GDC 2012
80,000 Lines, Three Lessons Learned
by Ariel Gross
(Volition, Inc.)
Audio
GDC 2012
80,000 Lines, Three Lessons Learned
by Ariel Gross
(Volition, Inc.)
Audio
GDC 2012
A 'Mod'est Approach to Teaching Game Development
by Jesper Juul
(New York University)
GDC Education Summit
GDC 2012
A 'Mod'est Approach to Teaching Game Development
by Jesper Juul
(New York University)
GDC Education Summit
GDC 2012
A Different Approach for Continuous Physics
by Vincent Robert
(Ubisoft)
Programming
GDC 2012
A Different Approach for Continuous Physics
by Vincent Robert
(Ubisoft)
Programming
GDC 2012
A Fireside Chat with Markus 'Notch' Persson
by Markus Persson
(Mojang)
Game Design
GDC 2012
A Holistic Approach to A/B Testing [SOGS Business]
by Jesse Hull
(GSN)
Social and Online Games Summit
GDC 2012
A Holistic Approach to A/B Testing [SOGS Business]
by Jesse Hull
(GSN)
Social and Online Games Summit
GDC 2012
A Practical Guide to Building Browser Based Games Using HTML5
by Marc O'Morain
(Swrve)
Programming
GDC 2012
A Practical Guide to Building Browser Based Games Using HTML5
by Marc O'Morain
(Swrve)
Programming
GDC 2012
A Strategic Approach to Crowdfunding
by Julie Coniglio
(Awkward Hug)
Independent Games Summit
GDC 2012
A Strategic Approach to Crowdfunding
by Julie Coniglio
(Awkward Hug)
Independent Games Summit
GDC 2012
A Two-Part Technique for Efficiently Scaling Build and Test Automation
by Josh Nixdorf
(Electronic Arts)
Programming
GDC 2012
A Two-Part Technique for Efficiently Scaling Build and Test Automation
by Josh Nixdorf
(Electronic Arts)
Programming
GDC 2012
AAA Game Mechanics Inspiring Learning and Assessment Mechanics
by Jan L. Plass
(NYU / Games for Learning Institute)
Games For Change
GDC 2012
AAA Game Mechanics Inspiring Learning and Assessment Mechanics
by Jan L. Plass
(NYU / Games for Learning Institute)
Games For Change
GDC 2012
Advanced Procedural Rendering with DirectX 11
by Matt Swoboda
(Sony Computer Entertainment Europe)
Programming
GDC 2012
Advanced Procedural Rendering with DirectX 11
by Matt Swoboda
(Sony Computer Entertainment Europe)
Programming
GDC 2012
Advanced Procedural Rendering with DirectX 11
by Matt Swoboda
(Sony Computer Entertainment Europe)
Programming
GDC 2012
Advanced Procedural Rendering with DirectX 11
by Matt Swoboda
(Sony Computer Entertainment Europe)
Programming
GDC 2012
Advanced Visual Effects with DirectX 11
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2012
Advanced Visual Effects with DirectX 11
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2012
Advanced Visual Effects with DirectX 11
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2012
AI Postmortems: Kingdoms of Amalur: Reckoning, Darkness II and Skulls o...
by Michael Dawe
(Big Huge Games/38 Studios)
AI Summit
GDC 2012
AI Postmortems: Kingdoms of Amalur: Reckoning, Darkness II and Skulls o...
by Michael Dawe
(Big Huge Games/38 Studios)
AI Summit
GDC 2012
AI Postmortems: Kingdoms of Amalur: Reckoning, Darkness II and Skulls o...
by Michael Dawe
(Big Huge Games/38 Studios)
AI Summit
GDC 2012
AI Postmortems: Kingdoms of Amalur: Reckoning, Darkness II and Skulls o...
by Michael Dawe
(Big Huge Games/38 Studios)
AI Summit
GDC 2012
AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Wr...
by Elan Ruskin
(Valve Corporation)
Programming
GDC 2012
AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Wr...
by Elan Ruskin
(Valve Corporation)
Programming
GDC 2012
Ambient Occlusion Fields and Decals in Infamous 2
by Nathan Reed
(Sucker Punch Productions)
Programming
GDC 2012
Ambient Occlusion Fields and Decals in Infamous 2
by Nathan Reed
(Sucker Punch Productions)
Programming
GDC 2012
An Innovative Math Course for Undergraduate Game Programming Majors
by Scott Stevens
(Champlain College)
GDC Education Summit
GDC 2012
An Innovative Math Course for Undergraduate Game Programming Majors
by Scott Stevens
(Champlain College)
GDC Education Summit
GDC 2012
An Innovative Math Course for Undergraduate Game Programming Majors
by Scott Stevens
(Champlain College)
GDC Education Summit
GDC 2012
Android Gaming on Tegra: The Future of Gaming is Now, and it's on the Mo...
by Lars Bishop
(NVIDIA)
Game Design
GDC 2012
Android On Everything: Smooth Development of Cross-Platform Native Andro...
by Ian Lewis
(Google)
Programming
GDC 2012
Animation Driven Locomotion for Smoother Navigation
by Bobby Anguelov
(IO Interactive)
AI Summit
GDC 2012
Animation Driven Locomotion for Smoother Navigation
by Bobby Anguelov
(IO Interactive)
AI Summit
GDC 2012
Animation methodology for Battlefield 3
by Tobias Dahl
(DICE/EA)
Game Design
GDC 2012
Animation methodology for Battlefield 3
by Tobias Dahl
(DICE/EA)
Game Design
GDC 2012
APB Reloaded: Design and Item Monetization Challenges When AAA Games Goe...
by Bjorn Book-Larsson
(GamersFirst / Reloaded Productions Inc.)
Production
GDC 2012
APB Reloaded: Design and Item Monetization Challenges When AAA Games Goe...
by Bjorn Book-Larsson
(GamersFirst / Reloaded Productions Inc.)
Production
GDC 2012
Applying Game and Social Mechanics to Sustainable Fashion: Closet Swap C...
by Paulina Bozek
(Inensu)
Game IT Summit
GDC 2012
Are You a Manager or a Leader? Come Test Your Skills and Learn New Ones!
by Julie Craft
(Heyzap)
Production
GDC 2012
Army Attack! Postmortem: Fighting in the Free to Play War [SOGS Postmortem]
by Aki Jarvinen
(Digital Chocolate)
Social and Online Games Summit
GDC 2012
Army Attack! Postmortem: Fighting in the Free to Play War [SOGS Postmortem]
by Aki Jarvinen
(Digital Chocolate)
Social and Online Games Summit
GDC 2012
Arrrgghh!!! - Blending Quantitative and Qualitative Methods to Detect Pl...
by Janus Rau Sorensen
(Crystal Dynamics / IO Interactive (Square Enix))
Production
GDC 2012
Arrrgghh!!! - Blending Quantitative and Qualitative Methods to Detect Pl...
by Janus Rau Sorensen
(Crystal Dynamics / IO Interactive (Square Enix))
Production
GDC 2012
Art History for Game Devs: In Praise of Abstraction
by John Sharp
(Georgia Institute of Technology)
Game Design