Purchases
by Ethan Levy
(FamousAspect)
Free to Play Design & Business Summit
GDC 2014
Designing In-Game Purchases
by Ethan Levy
(FamousAspect)
Free to Play Design & Business Summit
GDC 2014
Designing In-Game Purchases
by Ethan Levy
(FamousAspect)
Free to Play Design & Business Summit
GDC 2014
Economic Balancing and Improved Monetization Through Clever Sink Design
by Vili Lehdonvirta
(Oxford Internet Institute, University of Oxford)
Free to Play Design & Business Summit
GDC 2014
Economic Balancing and Improved Monetization Through Clever Sink Design
by Vili Lehdonvirta
(Oxford Internet Institute, University of Oxford)
Free to Play Design & Business Summit
GDC 2014
Economic Balancing and Improved Monetization Through Clever Sink Design
by Vili Lehdonvirta
(Oxford Internet Institute, University of Oxford)
Free to Play Design & Business Summit
GDC 2014
Economies Unite! Cross-Platform Monetization and Player Retention
by Aaron Brady
(Facebook)
Free to Play Design & Business Summit
GDC 2014
Economies Unite! Cross-Platform Monetization and Player Retention
by Aaron Brady
(Facebook)
Free to Play Design & Business Summit
GDC 2014
Engaging Your Audience with Mobile Push Notifications (Presented by Amazon)
by Jon Turow
(Amazon Web Services)
Business, Marketing & Management
GDC 2014
Facebook Unlocked: Trends & Growth Opportunities for Cross-Platform Game...
by Vishu Gupta
(Facebook)
Business, Marketing & Management
GDC 2014
Facebook Unlocked: Trends & Growth Opportunities for Cross-Platform Game...
by Vishu Gupta
(Facebook)
Business, Marketing & Management
GDC 2014
From Discovery to Churn - Mobile Gaming Consumer Funnel Data
by Jesse Divnich
(EEDAR)
Business, Marketing & Management
GDC 2014
From Discovery to Churn - Mobile Gaming Consumer Funnel Data
by Jesse Divnich
(EEDAR)
Business, Marketing & Management
GDC 2014
Game Analytics (Presented by Amazon)
by Nate Wiger
(Amazon Web Services)
Business, Marketing & Management
GDC 2014
Game Security (Presented by Arxan Technologies)
by Rennie Allen
(Arxan Technologies)
Production
GDC 2014
Games As A Service: How Free To Play Design Can Make Better Games (Prese...
by Oscar Clark
(Stormlantern)
Business, Marketing & Management
GDC 2014
Games As A Service: How Free To Play Design Can Make Better Games (Prese...
by Oscar Clark
(Stormlantern)
Business, Marketing & Management
GDC 2014
GDC Visual Arts Board State of the Industry Discussion
by Jeff Hanna
(Volition)
Visual Arts
GDC 2014
GDC Visual Arts Board State of the Industry Discussion
by Jeff Hanna
(Volition)
Visual Arts
GDC 2014
Getting the Most Out of OpenGL ES (Presented by ARM)
by Dave Shreiner
(ARM)
Programming
GDC 2014
Getting the Most Out of OpenGL ES (Presented by ARM)
by Dave Shreiner
(ARM)
Programming
GDC 2014
Google Developer Day (Presented by Google)
by The YouTube Product Team
(Google)
Programming
GDC 2014
Google Developer Day (Presented by Google)
by The YouTube Product Team
(Google)
Programming
GDC 2014
How Ski Safari Became a Chinese Hit
by Henry Fong
(Yodo1)
Smartphone & Tablet Games Summit
GDC 2014
How Ski Safari Became a Chinese Hit
by Henry Fong
(Yodo1)
Smartphone & Tablet Games Summit
GDC 2014
How Ski Safari Became a Chinese Hit
by Henry Fong
(Yodo1)
Smartphone & Tablet Games Summit
GDC 2014
How Ski Safari Became a Chinese Hit
by Henry Fong
(Yodo1)
Smartphone & Tablet Games Summit
GDC 2014
Infinity Blade: Creating the Mobile Blockbuster Trilogy
by Scott Stoddard
(ChAIR Entertainment)
Smartphone & Tablet Games Summit
GDC 2014
Infinity Blade: Creating the Mobile Blockbuster Trilogy
by Scott Stoddard
(ChAIR Entertainment)
Smartphone & Tablet Games Summit
GDC 2014
Infinity Blade: Creating the Mobile Blockbuster Trilogy
by Scott Stoddard
(ChAIR Entertainment)
Smartphone & Tablet Games Summit
GDC 2014
Introducing Yahoo Games Network (Presented by Yahoo Games Network)
by Chris Benjaminsen
(Yahoo Games)
Business, Marketing & Management
GDC 2014
iOS Games in a Day: Device Diversity and Performance Optimization (Unity...
by Gareth Jenkins
(36peas)
Programming
GDC 2014
iOS Games in a Day: Device Diversity and Performance Optimization (Unity...
by Gareth Jenkins
(36peas)
Programming
GDC 2014
Keys to Win in China (Presented by FL Mobile)
by Wang Yang
(FL Mobile)
Business, Marketing & Management
GDC 2014
Kids & Mobile: Monetizing in a Freemium World
by Nancy MacIntyre
(Fingerprint)
Smartphone & Tablet Games Summit
GDC 2014
Kids & Mobile: Monetizing in a Freemium World
by Nancy MacIntyre
(Fingerprint)
Smartphone & Tablet Games Summit
GDC 2014
KingsRoad Design Postmortem: Transitioning from Retail to F2P Game Devel...
by John Yoo
(Rumble Entertainment)
Design
GDC 2014
KingsRoad Design Postmortem: Transitioning from Retail to F2P Game Devel...
by John Yoo
(Rumble Entertainment)
Design
GDC 2014
KingsRoad Design Postmortem: Transitioning from Retail to F2P Game Devel...
by John Yoo
(Rumble Entertainment)
Design
GDC 2014
Large Scale HTML5 Games on Desktop, Mobile & Tablets with KANO/APPS (Pre...
by Jesse Freeman
(Amazon)
Business, Marketing & Management
GDC 2014
Localizing Games for Spanish Speaking Latin America
by Alejandro Gonzalez
(Brainz)
Localization Summit
GDC 2014
Localizing Games for Spanish Speaking Latin America
by Alejandro Gonzalez
(Brainz)
Localization Summit
GDC 2014
Localizing Games for Spanish Speaking Latin America
by Alejandro Gonzalez
(Brainz)
Localization Summit
GDC 2014
Making Every Crash Count: Effective Mobile Game Testing
by Dave Santoro
(Google)
QA Summit
GDC 2014
Making Every Crash Count: Effective Mobile Game Testing
by Dave Santoro
(Google)
QA Summit
GDC 2014
Marketing and Monetization for Mobile Indies: Data from the Trenches
by Keith Katz
(Execution Labs)
Smartphone & Tablet Games Summit
GDC 2014
Marketing and Monetization for Mobile Indies: Data from the Trenches
by Keith Katz
(Execution Labs)
Smartphone & Tablet Games Summit
GDC 2014
Marketing and Monetization for Mobile Indies: Data from the Trenches
by Keith Katz
(Execution Labs)
Smartphone & Tablet Games Summit
GDC 2014
Massively Parallel AI on GPGPUs with OpenCL or C++
by Alex Champandard
(AiGameDev.com)
AI Summit
GDC 2014
Massively Parallel AI on GPGPUs with OpenCL or C++
by Alex Champandard
(AiGameDev.com)
AI Summit
GDC 2014
Mastering Your Funnel: How to Keep from Spilling Users
by Rob Carroll
(ROC Applications)
Production
GDC 2014
Mastering Your Funnel: How to Keep from Spilling Users
by Rob Carroll
(ROC Applications)
Production
GDC 2014
Measuring Mobile Marketing Beyond Clicks and Installs (Presented by adjust)
by Paul H. Müller
(adjust)
Advocacy
GDC 2014
Measuring Mobile Marketing Beyond Clicks and Installs (Presented by adjust)
by Paul H. Müller
(adjust)
Advocacy
GDC 2014
Mobile Games-as-a-Service: Serving Users for Lasting Success
by Vatsal Bhardwaj
(Storm8)
Business, Marketing & Management
GDC 2014
Mobile Games-as-a-Service: Serving Users for Lasting Success
by Vatsal Bhardwaj
(Storm8)
Business, Marketing & Management
GDC 2014
Mobile Models: Looking Closer at LTV, CPI and ROI
by Jon Radoff
(Disruptor Beam)
Business, Marketing & Management
GDC 2014
Mobile Models: Looking Closer at LTV, CPI and ROI
by Jon Radoff
(Disruptor Beam)
Business, Marketing & Management
GDC 2014
Mobile Models: Looking Closer at LTV, CPI and ROI
by Jon Radoff
(Disruptor Beam)
Business, Marketing & Management
GDC 2014
Mobile Storytelling Lessons (That Also Work for AAA)
by Erik Marcisak
(Eidos Montreal)
Game Narrative Summit
GDC 2014
Mobile Storytelling Lessons (That Also Work for AAA)
by Erik Marcisak
(Eidos Montreal)
Game Narrative Summit
GDC 2014
Mobile Storytelling Lessons (That Also Work for AAA)
by Erik Marcisak
(Eidos Montreal)
Game Narrative Summit
GDC 2014
Most Effective User Acquisition Techniques
by Sho Masuda
(GREE International)
Free to Play Design & Business Summit
GDC 2014
Most Effective User Acquisition Techniques
by Sho Masuda
(GREE International)
Free to Play Design & Business Summit
GDC 2014
Most Effective User Acquisition Techniques
by Sho Masuda
(GREE International)
Free to Play Design & Business Summit
GDC 2014
Mozilla's Showcase: I Can't Believe It's Not Native (Presented by Mozilla)
by Martin Best
(Mozilla)
Programming
GDC 2014
Music & Mobile: Amping Up Your Monetization Strategies (Presented by Pan...
by Andre DeRussy
(Pandora)
Monetization
GDC 2014
Next-Generation AAA Mobile Rendering
by Timothy Lottes
(Epic Games)
Programming
GDC 2014
Next-Generation AAA Mobile Rendering
by Timothy Lottes
(Epic Games)
Programming
GDC 2014
NFL Players Inc. Licensing and Mobile Gaming - The Challenge (Presented...
by Ricky Medina
(NFL Players Inc.)
Business, Marketing & Management
GDC 2014
NFL Players Inc. Licensing and Mobile Gaming - The Challenge (Presented...
by Ricky Medina
(NFL Players Inc.)
Business, Marketing & Management
GDC 2014
OpenGL ES 3.0 and Beyond: How To Deliver Desktop Graphics on Mobile Plat...
by Chris Kirkpatrick
(Intel Corp)
Programming
GDC 2014
OpenGL ES 3.0 and Beyond: How To Deliver Desktop Graphics on Mobile Plat...
by Chris Kirkpatrick
(Intel Corp)
Programming
GDC 2014
OpenGL ES 3.0 and Beyond: How To Deliver Desktop Graphics on Mobile Plat...
by Chris Kirkpatrick
(Intel Corp)
Programming
GDC 2014
Optimizing Mobile Games with Gameloft and ARM (Presented by ARM)
by Adrian Voinea
(Gameloft)
Programming
GDC 2014
Optimizing Mobile Games with Gameloft and ARM (Presented by ARM)
by Adrian Voinea
(Gameloft)
Programming
GDC 2014
Optimizing Mobile Games with Gameloft and ARM (Presented by ARM)
by Adrian Voinea
(Gameloft)
Programming
GDC 2014
Overview of the Chinese Mobile Game Ecosystem
by Dan Fiden
(FunPlus)
Business, Marketing & Management
GDC 2014
Overview of the Chinese Mobile Game Ecosystem
by Dan Fiden
(FunPlus)
Business, Marketing & Management
GDC 2014
Performance Analysis and Debug Tools for Mobile Games (Presented by ARM)
by Ronan Synnott
(ARM)
Programming
GDC 2014
Performance Analysis and Debug Tools for Mobile Games (Presented by ARM)
by Ronan Synnott
(ARM)
Programming
GDC 2014
Performance Analysis and Debug Tools for Mobile Games (Presented by ARM)
by Ronan Synnott
(ARM)
Programming
GDC 2014
Physics for Game Programmers: Sprinkle Fluids
by Dennis Gustafsson
(Mediocre)
Programming
GDC 2014
Physics for Game Programmers: Sprinkle Fluids
by Dennis Gustafsson
(Mediocre)
Programming
GDC 2014
Physics for Game Programmers: Sprinkle Fluids
by Dennis Gustafsson
(Mediocre)
Programming
GDC 2014
Physics for Game Programmers: Sprinkle Fluids
by Dennis Gustafsson
(Mediocre)
Programming
GDC 2014
Platform Play - The Mobile Challenge of Halo: Spartan Assault
by Paul Lipson
(Microsoft Studios)
Production
GDC 2014
Platform Play - The Mobile Challenge of Halo: Spartan Assault
by Paul Lipson
(Microsoft Studios)
Production
GDC 2014
Platform Play - The Mobile Challenge of Halo: Spartan Assault
by Paul Lipson
(Microsoft Studios)
Production
GDC 2014
Player-Centric Design: A High School Story Postmortem
by Andrew Shvarts
(Pixelberry Studios)
Free to Play Design & Business Summit
GDC 2014
Player-Centric Design: A High School Story Postmortem
by Andrew Shvarts
(Pixelberry Studios)
Free to Play Design & Business Summit
GDC 2014
Player-Centric Design: A High School Story Postmortem
by Andrew Shvarts
(Pixelberry Studios)
Free to Play Design & Business Summit
GDC 2014
Pocket Gems and the Evolution of Mobile Gamers: Hardcore Mechanics in Ca...
by Ben Liu
(Pocket Gems)
Business, Marketing & Management
GDC 2014
Pocket Gems and the Evolution of Mobile Gamers: Hardcore Mechanics in Ca...
by Ben Liu
(Pocket Gems)
Business, Marketing & Management
GDC 2014
Porting Realm of Empires from Facebook to Mobile HTML5
by Greg Balajewicz
(BDA Entertainment Inc)
Production
GDC 2014
Porting Realm of Empires from Facebook to Mobile HTML5
by Greg Balajewicz
(BDA Entertainment Inc)
Production
GDC 2014
Procedural Music, Virtual Choreographies and Avatar Physiologies
by Rob Hamilton
(Stanford University)
Audio
GDC 2014
Procedural Music, Virtual Choreographies and Avatar Physiologies
by Rob Hamilton
(Stanford University)
Audio
GDC 2014
Profiling and Debugging Mobile Graphics with the PowerVR SDK (Presented ...
by Joe Davis
(Imagination Technologies)
Programming
GDC 2014
Reaching Color Zen: From Prototype to Chart Topper in Three Weeks
by Robert Meyer
(Avalanche Studios)
Smartphone & Tablet Games Summit
GDC 2014
Reaching Color Zen: From Prototype to Chart Topper in Three Weeks
by Robert Meyer
(Avalanche Studios)
Smartphone & Tablet Games Summit
GDC 2014
Reaching Color Zen: From Prototype to Chart Topper in Three Weeks
by Robert Meyer
(Avalanche Studios)
Smartphone & Tablet Games Summit
GDC 2014
Riak for Games (Presented by Basho Technologies)
by Eric Liaw
(Quark Games)
Programming
GDC 2014
Riak for Games (Presented by Basho Technologies)
by Eric Liaw
(Quark Games)
Programming
GDC 2014
Riak for Games (Presented by Basho Technologies)
by Eric Liaw
(Quark Games)
Programming
GDC 2014
Riak for Games (Presented by Basho Technologies)
by Eric Liaw
(Quark Games)
Programming
GDC 2014
Rolling the Dice: Leveraging Monte-Carlo Tree Search in Game AI
by Nathan Sturtevant
(University of Denver)
AI Summit
GDC 2014
Rolling the Dice: Leveraging Monte-Carlo Tree Search in Game AI
by Nathan Sturtevant
(University of Denver)
AI Summit
GDC 2014
Scaling from Mobile to High-End PCs: The Tech of Broken Age
by Oliver Franzke
(Double Fine Productions)
Programming
GDC 2014
Scaling from Mobile to High-End PCs: The Tech of Broken Age
by Oliver Franzke
(Double Fine Productions)
Programming
GDC 2014
Service Design: Lessons Learned from Running 24/7 Game Services
by Aaron Loeb
(Electronic Arts)
Production
GDC 2014
Service Design: Lessons Learned from Running 24/7 Game Services
by Aaron Loeb
(Electronic Arts)
Production
GDC 2014
Service Design: Lessons Learned from Running 24/7 Game Services
by Aaron Loeb
(Electronic Arts)
Production
GDC 2014
SSX: Bringing a PS3 Game to Android (Presented by Intel Corp)
by Omar Rodriguez
(Intel Corp)
Programming
GDC 2014
The Battle for the Fourth Screen
by Niccolo de Masi
(Glu Mobile)
Smartphone & Tablet Games Summit
GDC 2014
The Battle for the Fourth Screen
by Niccolo de Masi
(Glu Mobile)
Smartphone & Tablet Games Summit
GDC 2014
The Battle for the Fourth Screen
by Niccolo de Masi
(Glu Mobile)
Smartphone & Tablet Games Summit
GDC 2014
The Chinese Formula to a Sustainable Blockbuster (Presented by iDreamsky)
by Jeff Lyndon
(iDreamsky - The Largest Mobile Game Publishing Platform i...)
Business, Marketing & Management
GDC 2014
The Chinese Formula to a Sustainable Blockbuster (Presented by iDreamsky)
by Jeff Lyndon
(iDreamsky - The Largest Mobile Game Publishing Platform i...)
Business, Marketing & Management
GDC 2014
The Great Debate: Monetizing With In-App Purchases, Pay-for-Download or ...
by Lewis Rothkopf
(Millennial Media)
Monetization
GDC 2014
The New Mobile Gaming Players: Chris DeWolfe on New App Economy
by Dean Takahashi
(VentureBeat)
Smartphone & Tablet Games Summit
GDC 2014
The New Mobile Gaming Players: Chris DeWolfe on New App Economy
by Dean Takahashi
(VentureBeat)
Smartphone & Tablet Games Summit
GDC 2014
The Next Level of In-Game Advertising (Presented by Google)
by Marc Theermann
(Google)
Advocacy
GDC 2014
The Next Level of In-Game Advertising (Presented by Google)
by Marc Theermann
(Google)
Advocacy
GDC 2014
The Revolution in Mobile Game Graphics (Presented by ARM)
by Sam Martin
(Geomerics)
Visual Arts
GDC 2014
The Revolution in Mobile Game Graphics (Presented by ARM)
by Sam Martin
(Geomerics)
Visual Arts
GDC 2014
The Revolution in Mobile Game Graphics (Presented by ARM)
by Sam Martin
(Geomerics)
Visual Arts
GDC 2014
The Rituals of Mobile Gaming: Understanding the True Building Blocks of ...
by Scott Rigby
(Immersyve)
Smartphone & Tablet Games Summit
GDC 2014
The Rituals of Mobile Gaming: Understanding the True Building Blocks of ...
by Scott Rigby
(Immersyve)
Smartphone & Tablet Games Summit
GDC 2014
The Sandbox Postmortem: Crafting Your Success in World Building Games
by Sebastien Borget
(Pixowl)
Smartphone & Tablet Games Summit
GDC 2014
The Sandbox Postmortem: Crafting Your Success in World Building Games
by Sebastien Borget
(Pixowl)
Smartphone & Tablet Games Summit
GDC 2014
The Sandbox Postmortem: Crafting Your Success in World Building Games
by Sebastien Borget
(Pixowl)
Smartphone & Tablet Games Summit
GDC 2014
The Tencent Gateway to the China Market (Presented by Tencent Games)
by Steve Gray
(Tencent America)
Business, Marketing & Management
GDC 2014
The Tencent Gateway to the China Market (Presented by Tencent Games)
by Steve Gray
(Tencent America)
Business, Marketing & Management
GDC 2014
The Vicious Battleground: The Challenge of Game Discovery & User Acquisi...
by Glenn Kiladis
(Fiksu)
Business, Marketing & Management
GDC 2014
Tools and Distribution Models for Games on the Modern Web (Presented by ...
by Bill Maggs
(Mozilla)
Programming
GDC 2014
Unity Technologies Developer Day (Presented by Unity Technologies)
by Aras Pranckevisius
(Unity Technologies)
Programming
GDC 2014
Unity Technologies Developer Day (Presented by Unity Technologies)
by Aras Pranckevisius
(Unity Technologies)
Programming
GDC 2014
Unity Technologies Developer Day (Presented by Unity Technologies)
by Aras Pranckevisius
(Unity Technologies)
Programming
GDC 2014
Unity Technologies Developer Day (Presented by Unity Technologies)
by Aras Pranckevisius
(Unity Technologies)
Programming
GDC 2014
Unity Technologies Developer Day (Presented by Unity Technologies)
by Aras Pranckevisius
(Unity Technologies)
Programming
GDC 2014
Unity Technologies Developer Day (Presented by Unity Technologies)
by Aras Pranckevisius
(Unity Technologies)
Programming
GDC 2014
Usability Lessons from Mobile Board Game Conversions
by Martin Grider
(Abstract Puzzle LLC)
Smartphone & Tablet Games Summit
GDC 2014
Usability Lessons from Mobile Board Game Conversions
by Martin Grider
(Abstract Puzzle LLC)
Smartphone & Tablet Games Summit
GDC 2014
Usability Lessons from Mobile Board Game Conversions
by Martin Grider
(Abstract Puzzle LLC)
Smartphone & Tablet Games Summit
GDC 2014
UX Redesign: Creating a Consistent Cross-Platform Experience
by Misa Damjanic
(Nordeus)
Design
GDC 2014
UX Redesign: Creating a Consistent Cross-Platform Experience
by Misa Damjanic
(Nordeus)
Design
GDC 2014
UX Redesign: Creating a Consistent Cross-Platform Experience
by Misa Damjanic
(Nordeus)
Design
GDC 2014
Watching the Detectives: Improving Free-to-Play Monetization Through Cha...
by Kenny Dinkin
(Making Fun, Inc.)
Free to Play Design & Business Summit
GDC 2014
Watching the Detectives: Improving Free-to-Play Monetization Through Cha...
by Kenny Dinkin
(Making Fun, Inc.)
Free to Play Design & Business Summit
GDC 2014
Watching the Detectives: Improving Free-to-Play Monetization Through Cha...
by Kenny Dinkin
(Making Fun, Inc.)
Free to Play Design & Business Summit
GDC 2014
What's Next in Mobile Game Marketing for 2014 (Presented by Game Insight)
by Sarah Teng
(Game Insight)
Business, Marketing & Management
GDC 2014
What's Working in In-App Monetization (Presented by Amazon)
by Mike Hines
(Amazon)
Business, Marketing & Management
GDC 2014
Why Whales Sing: Heavy Spenders Drive Virality and Retention
by Jussi Laakkonen
(Applifier)
Smartphone & Tablet Games Summit
GDC 2014
Why Whales Sing: Heavy Spenders Drive Virality and Retention
by Jussi Laakkonen
(Applifier)
Smartphone & Tablet Games Summit
GDC 2014
Why Whales Sing: Heavy Spenders Drive Virality and Retention
by Jussi Laakkonen
(Applifier)
Smartphone & Tablet Games Summit