Game Developers Conference 2024
2024 Gaming Trends: Studio Roundtable (Presented by Unity)
by Anahit Fernandez
(Navegante)
Business & Marketing
Game Developers Conference 2024
25 Games Signed Without a Pitch Deck
by Snow Rui
(Hooded Horse)
Business & Marketing
Game Developers Conference 2024
25 Games Signed Without a Pitch Deck
by Snow Rui
(Hooded Horse)
Business & Marketing
Game Developers Conference 2024
All Game Trailers are Not Created Equal
by Adrien Marie
(Dotemu)
Business & Marketing
Game Developers Conference 2023
'Wordle': One Year Later
by Zoe Bell
(New York Times)
Business & Marketing
Game Developers Conference 2023
'Wordscapes': How Design and Analytics Keep a Blockbuster Game Growing
by Theodore McCormick
(PeopleFun)
Business & Marketing
Game Developers Conference 2023
'Wordscapes': How Design and Analytics Keep a Blockbuster Game Growing
by Theodore McCormick
(PeopleFun)
Business & Marketing
Game Developers Conference 2023
10 Live-Service Lessons: Launch Day Is Only the Beginning
by Jordan Power
(Phoenix Labs)
Business & Marketing
GD Talks
Constructing IMMORTALITY: A Fireside Chat with Sam Barlow
by Sam Barlow
(Half Mermaid)
Business & Marketing
GD Talks
GDTalks State of the Game Industry 2023
by Dana Ware
(The VOID)
Business & Marketing
GD Talks
GDTalks: GDC 101
by Brandon Sheffield
(Necrosoft Games)
Business & Marketing
GD Talks
The Publisher's Guide to Not Needing a Publisher
by Mike Rose
(No More Robots)
Business & Marketing
Game Developers Conference 2022
A 'Chicory' Marketing and PR Postmortem
by Rebekah Saltsman
(Finji)
Business & Marketing
Game Developers Conference 2022
All about Analytics: Understanding the Data You Need to Inform Decision-...
by Aimee Meehan
(ironSource)
Business & Marketing
Game Developers Conference 2022
All Roads Lead to Rome: Churn Analysis Applying Methods from Different D...
by Zixiao Kang
(Netease)
Business & Marketing
Game Developers Conference 2022
All Roads Lead to Rome: Churn Analysis Applying Methods from Different D...
by Zixiao Kang
(Netease)
Business & Marketing
Game Developers Conference 2021
2021 Player Engagement Trends in Mobile (Presented by Vungle)
by Kalle Heikkinen
(GameRefinery by Vungle)
Business & Marketing
Game Developers Conference 2021
30 Minute Steam Page Makeovers
by Chris Zukowski
(Return To Adventure Mountain LLC)
Business & Marketing
Game Developers Conference 2021
Are You Venture Investible: Non-Obvious Roadblocks and Red Flags When Pi...
by Jason Della Rocca
(Execution Labs)
Business & Marketing
Game Developers Conference 2021
Breaking Down International Borders: Confidently Managing Global Gaming ...
by Chris Smith
(BIG Esports)
Business & Marketing
Showcase 2021
Billions of Gamers. Thousands of Needs. Millions of Opportunities. (Pres...
by Roger Chandler
(Intel Corporation)
Business and Marketing
Showcase 2021
Fandom-Ready: Creating Fiction in the Age of Fan Consumption
by Julian Quijano
(Beautiful Glitch)
Business and Marketing
Showcase 2021
Fandom-Ready: Creating Fiction in the Age of Fan Consumption
by Julian Quijano
(Beautiful Glitch)
Business and Marketing
Showcase 2021
From the Burden of Waterfalls to the Benefits of Bidding (Presented by F...
by Mary Kim
(Game Hive)
Business and Marketing
Summer 2020
Ask Me Anything: Funding & Investment Q&A with David Gardner
by David Gardner
(LVP)
Business & Marketing
Summer 2020
California's New Privacy Law: Five Steps for Updating Your Privacy Pract...
by Will Bucher
(Debevoise & Plimpton)
Business & Marketing
Summer 2020
David & Goliath: How a Newbie Solo Developer Landed on Xbox Game Pass
by Davionne Gooden
(Studio Zevere)
Business & Marketing
Summer 2020
Game Devs WFH Microtalk: State of the Industry: Work from Home Edition A...
by Dom Tait
(Omdia)
Business & Marketing
GDC 2020
'Dead by Daylight': When Creative and Business Minds Are Cooking with GAAS
by Isabelle Mocquard
(Behaviour Interactive)
Business & Marketing
GDC 2020
'Forza' Monthly: Live Streaming a Franchise
by Shay Goldenberg
(Turn 10 Studios / Microsoft)
Business & Marketing
GDC 2020
Aesthetic Driven Development: Choosing Your Art Before Making a Game
by Vladimir Slav
(Coldwild Games)
Business & Marketing
GDC 2020
Making Your Game Influencer Ready: A Marketing Wishlist for Developers
by David Ortiz Lapaz
(ICO Partners)
Business & Marketing
2019
"Monetization Strategies that Drive Revenue" & "A Publisher's Journey to...
by Anala Prabhu
(Facebook)
Business & Marketing
2019
'Reigns: Game of Thrones': A Song of Fire and License
by Nigel Lowrie
(Devolver Digital)
Business & Marketing
2019
'Tetris' World Championship: Building Explosive Esports on 8-bit Nintendo
by Chris Tang
(Hitsparks Games)
Business & Marketing
2019
1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality
by Alex Schwartz
([unnamed next venture])
Business & Marketing
GDC 2018
$0 to $1 Million: The Raw Numbers Behind Indie Success
by Tanya X. Short
(Kitfox Games)
Business & Marketing
GDC 2018
$0 to $1 Million: The Raw Numbers Behind Indie Success
by Tanya X. Short
(Kitfox Games)
Business & Marketing
GDC 2018
'Fortnite': An Unconventional Launch
by Ed Zobrist
(Epic Games)
Business & Marketing
GDC 2018
'Good Pizza, Great Pizza': Game Design, Iteration, and Business Lessons ...
by Anthony Lai
(TapBlaze)
Business & Marketing
GDC 2017
'ARK: Survival Evolved': Lessons from the Trenches of Early Access
by Jeremy Stieglitz
(Studio Wildcard)
Business & Marketing
GDC 2017
'ARK: Survival Evolved': Lessons from the Trenches of Early Access
by Jeremy Stieglitz
(Studio Wildcard)
Business & Marketing
GDC 2017
'Job Simulator' Postmortem: VR Design, Tech, and Business Lessons Learned
by Devin Reimer
(Owlchemy Labs)
Business & Marketing
GDC 2017
'Job Simulator' Postmortem: VR Design, Tech, and Business Lessons Learned
by Devin Reimer
(Owlchemy Labs)
Business & Marketing
GDC Europe 2016
'HITMAN' Season 1: From Executive Producer to Showrunner
by Hannes Seifert
(Io-Interactive)
Business, Marketing and Management
GDC Europe 2016
'HITMAN' Season 1: From Executive Producer to Showrunner
by Hannes Seifert
(Io-Interactive)
Business, Marketing and Management
GDC Europe 2016
8 Keys to a Long Career in Games
by Don Daglow
(4th Ring, Inc.)
Business, Marketing and Management
GDC Europe 2016
All the Insights, Data, and Trends
by Joost van Dreunen
(SuperData Research)
Business, Marketing and Management
GDC 2016
'The Witcher 3: Wild Hunt' Theory and Practice of Gamer-Centric Brand De...
by Marcin Iwinski
(CD Projekt RED)
Business, Marketing & Management
GDC 2016
'World of Tanks': Disrupting the Console Space with F2P
by TJ Wagner
(Wargaming)
Business, Marketing & Management
GDC 2016
'World of Tanks': Disrupting the Console Space with F2P
by TJ Wagner
(Wargaming)
Business, Marketing & Management
GDC 2016
5 Mistakes by Good Teams That Produce Bad Free to Play Games
by Don Daglow
(4thRing Inc.)
Business, Marketing & Management
GDC Europe 2015
4.5 Million Players in 100 Days: Lessons from Dying Light
by Pawel Rohleder
(Techland)
Business, Marketing and Management
GDC Europe 2015
5 Ways to Boost Your Agility
by Nathalie Goh-Livorness
(Microsoft)
Business, Marketing and Management
GDC Europe 2015
7 Years, 1 Game - Success Through Community - Lessons from the Trenches
by Greg Balajewicz
(BDA Entertainment Inc)
Business, Marketing and Management
GDC Europe 2015
7 Years, 1 Game - Success Through Community - Lessons from the Trenches
by Greg Balajewicz
(BDA Entertainment Inc)
Business, Marketing and Management
GDC 2015
6 Years, 1 Game - THEY Must Like Us! Lessons from the Trenches
by Greg Balajewicz
(BDA Entertainment Inc)
Business, Marketing & Management
GDC 2015
9 Mobile Game Monetization Questions to Gain a Competitive Edge (And the...
by Maria Alegre
(Chartboost)
Business, Marketing & Management
GDC 2015
A Thousand Voices: Open Game Development
by Chris Avellone
(Obsidian Entertainment)
Business, Marketing & Management
GDC 2015
Accelerating Your Success in the Complex Chinese Mobile Gaming Market (P...
by Ibrahim Dai
(TalkingData Ltd.)
Business, Marketing & Management
GDC Next 2014
A User-Centric Approach to Mobile Game Measurement (Presented by Google)
by Russell Ketchum
(Google Inc)
Business & Marketing
GDC Next 2014
Building for the Masses: How to Develop a Marketable Game in Today's Cro...
by Neil Haldar
(GREE International Inc)
Business & Marketing
GDC Next 2014
Find the Right Users, Find Success (Presented by Google)
by Alex Valle
(Google Inc)
Business & Marketing
GDC Next 2014
Finding Life for Game Monetization Beyond the Megahit
by Lisa Marino
(Rock You)
Business & Marketing
GDC China 2014
7 steps to Mastering Native Advertising on Mobile
by Stephen Chung
(AppLift Inc.)
Business & Marketing
- Chinese
GDC China 2014
7 steps to Mastering Native Advertising on Mobile
by Stephen Chung
(AppLift Inc.)
Business & Marketing
- Chinese
GDC China 2014
7 steps to Mastering Native Advertising on Mobile
by Stephen Chung
(AppLift Inc.)
Business & Marketing
GDC China 2014
Awesome Video Game Data
by Geoffrey Zatkin
(EEDAR)
Business & Marketing
- Chinese
GDC Europe 2014
A Candid Interview with Star Citizen's Chris Roberts
by Mike Rose
(Gamasutra)
Business, Marketing and Management
GDC Europe 2014
A Great Disturbance in Development: The Dark Side of Early Access
by James Crowe
(Bohemia Interactive)
Business, Marketing and Management
GDC Europe 2014
A Great Disturbance in Development: The Dark Side of Early Access
by James Crowe
(Bohemia Interactive)
Business, Marketing and Management
GDC Europe 2014
Achieving International Success with Mobile Port and Publish
by Pascal Zuta
(Aeria Games)
Business, Marketing and Management
GDC 2014
A/B Testing for Game Design Iteration: A Bayesian Approach
by Steven Collins
(Swrve)
Business, Marketing & Management
GDC 2014
A/B Testing for Game Design Iteration: A Bayesian Approach
by Steven Collins
(Swrve)
Business, Marketing & Management
GDC 2014
A/B Testing with Air Patriots (Presented by Amazon)
by Paul Cutsinger
(Amazon)
Business, Marketing & Management
GDC 2014
Amazon AppStream - New Gaming Experiences Using the Clouds for Game Stre...
by Collin Davis
(Amazon)
Business, Marketing & Management
ADC 2013
App Pricing Conundrum: Freemium vs Paid
by Donny Makower
(RED Interactive Agency)
Brand Marketing Apps
ADC 2013
App Pricing Conundrum: Freemium vs Paid
by Donny Makower
(RED Interactive Agency)
Brand Marketing Apps
ADC 2013
Appium: Mobile Automation Made Awesome
by Jonathan Lipps
(Sauce Labs)
Enterprise Apps
ADC 2013
Appium: Mobile Automation Made Awesome
by Jonathan Lipps
(Sauce Labs)
Enterprise Apps
GDC Next 2013
Beta Testing: Succeed or Die
by Jori Pearsall
(GREE International)
Free to Play & New Game Business Models
GDC Next 2013
Beta Testing: Succeed or Die
by Jori Pearsall
(GREE International)
Free to Play & New Game Business Models
GDC Next 2013
Finding the Fun: Playtesting Your Way to Success
by Stephen Jarrett
(Arkadium)
Free to Play & New Game Business Models
GDC Next 2013
Finding the Fun: Playtesting Your Way to Success
by Stephen Jarrett
(Arkadium)
Free to Play & New Game Business Models
GDC Europe 2013
5 Key Best Practices in Free-to-Play Gaming
by Christopher Williams
(Big Fish)
Free to Play Design & Business Summit
GDC Europe 2013
5 Key Best Practices in Free-to-Play Gaming
by Christopher Williams
(Big Fish)
Free to Play Design & Business Summit
GDC Europe 2013
A Perfect Storm - Managing Community Through Sea Change
by Linda Carlson
(SOE)
Business, Marketing & Management
GDC Europe 2013
Adaptation and Antifragility: Life of an Independent Studio
by Ilari Kuittinen
(Housemarque)
Business, Marketing & Management
GDC 2013
Awesome Video Game Data 2013
by Geoffrey Zatkin
(EEDAR)
Business, Marketing & Management
GDC 2013
Bootstrapping Your Way from 0 to 10M DAU: A First Time CEO's Guide to Gr...
by Perry Tam
(Storm8, Inc.)
Business, Marketing & Management
GDC 2013
Building a Great Studio Culture on a Budget
by Chris Charla
(XBLA at Microsoft Game Studio)
Business, Marketing & Management
GDC 2013
Building your Gaming Strategy for BlackBerry 10 (Presented by BlackBerry)
by Anders Jeppsson
(BlackBerry)
Business, Marketing & Management
GDC Online 2012
7 Learnings from Making AION Europe Free-to-Play
by Carsten van Husen
(Gameforge 4D)
Business and Marketing
GDC Online 2012
Age of Empires Online: Radical Transparency Clearly Works
by Kevin Perry
(Microsoft)
Customer Experience
GDC Online 2012
Age of Empires Online: Radical Transparency Clearly Works
by Kevin Perry
(Microsoft)
Customer Experience
GDC Online 2012
Bet on IP and Platform
by Kristian Segerstrale
(Electronic Arts)
Business and Marketing
GDC Europe 2012
Ask the Publishers - Adapting and Succeeding in a Changing Games Industry
by Matias Myllyrinne
(Remedy Games)
Business, Marketing and Management
GDC Europe 2012
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business, Marketing and Management
GDC Europe 2012
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business, Marketing and Management
GDC Europe 2012
Bubble Wars: A Case Study and Key Learnings from GameDuell
by Michael Kalkowski
(GameDuell)
Business, Marketing and Management
GDC 2012
Awesome Video Game Data
by Geoffrey Zatkin
(EEDAR)
Business and Marketing and Management
GDC 2012
Back to the Garage: The Return of Indie Development (From Those Who Wer...
by Markus Persson
(Mojang)
Business and Marketing and Management
GDC 2012
Big Games in Small Packages: Lessons Learned In Bringing a Long-running ...
by John Bergman
(Guild Software, Inc.)
Business and Marketing and Management
GDC 2012
Big Games in Small Packages: Lessons Learned In Bringing a Long-running ...
by John Bergman
(Guild Software, Inc.)
Business and Marketing and Management
GDC China 2012
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
GDC China 2012
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
- Chinese
GDC China 2012
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
- Chinese
GDC China 2012
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
GDC China 2011
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
GDC China 2011
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
- Chinese
GDC China 2011
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
GDC China 2011
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
- Chinese
GDC Online 2011
(301) Game Writing Tutorial
by Carl Varnado
(Intuitive Visions)
Business and Marketing
GDC Online 2011
(301) Game Writing Tutorial
by Carl Varnado
(Intuitive Visions)
Business and Marketing
GDC Online 2011
(301) Game Writing Tutorial
by Carl Varnado
(Intuitive Visions)
Business and Marketing
GDC Online 2011
150 Million Penguins Can't Be Wrong: Managing the Virtual World of Disne...
by Nicole Thompson
(Disney's Club Penguin)
Customer Experience
GDC Europe 2011
Ask the Decision Makers: Find Out What Publishers Want and How to Get Wh...
by Martin de Ronde
(Vanguard Games)
Business & Marketing
GDC Europe 2011
Browser, Client or Both? How Should I Make My Game
by Frank Cartwright
(K2 Network / GamersFirst)
Business & Marketing
GDC Europe 2011
Browser, Client or Both? How Should I Make My Game
by Frank Cartwright
(K2 Network / GamersFirst)
Business & Marketing
GDC Europe 2011
Building Premium Online Games for the New Games Era
by David Reid
(Trion Worlds)
Business & Marketing
GDC 2011
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
GDC 2011
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
GDC 2011
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
GDC 2011
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
GDC Online 2010
Europe: The Next Big Thing in Gaming
by Heiko Hubertz
(Bigpoint GmbH)
Business & Marketing
GDC Online 2010
From Subscription to Microtransaction: Bringing HEROES KINGDOMS to the East
by Samson Mow
(Ubisoft)
Business & Marketing
GDC Online 2010
From Subscription to Microtransaction: Bringing HEROES KINGDOMS to the East
by Samson Mow
(Ubisoft)
Business & Marketing
GDC Online 2010
Game Developers Choice Online Awards
by N/A
Business & Marketing
GDC Europe 2010
Achievement Design: Lessons From an Xbox Live Community Study
by Mikael Jakobsson
(Malmoe University)
Business & Management
GDC Europe 2010
Achievement Design: Lessons From an Xbox Live Community Study
by Mikael Jakobsson
(Malmoe University)
Business & Management
GDC Europe 2010
All These Platforms and Business Models: How do I Target My
Game?
by Don Daglow
(Don Daglow Interactive Entertainment)
Business & Management
GDC Europe 2010
Bottled Storm: Game Development Guerrilla Style
by Hermen Hulst
(Guerrilla Games)
Business & Management
GDC Canada 2010
Bringing Dragon Age to Life - Digital Actors in an Epic RPG
by Shane Hawco
(Bioware)
Business & Production
GDC Canada 2010
Bringing Your Game to the Web - 73 Practical Tips
by Bjarne Rene
(Vostopia.com)
Digital Distribution
GDC Canada 2010
Bringing Your Game to the Web - 73 Practical Tips
by Bjarne Rene
(Vostopia.com)
Digital Distribution
GDC Canada 2010
Console Games ' New Realities Require New Strategies to Win
by Dan Winters
(Activision)
Business & Production
GDC 2010
A Mysterious Adventure in Social Games
by Daniel James
(Three Rings)
Business and Management
GDC 2010
Agile: No Silver Bullet
by Rich Vogel
(BioWare)
Business and Management
GDC 2010
Are Women the New Hardcore Gamers?
by Wanda Meloni
(M2 Research)
Business and Management
GDC 2010
Bridging the Divide: Western Development and Chinese Culture
by Jean-Francois Vallee
(Ubisoft Chengdu)
Business and Management
GDC Austin/Online 2009
Developing Licensed Games: Do It Successfully In These Tough Economic Times
by Feargus Urquhart
(Obsidian Entertainment, Inc.)
Business & Marketing
GDC Austin/Online 2009
Emerging Trends in Gameplay: The Blurring Lines Between Casual And Hardcore
by Jon Radoff
(GamerDNA, Inc.)
Business & Marketing
GDC Austin/Online 2009
Emerging Trends in Gameplay: The Blurring Lines Between Casual And Hardcore
by Jon Radoff
(GamerDNA, Inc.)
Business & Marketing
GDC Austin/Online 2009
EULA's and Tax Incentives: Two More Things You Can't Avoid
by Sean Kane
(Pillsbury Winthrop Shaw Pittman LLP)
Business & Marketing
GDC Europe 2009
Advanced Racing Game AI in PURE
by Iain Gilfeather
(Black Rock Studios)
Business & Management
GDC Europe 2009
Ask the Decision Makers: Find Out What Publishers Want And How To Get Wh...
by Sebastien Motte
(Microsoft Game Studios)
Business & Management
GDC Europe 2009
Ask the Decision Makers: Find Out What Publishers Want And How To Get Wh...
by Sebastien Motte
(Microsoft Game Studios)
Business & Management
GDC Europe 2009
Balance of Power: Mechanics and Assets for Flow Maximization
by Andre Beccu
(Spellbound Entertainment AG)
Business & Management
GDC 2009
(203) The Big Picture 2009: Managing Your Game Dev Deal and Operating Yo...
by Jim Charne
(Law Offices James I Charne)
Business and Management
GDC 2009
Bend Microsoft Project To Your Will - Again
by Mike McShaffry
(Red Fly Studio)
Business and Management
GDC 2009
Building a Bug Free Team: Successfully Managing Quality Assurance Teams
by Jane Fraser
(Electronic Arts)
Business and Management
GDC 2009
Cheats for Marketers: Fresh Demographics on Teen (and Adult) Gaming & Ho...
by Amanda Lenhart
(Pew Internet & American Life Project)
Business and Management
GDC Austin/Online 2008
Comparing Virtual Property Models - A Business and Legal Perspective
by S. Gregory Boyd
(Davis & Gilbert LLP)
Online Games - Business & Marketing
GDC Austin/Online 2008
Emerging Market: India, Challenges & Pitfalls
by Sumeet Maniar
(K2 Network, Inc.)
Online Games - Business & Marketing
GDC Austin/Online 2008
Managing Copyright Issues in Videogames and Virtual Worlds
by Sean Kane
(Pillsbury Winthrop Shaw Pittman LLP)
Online Games - Business & Marketing
GDC Austin/Online 2008
Measuring & Metrics: The Online Gaming Audience
by Edward Hunter
(comScore)
Online Games - Business & Marketing
GDC 2008
(303) Casual Games Summit
by John Welch
(Making Fun)
Business and Management
GDC 2008
(303) Casual Games Summit
by John Welch
(Making Fun)
Business and Management
GDC 2008
(303) Casual Games Summit
by John Welch
(Making Fun)
Business and Management
GDC 2008
(303) Casual Games Summit
by John Welch
(Making Fun)
Business and Management
GDC 2007
(104) Know Your Players: An In-Depth Look at Player Behavior and Consume...
by Jason Scott
(Volition)
Business and Management
GDC 2007
(104) Know Your Players: An In-Depth Look at Player Behavior and Consume...
by Jason Scott
(Volition)
Business and Management
GDC 2007
10 Steps to Success in Outsourcing Contracts
by Vincent Scheurer
(Sarassin LLP)
Business and Management
GDC 2007
Copycats and Copyrights: Solving the Casual Games Puzzle
by Stephen Rubin
(Law Office of Stephen Rubin)
Business and Management
GDC 2006
Brand Development for Video Games
by Oliver Wright
(SCEE)
Business and Management
GDC 2006
Easy Come Easy Go: True in Poker, Not True in the Costly World of Hiring...
by Malcolm Johnson
(The Entertainment Technology Source)
Business and Management
GDC 2006
Good Design for In-Game Advertising
by Ian Bogost
(The Georgia Institute of Technology)
Business and Management
GDC 2006
IP Jiu-jitsu: A Self-Defense Class for Developers
by Vincent Scheurer
(Sarassin LLP)
Business and Management
GDC 2004
A Road Map for Peace: Redefining the Publisher- Developer Relationship
by Joe Minton
Business and Legal
GDC 2004
Doing Business with Europe: A Survivor's Guide
by Vincent Scheurer
Business and Legal
GDC 2004
Everything You Need to Know to Make Money in Coin-Op
Business and Legal
GDC 2004
Follow The Money: Understanding Console Publishers
Business and Legal
GDC 1999
Conference Keynote: Shigeru Miyamoto
by Shigeru Miyamoto
(Nintendo Co. Ltd.)
Business & Marketing
GDC 1999
The Future of Interactive Entertainment
by Phil Harrison
(Sony Computer Entertainment)
Business & Marketing
GDC 1999
The Quake 3 Arena Rendering Architecture
by Brian Hook
(Oculus)
Business & Marketing