GDC 2018
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
GDC 2018
$0 to $1 Million: The Raw Numbers Behind Indie Success
by Tanya X. Short
(Kitfox Games)
Business & Marketing
GDC 2018
'A Mortician's Tale': A Different View on How Games Treat Death
by Gabby DaRienzo
(Laundry Bear Games)
Independent Games Summit
GDC 2018
'Assassin's Creed Origins': Monitoring and Validation of World Design Data
by Nicholas Routhier
(Ubisoft Montreal)
Design
GDC 2018
'C.A.T.S.' Postmortem: Concept Development through the Eyes of a Designe...
by Eugene Yailenko
(ZeptoLab)
GDC Mobile Summit
GDC 2018
'Crashlands': Design by Chaos
by Seth Coster
(Butterscotch Shenanigans)
Design
GDC 2018
'Gorogoa': The Design of a Cosmic Acrostic
by Jason Roberts
(Buried Signal)
Independent Games Summit
GDC 2018
'Halo Wars 2': A UX Postmortem
by Max Szlagor
(Microsoft 343 Industries)
UX Summit
GDC 2018
'Heaven's Vault': Creating a Dynamic Detective Story
by Jon Ingold
(inkle)
Design
GDC 2018
'Horizon Zero Dawn': A QA Open World Case Study
by Ana Barbuta
(Guerrilla Games)
Production & Team Management
GDC 2018
'Mass Effect Andromeda' Audio Retrospective
by Michael Kent
(Bioware)
Audio
GDC 2018
'Race for the Galaxy': A Neural Network in Production
by Theresa Duringer
(Temple Gates Games)
AI Summit
GDC 2018
10 Lessons Learned Working on Rewarded Videos
by Nebojsa Duric
(Nordeus)
Business & Marketing
GDC 2018
5 Year Journey to Predictability
by Sergei Vasiuk
(Wargaming)
Business & Marketing
GDC 2018
8 Frames in 16ms: Rollback Networking in 'Mortal Kombat' and 'Injustice 2'
by Michael Stallone
(Netherrealm Games)
Programming
GDC 2018
A Matter of Music Design: Driving Gameplay with Music
by Eric Hamel
(Worthing & Moncrieff)
Audio
GDC 2018
A Modern Take on Historical Fiction: Music for 'Call of Duty WWII'
by Wilbert Roget
(Independent)
Audio
GDC 2018
A Practical Approach to Developing Forward-Facing Rigs, Tools and Pipelines
by Michael Malinowski
(Creative Assembly)
Visual Arts
GDC 2018
AAA Gaming While Blind
by Karen Stevens
(EA SPORTS)
UX Summit
GDC 2018
Acing the Whiteboard Interview
by Ellen Beeman
(DigiPen Institute of Technology)
Career Development
GDC 2018
Addressing Exploit Abuse in 'EVE Online' with Customer Care
by David Einarsson
(CCP Games)
Production & Team Management
GDC 2018
Adopting Continuous Delivery
by Jafar Soltani
(Rare, Ltd.)
Production & Team Management
GDC 2018
Advanced Graphics Techniques Tutorial: "New Techniques for Accurate Real...
by Max McMullen
(Microsoft)
Programming
GDC 2018
Advanced Graphics Techniques Tutorial: GPU-Based Clay Simulation and Ray...
by Sebastian Aaltonen
(Second Order)
Programming
GDC 2018
Advanced Graphics Techniques Tutorial: The Elusive Frame Timing: A Case ...
by Alen Ladavac
(Croteam)
Programming
GDC 2018
Advanced Graphics Techniques Tutorial: The Latest Graphics Technology in...
by Tatu Aalto
(Remedy Entertainment)
Programming
GDC 2018
Advanced Graphics Techniques Tutorial: Water Rendering in 'Far Cry 5'
by Branislav Grujic
(Ubisoft Toronto)
Programming
GDC 2018
AI-Driven QA: Simulating Massively Multiplayer Behavior for Debugging Games
by Shuichi Kurabayashi
(Cygames, Inc.)
Programming
GDC 2018
All the Families: The Making of 'Animation Throwdown'
by Peter Eykemans
(Kongregate)
GDC Mobile Summit
GDC 2018
Alternative Paths in Indie Dev
by Kaho Abe
(Independent)
Independent Games Summit
GDC 2018
American Expats Share Their Stories
by Elizabeth Sampat
(SYBO Games)
Advocacy
GDC 2018
An Evidence-Based Mental Health Model for Game Developers
by Jennifer Hazel
(CheckPoint Organisation)
Independent Games Summit
GDC 2018
An Interactive Sound Dystopia: Real-Time Audio Processing in 'NieR:Autom...
by Shuji Kohata
(PlatinumGames, Inc.)
Audio
GDC 2018
Animating Quill: Creating an Emotional Experience
by Richard Lico
(Polyarc)
Visual Arts
GDC 2018
Animation Bootcamp: Animation Leadership: Teaching Your Team to Fish
by Nick Chilano
(Blizzard Entertainment)
Visual Arts
GDC 2018
Applying AAA Techniques on Mobile Games: Understanding Flow Maps and Its...
by Shaoyong "Abel" Zhang
(NetEase Games)
Visual Arts
GDC 2018
Art Direction Bootcamp: " 'Windup': An Animation Feature Quality Renderi...
by Yibing Jiang
(Unity Technologies)
Visual Arts
GDC 2018
Art Direction Bootcamp: Artistry in a New Medium: 'Lone Echo' and the Ma...
by Nathan Phail-Liff
(Ready at Dawn)
Visual Arts
GDC 2018
Art Direction for AAA UI
by Omer Younas
(DICE LA)
Visual Arts
GDC 2018
Artist Workflow Improved: Digital Content Creation Tools Roundtripping &...
by Mike Wuetherick
(Unity Technologies)
Visual Arts
GDC 2018
Audio Asset Management Tips and Tricks
by Richard Ludlow
(Hexany Audio)
Production & Team Management
GDC 2018
Audio Bootcamp XVII: "Programming Composers and Composing Programmers" &...
by Gina Zdanowicz
(Serial Lab Studios)
Audio
GDC 2018
Audio Bootcamp XVII: "Programming Composers and Composing Programmers" &...
by Gina Zdanowicz
(Serial Lab Studios)
Audio
GDC 2018
Audio Bootcamp XVII: 5D Audio
by Aaron Brown
(Aaron Brown Sound)
Audio
GDC 2018
Audio Bootcamp XVII: Zen and the Art of Game Audio Maintenance
by Anton Woldhek
(Guerrilla Games)
Audio
GDC 2018
Audio Bootcamp XVII: Zen and the Art of Game Audio Maintenance
by Anton Woldhek
(Guerrilla Games)
Audio
GDC 2018
Audio Propagation Through the Ears of VERA
by Jeff Ballard
(Microsoft)
Audio
GDC 2018
Automated Testing and Profiling for 'Call of Duty'
by Jan van Valburg
(Activision)
Production & Team Management
GDC 2018
Behind the Scenes at the 'Million Onion Hotel'
by Yoshiro Kimura
(Onion Games)
Design
GDC 2018
Beta vs Soft Launch in Mobile Games
by Mladen Dulanovic
(Nordeus)
Production & Team Management