GDC 2015
#1ReasonToBe
by Brenda Romero
(UC Santa Cruz/Romero Games)
Advocacy
GDC 2015
15th Annual Game Developers Choice Awards
Special Event
GDC 2015
15th Annual Game Developers Choice Awards
Special Event
GDC 2015
17th Annual Independent Games Festival Awards
Special Event
GDC 2015
3 Monetization Metrics to Track Every Single Day (Presented by Chartboost)
by Chung-Man Tam
(Chartboost)
Monetization
GDC 2015
5 Best Practices for Cost-Efficient User Acquisition (Presented by Chart...
by Pepe Agell
(Chartboost)
Monetization
GDC 2015
6 Years, 1 Game - THEY Must Like Us! Lessons from the Trenches
by Greg Balajewicz
(BDA Entertainment Inc)
Business, Marketing & Management
GDC 2015
9 Mobile Game Monetization Questions to Gain a Competitive Edge (And the...
by Maria Alegre
(Chartboost)
Business, Marketing & Management
GDC 2015
A Live Art Demonstration of Creating Worlds through Design Thinking
by Feng Zhu
(Feng Zhu Design)
Visual Arts
GDC 2015
A New R&D Process for Game Design
by James Taylor
(Game Changer Chicago Design Lab - University of Chicago)
Game Career Seminar
GDC 2015
A Thousand Voices: Open Game Development
by Chris Avellone
(Obsidian Entertainment)
Design
GDC 2015
A View from the White House: Games Beyond Entertainment
by Mark DeLoura
(White House Office of Science & Technology Policy)
Advocacy
GDC 2015
A Year of Constraints: How Limitations Improved My Development Process
by Adriel Wallick
(MsMinotaur)
Independent Games Summit
GDC 2015
Accelerating Your Success in the Complex Chinese Mobile Gaming Market (P...
by Ibrahim Dai
(TalkingData Ltd.)
Business, Marketing & Management
GDC 2015
Adaptive Virtual Texture Rendering in Far Cry 4
by Ka Chen
(Ubisoft)
Programming
GDC 2015
Advanced Visual Effects for 2D Games
by Viktor Lidholt
(Apportable)
Visual Arts
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Advancements in Tile-based...
by Gareth Thomas
(AMD)
Visual Arts
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Precomputed Realtime Globa...
by Kuba Cupisz
(Unity)
Visual Arts
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Sparse Fluid Simulation an...
by Jon Story
(NVIDIA)
Visual Arts
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Visual Effects in Star Cit...
by Alistair Brown
(Cloud Imperium)
Visual Arts
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Welcome/Getting the Most O...
by Nicolas Thibieroz
(AMD)
Visual Arts
GDC 2015
Advanced VR Rendering
by Alex Vlachos
(Valve)
Programming
GDC 2015
Adventures in Storytelling: Telling the World's Stories Through Games
by Sean Vesce
(E-Line Media)
Design
GDC 2015
Adventures in Text: Innovating in Interactive Fiction
by Jon Ingold
(inkle)
Design
GDC 2015
Against the Burning Hells: Diablo III's Road to Redemption with Reaper o...
by Joshua Mosqueira
(Blizzard Entertainment)
Design
GDC 2015
AI Based Game Design
by Mirjam Palosaari Eladhari
(Otter Play)
GDC Education Summit
GDC 2015
AI in the Awesomepocalypse - Creating the Enemies of Sunset Overdrive
by Adam Noonchester
(Insomniac Games)
Design
GDC 2015
All Style, All Substance: The Audio Journey of the Vanity and Traversal ...
by Kristen Quebe
(Microsoft)
Audio
GDC 2015
An Overview of the Amazon Devices and Services for Game Developers (Pres...
by David Isbitski
(Amazon)
Programming
GDC 2015
Analytics 101
by Dmitri Williams
(Ninja Metrics)
Business, Marketing & Management
GDC 2015
Analytics 201
by Dmitri Williams
(Ninja Metrics)
Business, Marketing & Management
GDC 2015
Analyzing the Steam Marketplace Using Publicly Derived Sales Estimates
by Kyle Orland
(Ars Technica)
Business, Marketing & Management
GDC 2015
Android Dev-Diaries with EA Firemonkeys and TickTock Games (Presented by...
by Daniel Horowitz
(NVIDIA)
Programming
GDC 2015
Animation Bootcamp: Introduction & Live 2D Animation Demo
by Tim Borrelli
(5th Cell)
Visual Arts
GDC 2015
Animation Bootcamp: Locomotion of Sunset Overdrive
by Elliot Grossman
(Insomniac)
Visual Arts
GDC 2015
Animation Bootcamp: Refining A Mechanic's Personality
by Mike Bithell
(Mike Bithell Games)
Visual Arts
GDC 2015
Animation Bootcamp: The Animation Process of Ori
by James Benson
(Campo Santo)
Visual Arts
GDC 2015
Animation Bootcamp: The Missing Link - Technical Designers in Animation
by Jami Jeffcoat
(Bungie)
Visual Arts
GDC 2015
Animation Bootcamp: UFC Animation System
by Lee Dowsett
(EA)
Visual Arts
GDC 2015
Animation Bootcamp: Women Are Not Too Hard to Animate
by Tim Borrelli
(5th Cell)
Visual Arts
GDC 2015
Animation Style and Process for Broken Age
by Raymond Crook
(Double Fine Production)
Visual Arts
GDC 2015
Anti-Social Behavior in Games: How Can Game Design Help?
by Ben Lewis-Evans
(Player Research)
Design
GDC 2015
Applying Machine Learning Like a Responsible Adult
by Ben Sunshine-Hill
(Havok)
AI Summit
GDC 2015
Art Direction Bootcamp : 7 Habits of Highly Effective Art Directors
by Ben Thompson
(Blizzard Entertainment)
Visual Arts
GDC 2015
Art Direction Bootcamp : Demystifying Art Direction
by Keith Self-Ballard
(Volition)
Visual Arts
GDC 2015
Art Direction Bootcamp : How I Learned to Love Procedural Art
by Grant Duncan
(Hello Games)
Visual Arts
GDC 2015
Art Direction Bootcamp : Technical Art Direction
by Steve Theodore
(Undead Labs)
Visual Arts
GDC 2015
Art Direction Bootcamp: Cinematography for Art Directors
by Robh Ruppel
(Naughty Dog)
Visual Arts
GDC 2015
Art Direction Bootcamp: Concept Art is Dead
by Shaddy Saffadi
(One Pixel Brush)
Visual Arts
GDC 2015
Art Direction Bootcamp: How Being Different Makes All The Difference
by Alessandro Taini
(Ninja Theory)
Visual Arts