Game Developers Conference 2025
                                                                      
                    
                                                "Database-Oriented Design": Why We Built Our MMORPG Inside a Database (P...
                
                                    
                        by Tyler Cloutier
                                                    (Clockwork Labs)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Laia Bee
                                                    (Pincer Games)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                'Balatro': Turning Low Resolution into High Praise
                
                                    
                        by Wout van Halderen
                                                    (Playstack)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                2025 GDC State of the Game Industry Panel
                
                                    
                        by Bryant Francis
                                                    (Game Developer)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC Showcase 2024
                                                                      
                    
                                                Build Your Promotability or Honor Your Values? Why Not Both!
                
                                    
                        by Sonia Michaels
                                                    (Independent)
                                            
                                
                Career Path
                                             
                            
                                    
                                                                              GDC Showcase 2024
                                                                      
                    
                                                Creating Memorable Moments in Video Games
                
                                    
                        by Fawzi Mesmar
                                                    (Ubisoft)
                                            
                                
                Special Event
                                             
                            
                                    
                                                                              GDC Showcase 2024
                                                                      
                    
                                                GD Podcast x GDC Showcase: "Snapping" Your Career into Place with Ben Brode
                
                                    
                        by Bryant Francis
                                                    (GameDeveloper.com)
                                            
                                
                Career Path
                                             
                            
                                    
                                                                              GDC Showcase 2024
                                                                      
                    
                                                GD Podcast x GDC Showcase: Carving out a Creative Career with Deborah Ch...
                
                                    
                        by Danielle Riendeau
                                                    (GameDeveloper.com)
                                            
                                
                Career Path
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Laia Bee
                                                    (Pincer Games / Uruguayan Game Developers Association)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                '3DHaptics' Practical Design Method: Insights from Sound and UX/UI Exper...
                
                                    
                        by Masatoshi Miyakawa
                                                    (Miraisens, Inc.)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                'Baldur's Gate 3': A Fireside Chat (Presented by Dolby Laboratories)
                
                                    
                        by Stefan Randelshofer
                                                    (Larian Studios)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                'Crystal of Atlan': Cross-Server Architecture Design and Optimization (P...
                
                                    
                        by Shuangxing Gao
                                                    (ByteDance)
                                            
                                
                Programming
                                             
                            
                            
                                    
                                                                              Showcase 2023
                                                                      
                    
                                                Game Art Career Fireside with Mariel Kinuko Cartwright and Bryant Francis
                
                                    
                        by Bryant Francis
                                                    (Game Developer)
                                            
                                
                Visual Arts
                                             
                            
                            
                                    
                                                                              Showcase 2023
                                                                      
                    
                                                Game Design Career Fireside with Raph Koster with Bryant Francis
                
                                    
                        by Raph Koster
                                                    (Playable Worlds)
                                            
                                
                Visual Arts
                                             
                            
                            
                                    
                                                                              Showcase 2023
                                                                      
                    
                                                GameDeveloper.com Live Podcast Interview: Chris Zukowski
                
                                    
                        by Danielle Riendeau
                                                    (Game Developer)
                                            
                                
                Business & Marketing
                                             
                            
                            
                                    
                                                                              Showcase 2023
                                                                      
                    
                                                GameDeveloper.com Live Podcast Interview: Rod Humble & King Choi
                
                                    
                        by Danielle Riendeau
                                                    (Game Developer)
                                            
                                
                Business & Marketing
                                             
                            
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                "CODE RED!": How We Organized a Game Jam From Bomb Shelters
                
                                    
                        by Elena Lobova
                                                    (GDBAY)
                                            
                                
                Production & Team Leadership
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'Cris Tales' Postmortem: Innovation, Global Expectations, and Global Dis...
                
                                    
                        by Carlos Rocha
                                                    (Dreams Uncorporated)
                                            
                                
                Production & Team Leadership
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'Dark Pictures: Season 1': 4 games in 4 years: Audio Systems for Narrati...
                
                                    
                        by Barney Pratt
                                                    (Supermassive Games)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'Dead Space': Harnessing the Power of Light and Darkness
                
                                    
                        by Guillaume Goudreault
                                                    (Electronic Art)
                                            
                                
                Visual Arts
                                             
                            
                            
                                    
                                                                              GD Talks
                                                                      
                    
                                                Constructing IMMORTALITY: A Fireside Chat with Sam Barlow
                
                                    
                        by Sam Barlow
                                                    (Half Mermaid)
                                            
                                
                Business & Marketing
                                             
                            
                            
                                    
                                                                              GD Talks
                                                                      
                    
                                                Death by 1000 Keystrokes - Surviving a Crisis of Comms with Stephanie Bayer
                
                                    
                        by Stephanie Bayer
                                                     
                                            
                                
                Community Management
                                             
                            
                            
                                    
                                                                              GD Talks
                                                                      
                    
                                                GDTalks State of the Game Industry 2023
                
                                    
                        by Dana Ware
                                                    (The VOID)
                                            
                                
                Business & Marketing
                                             
                            
                            
                                    
                                                                              GD Talks
                                                                      
                    
                                                GDTalks: GDC 101
                
                                    
                        by Brandon Sheffield
                                                    (Necrosoft Games)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'Blaseball': Game Development as Performance
                
                                    
                        by Gabe McGill
                                                    (The Game Band)
                                            
                                
                Production & Team Management
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'Dead by Daylight': Integrating Shaders into the User Interface Pipeline
                
                                    
                        by Adrienne Pugh
                                                    (Epic Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'Diablo 2: Resurrected': The Art Direction and Pipelines for Resurrectin...
                
                                    
                        by Dustin King
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'Knockout City's' Parallel, Deterministic, and Rewindable Entity System
                
                                    
                        by Chris McEvoy
                                                    (Velan Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                "Alpha Point" UE5 Demo: Unlocking Artist Potential (Presented by Epic Ga...
                
                                    
                        by Colin Penty
                                                    (The Coalition)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Laia Bee
                                                    (Pincer Games)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools f...
                
                                    
                        by Fabien Gravot
                                                    (SQUARE-ENIX)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Genshin Impact': Building a Scalable AI System
                
                                    
                        by Shuo Xu
                                                    (miHoYo)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                'Homefront' to 'God of War': Using Music to Build Suspense
                
                                    
                        by Winifred Phillips
                                                    (Generations Productions LLC)
                                            
                                
                Audio
                                             
                            
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Animation Bootcamp: Cuphead Process and Philosophy
                
                                    
                        by Jake Clark
                                                    (Studio MDHR)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Art Direction Summit: Better, Stronger, Faster: 3D Concept Art for Envir...
                
                                    
                        by Patrik Rosander
                                                    (Fatshark Games)
                                            
                                
                Visual Arts
                                             
                            
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Ask Me Anything: Q&A with Yacht Club Games' David D'Angelo
                
                                    
                        by David D'Angelo
                                                    (Yacht Club Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                'Erica': How and How Not to Score a Film-Game Hybrid
                
                                    
                        by Austin Wintory
                                                    (Wintory Global Engineering)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                // Hidden Histories
                
                                    
                        by Brenda Romero
                                                    (Romero Games)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                A Bloody Symphony of Characters: Music and Leitmotiv in 'Mortal Kombat 11'
                
                                    
                        by Wilbert Roget
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Accessibility Best Practices: In-Game Communication
                
                                    
                        by Karen Stevens
                                                    (EA Sports)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                'A Plague Tale' Audio Design: Not Only Squeaks
                
                                    
                        by Aurelien Piters
                                                    (Asobo Studio)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                'Dead by Daylight': When Creative and Business Minds Are Cooking with GAAS
                
                                    
                        by Isabelle Mocquard
                                                    (Behaviour Interactive)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                'Forza' Monthly: Live Streaming a Franchise
                
                                    
                        by Shay Goldenberg
                                                    (Turn 10 Studios / Microsoft)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                'Void Bastards' Art Style Origin Story
                
                                    
                        by Ben Lee
                                                    (Blue Manchu)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              XRDC 2019
                                                                      
                    
                                                'Blood & Truth': Lessons Learned Making a VR Action Movie
                
                                    
                        by Stuart Whyte
                                                    (PlayStation London Studio)
                                            
                                
                Games
                                             
                            
                                    
                                                                              XRDC 2019
                                                                      
                    
                                                AR Advertising and Commerce: What's Working?
                
                                    
                        by Mike Boland
                                                    (ARtillery Intelligence)
                                            
                                
                Brand Experience
                                             
                            
                                    
                                                                              XRDC 2019
                                                                      
                    
                                                Augmenting Journalism by Hijacking a Dancing Hot Dog
                
                                    
                        by Robert Hernandez
                                                    (USC Annenberg/JOVRNALISM)
                                            
                                
                Training
                                             
                            
                                    
                                                                              XRDC 2019
                                                                      
                    
                                                Developer Success Stories and the Latest Opportunities for Growth in Vir...
                
                                    
                        by Rikard Steiber
                                                    (HTC Vive)
                                            
                                
                Partners
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                "Alexa, Give Your Game a Voice" (Presented by Amazon)
                
                                    
                        by Chris Morrow
                                                    (Alexa Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                "Hot New Terrain Features and the Road Ahead" & "Intro to Deep Learning ...
                
                                    
                        by Chad Foxglove
                                                    (Unity Technologies)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                "Monetization Strategies that Drive Revenue" & "A Publisher's Journey to...
                
                                    
                        by Anala Prabhu
                                                    (Facebook)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                "Shadows" of the Tomb Raider: Ray Tracing Deep Dive (Presented by NVIDIA)
                
                                    
                        by Jon Story
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              VRDC @ GDC 2019
                                                                      
                    
                                                Integrating Live Actors into Non-Location Based Immersive Theater VR Exp...
                
                                    
                        by Tanya Leal Soto
                                                    (Tender Claws)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2019
                                                                      
                    
                                                Virtual Reality and the Creation of the Micro-Amusement Park
                
                                    
                        by Brent Bushnell
                                                    (Two Bit Circus)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                                Creating 'Dr. Grordbort's Invaders' for Magic Leap One
                
                                    
                        by James Everett
                                                    (Magic Leap/Weta Workshop)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              XRDC 2018
                                                                      
                    
                                                'Brass Tactics': Reinventing the RTS for VR
                
                                    
                        by Patrick Lipo
                                                    (Hidden Path Entertainment)
                                            
                                
                Games & Entertainment
                                             
                            
                                    
                                                                              XRDC 2018
                                                                      
                    
                                                'Sprint Vector': Evolving VR for the Esports Scene
                
                                    
                        by Andrew Abedian
                                                    (Survios, Inc.)
                                            
                                
                Games & Entertainment
                                             
                            
                                    
                                                                              XRDC 2018
                                                                      
                    
                                                3D Scanning and XR Powered Home Improvement: A Lowe's Case Study
                
                                    
                        by Mason Sheffield
                                                    (Lowe's Innovation Labs Seattle)
                                            
                                
                Enterprise Training & Education
                                             
                            
                                    
                                                                              XRDC 2018
                                                                      
                    
                                                Adaptive Design in MR: UX Problems and Solutions
                
                                    
                        by Jada Williams
                                                    (Microsoft)
                                            
                                
                Innovation
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                "Advances in Real-Time Voxel-Based GI" & "Temporal Super-Resolution" (Pr...
                
                                    
                        by Alexey Panteleev
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                "Real-time Raytracing for Interactive Global Illumination Workflows in F...
                
                                    
                        by Alexey Panteleev
                                                    (NVIDIA)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                "Welcome to Facebook Developer Day" & "Instant Games: The Platform Awake...
                
                                    
                        by Mike Weingert
                                                    (Facebook)
                                            
                                
                Monetization
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              VRDC @ GDC 2018
                                                                      
                    
                                                'Carne y Arena': Uncompromising Audio for Narrative VR
                
                                    
                        by Bill Rudolph
                                                    (Skywalker Sound)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2018
                                                                      
                    
                                                'CocoVR': Engineering a Cinematic Experience, Spherical Multi-Projection
                
                                    
                        by Luke Schloemer
                                                    (Magnopus)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2018
                                                                      
                    
                                                'INVASION!': Crafting a VR Story
                
                                    
                        by Eric Darnell
                                                    (Baobab Studios)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2018
                                                                      
                    
                                                'Pac-Man' HoloLens: Developing a Mixed Reality Game for a Broad Audience
                
                                    
                        by Hirofumi Motoyama
                                                    (Bandai Namco)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC Fall 2017
                                                                      
                    
                                                'Matrix' vs. 'Pokemon Go': The Mixed Reality Battle for the Holodeck
                
                                    
                        by Nicole Lazzaro
                                                    (XEODesign, Inc.)
                                            
                                
                Games & Entertainment
                                             
                            
                                    
                                                                              VRDC Fall 2017
                                                                      
                    
                                                'NBA VR': Putting Fans Courtside with NBA Legends
                
                                    
                        by Aruna Inversin
                                                    (Digital Domain)
                                            
                                
                Brand Experience
                                             
                            
                                    
                                                                              VRDC Fall 2017
                                                                      
                    
                                                'Obduction', from 2D to VR: A Postmortem and Lessons Learned
                
                                    
                        by Hannah Gamiel
                                                    (Cyan, Inc.)
                                            
                                
                Games & Entertainment
                                             
                            
                                    
                                                                              VRDC Fall 2017
                                                                      
                    
                                                'Rick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *burrrp* Lea...
                
                                    
                        by Devin Reimer
                                                    (Owlchemy Labs)
                                            
                                
                Games & Entertainment
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Agents of Mayhem': Physically-Based Materials in a Stylized Open World
                
                                    
                        by James Taylor
                                                    (DS Volition)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'ARK: Survival Evolved': Lessons from the Trenches of Early Access
                
                                    
                        by Jeremy Stieglitz
                                                    (Studio Wildcard)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                'To Be With Hamlet': Recreating Theatre's Intimacy in VR
                
                                    
                        by Javier Molina
                                                    (To Be With Hamlet)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                'Westworld VR': Combining Linear and Interactive Content to Tell Charact...
                
                                    
                        by Colin Foran
                                                    (HBO)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                30,000 Foot View of VR Development: Making 'EVEREST VR'
                
                                    
                        by Petur Thorarinsson
                                                    (Solfar Studios)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                A Year in VR: A Look Back at VR's Launch
                
                                    
                        by Colin Northway
                                                    (Northway Games)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC Fall 2016
                                                                      
                    
                                                10 Tips for VR in the Retail/Trade/Event Space
                
                                    
                        by John Buzzell
                                                    (If/Then)
                                            
                                
                Brand Experience
                                             
                            
                                    
                                                                              VRDC Fall 2016
                                                                      
                    
                                                7 Ways VR Confounds Design Expectations
                
                                    
                        by Noah Falstein
                                                    (Google)
                                            
                                
                Games & Entertainment
                                             
                            
                                    
                                                                              VRDC Fall 2016
                                                                      
                    
                                                A Playful Approach to Prototyping for Virtual Reality
                
                                    
                        by Paul Bettner
                                                    (Playful Corp.)
                                            
                                
                Games & Entertainment
                                             
                            
                                    
                                                                              VRDC Fall 2016
                                                                      
                    
                                                Applications of Eye Tracking in Virtual Reality
                
                                    
                        by Tom Sengelaub
                                                    (SMI)
                                            
                                
                Innovation
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'Armello': Bringing Tabletop Adventure to Life
                
                                    
                        by Trent Kusters
                                                    (League of Geeks)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'HITMAN' Season 1: From Executive Producer to Showrunner
                
                                    
                        by Hannes Seifert
                                                    (Io-Interactive)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'Nuclear Throne': Performative Game Development in Hindsight
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                'Lucky's Tale': The Unexpected Delight of Third-Person Virtual Reality, ...
                
                                    
                        by Dan Hurd
                                                    (Playful Corp)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                15 Years of Lessons From IEEE VR
                
                                    
                        by Pablo Figueroa
                                                    (Universidad de los Andes, Colombia)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                A Year in Roomscale: Design Lessons from the HTC VIVE & Beyond
                
                                    
                        by Scott Stephan
                                                    (WEVR)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Architecting Archean: Simultaneously Building for Room-Scale and Mobile ...
                
                                    
                        by Jono Forbes
                                                    (Archean)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                "Is that Me?" Identity Confusion & Narrative VR Challenges
                
                                    
                        by Eric "Giz" Gewirtz
                                                    (Seismic Games)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                "It's Just Emulation!" - The Challenge of Selling Old Games
                
                                    
                        by Frank Cifaldi
                                                    (Digital Eclipse)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                "Life is Strange" Case Study: Using Interactive Storytelling and Game De...
                
                                    
                        by Michel Koch
                                                    (Dontnod Entertainment)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                4.5 Million Players in 100 Days: Lessons from Dying Light
                
                                    
                        by Pawel Rohleder
                                                    (Techland)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                5 Ways to Boost Your Agility
                
                                    
                        by Nathalie Goh-Livorness
                                                    (Microsoft)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                7 Years, 1 Game - Success Through Community - Lessons from the Trenches
                
                                    
                        by Greg Balajewicz
                                                    (BDA Entertainment Inc)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC Next 2014
                                                                      
                    
                                                A User-Centric Approach to Mobile Game Measurement (Presented by Google)
                
                                    
                        by Russell Ketchum
                                                    (Google Inc)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC Next 2014
                                                                      
                    
                                                A User-Centric Approach to Mobile Game Measurement (Presented by Google)
                
                                    
                        by Russell Ketchum
                                                    (Google Inc)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC Next 2014
                                                                      
                    
                                                Advertising 101: The Journey of an Ad from Marketer to Consumer
                
                                    
                        by Michael Wright
                                                    (Facebook)
                                            
                                
                ADC
                                             
                            
                                    
                                                                              GDC Next 2014
                                                                      
                    
                                                Advertising 101: The Journey of an Ad from Marketer to Consumer
                
                                    
                        by Michael Wright
                                                    (Facebook)
                                            
                                
                ADC
                                             
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                7 steps to Mastering Native Advertising on Mobile
                
                                    
                        by Stephen Chung
                                                    (AppLift Inc.)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                80 DAYS Post-mortem: Letting the Game Tell the Story
                
                                    
                        by Jon Ingold
                                                    (inkle)
                                            
                                
                Indie
                                     - Chinese
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Advanced Real-time Path Find in Dynamic Environment in Supernauts
                
                                    
                        by Harri Hatinen
                                                    (Grand Cru)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                AI Positioning and Spatial Evaluation: A Primer
                
                                    
                        by Dam'n Isla
                                                    (The Molasses Flood)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                A Candid Interview with Star Citizen's Chris Roberts
                
                                    
                        by Mike Rose
                                                    (Gamasutra)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                A Candid Interview with Star Citizen's Chris Roberts
                
                                    
                        by Mike Rose
                                                    (Gamasutra)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                A Great Disturbance in Development: The Dark Side of Early Access
                
                                    
                        by James Crowe
                                                    (Bohemia Interactive)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                A Great Disturbance in Development: The Dark Side of Early Access
                
                                    
                        by James Crowe
                                                    (Bohemia Interactive)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                10 Questions to Ask About the Future of Games (Presented by Digital Rive...
                
                                    
                        by Dean Takahashi
                                                    (VentureBeat)
                                            
                                
                Monetization
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                14th Annual Game Developers Choice Awards
                
                                
                Special Event
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                14th Annual Game Developers Choice Awards
                
                                
                Special Event
                                             
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                An Experimental Approach to Interactive Entertainment
                
                                    
                        by Sunni Pavlovic
                                                    (thatgamecompany)
                                            
                                
                Future of Gaming
                                             
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                An Experimental Approach to Interactive Entertainment
                
                                    
                        by Sunni Pavlovic
                                                    (thatgamecompany)
                                            
                                
                Future of Gaming
                                             
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                An Odd Collaboration: How Neil Gaiman and The Odd Gentlemen Decided to M...
                
                                    
                        by Matt Korba
                                                    (The Odd Gentlemen)
                                            
                                
                Independent Games
                                             
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                An Odd Collaboration: How Neil Gaiman and The Odd Gentlemen Decided to M...
                
                                    
                        by Matt Korba
                                                    (The Odd Gentlemen)
                                            
                                
                Independent Games
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                10 Decisions That Took Warface to Our First 10 Million Users
                
                                    
                        by Nick Button-Brown
                                                    (Crytek GmbH)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                10 Decisions That Took Warface to Our First 10 Million Users
                
                                    
                        by Nick Button-Brown
                                                    (Crytek GmbH)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                5 Key Best Practices in Free-to-Play Gaming
                
                                    
                        by Christopher Williams
                                                    (Big Fish)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                5 Key Best Practices in Free-to-Play Gaming
                
                                    
                        by Christopher Williams
                                                    (Big Fish)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                10 Questions: Am I Ready to Go Indie?
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment LLC)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                10 Questions: Am I Ready to Go Indie?
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment LLC)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                3rd Annual Game Developers Choice Online Awards
                
                                
                Special Event
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                7 Learnings from Making AION Europe Free-to-Play
                
                                    
                        by Carsten van Husen
                                                    (Gameforge 4D)
                                            
                                
                Business and Marketing
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                7 Learnings from Making AION Europe Free-to-Play
                
                                    
                        by Carsten van Husen
                                                    (Gameforge 4D)
                                            
                                
                Business and Marketing
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                A 4 Hour Story in 400 Simple Steps: Fallout DLC
                
                                    
                        by Chris Avellone
                                                    (Obsidian Entertainment)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                5 Things About American Online Gamers that Surprise European Developers
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment, LLC)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                5 Things About American Online Gamers that Surprise European Developers
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment, LLC)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                A Developer's Guide to Surviving the Zombie (Freemium) Apocalypse
                
                                    
                        by Oscar Clark
                                                    (PapayaMobile)
                                            
                                
                Social and Online Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                A Developer's Guide to Surviving the Zombie (Freemium) Apocalypse
                
                                    
                        by Oscar Clark
                                                    (PapayaMobile)
                                            
                                
                Social and Online Games Summit
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                12th Annual Game Developers Choice Awards
                
                                    
                        by Oscar Clark
                                                    (PapayaMobile)
                                            
                                
                Special Event
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                14th Annual Independent Games Festival Awards
                
                                
                Special Event
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                80,000 Lines, Three Lessons Learned
                
                                    
                        by Ariel Gross
                                                    (Volition, Inc.)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                80,000 Lines, Three Lessons Learned
                
                                    
                        by Ariel Gross
                                                    (Volition, Inc.)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                5 Keys to Making Mobile Games Inherently Social
                
                                    
                        by David B. Bluhm
                                                    (Z2Live)
                                            
                                
                Social/Online Games
                                     - Chinese
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                5 Keys to Making Mobile Games Inherently Social
                
                                    
                        by David B. Bluhm
                                                    (Z2Live)
                                            
                                
                Social/Online Games
                                             
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
                
                                    
                        by Keith Lee
                                                    (Booyah)
                                            
                                
                Business & Marketing 
                                     - Chinese
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
                
                                    
                        by Keith Lee
                                                    (Booyah)
                                            
                                
                Business & Marketing 
                                             
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                150 Million Penguins Can't Be Wrong: Managing the Virtual World of Disne...
                
                                    
                        by Nicole Thompson
                                                    (Disney's Club Penguin)
                                            
                                
                Customer Experience
                                             
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                5 Things Core Designers Should Learn from Social Games
                
                                    
                        by Dan Fiden
                                                    (Signia Venture)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                All Points Bulletin: Reloaded - Design & Monetization Challenges when AA...
                
                                    
                        by Bjorn Book-Larsson
                                                    (GamersFirst / K2 Network)
                                            
                                
                GDC Virtual Items Summit
                                             
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Balancing Your Game Economy: Lessons Learned
                
                                    
                        by Dan Hart
                                                    (Arkadium)
                                            
                                
                GDC Virtual Items Summit
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                A Massive Challenge: The Cross-Platform Approach of the Mobile MMO TibiaME
                
                                    
                        by Benjamin Zuckerer
                                                    (CipSoft)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Addressing Human Scalability Through Multi-User Editing Using Revision D...
                
                                    
                        by John Rittenhouse
                                                    (CCP Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                All Points Bulletin: Reloaded - When a $100 Million AAA Game Goes Free2Play
                
                                    
                        by Bjorn Book-Larsson
                                                    (GamersFirst)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                An Open World Game in 60FPS? Direction that Transcends Limitations in Dr...
                
                                    
                        by Mike Haynes
                                                    (Red Storm Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                1-Hour Video Game MBA
                
                                    
                        by Charlie Cleveland
                                                    (Unknown Worlds Entertainment)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                10 Lessons from 20 Years as an Entrepreneur: A Post-Mortem
                
                                    
                        by Don Daglow
                                                     
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                A Debate: Are Social Games Legitimate? [SOGS Vision]
                
                                    
                        by Daniel James
                                                    (Three Rings)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Adapting the MMO to a Mobile Gaming Platform
                
                                    
                        by Cinco Barnes
                                                    (Spacetime Studios)
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC China 2010
                                                                      
                    
                                                An Inside Look at Creating Audio Content for Mobile Games
                
                                    
                        by Ben Long
                                                    (Noise Buffet)
                                            
                                
                Mobile Games
                                             
                            
                                    
                                                                              GDC China 2010
                                                                      
                    
                                                An Inside Look at Creating Audio Content for Mobile Games
                
                                    
                        by Ben Long
                                                    (Noise Buffet)
                                            
                                
                Mobile Games
                                     - Chinese
                            
                                    
                                                                              GDC China 2010
                                                                      
                    
                                                An Inside Look at Creating Audio Content for Mobile Games
                
                                    
                        by Ben Long
                                                    (Noise Buffet)
                                            
                                
                Mobile Games
                                             
                            
                                    
                                                                              GDC China 2010
                                                                      
                    
                                                An Inside Look at Creating Audio Content for Mobile Games
                
                                    
                        by Ben Long
                                                    (Noise Buffet)
                                            
                                
                Mobile Games
                                             
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                (D) None of the Above: Interactive Dialogue Without Multiple Choice
                
                                    
                        by Marleigh Norton
                                                    (Singapore-MIT GAMBIT Game Lab)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                3D State of Union: Are Consumers Ready?
                
                                    
                        by Yuanzhe (Michael) Cai
                                                    (Interpret LLC)
                                            
                                
                3D Stereoscopic Games Summit
                                             
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                AAA to Social Games -- Making the Leap
                
                                    
                        by Raph Koster
                                                    (Playdom)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Alternate Mobile Platforms for Your Games
                
                                    
                        by Jay Freeman
                                                    (Cydia)
                                            
                                
                iPad Gaming Summit
                                             
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                3D Development Engine Shootout
                
                                    
                        by Mark Rein
                                                    (Epic Games)
                                            
                                
                Technology
                                             
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                A Challenging Production: Heavy Rain
                
                                    
                        by Charles Coutier
                                                    (QUANTIC DREAM)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                Achievement Design: Lessons From an Xbox Live Community Study
                
                                    
                        by Mikael Jakobsson
                                                    (Malmoe University)
                                            
                                
                Business & Management
                                             
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                Advanced DirectX 11: DirectCompute by Example
                
                                    
                        by Jason Yang
                                                    (Advanced Micro Devices)
                                            
                                
                Technology
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                3D Game Creation on PlayStation 3
                
                                    
                        by Ian Bickerstaff
                                                    (Sony Computer Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                3D Game Creation on PlayStation 3
                
                                    
                        by Ian Bickerstaff
                                                    (Sony Computer Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                5TH Cell: From Mobile to Handheld & Beyond
                
                                    
                        by Caleb Arseneaux
                                                    (5th Cell)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                5TH Cell: From Mobile to Handheld & Beyond
                
                                    
                        by Caleb Arseneaux
                                                    (5th Cell)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                A New Social Era for Games: How Your Friends Are Changing the Way the Wo...
                
                                    
                        by Sebastien de Halleux
                                                    (Playfish)
                                            
                                
                Social Networking & Community
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Accelerating the QA Test Cycle Via Metrics and Automation
                
                                    
                        by Larry Mellon
                                                     
                                            
                                
                Services
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Beyond the Finish Line of Shipping an Indie Game
                
                                    
                        by Ron Carmel
                                                    (2D Boy)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Bringing Game Brands to the iPhone: A Business Approach
                
                                    
                        by Chris Williams
                                                    (PlayFirst)
                                            
                                
                iPhone Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                A Discussion with Don Daglow
                
                                    
                        by Don Daglow
                                                    (Don Daglow Interactive Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                AAA Automated Testing for AAA Games
                
                                    
                        by Francesco Carucci
                                                    (Crytek)
                                            
                                
                Business & Management
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                AAA or Bust!
                
                                    
                        by Paul Wedgwood
                                                    (Splash Damage Ltd)
                                            
                                
                Business & Management
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Advanced Racing Game AI in PURE
                
                                    
                        by Iain Gilfeather
                                                    (Black Rock Studios)
                                            
                                
                Business & Management
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (303) Business in a Red Ocean: Surviving the Squeeze
                
                                    
                        by Wade Tinney
                                                    (Large Animal Games)
                                            
                                
                Casual Games Summit
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (303) Designing for the Blue Ocean
                
                                    
                        by John Welch
                                                    (Making Fun)
                                            
                                
                Casual Games Summit
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (303) Games that Connect People - Part 1
                
                                    
                        by Hugh de Loayza
                                                    (Zynga)
                                            
                                
                Casual Games Summit
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (303) Games that Connect People - Part 2
                
                                    
                        by Kenny Rosenblatt
                                                    (Arkadium)
                                            
                                
                Casual Games Summit
                                             
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                100 Questions, 97 Answers, 56 Minutes
                
                                    
                        by Brenda Brathwaite
                                                    (Loot Drop)
                                            
                                
                Game Career Seminar
                                             
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                14 Conceptual Shifts: Moving From Games to Interactive Storytelling
                
                                    
                        by Chris Crawford
                                                    (Storytron)
                                            
                                
                Writing for Games
                                             
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                A Future Told: Writing for Cinematic Design
                
                                    
                        by Mac Walters
                                                    (BioWare)
                                            
                                
                Writing for Games
                                             
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                A Generative, Adaptive Music System for MMO games
                
                                    
                        by Jim Hedges
                                                    (Freelance Composer/Sound Designer)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (303) Casual Games Summit
                
                                    
                        by John Welch
                                                    (Making Fun)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (305) Serious Games Summit
                
                                    
                        by Roger Smith
                                                    (US Army Simulation and Training)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (307) Independent Games Summit
                
                                    
                        by Noel Llopis
                                                    (Snappy Touch)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                10th Annual Independent Games Festival Awards
                
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                10 Steps to Success in Outsourcing Contracts
                
                                    
                        by Vincent Scheurer
                                                    (Sarassin LLP)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                3D in 3D: Rendering Anaglyph Stereographics in Real-time
                
                                    
                        by Bruce Oberg
                                                    (Sucker Punch Productions)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                3D Tricks: Engineering Innovation on the Nintendo DS
                
                                    
                        by Chuck Homic
                                                    (Vicarious Visions)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                4D in Zero Space: Living Games with Procedural Textures
                
                                    
                        by Sebastien Deguy
                                                    (Allegorithmic)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                3ds Max - Complex Data Mapping Production Techniques
                
                                    
                        by Vincent Brisebois
                                                    (Autodesk)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                3ds Max - Strategies and Techniques for Real-Time
Shaders
                
                                    
                        by Neil Hazzard
                                                    (Autodesk)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                 ...And Make It Snappy!  Crafting Concise, Effective Dialogue for your Game
                
                                    
                        by Evan Skolnick
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                 What's Next  Panel
                
                                    
                        by Cyrus Lum
                                                     
                                            
                                
                Vision
                                             
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                5th Annual Game Developers Choice Awards
                
                                
                Special Event
                                             
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                7th Annual Independent Games Festival Awards
                
                                
                Special Event
                                             
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                A Case for Message Passing Architectures
                
                                    
                        by Dave Weinstein
                                                    (Red Storm Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Academic Insights: What Researchers Can and Can't Tell You About Your Games
                
                                    
                        by Constance Steinkuehler
                                                    (University of Wisconsin - Madison)
                                            
                                
                IGDA
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                 Republic : Lessons Learned
                
                                    
                        by Dave Dixon
                                                     
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                 The Hobbit : A Case Study
                
                                    
                        by Christopher Michael
                                                     
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                 Wallace and Gromit in Project Zoo :  A Postmortem of a Licensed, Cross-...
                
                                    
                        by Warren Kruse
                                                     
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                A Candid Look at the Issues and Rewards of Bleeding Edge Engine Development
                
                                    
                        by Tom Peltier
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                10 Great Reasons You Don't Want to Make a Massively Multiplayer Game!
                
                                    
                        by Gordon Walton
                                                     
                                            
                                
                Business and Legal
                                             
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                A Review of Current and Future Animation Issues
                
                                    
                        by Paul Steed
                                                     
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                A Review of Funding Models for the Independent Developer and Their Impli...
                
                                    
                        by Jeff Hilbert
                                                    (Digital Development Management)
                                            
                                
                Business and Legal
                                             
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                Advanced Real-Time Illumination Techniques
                
                                    
                        by Nathaniel Hoffman
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Aesthetics Beyond Techology: Nonphotorealistic Rendering Art Styles
                
                                    
                        by Gary Snyder
                                                    (Propaganda Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Art Creation for a PlayStation 2 Launch Title - The Ups and Downs of Sum...
                
                                    
                        by Adam Pletcher
                                                    (Volition, Inc.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                BSP Collision Detection As Used In MDK2 and NeverWinter Nights
                
                                    
                        by Stan Melax
                                                    (BioWare)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Character Design, Sketching, and Painting
                
                                    
                        by Donald Seegmiller
                                                     
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2000
                                                                      
                    
                                                2000 GDC Keynote: Dr. Daniel Hillis
                
                                    
                        by Donald Seegmiller
                                                     
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2000
                                                                      
                    
                                                Excerpt: Peter Molyneux introduces Black & White
                
                                    
                        by Peter Molyneux
                                                    (Lionhead Studios)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2000
                                                                      
                    
                                                GamExecutive Conference: Addressing the Mass Market Effectively
                
                                    
                        by Thom Maslow
                                                     
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2000
                                                                      
                    
                                                GamExecutive Conference: Broadband Market
                
                                    
                        by Thom Maslow
                                                     
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 1999
                                                                      
                    
                                                Changing for the Better: Redefining Game and Hardware Development throug...
                
                                    
                        by Bernie Stolar
                                                    (Sega of America)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 1999
                                                                      
                    
                                                Choreographing Dynamics
                
                                    
                        by Bernie Stolar
                                                    (Sega of America)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 1999
                                                                      
                    
                                                Conference Keynote: Shigeru Miyamoto
                
                                    
                        by Shigeru Miyamoto
                                                    (Nintendo Co. Ltd.)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 1999
                                                                      
                    
                                                Don't Starve the CPU! Making the best of Memory Bandwidth
                
                                    
                        by Herbert Marselas
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 1997
                                                                      
                    
                                                1996 Developer Spotight
                
                                    
                        by Jon Bentley
                                                     
                                            
                                
                Game Career / Education
                                             
                            
                                    
                                                                              GDC 1997
                                                                      
                    
                                                Art and Craft of Adaptations
                
                                    
                        by Katherine Lawrence
                                                     
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 1997
                                                                      
                    
                                                Breaking into Latin American Markets
                
                                    
                        by Dianne Drosnes
                                                     
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 1997
                                                                      
                    
                                                Breaking into the Chinese Market: Market Entry, Publishing and Distribut...
                
                                    
                        by Joey Tamer
                                                     
                                            
                                
                Business & Marketing