Game Developers Conference 2026
Designing for the Living Room: The Spatial Architecture of Mixed Reality...
by Doug North Cook
(Creature)
Visual Development
Game Developers Conference 2026
Designing Hands-First Games: A VR Developer's Guide to Getting It Right ...
by Colin Robinson
(Meta)
Production
Game Developers Conference 2026
Lasers, Mimic Masks, and Squid Battles: The Technology Evolution of 'I E...
by John Kolencheryl
(Schell Games)
Game & Production Technology
Game Developers Conference 2025
Big Swings, Big Hits: Building a Profitable Business in VR/MR (Presented...
by David Yee
(Another Axiom)
Business & Marketing
Game Developers Conference 2025
Design and Rendering Strategies for Blockbuster VR Games - 'Batman: Arkh...
by Kevin Call
(Camouflaj / Meta)
Programming
Game Developers Conference 2025
Expanding Reach: Grow your Business with Meta Horizon Worlds on Mobile a...
by Kristen Mann
(Meta)
Business & Marketing
Game Developers Conference 2025
Future Realities Summit: Constructing the World of Purdan in 'Alien: Rog...
by Alexander Silkin
(Survios)
Future Realities Summit
Game Developers Conference 2024
'Asgards Wrath 2': How We Built VR's Largest Open-World RPG (Presented b...
by Chris Pruett
(Meta)
Design
Game Developers Conference 2024
'Creed: Rise To Glory' Postmortem: Navigating the Six-Year Evolution of VR
by Sylvie Sherman
(Survios)
Programming
Game Developers Conference 2024
Advanced Graphics Summit: DX12 Memory Management in Snowdrop on PC (With...
by Gauthier Viau
(Massive Entertainment - a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: DX12 Memory Management in Snowdrop on PC (With...
by Gauthier Viau
(Massive Entertainment - a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2021
Animation for VR
by Elizabeth Kupfer
(Evil Eye Pictures)
Visual Arts
Game Developers Conference 2021
Audio Summit: VR Audio Adaptation of Third Person Gameplay
by Kristian Rmer
(IO Interactive)
Audio Summit
Game Developers Conference 2021
Audio Summit: VR Audio Adaptation of Third Person Gameplay
by Kristian Rmer
(IO Interactive)
Audio Summit
Game Developers Conference 2021
Call Me on My Cell Phone: The VR UI of 'Dance Central'
by Mary Yovina
(Harmonix)
Visual Arts
Showcase 2021
'Homefront' to 'God of War': Using Music to Build Suspense
by Winifred Phillips
(Generations Productions LLC)
Audio
Showcase 2021
Making Great VR Games: A Postmortem on Skydance Interactive's 'The Walki...
by Chris Busse
(Skydance Interactive)
Business and Marketing
Showcase 2021
Making Great VR Games: A Postmortem on Skydance Interactive's 'The Walki...
by Chris Busse
(Skydance Interactive)
Business and Marketing
Summer 2020
Shifting from Emotion to Function: Auditory UX/UI Practices for XR
by Helena McGill
(Noctvrnal)
Audio
Summer 2020
Until You Fall: Building Satisfying VR Combat on a Budget Part 2
by Dave Bennett
(Schell Games)
Production & Team Management
Summer 2020
Until You Fall: Building Satisfying VR Combat on a Budget Part 2
by Dave Bennett
(Schell Games)
Production & Team Management
GDC 2020
Game VR/AR: 'Paper Beast': Technical Audio in a Simulated VR Ecosystem
by Clement Duquesne
(Pixel Reef)
Game VR/AR
GDC 2020
Game VR/AR: Make Your Game Run on Quest (and Look Pretty Too)
by Allena Hail
(Funomena)
Game VR/AR
GDC 2020
Game VR/AR: Make Your Game Run on Quest (and Look Pretty Too)
by Allena Hail
(Funomena)
Game VR/AR
GDC 2020
Game VR/AR: Until You Fall: Building Satisfying VR Combat on a Budget
by Dave Bennett
(Schell Games)
Game VR/AR
XRDC 2019
'Blood & Truth': Lessons Learned Making a VR Action Movie
by Stuart Whyte
(PlayStation London Studio)
Games
XRDC 2019
Augmenting Journalism by Hijacking a Dancing Hot Dog
by Robert Hernandez
(USC Annenberg/JOVRNALISM)
Training
XRDC 2019
Bringing VR Experiences to Life with the Magic of Music
by Daniel Perry
(Owlchemy Labs)
Games
XRDC 2019
Case Study: Ubisoft's Escape Rooms
by Cyril Voiron
(Ubisoft Blue Byte)
Entertainment
2019
'Moss': Design Before Sound
by Stephen Hodde
(Polyarc)
Audio
2019
'Moss': Design Before Sound
by Stephen Hodde
(Polyarc)
Audio
2019
Animation Bootcamp: Animating Memorable Characters that Communicate With...
by Atsuko Fukuyama
(Amata K.K.)
Visual Arts
2019
Audio Bootcamp XVIII: Everything You Need to Know About VR Audio Can Be ...
by Stephan Schutze
(Sound Librarian)
Audio
VRDC @ GDC 2019
'Escape The Lost Pyramid': Larger than Home, Larger than Life
by Cyril Voiron
(Ubisoft Blue Byte Gmbh)
Game VR/AR
VRDC @ GDC 2019
'The Great C': Lessons from Creating a 37-Minute Cinematic Narrative
by Luke Van Osch
(Secret Location)
Entertainment VR/AR
VRDC @ GDC 2019
Characters to Get Immersed In: Creating the Cast of 'Blood & Truth'
by Toby Hynes
(Sony London Studio)
Game VR/AR
VRDC @ GDC 2019
Digging for Fire: Virtual Reality Gaming 2019
by Adam Orth
(Digital Sunrise)
Game VR/AR
XRDC 2018
'Brass Tactics': Reinventing the RTS for VR
by Patrick Lipo
(Hidden Path Entertainment)
Games & Entertainment
XRDC 2018
'Brass Tactics': Reinventing the RTS for VR
by Patrick Lipo
(Hidden Path Entertainment)
Games & Entertainment
XRDC 2018
'Sprint Vector': Evolving VR for the Esports Scene
by Andrew Abedian
(Survios, Inc.)
Games & Entertainment
XRDC 2018
'Sprint Vector': Evolving VR for the Esports Scene
by Andrew Abedian
(Survios, Inc.)
Games & Entertainment
GDC 2018
"Advances in Real-Time Voxel-Based GI" & "Temporal Super-Resolution" (Pr...
by Alexey Panteleev
(NVIDIA)
Programming
GDC 2018
'Rick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *Burrrp* Lea...
by Alex Schwartz
(Owlchemy Labs)
Design
GDC 2018
Accelerating Your VR Games with VRWorks (Presented by NVIDIA)
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2018
Advanced Graphics Techniques Tutorial: "New Techniques for Accurate Real...
by Max McMullen
(Microsoft)
Programming
VRDC @ GDC 2018
'Carne y Arena': Uncompromising Audio for Narrative VR
by Bill Rudolph
(Skywalker Sound)
Entertainment VR/AR
VRDC @ GDC 2018
'CocoVR': Engineering a Cinematic Experience, Spherical Multi-Projection
by Luke Schloemer
(Magnopus)
Entertainment VR/AR
VRDC @ GDC 2018
'CocoVR': Engineering a Cinematic Experience, Spherical Multi-Projection
by Luke Schloemer
(Magnopus)
Entertainment VR/AR
VRDC @ GDC 2018
'INVASION!': Crafting a VR Story
by Eric Darnell
(Baobab Studios)
Entertainment VR/AR
VRDC Fall 2017
'Matrix' vs. 'Pokemon Go': The Mixed Reality Battle for the Holodeck
by Nicole Lazzaro
(XEODesign, Inc.)
Games & Entertainment
VRDC Fall 2017
'Matrix' vs. 'Pokemon Go': The Mixed Reality Battle for the Holodeck
by Nicole Lazzaro
(XEODesign, Inc.)
Games & Entertainment
VRDC Fall 2017
'NBA VR': Putting Fans Courtside with NBA Legends
by Aruna Inversin
(Digital Domain)
Brand Experience
VRDC Fall 2017
'NBA VR': Putting Fans Courtside with NBA Legends
by Aruna Inversin
(Digital Domain)
Brand Experience
GDC 2017
'Bound': Emotions Through Ballet and Modern Art
by Michal Staniszewski
(Plastic)
Visual Arts
GDC 2017
'DriveClub' Audio: From Console to VR
by Nicholas Ward-Foxton
(Sony Interactive Entertainment)
Audio
GDC 2017
'DriveClub' Audio: From Console to VR
by Nicholas Ward-Foxton
(Sony Interactive Entertainment)
Audio
GDC 2017
'Homefront' to 'God of War': Using Music to Build Suspense
by Winifred Phillips
(Generations Productions LLC)
Audio
VRDC @ GDC 2017
'To Be With Hamlet': Recreating Theatre's Intimacy in VR
by Javier Molina
(To Be With Hamlet)
Entertainment VR/AR
VRDC @ GDC 2017
'To Be With Hamlet': Recreating Theatre's Intimacy in VR
by Javier Molina
(To Be With Hamlet)
Entertainment VR/AR
VRDC @ GDC 2017
'Westworld VR': Combining Linear and Interactive Content to Tell Charact...
by Colin Foran
(HBO)
Entertainment VR/AR
VRDC @ GDC 2017
30,000 Foot View of VR Development: Making 'EVEREST VR'
by Petur Thorarinsson
(Solfar Studios)
Game VR/AR
VRDC Fall 2016
10 Tips for VR in the Retail/Trade/Event Space
by John Buzzell
(If/Then)
Brand Experience
VRDC Fall 2016
10 Tips for VR in the Retail/Trade/Event Space
by John Buzzell
(If/Then)
Brand Experience
VRDC Fall 2016
7 Ways VR Confounds Design Expectations
by Noah Falstein
(Google)
Games & Entertainment
VRDC Fall 2016
A Playful Approach to Prototyping for Virtual Reality
by Paul Bettner
(Playful Corp.)
Games & Entertainment
GDC Europe 2016
All the Insights, Data, and Trends
by Joost van Dreunen
(SuperData Research)
Business, Marketing and Management
GDC Europe 2016
Data and Insights in the VR Market
by Patrick Walker
(EEDAR)
Business, Marketing and Management
GDC Europe 2016
Data and Insights in the VR Market
by Patrick Walker
(EEDAR)
Business, Marketing and Management
GDC Europe 2016
No Text, No Tutorial: Fully Embracing Human-Centered Design in VR
by Kayla Kinnunen
(Roadhouse Interactive)
Design
VRDC @ GDC 2016
'Lucky's Tale': The Unexpected Delight of Third-Person Virtual Reality, ...
by Dan Hurd
(Playful Corp)
Game VR/AR
VRDC @ GDC 2016
15 Years of Lessons From IEEE VR
by Pablo Figueroa
(Universidad de los Andes, Colombia)
Entertainment VR/AR
VRDC @ GDC 2016
15 Years of Lessons From IEEE VR
by Pablo Figueroa
(Universidad de los Andes, Colombia)
Entertainment VR/AR
VRDC @ GDC 2016
A Year in Roomscale: Design Lessons from the HTC VIVE & Beyond
by Scott Stephan
(WEVR)
Entertainment VR/AR
GDC 2016
"Is that Me?" Identity Confusion & Narrative VR Challenges
by Eric "Giz" Gewirtz
(Seismic Games)
Game Narrative Summit
GDC 2016
Advanced VR Rendering Performance
by Alex Vlachos
(Valve)
Programming
GDC 2016
Advanced VR Rendering Performance
by Alex Vlachos
(Valve)
Programming
GDC 2016
Audio for AAA Virtual Reality Experiences
by Simon Gumbleton
(Sony Computer Entertainment Europe)
Audio
GDC Europe 2015
About VR: Designing for Believability
by John Foster
(Sony Computer Entertainment Europe)
Design
GDC Europe 2015
Designing to Minimize Simulation Sickness in VR Games
by Ben Lewis-Evans
(Player Research)
Design
GDC Europe 2015
Designing to Minimize Simulation Sickness in VR Games
by Ben Lewis-Evans
(Player Research)
Design
GDC Europe 2015
Interaction Design in VR: The Rules Have Changed (Again)
by Yasser Malaika
(Valve)
Design
GDC 2015
Advanced VR Rendering
by Alex Vlachos
(Valve)
Programming
GDC 2015
Advanced VR Rendering
by Alex Vlachos
(Valve)
Programming
GDC 2015
Designing for Mobile VR in Dead Secret
by Chris Pruett
(Robot Invader/ Oculus)
Smartphone & Tablet Games Summit
GDC 2015
Designing for Mobile VR in Dead Secret
by Chris Pruett
(Robot Invader/ Oculus)
Smartphone & Tablet Games Summit
GDC Next 2014
Best Practices for Mobile VR Development
by Benjamin Miller
(WemoLab)
Design
GDC Next 2014
Best Practices for Mobile VR Development
by Benjamin Miller
(WemoLab)
Design
GDC Next 2014
Best Practices for Mobile VR Development
by Benjamin Miller
(WemoLab)
Design
GDC Next 2014
Lucky's Tale, Stories from the Bleeding Edge of VR Game Development
by Paul Bettner
(Playful Corp)
Design
GDC 2014
Developing Virtual Reality Games and Experiences (Presented by Oculus VR)
by Tom Forsyth
(Oculus VR)
Programming
GDC 2014
Most Effective User Acquisition Techniques
by Sho Masuda
(GREE International)
Free to Play Design & Business Summit
GDC 2014
Most Effective User Acquisition Techniques
by Sho Masuda
(GREE International)
Free to Play Design & Business Summit
GDC 2014
Most Effective User Acquisition Techniques
by Sho Masuda
(GREE International)
Free to Play Design & Business Summit
GDC 2013
Indie Soapbox
by Emily Short
(Linden Labs)
Independent Games Summit
GDC 2013
Indie Soapbox
by Emily Short
(Linden Labs)
Independent Games Summit
GDC 2013
Indie Soapbox
by Emily Short
(Linden Labs)
Independent Games Summit
GDC 2013
Modern War: A Mid-Core Journey into Live Ops
by Mike Lu
(GREE International)
Free to Play Design & Business Summit
GDC 2012
Android On Everything: Smooth Development of Cross-Platform Native Andro...
by Ian Lewis
(Google)
Programming
GDC 2012
Android On Everything: Smooth Development of Cross-Platform Native Andro...
by Ian Lewis
(Google)
Programming
GDC 2012
Building a Multi-threaded Web-Based Game Engine Using HTML5/CSS3 and Jav...
by Corey Clark
(DeVry University)
Social and Online Games Summit
GDC 2012
Building a Multi-threaded Web-Based Game Engine Using HTML5/CSS3 and Jav...
by Corey Clark
(DeVry University)
Social and Online Games Summit
GDC China 2011
Building a Multithreaded Web Based Game Engine Using HTML5,
CSS3 and Ja...
by Corey Clark, PhD
(DeVry University)
Business & Marketing
GDC China 2011
Building a Multithreaded Web Based Game Engine Using HTML5,
CSS3 and Ja...
by Corey Clark, PhD
(DeVry University)
Business & Marketing
- Chinese
GDC China 2011
Building a Multithreaded Web Based Game Engine Using HTML5,
CSS3 and Ja...
by Corey Clark, PhD
(DeVry University)
Business & Marketing
GDC China 2011
Everything You Need to Know about Facebook Ads: How Much do I
Need to P...
by Hussein Fazal
(AdParlor)
Business & Marketing
GDC Austin/Online 2008
Cocktail Parties, Presence and Compelling NextGen Audio
by Simon Carlile
(Personal Audio Pty Ltd)
Audio
GDC Austin/Online 2008
Cracking the Consumer Control Code: Effective Strategies for Advertising...
by Simon Carlile
(Personal Audio Pty Ltd)
Online Games - Social Networking & Community
GDC 2006
3ds Max Data Exchange Interface (previously known as IGame) and COLLADA
by Bernard Lefebvre
Game Design
GDC 2006
3ds Max Data Exchange Interface (previously known as IGame) and COLLADA
by Bernard Lefebvre
Game Design
GDC 2006
Film and Game Sound Panel: Design Choices
by Mark Mangini
(Technicolor Sound Services / Weddington)
Audio
GDC 2006
Game Environments and Post Traumatic Stress Disorder
by Ari Hollander
(Firsthand Technology Inc.)
SGS: Serious Game Design