 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                    
       
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                (301) Game Writing Tutorial
                
                                    
                        by Carl Varnado
                                                    (Intuitive Visions)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                (301) Game Writing Tutorial
                
                                    
                        by Carl Varnado
                                                    (Intuitive Visions)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                (301) Game Writing Tutorial
                
                                    
                        by Carl Varnado
                                                    (Intuitive Visions)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                150 Million Penguins Can't Be Wrong: Managing the Virtual World of Disne...
                
                                    
                        by Nicole Thompson
                                                    (Disney's Club Penguin)
                                            
                                
                Customer Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                150 Million Penguins Can't Be Wrong: Managing the Virtual World of Disne...
                
                                    
                        by Nicole Thompson
                                                    (Disney's Club Penguin)
                                            
                                
                Customer Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                5 Things Core Designers Should Learn from Social Games
                
                                    
                        by Dan Fiden
                                                    (Signia Venture)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                5 Things Core Designers Should Learn from Social Games
                
                                    
                        by Dan Fiden
                                                    (Signia Venture)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                All Points Bulletin: Reloaded - Design & Monetization Challenges when AA...
                
                                    
                        by Bjorn Book-Larsson
                                                    (GamersFirst / K2 Network)
                                            
                                
                GDC Virtual Items Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Balancing Your Game Economy: Lessons Learned
                
                                    
                        by Dan Hart
                                                    (Arkadium)
                                            
                                
                GDC Virtual Items Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Balancing Your Game Economy: Lessons Learned
                
                                    
                        by Dan Hart
                                                    (Arkadium)
                                            
                                
                GDC Virtual Items Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Blurring Fact and Fiction: Adventures in Writing Games that Draw on Hist...
                
                                    
                        by Charles Cecil
                                                    (Revolution Software)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Breaking into the Game Biz - Ask the Pros!
                
                                    
                        by Randy Smith
                                                    (Tiger Style)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Building a Bridge Between Design and Writing
                
                                    
                        by Blake Rebouche
                                                    (Independent)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Building a Bridge Between Design and Writing
                
                                    
                        by Blake Rebouche
                                                    (Independent)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Building a Multithreaded Web Based Game Engine Using HTML5, CSS3 and Jav...
                
                                    
                        by Corey Clark, PhD
                                                    (DeVry University)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Building a Multithreaded Web Based Game Engine Using HTML5, CSS3 and Jav...
                
                                    
                        by Corey Clark, PhD
                                                    (DeVry University)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Building a Transmedia Property
                
                                    
                        by Matt Forbeck
                                                    (Full Moon Enterprises)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Building a Transmedia Property
                
                                    
                        by Matt Forbeck
                                                    (Full Moon Enterprises)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Building the Chat Service for League of Legends: From Struggle to Redemp...
                
                                    
                        by Christopher McArthur
                                                    (Riot Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Building the Chat Service for League of Legends: From Struggle to Redemp...
                
                                    
                        by Christopher McArthur
                                                    (Riot Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Building the Story-driven Experience of Deus Ex: Human Revolution
                
                                    
                        by Mary De Marle
                                                    (Eidos Montreal)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Building the Story-driven Experience of Deus Ex: Human Revolution
                
                                    
                        by Mary De Marle
                                                    (Eidos Montreal)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Capturing Children's Attention and Imagination with Investigative Play
                
                                    
                        by Scot Osterweil
                                                    (MIT)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Capturing Children's Attention and Imagination with Investigative Play
                
                                    
                        by Scot Osterweil
                                                    (MIT)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Career Development in a Box: Introducing a Freely Available Toolkit
                
                                    
                        by Joshua Howard
                                                    (Microsoft)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Career Development in a Box: Introducing a Freely Available Toolkit
                
                                    
                        by Joshua Howard
                                                    (Microsoft)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Chaos in Motion: Transmedia as a Living Community Experience
                
                                    
                        by David Calvo
                                                    (Ankama)
                                            
                                
                Customer Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Chaos in Motion: Transmedia as a Living Community Experience
                
                                    
                        by David Calvo
                                                    (Ankama)
                                            
                                
                Customer Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Cloud Gaming: Present and Future
                
                                    
                        by Brandon Beck
                                                    (Riot Games)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Combat Arms Postmortem: The Art of Selling Guns
                
                                    
                        by Jungsoo Lee
                                                    (Nexon America)
                                            
                                
                GDC Virtual Items Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Combat Arms Postmortem: The Art of Selling Guns
                
                                    
                        by Jungsoo Lee
                                                    (Nexon America)
                                            
                                
                GDC Virtual Items Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Community Management Best Practices from the Console Side
                
                                    
                        by Kellie Parker
                                                    (SEGA of America)
                                            
                                
                Customer Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Data Driven: How Creating a Deeply Analytical Approach Drives Success
                
                                    
                        by Sheridan Hitchens
                                                    (Kabam)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Data Driven: How Creating a Deeply Analytical Approach Drives Success
                
                                    
                        by Sheridan Hitchens
                                                    (Kabam)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Data Mining and Machine Learning Applications in Blizzard Online Games
                
                                    
                        by Greg Ashe
                                                    (Blizzard Entertainment)
                                            
                                
                Customer Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                DEFCON: A Basic Guide to Crisis Management
                
                                    
                        by Valerie Massey
                                                    (CCP Games)
                                            
                                
                Customer Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                DEFCON: A Basic Guide to Crisis Management
                
                                    
                        by Valerie Massey
                                                    (CCP Games)
                                            
                                
                Customer Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Designers are Human Too - Causes of Poor Design Decisions
                
                                    
                        by Tom Cadwell
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Designers are Human Too - Causes of Poor Design Decisions
                
                                    
                        by Tom Cadwell
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Developing Next-Gen Flash Games with Molehill
                
                                    
                        by Jean-Philippe Doiron
                                                    (Frima Studio)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Developing Next-Gen Flash Games with Molehill
                
                                    
                        by Jean-Philippe Doiron
                                                    (Frima Studio)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Double-Coding: Making Online Games for Both the Casual and the Hardcore
                
                                    
                        by Damion Schubert
                                                    (Bioware Austin)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Double-Coding: Making Online Games for Both the Casual and the Hardcore
                
                                    
                        by Damion Schubert
                                                    (Bioware Austin)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Dragon Age Legends' Road to 100k Likes
                
                                    
                        by Ethan Levy
                                                    (BioWare San Francisco)
                                            
                                
                Customer Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                EA Sports Football Club: Moving Millions of FIFA Players into the Cloud
                
                                    
                        by Kallol Mitra
                                                    (Electronic Arts Canada)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Emerging Trends In Games-as-a-Service
                
                                    
                        by Atul Bagga
                                                    (Lazard Capital Markets)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Emerging Trends In Games-as-a-Service
                
                                    
                        by Atul Bagga
                                                    (Lazard Capital Markets)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Engagement: Retaining Kids with Fresh Daily Content
                
                                    
                        by Megan Bell
                                                    (Mind Candy/Moshi Monsters)
                                            
                                
                Customer Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Engineering CityVille
                
                                    
                        by Robert Zubek
                                                    (Zynga)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                EverQuest II Extended: Streaming a Non-Streaming Game
                
                                    
                        by Joshua Kriegshauser
                                                    (Sony Online Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                EverQuest II Extended: Streaming a Non-Streaming Game
                
                                    
                        by Joshua Kriegshauser
                                                    (Sony Online Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Exploiting the Analysts: What Game Designers Do with that Data
                
                                    
                        by Dan Scherlis
                                                    (Sonamine)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Firefall - Free2Play Reborn
                
                                    
                        by Mark Kern
                                                    (Red 5 Studios)
                                            
                                
                GDC Virtual Items Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                From an iPhone to an Android: Converting FaceFighter!
                
                                    
                        by Steven Sargent
                                                    (Appy Entertainment)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                From an iPhone to an Android: Converting FaceFighter!
                
                                    
                        by Steven Sargent
                                                    (Appy Entertainment)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                From Asteroids to Zynga: Three Decades of Game Design and Revenue Models
                
                                    
                        by Joost Van Dreunen
                                                    (SuperData Research)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                From Asteroids to Zynga: Three Decades of Game Design and Revenue Models
                
                                    
                        by Joost Van Dreunen
                                                    (SuperData Research)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                From One Hit to Many: Lessons on Scaling to New Platforms and Markets
                
                                    
                        by Mike Sego
                                                    (Gaia Online)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                From Spark to Success: How Customer Influence Revolutionized City of Heroes
                
                                    
                        by Ross Borden
                                                    (NCsoft West)
                                            
                                
                Customer Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                From Story to Universe: 10 Best Practices for Transmedia Franchise Design
                
                                    
                        by Geoffrey Long
                                                    (Microsoft)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                From Subscription to Hybrid - Introducing Virtual Item Sales into EVE On...
                
                                    
                        by Ben Cockerill
                                                    (CCP Games)
                                            
                                
                GDC Virtual Items Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Full Immersion: Taking Your Game Everywhere
                
                                    
                        by Gordon Walton
                                                    (Playdom)
                                            
                                
                Customer Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Fundamental Multiplayer RPG Math
                
                                    
                        by Sara Jensen Schubert
                                                    (KingsIsle Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Game Design in a Mine Field:  Creating Strategy Browser Games
                
                                    
                        by Eike Klindworth
                                                    (InnoGames GmbH)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Game Design in a Mine Field:  Creating Strategy Browser Games
                
                                    
                        by Eike Klindworth
                                                    (InnoGames GmbH)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Game Together or Die Alone: Writing Co-Operative Campaigns
                
                                    
                        by Evan Skolnick
                                                    (LucasArts)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Game Together or Die Alone: Writing Co-Operative Campaigns
                
                                    
                        by Evan Skolnick
                                                    (LucasArts)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Gardens of Time: Reinventing Hidden Object Games for Facebook
                
                                    
                        by Eric Todd
                                                    (Playdom)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Get Over Yourself: Making Someone Else's Game
                
                                    
                        by Laralyn McWilliams
                                                    (iWin)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                How I Shipped 5 Games in 10 Months and Lived to Talk about It
                
                                    
                        by Graeme Devine
                                                    (GRL Games)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                How I Shipped 5 Games in 10 Months and Lived to Talk about It
                
                                    
                        by Graeme Devine
                                                    (GRL Games)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                How NOT to Get a Job in the Game Industry
                
                                    
                        by Lindsey McQueeney
                                                    (38 Studios/Big Huge Games)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                How NOT to Get a Job in the Game Industry
                
                                    
                        by Lindsey McQueeney
                                                    (38 Studios/Big Huge Games)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                HTML5 Games for the Real World
                
                                    
                        by Jiri Kupiainen
                                                    (Disney Interactive Media Group)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                International Micro-Talks: Developing and Distributing Games for Japan, ...
                
                                    
                        by Caryl Shaw
                                                    (ngmoco)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Intrinsic and Extrinsic Motivation of Players: Impact and Implications f...
                
                                    
                        by Scott Rigby
                                                    (Immersyve)
                                            
                                
                Customer Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                It's All Games Now! How Games and Social Media are Converging
                
                                    
                        by Raph Koster
                                                    (Playdom)
                                            
                                
                Customer Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                It's All Games Now! How Games and Social Media are Converging
                
                                    
                        by Raph Koster
                                                    (Playdom)
                                            
                                
                Customer Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                It's Not in the Writer's Manual: A Q&A Session for New Writers
                
                                    
                        by Mary De Marle
                                                    (Eidos Montreal)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Just Go: A Roundtable Q&A with Valve's Writers
                
                                    
                        by Mary De Marle
                                                    (Eidos Montreal)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Kids, Tablets and Family: Social Gameplay at Home
                
                                    
                        by Kate Connally
                                                    (CoolSchool)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Kids, Tablets and Family: Social Gameplay at Home
                
                                    
                        by Kate Connally
                                                    (CoolSchool)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Latin America Case Studies & Market Overview
                
                                    
                        by Jay Heo
                                                    (Gala-Net)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Latin America Case Studies & Market Overview
                
                                    
                        by Jay Heo
                                                    (Gala-Net)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                League of Legends: What it Means to Be Player-Focused
                
                                    
                        by Steve Mescon
                                                    (Riot Games)
                                            
                                
                Customer Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                League of Legends: What it Means to Be Player-Focused
                
                                    
                        by Steve Mescon
                                                    (Riot Games)
                                            
                                
                Customer Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Letting Go: Creating Self-Managed, Self-Directed Teams
                
                                    
                        by Travis George
                                                    (Riot Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Letting Go: Creating Self-Managed, Self-Directed Teams
                
                                    
                        by Travis George
                                                    (Riot Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Live Game Disasters: How to Prepare for the Worst Before It Happens
                
                                    
                        by Crystin Cox
                                                    (Nexon America)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Live Game Disasters: How to Prepare for the Worst Before It Happens
                
                                    
                        by Crystin Cox
                                                    (Nexon America)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Marvel Super Hero Squad Online Postmortem- An MMO For the Whole Family i...
                
                                    
                        by Jason Robar
                                                    (Amazing Society)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Marvel Super Hero Squad Online Postmortem- An MMO For the Whole Family i...
                
                                    
                        by Jason Robar
                                                    (Amazing Society)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Microtalks: 6 Critics' Views on Great Gamewriting
                
                                    
                        by Chris Dahlen
                                                    (Kill Screen Magazine)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Music, Movies, Microcode & High-Speed Pizza Delivery: A Conversation wit...
                
                                    
                        by Neal Stephenson
                                                    (.)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                My Producer Really Sucks: Inside the Twisted Minds of MMO Producers
                
                                    
                        by Jeremy Gaffney
                                                    (Carbine Studios)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                My Producer Really Sucks: Inside the Twisted Minds of MMO Producers
                
                                    
                        by Jeremy Gaffney
                                                    (Carbine Studios)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                PlayStation Suite: A New Environment for Open Development
                
                                    
                        by Shigeru Sugimoto
                                                    (Sony/ Playstation)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Predicting Player Behaviors: Lessons from TelCo's & Finance
                
                                    
                        by Nick Lim
                                                    (Sonamine)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Privacy Policy and Terms of Use Issues for Social Games in the United St...
                
                                    
                        by Dan Offner
                                                    (Loeb & Loeb)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Putting the Plane Together Midair
                
                                    
                        by Andy Woo
                                                    (Riot Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Putting the Plane Together Midair
                
                                    
                        by Andy Woo
                                                    (Riot Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Raising Capital for Your New Venture
                
                                    
                        by Fred Schmidt
                                                    (Portalarium)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Rapid MMO Content Iteration and Validation with Spatial Analysis in Star...
                
                                    
                        by Georg Zoeller
                                                    (BioWare Austin)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Rapid MMO Content Iteration and Validation with Spatial Analysis in Star...
                
                                    
                        by Georg Zoeller
                                                    (BioWare Austin)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Rift: Surviving and Thriving in Today's MMO Climate
                
                                    
                        by N'Gai Croal
                                                    (Hit Detection)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Settlers Online: Moving a Traditional European Boxed Game to a Worldwide...
                
                                    
                        by Benedikt Grindel
                                                    (Ubisoft Blue Byte)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Sins of the Past
                
                                    
                        by Steve Jaros
                                                    (Volition)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Smartphone & Tablet Developer Rant: What Keeps Us Up at Night?!
                
                                    
                        by Steven Sargent
                                                    (Appy Entertainment)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Squirrels and Gunships Climbing the App Store: A Double Postmortem of Nu...
                
                                    
                        by Arash Keshmirian
                                                    (Limbic)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Squirrels and Gunships Climbing the App Store: A Double Postmortem of Nu...
                
                                    
                        by Arash Keshmirian
                                                    (Limbic)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Successful Publishing on Smartphone Platforms: iOS vs. Android
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Successful Publishing on Smartphone Platforms: iOS vs. Android
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Successful Publishing on Smartphone Platforms: iOS vs. Android
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Surviving an Education at a Game School and Graduating Employable
                
                                    
                        by Christopher Erhardt
                                                    (Academy of Interactive Entertainment)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                The (Re)Emergence of Traditional Casual on Social Networks
                
                                    
                        by Ken Murphy
                                                    (RealNetworks/GameHouse)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                The (Re)Emergence of Traditional Casual on Social Networks
                
                                    
                        by Ken Murphy
                                                    (RealNetworks/GameHouse)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                The Editor: A Writer's Secret Weapon
                
                                    
                        by Melanie Henry
                                                    (Independent)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                The Editor: A Writer's Secret Weapon
                
                                    
                        by Melanie Henry
                                                    (Independent)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                The Evolution of Game Story... and What It'll Look Like in 2065
                
                                    
                        by Nolan Bushnell
                                                    (Speed to Learn)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                The Future Is Now - Emergent Narrative Without Ridiculous Tech
                
                                    
                        by Matthew Weise
                                                    (Singapore-MIT GAMBIT Game Lab)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                The Future Is Now - Emergent Narrative Without Ridiculous Tech
                
                                    
                        by Matthew Weise
                                                    (Singapore-MIT GAMBIT Game Lab)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                The Hand of Fate: Authorial Voice in Game Design
                
                                    
                        by Dave Grossman
                                                    (Telltale Games)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                The Muppetational Game Writing Critique Workshop
                
                                    
                        by Richard Dansky
                                                    (Ubisoft/Red Storm Entertainment)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                The New Science of Product Development
                
                                    
                        by James Birchler
                                                    (IMVU)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                The New Science of Product Development
                
                                    
                        by James Birchler
                                                    (IMVU)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                The New World: Case Studies in Transmedia Narrative Design
                
                                    
                        by Aaron Linde
                                                    (Independent)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                The New World: Case Studies in Transmedia Narrative Design
                
                                    
                        by Aaron Linde
                                                    (Independent)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                The Science and Art of Game Management: How Analytics Make Happy Players
                
                                    
                        by Hidde Tonegawa
                                                    (ngmoco:))
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                The Sims Social: Deepening Interaction with the World's Most Unpredictab...
                
                                    
                        by Tom Mapham
                                                    (EA Playfish)
                                            
                                
                GDC Virtual Items Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                The Ten Commandments of Good Video-game Storytelling
                
                                    
                        by Tom Bissell
                                                    (Freelance)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                The Ten Commandments of Good Video-game Storytelling
                
                                    
                        by Tom Bissell
                                                    (Freelance)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                The Year in Social Games 2010-2011
                
                                    
                        by Steve Meretzky
                                                    (Playdom)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                The Year in Social Games 2010-2011
                
                                    
                        by Steve Meretzky
                                                    (Playdom)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Threat Modeling for Game Developers
                
                                    
                        by Stephen Beeman
                                                    (Gizmocracy)
                                            
                                
                Customer Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Threat Modeling for Game Developers
                
                                    
                        by Stephen Beeman
                                                    (Gizmocracy)
                                            
                                
                Customer Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Top Grossing: A Discussion of Recent Trends in Mobile Social Gaming
                
                                    
                        by Jennifer Lu
                                                    (TinyCo)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                TweetQuest: Telling Stories in 140-Character Chunks
                
                                    
                        by Cory Herndon
                                                    (Carbine Studios)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                TweetQuest: Telling Stories in 140-Character Chunks
                
                                    
                        by Cory Herndon
                                                    (Carbine Studios)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Virtual Economies - Real-World Currency - Enhanced Security (Presented b...
                
                                    
                        by Will LaSala
                                                    (VASCO Data Security)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                What to Do Right on a Resume, Cover Letter and Website
                
                                    
                        by Jim Rivers
                                                    (Obsidian Entertainment)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Why We Buy:  A Game Designer's Guide To Transactions
                
                                    
                        by Nikolaus Davidson
                                                    (Amazon.com)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Why We Buy:  A Game Designer's Guide To Transactions
                
                                    
                        by Nikolaus Davidson
                                                    (Amazon.com)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Words With Friends: Building and Growing a Game on the Top of the Charts
                
                                    
                        by Vijay Thakkar
                                                    (Zynga With Friends)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Words With Friends: Building and Growing a Game on the Top of the Charts
                
                                    
                        by Vijay Thakkar
                                                    (Zynga With Friends)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Your Users Just Want to Play: Learning the Basics of Gamification
                
                                    
                        by Molly Kittle
                                                    (Bunchball)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Your Users Just Want to Play: Learning the Basics of Gamification
                
                                    
                        by Molly Kittle
                                                    (Bunchball)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Zoo World 2 Postmortem: Sequeling a Facebook Classic
                
                                    
                        by Steve Cartwright
                                                    (RockYou)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Zoo World 2 Postmortem: Sequeling a Facebook Classic
                
                                    
                        by Steve Cartwright
                                                    (RockYou)
                                            
                                
                Production
                                             
                            
