 
                
                  
                                    
       
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                "Database-Oriented Design": Why We Built Our MMORPG Inside a Database (P...
                
                                    
                        by Tyler Cloutier
                                                    (Clockwork Labs)
                                            
                                
                Programming
                                             
                            
 
            
     
        
        
         
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                "From Symphony to Scoundrel": Adaptive Music in 'Star Wars: Outlaws'
                
                                    
                        by Wilbert Roget
                                                    (RogetMusic)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                "From Symphony to Scoundrel": Adaptive Music in 'Star Wars: Outlaws'
                
                                    
                        by Wilbert Roget
                                                    (RogetMusic)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Laia Bee
                                                    (Pincer Games)
                                            
                                
                Advocacy
                                             
                            
 
            
    .jpg) 
                            
                                    
                                                                              GDC Showcase 2024
                                                                      
                    
                                                Build Your Promotability or Honor Your Values? Why Not Both!
                
                                    
                        by Sonia Michaels
                                                    (Independent)
                                            
                                
                Career Path
                                             
                            
 
            
    .jpg) 
                            
                                    
                                                                              GDC Showcase 2024
                                                                      
                    
                                                Creating Memorable Moments in Video Games
                
                                    
                        by Fawzi Mesmar
                                                    (Ubisoft)
                                            
                                
                Special Event
                                             
                            
 
            
    .jpg) 
                            
                                    
                                                                              GDC Showcase 2024
                                                                      
                    
                                                GD Podcast x GDC Showcase: "Snapping" Your Career into Place with Ben Brode
                
                                    
                        by Bryant Francis
                                                    (GameDeveloper.com)
                                            
                                
                Career Path
                                             
                            
 
            
    .jpg) 
                            
                                    
                                                                              GDC Showcase 2024
                                                                      
                    
                                                GD Podcast x GDC Showcase: Carving out a Creative Career with Deborah Ch...
                
                                    
                        by Danielle Riendeau
                                                    (GameDeveloper.com)
                                            
                                
                Career Path
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Laia Bee
                                                    (Pincer Games / Uruguayan Game Developers Association)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Laia Bee
                                                    (Pincer Games / Uruguayan Game Developers Association)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                '3DHaptics' Practical Design Method: Insights from Sound and UX/UI Exper...
                
                                    
                        by Masatoshi Miyakawa
                                                    (Miraisens, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
        
        
         
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                'Against the Storm' Postmortem
                
                                    
                        by Micha Ogozski
                                                    (Eremite Games)
                                            
                                
                Design
                                             
                            
 
            
    .png) 
                            
                                    
                                                                              Showcase 2023
                                                                      
                    
                                                Game Art Career Fireside with Mariel Kinuko Cartwright and Bryant Francis
                
                                    
                        by Bryant Francis
                                                    (Game Developer)
                                            
                                
                Visual Arts
                                             
                            
 
            
    .png) 
                            
                                    
                                                                              Showcase 2023
                                                                      
                    
                                                Game Design Career Fireside with Raph Koster with Bryant Francis
                
                                    
                        by Raph Koster
                                                    (Playable Worlds)
                                            
                                
                Visual Arts
                                             
                            
 
            
    .png) 
                            
                                    
                                                                              Showcase 2023
                                                                      
                    
                                                GameDeveloper.com Live Podcast Interview: Charlie Cleveland
                
                                    
                        by Danielle Riendeau
                                                    (Game Developer)
                                            
                                
                Design
                                             
                            
 
            
    .png) 
                            
                                    
                                                                              Showcase 2023
                                                                      
                    
                                                GameDeveloper.com Live Podcast Interview: Chris Zukowski
                
                                    
                        by Danielle Riendeau
                                                    (Game Developer)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                "CODE RED!": How We Organized a Game Jam From Bomb Shelters
                
                                    
                        by Elena Lobova
                                                    (GDBAY)
                                            
                                
                Production & Team Leadership
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                "CODE RED!": How We Organized a Game Jam From Bomb Shelters
                
                                    
                        by Elena Lobova
                                                    (GDBAY)
                                            
                                
                Production & Team Leadership
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                "Good Numbers" in Game Design
                
                                    
                        by Alexander King
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                "Good Numbers" in Game Design
                
                                    
                        by Alexander King
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GD Talks
                                                                      
                    
                                                Beyond the Border: Designing for Tiny Tina's Wonderlands
                
                                    
                        by Matt Cox
                                                    (Gearbox Software)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GD Talks
                                                                      
                    
                                                Constructing IMMORTALITY: A Fireside Chat with Sam Barlow
                
                                    
                        by Sam Barlow
                                                    (Half Mermaid)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GD Talks
                                                                      
                    
                                                Death by 1000 Keystrokes - Surviving a Crisis of Comms with Stephanie Bayer
                
                                    
                        by Stephanie Bayer
                                                     
                                            
                                
                Community Management
                                             
                            
 
            
     
                            
                                    
                                                                              GD Talks
                                                                      
                    
                                                GDTalks State of the Game Industry 2023
                
                                    
                        by Dana Ware
                                                    (The VOID)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                "Alpha Point" UE5 Demo: Unlocking Artist Potential (Presented by Epic Ga...
                
                                    
                        by Colin Penty
                                                    (The Coalition)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                "Swiping on the Six Strings": Crafting an Interactive Guitar in 'The Las...
                
                                    
                        by Grant Hoechst
                                                    (Naughty Dog)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                "Swiping on the Six Strings": Crafting an Interactive Guitar in 'The Las...
                
                                    
                        by Grant Hoechst
                                                    (Naughty Dog)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Laia Bee
                                                    (Pincer Games)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                'Homefront' to 'God of War': Using Music to Build Suspense
                
                                    
                        by Winifred Phillips
                                                    (Generations Productions LLC)
                                            
                                
                Audio
                                             
                            
 
            
    .jpg) 
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Animation Bootcamp: Cuphead Process and Philosophy
                
                                    
                        by Jake Clark
                                                    (Studio MDHR)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Art Direction Summit: Better, Stronger, Faster: 3D Concept Art for Envir...
                
                                    
                        by Patrik Rosander
                                                    (Fatshark Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              Showcase 2021
                                                                      
                    
                                                Ask Me Anything: Brian Horton, Creative Director on Insomniac Games' Mar...
                
                                    
                        by Brian Horton
                                                    (Insomniac Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                'Erica': How and How Not to Score a Film-Game Hybrid
                
                                    
                        by Austin Wintory
                                                    (Wintory Global Engineering)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                'Guildlings': Rethinking Mobile Adventure and Rediscovering the RPG
                
                                    
                        by Jamie Antonisse
                                                    (Sirvo Studios)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                'Teamfight Tactics' Design Lessons
                
                                    
                        by David Abecassis
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                // Hidden Histories
                
                                    
                        by Brenda Romero
                                                    (Romero Games)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                'A Plague Tale' Audio Design: Not Only Squeaks
                
                                    
                        by Aurelien Piters
                                                    (Asobo Studio)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                'A Plague Tale' Audio Design: Not Only Squeaks
                
                                    
                        by Aurelien Piters
                                                    (Asobo Studio)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                'Clash of Clans': Bigger, Better, Battle Pass
                
                                    
                        by Eino Joas
                                                    (Supercell)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                'Dead by Daylight': When Creative and Business Minds Are Cooking with GAAS
                
                                    
                        by Isabelle Mocquard
                                                    (Behaviour Interactive)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              XRDC 2019
                                                                      
                    
                                                'Blood & Truth': Lessons Learned Making a VR Action Movie
                
                                    
                        by Stuart Whyte
                                                    (PlayStation London Studio)
                                            
                                
                Games
                                             
                            
 
            
     
                            
                                    
                                                                              XRDC 2019
                                                                      
                    
                                                'War Remains': Using LBE to Transport Audiences to WWI
                
                                    
                        by Taylor Williams
                                                    (Flight School Studio)
                                            
                                
                Entertainment
                                             
                            
 
            
     
        
        
         
                            
                                    
                                                                              XRDC 2019
                                                                      
                    
                                                'War Remains': Using LBE to Transport Audiences to WWI
                
                                    
                        by Taylor Williams
                                                    (Flight School Studio)
                                            
                                
                Entertainment
                                             
                            
 
            
     
        
        
         
                            
                                    
                                                                              XRDC 2019
                                                                      
                    
                                                A VR Tool for Interactive Pharmaceutical Design at the Nanoscale
                
                                    
                        by Mike O'Connor
                                                    (University of Bristol)
                                            
                                
                Healthcare
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                "Alexa, Give Your Game a Voice" (Presented by Amazon)
                
                                    
                        by Chris Morrow
                                                    (Alexa Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                "Hot New Terrain Features and the Road Ahead" & "Intro to Deep Learning ...
                
                                    
                        by Chad Foxglove
                                                    (Unity Technologies)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                "Monetization Strategies that Drive Revenue" & "A Publisher's Journey to...
                
                                    
                        by Anala Prabhu
                                                    (Facebook)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                "Shadows" of the Tomb Raider: Ray Tracing Deep Dive (Presented by NVIDIA)
                
                                    
                        by Jon Story
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
        
        
         
                            
                                    
                                                                              VRDC @ GDC 2019
                                                                      
                    
                                                'Escape The Lost Pyramid': Larger than Home, Larger than Life
                
                                    
                        by Cyril Voiron
                                                    (Ubisoft Blue Byte Gmbh)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2019
                                                                      
                    
                                                'Escape The Lost Pyramid': Larger than Home, Larger than Life
                
                                    
                        by Cyril Voiron
                                                    (Ubisoft Blue Byte Gmbh)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
        
        
         
                            
                                    
                                                                              VRDC @ GDC 2019
                                                                      
                    
                                                'The Choice VR': Volumetric Documentary Filmmaking
                
                                    
                        by Joanne-Aska Popinska
                                                    (Tribe of Pan)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
        
        
         
                            
                                    
                                                                              VRDC @ GDC 2019
                                                                      
                    
                                                'The Great C': Lessons from Creating a 37-Minute Cinematic Narrative
                
                                    
                        by Luke Van Osch
                                                    (Secret Location)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              XRDC 2018
                                                                      
                    
                                                'Brass Tactics': Reinventing the RTS for VR
                
                                    
                        by Patrick Lipo
                                                    (Hidden Path Entertainment)
                                            
                                
                Games & Entertainment
                                             
                            
 
            
     
                            
                                    
                                                                              XRDC 2018
                                                                      
                    
                                                'Brass Tactics': Reinventing the RTS for VR
                
                                    
                        by Patrick Lipo
                                                    (Hidden Path Entertainment)
                                            
                                
                Games & Entertainment
                                             
                            
 
            
     
                            
                                    
                                                                              XRDC 2018
                                                                      
                    
                                                'Sprint Vector': Evolving VR for the Esports Scene
                
                                    
                        by Andrew Abedian
                                                    (Survios, Inc.)
                                            
                                
                Games & Entertainment
                                             
                            
 
            
     
                            
                                    
                                                                              XRDC 2018
                                                                      
                    
                                                'Sprint Vector': Evolving VR for the Esports Scene
                
                                    
                        by Andrew Abedian
                                                    (Survios, Inc.)
                                            
                                
                Games & Entertainment
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                "Advances in Real-Time Voxel-Based GI" & "Temporal Super-Resolution" (Pr...
                
                                    
                        by Alexey Panteleev
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                "Real-time Raytracing for Interactive Global Illumination Workflows in F...
                
                                    
                        by Alexey Panteleev
                                                    (NVIDIA)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                "Welcome to Facebook Developer Day" & "Instant Games: The Platform Awake...
                
                                    
                        by Mike Weingert
                                                    (Facebook)
                                            
                                
                Monetization
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2018
                                                                      
                    
                                                'Carne y Arena': Uncompromising Audio for Narrative VR
                
                                    
                        by Bill Rudolph
                                                    (Skywalker Sound)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2018
                                                                      
                    
                                                'CocoVR': Engineering a Cinematic Experience, Spherical Multi-Projection
                
                                    
                        by Luke Schloemer
                                                    (Magnopus)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2018
                                                                      
                    
                                                'CocoVR': Engineering a Cinematic Experience, Spherical Multi-Projection
                
                                    
                        by Luke Schloemer
                                                    (Magnopus)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2018
                                                                      
                    
                                                'INVASION!': Crafting a VR Story
                
                                    
                        by Eric Darnell
                                                    (Baobab Studios)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC Fall 2017
                                                                      
                    
                                                'Matrix' vs. 'Pokemon Go': The Mixed Reality Battle for the Holodeck
                
                                    
                        by Nicole Lazzaro
                                                    (XEODesign, Inc.)
                                            
                                
                Games & Entertainment
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC Fall 2017
                                                                      
                    
                                                'Matrix' vs. 'Pokemon Go': The Mixed Reality Battle for the Holodeck
                
                                    
                        by Nicole Lazzaro
                                                    (XEODesign, Inc.)
                                            
                                
                Games & Entertainment
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC Fall 2017
                                                                      
                    
                                                'NBA VR': Putting Fans Courtside with NBA Legends
                
                                    
                        by Aruna Inversin
                                                    (Digital Domain)
                                            
                                
                Brand Experience
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC Fall 2017
                                                                      
                    
                                                'NBA VR': Putting Fans Courtside with NBA Legends
                
                                    
                        by Aruna Inversin
                                                    (Digital Domain)
                                            
                                
                Brand Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Agents of Mayhem': Physically-Based Materials in a Stylized Open World
                
                                    
                        by James Taylor
                                                    (DS Volition)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Agents of Mayhem': Physically-Based Materials in a Stylized Open World
                
                                    
                        by James Taylor
                                                    (DS Volition)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                'To Be With Hamlet': Recreating Theatre's Intimacy in VR
                
                                    
                        by Javier Molina
                                                    (To Be With Hamlet)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                'To Be With Hamlet': Recreating Theatre's Intimacy in VR
                
                                    
                        by Javier Molina
                                                    (To Be With Hamlet)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                'Westworld VR': Combining Linear and Interactive Content to Tell Charact...
                
                                    
                        by Colin Foran
                                                    (HBO)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                30,000 Foot View of VR Development: Making 'EVEREST VR'
                
                                    
                        by Petur Thorarinsson
                                                    (Solfar Studios)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC Fall 2016
                                                                      
                    
                                                10 Tips for VR in the Retail/Trade/Event Space
                
                                    
                        by John Buzzell
                                                    (If/Then)
                                            
                                
                Brand Experience
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC Fall 2016
                                                                      
                    
                                                10 Tips for VR in the Retail/Trade/Event Space
                
                                    
                        by John Buzzell
                                                    (If/Then)
                                            
                                
                Brand Experience
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC Fall 2016
                                                                      
                    
                                                7 Ways VR Confounds Design Expectations
                
                                    
                        by Noah Falstein
                                                    (Google)
                                            
                                
                Games & Entertainment
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC Fall 2016
                                                                      
                    
                                                A Playful Approach to Prototyping for Virtual Reality
                
                                    
                        by Paul Bettner
                                                    (Playful Corp.)
                                            
                                
                Games & Entertainment
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'Armello': Bringing Tabletop Adventure to Life
                
                                    
                        by Trent Kusters
                                                    (League of Geeks)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'Armello': Bringing Tabletop Adventure to Life
                
                                    
                        by Trent Kusters
                                                    (League of Geeks)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'HITMAN' Season 1: From Executive Producer to Showrunner
                
                                    
                        by Hannes Seifert
                                                    (Io-Interactive)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'HITMAN' Season 1: From Executive Producer to Showrunner
                
                                    
                        by Hannes Seifert
                                                    (Io-Interactive)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                'Lucky's Tale': The Unexpected Delight of Third-Person Virtual Reality, ...
                
                                    
                        by Dan Hurd
                                                    (Playful Corp)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                15 Years of Lessons From IEEE VR
                
                                    
                        by Pablo Figueroa
                                                    (Universidad de los Andes, Colombia)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                15 Years of Lessons From IEEE VR
                
                                    
                        by Pablo Figueroa
                                                    (Universidad de los Andes, Colombia)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                A Year in Roomscale: Design Lessons from the HTC VIVE & Beyond
                
                                    
                        by Scott Stephan
                                                    (WEVR)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                "Is that Me?" Identity Confusion & Narrative VR Challenges
                
                                    
                        by Eric "Giz" Gewirtz
                                                    (Seismic Games)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                "It's Just Emulation!" - The Challenge of Selling Old Games
                
                                    
                        by Frank Cifaldi
                                                    (Digital Eclipse)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                "Life is Strange" Case Study: Using Interactive Storytelling and Game De...
                
                                    
                        by Michel Koch
                                                    (Dontnod Entertainment)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2015
                                                                      
                    
                                                "A fantastic gaming experience tailored to target players-About the deve...
                
                                    
                        by Junxiong Chen
                                                    (Netease Games)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2015
                                                                      
                    
                                                "Rendering from Studying the Underlying Principles  Brief Talk about Phy...
                
                                    
                        by Minjie Wu
                                                    (Ubisoft Montreal)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2015
                                                                      
                    
                                                "Rendering from Studying the Underlying Principles  Brief Talk about Phy...
                
                                    
                        by Minjie Wu
                                                    (Ubisoft Montreal)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2015
                                                                      
                    
                                                A Real Story of Game Development
                
                                    
                        by Tiexin Liang
                                                    (wanGa.me)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                4.5 Million Players in 100 Days: Lessons from Dying Light
                
                                    
                        by Pawel Rohleder
                                                    (Techland)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                5 Ways to Boost Your Agility
                
                                    
                        by Nathalie Goh-Livorness
                                                    (Microsoft)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                7 Years, 1 Game - Success Through Community - Lessons from the Trenches
                
                                    
                        by Greg Balajewicz
                                                    (BDA Entertainment Inc)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Next 2014
                                                                      
                    
                                                A User-Centric Approach to Mobile Game Measurement (Presented by Google)
                
                                    
                        by Russell Ketchum
                                                    (Google Inc)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Next 2014
                                                                      
                    
                                                A User-Centric Approach to Mobile Game Measurement (Presented by Google)
                
                                    
                        by Russell Ketchum
                                                    (Google Inc)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Next 2014
                                                                      
                    
                                                Advertising 101: The Journey of an Ad from Marketer to Consumer
                
                                    
                        by Michael Wright
                                                    (Facebook)
                                            
                                
                ADC
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Next 2014
                                                                      
                    
                                                Advertising 101: The Journey of an Ad from Marketer to Consumer
                
                                    
                        by Michael Wright
                                                    (Facebook)
                                            
                                
                ADC
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                7 steps to Mastering Native Advertising on Mobile
                
                                    
                        by Stephen Chung
                                                    (AppLift Inc.)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                7 steps to Mastering Native Advertising on Mobile
                
                                    
                        by Stephen Chung
                                                    (AppLift Inc.)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                7 steps to Mastering Native Advertising on Mobile
                
                                    
                        by Stephen Chung
                                                    (AppLift Inc.)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                80 DAYS Post-mortem: Letting the Game Tell the Story
                
                                    
                        by Jon Ingold
                                                    (inkle)
                                            
                                
                Indie
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Annakaisa Kultima
                                                    (University of Tampere)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Annakaisa Kultima
                                                    (University of Tampere)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                A Candid Interview with Star Citizen's Chris Roberts
                
                                    
                        by Mike Rose
                                                    (Gamasutra)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                A Candid Interview with Star Citizen's Chris Roberts
                
                                    
                        by Mike Rose
                                                    (Gamasutra)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                'Nuff Said: Comics as Design Documentation
                
                                    
                        by Matthew Derby
                                                    (Harmonix)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                'Nuff Said: Comics as Design Documentation
                
                                    
                        by Matthew Derby
                                                    (Harmonix)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                'Nuff Said: Comics as Design Documentation
                
                                    
                        by Matthew Derby
                                                    (Harmonix)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                An Experimental Approach to Interactive Entertainment
                
                                    
                        by Sunni Pavlovic
                                                    (thatgamecompany)
                                            
                                
                Future of Gaming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                An Experimental Approach to Interactive Entertainment
                
                                    
                        by Sunni Pavlovic
                                                    (thatgamecompany)
                                            
                                
                Future of Gaming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                An Odd Collaboration: How Neil Gaiman and The Odd Gentlemen Decided to M...
                
                                    
                        by Matt Korba
                                                    (The Odd Gentlemen)
                                            
                                
                Independent Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                An Odd Collaboration: How Neil Gaiman and The Odd Gentlemen Decided to M...
                
                                    
                        by Matt Korba
                                                    (The Odd Gentlemen)
                                            
                                
                Independent Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                10 Decisions That Took Warface to Our First 10 Million Users
                
                                    
                        by Nick Button-Brown
                                                    (Crytek GmbH)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                10 Decisions That Took Warface to Our First 10 Million Users
                
                                    
                        by Nick Button-Brown
                                                    (Crytek GmbH)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                5 Key Best Practices in Free-to-Play Gaming
                
                                    
                        by Christopher Williams
                                                    (Big Fish)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                5 Key Best Practices in Free-to-Play Gaming
                
                                    
                        by Christopher Williams
                                                    (Big Fish)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                10 Questions: Am I Ready to Go Indie?
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment LLC)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                10 Questions: Am I Ready to Go Indie?
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment LLC)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                3rd Annual Game Developers Choice Online Awards
                
                                
                Special Event
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                7 Learnings from Making AION Europe Free-to-Play
                
                                    
                        by Carsten van Husen
                                                    (Gameforge 4D)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                7 Learnings from Making AION Europe Free-to-Play
                
                                    
                        by Carsten van Husen
                                                    (Gameforge 4D)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                A 4 Hour Story in 400 Simple Steps: Fallout DLC
                
                                    
                        by Chris Avellone
                                                    (Obsidian Entertainment)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                $100,000 Whales - An Introduction to Chinese Browser Game Design
                
                                    
                        by Jared Psigoda
                                                    (Reality Squared Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                $100,000 Whales - An Introduction to Chinese Browser Game Design
                
                                    
                        by Jared Psigoda
                                                    (Reality Squared Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                5 Things About American Online Gamers that Surprise European Developers
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment, LLC)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                5 Things About American Online Gamers that Surprise European Developers
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment, LLC)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                12th Annual Game Developers Choice Awards
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment, LLC)
                                            
                                
                Special Event
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                14th Annual Independent Games Festival Awards
                
                                
                Special Event
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                80,000 Lines, Three Lessons Learned
                
                                    
                        by Ariel Gross
                                                    (Volition, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                80,000 Lines, Three Lessons Learned
                
                                    
                        by Ariel Gross
                                                    (Volition, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                5 Keys to Making Mobile Games Inherently Social
                
                                    
                        by David B. Bluhm
                                                    (Z2Live)
                                            
                                
                Social/Online Games
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                5 Keys to Making Mobile Games Inherently Social
                
                                    
                        by David B. Bluhm
                                                    (Z2Live)
                                            
                                
                Social/Online Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                5 Keys to Making Mobile Games Inherently Social
                
                                    
                        by David B. Bluhm
                                                    (Z2Live)
                                            
                                
                Social/Online Games
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                5 Keys to Making Mobile Games Inherently Social
                
                                    
                        by David B. Bluhm
                                                    (Z2Live)
                                            
                                
                Social/Online Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                (301) Game Writing Tutorial
                
                                    
                        by Carl Varnado
                                                    (Intuitive Visions)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                (301) Game Writing Tutorial
                
                                    
                        by Carl Varnado
                                                    (Intuitive Visions)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                (301) Game Writing Tutorial
                
                                    
                        by Carl Varnado
                                                    (Intuitive Visions)
                                            
                                
                Business and Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                150 Million Penguins Can't Be Wrong: Managing the Virtual World of Disne...
                
                                    
                        by Nicole Thompson
                                                    (Disney's Club Penguin)
                                            
                                
                Customer Experience
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                10 Social Design Tips to Level Up Your Mobile Game  (Presented by Papaya...
                
                                    
                        by Oscar Clark
                                                    (Papaya Mobile)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                169.939.900 Square Miles - Real World Games Far Beyond Check-Ins
                
                                    
                        by Andreas Suika
                                                    (flaregames)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                A Massive Challenge: The Cross-Platform Approach of the Mobile MMO TibiaME
                
                                    
                        by Benjamin Zuckerer
                                                    (CipSoft)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                A Massive Challenge: The Cross-Platform Approach of the Mobile MMO TibiaME
                
                                    
                        by Benjamin Zuckerer
                                                    (CipSoft)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                1-Hour Video Game MBA
                
                                    
                        by Charlie Cleveland
                                                    (Unknown Worlds Entertainment)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                1-Hour Video Game MBA
                
                                    
                        by Charlie Cleveland
                                                    (Unknown Worlds Entertainment)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                1-Hour Video Game MBA
                
                                    
                        by Charlie Cleveland
                                                    (Unknown Worlds Entertainment)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                1-Hour Video Game MBA
                
                                    
                        by Charlie Cleveland
                                                    (Unknown Worlds Entertainment)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2010
                                                                      
                    
                                                An Inside Look at Creating Audio Content for Mobile Games
                
                                    
                        by Ben Long
                                                    (Noise Buffet)
                                            
                                
                Mobile Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2010
                                                                      
                    
                                                An Inside Look at Creating Audio Content for Mobile Games
                
                                    
                        by Ben Long
                                                    (Noise Buffet)
                                            
                                
                Mobile Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2010
                                                                      
                    
                                                An Inside Look at Creating Audio Content for Mobile Games
                
                                    
                        by Ben Long
                                                    (Noise Buffet)
                                            
                                
                Mobile Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2010
                                                                      
                    
                                                An Inside Look at Creating Audio Content for Mobile Games
                
                                    
                        by Ben Long
                                                    (Noise Buffet)
                                            
                                
                Mobile Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                (D) None of the Above: Interactive Dialogue Without Multiple Choice
                
                                    
                        by Marleigh Norton
                                                    (Singapore-MIT GAMBIT Game Lab)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                3D State of Union: Are Consumers Ready?
                
                                    
                        by Yuanzhe (Michael) Cai
                                                    (Interpret LLC)
                                            
                                
                3D Stereoscopic Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                AAA to Social Games -- Making the Leap
                
                                    
                        by Raph Koster
                                                    (Playdom)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                AAA to Social Games -- Making the Leap
                
                                    
                        by Raph Koster
                                                    (Playdom)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                3D Development Engine Shootout
                
                                    
                        by Mark Rein
                                                    (Epic Games)
                                            
                                
                Technology
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                A Challenging Production: Heavy Rain
                
                                    
                        by Charles Coutier
                                                    (QUANTIC DREAM)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                A Challenging Production: Heavy Rain
                
                                    
                        by Charles Coutier
                                                    (QUANTIC DREAM)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                Achievement Design: Lessons From an Xbox Live Community Study
                
                                    
                        by Mikael Jakobsson
                                                    (Malmoe University)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Canada 2010
                                                                      
                    
                                                10 Tips (and more!) to Make Your iPhone Game More Successful
                
                                    
                        by Alan Martin
                                                    (Vogster Entertainment)
                                            
                                
                iPhone
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Canada 2010
                                                                      
                    
                                                A Dynamic Component Architecture for High Performance Gameplay
                
                                    
                        by Terrance Cohen
                                                    (Ogmento)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Canada 2010
                                                                      
                    
                                                A Tale of 14 Apps: IUGO's App Store Journey
                
                                    
                        by Sarah Thomson
                                                    (IUGO Mobile Entertainment)
                                            
                                
                iPhone
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Canada 2010
                                                                      
                    
                                                Bringing Dragon Age to Life - Digital Actors in an Epic RPG
                
                                    
                        by Shane Hawco
                                                    (Bioware)
                                            
                                
                Business & Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                3D Game Creation on PlayStation 3
                
                                    
                        by Ian Bickerstaff
                                                    (Sony Computer Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                3D Game Creation on PlayStation 3
                
                                    
                        by Ian Bickerstaff
                                                    (Sony Computer Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                3D Game Creation on PlayStation 3
                
                                    
                        by Ian Bickerstaff
                                                    (Sony Computer Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                5TH Cell: From Mobile to Handheld & Beyond
                
                                    
                        by Caleb Arseneaux
                                                    (5th Cell)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Alice 2 - A Case Study of Global Development in China
                
                                    
                        by American McGee
                                                    (Spicy Horse)
                                            
                                
                Global Game Development
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Bridging the Distance through  Agile Game Development
                
                                    
                        by A'teinn .Alli. 'tarsson
                                                    (CCP)
                                            
                                
                Online
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Bridging the Distance through  Agile Game Development
                
                                    
                        by A'teinn .Alli. 'tarsson
                                                    (CCP)
                                            
                                
                Online
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Choosing the game engine that is right for you
                
                                    
                        by Mark DeLoura
                                                    (Videogame Technology Consultant)
                                            
                                
                Global Game Development
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                10 Ways to Make Your Game Appeal to Teens
                
                                    
                        by Joe Shochet
                                                    (Hangout Industries)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                A New Social Era for Games: How Your Friends Are Changing the Way the Wo...
                
                                    
                        by Sebastien de Halleux
                                                    (Playfish)
                                            
                                
                Social Networking & Community
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Accelerating the QA Test Cycle Via Metrics and Automation
                
                                    
                        by Larry Mellon
                                                     
                                            
                                
                Services
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Ace Usability and Avoid Kobayashi Maru
                
                                    
                        by Nicole Lazzaro
                                                    (XEODesign)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                A Discussion with Don Daglow
                
                                    
                        by Don Daglow
                                                    (Don Daglow Interactive Entertainment)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                AAA Automated Testing for AAA Games
                
                                    
                        by Francesco Carucci
                                                    (Crytek)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                AAA or Bust!
                
                                    
                        by Paul Wedgwood
                                                    (Splash Damage Ltd)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Canada 2009
                                                                      
                    
                                                A Sound Approach to Audio Pre-production
                
                                    
                        by Alistair Hirst
                                                    (OMNI  Audio)
                                            
                                
                Concept/Pre-Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Canada 2009
                                                                      
                    
                                                Advanced Scrum and Agile Success Stories
                
                                    
                        by Clinton Keith
                                                    (Clinton Keith Consulting)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Canada 2009
                                                                      
                    
                                                Can My Game Be a Brand?
                
                                    
                        by J. Michael Monahan
                                                    (Pattishall, McAuliffe, Newbury, Hilliard & Geralds)
                                            
                                
                Post Launch
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Canada 2009
                                                                      
                    
                                                Creating Value
                
                                    
                        by Dan Rogers
                                                    (Interactive Studio Management)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (100) Advanced Visual Effects with Direct3D for PC
                
                                    
                        by Ashu Rege
                                                    (NVIDIA Corporation)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (100) Advanced Visual Effects with Direct3D for PC
                
                                    
                        by Ashu Rege
                                                    (NVIDIA Corporation)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (100) Advanced Visual Effects with Direct3D for PC
                
                                    
                        by Ashu Rege
                                                    (NVIDIA Corporation)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (100) Advanced Visual Effects with Direct3D for PC
                
                                    
                        by Ashu Rege
                                                    (NVIDIA Corporation)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                (100) Developing Games With Open Source Technologies
                
                                    
                        by See below
                                                     
                                            
                                
                Online Games - Technology and Services
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                100 Questions, 97 Answers, 56 Minutes
                
                                    
                        by Brenda Brathwaite
                                                    (Loot Drop)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                14 Conceptual Shifts: Moving From Games to Interactive Storytelling
                
                                    
                        by Chris Crawford
                                                    (Storytron)
                                            
                                
                Writing for Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                14 Conceptual Shifts: Moving From Games to Interactive Storytelling
                
                                    
                        by Chris Crawford
                                                    (Storytron)
                                            
                                
                Writing for Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                'Do, Don't Show' ' Narrative Design in FARCRY 2
                
                                    
                        by Patrick Redding
                                                    (Ubisoft Toronto)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (103) Advanced Visual Effects with Direct3D
                
                                    
                        by Alex Vlachos
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (205) Normal Mapping Industry Survey
                
                                    
                        by Steve Chapman
                                                    (Gentle Giant Studios)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (205) Normal Mapping Industry Survey
                
                                    
                        by Steve Chapman
                                                    (Gentle Giant Studios)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (104) Know Your Players: An In-Depth Look at Player Behavior and Consume...
                
                                    
                        by Jason Scott
                                                    (Volition)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (104) Know Your Players: An In-Depth Look at Player Behavior and Consume...
                
                                    
                        by Jason Scott
                                                    (Volition)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (105) Core Techniques and Algorithms in Shader Programming
                
                                    
                        by Matthias Wloka
                                                    (Visual Concepts, TakeTwo Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (105) Core Techniques and Algorithms in Shader Programming
                
                                    
                        by Matthias Wloka
                                                    (Visual Concepts, TakeTwo Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                3ds Max - Complex Data Mapping Production Techniques
                
                                    
                        by Vincent Brisebois
                                                    (Autodesk)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                3ds Max - Strategies and Techniques for Real-Time
Shaders
                
                                    
                        by Neil Hazzard
                                                    (Autodesk)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                3ds Max - Strategies and Techniques for Real-Time
Shaders
                
                                    
                        by Neil Hazzard
                                                    (Autodesk)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                3ds Max Data Exchange Interface (previously known as IGame) and COLLADA
                
                                    
                        by Bernard Lefebvre
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                5th Annual Game Developers Choice Awards
                
                                
                Special Event
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                7th Annual Independent Games Festival Awards
                
                                
                Special Event
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                A Case for Message Passing Architectures
                
                                    
                        by Dave Weinstein
                                                    (Red Storm Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                A Practical Guide to the Hero's Journey
                
                                    
                        by Bob Bates
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                "Port" is a Four-Letter Word:  The Challenges of Redesigning The Sims fo...
                
                                    
                        by Michael Perry
                                                    (Electronic Arts, Inc.)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                10 Tricks from Psychology for Making Better   Characters
                
                                    
                        by Katherine Isbister
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                14 Ways of Drawing Players in with an Opening   Cinematic
                
                                    
                        by David Freeman
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                 Island Thunder  and  Raven Shield :   Creating Believable Stories for R...
                
                                    
                        by Richard Dansky
                                                    (Red Storm Entertainment/Ubisoft)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                10 Great Reasons You Don't Want to Make a Massively Multiplayer Game!
                
                                    
                        by Gordon Walton
                                                     
                                            
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                20/20 Design Vision
                
                                    
                        by Andrew Leker
                                                    (Electrified Games, Inc.)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                34 Ways to Create Emotions in Games: Parts 1 & 2
                
                                    
                        by David Freeman
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                34 Ways to Create Emotions in Games: Parts 1 & 2
                
                                    
                        by David Freeman
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Aesthetics Beyond Techology: Nonphotorealistic Rendering Art Styles
                
                                    
                        by Gary Snyder
                                                    (Propaganda Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Art Creation for a PlayStation 2 Launch Title - The Ups and Downs of Sum...
                
                                    
                        by Adam Pletcher
                                                    (Volition, Inc.)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                BSP Collision Detection As Used In MDK2 and NeverWinter Nights
                
                                    
                        by Stan Melax
                                                    (BioWare)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Character Design, Sketching, and Painting
                
                                    
                        by Donald Seegmiller
                                                     
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2000
                                                                      
                    
                                                2000 GDC Keynote: Dr. Daniel Hillis
                
                                    
                        by Donald Seegmiller
                                                     
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2000
                                                                      
                    
                                                Excerpt: Peter Molyneux introduces Black & White
                
                                    
                        by Peter Molyneux
                                                    (Lionhead Studios)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2000
                                                                      
                    
                                                GamExecutive Conference: Addressing the Mass Market Effectively
                
                                    
                        by Thom Maslow
                                                     
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2000
                                                                      
                    
                                                GamExecutive Conference: Broadband Market
                
                                    
                        by Thom Maslow
                                                     
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 1999
                                                                      
                    
                                                Changing for the Better: Redefining Game and Hardware Development throug...
                
                                    
                        by Bernie Stolar
                                                    (Sega of America)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 1999
                                                                      
                    
                                                Choreographing Dynamics
                
                                    
                        by Bernie Stolar
                                                    (Sega of America)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 1999
                                                                      
                    
                                                Conference Keynote: Shigeru Miyamoto
                
                                    
                        by Shigeru Miyamoto
                                                    (Nintendo Co. Ltd.)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 1999
                                                                      
                    
                                                Don't Starve the CPU! Making the best of Memory Bandwidth
                
                                    
                        by Herbert Marselas
                                                     
                                            
                                
                Programming
                                             
                            
