 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                    
       
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                3ds Max - Complex Data Mapping Production Techniques
                
                                    
                        by Vincent Brisebois
                                                    (Autodesk)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                3ds Max - Strategies and Techniques for Real-Time
Shaders
                
                                    
                        by Neil Hazzard
                                                    (Autodesk)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                3ds Max Data Exchange Interface (previously known as IGame) and COLLADA
                
                                    
                        by Bernard Lefebvre
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                 ...And Make It Snappy!  Crafting Concise, Effective Dialogue for your Game
                
                                    
                        by Evan Skolnick
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                 What's Next  Panel
                
                                    
                        by Cyrus Lum
                                                     
                                            
                                
                Vision
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                A Discussion on Story and Music and the Business That Brings Them Together
                
                                    
                        by Michael Giacchino
                                                     
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                A New Vision for Interactive Stories
                
                                    
                        by Ernest Adams
                                                    (International Hobo)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Advanced Light and Shadow Culling Methods
                
                                    
                        by Eric Lengyel
                                                    (Terathon Software)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Advanced Prototyping
                
                                    
                        by Chris Hecker
                                                    (definition six, inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Advanced Tool Writing for Character Technical 
Directors (TD)
                
                                    
                        by Judd Simantov
                                                    (Naughty Dog Inc)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Advergaming, Game-Based Messaging, and Marketing I
                
                                    
                        by Kim Gregson
                                                    (Television-Radio Department, Ithaca College)
                                            
                                
                SGS: Business & Deals
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Advergaming, Game-Based Messaging, and Marketing II
                
                                    
                        by Chris Chambers
                                                    (Army Game Project)
                                            
                                
                SGS: Business & Deals
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Agile Methodology in Game Development: Year 3
                
                                    
                        by Clinton Keith
                                                    (Clinton Keith Consulting)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                All About Ninety-Nine Nights: Next-Gen Character Design
                
                                    
                        by Tetsuya Mizuguchi
                                                    (Q Entertainment)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                An Overview of Xbox 360 Audio
                
                                    
                        by Brian Schmidt
                                                    (Brian Schmidt Studios, LLC)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Audio Production: Ideas for the Next Generation
                
                                    
                        by Tim Larkin
                                                    (Valve Software)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Autodesk MotionBuilder: 5 Things you Need to Know
                
                                    
                        by Curtis Garton
                                                    (Autodesk)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Backwards Is Forward: Making Better Games with Test-Driven Development
                
                                    
                        by Noel Llopis
                                                    (Snappy Touch)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Bang! Howdy: Nuggets and Rustlin' Tips
                
                                    
                        by Daniel James
                                                    (Three Rings)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Battle Cam: A Dynamic Camera System for Real-Time Strategy Games
                
                                    
                        by Hector Yee
                                                    (Petroglyph Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Better (Serious) Game Design: As Lecture and Practice
                
                                    
                        by Noah Falstein
                                                    (The Inspiracy)
                                            
                                
                SGS: Serious Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Beyond Polyphony: Maximizing Audio on Mobile Platforms
                
                                    
                        by Brad Fuller
                                                    (Sonaural LLC)
                                            
                                
                GDC Mobile: Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Beyond Technology: Process Issues in Next Gen Development
                
                                    
                        by Don Daglow
                                                    (Don Daglow Interactive Entertainment)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Big Brands, Small Screens
                
                                    
                        by Shalom Mann
                                                    (Loop)
                                            
                                
                GDC Mobile: Deals and Distribution
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Big Screen to Game Console: Case Studies
                
                                    
                        by Nina Dobner
                                                    (Electronic Arts)
                                            
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Big Screen to Game Console: Case Studies
                
                                    
                        by Nina Dobner
                                                    (Electronic Arts)
                                            
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Brand Development for Video Games
                
                                    
                        by Oliver Wright
                                                    (SCEE)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Bringing Console Quality To Mobile
                
                                    
                        by Tim Closs
                                                    (Ideaworks Labs)
                                            
                                
                GDC Mobile: Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Broadening Our Idea of What Games Can Be
                
                                    
                        by Jesper Juul
                                                    (Singapore-MIT GAMBIT Game Lab)
                                            
                                
                SGS: Serious Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Building a Better Battlestar
                
                                    
                        by Ronald Moore
                                                     
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Building a Flexible Game Engine:  Abstraction, Indirection, and Orthogon...
                
                                    
                        by Tim Sweeney
                                                    (Epic Games, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Building Community Around Pollinated Content in Spore
                
                                    
                        by Caryl Shaw
                                                    (ngmoco:))
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Building Project Gotham Racing 3: An Xbox 360 Postmortem
                
                                    
                        by Gareth Wilson
                                                    (Bizarre Creations)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Burn Baby, Burn: Game Developers Rant
                
                                    
                        by Eric Zimmerman
                                                    (Independent)
                                            
                                
                IGDA
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Business Geeks: How Leading Developers Use Strategic IT, HR, Finance, an...
                
                                    
                        by Clarinda Merripen
                                                    (Cryptic Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Business Model Case Study Blasts
                
                                    
                        by Ben Sawyer
                                                    (Digitalmill)
                                            
                                
                SGS: Business & Deals
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                C++ on Next-Gen Consoles: Effective Code for New Architectures
                
                                    
                        by Pete Isensee
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Cameras and Vision: Giving Your Games Sight
                
                                    
                        by Antonio Haro
                                                    (Nokia Research)
                                            
                                
                GDC Mobile: Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Can Serious Games Work in 45-Minutes?
                
                                    
                        by James Paul Gee
                                                    (University of Wisconsin)
                                            
                                
                SGS: Learning & Instructional Theory
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Case Study of a Japanese Casual Game Community Portal
                
                                    
                        by Noriyoshi Murota
                                                    (NHN Japan, Corp.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Case Study: MSN Games Moves to Mobile
                
                                    
                        by David McMahon
                                                    (Microsoft)
                                            
                                
                GDC Mobile: Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Character Rigging Best Practices
                
                                    
                        by David McMahon
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Cinematic Game Design
                
                                    
                        by Marty Stoltz
                                                    (Midway Games Chicago)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Collada for Playstation3
                
                                    
                        by Richard Stenson
                                                    (Sony Computer Entertainment America)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Counter-intuitive Creative Direction
                
                                    
                        by Harvey Smith
                                                    (Arkane Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Covering All Dimensions: Developing a Mobile Game Title in 2D and 3D
                
                                    
                        by Jyri Ranki
                                                    (Sumea Interactive Ltd.)
                                            
                                
                GDC Mobile: Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Creating a Global MMO: Balancing Cultures and Platforms in Final Fantasy XI
                
                                    
                        by Sage Sundi
                                                    (Square Enix)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Creating Audio for Mobile Games
                
                                    
                        by Peter Drescher
                                                    (Twittering Machine)
                                            
                                
                GDC Mobile: Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Creating MMOGs for Mobile Phones
                
                                    
                        by Elina Koivisto
                                                    (Nokia Research Center)
                                            
                                
                GDC Mobile: Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Creating Original Character-Based Brands and IP: A Postmortem on Johnny ...
                
                                    
                        by Teemu Kivikangas
                                                    (Ironstar Helsinki Ltd.)
                                            
                                
                GDC Mobile: Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Creating Stubbs the Zombie with the Wideload Model
                
                                    
                        by Alexander Seropian
                                                    (Wideload Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Creating Surround Sound Audio for Games (Cakewalk software)
                
                                    
                        by Brandon Ryan
                                                    (Intel)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Creating World-Class Graphics on the PSP
                
                                    
                        by Phil Trumbo
                                                    (Amaze Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Creating: Inventing Feature IP and Understanding Its Benefit
                
                                    
                        by Neil Young
                                                    (ngmoco:))
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Crowd Simulation on PS3
                
                                    
                        by Craig Reynolds
                                                    (Sony Computer Entertainment America)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Crowds In A Polygon Soup: Next-Gen Path Planning
                
                                    
                        by David Miles
                                                    (BabelFlux LLC)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Dancing with the Wind
                
                                    
                        by Graham Rhodes
                                                    (Applied Research Associates, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Deal Points and Pitfalls in Mobile Game Development Contracts
                
                                    
                        by Steven Masur
                                                    (MasurLaw)
                                            
                                
                GDC Mobile: Deals and Distribution
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Defining The Assassin: Designing Next-Gen Gameplay in Theory and in Prac...
                
                                    
                        by Jade Raymond
                                                    (Ubisoft Montreal)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Defining the Next Generation of Real-Time Characters
                
                                    
                        by Paul Steed
                                                    (Exigent)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Deploying 3D Games and Virtual Worlds in the Web Browser
                
                                    
                        by Jules Urbach
                                                    (Otoy)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Designing Tabula Rasa: Lessons from the World of MMOs
                
                                    
                        by Richard Garriott
                                                    (Ncsoft)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Developer-Publisher Relationship Dynamics: From Creating to Distributing...
                
                                    
                        by Ricci Rukavina
                                                    (Walt Disney Internet Group)
                                            
                                
                GDC Mobile: Deals and Distribution
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Developing Franchise Properties for Simultaneous Release in Comics, Game...
                
                                    
                        by Richard Leibowitz
                                                    (Union Entertainment)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Developing Games for Global Distribution
                
                                    
                        by Robert Nashak
                                                    (Glu Mobile)
                                            
                                
                GDC Mobile: Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Disrupting Development
                
                                    
                        by Satoru Iwata
                                                    (Nintendo Co., Ltd.)
                                            
                                
                Vision
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Disrupting Development
                
                                    
                        by Satoru Iwata
                                                    (Nintendo Co., Ltd.)
                                            
                                
                Vision
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Dynamic Sound Positioning: Tales of Audio in the Third Dimension
                
                                    
                        by Scott Selfon
                                                    (Microsoft)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Easy Come Easy Go: True in Poker, Not True in the Costly World of Hiring...
                
                                    
                        by Malcolm Johnson
                                                    (The Entertainment Technology Source)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Emerging Business Trends in Casual Games
                
                                    
                        by Brian Poel
                                                    (Oberon Media, Inc.)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Emerging Business Trends in Casual Games
                
                                    
                        by Brian Poel
                                                    (Oberon Media, Inc.)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Entering the Chinese MMO Market
                
                                    
                        by Monte Singman
                                                    (Radiance Digital Entertainment)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Experimental Gameplay Sessions
                
                                    
                        by Jonathan Blow
                                                    (Number None, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Exploiting Scalable Multi-Core Performance in Large Systems
                
                                    
                        by Jason Plumb
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Extensible Rendering and Previsualization of Art
                
                                    
                        by Daniel Horowitz
                                                    (NVIDIA)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Extreme Memory Optimization for Path-Finding and Spatial Partitioning Sy...
                
                                    
                        by Andy Taylor
                                                    (Vicarious Visions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Extremely Practical Shadows
                
                                    
                        by Tom Forsyth
                                                    (Intel)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Feeding the Monster: Advanced Data Packaging for Consoles
                
                                    
                        by Bruno Champoux
                                                    (Artificial Mind & Movement)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Field Recording For Games
                
                                    
                        by Chuck Russom
                                                    (Chuck Russom FX)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Film and Game Sound Panel: Design Choices
                
                                    
                        by Mark Mangini
                                                    (Technicolor Sound Services / Weddington)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                From Design to Product: A Model for Independent Game Production
                
                                    
                        by Nick Soutter
                                                    (Aepox Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Fun versus Offensive - Balancing the Cultural Edge of Content for Global...
                
                                    
                        by Kate Edwards
                                                    (Englobe)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Fundamentals of Secure Development
                
                                    
                        by Dave Weinstein
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Future Character Design: Out of the Lab and Into Your Game
                
                                    
                        by Katherine Isbister
                                                    (NYU's Polytechnic Institute)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                G.A.N.G. Demo Derby
                
                                    
                        by Chuck Doud
                                                    (SCEA)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Game Design Considerations for Alternate Controllers
                
                                    
                        by Ryan Lesser
                                                    (Harmonix Music Systems)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Game Environments and Post Traumatic Stress Disorder
                
                                    
                        by Ari Hollander
                                                    (Firsthand Technology Inc.)
                                            
                                
                SGS: Serious Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Game Testing to Ensure Compliance and Market Success
                
                                    
                        by Duri Price
                                                    (VMC)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Games in the Digital Home & Intel's Viiv Platform
                
                                    
                        by Paul Lindberg
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                GDC Mobile 2006 Wrap-Up
                
                                    
                        by Robert Tercek
                                                    (& President of Digital Media, OWN)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Global Terrain Technology for Flight Simulation
                
                                    
                        by Adam Szofran
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                God of War: How the Left and Right Brain Learned to Love One Another
                
                                    
                        by Tim Moss
                                                    (Sony Computer Entertainment America)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                God of War: Sound and Music Production
                
                                    
                        by Chuck Doud
                                                    (SCEA)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Good Design for In-Game Advertising
                
                                    
                        by Ian Bogost
                                                    (The Georgia Institute of Technology)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Granular Synthesis in Next-Generation Games
                
                                    
                        by Leonard Paul
                                                    (Lotus Audio)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Half Weasel, Half Otter, All Trouble: a Postmortem of Daxter for the Son...
                
                                    
                        by Rachid El Guerrab
                                                    (Rush Tech)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Harnessing Hulk: Controls, Motion, Gameplay!
                
                                    
                        by Eric Holmes
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                High Performance Physics Solver Design for Next Generation Consoles
                
                                    
                        by Vangelis Kokkevis
                                                    (Google)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                How GamerMetrics is Changing the Industry
                
                                    
                        by David Tokheim
                                                    (IGN Entertainment Inc.)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                How to Budget your Orchestra Recording Session
                
                                    
                        by Garry Schyman
                                                    (GSP)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                How to Generate PR for your Games and Build a Franchise for Company Skills
                
                                    
                        by Sue Bohle
                                                    (The Bohle Company)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                How to Get the Perfect Music for Your Game
                
                                    
                        by Chuck Doud
                                                    (SCEA)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                How to Prototype a Game in Under 7 Days
                
                                    
                        by Kyle Gabler
                                                    (2D Boy)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                How to Put the Fun Element In Mobile Games
                
                                    
                        by Mark Stephen Pierce
                                                    (Super Happy Fun Fun, Inc.)
                                            
                                
                GDC Mobile: Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Human to Virtual Human
                
                                    
                        by Nigel Papworth
                                                    (Interactive Institute of Sweden)
                                            
                                
                SGS: Behind the Game
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Implementing an Adaptive, Live Orchestral Soundtrack
                
                                    
                        by Andrew Boyd
                                                    (Stormfront Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Improving the QA Process
                
                                    
                        by Chuck McFadden
                                                    (Sony Computer Entertainment America)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Innovation, Accessibility & Diversity: How Karaoke Revolution and Guitar...
                
                                    
                        by Tracy Rosenthal-Newsom
                                                    (Harmonix Music Systems, Inc.)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Interchange for the masses: The FBX SDK - A Technical Introduction
                
                                    
                        by Gordon Bradley
                                                    (Autodesk)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                IP Jiu-jitsu: A Self-Defense Class for Developers
                
                                    
                        by Vincent Scheurer
                                                    (Sarassin LLP)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Is That a Franchise in Your Pocket?  An Animal Crossing: Wild World Case...
                
                                    
                        by Katsuya Eguchi
                                                    (Nintendo)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Khronos: Creating the Embedded Media Processing Ecosystem
                
                                    
                        by Neil Trevett
                                                    (Khronos Group)
                                            
                                
                GDC Mobile: 3D
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Level Building for Stealth Gameplay
                
                                    
                        by Randy Smith
                                                    (Tiger Style)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Licensing Without Tears: 10 Steps to Success in Content and Brand Licensing
                
                                    
                        by Vincent Scheurer
                                                    (Sarassin LLP)
                                            
                                
                GDC Mobile: Deals and Distribution
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Look Ma, No Hands (Wires): The Beginning of Physical Retail Disruption?
                
                                    
                        by Mike Yuen
                                                    (QUALCOMM)
                                            
                                
                GDC Mobile: Planning Ahead
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Loudness & Dynamic Range: From Theory to Reality
                
                                    
                        by Keith Arem
                                                    (PCB Productions)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                LucasArts and ILM: a Case Study of the Convergence of Games and Film
                
                                    
                        by Chris Williams
                                                    (LucasArts Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Mass Audience Issues for Serious Games
                
                                    
                        by Katie Salen
                                                    (Parsons School of Design)
                                            
                                
                SGS: Behind the Game
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Middle-earth is Burning - Fire as a Gameplay Element in BfME2
                
                                    
                        by Martin Hoffesommer
                                                    (Electronic Arts Los Angeles)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Mobile 3D Development and COLLADA
                
                                    
                        by Stephen Wilkinson
                                                    (Soarion Studios LLC)
                                            
                                
                GDC Mobile: 3D
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Mobile DLS: Creating Customized Game Sounds with Downloadable Sound Tech...
                
                                    
                        by Haruko Kurata
                                                    (Moderati, Inc.)
                                            
                                
                GDC Mobile: Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Mobile Musical Instruments: Bringing Music Creation to the Masses
                
                                    
                        by Jennifer Hruska
                                                    (SONiVOX (formerly Sonic Network))
                                            
                                
                GDC Mobile: Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Mobile Operator Spotlight Panel
                
                                    
                        by Jason Ford
                                                    (Namco Networks America Inc)
                                            
                                
                GDC Mobile: Deals and Distribution
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Modeling Next-Gen Characters: From Concept to Game
                
                                    
                        by Kevin Lanning
                                                    (Epic Games Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Multiplayer Cheating: Dispatches from the Front
                
                                    
                        by Jeff Morris
                                                    (N/A)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Multiple Site Game Development
                
                                    
                        by Jonathan Newth
                                                    (Kuju Entertainment)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Murder, Sex and Censorship: Debating the Morals of Creative Freedom
                
                                    
                        by James Paul Gee
                                                    (University of Wisconsin)
                                            
                                
                IGDA
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Muscle Systems for Game Production
                
                                    
                        by Jason Parks
                                                    (Sony Online Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Music & Mobile Games
                
                                    
                        by Robert Tercek
                                                    (& President of Digital Media, OWN)
                                            
                                
                GDC Mobile: Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Music Implementation: Making Games Sound Like Interactive Movies
                
                                    
                        by Chuck Doud
                                                    (SCEA)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Music Publishing in the Video Game Industry
                
                                    
                        by Jim Charne
                                                    (Law Offices James I Charne)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                My Publisher Says:  I Owe Him How Much? 
                
                                    
                        by Tim Christian
                                                    (Media Forensics)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                New Ways to Assess in Game Actions and Guide in Game Communication
                
                                    
                        by Elaine Raybourn
                                                    (Sandia National Laboratory)
                                            
                                
                SGS: Serious Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Next-Gen Storytellers: How Professional Writers Enhance Game Design
                
                                    
                        by Tim Langdell
                                                    (CEO, EDGE Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Next-Generation of Character Concept Art: Creating Photo-real People Who...
                
                                    
                        by Chip Sineni
                                                    (Midway Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Odd vs. God: An Interview with David Jaffe by Lorne Lanning
                
                                    
                        by David Jaffe
                                                    (Eat Sleep Play)
                                            
                                
                Vision
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                One Button to Rule Them All: Extending Real Time Strategy Beyond the PC
                
                                    
                        by Louis Castle
                                                    (InstantAction)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                OpenGL ES 2.0: Shaders Go Mobile
                
                                    
                        by Dan Ginsburg
                                                    (AMD)
                                            
                                
                GDC Mobile: 3D
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Optimizing Games for Laptops
                
                                    
                        by Cody Northrop
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Pedagogy Case Study Blasts
                
                                    
                        by William Crosbie
                                                    (Raritan VAlley CC / Columbia University)
                                            
                                
                SGS: Learning & Instructional Theory
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Physical Gameplay in Half-Life 2
                
                                    
                        by Jay Stelly
                                                    (Valve Corp)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                PlastiCity: A Game for Urban Planning
                
                                    
                        by Mathias Fuchs
                                                    (University of Salford)
                                            
                                
                SGS: Serious Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Platform Keynote: PlayStation 3: Beyond the Box
                
                                    
                        by Phil Harrison
                                                    (Sony Computer Entertainment)
                                            
                                
                Vision
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Play Early, Play Often: Prototyping Sid Meier's Civilization IV
                
                                    
                        by Dorian Newcomb
                                                    (Firaxis Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Playing 4 Keeps: Teenagers Making Games in a Youth Development Context
                
                                    
                        by Seung-Taek Lee
                                                    (gameLab)
                                            
                                
                SGS: Learning & Instructional Theory
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Politics, Religion, and Ideology: New Approaches to Biased Games
                
                                    
                        by Ian Bogost
                                                    (The Georgia Institute of Technology)
                                            
                                
                SGS: Serious Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Porting 700 Versions of Splinter Cell Chaos Theory for Simultaneous Launch
                
                                    
                        by Eric Albert
                                                    (Gameloft)
                                            
                                
                GDC Mobile: Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Postmortem: The Emotional Character Control of Shadow of the Colossus
                
                                    
                        by Hajime Sugiyama
                                                    (Sony Computer Entertainment Inc)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Practical Parallax Occlusion Mapping for Highly Detailed Surface Rendering
                
                                    
                        by Natalya Tatarchuk
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Profitable Growth – The $ and Cents of Growing a Healthy Studio
                
                                    
                        by Karthik Bala
                                                    (VICARIOUS VISIONS)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Putting Games to Work
                
                                    
                        by Byron Reeves
                                                    (Stanford University)
                                            
                                
                SGS: Serious Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Putting the Fun in Functional
                
                                    
                        by Scott Kim
                                                    (Scott Kim & Associates)
                                            
                                
                GDC Mobile: Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Re-forging a Legend: Postmortem for King Kong the Official Mobile Game o...
                
                                    
                        by Eric Albert
                                                    (Gameloft)
                                            
                                
                GDC Mobile: Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Real Teachers: Real Games
                
                                    
                        by Kurt Squire
                                                    (University of Wisconsin-Madison)
                                            
                                
                SGS: Learning & Instructional Theory
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Reinventing Your Company Without Reinventing the Wheel
                
                                    
                        by Brian Krueger
                                                    (Trion World Network)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Rigging Beautiful and Believable Organic Characters
                
                                    
                        by Paul Hormis
                                                    (HYPERbolic Enterprises)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Rigging Beautiful and Believable Organic Characters
                
                                    
                        by Paul Hormis
                                                    (HYPERbolic Enterprises)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Ritual: Next-Gen Visual Effects on Direct3D 10
                
                                    
                        by Sam Glassenberg
                                                    (MICROSOFT - DIRECTX)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Ritual: Next-Gen Visual Effects on Direct3D 10
                
                                    
                        by Sam Glassenberg
                                                    (MICROSOFT - DIRECTX)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Rules Worth Breaking
                
                                    
                        by Hal Barwood
                                                    (Finite Arts)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Scaring the Beejezus out of the Player in an FPS
                
                                    
                        by Brent Disbrow
                                                    (High Moon Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Serious Games Case Study Blasts
                
                                    
                        by Swen Vincke
                                                    (Larian Studios)
                                            
                                
                SGS: Assessment & Results
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Serious Games Tutorial: Core Approaches for Serious Game Project Success
                
                                    
                        by Ben Sawyer
                                                    (Digitalmill)
                                            
                                
                SGS: Assessment & Results
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Serious Play: At The Edge of Education Gaming
                
                                    
                        by Ian Bogost
                                                    (The Georgia Institute of Technology)
                                            
                                
                SGS: Serious Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Sex in Games: Hardcore
                
                                    
                        by Brenda Brathwaite
                                                    (Loot Drop)
                                            
                                
                IGDA
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Sex in Games: The Exciting Evolution of Adult Content
                
                                    
                        by Brenda Brathwaite
                                                    (Loot Drop)
                                            
                                
                IGDA
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Shadow Mapping Tricks and Techniques
                
                                    
                        by John Isidoro
                                                    (ATI Research Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Show Me the Money -- Using Movie and Records Templates to Improve Compos...
                
                                    
                        by Jim Charne
                                                    (Law Offices James I Charne)
                                            
                                
                IGDA
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Sim, Render, Repeat – An Analysis of Game Loop Architectures
                
                                    
                        by Daniel Martin
                                                    (Electronic Arts)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Six Million Dollar Tester: Making QA Better/Stronger/Faster Through Auto...
                
                                    
                        by Leander Hasty
                                                    (1st Playable Productions, LLC)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                So You've Done Multiplayer, Now What? Taking Online Gameplay to the Next...
                
                                    
                        by Karthik Bala
                                                    (VICARIOUS VISIONS)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Sonic Sculpture: Practical Audio DSP for Games
                
                                    
                        by Scott Selfon
                                                    (Microsoft)
                                            
                                
                IGDA
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Spore: Preproduction Through Prototyping
                
                                    
                        by Eric Todd
                                                    (Playdom)
                                            
                                
                IGDA
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Strategies for Maximizing Mobile Game Distribution
                
                                    
                        by Paul Maglione
                                                    (Vivendi Universal Games Mobile)
                                            
                                
                GDC Mobile: Deals and Distribution
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Success Factors of One Button Casual Mobile Games
                
                                    
                        by Kyu C. Lee
                                                    (GAMEVIL USA, Inc.)
                                            
                                
                GDC Mobile: Planning Ahead
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Successful  Outsourcing on AAA Games - A Case Study of Forza  Motorsport
                
                                    
                        by John Wendl
                                                    (Microsoft Game Studios)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Taking Emotional Gameplay to the Next Level
                
                                    
                        by David Freeman
                                                    (The Freeman Group)
                                            
                                
                IGDA
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Ten Strategies to Reduce Costs on Large Scale MMP Development
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The 7 Deadly Sins of Music Licensing
                
                                    
                        by Sergio Pimentel
                                                    (SCEE-Sony Computer Entertainment Europe)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Art & Craft of Lighting
                
                                    
                        by Justin Evans
                                                    (Abalone Studios)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Art & Craft of Lighting
                
                                    
                        by Justin Evans
                                                    (Abalone Studios)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Art of Munging AI
                
                                    
                        by Tom Leonard
                                                    (Valve Software)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Art of Munging AI
                
                                    
                        by Tom Leonard
                                                    (Valve Software)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Art of Orchestration
                
                                    
                        by Lennie Moore
                                                    (3l33t Music)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Axis of Gaming: Canada, U.K. and Australia
                
                                    
                        by Luke Carruthers
                                                    (Imaginary Numbers)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The BREW Bag of Tricks
                
                                    
                        by Guido Henkel
                                                    (G3 Studios)
                                            
                                
                GDC Mobile: Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Future of Mobile Gaming and Its Enemies
                
                                    
                        by Mitch Lasky
                                                    (Benchmark Capital)
                                            
                                
                GDC Mobile: Planning Ahead
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Game Design Challenge: The Nobel Peace Prize
                
                                    
                        by Eric Zimmerman
                                                    (Independent)
                                            
                                
                Level Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Game Studies Download: Top 10 Research Findings
                
                                    
                        by Jane McGonigal
                                                    (Social Chocolate)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Game Studies Download: Top 10 Research Findings
                
                                    
                        by Jane McGonigal
                                                    (Social Chocolate)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Gym: Where The Incredible Hulk Goes To Train
                
                                    
                        by Kevin Coughlan
                                                    (Radical Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Life Cycle of a Successful Small Game Development Studio
                
                                    
                        by Michael Sellers
                                                    (Online Alchemy, Inc.)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Localization of Counter Strike in Japan
                
                                    
                        by Kouichirou Taninami
                                                    (Namco LTD.)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Make Art Button: Batches, Actions, and Scripts
                
                                    
                        by Adrian Woods
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Mobile 3D Programmers Cookbook
                
                                    
                        by Henrik Enqvist
                                                    (Remedy)
                                            
                                
                GDC Mobile: 3D
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Most Important Skill
                
                                    
                        by Jesse Schell
                                                    (Schell Games)
                                            
                                
                SGS: Serious Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Neverwinter Nights 2 Toolset: A Case Study of Tools Development
                
                                    
                        by Erik Novales
                                                    (Obsidian Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The New Era of Mobile Gaming: Casual Multiplayer Games
                
                                    
                        by John Chasey
                                                    (FinBlade Ltd)
                                            
                                
                GDC Mobile: Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Next Generation Animation Panel
                
                                    
                        by Okan Arikan
                                                    (Animate Me)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Next Generation of Mobile Gaming by Nokia
                
                                    
                        by Gregg Sauter
                                                    (Nokia)
                                            
                                
                GDC Mobile: Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Outspoken Speak Out: Where is My $10 Billion Dollar Mobile Games Ind...
                
                                    
                        by John Szeder
                                                    (Mofactor)
                                            
                                
                GDC Mobile: Planning Ahead
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Role and Impact of Visual Art Director for "Next Gen" Games
                
                                    
                        by Stephan Martiniere
                                                    (Midway Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The State of Cognitive Exercise with Digital Gameplay
                
                                    
                        by Darius Kazemi
                                                    (Orbus Gameworks)
                                            
                                
                SGS: Assessment & Results
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Unlimited Potential of Advanced Game Physics
                
                                    
                        by Tom Lassanske
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                The Zen of Wi-Fi: A Postmortem of the Wireless Features of Nintendo DS
                
                                    
                        by Takao Ohara
                                                    (Nintendo)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Three States and a Plan: The AI of F.E.A.R.
                
                                    
                        by Jeff Orkin
                                                    (& Research Assistant, MIT Media Lab)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Three States and a Plan: The AI of F.E.A.R.
                
                                    
                        by Jeff Orkin
                                                    (& Research Assistant, MIT Media Lab)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Tips and Tricks for Modeling for Next-Gen Games
                
                                    
                        by Pete Hayes
                                                    (Epic Games Inc.)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Tomb Raider Legend - Scoring a Next-Generation Soundtrack
                
                                    
                        by Troels Folmann
                                                    (Tonehammer)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Tomorrow's Military Shooter: Challenges in Next-Gen Wargaming
                
                                    
                        by Christian Allen
                                                    (WB Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Tools and Workflows for Next Generation
                
                                    
                        by Marq Singer
                                                    (Red Storm Entertainment, Inc)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Two Approaches for Learning Within Games
                
                                    
                        by Robert Clegg
                                                    (Tabula Digita, Inc.)
                                            
                                
                SGS: Learning & Instructional Theory
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Ultimate Spider-man DS: Creating Handheld Counterparts to Major Console ...
                
                                    
                        by Jan-Erik Steel
                                                    (Vicarious Visions)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Valve's Design Process for Creating Half-Life 2
                
                                    
                        by Brian Jacobson
                                                    (Valve Software)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Virtual Worlds in Instruction: How Real is Too Real?
                
                                    
                        by Edd Schneider
                                                    (State University of NY at Potsdam)
                                            
                                
                SGS: Serious Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                VO from Start to  Finnish : The Recording, Processing, and Localization ...
                
                                    
                        by Jerry Merrill
                                                    (Gaston Music Group)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                We Learned the Hard Way So You Don't Have To: How to Outsource Art Succe...
                
                                    
                        by Kristine Coco
                                                    (ngmoco:))
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                What Mobile Publishers Are Looking For In Developers
                
                                    
                        by Dan Offner
                                                    (Loeb & Loeb LLP)
                                            
                                
                GDC Mobile: Deals and Distribution
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                What's Next for Japan: An Interview with Daishiro Okada by Dan Scherlis
                
                                    
                        by Dan Scherlis
                                                    (Funzooks)
                                            
                                
                GDC Mobile: Planning Ahead
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                What's Next in Design
                
                                    
                        by Will Wright
                                                    (Maxis)
                                            
                                
                Vision
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                What's Next in Digital Distribution & Mainstream Games
                
                                    
                        by Ray Muzyka
                                                    (BioWare)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                What's Wrong With Serious Games?
                
                                    
                        by Ben Sawyer
                                                    (Digitalmill)
                                            
                                
                SGS: Behind the Game
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Which Patents Have You Violated Today?
                
                                    
                        by Stephen Rubin
                                                    (Law Office of Stephen Rubin)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Will the Real HD Please Stand Up
                
                                    
                        by Mark Tuffy
                                                    (Interactive Media, DTS, Inc.)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Will Wright Keynote: What's Next in Game Design?
                
                                    
                        by Will Wright
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Workforce Diversity, Tacit Knowledge and Profitable Games
                
                                    
                        by Clarinda Merripen
                                                    (Cryptic Studios)
                                            
                                
                IGDA
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                World Tour of Mobile Innovations 2006
                
                                    
                        by David Collier
                                                    (Pikkle KK)
                                            
                                
                GDC Mobile: Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Xbox 360: A Postmortem on the Design and Production of a Next-Gen Console
                
                                    
                        by Russ Glaser
                                                    (Xbox Platform Experience, Microsoft)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Xbox 360: A Postmortem on the Design and Production of a Next-Gen Console
                
                                    
                        by Russ Glaser
                                                    (Xbox Platform Experience, Microsoft)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                You Can (Not) Be Serious!
                
                                    
                        by Philip Rosedale
                                                    (Linden Lab)
                                            
                                
                SGS: Assessment & Results
                                             
                            
