Game Developers Conference 2025
                                                                      
                    
                                                "From Symphony to Scoundrel": Adaptive Music in 'Star Wars: Outlaws'
                
                                    
                        by Wilbert Roget
                                                    (RogetMusic)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Laia Bee
                                                    (Pincer Games)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                'A Cup of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2'
                
                                    
                        by Wilbert Roget
                                                    (RogetMusic)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                'Alan Wake 2': Developing an Audio Vision
                
                                    
                        by Richard Lapington
                                                    (Remedy Games)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Laia Bee
                                                    (Pincer Games / Uruguayan Game Developers Association)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                'Hogwarts Legacy': Evolving Your Design into AAA
                
                                    
                        by Kelly Murphy
                                                    (Avalanche Software)
                                            
                                
                Production & Team Leadership
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                144FPS Rendering on Mobile: Frame Prediction in 'Arena Breakout' (Presen...
                
                                    
                        by Yue Qi
                                                    (Tencent Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                25 Games Signed Without a Pitch Deck
                
                                    
                        by Snow Rui
                                                    (Hooded Horse)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                "CODE RED!": How We Organized a Game Jam From Bomb Shelters
                
                                    
                        by Elena Lobova
                                                    (GDBAY)
                                            
                                
                Production & Team Leadership
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'Dark Pictures: Season 1': 4 games in 4 years: Audio Systems for Narrati...
                
                                    
                        by Barney Pratt
                                                    (Supermassive Games)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'God of War Ragnarok's' Visual Scripting Solution
                
                                    
                        by Sam Sternklar
                                                    (Santa Monica Studio)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'Overcrowded: Tycoon' Postmortem: A Tycoon with Emotions
                
                                    
                        by Jorge Rosado
                                                    (Zeptolab)
                                            
                                
                Production & Team Leadership
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'Blaseball': Game Development as Performance
                
                                    
                        by Gabe McGill
                                                    (The Game Band)
                                            
                                
                Production & Team Management
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'Knockout City's' Parallel, Deterministic, and Rewindable Entity System
                
                                    
                        by Chris McEvoy
                                                    (Velan Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'Naraka Bladepoint': Build a Popular Face Customization System
                
                                    
                        by Sisi Yuan
                                                    (Netease, Inc.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'SKYWEAVER': Learnings from Launching a Trading Card Game on Web3
                
                                    
                        by Philippe Castonguay
                                                    (Horizon Blockchain Games)
                                            
                                
                Production & Team Management
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Laia Bee
                                                    (Pincer Games)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools f...
                
                                    
                        by Fabien Gravot
                                                    (SQUARE-ENIX)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Genshin Impact': Building a Scalable AI System
                
                                    
                        by Shuo Xu
                                                    (miHoYo)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Genshin Impact': Crafting an Anime Style Open World
                
                                    
                        by Shuo Xu
                                                    (miHoYo)
                                            
                                
                Advanced Graphics Summit
                                             
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Fandom-Ready: Creating Fiction in the Age of Fan Consumption
                
                                    
                        by Julian Quijano
                                                    (Beautiful Glitch)
                                            
                                
                Business and Marketing
                                             
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Making Great VR Games: A Postmortem on Skydance Interactive's 'The Walki...
                
                                    
                        by Chris Busse
                                                    (Skydance Interactive)
                                            
                                
                Business and Marketing
                                             
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Making Magic: A Business Model for Divergent Thinkers
                
                                    
                        by Guha Bala
                                                    (Velan Studios)
                                            
                                
                Business and Marketing
                                             
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Tools Live Longer Than Games Do: What I Learned About Tools Development ...
                
                                    
                        by David Lightbown
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                A Bloody Symphony of Characters: Music and Leitmotiv in 'Mortal Kombat 11'
                
                                    
                        by Wilbert Roget
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Accessibility Best Practices: In-Game Communication
                
                                    
                        by Karen Stevens
                                                    (EA Sports)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Adapting: Working in Games with Chronic Illness
                
                                    
                        by Victoria Dorn
                                                    (Sony Interactive Entertainment)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Adaptive Placement of Dynamic Lighting Probes: Taking Full Advantage of ...
                
                                    
                        by Diego Garzon
                                                    (Microsoft)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                'A Plague Tale' Audio Design: Not Only Squeaks
                
                                    
                        by Aurelien Piters
                                                    (Asobo Studio)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Art Direct for 100 MPH: Balancing Visuals with Performance for 'Forza Mo...
                
                                    
                        by Matt Collins
                                                    (Microsoft-Turn 10)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Bringing Replays to 'World of Tanks: Mercenaries'
                
                                    
                        by Andrew Glover
                                                    (Wargaming Sydney)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Does Your Game's Performance Spark Joy? Profiling with Intel Graphics Pe...
                
                                    
                        by Carlos Dominguez
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              XRDC 2019
                                                                      
                    
                                                'War Remains': Using LBE to Transport Audiences to WWI
                
                                    
                        by Taylor Williams
                                                    (Flight School Studio)
                                            
                                
                Entertainment
                                             
                            
                                    
                                                                              XRDC 2019
                                                                      
                    
                                                Branded Marker Based AR Experiences
                
                                    
                        by Peter Oberdorfer
                                                    (TACTIC)
                                            
                                
                Brand Experience
                                             
                            
                                    
                                                                              XRDC 2019
                                                                      
                    
                                                Bringing VR Experiences to Life with the Magic of Music
                
                                    
                        by Daniel Perry
                                                    (Owlchemy Labs)
                                            
                                
                Games
                                             
                            
                                    
                                                                              XRDC 2019
                                                                      
                    
                                                Building Virtual Reality for Public Safety
                
                                    
                        by Jack Lewis
                                                    (NIST)
                                            
                                
                Safety
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Kingdoms and Castles' Postmortem
                
                                    
                        by Peter Angstadt
                                                    (Lion Shield, LLC)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Life is Strange': Music in a Narrative Driven Game
                
                                    
                        by Raoul Barbet
                                                    (Dontnod Entertainment / Capsule Animation Studio)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              VRDC @ GDC 2019
                                                                      
                    
                                                'Escape The Lost Pyramid': Larger than Home, Larger than Life
                
                                    
                        by Cyril Voiron
                                                    (Ubisoft Blue Byte Gmbh)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2019
                                                                      
                    
                                                'The Great C': Lessons from Creating a 37-Minute Cinematic Narrative
                
                                    
                        by Luke Van Osch
                                                    (Secret Location)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2019
                                                                      
                    
                                                Characters to Get Immersed In: Creating the Cast of 'Blood & Truth'
                
                                    
                        by Toby Hynes
                                                    (Sony London Studio)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2019
                                                                      
                    
                                                Digging for Fire: Virtual Reality Gaming 2019
                
                                    
                        by Adam Orth
                                                    (Digital Sunrise)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              XRDC 2018
                                                                      
                    
                                                'Brass Tactics': Reinventing the RTS for VR
                
                                    
                        by Patrick Lipo
                                                    (Hidden Path Entertainment)
                                            
                                
                Games & Entertainment
                                             
                            
                                    
                                                                              XRDC 2018
                                                                      
                    
                                                'Sprint Vector': Evolving VR for the Esports Scene
                
                                    
                        by Andrew Abedian
                                                    (Survios, Inc.)
                                            
                                
                Games & Entertainment
                                             
                            
                                    
                                                                              XRDC 2018
                                                                      
                    
                                                Adaptive Design in MR: UX Problems and Solutions
                
                                    
                        by Jada Williams
                                                    (Microsoft)
                                            
                                
                Innovation
                                             
                            
                                    
                                                                              XRDC 2018
                                                                      
                    
                                                Cracking the Mobile AR Code: A Cross Platform Case Study
                
                                    
                        by Iman Mostafavi
                                                    (8th Wall)
                                            
                                
                Games & Entertainment
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                $0 to $1 Million: The Raw Numbers Behind Indie Success
                
                                    
                        by Tanya X. Short
                                                    (Kitfox Games)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'A Mortician's Tale': A Different View on How Games Treat Death
                
                                    
                        by Gabby DaRienzo
                                                    (Laundry Bear Games)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'C.A.T.S.' Postmortem: Concept Development through the Eyes of a Designe...
                
                                    
                        by Eugene Yailenko
                                                    (ZeptoLab)
                                            
                                
                GDC Mobile Summit
                                             
                            
                                    
                                                                              VRDC @ GDC 2018
                                                                      
                    
                                                'CocoVR': Engineering a Cinematic Experience, Spherical Multi-Projection
                
                                    
                        by Luke Schloemer
                                                    (Magnopus)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2018
                                                                      
                    
                                                'Pac-Man' HoloLens: Developing a Mixed Reality Game for a Broad Audience
                
                                    
                        by Hirofumi Motoyama
                                                    (Bandai Namco)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2018
                                                                      
                    
                                                Accessibility in VR: How It Can Be Better
                
                                    
                        by Andrew Eiche
                                                    (Owlchemy Labs)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2018
                                                                      
                    
                                                Cone Marching in VR: Developing a Fractal Experience at 90fps
                
                                    
                        by Johannes Saam
                                                    (Framestore)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC Fall 2017
                                                                      
                    
                                                'Matrix' vs. 'Pokemon Go': The Mixed Reality Battle for the Holodeck
                
                                    
                        by Nicole Lazzaro
                                                    (XEODesign, Inc.)
                                            
                                
                Games & Entertainment
                                             
                            
                                    
                                                                              VRDC Fall 2017
                                                                      
                    
                                                'NBA VR': Putting Fans Courtside with NBA Legends
                
                                    
                        by Aruna Inversin
                                                    (Digital Domain)
                                            
                                
                Brand Experience
                                             
                            
                                    
                                                                              VRDC Fall 2017
                                                                      
                    
                                                'Obduction', from 2D to VR: A Postmortem and Lessons Learned
                
                                    
                        by Hannah Gamiel
                                                    (Cyan, Inc.)
                                            
                                
                Games & Entertainment
                                             
                            
                                    
                                                                              VRDC Fall 2017
                                                                      
                    
                                                A Game Designer's Overview of the Neuroscience of VR
                
                                    
                        by Noah Falstein
                                                    (The Inspiracy)
                                            
                                
                Innovation
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Agents of Mayhem': Physically-Based Materials in a Stylized Open World
                
                                    
                        by James Taylor
                                                    (DS Volition)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'ARK: Survival Evolved': Lessons from the Trenches of Early Access
                
                                    
                        by Jeremy Stieglitz
                                                    (Studio Wildcard)
                                            
                                
                Production & Team Management
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                'To Be With Hamlet': Recreating Theatre's Intimacy in VR
                
                                    
                        by Javier Molina
                                                    (To Be With Hamlet)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                A Year in VR: A Look Back at VR's Launch
                
                                    
                        by Colin Northway
                                                    (Northway Games)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                AAA on a VR Budget & Timeline: Tech-Centric Postmortem
                
                                    
                        by Rok Erjavec
                                                    (Crytek)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                Behind the Spherical Stage: Taking VR Storytelling Beyond Games and Movies
                
                                    
                        by Raul Rubio Munarriz
                                                    (Tequila Works)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC Fall 2016
                                                                      
                    
                                                10 Tips for VR in the Retail/Trade/Event Space
                
                                    
                        by John Buzzell
                                                    (If/Then)
                                            
                                
                Brand Experience
                                             
                            
                                    
                                                                              VRDC Fall 2016
                                                                      
                    
                                                Behind the Scenes: Making Mixed Reality Trailers
                
                                    
                        by Kert Gartner
                                                    (kertgartner.com)
                                            
                                
                Innovation
                                             
                            
                                    
                                                                              VRDC Fall 2016
                                                                      
                    
                                                Building Interactive VR Characters in 'Gary the Gull'
                
                                    
                        by Tom Sanocki
                                                    (Limitless Ltd)
                                            
                                
                Brand Experience
                                             
                            
                                    
                                                                              VRDC Fall 2016
                                                                      
                    
                                                Creating Mixed Realities with HoloLens, Tango, and Beyond
                
                                    
                        by Aaron Pulkka
                                                    (Rabbx Inc)
                                            
                                
                Innovation
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'Armello': Bringing Tabletop Adventure to Life
                
                                    
                        by Trent Kusters
                                                    (League of Geeks)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'HITMAN' Season 1: From Executive Producer to Showrunner
                
                                    
                        by Hannes Seifert
                                                    (Io-Interactive)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'Project Discovery': How Citizen Science Got into 'EVE Online'
                
                                    
                        by Attila Szantner
                                                    (MMOS Srl)
                                            
                                
                Production
                                             
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                15 Years of Lessons From IEEE VR
                
                                    
                        by Pablo Figueroa
                                                    (Universidad de los Andes, Colombia)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Architecting Archean: Simultaneously Building for Room-Scale and Mobile ...
                
                                    
                        by Jono Forbes
                                                    (Archean)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Audio For Cinematic VR
                
                                    
                        by Varun Nair
                                                    (Two Big Ears Ltd.)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Augmented Reality 2.0: Developing Experiences for Google Tango and Beyond
                
                                    
                        by Ralph Barbagallo
                                                    (FLARB, LLC.)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Adventure Capitalist' Postmortem or: How Hyper Hippo Learned To Stop Wo...
                
                                    
                        by James Gwertzman
                                                    (PlayFab, Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Dragon Age Inquisition': Trespasser - Building to an Emotional Theme
                
                                    
                        by John Epler
                                                    (BioWare Edmonton)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Fallout 4's' Modular Level Design
                
                                    
                        by Joel Burgess
                                                    (Bethesda Game Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Guild Wars 2: Heart of Thorns'- Iterative MMO Development at Scale
                
                                    
                        by Sonya Wolfram
                                                    (ArenaNet, Inc.)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC China 2015
                                                                      
                    
                                                "A fantastic gaming experience tailored to target players-About the deve...
                
                                    
                        by Junxiong Chen
                                                    (Netease Games)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC China 2015
                                                                      
                    
                                                "Rendering from Studying the Underlying Principles  Brief Talk about Phy...
                
                                    
                        by Minjie Wu
                                                    (Ubisoft Montreal)
                                            
                                
                Production
                                     - Chinese
                            
                                    
                                                                              GDC China 2015
                                                                      
                    
                                                "Rendering from Studying the Underlying Principles  Brief Talk about Phy...
                
                                    
                        by Minjie Wu
                                                    (Ubisoft Montreal)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC China 2015
                                                                      
                    
                                                A Real Story of Game Development
                
                                    
                        by Tiexin Liang
                                                    (wanGa.me)
                                            
                                
                Production
                                     - Chinese
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                7 Years, 1 Game - Success Through Community - Lessons from the Trenches
                
                                    
                        by Greg Balajewicz
                                                    (BDA Entertainment Inc)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Adaptive Clothing System in Kingdom Come: Deliverance
                
                                    
                        by Tomas Barak
                                                    (Warhorse Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Adventures in English: The Challenges of Localizing Comedy
                
                                    
                        by Mark Estdale
                                                    (OMUK)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz/Romero Games)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                A New R&D Process for Game Design
                
                                    
                        by James Taylor
                                                    (Game Changer Chicago Design Lab - University of Chicago)
                                            
                                
                Game Career Seminar
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                A View from the White House: Games Beyond Entertainment
                
                                    
                        by Mark DeLoura
                                                    (White House Office of Science & Technology Policy)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Adaptive Virtual Texture Rendering in Far Cry 4
                
                                    
                        by Ka Chen
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Next 2014
                                                                      
                    
                                                Building a Community with Social Gameplay
                
                                    
                        by Owen Lawson
                                                    (UKEN Games)
                                            
                                
                Community
                                             
                            
                                    
                                                                              GDC Next 2014
                                                                      
                    
                                                Building for the Masses: How to Develop a Marketable Game in Today's Cro...
                
                                    
                        by Neil Haldar
                                                    (GREE International Inc)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC Next 2014
                                                                      
                    
                                                Building Successful eSports Communities - Lessons Learned After 2300+ eS...
                
                                    
                        by Jason Xu
                                                    (Battlefy)
                                            
                                
                Community
                                             
                            
                                    
                                                                              GDC Next 2014
                                                                      
                    
                                                Community Is a Competitive Advantage
                
                                    
                        by Matt Fairchild
                                                    (TinyCo)
                                            
                                
                Community
                                             
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                7 steps to Mastering Native Advertising on Mobile
                
                                    
                        by Stephen Chung
                                                    (AppLift Inc.)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                7 steps to Mastering Native Advertising on Mobile
                
                                    
                        by Stephen Chung
                                                    (AppLift Inc.)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                80 DAYS Post-mortem: Letting the Game Tell the Story
                
                                    
                        by Jon Ingold
                                                    (inkle)
                                            
                                
                Indie
                                     - Chinese
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                80 DAYS Post-mortem: Letting the Game Tell the Story
                
                                    
                        by Jon Ingold
                                                    (inkle)
                                            
                                
                Indie
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                A Great Disturbance in Development: The Dark Side of Early Access
                
                                    
                        by James Crowe
                                                    (Bohemia Interactive)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Advanced Linux Game Programming
                
                                    
                        by Leszek Godlewski
                                                    (Nordic Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                All You Need Is L.O.V.E. - Indie Couples in Game Development
                
                                    
                        by Matteo Pozzi
                                                    (We Are Muesli)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Assassin's Creed IV Black Flag Multiplayer: Crafting Good Monetization o...
                
                                    
                        by Quentin De Beukelaer
                                                    (Ubisoft)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                10 Questions to Ask About the Future of Games (Presented by Digital Rive...
                
                                    
                        by Dean Takahashi
                                                    (VentureBeat)
                                            
                                
                Monetization
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                1979 Revolution: A Case Study in  Bringing Real Stories to Gaming
                
                                    
                        by Navid Khonsari
                                                    (iNK Stories)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                2D Animation at Klei Entertainment
                
                                    
                        by Jeff Agala
                                                    (Klei Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                500 Nights of Failure: Designing Republique's "One Touch" Gameplay
                
                                    
                        by Greg Raab
                                                    (Camouflaj)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                An Odd Collaboration: How Neil Gaiman and The Odd Gentlemen Decided to M...
                
                                    
                        by Matt Korba
                                                    (The Odd Gentlemen)
                                            
                                
                Independent Games
                                             
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                Beta Testing: Succeed or Die
                
                                    
                        by Jori Pearsall
                                                    (GREE International)
                                            
                                
                Free to Play & New Game Business Models
                                             
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                Beyond the Box: Opportunities in Augmented Reality
                
                                    
                        by Brian Cody
                                                    (Advanced Interactions LLC)
                                            
                                
                Future of Gaming
                                             
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                Binders Full of Women: Diversifying Feminine Archetypes in Games
                
                                    
                        by Jill Murray
                                                    (Ubisoft Quebec)
                                            
                                
                Future of Gaming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                5 Key Best Practices in Free-to-Play Gaming
                
                                    
                        by Christopher Williams
                                                    (Big Fish)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Balancing Monetization to Succeed in the F2P MMO Space
                
                                    
                        by Gabriel Hacker
                                                    (Perfect World)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Balancing Revenue vs. User Experience in Mobile Games
                
                                    
                        by Ilja Goossens
                                                    (Chartboost)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Better Teams Through Game Design
                
                                    
                        by Joshua Howard
                                                    (Crytek)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                100,000 Counters, Every Ten Seconds: UNIX Throughput in Reality
                
                                    
                        by Jon Watte
                                                    (IMVU, Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Accelerate Your Mobile Apps and Games for Android on ARM (Presented by ARM)
                
                                    
                        by Matthew Du Puy
                                                    (ARM)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Matthew Du Puy
                                                    (ARM)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Matthew Du Puy
                                                    (ARM)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Age of Empires Online: Radical Transparency Clearly Works
                
                                    
                        by Kevin Perry
                                                    (Microsoft)
                                            
                                
                Customer Experience
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Beyond the Leaderboard, an Enterprise View
                
                                    
                        by Alan O'Connor
                                                    (salesforce.com)
                                            
                                
                Gamification Day
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
                
                                    
                        by Justin Beck
                                                    (PerBlue)
                                            
                                
                Business and Marketing
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Building a Successful Online Customer Support Program From Scratch
                
                                    
                        by Jason Livingston
                                                    (Independent)
                                            
                                
                Customer Experience
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
                
                                    
                        by Justin Beck
                                                    (PerBlue)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing Dead Trigger into Life
                
                                    
                        by Marek Rabas
                                                    (Madfinger Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing Home the Bacon- Developing the VFX of "Spec Ops: The Line" as T...
                
                                    
                        by Florian Zender
                                                    (Yager Development)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bubble Wars: A Case Study and Key Learnings from GameDuell
                
                                    
                        by Michael Kalkowski
                                                    (GameDuell)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                80,000 Lines, Three Lessons Learned
                
                                    
                        by Ariel Gross
                                                    (Volition, Inc.)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                A 'Mod'est Approach to Teaching Game Development
                
                                    
                        by Jesper Juul
                                                    (New York University)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                A Different Approach for Continuous Physics
                
                                    
                        by Vincent Robert
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                A Holistic Approach to A/B Testing [SOGS Business]
                
                                    
                        by Jesse Hull
                                                    (GSN)
                                            
                                
                Social and Online Games Summit
                                             
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Building a brand as an independent developer
                
                                    
                        by Chris Charla
                                                    (Microsoft Game Studios)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Building a brand as an independent developer
                
                                    
                        by Chris Charla
                                                    (Microsoft Game Studios)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                5 Keys to Making Mobile Games Inherently Social
                
                                    
                        by David B. Bluhm
                                                    (Z2Live)
                                            
                                
                Social/Online Games
                                             
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                5 Keys to Making Mobile Games Inherently Social
                
                                    
                        by David B. Bluhm
                                                    (Z2Live)
                                            
                                
                Social/Online Games
                                     - Chinese
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
                
                                    
                        by Keith Lee
                                                    (Booyah)
                                            
                                
                Business & Marketing 
                                     - Chinese
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
                
                                    
                        by Keith Lee
                                                    (Booyah)
                                            
                                
                Business & Marketing 
                                             
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                (301) Game Writing Tutorial
                
                                    
                        by Carl Varnado
                                                    (Intuitive Visions)
                                            
                                
                Business and Marketing
                                             
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                (301) Game Writing Tutorial
                
                                    
                        by Carl Varnado
                                                    (Intuitive Visions)
                                            
                                
                Business and Marketing
                                             
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                (301) Game Writing Tutorial
                
                                    
                        by Carl Varnado
                                                    (Intuitive Visions)
                                            
                                
                Business and Marketing
                                             
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                150 Million Penguins Can't Be Wrong: Managing the Virtual World of Disne...
                
                                    
                        by Nicole Thompson
                                                    (Disney's Club Penguin)
                                            
                                
                Customer Experience
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                10 Social Design Tips to Level Up Your Mobile Game  (Presented by Papaya...
                
                                    
                        by Oscar Clark
                                                    (Papaya Mobile)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                A Massive Challenge: The Cross-Platform Approach of the Mobile MMO TibiaME
                
                                    
                        by Benjamin Zuckerer
                                                    (CipSoft)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Addressing Human Scalability Through Multi-User Editing Using Revision D...
                
                                    
                        by John Rittenhouse
                                                    (CCP Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                All Points Bulletin: Reloaded - When a $100 Million AAA Game Goes Free2Play
                
                                    
                        by Bjorn Book-Larsson
                                                    (GamersFirst)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                1-Hour Video Game MBA
                
                                    
                        by Charlie Cleveland
                                                    (Unknown Worlds Entertainment)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                1-Hour Video Game MBA
                
                                    
                        by Charlie Cleveland
                                                    (Unknown Worlds Entertainment)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                1-Hour Video Game MBA
                
                                    
                        by Charlie Cleveland
                                                    (Unknown Worlds Entertainment)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                1-Hour Video Game MBA
                
                                    
                        by Charlie Cleveland
                                                    (Unknown Worlds Entertainment)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC China 2010
                                                                      
                    
                                                An Inside Look at Creating Audio Content for Mobile Games
                
                                    
                        by Ben Long
                                                    (Noise Buffet)
                                            
                                
                Mobile Games
                                             
                            
                                    
                                                                              GDC China 2010
                                                                      
                    
                                                An Inside Look at Creating Audio Content for Mobile Games
                
                                    
                        by Ben Long
                                                    (Noise Buffet)
                                            
                                
                Mobile Games
                                             
                            
                                    
                                                                              GDC China 2010
                                                                      
                    
                                                Angry Birds - An Entertainment Franchise in the Making
                
                                    
                        by Peter Vesterbacka
                                                    (Rovio)
                                            
                                
                Mobile Games
                                             
                            
                                    
                                                                              GDC China 2010
                                                                      
                    
                                                Approaching Multiple Application Stores as an Eastern Company
                
                                    
                        by Kyu C. Lee
                                                    (GAMEVIL USA, Inc.)
                                            
                                
                Mobile Games
                                             
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                AAA to Social Games -- Making the Leap
                
                                    
                        by Raph Koster
                                                    (Playdom)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                App Store Survival ' Launching and Sustaining a Successful Franchise
                
                                    
                        by Arash Keshmirian
                                                    (Limbic Software)
                                            
                                
                iPhone Games Summit
                                             
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Battle.net: A Postmortem
                
                                    
                        by Matthew Versluys
                                                    (Blizzard Entertainment)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Building a Successful Business After Launch through Rapid Iteration
                
                                    
                        by Brett Durrett
                                                    (IMVU)
                                            
                                
                Live
                                             
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                A Challenging Production: Heavy Rain
                
                                    
                        by Charles Coutier
                                                    (QUANTIC DREAM)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                Achievement Design: Lessons From an Xbox Live Community Study
                
                                    
                        by Mikael Jakobsson
                                                    (Malmoe University)
                                            
                                
                Business & Management
                                             
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                Advanced Material Rendering
                
                                    
                        by Michal Drobot
                                                    (Reality Pump Game Development Studios)
                                            
                                
                Technology
                                             
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                Advanced Screenspace Antialiasing
                
                                    
                        by Arne Schober
                                                    (Yager Development GmbH)
                                            
                                
                Technology
                                             
                            
                                    
                                                                              GDC Canada 2010
                                                                      
                    
                                                10 Tips (and more!) to Make Your iPhone Game More Successful
                
                                    
                        by Alan Martin
                                                    (Vogster Entertainment)
                                            
                                
                iPhone
                                             
                            
                                    
                                                                              GDC Canada 2010
                                                                      
                    
                                                A Dynamic Component Architecture for High Performance Gameplay
                
                                    
                        by Terrance Cohen
                                                    (Ogmento)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Canada 2010
                                                                      
                    
                                                A Tale of 14 Apps: IUGO's App Store Journey
                
                                    
                        by Sarah Thomson
                                                    (IUGO Mobile Entertainment)
                                            
                                
                iPhone
                                             
                            
                                    
                                                                              GDC Canada 2010
                                                                      
                    
                                                Bringing Dragon Age to Life - Digital Actors in an Epic RPG
                
                                    
                        by Shane Hawco
                                                    (Bioware)
                                            
                                
                Business & Production
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                3D Game Creation on PlayStation 3
                
                                    
                        by Ian Bickerstaff
                                                    (Sony Computer Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                5TH Cell: From Mobile to Handheld & Beyond
                
                                    
                        by Caleb Arseneaux
                                                    (5th Cell)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Adaptive Music: The Secret Lies Within Music Itself
                
                                    
                        by Clint Bajakian
                                                    (Sony Computer Entertainment Amer)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Adaptive Music: The Secret Lies Within Music Itself
                
                                    
                        by Clint Bajakian
                                                    (Sony Computer Entertainment Amer)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Alice 2 - A Case Study of Global Development in China
                
                                    
                        by American McGee
                                                    (Spicy Horse)
                                            
                                
                Global Game Development
                                             
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Bridging the Distance through  Agile Game Development
                
                                    
                        by A'teinn .Alli. 'tarsson
                                                    (CCP)
                                            
                                
                Online
                                             
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Bridging the Distance through  Agile Game Development
                
                                    
                        by A'teinn .Alli. 'tarsson
                                                    (CCP)
                                            
                                
                Online
                                             
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Choosing the game engine that is right for you
                
                                    
                        by Mark DeLoura
                                                    (Videogame Technology Consultant)
                                            
                                
                Global Game Development
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Aristotle, Game Writing, and Games
                
                                    
                        by Maurice Suckling
                                                    (The Mustard Corporation)
                                            
                                
                Game Writers Summit
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Audio Shorts
                
                                    
                        by Clark Crawford
                                                    (The Harten Center for Underprivileged Sounds, LLC)
                                            
                                
                Game Audio Summit
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Audio Shorts
                
                                    
                        by Clark Crawford
                                                    (The Harten Center for Underprivileged Sounds, LLC)
                                            
                                
                Game Audio Summit
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Audio Shorts
                
                                    
                        by Clark Crawford
                                                    (The Harten Center for Underprivileged Sounds, LLC)
                                            
                                
                Game Audio Summit
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Advanced Racing Game AI in PURE
                
                                    
                        by Iain Gilfeather
                                                    (Black Rock Studios)
                                            
                                
                Business & Management
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Ascending the CURSED MOUNTAIN - The Hollywood Model In Real Life
                
                                    
                        by Bob Bates
                                                    (Bobbates.com)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Ask the Decision Makers: Find Out What Publishers Want And How To Get Wh...
                
                                    
                        by Sebastien Motte
                                                    (Microsoft Game Studios)
                                            
                                
                Business & Management
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Balance of Power: Mechanics and Assets for Flow Maximization
                
                                    
                        by Andre Beccu
                                                    (Spellbound Entertainment AG)
                                            
                                
                Business & Management
                                             
                            
                                    
                                                                              GDC Canada 2009
                                                                      
                    
                                                A Sound Approach to Audio Pre-production
                
                                    
                        by Alistair Hirst
                                                    (OMNI  Audio)
                                            
                                
                Concept/Pre-Production
                                             
                            
                                    
                                                                              GDC Canada 2009
                                                                      
                    
                                                Advanced Scrum and Agile Success Stories
                
                                    
                        by Clinton Keith
                                                    (Clinton Keith Consulting)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Canada 2009
                                                                      
                    
                                                Can My Game Be a Brand?
                
                                    
                        by J. Michael Monahan
                                                    (Pattishall, McAuliffe, Newbury, Hilliard & Geralds)
                                            
                                
                Post Launch
                                             
                            
                                    
                                                                              GDC Canada 2009
                                                                      
                    
                                                Creating Value
                
                                    
                        by Dan Rogers
                                                    (Interactive Studio Management)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (100) Advanced Visual Effects with Direct3D for PC
                
                                    
                        by Ashu Rege
                                                    (NVIDIA Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (100) Advanced Visual Effects with Direct3D for PC
                
                                    
                        by Ashu Rege
                                                    (NVIDIA Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (100) Advanced Visual Effects with Direct3D for PC
                
                                    
                        by Ashu Rege
                                                    (NVIDIA Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (100) Advanced Visual Effects with Direct3D for PC
                
                                    
                        by Ashu Rege
                                                    (NVIDIA Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                (100) Developing Games With Open Source Technologies
                
                                    
                        by See below
                                                     
                                            
                                
                Online Games - Technology and Services
                                             
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                14 Conceptual Shifts: Moving From Games to Interactive Storytelling
                
                                    
                        by Chris Crawford
                                                    (Storytron)
                                            
                                
                Writing for Games
                                             
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                A Generative, Adaptive Music System for MMO games
                
                                    
                        by Jim Hedges
                                                    (Freelance Composer/Sound Designer)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                Blazing the Trail for Hot Game Dialog
                
                                    
                        by Marianne Krawczyk
                                                    (Monkeyshines Entertainment)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (103) Advanced Visual Effects with Direct3D
                
                                    
                        by Alex Vlachos
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (205) Normal Mapping Industry Survey
                
                                    
                        by Steve Chapman
                                                    (Gentle Giant Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (205) Normal Mapping Industry Survey
                
                                    
                        by Steve Chapman
                                                    (Gentle Giant Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (205) Normal Mapping Industry Survey
                
                                    
                        by Steve Chapman
                                                    (Gentle Giant Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (104) Know Your Players: An In-Depth Look at Player Behavior and Consume...
                
                                    
                        by Jason Scott
                                                    (Volition)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (104) Know Your Players: An In-Depth Look at Player Behavior and Consume...
                
                                    
                        by Jason Scott
                                                    (Volition)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (105) Core Techniques and Algorithms in Shader Programming
                
                                    
                        by Matthias Wloka
                                                    (Visual Concepts, TakeTwo Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (105) Core Techniques and Algorithms in Shader Programming
                
                                    
                        by Matthias Wloka
                                                    (Visual Concepts, TakeTwo Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                3ds Max - Strategies and Techniques for Real-Time
Shaders
                
                                    
                        by Neil Hazzard
                                                    (Autodesk)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                60-Minute MBA
                
                                    
                        by Scott Corley
                                                    (Red Mercury,  LLC)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                 ...And Make It Snappy!  Crafting Concise, Effective Dialogue for your Game
                
                                    
                        by Evan Skolnick
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Advanced Light and Shadow Culling Methods
                
                                    
                        by Eric Lengyel
                                                    (Terathon Software)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                 The Hobbit : A Case Study
                
                                    
                        by Christopher Michael
                                                     
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                A Road Map for Peace:  Redefining the Publisher-  Developer Relationship
                
                                    
                        by Joe Minton
                                                     
                                            
                                
                Business and Legal
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Accurate Prediction and Other Organizational Myths
                
                                    
                        by Starr Long
                                                     
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Advanced Real-Time Reflectance
                
                                    
                        by Thomas Peltier
                                                     
                                            
                                
                Programming