Game Developers Conference 2021
#1ReasonToBe
by Laia Bee
(Pincer Games)
Advocacy
Game Developers Conference 2021
#1ReasonToBe
by Laia Bee
(Pincer Games)
Advocacy
Game Developers Conference 2021
'Disco Elysium': Meaningless Choices and Impractical Advice
by Justin Keenan
(ZA/UM Studio)
Design
Game Developers Conference 2021
'Disco Elysium': Meaningless Choices and Impractical Advice
by Justin Keenan
(ZA/UM Studio)
Design
Game Developers Conference 2021
'Genshin Impact': Building a Scalable AI System
by Shuo Xu
(miHoYo)
Programming
Game Developers Conference 2021
'Genshin Impact': Building a Scalable AI System
by Shuo Xu
(miHoYo)
Programming
Game Developers Conference 2021
'Genshin Impact': Crafting an Anime Style Open World
by Shuo Xu
(miHoYo)
Advanced Graphics Summit
Game Developers Conference 2021
'Genshin Impact': Crafting an Anime Style Open World
by Shuo Xu
(miHoYo)
Advanced Graphics Summit
Game Developers Conference 2021
'Genshin Impact': Crafting an Anime Style Open World
by Shuo Xu
(miHoYo)
Advanced Graphics Summit
Game Developers Conference 2021
'Marvel's Spider-Man Miles Morales': Beginning a New Adventure
by Ben Arfmann
(Insomniac Games)
Design
Game Developers Conference 2021
'Marvel's Spider-Man Miles Morales': Beginning a New Adventure
by Ben Arfmann
(Insomniac Games)
Design
Game Developers Conference 2021
'Marvel's Spider-Man Miles Morales': The Creative Journey
by Brian Horton
(Insomniac Games)
Design
Game Developers Conference 2021
'Mutazione' Visualised
by Nils Deneken
(Die Gute Fabrik)
Visual Arts
Game Developers Conference 2021
'Ori Will of the Wisps': Narrative Design and Visual Storytelling
by Jeremy Gritton
(Moon Studios)
Design
Game Developers Conference 2021
'Ori Will of the Wisps': Narrative Design and Visual Storytelling
by Jeremy Gritton
(Moon Studios)
Design
Game Developers Conference 2021
'Resident Evil Village': Our Approach to Game Design, Art Direction, and...
by Hitoshi Mishima
(CAPCOM)
Advanced Graphics Summit
Game Developers Conference 2021
'Sea of Solitude': Game Design Based on Human Emotions
by Cornelia Geppert
(Jo-Mei GmbH)
Advocacy
Game Developers Conference 2021
'Sea of Solitude': Game Design Based on Human Emotions
by Cornelia Geppert
(Jo-Mei GmbH)
Advocacy
Game Developers Conference 2021
'Sunless Skies': A Narrative Postmortem
by Chris Gardiner
(Failbetter Games)
Design
Game Developers Conference 2021
2021 Player Engagement Trends in Mobile (Presented by Vungle)
by Kalle Heikkinen
(GameRefinery by Vungle)
Business & Marketing
Game Developers Conference 2021
30 Minute Steam Page Makeovers
by Chris Zukowski
(Return To Adventure Mountain LLC)
Business & Marketing
Game Developers Conference 2021
30 Puzzle Design Lessons From The World's Greatest Puzzle Communities
by Elyot Grant
(Lunarch Studios Inc.)
Design
Game Developers Conference 2021
Accessibility Best Practices: Mobility Considerations
by Karen Stevens
(Electronic Arts)
Design
Game Developers Conference 2021
Accessibility Best Practices: Mobility Considerations
by Karen Stevens
(Electronic Arts)
Design
Game Developers Conference 2021
Advanced Graphics Summit: A Dynamic Skydome System: 'Ephemeris 2'
by Wolfgang Engel
(The Forge Interactive)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: Boots on the Ground: The Terrain of 'Call of D...
by JT Hooker
(Treyarch)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: Lifting the Fog: Geometry & Lighting in 'Demon...
by Bruce Woodard
(Bluepoint Games)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: Lifting the Fog: Geometry & Lighting in 'Demon...
by Bruce Woodard
(Bluepoint Games)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: Procedural Grass in 'Ghost of Tsushima'
by Eric Wohllaib
(Sucker Punch Productions)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: Procedural Grass in 'Ghost of Tsushima'
by Eric Wohllaib
(Sucker Punch Productions)
Advanced Graphics Summit
Game Developers Conference 2021
Advocacy Microtalks
by Terry Redfield
(Wizards of the Coast)
Advocacy
Game Developers Conference 2021
AI Action Planning on Assassin's Creed Odyssey and Immortals Fenyx Rising
by Simon Girard
(Ubisoft)
Design
Game Developers Conference 2021
AI Action Planning on Assassin's Creed Odyssey and Immortals Fenyx Rising
by Simon Girard
(Ubisoft)
Design
Game Developers Conference 2021
AI Summit: 'Death Stranding': An AI Postmortem
by Eric Johnson
(Kojima Productions)
AI Summit
Game Developers Conference 2021
AI Summit: Advanced Real-Time Hierarchical Task Networks: A New Approach
by Tomohiro Mori
(SQUARE ENIX CO., LTD.)
AI Summit
Game Developers Conference 2021
AI Summit: Automated Game Testing Using a Numeric Domain Independent AI ...
by Bram Ridder
(Rebellion)
AI Summit
Game Developers Conference 2021
AI Summit: Automated Game Testing Using a Numeric Domain Independent AI ...
by Bram Ridder
(Rebellion)
AI Summit
Game Developers Conference 2021
AI Summit: Beyond Pre-training: Experiences of Applying Imitation Learni...
by Meng Wang
(Netease)
AI Summit
Game Developers Conference 2021
AI Summit: Branching Out: 'Watch Dogs Legion's' Architecture for Group A...
by Christopher Dragert, Ph.D.
(Ubisoft Toronto)
AI Summit
Game Developers Conference 2021
AI Summit: Driving Emotionally Expressive NPC Animations and Behaviors w...
by Gautier Boeda
(SQUARE ENIX CO., LTD.)
AI Summit
Game Developers Conference 2021
AI Summit: Driving Emotionally Expressive NPC Animations and Behaviors w...
by Gautier Boeda
(SQUARE ENIX CO., LTD.)
AI Summit
Game Developers Conference 2021
AI Summit: Experimental AI Workshop
by Tobias Moller
(Independent)
AI Summit
Game Developers Conference 2021
AI Summit: Intrigue and Betrayal: Diplomacy AI in 'Total War: Three King...
by Csaba Toth
(Creative Assembly)
AI Summit
Game Developers Conference 2021
AI Summit: Making the Believable Horses of 'Red Dead Redemption II'
by Tobias Kleanthous
(Rockstar Games)
AI Summit
Game Developers Conference 2021
AI Summit: Making the Believable Horses of 'Red Dead Redemption II'
by Tobias Kleanthous
(Rockstar Games)
AI Summit
Game Developers Conference 2021
AI Summit: Missions Played As Anyone in 'Watch Dogs: Legion'
by Jurie Horneman
(Ubisoft)
AI Summit
Game Developers Conference 2021
AI Summit: Missions Played As Anyone in 'Watch Dogs: Legion'
by Jurie Horneman
(Ubisoft)
AI Summit
Game Developers Conference 2021
AI Summit: Squad Coordination in 'Days Gone'
by Tobias Karlsson
(Sony Bend Studio)
AI Summit
Game Developers Conference 2021
AI Summit: Squad Coordination in 'Days Gone'
by Tobias Karlsson
(Sony Bend Studio)
AI Summit
Game Developers Conference 2021
AI Summit: Steering, Formations, and a Trail of Blood: AI in 'Wolcen'
by James Hancox
(Kythera AI)
AI Summit
Game Developers Conference 2021
AI Summit: Steering, Formations, and a Trail of Blood: AI in 'Wolcen'
by James Hancox
(Kythera AI)
AI Summit
Game Developers Conference 2021
AI Summit: Where The $@*&% Are Your Tests?!
by Kevin Dill
(Kythera AI)
AI Summit
Game Developers Conference 2021
AI Summit: Where The $@*&% Are Your Tests?!
by Kevin Dill
(Kythera AI)
AI Summit
Game Developers Conference 2021
AI Summit: Your Buddy, the Grandmaster: Repurposing Gameplaying AI for I...
by Batu Aytemiz
(University of California Santa Cruz)
AI Summit
Game Developers Conference 2021
AI x Game Environment Guardian
by Wuhe Zou
(Netease Game)
Programming
Game Developers Conference 2021
AI x Game Environment Guardian
by Wuhe Zou
(Netease Game)
Programming
Game Developers Conference 2021
Animation Summit: Animating a Complex 2D Fighting Game 3 Frames at a Time
by Shawn Allen
(NuChallenger)
Animation Summit
Game Developers Conference 2021
Animation Summit: Animating a Complex 2D Fighting Game 3 Frames at a Time
by Shawn Allen
(NuChallenger)
Animation Summit
Game Developers Conference 2021
Animation Summit: From Design: Full Procedural Animations for Mechs
by Tomohiro Mori
(SQUARE ENIX CO., LTD.)
Animation Summit
Game Developers Conference 2021
Animation Summit: Take 'CONTROL' of Animation
by Ilkka Kuusela
(Remedy Entertainment Plc)
Animation Summit
Game Developers Conference 2021
Animation Summit: Take 'CONTROL' of Animation
by Ilkka Kuusela
(Remedy Entertainment Plc)
Animation Summit
Game Developers Conference 2021
Are You Venture Investible: Non-Obvious Roadblocks and Red Flags When Pi...
by Jason Della Rocca
(Execution Labs)
Business & Marketing
Game Developers Conference 2021
Art Direction Summit: Creating Narrative Context for Store Cosmetics
by Tori Schafer
(Proletariat Inc.)
Art Direction Summit
Game Developers Conference 2021
Art Direction Summit: LIVE Fireside Chat with Jason Connell and Andrew M...
by Jason Connell
(Sucker Punch Productions)
Art Direction Summit
Game Developers Conference 2021
Art Direction Summit: LIVE Fireside Chat with John Sweeney and Andrew Ma...
by Andrew Maximov
(Promethean AI)
Art Direction Summit
Game Developers Conference 2021
Art Direction Summit: The Natural World of 'Assassin's Creed Valhalla'
by Vladimir Eskandari
(Ubisoft Montreal)
Art Direction Summit
Game Developers Conference 2021
Audio Futures: Technologies for Games
by Scott Selfon
(Facebook Reality Labs)
Audio
Game Developers Conference 2021
Audio Futures: Technologies for Games
by Scott Selfon
(Facebook Reality Labs)
Audio
Game Developers Conference 2021
Audio Summit: Moving the Needle: Inclusive Audio Production Practices in...
by Elise Baldwin
(Microsoft)
Audio Summit
Game Developers Conference 2021
Avoid an Identity Crisis as a Technical Designer
by John Diaz
(Electronic Arts)
Design
Game Developers Conference 2021
Avoid an Identity Crisis as a Technical Designer
by John Diaz
(Electronic Arts)
Design
Game Developers Conference 2021
Avoid an Identity Crisis as a Technical Designer
by John Diaz
(Electronic Arts)
Design
Game Developers Conference 2021
Azure PlayFab Multiplayer Servers Quick Start (Presented by Microsoft)
by Lester Jackson
(Microsoft)
Programming
Game Developers Conference 2021
Being Black in Game Audio
by John Smith
(Games Without Words)
Audio
Game Developers Conference 2021
Beyond Test Servers: How 'For Honor' Made Testing a Celebrated Player Ex...
by Laurent Chouinard
(Ubisoft)
Production & Team Management
Game Developers Conference 2021
Beyond Test Servers: How 'For Honor' Made Testing a Celebrated Player Ex...
by Laurent Chouinard
(Ubisoft)
Production & Team Management
Game Developers Conference 2021
Black Games in Review: An Afro Future Flyby
by Lindsay Grace
(University of Miami, Higher Education Video Game Alliance)
Design
Game Developers Conference 2021
Blasting Through Obstacles of Remote Game Development (Presented by Nasuni)
by Anne Blanchard
(Nasuni)
Design
Game Developers Conference 2021
Board Game Design Summit: 'Root': A Usability Postmortem
by Joshua Yearsley
(Leder Games)
Board Game Design Summit
Game Developers Conference 2021
Board Game Design Summit: Making Sense of Digital Tools In Modern Board ...
by Melissa Rogerson
(The University of Melbourne)
Board Game Design Summit
Game Developers Conference 2021
Breaking Design Bottlenecks with Dialogue Stubbing
by Carrie Patel
(Obsidian Entertainment)
Design
Game Developers Conference 2021
Breaking Design Bottlenecks with Dialogue Stubbing
by Carrie Patel
(Obsidian Entertainment)
Design
Game Developers Conference 2021
Breaking the Ankh: Deterministic Propagation Netcode in 'Spelunky 2'
by Guillermo NWDD Garca Romero
(BlitWorks)
Programming
Game Developers Conference 2021
Breaking the Ankh: Deterministic Propagation Netcode in 'Spelunky 2'
by Guillermo NWDD Garca Romero
(BlitWorks)
Programming
Game Developers Conference 2021
Breaking the Silence: The Sound of 'Hardspace: Shipbreaker'
by Ben McCullough
(Blackbird Interactive)
Audio
Game Developers Conference 2021
Breaking the Silence: The Sound of 'Hardspace: Shipbreaker'
by Ben McCullough
(Blackbird Interactive)
Audio
Game Developers Conference 2021
Breathing Life into Greek Myth: The Dialogue of 'Hades'
by Darren Korb
(Supergiant Games)
Audio
Game Developers Conference 2021
Breathing Life into Greek Myth: The Dialogue of 'Hades'
by Darren Korb
(Supergiant Games)
Audio
Game Developers Conference 2021
Bringing Console Gaming to Mobile with Crash Bandicoot: On the Run! (Pre...
by Peter Ridgway
(King Studios)
Programming
Game Developers Conference 2021
Building Game Development Communities
by Linn Sovig
(Pineleaf Studio)
Business & Marketing
Game Developers Conference 2021
Building Game Development Communities
by Linn Sovig
(Pineleaf Studio)
Business & Marketing
Game Developers Conference 2021
Building Pipelines to Find, Grow, and Retain Diverse Talent
by Sarah Spiers
(IGDA Foundation)
Advocacy
Game Developers Conference 2021
Career Development Demystified: A Framework for Career Growth in Video G...
by Joshua Howard
(Scopely)
Career & Studio Development
Game Developers Conference 2021
Career Development Demystified: A Framework for Career Growth in Video G...
by Joshua Howard
(Scopely)
Career & Studio Development
Game Developers Conference 2021
Census: The Systemic Backbone Behind Play As Anyone in 'Watch Dogs: Legion'
by Christopher Dragert, Ph.D.
(Ubisoft Toronto)
Programming
Game Developers Conference 2021
Census: The Systemic Backbone Behind Play As Anyone in 'Watch Dogs: Legion'
by Christopher Dragert, Ph.D.
(Ubisoft Toronto)
Programming
Game Developers Conference 2021
Character Technology of 'The Last of Us Part II'
by Wasim Khan
(Naughty Dog LLC & Sony Interactive Entertainment)
Programming
Game Developers Conference 2021
Classic Game Postmortem: 'Quake': The End of the Original Id
by John Romero
(Romero Games Ltd.)
Design
Game Developers Conference 2021
Classic Game Postmortem: 'Star Wars Galaxies'
by Richard Vogel
(Certain Affinity)
Design
Game Developers Conference 2021
Classic Game Postmortem: 'Star Wars Galaxies'
by Richard Vogel
(Certain Affinity)
Design
Game Developers Conference 2021
Collaborative Game Development with NVIDIA Omniverse (Presented by NVIDIA)
by TJ Galda
(NVIDIA)
Design
Game Developers Conference 2021
Community Management Summit: Trust & Safety Is a Team Sport: A Deep Dive...
by Justin Davis
(Spectrum Labs, Inc.)
Community Management Summit
Game Developers Conference 2021
Community Management Summit: Trust & Safety Is a Team Sport: A Deep Dive...
by Justin Davis
(Spectrum Labs, Inc.)
Community Management Summit
Game Developers Conference 2021
Creating a Horror Score on a Shoestring Budget
by Spencer Bambrick
(Serial Lab Studios)
Audio
Game Developers Conference 2021
Creating a Horror Score on a Shoestring Budget
by Spencer Bambrick
(Serial Lab Studios)
Audio
Game Developers Conference 2021
Creating a Portrait System Based on DNA for 'Crusader Kings III'
by Igor Aleksandrowicz
(Paradox Development Studio)
Programming
Game Developers Conference 2021
Creating a Sustainable Volunteer Game Development Community
by Justin Chin
(Gamevil)
Production & Team Management
Game Developers Conference 2021
Creating a Sustainable Volunteer Game Development Community
by Justin Chin
(Gamevil)
Production & Team Management
Game Developers Conference 2021
Creating Newstalgia for 'Crash Bandicoot 4': Modernizing a Classic IP
by Paul Yan
(Toys For Bob)
Design
Game Developers Conference 2021
Creating Newstalgia for 'Crash Bandicoot 4': Modernizing a Classic IP
by Paul Yan
(Toys For Bob)
Design
Game Developers Conference 2021
Creating the Soundscape of 'It Takes Two'
by Anne-Sophie Mongeau
(Hazelight Studios)
Audio
Game Developers Conference 2021
Creative and Experimental VFX in 'The Last of Us Part II'
by Wataru Ikeda
(Naughty Dog)
Visual Arts
Game Developers Conference 2021
Creative and Experimental VFX in 'The Last of Us Part II'
by Wataru Ikeda
(Naughty Dog)
Visual Arts
Game Developers Conference 2021
Cutting Apart The Diegetic Interface of 'Hardspace: Shipbreaker'
by Vidhi Shah
(Blackbird Interactive)
Design
Game Developers Conference 2021
Cutting Apart The Diegetic Interface of 'Hardspace: Shipbreaker'
by Vidhi Shah
(Blackbird Interactive)
Design
Game Developers Conference 2021
Designing for Healing: 'UnearthU'
by Kara Stone
(Independent)
Design
Game Developers Conference 2021
Designing for Healing: 'UnearthU'
by Kara Stone
(Independent)
Design
Game Developers Conference 2021
Designing the Secret Game that Helped Win World War II
by Simon Parkin
(Independent)
Design
Game Developers Conference 2021
Developing Data Intensive Games with MongoDB Realm SDK for Unity (Presen...
by Nic Raboy
(MongoDB)
Programming
Game Developers Conference 2021
DevNote: Next Level Game Development with HP Technologies (Presented by ...
by Jeff Marshall
(VRSpeaking)
Special Event
Game Developers Conference 2021
DevNote: State of the Industry: The Secrets to Success (Presented by Xso...
by Chris Hewish
(Xsolla)
Special Event
Game Developers Conference 2021
DevTools for Harnessing Ray Tracing in Games (Presented by NVIDIA)
by Aurelio Reis
(NVIDIA)
Programming
Game Developers Conference 2021
Diversity + Representation LatinX Gaming Industry Panel
by Alex Marin Vidal
(Activision Blizzard)
Career & Studio Development
Game Developers Conference 2021
Driving Innovation: A New Vehicle Pipeline for 'The Last of Us: Part II'
by Matthew Johns
(Naughty Dog, Inc.)
Visual Arts
Game Developers Conference 2021
Driving Innovation: A New Vehicle Pipeline for 'The Last of Us: Part II'
by Matthew Johns
(Naughty Dog, Inc.)
Visual Arts
Game Developers Conference 2021
Educators Summit: A Three Course Meal in Graphics Programming Education
by Dan Buckstein
(Champlain College)
Educators Summit
Game Developers Conference 2021
Educators Summit: Introducing Beginners to 3D Level Design
by Katherine Green
(CSUMB)
Educators Summit
Game Developers Conference 2021
Educators Summit: Living the Dream or Surviving the Nightmare: Making Co...
by Bob De Schutter
(Northeastern University & Lifelong Games LLC)
Educators Summit
Game Developers Conference 2021
Educators Summit: Object Oriented Python Crash Course Using Houdini
by Chris Roda
(University of Central Florida)
Educators Summit
Game Developers Conference 2021
Educators Summit: Why My Students Design Escape Rooms
by Samuel Liberty
(Northeastern University)
Educators Summit
Game Developers Conference 2021
Educators Summit: Why My Students Design Escape Rooms
by Samuel Liberty
(Northeastern University)
Educators Summit
Game Developers Conference 2021
Emotional Systemic Facial of 'Last of Us Part II'
by Keith Paciello
(Naughty Dog)
Design
Game Developers Conference 2021
Entertainment AR/VR: Design Challenges and Opportunities in Mobile AR: A...
by Blake Gross
(DB Creations)
Entertainment VR/AR
Game Developers Conference 2021
Entertainment AR/VR: Design Challenges and Opportunities in Mobile AR: A...
by Blake Gross
(DB Creations)
Entertainment VR/AR
Game Developers Conference 2021
Entertainment VR/AR: 'Insurrection 1944' Mixed Reality Experience: Bring...
by Nino Sapina
(Realcast)
Entertainment VR/AR
Game Developers Conference 2021
Entertainment VR/AR: 'Insurrection 1944' Mixed Reality Experience: Bring...
by Nino Sapina
(Realcast)
Entertainment VR/AR
Game Developers Conference 2021
Entertainment VR/AR: Building an Expansive Star Wars World in Mobile VR
by Jeff Grebe
(ILMxLAB (Lucasfilm))
Entertainment VR/AR
Game Developers Conference 2021
Entertainment VR/AR: Building an Expansive Star Wars World in Mobile VR
by Jeff Grebe
(ILMxLAB (Lucasfilm))
Entertainment VR/AR
Game Developers Conference 2021
Entertainment VR/AR: LIVE Fireside Chat with Curtis Hickman and Dana Ware
by Dana Ware
Entertainment VR/AR
Game Developers Conference 2021
Entertainment VR/AR: Postmortem: 'Maroon' an Educational VR Experience
by Johanna Pirker
(Graz University of Technology)
Entertainment VR/AR
Game Developers Conference 2021
Entertainment VR/AR: Postmortem: 'Maroon' an Educational VR Experience
by Johanna Pirker
(Graz University of Technology)
Entertainment VR/AR
Game Developers Conference 2021
Entertainment VR/AR: Risks and Opportunities Highlighted in Important Re...
by David Hoppe
(Gamma Law)
Entertainment VR/AR
Game Developers Conference 2021
Environment Design as Visual Storytelling: Theory and Practice
by Miriam Bellard
(Rockstar Games)
Design
Game Developers Conference 2021
Esports Summit: Living on 1HP: Early Research into Health and Performanc...
by Caitlin McGee
(1HP)
Esports Summit
Game Developers Conference 2021
Esports Summit: Living on 1HP: Early Research into Health and Performanc...
by Caitlin McGee
(1HP)
Esports Summit
Game Developers Conference 2021
Esports Summit: Race to Compete: Speedrunning and Esports
by Sabina Hemmi
(Elo Entertainment)
Esports Summit
Game Developers Conference 2021
Experimental Gameplay Workshop
by Robin Hunicke
(Funomena)
Design
Game Developers Conference 2021
Exploration in Ghost of Tsushima: Letting the Island Guide You
by Parker Hamilton
(Sucker Punch)
Design
Game Developers Conference 2021
F2P Ad Placement Takeaways From Analyzing 150 Creatives and 6 Billion Im...
by Scott Silverman
(Vungle)
Business & Marketing
Game Developers Conference 2021
Fair Play Summit: Applying Methods from Other Domains to Identify Gamer ...
by George Ng
(GGWP)
Fair Play Summit
Game Developers Conference 2021
Fair Play Summit: Applying Methods from Other Domains to Identify Gamer ...
by George Ng
(GGWP)
Fair Play Summit
Game Developers Conference 2021
Fair Play Summit: Building Blocks For Policy Development
by Connie Chung
(Twitch)
Fair Play Summit
Game Developers Conference 2021
Fair Play Summit: Building Blocks For Policy Development
by Connie Chung
(Twitch)
Fair Play Summit
Game Developers Conference 2021
Fair Play Summit: Creating Inclusive Content In the Metaverse and Beyond
by Laura Higgins
(Roblox)
Fair Play Summit
Game Developers Conference 2021
Fair Play Summit: Evaluating Game Features for Disruptive and Positive B...
by Weszt Hart
(Riot Games)
Fair Play Summit
Game Developers Conference 2021
Fair Play Summit: Evaluating Game Features for Disruptive and Positive B...
by Weszt Hart
(Riot Games)
Fair Play Summit
Game Developers Conference 2021
Fair Play Summit: LIVE Fireside Chat: Getting Started with the Disruptio...
by Kimberly Voll
(Fair Play Alliance)
Fair Play Summit
Game Developers Conference 2021
Fair Play Summit: LIVE Fireside Chat: The Disruption and Harms in Gaming...
by Kimberly Voll
(Fair Play Alliance)
Fair Play Summit
Game Developers Conference 2021
Fair Play Summit: Tackling Cheating In Gaming
by Andrew Hogan
(Intorqa)
Fair Play Summit
Game Developers Conference 2021
Fair Play Summit: Virtual Identities: Opportunities, Ethics and Risks
by Anita Sarkeesian
(Feminist Frequency)
Fair Play Summit
Game Developers Conference 2021
Fighting with Data: Learnings from Building the Combat System in 'Assass...
by Ian Holstead
(Ubisoft Montreal)
Design
Game Developers Conference 2021
Fighting with Data: Learnings from Building the Combat System in 'Assass...
by Ian Holstead
(Ubisoft Montreal)
Design
Game Developers Conference 2021
Find the Right Match: AI Enhanced Matchmaking Practice in Netease Games
by Linxia Gong
(Netease)
Design
Game Developers Conference 2021
Free to Play Summit: Diagnosing, Fixing and Preventing Issues in Free-to...
by Javier Barnes
(Tilting Point)
Free to Play Summit
Game Developers Conference 2021
Free to Play Summit: Game Dev Stories
by Gabriel Lefebvre
(Hyper Hippo Games)
Free to Play Summit
Game Developers Conference 2021
Free to Play Summit: Game Dev Stories
by Gabriel Lefebvre
(Hyper Hippo Games)
Free to Play Summit
Game Developers Conference 2021
Free to Play Summit: Hill Climb Racing: A Decade-long Road to 1 Billion ...
by Daniel Rantala
(Fingersoft Ltd)
Free to Play Summit
Game Developers Conference 2021
Free to Play Summit: Ludo-Narrative Goldilocks
by David Fox
(Double Coconut)
Free to Play Summit
Game Developers Conference 2021
Free to Play Summit: Narrative Breadcrumbs: Guiding the Player Experienc...
by Abigail Rindo
(King)
Free to Play Summit
Game Developers Conference 2021
Free to Play Summit: Narrative Breadcrumbs: Guiding the Player Experienc...
by Abigail Rindo
(King)
Free to Play Summit
Game Developers Conference 2021
Free to Play Summit: The Year in Mobile Free-to-Play Games
by Steven Meretzky
(Independent)
Free to Play Summit
Game Developers Conference 2021
Free to Play Summit: Turning Science into Magic
by Carmen Hevia Menndez
(King)
Free to Play Summit
Game Developers Conference 2021
Free to Play Summit: Turning Science into Magic
by Carmen Hevia Menndez
(King)
Free to Play Summit
Game Developers Conference 2021
From Live to Sunset: Automating Live-Ops and Game Services
by Ignacio Abia Carrasco
(Ubisoft)
Production & Team Management
Game Developers Conference 2021
From Live to Sunset: Automating Live-Ops and Game Services
by Ignacio Abia Carrasco
(Ubisoft)
Production & Team Management
Game Developers Conference 2021
FUMO Engine: Applying AI to Defeat Cheating in NetEase Games
by Jianrong Tao
(NetEase Fuxi Tech)
Business & Marketing
Game Developers Conference 2021
Game Career Seminar: "You Want to Do What?" Non-Traditional Pathways to ...
by Marina Diez
(Three of Cups Games)
Game Career Seminar
Game Developers Conference 2021
Game Career Seminar: "You Want to Do What?" Non-Traditional Pathways to ...
by Marina Diez
(Three of Cups Games)
Game Career Seminar
Game Developers Conference 2021
Game Career Seminar: How the Hell do You Make Money!?
by Justin Woodward
(Interabang Entertainment)
Game Career Seminar
Game Developers Conference 2021
Game Career Seminar: Killer Portfolio or Portfolio Killer Part 1: Advice...
by Greg Foertsch
(Romero Games)
Game Career Seminar
Game Developers Conference 2021
Game Career Seminar: Let's make a PICO-8 Game in 30 Minutes!
by Matthew Lindsay
(Independent)
Game Career Seminar
Game Developers Conference 2021
Game Career Seminar: The Resilient Job Hunt: Addressing the "Well of Dou...
by Irina Hasanow
(Independent)
Game Career Seminar
Game Developers Conference 2021
Game Career Seminar: The Resilient Job Hunt: Addressing the "Well of Dou...
by Irina Hasanow
(Independent)
Game Career Seminar
Game Developers Conference 2021
Game Narrative Summit: How to Restore Player's Real Inner World in the V...
by Jingtao Wang
(NetEase)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: Playing Is Perceiving: How Games Shape (and Refle...
by Iain Dodgeon
(OKRE)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: Punching Upwards: A Panel On Satire, Truthtelling...
by Shawn Allen
(NuChallenger)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: Storytelling Siblings: The Kindred Connection bet...
by Adam Bezark
(The Bezark Company)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: Storytelling Siblings: The Kindred Connection bet...
by Adam Bezark
(The Bezark Company)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: The Narrative Innovation Showcase 2021
by Matthew Weise
(Empathy Box)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: Turn Your Writers Into Programmers: Greyboxing Na...
by Jon Manning
(Secret Lab)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: Voice AI For Game Developers: Optimizing the Narr...
by Shreyas Nivas
(Replica Studios)
Game Narrative Summit
Game Developers Conference 2021
Game VR/AR: 'Pixel Ripped': Using Affective Memory to Increase Immersion...
by Ana Ribeiro
(ARVORE Immersive Experiences)
Game VR/AR
Game Developers Conference 2021
Game VR/AR: 'Pixel Ripped': Using Affective Memory to Increase Immersion...
by Ana Ribeiro
(ARVORE Immersive Experiences)
Game VR/AR
Game Developers Conference 2021
Game VR/AR: From Inception to Final Delivery: The Making of 'The Walking...
by Peter Akemann
(Skydance Interactive)
Game VR/AR
Game Developers Conference 2021
Game VR/AR: From Inception to Final Delivery: The Making of 'The Walking...
by Peter Akemann
(Skydance Interactive)
Game VR/AR
Game Developers Conference 2021
Games as Community Driven Care: A Case Study of Co-design for Aphasia
by Kathryn Hymes
(Thorny Games)
Design
Game Developers Conference 2021
GDC Main Stage: The Developer's Impact
by Osama Dorias
(Warner Brothers Games Montreal)
Special Event
Game Developers Conference 2021
GDC Pitch Presents: How to pitch your GAME to publishers
by Jason Della Rocca
(Execution Labs)
Career & Studio Development
Game Developers Conference 2021
GDC Pitch Presents: How to pitch your STUDIO to VCs
by Jason Della Rocca
(Execution Labs)
Career & Studio Development
Game Developers Conference 2021
Hitman: Building a Material Library to Texture the World of Assassinatio...
by Morten Olsen
(IO Interactive)
Visual Arts
Game Developers Conference 2021
Honoring the Blade: Lethality and Combat Balance in 'Ghost of Tsushima'
by Theodore Fishman
(Sucker Punch Productions)
Design
Game Developers Conference 2021
Honoring the Blade: Lethality and Combat Balance in 'Ghost of Tsushima'
by Theodore Fishman
(Sucker Punch Productions)
Design
Game Developers Conference 2021
How Arm is Advancing Android Gaming in the Cloud (Presented by Arm)
by Nick Cook
(Arm)
Business & Marketing
Game Developers Conference 2021
How Great Key Art Can Lead to Doubling Marketing Numbers
by Alex Van Lepp
(Graffiti Games)
Business & Marketing
Game Developers Conference 2021
How Great Key Art Can Lead to Doubling Marketing Numbers
by Alex Van Lepp
(Graffiti Games)
Business & Marketing
Game Developers Conference 2021
How to Empower Your Inner CEO with Mindfulness and Meditation
by Scott Crabtree
(Happy Brain Science)
Production & Team Management
Game Developers Conference 2021
Independent Games Summit: 'Monster Train' Postmortem
by Mark Cooke
(Shiny Shoe)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: 'Monster Train' Postmortem
by Mark Cooke
(Shiny Shoe)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Accessibility on a Shoestring
by Ian Hamilton
(IHDC)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Accessibility on a Shoestring
by Ian Hamilton
(IHDC)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Contract Killers: What Developers Should Elimi...
by Tim Repa-Davies
(Sheridans)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Contract Killers: What Developers Should Elimi...
by Tim Repa-Davies
(Sheridans)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Demystifying Indie Publishing Offers
by August Brown
(Armor Games Studios)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Demystifying Indie Publishing Offers
by August Brown
(Armor Games Studios)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Don't Be a Copycat: Personalized Marketing for...
by Dana Trebella
(Spoke & Wheel Strategy)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Don't Be a Copycat: Personalized Marketing for...
by Dana Trebella
(Spoke & Wheel Strategy)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Failure Workshop 2021
by Nick Yonge
(Curiobot)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Failure Workshop 2021
by Nick Yonge
(Curiobot)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Ghost in the Machine: Authorial Voice in Syste...
by Marta Fijak
(Anshar Studios)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Indie SoapBox
by Sarah Scialli
(Tinted Stardust)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Making Room
by Chella Ramanan
(3-Fold Games)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Regional Distribution Deals: In the Era of Onl...
by Marcin Makaj
(The Moonwalls & Academy of Art in Szczecin)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Sharing in Success: How to Compensate Your Tea...
by Kellen Voyer
(Voyer Law)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Sharing in Success: How to Compensate Your Tea...
by Kellen Voyer
(Voyer Law)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Sparking Curiosity-Driven Exploration Through ...
by Kelsey Beachum
(Independent)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Sparking Curiosity-Driven Exploration Through ...
by Kelsey Beachum
(Independent)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: The Cultural Impact of 'Hundred Days': A Winem...
by Maddalena Grattarola
(Broken Arms Games)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: What to Expect With Your Launch? Sharing Concr...
by Chris Zukowski
(Return To Adventure Mountain LLC)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: You Have to Stop Working, Even When You Can't ...
by Rebekah Saltsman
(Finji)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: You Have to Stop Working, Even When You Can't ...
by Rebekah Saltsman
(Finji)
Independent Games Summit
Game Developers Conference 2021
Intrinsically Motivated Teams: The Science of Motivation
by Alexandre Moufarek
(DeepMind)
Production & Team Management
Game Developers Conference 2021
Intrinsically Motivated Teams: The Science of Motivation
by Alexandre Moufarek
(DeepMind)
Production & Team Management
Game Developers Conference 2021
Keep Players Busy When They Died: Death System Design in 'Conqueror's Bl...
by Shuhan Luo
(NetEase)
Design
Game Developers Conference 2021
Keep Players Busy When They Died: Death System Design in 'Conqueror's Bl...
by Shuhan Luo
(NetEase)
Design
Game Developers Conference 2021
Lessons From Theatre That Can Transform XR Experiences
by James Horn
(Pixel Toys Ltd)
Design
Game Developers Conference 2021
Lessons Learned in Adapting the 'Sea of Thieves' Automated Testing Metho...
by Henry Golding
(Microsoft (Mojang Studios))
Production & Team Management
Game Developers Conference 2021
Lifetime Value in the Time of Covid
by Dylan Rogerson
(Wizards of the Coast)
Business & Marketing
Game Developers Conference 2021
Lifetime Value in the Time of Covid
by Dylan Rogerson
(Wizards of the Coast)
Business & Marketing
Game Developers Conference 2021
LIVE Fireside Chat: Geena Davis and Mitu Khandaker on Masculinity in Vid...
by Mitu Khandaker
(Glow Up Games / NYU Game Center)
Advocacy
Game Developers Conference 2021
LIVE GDC Main Stage: GDC Plays 'Quake' with John Romero and JP LeBreton
by John Romero
(Romero Games Ltd.)
Special Event
Game Developers Conference 2021
Machine Learning Summit: 3D Parametric Face Model and Its Applications i...
by Pei Li
(Netease Games AILAB)
Machine Learning Summit
Game Developers Conference 2021
Machine Learning Summit: 3D Parametric Face Model and Its Applications i...
by Pei Li
(Netease Games AILAB)
Machine Learning Summit
Game Developers Conference 2021
Machine Learning Summit: Applying 'AlphaZero' to Develop AI in Turn-Base...
by Zihan Lei
(Netease)
Machine Learning Summit
Game Developers Conference 2021
Machine Learning Summit: Applying 'AlphaZero' to Develop AI in Turn-Base...
by Zihan Lei
(Netease)
Machine Learning Summit
Game Developers Conference 2021
Machine Learning Summit: Creating Game AI by Using Mostly English, with ...
by Anna Kipnis
(Google)
Machine Learning Summit
Game Developers Conference 2021
Machine Learning Summit: Creating Game AI by Using Mostly English, with ...
by Anna Kipnis
(Google)
Machine Learning Summit
Game Developers Conference 2021
Machine Learning Summit: Deep Reinforcement Learning For Navigation
by Maxim Peter
(Ubisoft)
Machine Learning Summit
Game Developers Conference 2021
Machine Learning Summit: Identify your Players' Builds from In-Game Data...
by David Renaudie
(Massive Entertainment)
Machine Learning Summit
Game Developers Conference 2021
Machine Learning Summit: Identify your Players' Builds from In-Game Data...
by David Renaudie
(Massive Entertainment)
Machine Learning Summit
Game Developers Conference 2021
Machine Learning Summit: ML for Art and Game Balancing with Project Chimera
by Richard Wu
(Google)
Machine Learning Summit
Game Developers Conference 2021
Machine Learning Summit: Smart Tech in 'Hearthstone'
by Tian Ding
(Blizzard Entertainment)
Machine Learning Summit
Game Developers Conference 2021
Maintaining Sledgehammer Games' Studio Culture During Rapid Team Growth
by Alayna Cole
(Sledgehammer Games)
Career & Studio Development
Game Developers Conference 2021
Master of the Katana: Melee Combat in Ghost of Tsushima
by Chris Zimmerman
(Sucker Punch)
Design
Game Developers Conference 2021
Master of the Katana: Melee Combat in Ghost of Tsushima
by Chris Zimmerman
(Sucker Punch)
Design
Game Developers Conference 2021
Math In Game Development Summit: Mathematical Analysis of Classic Card a...
by Nick Berry
(DataGenetics)
Math In Game Development Summit
Game Developers Conference 2021
Math In Game Development Summit: Mathematical Analysis of Classic Card a...
by Nick Berry
(DataGenetics)
Math In Game Development Summit
Game Developers Conference 2021
Math In Game Development Summit: Practical Quaternions: An Easy Guide to...
by Patrick Martin
(Google)
Math In Game Development Summit
Game Developers Conference 2021
Math In Game Development Summit: Practical Quaternions: An Easy Guide to...
by Patrick Martin
(Google)
Math In Game Development Summit
Game Developers Conference 2021
Melee AI in 'The Last of Us Part II'
by Ming-Lun 'Allen' Chou
(Naughty Dog)
Design
Game Developers Conference 2021
Melee AI in 'The Last of Us Part II'
by Ming-Lun 'Allen' Chou
(Naughty Dog)
Design
Game Developers Conference 2021
Mixed Reality Racing Fuses Deeper AR Experience with Physical Gameplay
by Daniel Doptis
(Velan Studios)
Design
Game Developers Conference 2021
Mixed Reality Racing Fuses Deeper AR Experience with Physical Gameplay
by Daniel Doptis
(Velan Studios)
Design
Game Developers Conference 2021
Model Collision: Balancing Speed and Size in 'Black Ops Cold War'
by Andrew Shurney
(Activision: Central Tech)
Programming
Game Developers Conference 2021
Model Collision: Balancing Speed and Size in 'Black Ops Cold War'
by Andrew Shurney
(Activision: Central Tech)
Programming
Game Developers Conference 2021
Monetization Strategies That Instantly Maximize Your Game's Profit (Pres...
by Jessie (Nithinan) Boonyawattanapisut
(HotPlay)
Business & Marketing
Game Developers Conference 2021
Monetizing Your App Post iOS 14.5: Different Paths To Success (Presented...
by Kaitlin Inman
(MoPub (a Twitter company))
Business & Marketing
Game Developers Conference 2021
MORTIS 101: 'FAITH's' Horror Design Toolkit
by Mason Smith
(Airdorf Games)
Design
Game Developers Conference 2021
Motion Matching in 'The Last of Us Part II'
by Michal Mach
(Naughty Dog, Inc.)
Visual Arts
Game Developers Conference 2021
Motion Matching in 'The Last of Us Part II'
by Michal Mach
(Naughty Dog, Inc.)
Visual Arts
Game Developers Conference 2021
Not Everything is On Fire All The Time: Making Healthy Workplace Culture...
by Anita Sarkeesian
(Feminist Frequency)
Advocacy
Game Developers Conference 2021
NVIDIA DLSS Overview & Game Integrations (Presented by NVIDIA)
by Andrew Edelsten
(NVIDIA)
Programming
Game Developers Conference 2021
Online Game Technology Summit: Data Driven Competitive Matchmaking Over ...
by Andrea Locatelli
(W3Champions.com)
Online Game Technology Summit
Game Developers Conference 2021
Online Game Technology Summit: Data Driven Competitive Matchmaking Over ...
by Andrea Locatelli
(W3Champions.com)
Online Game Technology Summit
Game Developers Conference 2021
Online Game Technology Summit: From R6 Siege to Ubisoft Connect: How Ubi...
by Martin Lavoie
(Ubisoft)
Online Game Technology Summit
Game Developers Conference 2021
Online Game Technology Summit: From R6 Siege to Ubisoft Connect: How Ubi...
by Martin Lavoie
(Ubisoft)
Online Game Technology Summit
Game Developers Conference 2021
Online Game Technology Summit: Leveraging Blockchain in Games to Redefin...
by John Linden
(Mythical Games)
Online Game Technology Summit
Game Developers Conference 2021
Online Game Technology Summit: Providing Decision Support Throughout Gam...
by Duan Zhichao
(Netease)
Online Game Technology Summit
Game Developers Conference 2021
Online Game Technology Summit: Providing Decision Support Throughout Gam...
by Duan Zhichao
(Netease)
Online Game Technology Summit
Game Developers Conference 2021
Online Game Technology Summit: Queuing: Let Data Guide Your Server Openi...
by Lu Shuo
(Netease)
Online Game Technology Summit
Game Developers Conference 2021
Paint It Black: The Art of 'Sea of Solitude'
by Cornelia Geppert
(Jo-Mei GmbH)
Visual Arts
Game Developers Conference 2021
Pre-Decisional Support: Accurate, Agile and Active Data Delivery
by Xia Lei
(Netease)
Production & Team Management
Game Developers Conference 2021
Pre-Decisional Support: Accurate, Agile and Active Data Delivery
by Xia Lei
(Netease)
Production & Team Management
Game Developers Conference 2021
Production Essentials Summit: Cluster Structure: Succeeding at Productio...
by Tugay Alyildiz
(Veloxia Technology)
Production Essentials Summit
Game Developers Conference 2021
Production Essentials Summit: Cluster Structure: Succeeding at Productio...
by Tugay Alyildiz
(Veloxia Technology)
Production Essentials Summit
Game Developers Conference 2021
Production Essentials Summit: CQ: Superpowers for Excellence in Game Dev...
by Tina Merry
(Cultural Intelligence Center)
Production Essentials Summit
Game Developers Conference 2021
Production Essentials Summit: CQ: Superpowers for Excellence in Game Dev...
by Tina Merry
(Cultural Intelligence Center)
Production Essentials Summit
Game Developers Conference 2021
Production Essentials Summit: Optimizing Remote Production For Your Studio
by Marcieb Balisacan
(Embersail Studios)
Production Essentials Summit
Game Developers Conference 2021
Production Essentials Summit: Optimizing Remote Production For Your Studio
by Marcieb Balisacan
(Embersail Studios)
Production Essentials Summit
Game Developers Conference 2021
Ray Tracing in Your Pocket, Closer Than You Think (Presented by Imaginat...
by Kristof Beets
(Imagination Technologies)
Programming
Game Developers Conference 2021
Real-Time Short Film 'Windup': Technical Art Production
by Yibing Jiang
(Unity Technologies)
Visual Arts
Game Developers Conference 2021
Realities of the Hidden Freelance Crunch
by Austin Wintory
(Austin Wintory)
Audio
Game Developers Conference 2021
Realities of the Hidden Freelance Crunch
by Austin Wintory
(Austin Wintory)
Audio
Game Developers Conference 2021
Remote Leadership: Challenges and Approaches
by Seth Spaulding
(Blizzard Entertainment)
Production & Team Management
Game Developers Conference 2021
Remote Leadership: Challenges and Approaches
by Seth Spaulding
(Blizzard Entertainment)
Production & Team Management
Game Developers Conference 2021
Rope Simulation in 'Uncharted 4' and 'The Last of Us 2'
by Jaroslav Sinecky
(Naughty Dog, Inc.)
Programming
Game Developers Conference 2021
Rules of the Game 2021: Five Unique Techniques from Distinguished Designers
by Richard Rouse III
(Paranoid Productions)
Design
Game Developers Conference 2021
Samurai Landscapes: Building and Rendering Tsushima Island on PS4
by Matthew Pohlmann
(Sucker Punch Productions)
Programming
Game Developers Conference 2021
Scoring 'Metamorphosis': Music for a Kafkaesque World
by Garry Schyman
(Garry Schyman Productions)
Audio
Game Developers Conference 2021
Scoring the Open World Samurai Epic: 'Ghost of Tsushima'
by Andrew Buresh
(Sony Interactive Entertainment)
Audio
Game Developers Conference 2021
Scoring the Open World Samurai Epic: 'Ghost of Tsushima'
by Andrew Buresh
(Sony Interactive Entertainment)
Audio
Game Developers Conference 2021
Sewing a Musical Patchwork: The Music of 'Sackboy: A Big Adventure'
by Joe Thwaites
(SIEE)
Audio
Game Developers Conference 2021
Sigmoids for Storytellers: Mathematical Solutions to Narrative Problems
by Emily Short
(Failbetter Games)
Design
Game Developers Conference 2021
Six Powerful Lessons to Learn From Games Research
by Mike Schramm
(Interpret)
Business & Marketing
Game Developers Conference 2021
Six Powerful Lessons to Learn From Games Research
by Mike Schramm
(Interpret)
Business & Marketing
Game Developers Conference 2021
Smart Tech in 'Hearthstone'
by Tian Ding
(Blizzard Entertainment)
Design
Game Developers Conference 2021
Smart Tech in 'Hearthstone'
by Tian Ding
(Blizzard Entertainment)
Design
Game Developers Conference 2021
Speech Synthesis in the Context of Video Gaming
by Marc-Andr Carbonneau
(Ubisoft Montreal)
Audio
Game Developers Conference 2021
Story Points: Upside Down Project Management
by Cameron Penner
(Ubisoft)
Production & Team Management
Game Developers Conference 2021
Story Points: Upside Down Project Management
by Cameron Penner
(Ubisoft)
Production & Team Management
Game Developers Conference 2021
Strength in Numbers: Empowering Smaller Devs as In Person Collectives
by Gerben Grave
(Multiverse Narratives)
Production & Team Management
Game Developers Conference 2021
Strength in Numbers: Empowering Smaller Devs as In Person Collectives
by Gerben Grave
(Multiverse Narratives)
Production & Team Management
Game Developers Conference 2021
Subscriptions as a Games Model
by George Jijiashvili
(Omdia)
Career & Studio Development
Game Developers Conference 2021
Supercharging Mobile Performance With Arm Neon and Unity Burst Compiler ...
by Ben Clark
(Arm)
Programming
Game Developers Conference 2021
Technical Artist Summit: Global Development In a Time Of COVID
by Jennifer Mou
(Electronic Arts)
Technical Artist Summit
Game Developers Conference 2021
Tencent Game AI: Cutting-Edge AI for Gaming and the Future Beyond (Prese...
by Si Chen
(Tencent AI Lab)
Business & Marketing
Game Developers Conference 2021
Tencent Game AI: Intelligent NPC in 3D FPS Games (Presented by Tencent A...
by Guibin Chen
(Tencent AI Lab)
Programming
Game Developers Conference 2021
Tencent Game AI: The Techniques and Applications of WukongAI in MOBA Gam...
by Zhining Xie
(Tencent AI Lab)
Programming
Game Developers Conference 2021
Texturing Pipeline for the Characters of Deathloop (Presented by Adobe)
by Jean-Baptiste Ferder
(Arkane Studios)
Visual Arts
Game Developers Conference 2021
The Animation Summit LIVE AMA!
by Lana Bachynski
(Riot Games)
Animation Summit
Game Developers Conference 2021
The Art of 'Ori and the Will of the Wisps'
by Jeremy Gritton
(Moon Studios)
Production & Team Management
Game Developers Conference 2021
The Art of 'Ori and the Will of the Wisps'
by Jeremy Gritton
(Moon Studios)
Production & Team Management
Game Developers Conference 2021
The Art of 'Triage' in Online Game Development
by Richard Vogel
(Certain Affinity)
Production & Team Management
Game Developers Conference 2021
The Art of 'Triage' in Online Game Development
by Richard Vogel
(Certain Affinity)
Production & Team Management
Game Developers Conference 2021
The Defining Themes of the Modern Console Market
by Steven Bailey
(Informa)
Career & Studio Development
Game Developers Conference 2021
The Impossible Quest: Getting a Job in Games
by Ramon Huiskamp
(No Brakes Games)
Career & Studio Development
Game Developers Conference 2021
The Pandora's Box of Modding in 'Arma' Games
by Karel Moricky
(Bohemia Interactive)
Design
Game Developers Conference 2021
The Pandora's Box of Modding in 'Arma' Games
by Karel Moricky
(Bohemia Interactive)
Design
Game Developers Conference 2021
The Power of Introspection: The Fuel That Keeps Teams Resilient
by Yea Ji Oh
(All Pixels by Streamline)
Business & Marketing
Game Developers Conference 2021
The Power of Introspection: The Fuel That Keeps Teams Resilient
by Yea Ji Oh
(All Pixels by Streamline)
Business & Marketing
Game Developers Conference 2021
Tools Summit: Cryptic Studios' Magic Legends: FX Engine Support for Artists
by Brent Haley
(Cryptic Studios)
Tools Summit
Game Developers Conference 2021
Tools Summit: Embedded Scripting with Zero Overhead in Final Builds
by Arturo Cepeda
(Deck13 Interactive)
Tools Summit
Game Developers Conference 2021
Tools Summit: Embedded Scripting with Zero Overhead in Final Builds
by Arturo Cepeda
(Deck13 Interactive)
Tools Summit
Game Developers Conference 2021
Tools Summit: Free Up the Cognitive Load: UX in Animation Workflow
by Irene Zhu
(343 Industries)
Tools Summit
Game Developers Conference 2021
Tools Summit: Free Up the Cognitive Load: UX in Animation Workflow
by Irene Zhu
(343 Industries)
Tools Summit
Game Developers Conference 2021
Tools Summit: How Ubisoft Builds Tools that Are More "Intuitive"
by David Lightbown
(Ubisoft)
Tools Summit
Game Developers Conference 2021
Torch Them All: How I Learned to Stop Worrying and Make Fire
by Shahin Rabbani
(Ubisoft Montreal)
Programming
Game Developers Conference 2021
Using Advanced Competitive Analysis to Thrive in a Competitive Market
by Logan Williams
(Indie Wolverine)
Business & Marketing
Game Developers Conference 2021
Using Brain Science to Engage Across Generational and Age Differences
by Scott Crabtree
(Happy Brain Science)
Production & Team Management
Game Developers Conference 2021
Using PlayFab Party to Integrate Networking and Voice into Your Game (Pr...
by Caroline Cai
(Microsoft)
Programming
Game Developers Conference 2021
UX Summit: Expanding the Dreamiverse: Making Dreams an Experience for Ev...
by Joe Florey
(Sony Interactive Entertainment Europe)
UX Summit
Game Developers Conference 2021
UX Summit: Expanding the Dreamiverse: Making Dreams an Experience for Ev...
by Joe Florey
(Sony Interactive Entertainment Europe)
UX Summit
Game Developers Conference 2021
UX Summit: LIVE State of Game UX
by Celia Hodent
(Independent)
UX Summit
Game Developers Conference 2021
Vicon Motion Systems X Dimension Studios: Metahumans Virtual Production ...
by Andy Ray
(Vicon Motion Systems)
Programming
Game Developers Conference 2021
Visual Effects Summit: How to Build Complex VFX Systems With Simple Cont...
by Anastasia Sopikova
(Creative Assembly)
Visual Effects Summit
Game Developers Conference 2021
Visual Effects Summit: How to Build Complex VFX Systems With Simple Cont...
by Anastasia Sopikova
(Creative Assembly)
Visual Effects Summit
Game Developers Conference 2021
Visual Effects Summit: The Subtle Art of Not Making VFX
by Mandy Morland
(The Coalition)
Visual Effects Summit
Game Developers Conference 2021
Visual Effects Summit: The Subtle Art of Not Making VFX
by Mandy Morland
(The Coalition)
Visual Effects Summit
Game Developers Conference 2021
What Can Game Designers Learn from Competitive Reality Shows
by Yifat Shaik
(York University)
Design
Game Developers Conference 2021
What Can Game Designers Learn from Competitive Reality Shows
by Yifat Shaik
(York University)
Design
Game Developers Conference 2021
World of Tanks Blitz: The Importance of Data in Automated Performance Te...
by Vindhya Desai
(Arm)
Programming
Game Developers Conference 2021
You shall not pass! Securing game workloads with AWS (Presented by Amazo...
by David Heidt
(AWS Game Tech)
Programming
Game Developers Conference 2021
Zen of Streaming: Building and Loading 'Ghost of Tsushima'
by Adrian Bentley
(Sucker Punch Productions)
Programming
Game Developers Conference 2021
Zen of Streaming: Building and Loading 'Ghost of Tsushima'
by Adrian Bentley
(Sucker Punch Productions)
Programming