2019
"Hot New Terrain Features and the Road Ahead" & "Intro to Deep Learning ...
by Chad Foxglove
(Unity Technologies)
Visual Arts
2019
"Shadows" of the Tomb Raider: Ray Tracing Deep Dive (Presented by NVIDIA)
by Jon Story
(NVIDIA)
Programming
2019
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
2019
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
2019
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
2019
'09 to '19: A Decade of Approachability in Fighting Games
by Noah Sasso
(Iron Galaxy Studios)
Design
2019
'Battlefield V' AI Dialogue
by Simon Lindskog
(EA DICE)
Audio
2019
'Cultist Simulator': Designing an Experimental Game for Commercial Success
by Alexis Kennedy
(Weather Factory)
Design
2019
'Cultist Simulator': Designing an Experimental Game for Commercial Success
by Alexis Kennedy
(Weather Factory)
Design
2019
'Dead Cells': What the F*n!?
by Sebastien Benard
(Motion Twin)
Design
2019
'Dead Cells': What the F*n!?
by Sebastien Benard
(Motion Twin)
Design
2019
'Into the Breach' Design Postmortem
by Matthew Davis
(Subset Games)
Design
2019
'Into the Breach' Design Postmortem
by Matthew Davis
(Subset Games)
Design
2019
'Kingdoms and Castles' Postmortem
by Peter Angstadt
(Lion Shield, LLC)
Independent Games Summit
2019
'Kingdoms and Castles' Postmortem
by Peter Angstadt
(Lion Shield, LLC)
Independent Games Summit
2019
'Life is Strange': Music in a Narrative Driven Game
by Raoul Barbet
(Dontnod Entertainment / Capsule Animation Studio)
Audio
2019
'Life is Strange': Music in a Narrative Driven Game
by Raoul Barbet
(Dontnod Entertainment / Capsule Animation Studio)
Audio
2019
'Marvel's Spider-Man' AI Postmortem
by Adam Noonchester
(Insomniac Games)
AI Summit
2019
'Moss': Design Before Sound
by Stephen Hodde
(Polyarc)
Audio
2019
'Moss': Design Before Sound
by Stephen Hodde
(Polyarc)
Audio
2019
'Pode', a Rose Painted Adventure
by Yngvill Hopen
(Henchman & Goon)
Design
2019
'Reigns: Game of Thrones': A Song of Fire and License
by Nigel Lowrie
(Devolver Digital)
Business & Marketing
2019
'Slay the Spire': Metrics Driven Design and Balance
by Anthony Giovannetti
(Mega Crit Games)
Design
2019
'Slay the Spire': Metrics Driven Design and Balance
by Anthony Giovannetti
(Mega Crit Games)
Design
2019
'Slay the Spire': Success through Marketability
by Casey Yano
(Mega Crit Games)
Independent Games Summit
2019
'Slay the Spire': Success through Marketability
by Casey Yano
(Mega Crit Games)
Independent Games Summit
2019
'Subnautica' Postmortem
by Jonas Boetel
(Unknown Worlds Entertainment)
Independent Games Summit
2019
'Subnautica' Postmortem
by Jonas Boetel
(Unknown Worlds Entertainment)
Independent Games Summit
2019
'The Missing': An Attempt at Complete Cohesion of Gameplay and Narrative
by Mr. SWERY
(White Owls, Inc.)
Design
2019
'The Missing': An Attempt at Complete Cohesion of Gameplay and Narrative
by Mr. SWERY
(White Owls, Inc.)
Design
2019
'Torn': Music Inside a Virtual Movie
by Garry Schyman
(Independent)
Audio
2019
(Super)Humans of New York: Managing the Many Faces in 'Marvel's Spider-Man'
by Noah Alzayer
(Insomniac Games)
Production & Team Management
2019
(Super)Humans of New York: Managing the Many Faces in 'Marvel's Spider-Man'
by Noah Alzayer
(Insomniac Games)
Production & Team Management
2019
1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality
by Alex Schwartz
([unnamed next venture])
Business & Marketing
2019
10 Rules to Build the Next Great Esport Game
by Ilja Rotelli
(Amazon Games)
Business & Marketing
2019
10 Rules to Build the Next Great Esport Game
by Ilja Rotelli
(Amazon Games)
Business & Marketing
2019
2014 vs. 2018: The Shape of Financial Success Before and After the Indie...
by Jason Rohrer
(Independent)
Independent Games Summit
2019
25 Years of Building Community at Wizards of the Coast
by Aland Failde
(Wizards of the Coast)
Community Management Summit
2019
5 Cross-Class Skills to Better Community Management
by Greg Lane
(Big Huge Games)
Community Management Summit
2019
A Dark Mind: The AI of "The Dark" in 'BELOW'
by Robin Vierich
(Capy Games)
Programming
2019
A Dark Mind: The AI of "The Dark" in 'BELOW'
by Robin Vierich
(Capy Games)
Programming
2019
A Devtech's Essential Guide to Ray Tracing (Presented by NVIDIA)
by Alex Dunn
(NVIDIA)
Programming
2019
A Fast Forward Through Ray Tracing Gems (Presented by NVIDIA)
by Eric Haines
(NVIDIA)
Programming
2019
A Game Dev's Guide to Life Beyond Credit Cards & Major eWallets (Present...
by Anton Zelenin
(Xsolla, Inc.)
Business & Marketing
2019
A Historian's Guide to Researching Your Historical Game
by James Coltrain
(Historiated Games)
Game Narrative Summit
2019
A House Built on Sand: Engineering Stable and Reliable AI
by Ben Sunshine-Hill
(Havok)
AI Summit
2019
A Living Painting: The Rendering and Art of '11-11 Memories Retold'
by Alexander Birke
(Aardman Animations)
Visual Arts
2019
A New Era of Performance Capture with Machine Learning
by Daniel Holden
(Ubisoft Montreal)
Programming
2019
A New Era of Performance Capture with Machine Learning
by Daniel Holden
(Ubisoft Montreal)
Programming
2019
A QA Perspective on Live Game Production
by Michael Vork Larsen
(RETO MOTO)
Production & Team Management
2019
A Quick Look Inside Your Game: GPUWatch & GameSDK (Presented by Samsung)
by Hyo Keun Lee
(Samsung Electronics)
Programming
2019
A Survival Guide for Game Developers
by Richard Vogel
(Certain Affinity)
Game Career Seminar
2019
A Thinking Culture: The Foundations of Success for 'CSR Racing 2'
by Julian Widdows
(NaturalMotion)
Advocacy
2019
Add, Fix, and Mix: Audio for Live Games 'Killing Floor 2' and 'Rising St...
by Mark Muraski
(Tripwire Interactive)
Audio
2019
Add, Fix, and Mix: Audio for Live Games 'Killing Floor 2' and 'Rising St...
by Mark Muraski
(Tripwire Interactive)
Audio
2019
Advanced Graphics Techniques Tutorial: "Surfing the Wave(front)s with Ra...
by Dominik Baumeister
(AMD)
Programming
2019
Advanced Graphics Techniques Tutorial: "Surfing the Wave(front)s with Ra...
by Dominik Baumeister
(AMD)
Programming
2019
Advanced Graphics Techniques Tutorial: Breaking Down Barriers: An Introd...
by Matt Pettineo
(Ready at Dawn)
Programming
2019
Advanced Graphics Techniques Tutorial: Breaking Down Barriers: An Introd...
by Matt Pettineo
(Ready at Dawn)
Programming
2019
Advanced Graphics Techniques Tutorial: Efficient Rendering in 'The Divis...
by Calle Lejdfors
(Ubisoft Massive)
Programming
2019
Advanced Graphics Techniques Tutorial: Efficient Rendering in 'The Divis...
by Calle Lejdfors
(Ubisoft Massive)
Programming
2019
Advanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GP...
by Alen Ladavac
(Croteam)
Programming
2019
Advanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GP...
by Alen Ladavac
(Croteam)
Programming
2019
Advanced Graphics Techniques Tutorial: High Zombie Throughput in Modern ...
by Anton Krupkin
(Saber Interactive)
Programming
2019
Advocacy Microtalks: 20 Slides for Healing and Growing in 2019
by Mitu Khandaker
(Glow Up Games)
Advocacy
2019
Agones: Scaling Multiplayer Game Servers with Open Source (Presented by ...
by Mark Mandel
(Google Cloud)
Business & Marketing
2019
AI for Testing: The Development of Bots that Play 'Battlefield V'
by Jonas Gillberg
(Electronic Arts)
AI Summit
2019
AI for Testing: The Development of Bots that Play 'Battlefield V'
by Jonas Gillberg
(Electronic Arts)
AI Summit
2019
An Introduction to Situational Game Design
by Brian Upton
(Game On The Rails)
Educators Summit
2019
Android Games for Larger Screens and Foldables (Presented by Google, Inc.)
by Shahid Hussain
(Google, Inc.)
Programming
2019
Animation Bootcamp: 'God of War': Breathing New Life into a Hardened Spa...
by Bruno Velazquez
(Sony Santa Monica Studio)
Visual Arts
2019
Animation Bootcamp: Animating Memorable Characters that Communicate With...
by Atsuko Fukuyama
(Amata K.K.)
Visual Arts
2019
Animation Bootcamp: Animating the Main Villain in 'Marvel's Spider-Man' ...
by Sol Brennan
(Insomniac Games)
Visual Arts
2019
Animation Bootcamp: Animating the Main Villain in 'Marvel's Spider-Man' ...
by Sol Brennan
(Insomniac Games)
Visual Arts
2019
Animation Bootcamp: Animation Microtalks
by Lana Bachynski
(Blizzard Entertainment)
Visual Arts
2019
Applying AI in Games with DeNA (Presented by Google Cloud)
by Ikki Tanaka
(DeNA)
Business & Marketing
2019
Are Games Art School? How to Teach Game Development When There Are No Jobs
by Brendan Keogh
(Queensland University of Technology)
Educators Summit
2019
Are Games Art School? How to Teach Game Development When There Are No Jobs
by Brendan Keogh
(Queensland University of Technology)
Educators Summit
2019
Art Direction Bootcamp: Building a Creative Future with Artificial Intel...
by Andrew Maximov
(Promethean AI, LLC)
Visual Arts
2019
Art Direction Bootcamp: Building Worlds Through Shape Language
by Patrick Faulwetter
(Patrick Faulwetter Studio, LLC)
Visual Arts
2019
Art Direction Bootcamp: Digital Beauty: Visual Emotions in Game Development
by Alessandro Taini
(Luma Pictures)
Visual Arts
2019
Asteroids Mesh Shading with DX12 (Presented by NVIDIA)
by Manuel Kraemer
(NVIDIA)
Programming
2019
Audio Bootcamp XVIII: 'Angry Birds 2': How Audio Changes Everything
by Filip Conic
(Rovio)
Audio
2019
Audio Bootcamp XVIII: 'Angry Birds 2': How Audio Changes Everything
by Filip Conic
(Rovio)
Audio
2019
Audio Bootcamp XVIII: How a Systemic Approach to Game Audio Increased Cr...
by Lydia Andrew
(Ubisoft Quebec)
Audio
2019
Audio Bootcamp XVIII: How a Systemic Approach to Game Audio Increased Cr...
by Lydia Andrew
(Ubisoft Quebec)
Audio
2019
Audio Bootcamp XVIII: Indie Freelancing: Creating Community and Collabor...
by Josie Brechner
(Visager)
Audio
2019
Audio Bootcamp XVIII: Indie Freelancing: Creating Community and Collabor...
by Josie Brechner
(Visager)
Audio
2019
Audio Bootcamp XVIII: Loop Clinic: Seamless and Fatigue-Free Music and S...
by Gerard Marino
(G-Musique)
Audio
2019
Audio Bootcamp XVIII: Theatrical Interactivity in Video Game Music
by John Robert Matz
(Independent)
Audio
2019
Audio Bootcamp XVIII: Theatrical Interactivity in Video Game Music
by John Robert Matz
(Independent)
Audio
2019
Automated Testing of Gameplay Features in 'Sea of Thieves'
by Robert Masella
(Rare, Ltd.)
Programming
2019
Automated Testing of Gameplay Features in 'Sea of Thieves'
by Robert Masella
(Rare, Ltd.)
Programming
2019
Automated Testing: Using AI Controlled Players to Test 'The Division'
by Jose Paredes
(Ubisoft)
Programming
2019
Automated Testing: Using AI Controlled Players to Test 'The Division'
by Jose Paredes
(Ubisoft)
Programming
2019
Autonomous Driving Simulation with Unity (Presented by Baidu USA)
by Jaewon Jung
(Baidu USA)
Programming
2019
Back to the Future! Working with Deterministic Simulation in 'For Honor'
by Jennifer Henry
(Ubisoft Montreal)
Programming
2019
Back to the Future! Working with Deterministic Simulation in 'For Honor'
by Jennifer Henry
(Ubisoft Montreal)
Programming
2019
Balance of Power: F2P Game Design vs. Product Management
by Lucas Gonzalez
(Independent)
Production & Team Management
2019
Balance of Power: F2P Game Design vs. Product Management
by Lucas Gonzalez
(Independent)
Production & Team Management
2019
Balancing Nightmares: An AI Approach to Balance Games with Overwhelming ...
by Kazuko Manabe
(Square Enix Co., Ltd.)
Production & Team Management
2019
Balancing Nightmares: An AI Approach to Balance Games with Overwhelming ...
by Kazuko Manabe
(Square Enix Co., Ltd.)
Production & Team Management
2019
Basic Tools for Healthy Communities (Presented by Fair Play Alliance)
by Laura Warner
(Niantic)
Design
2019
Beating the Burnout: Finding Success Under Stress
by Raffael Boccamazzo
(Take This)
Advocacy
2019
Behind the Streams: A Technical Look into the Developer Broadcasts of 'W...
by Dean Bergmann
(Digital Extremes)
Business & Marketing
2019
Behind the Streams: A Technical Look into the Developer Broadcasts of 'W...
by Dean Bergmann
(Digital Extremes)
Business & Marketing
2019
Being Pro at Being a Noob
by Chris Morris
(Blizzard Entertainment)
Game Career Seminar
2019
Being Pro at Being a Noob
by Chris Morris
(Blizzard Entertainment)
Game Career Seminar
2019
Being Pro at Being a Noob
by Chris Morris
(Blizzard Entertainment)
Game Career Seminar
2019
Beyond Game Design
by Richard Carrillo
(Ubisoft Toronto)
Design
2019
Beyond Game Design
by Richard Carrillo
(Ubisoft Toronto)
Design
2019
Beyond NPCs: AI for Game Operations
by Luke Dicken
(Zynga)
AI Summit
2019
Beyond Spreadsheets: Building a Metagame Simulator for Balance and Proto...
by David Morris
(Spryfox)
Design
2019
Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective
by Peter Dalton
(Bluepoint Games)
Programming
2019
Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective
by Peter Dalton
(Bluepoint Games)
Programming
2019
Blockchain Game Development and ERC-1155 (Presented by Enjin)
by Witek Radomski
(Enjin)
Programming
2019
Board Game Design Day: "King Me": A Defense of King-Making in Board Game...
by Cole Wehrle
(Leder Games)
Design
2019
Board Game Design Day: Edible Tabletop Games: Using Constraints to Innovate
by Jenn Sandercock
(Inquisiment)
Design
2019
Board Game Design Day: Edible Tabletop Games: Using Constraints to Innovate
by Jenn Sandercock
(Inquisiment)
Design
2019
Board Game Design Day: The State and Future of Board Games
by Jenn Sandercock
(Inquisiment)
Design
2019
Brain-Computer Interfaces: One Possible Future for How We Play
by Mike Ambinder
(Valve)
Vision
2019
Bringing 'Fortnite' to Mobile with Vulkan and OpenGL ES (Presented by Kh...
by Jack Porter
(Epic Games)
Programming
2019
Bringing Orphea to 'Heroes of the Storm'
by Lana Bachynski
(Blizzard Entertainment)
Visual Arts
2019
Bringing Virtual Audio into the Real World with 'Create'
by Dave Shumway
(Magic Leap)
Audio
2019
Bringing Virtual Audio into the Real World with 'Create'
by Dave Shumway
(Magic Leap)
Audio
2019
Build Your Own Fan Club: How to Use Your Email List
by Chris Zukowski
(Return To Adventure Mountain, LLC)
Independent Games Summit
2019
Build Your Own Fan Club: How to Use Your Email List
by Chris Zukowski
(Return To Adventure Mountain, LLC)
Independent Games Summit
2019
Building "SAM" the First AI Chatbot for Players
by Charles Huteau
(Ubisoft Barcelona)
Design
2019
Building a Community with Development and Playtesting Streams
by Rainer Angermann
(Rarebyte)
Community Management Summit
2019
Building a Unified Cross-Project UI Framework
by Natalia Rebrova
(SYBO Games)
Design
2019
Building a Unified Cross-Project UI Framework
by Natalia Rebrova
(SYBO Games)
Design
2019
Building Abusive Chat Detection Systems with Deep Learning
by Ryan Brackney
(Blizzard Entertainment)
Programming
2019
Building an Inclusive Game Studio Culture
by Alexandra M. Lucas
(Independent)
Production & Team Management
2019
Building an Inclusive Game Studio Culture
by Alexandra M. Lucas
(Independent)
Production & Team Management
2019
Building Buy-In: Creating Design Tools for Better Player Experiences at EA
by Peter Vesti Frendrup
(EA DICE)
UX Summit
2019
Building Buy-In: Creating Design Tools for Better Player Experiences at EA
by Peter Vesti Frendrup
(EA DICE)
UX Summit
2019
Building Games Around Humor: Lessons from 'The Haunted Island, a Frog De...
by Grace Bruxner
(Independent)
Independent Games Summit
2019
Building Headquarters: The Social Hub in 'Call of Duty WWII'
by Riley Pietsch
(Sledgehammer Games)
Production & Team Management
2019
Building the Interface of 'The Elder Scrolls: Blades' in Landscape and P...
by Marie Jasmin
(Bethesda)
UX Summit
2019
Building the Interface of 'The Elder Scrolls: Blades' in Landscape and P...
by Marie Jasmin
(Bethesda)
UX Summit
2019
Building Unreal Worlds with SpatialOS (Presented by Improbable)
by Herman Narula
(Improbable)
Design
2019
Celebrating Introverts in the Workplace
by Cecile Hemery
(Independent)
Advocacy
2019
Celebrating Introverts in the Workplace
by Cecile Hemery
(Independent)
Advocacy
2019
Changing Navigation Mid-Flight: 'War Dragons', a UX Redesign on Mobile
by James Lipscomb
(Pocket Gems)
UX Summit
2019
Changing Navigation Mid-Flight: 'War Dragons', a UX Redesign on Mobile
by James Lipscomb
(Pocket Gems)
UX Summit
2019
Changing the Game: Measuring and Influencing Player Emotions Through Met...
by Daiki Satoi
(Square Enix Co., Ltd.)
AI Summit
2019
Changing the Game: Measuring and Influencing Player Emotions Through Met...
by Daiki Satoi
(Square Enix Co., Ltd.)
AI Summit
2019
Classic Game Design Postmortem: Swinging with Spider-Man
by Jamie Fristrom
(Happion Laboratories, LLC)
Design
2019
Classic Game Postmortem: 'Command & Conquer'
by Louis Castle
(Amazon Games)
Design
2019
Classic Game Postmortem: 'Lemmings'
by Mike Dailly
(Ogre Games)
Design
2019
Clinc Conversational UX: The New Frontier of Free-Form, Voice Enabled Ga...
by Dr. Jason Mars
(Clinc, Inc.)
Programming
2019
Common Pitfalls of F2P Development and How to Avoid Them
by Mael Novat
(Kongregate)
Business & Marketing
2019
Common Pitfalls of F2P Development and How to Avoid Them
by Mael Novat
(Kongregate)
Business & Marketing
2019
Compiling Your Story: Using Techniques from Compiler Design to Check You...
by Jon Manning
(Secret Lab)
Design
2019
Content Design & Marketing Tactics for Successful Pre-Order Campaigns (P...
by Alexander Menshikov
(Xsolla, Inc.)
Business & Marketing
2019
Cooking with G.a.a.S: The 'Armello' Approach to Post-Launch Game Content
by Lisy Kane
(League of Geeks)
Independent Games Summit
2019
Cooking with G.a.a.S: The 'Armello' Approach to Post-Launch Game Content
by Lisy Kane
(League of Geeks)
Independent Games Summit
2019
Costume in Games: Integrating a Costume Designer into the Character Pipe...
by Heli Salomaa
(Independent)
Visual Arts
2019
Costume in Games: Integrating a Costume Designer into the Character Pipe...
by Heli Salomaa
(Independent)
Visual Arts
2019
Cracking Collaboration: Insights and Best Practices for Effective Co-Devs
by Liko-Paul Pinsonnault
(Wargaming)
Production & Team Management
2019
Cracking Collaboration: Insights and Best Practices for Effective Co-Devs
by Liko-Paul Pinsonnault
(Wargaming)
Production & Team Management
2019
Creating a Deeper Emotional Connection: The Cinematography of 'God of War'
by Dori Arazi
(Sony Santa Monica Studio)
Visual Arts
2019
Creating a Scalable and Destructible World in 'Hitman 2' (Presented by I...
by James Vango
(IO Interactive)
Programming
2019
Creating Captivating and Simple Visuals: The Power of Intentional Design
by Dan Cox
(Blizzard Entertainment)
Visual Arts
2019
Creating Customized Game Events with Machine Learning (Presented by Amazon)
by Africa Perianez
(Yokozuna Data)
Programming
2019
Creating Hard Surface Materials in Substance Designer (Presented by Subs...
by Jonathan Benainous
(WB Games Montreal)
Visual Arts
2019
Creating High Performing Teams: Cast an Ensemble
by Heini Kaihu
(Rovio)
Production & Team Management
2019
Creating Player Engagement Through Content, Competition, and Conversatio...
by Greg Roberts
(Alexa Games)
Programming
2019
Cursed Problems in Game Design
by Alex Jaffe
(Riot Games)
Design
2019
Cursed Problems in Game Design
by Alex Jaffe
(Riot Games)
Design
2019
Daily Active Humans: Finding the Balance Between Data and Human Nature
by Ben Webley
(Facebook)
Business & Marketing
2019
Daily Active Humans: Finding the Balance Between Data and Human Nature
by Ben Webley
(Facebook)
Business & Marketing
2019
Data Informed Decisions with the Champions of 'League of Legends'
by Nathan Blau
(Riot Games)
Design
2019
Data Informed Decisions with the Champions of 'League of Legends'
by Nathan Blau
(Riot Games)
Design
2019
Deconstructor of Fun: Breaking Down Top Mobile Games
by Adam Telfer
(Warner Brothers Interactive Entertainment)
Design
2019
Decorticating 'Dead Cells': A Business and Marketing Deep Dive
by Steve Filby
(IndieCatapult & Motion Twin)
Production & Team Management
2019
Deep Learning Based Large Scale Inverse Kinematics Accelerated by Intel ...
by Hanyoung Jang
(Motion AI Team, NCSOFT))
Programming
2019
Defying Expectations: 7 Lessons from 'The Sims FreePlay'
by Mavis Chan
(Electronic Arts)
Design
2019
Defying Expectations: 7 Lessons from 'The Sims FreePlay'
by Mavis Chan
(Electronic Arts)
Design
2019
Demo Derby: Music
by Emmanuel Lagumbay
(Lagumbay Music)
Audio
2019
Demo Derby: Sound Design
by Brian DiDomenico
(Freelance)
Audio
2019
Design, Play, Disrupt: Curating the V&A's Videogame Exhibition
by Marie Foulston
(V&A)
Advocacy
2019
Design, Play, Disrupt: Curating the V&A's Videogame Exhibition
by Marie Foulston
(V&A)
Advocacy
2019
Designing 'Path of Exile' to Be Played Forever
by Chris Wilson
(Grinding Gear Games)
Design
2019
Designing 'Path of Exile' to Be Played Forever
by Chris Wilson
(Grinding Gear Games)
Design
2019
Designing 'Six Ages', a Storytelling Strategy Game
by David Dunham
(A Sharp, LLC)
Design
2019
Designing 'Six Ages', a Storytelling Strategy Game
by David Dunham
(A Sharp, LLC)
Design
2019
Designing the Bustling Soundscape of New York City in 'Marvel's Spider-Man'
by Alex Previty
(Insomniac Games)
Audio
2019
Designing the Bustling Soundscape of New York City in 'Marvel's Spider-Man'
by Alex Previty
(Insomniac Games)
Audio
2019
Developing a UX Mindset on Fortnite
by Celia Hodent
(Independent)
UX Summit
2019
Developing a UX Mindset on Fortnite
by Celia Hodent
(Independent)
UX Summit
2019
Did You Have Fun? Analytics in 'Call of Duty'
by Dylan Rogerson
(Activision)
Design
2019
Dispelling Common Player Behavior Myths (Presented by Fair Play Alliance)
by Natasha Miller
(Blizzard Entertainment)
Design
2019
Diversity and Inclusion Starter Kit
by Joahanna Thomas
(Avalanche Studios)
Advocacy
2019
Don't Break the Internet: How to Quickly Scale to Meet Player Demand (Pr...
by Royal O'Brien
(Amazon)
Programming
2019
Dream Daddies and Fearful Fathers: How Indies Can Cope with Being Termin...
by Leighton Gray
(Fullbright)
Independent Games Summit
2019
Empowering Creators with the New Unity Render Pipeline (Presented by Uni...
by Andre McGrail
(Unity Technologies)
Visual Arts
2019
Engaging VR Storytelling: A 'Moss' Postmortem
by Corinne Scrivens
(Polyarc)
Design
2019
Esports Day: Coaching Good Sportsmanship in Esports: Teaching Players Be...
by Morgan Romine
(AnyKey)
Design
2019
Esports Day: Course Correcting the Runaway Valuation of Esports
by Frank Fields
(CORSAIR)
Business & Marketing
2019
Esports Day: Course Correcting the Runaway Valuation of Esports
by Frank Fields
(CORSAIR)
Business & Marketing
2019
Esports Day: Internationalizing Esports: How to Engage Players Across th...
by Walter Padilla
(Intersport)
Business & Marketing
2019
Esports Day: Stop Living on 1HP: Health and Wellness in Esports
by Caitlin McGee
(1HP)
Design
2019
Esports Day: Stop Living on 1HP: Health and Wellness in Esports
by Caitlin McGee
(1HP)
Design
2019
Esports Day: WiFi Warriors: How Developers and Organizers Can Improve On...
by Ryan Stevenson
(Super Bit Machine)
Design
2019
Esports Day: WiFi Warriors: How Developers and Organizers Can Improve On...
by Ryan Stevenson
(Super Bit Machine)
Design
2019
Esports Rising: Understanding the Landscape to Start Your Career in Esports
by Kye Browning
(XLIVE)
Career Development
2019
Ethics in Artificial Intelligence
by Luke Dicken
(Zynga)
AI Summit
2019
Everyone Watching This Is Fired
by Mike Acton
(Unity Technologies)
Programming
2019
Evolving Combat in 'God of War' for a New Perspective
by Mihir Sheth
(Sony Santa Monica Studio)
Design
2019
Evolving Combat in 'God of War' for a New Perspective
by Mihir Sheth
(Sony Santa Monica Studio)
Design
2019
Experimental AI for Games
by Nicole He
(Independent)
AI Summit
2019
Experimental Gameplay Workshop
by Jongwoo Kim
(Kitfox Games)
Design
2019
Experimental Gameplay Workshop
by Jongwoo Kim
(Kitfox Games)
Design
2019
Exploring the Blockchain with the Ubisoft Strategic Innovation Lab (Pres...
by Nicolas Pouard
(Ubisoft)
Business & Marketing
2019
Exploring the Ray Traced Future in 'Metro Exodus' (Presented by NVIDIA)
by Oles Shyshkovtsov
(4A Games)
Programming
2019
Exploring the Tech and Design of 'Noita'
by Petri Purho
(Nolla Games)
Independent Games Summit
2019
Failure Workshop 2019
by Jon Remedios
(Actual Humans)
Independent Games Summit
2019
Failure Workshop 2019
by Jon Remedios
(Actual Humans)
Independent Games Summit
2019
Fair Play Alliance Keynote (Presented by Fair Play Alliance)
by Chris Priebe
(Two Hat Security)
Design
2019
Feeding the Maw: Managing a Live Narrative Game in 'Fallen London'
by Olivia Wood
(Failbetter Games)
Production & Team Management
2019
Feeding the Maw: Managing a Live Narrative Game in 'Fallen London'
by Olivia Wood
(Failbetter Games)
Production & Team Management
2019
Fighting Sequelitis: Creating Combat NPCs for 'Tom Clancy's The Division 2'
by Drew Rechner
(Massive Entertainment - a Ubisoft Studio)
AI Summit
2019
Fighting Sequelitis: Creating Combat NPCs for 'Tom Clancy's The Division 2'
by Drew Rechner
(Massive Entertainment - a Ubisoft Studio)
AI Summit
2019
Fostering an Online Community: A Beginner's Guide to Success
by Andrew Stalbow
(Seriously)
Business & Marketing
2019
Frag You, Pay Me: Getting Started with Salary Negotiation
by Tara Brannigan
(5CA)
Career Development
2019
Frag You, Pay Me: Getting Started with Salary Negotiation
by Tara Brannigan
(5CA)
Career Development
2019
From Trumpets to Transients: A Composer's Guide to Sound Design
by Emmanuel Lagumbay
(Lagumbay Music)
Audio
2019
From Trumpets to Transients: A Composer's Guide to Sound Design
by Emmanuel Lagumbay
(Lagumbay Music)
Audio
2019
Game Discoverability Day: Crowdfunding Your Video Game in 2019
by Thomas Bidaux
(ICO Partners)
Business & Marketing
2019
Game Discoverability Day: Crowdfunding Your Video Game in 2019
by Thomas Bidaux
(ICO Partners)
Business & Marketing
2019
Game Discoverability Day: Free vs. Paid: Discoverability for Smaller Mob...
by Luke Schneider
(Radiangames)
Business & Marketing
2019
Game Discoverability Day: Free vs. Paid: Discoverability for Smaller Mob...
by Luke Schneider
(Radiangames)
Business & Marketing
2019
Game Discoverability Day: Getting Your PC/Console Game Noticed: A Compre...
by Joel Dreskin
(Independent)
Business & Marketing
2019
Game Discoverability Day: Getting Your PC/Console Game Noticed: A Compre...
by Joel Dreskin
(Independent)
Business & Marketing
2019
Game Discoverability Day: NOTICE ME: The Grind Behind the $272K Funding ...
by Victoria Tran
(Kitfox Games)
Business & Marketing
2019
Game Discoverability Day: Paid Acquisition for Smartphone Games: A Scrap...
by Michael Gordon
(Iron Horse Games, LLC)
Business & Marketing
2019
Game Discoverability Day: Paid Acquisition for Smartphone Games: A Scrap...
by Michael Gordon
(Iron Horse Games, LLC)
Business & Marketing
2019
Game Discoverability Day: Why Forums Can Be Great for Indie Community an...
by Philomena Schwab
(Stray Fawn Studio)
Business & Marketing
2019
Game Discoverability Day: Why Forums Can Be Great for Indie Community an...
by Philomena Schwab
(Stray Fawn Studio)
Business & Marketing
2019
Game in Samsung Galaxy: Galaxy Store and Game Launcher (Presented by Sam...
by Thomas Ko
(Samsung Electronics)
Business & Marketing
2019
Game Preservation Best Practices: A Real Life EA Case Study
by Garrett Fredley
(Electronic Arts)
Advocacy
2019
Game Preservation Best Practices: A Real Life EA Case Study
by Garrett Fredley
(Electronic Arts)
Advocacy
2019
GDC Main Stage: The Developer's Journey
by Siobhan Reddy
(Media Molecule)
Special Event
2019
GDC Main Stage: The Developer's Journey
by Siobhan Reddy
(Media Molecule)
Special Event
- ASL
2019
GDC Pitch: Day 1
by Jason Della Rocca
(Execution Labs)
Career Development
2019
GDC Pitch: Day 2
by Jason Della Rocca
(Execution Labs)
Career Development
2019
Getting Started with Machine Learning and Artificial Intelligence (Prese...
by Royal O'Brien
(Amazon)
Programming
2019
Giving Back to the Community as a Game Developer: A Case Study
by Milos Paunovic
(Nordeus)
Advocacy
2019
Giving Back to the Community as a Game Developer: A Case Study
by Milos Paunovic
(Nordeus)
Advocacy
2019
Global Operations: How Zynga Scales Its Databases to Support Millions of...
by Wilson Gee
(Zynga)
Programming
2019
Google Cloud Keynote (Presented by Google Cloud)
by Rami Ismail
(Vlambeer)
Business & Marketing
2019
GPU Driven Rendering and Virtual Texturing in 'Trials Rising'
by Oleksandr Drazhevskyi
(Ubisoft)
Programming
2019
GPU Driven Rendering and Virtual Texturing in 'Trials Rising'
by Oleksandr Drazhevskyi
(Ubisoft)
Programming
2019
Growing Your Gaming Business with Ads (Presented by Google, Inc.)
by Sissie Hsiao
(Google, Inc.)
Business & Marketing
2019
Have Laptop, Will Telecommute: Working Globally in Games
by Heidi McDonald
(Disruptor Beam)
Career Development
2019
How Music Enhances Virtual Presence
by Winifred Phillips
(Generations Productions, LLC)
Audio
2019
How to Make Games and Influence People: Leading Your Team Effectively an...
by Jennifer Hazel
(CheckPoint Organisation)
Independent Games Summit
2019
How to Make Games and Influence People: Leading Your Team Effectively an...
by Jennifer Hazel
(CheckPoint Organisation)
Independent Games Summit
2019
How to Represent Mental Illness in Games
by Jennifer Hazel
(CheckPoint Organisation)
Game Narrative Summit
2019
How to Represent Mental Illness in Games
by Jennifer Hazel
(CheckPoint Organisation)
Game Narrative Summit
2019
How to Run a Studio Without a Surprise Hit
by Christopher Langmuir
(Anemone Hug Interactive, Inc.)
Independent Games Summit
2019
How to Run a Studio Without a Surprise Hit
by Christopher Langmuir
(Anemone Hug Interactive, Inc.)
Independent Games Summit
2019
How to Talk About Games, Today
by Mia Consalvo
(Concordia University)
Advocacy
2019
How to Talk About Games, Today
by Mia Consalvo
(Concordia University)
Advocacy
2019
How to Teach Game Design: A Fundamentals Class
by Eric Zimmerman
(NYU Game Center)
Educators Summit
2019
How to Teach Game Design: A Fundamentals Class
by Eric Zimmerman
(NYU Game Center)
Educators Summit
2019
Illustrating Tamriel: Creating Key Art for 'The Elder Scrolls Online'
by Lucas Slominski
(ZeniMax Online Studios)
Visual Arts
2019
Image-to-Image Translation for Content Creation (Presented by NVIDIA)
by Ming-Yu Liu
(NVIDIA)
Programming
2019
Impact of Social Systems and Game Design on Player Interactions (Present...
by Kenny Shores
(Riot Games)
Design
2019
In the Long Run
by Brie Code
(TRU LUV)
Game Career Seminar
2019
Independence and Responsibility: How Supercell's Culture Made 'Brawl Sta...
by Frank Keienburg
(Supercell)
Production & Team Management
2019
Instant Games Finding Instant Success: Discussions with Zynga, Knock Kno...
by Bob Slinn
(Facebook)
Business & Marketing
2019
Intel Open Image Denoise in Unity: Open Source Denoising for Lightmaps (...
by Carson Brownlee
(Intel)
Programming
2019
Interactive Story Without Challenge Mechanics: The Design of 'Firewatch'
by Chris Remo
(Valve)
Design
2019
Interactive Wind and Vegetation in 'God of War'
by Sean Feeley
(Sony Santa Monica Studio)
Visual Arts
2019
Introducing the New Animation Rigging Features (Presented by Unity Techn...
by Olivier Dionne
(Unity Technologies)
Visual Arts
2019
Introduction to DirectX Raytracing [3-Hour Tutorial Session] (Presented ...
by Adam Marrs
(NVIDIA)
Programming
2019
Investing in the Future: Narrative Mentorship
by Bobby Stein
(ArenaNet)
Game Narrative Summit
2019
Investing in the Future: Narrative Mentorship
by Bobby Stein
(ArenaNet)
Game Narrative Summit
2019
It Doesn't Have to Be Hard: How to Fix Your Performance Woes (Presented ...
by Carlos Dominguez
(Intel)
Programming
2019
It Just Works: Ray-Traced Reflections in 'Battlefield V'
by Jan Schmid
(EA Dice AB)
Programming
2019
It Just Works: Ray-Traced Reflections in 'Battlefield V'
by Jan Schmid
(EA Dice AB)
Programming
2019
It's Not in the Writer's Manual: A Q&A Session for New Writers
by Toiya Kristen Finley
(Schnoodle Media, LLC)
Game Narrative Summit
2019
It's Still Emulation: Saving Video Game History Before It's Too Late
by Frank Cifaldi
(Digital Eclipse)
Advocacy
2019
Keeping It Real: Authenticity, Anthropology and Artistry in Interactive ...
by Kathleen Yin
(Serious Games Australia & New Zealand)
Game Narrative Summit
2019
Keeping It Real: Authenticity, Anthropology and Artistry in Interactive ...
by Kathleen Yin
(Serious Games Australia & New Zealand)
Game Narrative Summit
2019
Keeping Your Free-to-Play Game Fresh Through Live Operations
by Veronique Lallier
(Hi-Rez Studios)
Business & Marketing
2019
Keeping Your Free-to-Play Game Fresh Through Live Operations
by Veronique Lallier
(Hi-Rez Studios)
Business & Marketing
2019
Keyframes and Cardboard Props: The Cinematic Process Behind 'God of War'
by Erica Pinto
(Sony Santa Monica Studio)
Visual Arts
2019
Keyframes and Cardboard Props: The Cinematic Process Behind 'God of War'
by Erica Pinto
(Sony Santa Monica Studio)
Visual Arts
2019
Keynote: Video Games as Punk Rock: A History of Innovation (Presented by...
by Rich Hilleman
(Amazon Game Studios)
Design
2019
Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists
by Greg Foertsch
(Independent)
Game Career Seminar
2019
Leadership: Working at the Heart of the Team 2019
by Kim Swift
(EA Motive)
Production & Team Management
2019
Leadership: Working at the Heart of the Team 2019
by Kim Swift
(EA Motive)
Production & Team Management
2019
Learn How to Up Your Game: Empowering Developers Everywhere (Presented b...
by Nathalie Lubensky
(Xsolla, Inc.)
Business & Marketing
2019
Legal Battle Royale: Not Boring Edition
by Christopher Reid
(Tilting Point)
Business & Marketing
2019
Lessons from 'Duolingo': How to Make Learning Hard Things Easy
by Karin Tsai
(Duolingo, Inc.)
Design
2019
Lessons from Labor Union Organizers
by Emma Kinema
(Game Workers Unite International)
Advocacy
2019
Lessons Learned from 'Job Simulator' to 'Vacation Simulator': Advanced I...
by Devin Reimer
(Owlchemy Labs)
Design
2019
Lessons Learned in the Trenches Developing Games as a Service
by Richard Vogel
(Certain Affinity)
Production & Team Management
2019
Letting Go: A 'Florence' Postmortem
by Ken Wong
(Mountains)
Independent Games Summit
2019
Letting Go: A 'Florence' Postmortem
by Ken Wong
(Mountains)
Independent Games Summit
2019
Level Up Your Jenkins Reporting
by Adrian Yu
(Electronic Arts)
Production & Team Management
2019
Live Demo: Developing Ethereum Games with the Enjin Platform (Presented ...
by Witek Radomski
(Enjin)
Programming
2019
Live Ops in 'Star Wars: Galaxy of Heroes'
by Nicolas Reinhart
(Electronic Arts)
Mobile Summit
2019
Live Ops in 'Star Wars: Galaxy of Heroes'
by Nicolas Reinhart
(Electronic Arts)
Mobile Summit
2019
Looking for Success in All the Wrong Places
by Robin Scannell
(Hutch)
Business & Marketing
2019
Loot Boxes: Legal Pitfalls and Loopholes
by Will Bucher
(Debevoise & Plimpton)
Business & Marketing
2019
LUTious Color: Grading for Games
by Izzy Gramp
(Geeiz)
Visual Arts
2019
Macroeconomics of a Game Economy
by Daryna Yemeliantseva
(Room 8 Studio)
Design
2019
Macroeconomics of a Game Economy
by Daryna Yemeliantseva
(Room 8 Studio)
Design
2019
Magic Leap: Enhancing Game Experiences with Character AI
by Andrew Moran
(Magic Leap)
AI Summit
2019
Magic Markers
by Max McCoy
(Disney Games and Interactive Experiences)
Audio
2019
Magic Markers
by Max McCoy
(Disney Games and Interactive Experiences)
Audio
2019
Main Stage Pre-show Entertainment: 'DREAMS' Live Concert
by Max McCoy
(Disney Games and Interactive Experiences)
Special Event
2019
Making 'Tetris Effect'-ive
by Max McCoy
(Disney Games and Interactive Experiences)
Advocacy
2019
Making 'Tetris Effect'-ive
by Max McCoy
(Disney Games and Interactive Experiences)
Advocacy
2019
Making of 'ASTRO BOT Rescue Mission': Reinventing Platformers for VR
by Nicolas Doucet
(Sony Interactive Entertainment)
Design
2019
Making Use of New Vulkan Features (Presented by Khronos)
by Dr. Matthaus Chajdas
(AMD)
Programming
2019
Marvel's New York: A Case Study in Empowering Your Artists
by Jason Hickey
(Insomniac Games)
Production & Team Management
2019
Math for Game Developers: Curves Revisited
by Squirrel Eiserloh
(SMU Guildhall)
Programming
2019
Math for Game Developers: Dynamic Bounding Volume Hierarchies
by Erin Catto
(Blizzard Entertainment)
Programming
2019
Math for Game Developers: Dynamic Bounding Volume Hierarchies
by Erin Catto
(Blizzard Entertainment)
Programming
2019
Math for Game Developers: End-to-End Procedural Generation in 'Caves of ...
by Brian Bucklew
(Freehold Games)
Programming
2019
Math for Game Developers: End-to-End Procedural Generation in 'Caves of ...
by Brian Bucklew
(Freehold Games)
Programming
2019
Math for Game Developers: Generating and using Navigation Meshes
by Ben Sunshine-Hill
(Havok)
Programming
2019
Math for Game Developers: Inside Neural Networks
by Michael Buttner
(Unity Technologies)
Programming
2019
Math for Game Developers: Inside Neural Networks
by Michael Buttner
(Unity Technologies)
Programming
2019
Math for Game Developers: Procedural Mesh Animation with Non-Linear Tran...
by Michael Austin
(Hidden Path Entertainment)
Programming
2019
Math for Game Developers: Procedural Mesh Animation with Non-Linear Tran...
by Michael Austin
(Hidden Path Entertainment)
Programming
2019
Math for Game Developers: Tile-Based Map Generation using Wave Function ...
by Brian Bucklew
(Freehold Games)
Programming
2019
Math for Game Developers: Tile-Based Map Generation using Wave Function ...
by Brian Bucklew
(Freehold Games)
Programming
2019
Maximizing the Influencer Potential for Your Game (Presented by Xsolla)
by Brooke Van Dusen
(Xsolla, Inc.)
Business & Marketing
2019
Men are From Earth, Women are From Earth: Understanding Key Leadership P...
by Kathryn Rawson
(Secret Location)
Production & Team Management
2019
Men are From Earth, Women are From Earth: Understanding Key Leadership P...
by Kathryn Rawson
(Secret Location)
Production & Team Management
2019
Micro Postmortems
by Brandon Sheffield
(Insert Credit)
Game Career Seminar
2019
Micro Postmortems
by Brandon Sheffield
(Insert Credit)
Game Career Seminar
2019
Micro Postmortems
by Brandon Sheffield
(Insert Credit)
Game Career Seminar
2019
Micro Postmortems
by Brandon Sheffield
(Insert Credit)
Game Career Seminar
2019
ML Tutorial Day: From Motion Matching to Motion Synthesis, and All the H...
by Fabio Zinno
(Electronic Arts)
Programming
2019
ML Tutorial Day: From Motion Matching to Motion Synthesis, and All the H...
by Fabio Zinno
(Electronic Arts)
Programming
2019
ML Tutorial Day: Machine Learning for Everyday Programming
by Angelo Pesce
(Activision)
Programming
2019
ML Tutorial Day: Machine Learning for Everyday Programming
by Angelo Pesce
(Activision)
Programming
2019
ML Tutorial Day: Simple Head Pose Estimation for Dialogue Wheels
by Antti Herva
(Remedy Entertainment)
Programming
2019
ML Tutorial Day: Smart Bots for Better Games: Reinforcement Learning in ...
by Olivier Delalleau
(Ubisoft)
Programming
2019
ML Tutorial Day: Smart Bots for Better Games: Reinforcement Learning in ...
by Olivier Delalleau
(Ubisoft)
Programming
2019
ML Tutorial Day: Towards Deep Generative Models in Game Development
by Jorge del Val
(EA SEED)
Programming
2019
ML Tutorial Day: Towards Deep Generative Models in Game Development
by Jorge del Val
(EA SEED)
Programming
2019
Mobile Game Designers Notebook 2019
by Eric Zimmerman
(NYU Game Center)
Mobile Summit
2019
Mobile Game Designers Notebook 2019
by Eric Zimmerman
(NYU Game Center)
Mobile Summit
2019
Mobile Game Designers Notebook 2019
by Eric Zimmerman
(NYU Game Center)
Mobile Summit
2019
Mobile Indie Game Dev Stories
by Jeff Laird
(Runaway)
Mobile Summit
2019
Mobile Indie Game Dev Stories
by Jeff Laird
(Runaway)
Mobile Summit
2019
Monetization Design: The Dark Side of Gacha
by Vladimir Krasilnikov
(Pixonic)
Business & Marketing
2019
More Feelings, Fewer Features: Showcasing Your Indie Game Through Messag...
by Derek Lieu
(Independent)
Independent Games Summit
2019
More Feelings, Fewer Features: Showcasing Your Indie Game Through Messag...
by Derek Lieu
(Independent)
Independent Games Summit
2019
Multiplayer Made Easy: How to Deliver Fast, Friction-less, and Engaging ...
by Reggie Martin
(Amazon)
Programming
2019
Networking Etiquette for the Modern Games Industry Professional
by Jarryd Huntley
(Polytundra, LLC)
Game Career Seminar
2019
Networking Etiquette for the Modern Games Industry Professional
by Jarryd Huntley
(Polytundra, LLC)
Game Career Seminar
2019
New Ideas for Any-Angle Pathfinding
by Daniel Harabor
(Monash University)
AI Summit
2019
New Ideas for Any-Angle Pathfinding
by Daniel Harabor
(Monash University)
AI Summit
2019
No Time, No Budget, No Problem: Finishing 'The First Tree'
by David Wehle
(Independent)
Independent Games Summit
2019
No Time, No Budget, No Problem: Finishing 'The First Tree'
by David Wehle
(Independent)
Independent Games Summit
2019
Not Always by the Book: Successful Against the Odds
by Alexander Pavelek
(Pixel Federation)
Mobile Summit
2019
Not Always by the Book: Successful Against the Odds
by Alexander Pavelek
(Pixel Federation)
Mobile Summit
2019
Now You See Me: Representation as Innovation
by Kim Belair
(Sweet Baby, Inc.)
Advocacy
2019
Now You See Me: Representation as Innovation
by Kim Belair
(Sweet Baby, Inc.)
Advocacy
2019
NPCs Have Feelings Too: Verbal Interactions with Emotional Character AI
by Gautier Boeda
(Square Enix Co., Ltd.)
AI Summit
2019
NPCs Have Feelings Too: Verbal Interactions with Emotional Character AI
by Gautier Boeda
(Square Enix Co., Ltd.)
AI Summit
2019
NVIDIA Adaptive Shading Overview (Presented by NVIDIA)
by Dmitry Zhdan
(NVIDIA)
Programming
2019
Of the Essence: Leading Students to a Personal Design Philosophy
by Martin Pichlmair
(ITU & Broken Rules)
Educators Summit
2019
Of the Essence: Leading Students to a Personal Design Philosophy
by Martin Pichlmair
(ITU & Broken Rules)
Educators Summit
2019
One Hundred Versions of 'Losswords'
by Eric Zimmerman
(NYU Game Center)
UX Summit
2019
One Hundred Versions of 'Losswords'
by Eric Zimmerman
(NYU Game Center)
UX Summit
2019
One Year of Sokpop Games Subscription on Patreon
by Tijmen Tio
(Sokpop Collective)
Independent Games Summit
2019
OpenXR: The State of the Union (Presented by Khronos)
by Brent Insko
(Intel)
Programming
2019
Physically-Based Calibration: Accurate Material Production in 'Forza Hor...
by Yibo Liu
(Playground Games)
Visual Arts
2019
Physically-Based Calibration: Accurate Material Production in 'Forza Hor...
by Yibo Liu
(Playground Games)
Visual Arts
2019
PhysX 4: Raising the Fidelity and Performance of Physics Simulation in G...
by Keir Storey
(NVIDIA)
Programming
2019
Pipeline Support for Feature Branches in 'Destiny'
by Pete Kugler
(Bungie)
Programming
2019
Platforms Are People Too: The Importance of Finding Your Champion
by Nick Suttner
(Independent)
Business & Marketing
2019
Play Nice, Play Fair: The Business Case for Fighting Disruptive Behaviors
by Jarrod Doherty
(Blizzard Entertainment)
Production & Team Management
2019
Player Behavior Research Microtalks (Presented by Fair Play Alliance)
by Fair Play Alliance Speaker
Design
2019
Playtesting 'God of War'
by Ed Dearien
(Sony Santa Monica Studio)
Production & Team Management
2019
Playtesting 'God of War'
by Ed Dearien
(Sony Santa Monica Studio)
Production & Team Management
2019
Plunge into Storytelling: Transitioning into Narrative Design from Other...
by Ayesha Khan
(Splash Damage, Ltd.)
Game Narrative Summit
2019
Plunge into Storytelling: Transitioning into Narrative Design from Other...
by Ayesha Khan
(Splash Damage, Ltd.)
Game Narrative Summit
2019
Procedural Generation of Cinematic Dialogues in 'Assassin's Creed Odyssey'
by Francois Paradis
(Ubisoft Quebec)
Programming
2019
Procedural Generation of Cinematic Dialogues in 'Assassin's Creed Odyssey'
by Francois Paradis
(Ubisoft Quebec)
Programming
2019
Procedurally Crafting Manhattan for 'Marvel's Spider-Man'
by David Santiago
(Insomniac Games)
Visual Arts
2019
Procedurally Crafting Manhattan for 'Marvel's Spider-Man'
by David Santiago
(Insomniac Games)
Visual Arts
2019
Producer Bootcamp: Starting Indie Game Production Right
by Don Daglow
(AIAS Foundation)
Production & Team Management
2019
Producer Bootcamp: What the Heck is Process?
by Ruth Tomandl
(Facebook Reality Labs)
Production & Team Management
2019
Producer Bootcamp: What the Heck is Process?
by Ruth Tomandl
(Facebook Reality Labs)
Production & Team Management
2019
Producer Bootcamp: Zen and the Art of Team Maintenance
by Amy Dallas
(ClutchPlay Games, LLC)
Production & Team Management
2019
Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage
by Bennett Foddy
(NYU Game Center)
Independent Games Summit
2019
Puzzle Game Magic Secrets
by Brett Taylor
(My Dog Zorro)
Design
2019
Puzzle Game Magic Secrets
by Brett Taylor
(My Dog Zorro)
Design
2019
Raising Atreus for Battle in 'God of War'
by Hayato Yoshidome
(Sony Santa Monica Studio)
Design
2019
Raising Atreus for Battle in 'God of War'
by Hayato Yoshidome
(Sony Santa Monica Studio)
Design
2019
Ray Tracing in Vulkan (Presented by NVIDIA)
by Nuno Subtil
(NVIDIA)
Programming
2019
Ray-Traced Water Caustics with DXR (Presented by NVIDIA)
by Holger Gruen
(NVIDIA)
Programming
2019
Real-Time Path Tracing and Denoising in 'Quake 2' (Presented by NVIDIA)
by Christoph Schied
(Karlsruhe Institute of Technology)
Programming
2019
Red Pill Blue Pill: Narrative AI for Deep Emotions
by Nicole Lazzaro
(XEODesign, Inc.)
AI Summit
2019
Red Pill Blue Pill: Narrative AI for Deep Emotions
by Nicole Lazzaro
(XEODesign, Inc.)
AI Summit
2019
Reinforcement Learning in Action: Creating Arena Battle AI for 'Blade & ...
by Jinyun Chung
(NCSOFT)
AI Summit
2019
Reinforcement Learning in Action: Creating Arena Battle AI for 'Blade & ...
by Jinyun Chung
(NCSOFT)
AI Summit
2019
Reinventing 'God of War'
by Cory Barlog
(Sony Santa Monica Studio)
Design
2019
Reporting Metasystem Design and Penalization Strategy Best Practices (Pr...
by Jiayin Wang
(Tencent)
Design
2019
Research Methods to Improve Live Game Retention, D1 to D100
by Sebastian Long
(Player Research)
Production & Team Management
2019
Research Methods to Improve Live Game Retention, D1 to D100
by Sebastian Long
(Player Research)
Production & Team Management
2019
Roads Less Traveled: Specialized Careers in Game Dev
by Tara Brannigan
(5CA)
Game Career Seminar
2019
Roads Less Traveled: Specialized Careers in Game Dev
by Tara Brannigan
(5CA)
Game Career Seminar
2019
RTX in Justice (Presented by NVIDIA)
by Haiyong Qian
(Netease)
Programming
2019
Rules of the Game 2019: Five New Techniques from Especially Astute Desig...
by Brian Upton
(Game On The Rails)
Design
2019
Rules of the Game 2019: Five New Techniques from Especially Astute Desig...
by Brian Upton
(Game On The Rails)
Design
2019
Scalable Real-Time Global Illumination for Large Scenes
by Anton Yudintsev
(Gaijin Entertainment)
Programming
2019
Scalable Real-Time Global Illumination for Large Scenes
by Anton Yudintsev
(Gaijin Entertainment)
Programming
2019
Simple SIMD Using ISPC (Intel(r) SPMD Program Compiler) (Presented by In...
by Pete Brubaker
(Intel)
Programming
2019
So You're Ready to Pitch to a Publisher? You're Not
by Rebekah Saltsman
(Finji)
Independent Games Summit
2019
So You're Ready to Pitch to a Publisher? You're Not
by Rebekah Saltsman
(Finji)
Independent Games Summit
2019
Social Systems Design, Implementation, and Impacts in 'Overwatch'
by Natasha Miller
(Blizzard Entertainment)
Design
2019
Spatial Audio in 'Budget Cuts': A VR Stealth Game
by Lakulish Antani
(Valve Software)
Audio
2019
Spatial Audio in 'Budget Cuts': A VR Stealth Game
by Lakulish Antani
(Valve Software)
Audio
2019
Squeezing into the Industry: How a Couple African Kids Made a Video Game
by Ben Myres
(Nyamakop)
Independent Games Summit
2019
Starship Physics and Controls that Feel Real: Bringing the Toys of Starl...
by Michael Wasilewski
(Ubisoft Toronto)
Programming
2019
Steam Business Update (Presented by Valve)
by Tom Giardino
(Valve)
Business & Marketing
2019
Stone Soup: Procedurally Mixing Student Projects to Teach Flexible Syste...
by AP Thomson
(NYU Game Center)
Educators Summit
2019
Stop Fighting! Systems for Non-Combat AI
by Rez Graham
(Independent)
AI Summit
2019
Stories that Haunt and Heal: Mental Health and Game Narrative
by Jean Leggett
(One More Story Games)
Game Narrative Summit
2019
Stories that Haunt and Heal: Mental Health and Game Narrative
by Jean Leggett
(One More Story Games)
Game Narrative Summit
2019
Substance Days Keynote (Presented by Substance)
by Sebastien Deguy
(Adobe)
Visual Arts
2019
Super Powering Technical Artists Using Deep Learning
by Cesar Romero
(Unity Technologies)
Visual Arts
2019
Super Powering Technical Artists Using Deep Learning
by Cesar Romero
(Unity Technologies)
Visual Arts
2019
Tackling Audience Experiences in Games
by Rainer Angermann
(Rarebyte)
UX Summit
2019
Taking an Axe to 'God of War' Gameplay
by Jason McDonald
(Sony Santa Monica Studio)
Design
2019
Taming Technologies Behind 'ASTRO BOT Rescue Mission'
by Yuki Miyamae
(Sony Interactive Entertainment)
Programming
2019
Teaching Modern Graphics: A Shader-First Approach
by Sajid Farooq
(Champlain College)
Educators Summit
2019
Teaching Modern Graphics: A Shader-First Approach
by Sajid Farooq
(Champlain College)
Educators Summit
2019
Technical Artist Bootcamp: "Understanding Constraints: A Framework for T...
by Alexander Zotikov
(Remedy Entertainment)
Visual Arts
2019
Technical Artist Bootcamp: "Understanding Constraints: A Framework for T...
by Alexander Zotikov
(Remedy Entertainment)
Visual Arts
2019
Technical Artist Bootcamp: Cementing Your Duct Tape: Turning Hacks into ...
by Mattias Van Camp
(The Creative Assembly)
Visual Arts
2019
Technical Artist Bootcamp: Cementing Your Duct Tape: Turning Hacks into ...
by Mattias Van Camp
(The Creative Assembly)
Visual Arts
2019
Technical Artist Bootcamp: Distance Fields and Shader Simulation Tricks
by Ryan Brucks
(Epic Games)
Visual Arts
2019
Technical Artist Bootcamp: Distance Fields and Shader Simulation Tricks
by Ryan Brucks
(Epic Games)
Visual Arts
2019
Technical Tools for Authoring Branching Dialogue
by Carrie Patel
(Obsidian Entertainment)
Game Narrative Summit
2019
Technical Tools for Authoring Branching Dialogue
by Carrie Patel
(Obsidian Entertainment)
Game Narrative Summit
2019
The 'Banner Saga' Franchise: Making Indie Sound AAA
by Austin Wintory
(Independent)
Audio
2019
The 'Flappy Bird' that Laid the Golden Egg: Success in Hyper-Casual
by David Fox
(Double Coconut)
Mobile Summit
2019
The Alchemy and Science of Machine Learning for Games
by Yves Jacquier
(Ubisoft Montreal)
Production & Team Management
2019
The Architecture of Intel Processor Graphics Gen11 (Presented by Intel)
by Antoine Cohade
(Intel)
Programming
2019
The Art of 'Afterparty': The Devil's in the Details
by Ruel Pascual
(Night School Studio)
Visual Arts
2019
The Art of 'Afterparty': The Devil's in the Details
by Ruel Pascual
(Night School Studio)
Visual Arts
2019
The Art of 'FAITH': Horror at 192x160 Pixels
by Mason Smith
(Airdorf Games)
Design
2019
The Business of Game Music: Expert Panel
by Brian Schmidt
(Brian Schmidt Studios)
Production & Team Management
2019
The Dao of VFX Animation
by Jeremy Griffith
(Riot Games)
Visual Arts
2019
The Dao of VFX Animation
by Jeremy Griffith
(Riot Games)
Visual Arts
2019
The Division 2: A World of Materials (Presented by Substance)
by Jon Lauf
(Ubisoft Redstorm)
Visual Arts
2019
The Future of XR Development: SRWorks SDK + SRanipal SDK (Presented by H...
by Daniel Yang
(HTC VIVE)
Programming
2019
The Game of Grading: A Discussion of Grading and Assessment in Higher Ed...
by Mia Consalvo
(Concordia University)
Educators Summit
2019
The Game of Grading: A Discussion of Grading and Assessment in Higher Ed...
by Mia Consalvo
(Concordia University)
Educators Summit
2019
The Gangs Bite Back: Music and Sound of 'Crackdown 3'
by Brian Trifon
(Finishing Move, Inc.)
Audio
2019
The Gangs Bite Back: Music and Sound of 'Crackdown 3'
by Brian Trifon
(Finishing Move, Inc.)
Audio
2019
The Indirect Lighting Pipeline of 'God of War'
by Josh Hobson
(Sony Santa Monica Studio)
Programming
2019
The Indirect Lighting Pipeline of 'God of War'
by Josh Hobson
(Sony Santa Monica Studio)
Programming
2019
The Influence of Pre-Hispanic Culture on 'Shadow of the Tomb Raider'
by Rob Bridgett
(Eidos Montreal)
Audio
2019
The Influence of Pre-Hispanic Culture on 'Shadow of the Tomb Raider'
by Rob Bridgett
(Eidos Montreal)
Audio
2019
The Invisible Escape Room: Adapting Jack Ryan for Alexa
by Dave Grossman
(Earplay)
Game Narrative Summit
2019
The Making of 'Divinity: Original Sin 2'
by Swen Vincke
(Larian Studios)
Production & Team Management
2019
The Making of 'Divinity: Original Sin 2'
by Swen Vincke
(Larian Studios)
Production & Team Management
2019
The Making of the Xbox Adaptive Controller
by Bryce Johnson
(Microsoft Devices)
Vision
2019
The Music of 'BATTLETECH': Big Sound on a Budget
by Jon Everist
(Everist Sound, LLC)
Production & Team Management
2019
The Music of 'BATTLETECH': Big Sound on a Budget
by Jon Everist
(Everist Sound, LLC)
Production & Team Management
2019
The Musical Brush: The Interactive Music of 'Concrete Genie'
by Samuel Marshall
(Sony Interactive Entertainment, Pixel Opus)
Audio
2019
The Narrative Innovation Showcase 2019
by Tanya X. Short
(Kitfox Games)
Game Narrative Summit
2019
The Narrative Innovation Showcase 2019
by Tanya X. Short
(Kitfox Games)
Game Narrative Summit
2019
The Power of Music in the Immersive World of 'Assassin's Creed: Rogue' a...
by Elitsa Alexandrova
(Ubisoft Sofia)
Audio
2019
The Power of Music in the Immersive World of 'Assassin's Creed: Rogue' a...
by Elitsa Alexandrova
(Ubisoft Sofia)
Audio
2019
The Science of Desirability
by Beth Altringer
(Harvard University Desirability Lab)
Vision
2019
The Simplest AI Trick in the Book
by Luke Dicken
(Zynga)
AI Summit
2019
The Sound Design for 'God of War'
by Mike Niederquell
(PlayStation)
Audio
2019
The State & Future of AR Games: Rose-Colored Glasses
by John Hanke
(Niantic)
Vision
2019
The State of Mobile Games: Robust Growth in 2019 and Beyond
by Danielle Levitas
(App Annie)
Business & Marketing
2019
The VFX Process Behind 'Battleborn'
by Ashley Lyons
(Gearbox Software)
Visual Arts
2019
The VFX Process Behind 'Battleborn'
by Ashley Lyons
(Gearbox Software)
Visual Arts
2019
The ZERO Marketing Experiment on Steam: Launching a Game Without Telling...
by Patrick Seibert
(Too Indie To Fail)
Business & Marketing
2019
Theme Oriented Design: The Case of 'Phantom Doctrine'
by Kacper Szymczak
(Artificer)
Independent Games Summit
2019
This is Amazing! Writing the Supportive Space Coach in 'Destiny'
by Jonathan To
(Bungie)
Design
2019
Three-Way VR Audio Postmortem
by Stephan Schutze
(Sound Librarian)
Audio
2019
Three-Way VR Audio Postmortem
by Stephan Schutze
(Sound Librarian)
Audio
2019
Thriving in Steam Early Access: Turning 20XX's Slow Launch into Success
by Chris King
(Batterystaple Games)
Independent Games Summit
2019
Time IS on Your Side: Personal Time Management Strategies for Crunch
by Amanda Gardner
(The Deep End Games)
Advocacy
2019
To Affinity and Beyond: Lessons Learned Mapping the Mobile Games Market
by Ishai Smadja
(King)
Mobile Summit
2019
Tools for 'Marvel's Spider-Man': Editing with Immutable Data
by Ronald Pieket
(Insomniac Games)
Programming
2019
Tools Tutorial Day: 3D Asset Recognition with Deep Learning
by Francois Nadeau
(Ubisoft)
Programming
2019
Tools Tutorial Day: Perfecting Workflows: Tool Development to Empower De...
by Linda Kruse
(the Good Evil GmbH)
Production & Team Management
2019
Tools Tutorial Day: Perfecting Workflows: Tool Development to Empower De...
by Linda Kruse
(the Good Evil GmbH)
Production & Team Management
2019
Tools Tutorial Day: The System of Tools: Reducing Frustration in a Daily...
by Laura Teeples
(343 Industries)
Programming
2019
Tools Tutorial Day: The System of Tools: Reducing Frustration in a Daily...
by Laura Teeples
(343 Industries)
Programming
2019
Tools Tutorial Day: Tooling for Small Team Workflows
by Irina Zaugolnikova
(Bungie)
Production & Team Management
2019
Top 8 Substance Painter Tips (Presented by Substance)
by Nikie Monteleone
(Surfacing Artist)
Visual Arts
2019
Towards Filmic Quality at 30 FPS: Real-Time Ray Tracing for Practical Ga...
by Natasha Tatarchuk
(Unity Technologies)
Programming
2019
Trailer Made: What Makes a Successful and Memorable Game Trailer
by Derek Lieu
(Independent)
Business & Marketing
2019
Trailer Made: What Makes a Successful and Memorable Game Trailer
by Derek Lieu
(Independent)
Business & Marketing
2019
Truly Next-Gen: Adding Deep Learning to Games & Graphics (Presented by N...
by Andrew Edelsten
(NVIDIA)
Programming
2019
Turing Tantrums: AI Devs Rant!!
by Ben Sunshine-Hill
(Havok)
AI Summit
2019
Turing Tantrums: AI Devs Rant!!
by Ben Sunshine-Hill
(Havok)
AI Summit
2019
Twitch for Games Playbook (Presented by Amazon)
by Michael Lewis
(Twitch)
Programming
2019
Unity AI and Machine Learning Tools for Behavior Creation (Presented by ...
by Nicolas Meuleau
(Unity Lab)
Programming
2019
Unwebbing the Music Production of Marvel's Spider-Man (Presented by Sony...
by Rob Goodson
(Sony Interactive Entertainment)
Audio
2019
User Story Mapping: Developing a Shared Understanding
by Jamie Winsor
(One More Game)
Production & Team Management
2019
User Story Mapping: Developing a Shared Understanding
by Jamie Winsor
(One More Game)
Production & Team Management
2019
Visual Effects Bootcamp: Hitting the Highest Quality Bar Possible: Refer...
by David Johnson
(Undertone FX)
Visual Arts
2019
Visual Effects Bootcamp: Player Interactions Visualized
by Joakim Mellergard
(Rare, Ltd.)
Visual Arts
2019
Visual Effects Bootcamp: The VFX of 'Rage 2': Adding Color to the Post-P...
by Oscar Bernelind
(Avalanche Studios)
Visual Arts
2019
Vulkan: The State of the Union (Presented by Khronos)
by Tom Olson
(Arm)
Programming
2019
When the Fun Stops: The Science of Addiction
by Andrew Przybylski
(University of Oxford)
Advocacy
2019
When Trainers' Eyes Meet: Creating Real-Time Combat for 'Pokemon GO'
by Rob Giusti
(Niantic)
Mobile Summit
2019
Why Make Games? Lessons from 'Frostpunk' and 'This War Of Mine'
by Przemyslaw Marszal
(11 bit studios)
Design
2019
Why Make Games? Lessons from 'Frostpunk' and 'This War Of Mine'
by Przemyslaw Marszal
(11 bit studios)
Design