 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                    
       
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                3D Game Creation on PlayStation 3
                
                                    
                        by Ian Bickerstaff
                                                    (Sony Computer Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                3D Game Creation on PlayStation 3
                
                                    
                        by Ian Bickerstaff
                                                    (Sony Computer Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                5TH Cell: From Mobile to Handheld & Beyond
                
                                    
                        by Caleb Arseneaux
                                                    (5th Cell)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                5TH Cell: From Mobile to Handheld & Beyond
                
                                    
                        by Caleb Arseneaux
                                                    (5th Cell)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                A Big Dash of Success: How to Capture the Female iPhone Gamer
                
                                    
                        by Chris Williams
                                                    (PlayFirst)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                A Big Dash of Success: How to Capture the Female iPhone Gamer
                
                                    
                        by Chris Williams
                                                    (PlayFirst)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                A Contrarian Explains the Basics: How to Become a Game Developer
                
                                    
                        by David Sirlin
                                                    (Sirlin Games)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                A Contrarian Explains the Basics: How to Become a Game Developer
                
                                    
                        by David Sirlin
                                                    (Sirlin Games)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                A Day at the Museum: How the Smithsonian is embracing games
                
                                    
                        by Chris Melissinos
                                                    (PastPixels)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                A Day at the Museum: How the Smithsonian is embracing games
                
                                    
                        by Chris Melissinos
                                                    (PastPixels)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                A Day In The Life: Creating The Beatles: Rock Band
                
                                    
                        by Ryan Lesser
                                                    (Harmonix Music Systems)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                A Day In The Life: Creating The Beatles: Rock Band
                
                                    
                        by Ryan Lesser
                                                    (Harmonix Music Systems)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                A Mysterious Adventure in Social Games
                
                                    
                        by Daniel James
                                                    (Three Rings)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                A Mysterious Adventure in Social Games
                
                                    
                        by Daniel James
                                                    (Three Rings)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Abusing Your Players Just For Fun
                
                                    
                        by Jonatan (Cactus) Soderstrom
                                                    (Cactus Software)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Abusing Your Players Just For Fun
                
                                    
                        by Jonatan (Cactus) Soderstrom
                                                    (Cactus Software)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Accelerate Your Game: OpenGL Game Development for BlackBerry Smartphones
                
                                    
                        by Jonatan (Cactus) Soderstrom
                                                    (Cactus Software)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Accelerate Your Game: OpenGL Game Development for BlackBerry Smartphones
                
                                    
                        by Jonatan (Cactus) Soderstrom
                                                    (Cactus Software)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Achievements Considered Harmful?
                
                                    
                        by Chris Hecker
                                                    (definition six, inc.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Achievements Considered Harmful?
                
                                    
                        by Chris Hecker
                                                    (definition six, inc.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Adaptive Music: The Secret Lies Within Music Itself
                
                                    
                        by Clint Bajakian
                                                    (Sony Computer Entertainment Amer)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Advanced Localization Methods for Japanese Games
                
                                    
                        by Yeonkyung Kim
                                                    (Sony Computer Entertainment)
                                            
                                
                Localization Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                After the iPhone...What?
                
                                    
                        by Jeff Essex
                                                    (Audiosyncrasy)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Agile: No Silver Bullet
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Agile: No Silver Bullet
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                AI and Interactive Storytelling: How We Can Help Each Other
                
                                    
                        by Michael Mateas
                                                    (University of California, Santa Cruz)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                AI and Interactive Storytelling: How We Can Help Each Other
                
                                    
                        by Michael Mateas
                                                    (University of California, Santa Cruz)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                AI Architecture Mashups: Insights into Intertwined Architectures
                
                                    
                        by Brian Schwab
                                                    (Blizzard Entertainment)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                AI Architecture Mashups: Insights into Intertwined Architectures
                
                                    
                        by Brian Schwab
                                                    (Blizzard Entertainment)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                AI Developers Rant!
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                AI Developers Rant!
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Among Friends - An Uncharted 2: Among Thieves Post-Mortem
                
                                    
                        by Richard Lemarchand
                                                    (Naughty Dog)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Among Friends - An Uncharted 2: Among Thieves Post-Mortem
                
                                    
                        by Richard Lemarchand
                                                    (Naughty Dog)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                An Adaptive, Generative Music System for Games
                
                                    
                        by Jim Hedges
                                                    (Freelance Composer/Sound Designer)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Animation and Player Control in Uncharted: Drake's Fortune and Uncharted...
                
                                    
                        by Travis McIntosh
                                                    (Naughty Dog Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Animation and Player Control in Uncharted: Drake's Fortune and Uncharted...
                
                                    
                        by Travis McIntosh
                                                    (Naughty Dog Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Animation and Player Control in Uncharted: Drake's Fortune and Uncharted...
                
                                    
                        by Travis McIntosh
                                                    (Naughty Dog Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Animation Process of God of War III
                
                                    
                        by Bruno Velazquez
                                                    (Sony Santa Monica)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Animation Warping for Responsiveness in FIFA Soccer
                
                                    
                        by Paul McComas
                                                    (Electronic Arts)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Animation Warping for Responsiveness in FIFA Soccer
                
                                    
                        by Paul McComas
                                                    (Electronic Arts)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Answering the Designers' AI Wish List
                
                                    
                        by Soren Johnson
                                                    (EA2D)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                APB: Creating a Powerful Customisation System for a Persistent Online Ac...
                
                                    
                        by Maurizio Sciglio
                                                    (Realtime Worlds)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                APB: Creating a Powerful Customisation System for a Persistent Online Ac...
                
                                    
                        by Maurizio Sciglio
                                                    (Realtime Worlds)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                APB: Creating a Powerful Customisation System for a Persistent Online Ac...
                
                                    
                        by Maurizio Sciglio
                                                    (Realtime Worlds)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Application Stores: What You Should Know Before You Get Started
                
                                    
                        by Kyu C. Lee
                                                    (GAMEVIL USA, Inc.)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Application Stores: What You Should Know Before You Get Started
                
                                    
                        by Kyu C. Lee
                                                    (GAMEVIL USA, Inc.)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Are Women the New Hardcore Gamers?
                
                                    
                        by Wanda Meloni
                                                    (M2 Research)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Are Women the New Hardcore Gamers?
                
                                    
                        by Wanda Meloni
                                                    (M2 Research)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Artgame Sessions
                
                                    
                        by Frank Lantz
                                                    (Area/Code/Zynga)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Artgame Sessions
                
                                    
                        by Frank Lantz
                                                    (Area/Code/Zynga)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                As Long as the Audio is Fun, the Game Will Be Too
                
                                    
                        by Akira Yamaoka
                                                    (Grasshopper Manufacture Studio)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                As Long as the Audio is Fun, the Game Will Be Too
                
                                    
                        by Akira Yamaoka
                                                    (Grasshopper Manufacture Studio)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                As Long as the Audio is Fun, the Game Will Be Too
                
                                    
                        by Akira Yamaoka
                                                    (Grasshopper Manufacture Studio)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Audio Boot Camp
                
                                    
                        by Scott Selfon
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Authoring Physically Simulated Destruction with NVIDIA APEX
                
                                    
                        by Bryan Galdrikian
                                                    (NVIDIA)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Authoring Physically Simulated Destruction with NVIDIA APEX
                
                                    
                        by Bryan Galdrikian
                                                    (NVIDIA)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Automated Emotion: Facial Animation in Star Wars: The Old Republic
                
                                    
                        by Ben Cloward
                                                    (Bioware)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Automated Emotion: Facial Animation in Star Wars: The Old Republic
                
                                    
                        by Ben Cloward
                                                    (Bioware)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                AVATAR Score Postmortem:  High Stakes, Challenges, Universal Takeaways
                
                                    
                        by Chance Thomas
                                                    (HUGESound)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Battlefield 1943 - My First Arcade Game
                
                                    
                        by Patrick Liu
                                                    (DICE, EA)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Battlefield 1943 - My First Arcade Game
                
                                    
                        by Patrick Liu
                                                    (DICE, EA)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Behavior Trees: Three Ways of Cultivating Strong AI
                
                                    
                        by Alex Champandard
                                                    (AiGameDev.com)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Behavior Trees: Three Ways of Cultivating Strong AI
                
                                    
                        by Alex Champandard
                                                    (AiGameDev.com)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Behind the Curtains of BUZZ! The Multi-Million Seller of SCEE Franchise
                
                                    
                        by Vanessa Wood
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Localization Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Behind the Scenes: Uncharted 2's Unique Cinematic Production Process
                
                                    
                        by Amy Hennig
                                                    (Naughty Dog, Inc.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Behind the Scenes: Uncharted 2's Unique Cinematic Production Process
                
                                    
                        by Amy Hennig
                                                    (Naughty Dog, Inc.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Better Movement Games Using Psychology: 
5 Reasons Some Wii Games Are M...
                
                                    
                        by Katherine Isbister
                                                    (NYU's Polytechnic Institute)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Better Movement Games Using Psychology: 
5 Reasons Some Wii Games Are M...
                
                                    
                        by Katherine Isbister
                                                    (NYU's Polytechnic Institute)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Beyond Scrum: Agile Project Management for Games
                
                                    
                        by Clinton Keith
                                                    (Clinton Keith Consulting)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Beyond Scrum: Agile Project Management for Games
                
                                    
                        by Clinton Keith
                                                    (Clinton Keith Consulting)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                BlackBerry (RIM) Developer Day
                
                                    
                        by Speaker TBA
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                BlackBerry (RIM) Developer Day
                
                                    
                        by Speaker TBA
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                BlackBerry (RIM) Developer Day
                
                                    
                        by Speaker TBA
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                BlackBerry (RIM) Developer Day
                
                                    
                        by Speaker TBA
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                BlackBerry (RIM) Developer Day
                
                                    
                        by Speaker TBA
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                BlackBerry (RIM) Developer Day
                
                                    
                        by Speaker TBA
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                BlackBerry (RIM) Developer Day
                
                                    
                        by Speaker TBA
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                BlackBerry (RIM) Developer Day
                
                                    
                        by Speaker TBA
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                BlackBerry (RIM) Developer Day
                
                                    
                        by Speaker TBA
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                BlackBerry (RIM) Developer Day
                
                                    
                        by Speaker TBA
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                BlackBerry (RIM) Developer Day
                
                                    
                        by Speaker TBA
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                BlackBerry (RIM) Developer Day
                
                                    
                        by Speaker TBA
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                BlackBerry (RIM) Developer Day
                
                                    
                        by Speaker TBA
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                BlackBerry (RIM) Developer Day
                
                                    
                        by Speaker TBA
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Blood, Sweat, and Tears: An overview of Fight Night: Round 4's Skin Shaders
                
                                    
                        by Vicki Ferguson
                                                    (Electronic Arts)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Blood, Sweat, and Tears: An overview of Fight Night: Round 4's Skin Shaders
                
                                    
                        by Vicki Ferguson
                                                    (Electronic Arts)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Blossom: Immersive Entrepreneurship Training
                
                                    
                        by Jelena Godjevac
                                                    (MEA-I / Hewlett Packard)
                                            
                                
                Serious Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Bootstrapping Games on Android
                
                                    
                        by Chris Pruett
                                                    (Google)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Bootstrapping Games on Android
                
                                    
                        by Chris Pruett
                                                    (Google)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Borderlands and the 11th Hour Art Style Change. Or: Kids, Don't Try this...
                
                                    
                        by Randy Pitchford
                                                    (Gearbox Software)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Borderlands and the 11th Hour Art Style Change. Or: Kids, Don't Try this...
                
                                    
                        by Randy Pitchford
                                                    (Gearbox Software)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Brew Gaming State of the Union: New Market Opportunities and Platform Ca...
                
                                    
                        by Marc Nijdam
                                                    (Qualcomm)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Brew Gaming State of the Union: New Market Opportunities and Platform Ca...
                
                                    
                        by Marc Nijdam
                                                    (Qualcomm)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Bridging the Divide: Western Development and Chinese Culture
                
                                    
                        by Jean-Francois Vallee
                                                    (Ubisoft Chengdu)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Bringing UE3 to Apple's iPhone Platform
                
                                    
                        by Josh Adams
                                                    (Epic Games)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Bringing UE3 to Apple's iPhone Platform
                
                                    
                        by Josh Adams
                                                    (Epic Games)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Broadening a Genre While Retaining Its Soul
                
                                    
                        by Tom Cadwell
                                                    (Riot Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Broadening a Genre While Retaining Its Soul
                
                                    
                        by Tom Cadwell
                                                    (Riot Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Building A Better Halo With Python: Production Proven Techniques
                
                                    
                        by Seth Gibson
                                                    (343 Industries)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Building A Better Halo With Python: Production Proven Techniques
                
                                    
                        by Seth Gibson
                                                    (343 Industries)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Building a Virtual World: Lean Startup Style
                
                                    
                        by Eric Ries
                                                    (The Lean Startup)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Building a Virtual World: Lean Startup Style
                
                                    
                        by Eric Ries
                                                    (The Lean Startup)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Building an Open-World Game Without Hiring an Army
                
                                    
                        by Nate Fox
                                                    (Sucker Punch Productions)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Building an Open-World Game Without Hiring an Army
                
                                    
                        by Nate Fox
                                                    (Sucker Punch Productions)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Building Blocks: Artist Driven Procedural Buildings
                
                                    
                        by James Golding
                                                    (Epic Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Building Blocks: Artist Driven Procedural Buildings
                
                                    
                        by James Golding
                                                    (Epic Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Building Global Bridges: the Benefits of Cross-Border Agile Game Develop...
                
                                    
                        by Adalsteinn (Alli) Ottarsson
                                                    (CCP)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Building Global Bridges: the Benefits of Cross-Border Agile Game Develop...
                
                                    
                        by Adalsteinn (Alli) Ottarsson
                                                    (CCP)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Building the Server Software for ELIMINATE
                
                                    
                        by Stephen Detwiler
                                                    (ngmoco:))
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Building the Server Software for ELIMINATE
                
                                    
                        by Stephen Detwiler
                                                    (ngmoco:))
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Business Overview of Gaming on BlackBerry
                
                                    
                        by Stephen Detwiler
                                                    (ngmoco:))
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Business Overview of Gaming on BlackBerry
                
                                    
                        by Stephen Detwiler
                                                    (ngmoco:))
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                CALL OF DUTY: WORLD AT WAR ZOMBIES - iPhone Postmortem
                
                                    
                        by Russell Clarke
                                                    (Ideaworks Game Studio)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                CALL OF DUTY: WORLD AT WAR ZOMBIES - iPhone Postmortem
                
                                    
                        by Russell Clarke
                                                    (Ideaworks Game Studio)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Case Studies: AI in Recent Games
                
                                    
                        by Alex Champandard
                                                    (AiGameDev.com)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Case Studies: AI in Recent Games
                
                                    
                        by Alex Champandard
                                                    (AiGameDev.com)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Character Voices: Conceptualization, Casting, Recording, and the Cultura...
                
                                    
                        by Zach Hanks
                                                    (SOUNDAWG)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                CLUB PENGUIN DS: ELITE PENGUIN FORCE - Postmortem
                
                                    
                        by Patricia Pizer
                                                    (Consultant)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                CLUB PENGUIN DS: ELITE PENGUIN FORCE - Postmortem
                
                                    
                        by Patricia Pizer
                                                    (Consultant)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Code and Complexity: Managing EVE's Expanding Universe
                
                                    
                        by Berglind Gudmundsdottir
                                                    (CCP)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Code and Complexity: Managing EVE's Expanding Universe
                
                                    
                        by Berglind Gudmundsdottir
                                                    (CCP)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                CODE OF EVERAND: Designing The Serious Casual MMO
                
                                    
                        by Kevin Cancienne
                                                    (Area/Code)
                                            
                                
                Serious Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Common to Critical Risk Management Issues in Online Gaming Communities
                
                                    
                        by Rebecca Newton
                                                    (MindCandy.com)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Common to Critical Risk Management Issues in Online Gaming Communities
                
                                    
                        by Rebecca Newton
                                                    (MindCandy.com)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Community 2.0: Integrating Social Design into the Production Pipeline
                
                                    
                        by Nathan Fouts
                                                    (Mommy's Best Games)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Community 2.0: Integrating Social Design into the Production Pipeline
                
                                    
                        by Nathan Fouts
                                                    (Mommy's Best Games)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Composer Challenge GDC 2010
                
                                    
                        by Lennie Moore
                                                    (3l33t Music)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Concrete Practices to be a Better Leader
                
                                    
                        by Brian Sharp
                                                    (Bungie, LLC)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Concrete Practices to be a Better Leader
                
                                    
                        by Brian Sharp
                                                    (Bungie, LLC)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Console Wars Revisited: Are We Breaking the Mold or Reliving History?
                
                                    
                        by Don Daglow
                                                    (Don Daglow Interactive Entertainment)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Console Wars Revisited: Are We Breaking the Mold or Reliving History?
                
                                    
                        by Don Daglow
                                                    (Don Daglow Interactive Entertainment)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Control Inspiration
                
                                    
                        by Daniel Benmergui
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Creating a Unique Visual Direction: The Successes and Failures of Creati...
                
                                    
                        by Jonathan Jacques-Belletete
                                                    (Eidos Montreal)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Creating a Unique Visual Direction: The Successes and Failures of Creati...
                
                                    
                        by Jonathan Jacques-Belletete
                                                    (Eidos Montreal)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Creating And Nurturing Your Indie Game Community
                
                                    
                        by Jeff Lindsay
                                                    (GliderLab)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Creating And Nurturing Your Indie Game Community
                
                                    
                        by Jeff Lindsay
                                                    (GliderLab)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Creating Successful Social Games: Understanding Player Behavior
                
                                    
                        by Mark Skaggs
                                                    (Zynga)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Creating Successful Social Games: Understanding Player Behavior
                
                                    
                        by Mark Skaggs
                                                    (Zynga)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Creating the Active Cinematic Experience of Uncharted 2: Among Thieves
                
                                    
                        by Neil Druckmann
                                                    (Naughty Dog)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Creating the Active Cinematic Experience of Uncharted 2: Among Thieves
                
                                    
                        by Neil Druckmann
                                                    (Naughty Dog)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Critical Persuasion Skills to Keep Your Game in the Fast Lane
                
                                    
                        by Richard Butterfield
                                                    (Butterfield Speaks)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Critical Persuasion Skills to Keep Your Game in the Fast Lane
                
                                    
                        by Richard Butterfield
                                                    (Butterfield Speaks)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Crushing The Overhead:  Case Study of A Microstudio Start-Up
                
                                    
                        by Randy Smith
                                                    (Tiger Style)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Crushing The Overhead:  Case Study of A Microstudio Start-Up
                
                                    
                        by Randy Smith
                                                    (Tiger Style)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Data is a Four-Letter Word
                
                                    
                        by Paul Du Bois
                                                    (Double Fine)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Data is a Four-Letter Word
                
                                    
                        by Paul Du Bois
                                                    (Double Fine)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Deciding on an AI Architecture: Which Tool for the Job?
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Deciding on an AI Architecture: Which Tool for the Job?
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Design in Detail: Changing the Time Between Shots for the Sniper Rifle f...
                
                                    
                        by Jaime Griesemer
                                                    (Bungie)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Design in Detail: Changing the Time Between Shots for the Sniper Rifle f...
                
                                    
                        by Jaime Griesemer
                                                    (Bungie)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Design in the Trenches: The Changing Role of Games Designers
                
                                    
                        by Rob Davis
                                                    (Microsoft)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Design in the Trenches: The Changing Role of Games Designers
                
                                    
                        by Rob Davis
                                                    (Microsoft)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Designing Assassin's Creed 2
                
                                    
                        by Patrick Plourde
                                                    (Ubisoft)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Designing Assassin's Creed 2
                
                                    
                        by Patrick Plourde
                                                    (Ubisoft)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Designing Assassin's Creed 2
                
                                    
                        by Patrick Plourde
                                                    (Ubisoft)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Designing for Co-Operative Play in an Open World
                
                                    
                        by David Bowring
                                                    (Volition)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Designing for Co-Operative Play in an Open World
                
                                    
                        by David Bowring
                                                    (Volition)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Designing for Performance, Scalability & Reliability: StarCraft II's App...
                
                                    
                        by Dominic Filion
                                                    (Blizzard Entertainment)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Designing for Performance, Scalability & Reliability: StarCraft II's App...
                
                                    
                        by Dominic Filion
                                                    (Blizzard Entertainment)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Designing Shadow Complex
                
                                    
                        by Donald Mustard
                                                    (ChAIR Entertainment Group)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Designing Shadow Complex
                
                                    
                        by Donald Mustard
                                                    (ChAIR Entertainment Group)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Development Telemetry in Video Games Projects
                
                                    
                        by Georg Zoeller
                                                    (BioWare Austin/EA)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Development Telemetry in Video Games Projects
                
                                    
                        by Georg Zoeller
                                                    (BioWare Austin/EA)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Digital Distribution: How to Deal with the Parts that Suck and Capitaliz...
                
                                    
                        by David Edery
                                                    (Fuzbi)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Digital Distribution: How to Deal with the Parts that Suck and Capitaliz...
                
                                    
                        by David Edery
                                                    (Fuzbi)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Don't Dread Threads
                
                                    
                        by Omar A Rodriguez
                                                    (Intel Corporation)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Don't Dread Threads
                
                                    
                        by Omar A Rodriguez
                                                    (Intel Corporation)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Double Header Analysis: Xbox Live Achievement Data and Intellectual Prop...
                
                                    
                        by Geoffrey (GZ) Zatkin
                                                    (Electronic Entertainment Design and Research)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Double Header Analysis: Xbox Live Achievement Data and Intellectual Prop...
                
                                    
                        by Geoffrey (GZ) Zatkin
                                                    (Electronic Entertainment Design and Research)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Dynamic Navmesh - AI in the Dynamic Environment of Splinter Cell: Convic...
                
                                    
                        by Martin Walsh
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Effective Marketing For Indie Game Developers
                
                                    
                        by John Graham
                                                    (Wolfire Games, LLC)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Effective Marketing For Indie Game Developers
                
                                    
                        by John Graham
                                                    (Wolfire Games, LLC)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Engineering Scalable Social Games
                
                                    
                        by Robert Zubek
                                                    (Zynga)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Engineering Scalable Social Games
                
                                    
                        by Robert Zubek
                                                    (Zynga)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Environmental Narrative:  Your World is Your Story
                
                                    
                        by Richard Rouse III
                                                    (Ubisoft Montreal)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Experimental Game AI: Live Demos of Innovation
                
                                    
                        by Michael Mateas
                                                    (University of California, Santa Cruz)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Experimental Game AI: Live Demos of Innovation
                
                                    
                        by Michael Mateas
                                                    (University of California, Santa Cruz)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Falling to Your Death: The CANABALT Postmortem
                
                                    
                        by Eric Johnson
                                                    (Semi Secret Software)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Falling to Your Death: The CANABALT Postmortem
                
                                    
                        by Eric Johnson
                                                    (Semi Secret Software)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Fastest Path from Concept to Top Paid
                
                                    
                        by Tom Higgins
                                                    (Unity Technologies)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Fastest Path from Concept to Top Paid
                
                                    
                        by Tom Higgins
                                                    (Unity Technologies)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Fate of a Small Social Game Studio
                
                                    
                        by Justin Hall
                                                    (GameLayers, Inc)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                FINAL FANTASY XIII's Motion-Controlled Real-Time Automatic Sound Trigger...
                
                                    
                        by Yoshinori Tsuchida
                                                    (Square Enix)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                FINAL FANTASY XIII's Motion-Controlled Real-Time Automatic Sound Trigger...
                
                                    
                        by Yoshinori Tsuchida
                                                    (Square Enix)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                FINAL FANTASY XIII's Motion-Controlled Real-Time Automatic Sound Trigger...
                
                                    
                        by Yoshinori Tsuchida
                                                    (Square Enix)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Firaxis' Civilization V: A Case Study in Scalable Game Performance
                
                                    
                        by Dan Baker
                                                    (Firaxis)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Firaxis' Civilization V: A Case Study in Scalable Game Performance
                
                                    
                        by Dan Baker
                                                    (Firaxis)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Fired and Fired-Up: Jobless Developers Rant
                
                                    
                        by Chris Hecker
                                                    (definition six, inc.)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Fired and Fired-Up: Jobless Developers Rant
                
                                    
                        by Chris Hecker
                                                    (definition six, inc.)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Five Ways a Video Game Can Make You Cry
                
                                    
                        by Richard Rouse III
                                                    (Ubisoft Montreal)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Five Ways a Video Game Can Make You Cry
                
                                    
                        by Richard Rouse III
                                                    (Ubisoft Montreal)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
                
                                    
                        by Sean Murray
                                                    (Hello Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
                
                                    
                        by Sean Murray
                                                    (Hello Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                From Casual to Social Design: What to Pack
                
                                    
                        by Jeferson Valadares
                                                    (Playfish)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                From Casual to Social Design: What to Pack
                
                                    
                        by Jeferson Valadares
                                                    (Playfish)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                From Fantasy to Franchise: How to Build a Universe Worthy of Devotion
                
                                    
                        by R.A. Salvatore
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                From Fantasy to Franchise: How to Build a Universe Worthy of Devotion
                
                                    
                        by R.A. Salvatore
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                From the Box to the Book: Bringing a Retail Franchise into the Social Ga...
                
                                    
                        by Caryl Shaw
                                                    (ngmoco:))
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                From the Box to the Book: Bringing a Retail Franchise into the Social Ga...
                
                                    
                        by Caryl Shaw
                                                    (ngmoco:))
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                From Zero to Time Magazine: App Success
                
                                    
                        by David Whatley
                                                    (Critical Thought Games LLC)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Funding Small Studios: So Many Sources of Funds, So Little Cash.
                
                                    
                        by Alan Wilson
                                                    (Tripwire Interactive LLC)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Funding Small Studios: So Many Sources of Funds, So Little Cash.
                
                                    
                        by Alan Wilson
                                                    (Tripwire Interactive LLC)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Game Audio Network Guild Annual Town Hall Meeting
                
                                    
                        by Speaker N/A
                                                     
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Game Studies Download 5.0
                
                                    
                        by Jane McGonigal
                                                    (Social Chocolate)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Game Studies Download 5.0
                
                                    
                        by Jane McGonigal
                                                    (Social Chocolate)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Games as a Live Service: A 360-Degree Look at the Art and Science of Man...
                
                                    
                        by David Stewart
                                                    (Playdom)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                GANG Demo Derby - Music
                
                                    
                        by Chuck Doud
                                                    (SCEA)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                GANG Demo Derby - Sound Design
                
                                    
                        by Tim Larkin
                                                    (Valve Software)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                GDC Microtalks 2010: Ten Speakers, 200 Slides, Limitless Ideas!
                
                                    
                        by Jesse Schell
                                                    (Schell Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                GDC Microtalks 2010: Ten Speakers, 200 Slides, Limitless Ideas!
                
                                    
                        by Jesse Schell
                                                    (Schell Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Get Your Game out of my Movie! Interactive Storytelling in Mass Effect 2
                
                                    
                        by Armando Troisi
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Get Your Game out of my Movie! Interactive Storytelling in Mass Effect 2
                
                                    
                        by Armando Troisi
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Get your iPhone Game to 2000 Other Devices
                
                                    
                        by Mikko Uromo
                                                    (Mr.Goodliving)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Get your iPhone Game to 2000 Other Devices
                
                                    
                        by Mikko Uromo
                                                    (Mr.Goodliving)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Getting Noticed: Why You Need an Online Portfolio and How to Make One
                
                                    
                        by Jacob Minkoff
                                                    (Naughty Dog Inc)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Getting Noticed: Why You Need an Online Portfolio and How to Make One
                
                                    
                        by Jacob Minkoff
                                                    (Naughty Dog Inc)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                GHOSTWIRE: Creating Augmented Reality Experiences on Nintendo DSi
                
                                    
                        by Tom Soderlund
                                                    (A Different Game)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                GHOSTWIRE: Creating Augmented Reality Experiences on Nintendo DSi
                
                                    
                        by Tom Soderlund
                                                    (A Different Game)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Go With the Flow! Fluid and Particle Physics in PixelJunk Shooter
                
                                    
                        by Jaymin Kessler
                                                    (Q-Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Go With the Flow! Fluid and Particle Physics in PixelJunk Shooter
                
                                    
                        by Jaymin Kessler
                                                    (Q-Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                God of War III: Shadows
                
                                    
                        by Ben Diamand
                                                    (Sony Santa Monica)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                God of War III: Shadows
                
                                    
                        by Ben Diamand
                                                    (Sony Santa Monica)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Going to Hell - A Concept Design Overview of Dante's Inferno
                
                                    
                        by Ash Huang
                                                    (Electronic Arts)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Going to Hell - A Concept Design Overview of Dante's Inferno
                
                                    
                        by Ash Huang
                                                    (Electronic Arts)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Great Expectations: Empowering Player Expression
                
                                    
                        by Jonathan Morin
                                                    (Ubisoft)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Great Expectations: Empowering Player Expression
                
                                    
                        by Jonathan Morin
                                                    (Ubisoft)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Guild Wars: The Artists' Vision
                
                                    
                        by Daniel Dociu
                                                    (NCsoft West)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Guild Wars: The Artists' Vision
                
                                    
                        by Daniel Dociu
                                                    (NCsoft West)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                How 100 Users Turned into 100,000,000
                
                                    
                        by Nils-Holger Henning
                                                    (Bigpoint GmbH)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                How 100 Users Turned into 100,000,000
                
                                    
                        by Nils-Holger Henning
                                                    (Bigpoint GmbH)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                How Friends Change Everything
                
                                    
                        by Gareth Davis
                                                    (Facebook)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                How Friends Change Everything
                
                                    
                        by Gareth Davis
                                                    (Facebook)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                How I Got My Publishing Deal: Student Game Development Success Stories
                
                                    
                        by Kim Swift
                                                    (Airtight Games)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                How I Got My Publishing Deal: Student Game Development Success Stories
                
                                    
                        by Kim Swift
                                                    (Airtight Games)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                How Our Centralized Technology Group Jeopardized Our Deliveries
                
                                    
                        by Fredrik Sjoo
                                                    (Avalanche Studios)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                How Our Centralized Technology Group Jeopardized Our Deliveries
                
                                    
                        by Fredrik Sjoo
                                                    (Avalanche Studios)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                How The Conduit Made Alien Controls Intuitive through Control Customization
                
                                    
                        by Christopher Daniel
                                                    (High Voltage Software)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                How The Conduit Made Alien Controls Intuitive through Control Customization
                
                                    
                        by Christopher Daniel
                                                    (High Voltage Software)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                How to Innovate in the Land of Clones
                
                                    
                        by Nick Fortugno
                                                    (Playmatics)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                How to Innovate in the Land of Clones
                
                                    
                        by Nick Fortugno
                                                    (Playmatics)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                How to Keep an Online World Up and Running After Launch
                
                                    
                        by Laralyn McWilliams
                                                    (Sony Online Entertainment)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                How to Keep an Online World Up and Running After Launch
                
                                    
                        by Laralyn McWilliams
                                                    (Sony Online Entertainment)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                How to Keep Your Game on Top of The Charts
                
                                    
                        by Igor Pusenjak
                                                    (Lima Sky)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                How to Manage an Exploratory Development Process
                
                                    
                        by Robin Hunicke
                                                    (thatgamecompany)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                How to Manage an Exploratory Development Process
                
                                    
                        by Robin Hunicke
                                                    (thatgamecompany)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                I Want Music in My Apps, Widgets and Viral Videos! Pushing the Boundarie...
                
                                    
                        by Tim O\'Brien
                                                    (Tapulous)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Ideas For Serious Games Future: Four Ideas About Where Serious Games Can...
                
                                    
                        by Ben Sawyer
                                                    (Digitalmill)
                                            
                                
                Serious Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                IGDA: Working to Death - Game Developers and the Future of Work-Life Bal...
                
                                    
                        by Hank Howie
                                                    (Blue Fang Games)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                IGF Mobile Showcase
                
                                    
                        by Randy Smith
                                                    (Tiger Style)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Improving AI Decision Modeling Through Utility Theory
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Improving AI Decision Modeling Through Utility Theory
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Increasing Our Reach: Designing To Grab and Retain Players
                
                                    
                        by Randy Smith
                                                    (Tiger Style)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Increasing Our Reach: Designing To Grab and Retain Players
                
                                    
                        by Randy Smith
                                                    (Tiger Style)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Indie Gamemaker Rant!
                
                                    
                        by Randy Smith
                                                    (Tiger Style)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Indies and Publishers: Fixing a System That Never Worked
                
                                    
                        by Ron Carmel
                                                    (2D Boy)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Indies and Publishers: Fixing a System That Never Worked
                
                                    
                        by Ron Carmel
                                                    (2D Boy)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Intel: Building Games for Netbooks
                
                                    
                        by Omar A Rodriguez
                                                    (Intel Corporation)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Intel: Building Games for Netbooks
                
                                    
                        by Omar A Rodriguez
                                                    (Intel Corporation)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Investing in New Game Companies: How to Get Funded Now and Bought Tomorrow
                
                                    
                        by John Welch
                                                    (Making Fun)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Investing in New Game Companies: How to Get Funded Now and Bought Tomorrow
                
                                    
                        by John Welch
                                                    (Making Fun)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Kids and Parents Playing Together Online: the Next Frontier of Casual Ga...
                
                                    
                        by Jesse Schell
                                                    (Schell Games)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Kids and Parents Playing Together Online: the Next Frontier of Casual Ga...
                
                                    
                        by Jesse Schell
                                                    (Schell Games)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Kings of Convenience - What Walmart Tells Us About the Future of Gaming
                
                                    
                        by Ben Cousins
                                                    (Easy (EA))
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Kings of Convenience - What Walmart Tells Us About the Future of Gaming
                
                                    
                        by Ben Cousins
                                                    (Easy (EA))
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Lessons from the Inside: Building and Optimizing a Virtual Goods Business
                
                                    
                        by Lee Clancy
                                                    (IMVU)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Lessons from the Inside: Building and Optimizing a Virtual Goods Business
                
                                    
                        by Lee Clancy
                                                    (IMVU)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Lessons Learned building Moshi Monsters to 15m Users
                
                                    
                        by Michael Acton Smith
                                                    (Mind Candy)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Leveraging Your Data
                
                                    
                        by Dmitri Williams
                                                    (University of Southern California)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Leveraging Your Data
                
                                    
                        by Dmitri Williams
                                                    (University of Southern California)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Little Big AI: Rich Behavior on a Small Budget
                
                                    
                        by John Walker
                                                    (Applied Signal Technology)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Little Big AI: Rich Behavior on a Small Budget
                
                                    
                        by John Walker
                                                    (Applied Signal Technology)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Little Hands, Foul Moods, Runny Noses 3: Research for Developing Kid-Fri...
                
                                    
                        by Carla Engelbrecht Fisher
                                                    (Teachers College, Columbia University)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Little Hands, Foul Moods, Runny Noses 3: Research for Developing Kid-Fri...
                
                                    
                        by Carla Engelbrecht Fisher
                                                    (Teachers College, Columbia University)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Localizing for the Spanish Speaking Community
                
                                    
                        by Diana Diaz Monton
                                                    (WordLab)
                                            
                                
                Localization Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Localizing Large RPGs
                
                                    
                        by Christopher Christou
                                                    (BioWare)
                                            
                                
                Localization Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Lost Planet 2: Bridging the Gap Between Developer and Contractor
                
                                    
                        by Peter Zinda
                                                    (Soundelux DMG)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Lost Planet 2: Bridging the Gap Between Developer and Contractor
                
                                    
                        by Peter Zinda
                                                    (Soundelux DMG)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Lost Planet 2: Bridging the Gap Between Developer and Contractor
                
                                    
                        by Peter Zinda
                                                    (Soundelux DMG)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Make 'Em Laugh: Comedy in Games
                
                                    
                        by Tim Schafer
                                                    (Doublefine)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Make 'Em Laugh: Comedy in Games
                
                                    
                        by Tim Schafer
                                                    (Doublefine)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Make Your Game Appeal to the Asian Market
                
                                    
                        by Charles Chang
                                                    (Sony Computer Entertainment Asia)
                                            
                                
                Localization Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Making a Car Sound Like a Car - An Audio Vivisection of One of the Cars ...
                
                                    
                        by Greg Shaw
                                                    (Turn 10 Studios, Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Making a Standard (and Trying to Stick to it!): Blizzard Design Philosop...
                
                                    
                        by Rob Pardo
                                                    (Blizzard Entertainment)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Making a Standard (and Trying to Stick to it!): Blizzard Design Philosop...
                
                                    
                        by Rob Pardo
                                                    (Blizzard Entertainment)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Making Robust Computer Vision in Games
                
                                    
                        by Diarmid Campbell
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Making Robust Computer Vision in Games
                
                                    
                        by Diarmid Campbell
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Marketing in a Digitally Distributed World: What to Do When the Old Bag ...
                
                                    
                        by Clive Downie
                                                    (ngmoco:))
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Massive Discusses Best Practices on Incorporating and Maximizing Ad Reve...
                
                                    
                        by Shawn Sheridan
                                                    (Microsoft)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Massive Discusses Best Practices on Incorporating and Maximizing Ad Reve...
                
                                    
                        by Shawn Sheridan
                                                    (Microsoft)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Materials vs. Audio: Object Interaction Sound Design in Halo
                
                                    
                        by Jay Weinland
                                                    (Bungie Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Maximizing Sales and Downloads for Indie Mobile Game Developers
                
                                    
                        by Aaron Isaksen
                                                    (Indie Fund)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Maximizing Sales and Downloads for Indie Mobile Game Developers
                
                                    
                        by Aaron Isaksen
                                                    (Indie Fund)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Meet the Newest Chinese Import/Export Business: Social Games!
                
                                    
                        by James Gwertzman
                                                    (PopCap Games, Inc.)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Meet the Newest Chinese Import/Export Business: Social Games!
                
                                    
                        by James Gwertzman
                                                    (PopCap Games, Inc.)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Meta-Game Design: Reward Systems that Drive Engagement
                
                                    
                        by Amy Jo Kim
                                                    (Shufflebrain)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Meta-Game Design: Reward Systems that Drive Engagement
                
                                    
                        by Amy Jo Kim
                                                    (Shufflebrain)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Metaphysics of Game Design
                
                                    
                        by Will Wright
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Micro or Massive: It's Fricking Tough to Achieve a Vision
                
                                    
                        by Richard Lemarchand
                                                    (Naughty Dog)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Micro or Massive: It's Fricking Tough to Achieve a Vision
                
                                    
                        by Richard Lemarchand
                                                    (Naughty Dog)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Micro or Massive: It's Fricking Tough to Achieve a Vision
                
                                    
                        by Richard Lemarchand
                                                    (Naughty Dog)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Minimalist Game Design: Growing OSMOS
                
                                    
                        by Andy Nealen
                                                    (Hemisphere Games / Rutgers University)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Minimalist Game Design: Growing OSMOS
                
                                    
                        by Andy Nealen
                                                    (Hemisphere Games / Rutgers University)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                MMO Retention - Learning from the First 25 Years
                
                                    
                        by Gordon Walton
                                                    (Playdom Austin)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                MMO Retention - Learning from the First 25 Years
                
                                    
                        by Gordon Walton
                                                    (Playdom Austin)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Modeling Individual Personalities in The Sims 3
                
                                    
                        by Richard Evans
                                                    (Little Text People)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Modeling Individual Personalities in The Sims 3
                
                                    
                        by Richard Evans
                                                    (Little Text People)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Modeling Individual Personalities in The Sims 3
                
                                    
                        by Richard Evans
                                                    (Little Text People)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Motivating Casual Players: Non-Traditional Character Progression and Pla...
                
                                    
                        by Laralyn McWilliams
                                                    (Sony Online Entertainment)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Motivating Casual Players: Non-Traditional Character Progression and Pla...
                
                                    
                        by Laralyn McWilliams
                                                    (Sony Online Entertainment)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Multiplayer Level Design in Red Faction Guerrilla
                
                                    
                        by Luke Schneider
                                                    (Radiangames)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Multiplayer Level Design in Red Faction Guerrilla
                
                                    
                        by Luke Schneider
                                                    (Radiangames)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                New and Innovative Cost Cutting Strategies for Video Game Music
                
                                    
                        by Jeff Essex
                                                    (Audiosyncrasy)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                New Distribution, New Marketing, New Localization!
                
                                    
                        by Philippe Juton
                                                    (THQ)
                                            
                                
                Localization Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                New Dogs, New Tricks: Breeding Social Networking and Virtual Pets
                
                                    
                        by Andrew Stern
                                                    (ngmoco)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                New Dogs, New Tricks: Breeding Social Networking and Virtual Pets
                
                                    
                        by Andrew Stern
                                                    (ngmoco)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                NinjaBee's Top 10 Development Lessons
                
                                    
                        by Brent Fox
                                                    (Wahoo Studios / NinjaBee)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                NinjaBee's Top 10 Development Lessons
                
                                    
                        by Brent Fox
                                                    (Wahoo Studios / NinjaBee)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Nuovo Sessions
                
                                    
                        by Speaker N/A
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Nuovo Sessions
                
                                    
                        by Speaker N/A
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Nuts & Bolts of Internet Multiplayer iPhone Game Testing
                
                                    
                        by Phil Hassey
                                                    (Hassey Enterprises, Inc.)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Nuts & Bolts of Internet Multiplayer iPhone Game Testing
                
                                    
                        by Phil Hassey
                                                    (Hassey Enterprises, Inc.)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                NVIDIA's New Game Development Environment
                
                                    
                        by Jeffrey Kiel
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                NVIDIA's New Game Development Environment
                
                                    
                        by Jeffrey Kiel
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Nvidia: Tegra - Developing Killer Content for Advanced Mobile Platforms
                
                                    
                        by Lars Bishop
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Nvidia: Tegra - Developing Killer Content for Advanced Mobile Platforms
                
                                    
                        by Lars Bishop
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                One Year in the App Store:  A Case Study of Backflip Studios
                
                                    
                        by Julian Farrior
                                                    (Backflip Studios)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                One-Page Designs
                
                                    
                        by Stone Librande
                                                    (EA/Maxis)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                One-Page Designs
                
                                    
                        by Stone Librande
                                                    (EA/Maxis)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Ongoing User Engagement: How to Listen to Your Community
                
                                    
                        by Dave Castelnuovo
                                                    (Bolt Creative)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Ongoing User Engagement: How to Listen to Your Community
                
                                    
                        by Dave Castelnuovo
                                                    (Bolt Creative)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Open Source Secrets: The Software Architecture Behind a Successful Virtu...
                
                                    
                        by Timothy Fitz
                                                    (IMVU)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Open Source Secrets: The Software Architecture Behind a Successful Virtu...
                
                                    
                        by Timothy Fitz
                                                    (IMVU)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Opportunities and Pitfalls in Launching Your Own Virtual Currency
                
                                    
                        by Jameson Hsu
                                                    (Mochi Media)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Opportunities and Pitfalls in Launching Your Own Virtual Currency
                
                                    
                        by Jameson Hsu
                                                    (Mochi Media)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Over a Billion Dollars Can't Be Wrong: Is Exergaming Success a Victory f...
                
                                    
                        by Ian Bogost
                                                    (The Georgia Institute of Technology)
                                            
                                
                Serious Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Paging Dr. Gamer: Developing a Seriously Entertaining Surgery Game
                
                                    
                        by Tim Laning
                                                    (Grendel Games)
                                            
                                
                Serious Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Paint-by-Gender:  How to Add Pink Gameplay to Your 'Blue' Title (and Sti...
                
                                    
                        by Jennifer Canada
                                                    (Insomniac Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Paint-by-Gender:  How to Add Pink Gameplay to Your 'Blue' Title (and Sti...
                
                                    
                        by Jennifer Canada
                                                    (Insomniac Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Palm: An Overview to Creating Games with Palm's Plug-in Development Kit ...
                
                                    
                        by Jeff Bush
                                                    (Palm)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Palm: An Overview to Creating Games with Palm's Plug-in Development Kit ...
                
                                    
                        by Jeff Bush
                                                    (Palm)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Paperback Writer: The Emergence of Interactive Story Adventures in Casua...
                
                                    
                        by Kenny Shea Dinkin
                                                    (Independent)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Peering into the Black Box of Player Behavior: The Player Experience Pan...
                
                                    
                        by Bruce Phillips
                                                    (Microsoft)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Peering into the Black Box of Player Behavior: The Player Experience Pan...
                
                                    
                        by Bruce Phillips
                                                    (Microsoft)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Perfecting the Pixel: Refining the Art of Visual Styling
                
                                    
                        by Michael Endres
                                                    (Crytek)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Physically Simulated Clothing in Eve Incarna Using NVIDIA APEX
                
                                    
                        by Snorri Sturluson
                                                    (CCP)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Physically Simulated Clothing in Eve Incarna Using NVIDIA APEX
                
                                    
                        by Snorri Sturluson
                                                    (CCP)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Physics Meets Animation : Character Stunts in Just Cause 2
                
                                    
                        by John Fuller
                                                    (Avalanche Studios)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Picture the Impossible: Building a Successful City-Wide ARG on Shoestrin...
                
                                    
                        by Elizabeth Lawley
                                                    (Rochester Institute of Technology)
                                            
                                
                Serious Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                PlayStation: Evolving User Testing to Social, Casual and Portable Gaming
                
                                    
                        by David Tisserand
                                                    (Sony Computer Entertainment Europe Limited)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                PlayStation: Evolving User Testing to Social, Casual and Portable Gaming
                
                                    
                        by David Tisserand
                                                    (Sony Computer Entertainment Europe Limited)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Postmortem: The Design & Business Behind FANTASTIC CONTRAPTION
                
                                    
                        by Andy Moore
                                                    (Fantastic Contraption)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Postmortem: The Design & Business Behind FANTASTIC CONTRAPTION
                
                                    
                        by Andy Moore
                                                    (Fantastic Contraption)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                PR 101 for Developers
                
                                    
                        by Tyrone Rodriguez
                                                    (Nicalis, Inc.)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Procedural Audio for Video Games: Are we there yet?
                
                                    
                        by Nicolas Fournel
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Procedural, There is Nothing Random About it.
                
                                    
                        by Eskil Steenberg
                                                     
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Procedural, There is Nothing Random About it.
                
                                    
                        by Eskil Steenberg
                                                     
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Producer Boot Camp
                
                                    
                        by Mike McShaffry
                                                    (Red Fly Studio)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Producer Boot Camp
                
                                    
                        by Mike McShaffry
                                                    (Red Fly Studio)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Profiling for Mobile GPUs
                
                                    
                        by Dave Durnil
                                                    (Qualcomm)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Prototyping Based Design: A Better, Faster Way to Design Your Game
                
                                    
                        by Lee Perry
                                                    (Epic Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Prototyping for Engagement and Metaphor
                
                                    
                        by Borut Pfeifer
                                                    (Independent)
                                            
                                
                Serious Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Publishing Mobile Games in a Multi-store, Multi-platform Environment
                
                                    
                        by Maarten Noyons
                                                    (IMGA)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Publishing Mobile Games in a Multi-store, Multi-platform Environment
                
                                    
                        by Maarten Noyons
                                                    (IMGA)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Pump up the Volume: Adding Audio to Games on BlackBerry
                
                                    
                        by Maarten Noyons
                                                    (IMGA)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Pump up the Volume: Adding Audio to Games on BlackBerry
                
                                    
                        by Maarten Noyons
                                                    (IMGA)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                QA's 10 Commandments: What?! Only 10?
                
                                    
                        by Chuck McFadden
                                                    (Sony Computer Entertainment America)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                QA's 10 Commandments: What?! Only 10?
                
                                    
                        by Chuck McFadden
                                                    (Sony Computer Entertainment America)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Quick Fixes and Verbal Triage: Script Doctoring for Games
                
                                    
                        by Richard Dansky
                                                    (Red Storm)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Quick Fixes and Verbal Triage: Script Doctoring for Games
                
                                    
                        by Richard Dansky
                                                    (Red Storm)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                R-Trees -- Adapting out-of-core techniques to modern memory architectures
                
                                    
                        by Sebastian Sylvan
                                                    (Rare Ltd.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                R-Trees -- Adapting out-of-core techniques to modern memory architectures
                
                                    
                        by Sebastian Sylvan
                                                    (Rare Ltd.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Raising The Bar: A Bioshock 2 Audio Post-Mortem
                
                                    
                        by Guy Somberg
                                                    (2K Marin)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Rapidly Developing FARMVILLE:  How We Created and Scaled a #1 
Facebook...
                
                                    
                        by Amitt Mahajan
                                                    (Zynga)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Rapidly Developing FARMVILLE:  How We Created and Scaled a #1 
Facebook...
                
                                    
                        by Amitt Mahajan
                                                    (Zynga)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Reach out and Touch Someone: Social and Casual Games on BlackBerry
                
                                    
                        by Amitt Mahajan
                                                    (Zynga)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Reading the Player's Mind Through His Thumbs: Inferring Player Intent Th...
                
                                    
                        by Chris Zimmerman
                                                    (Sucker Punch Productions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Reading the Player's Mind Through His Thumbs: Inferring Player Intent Th...
                
                                    
                        by Chris Zimmerman
                                                    (Sucker Punch Productions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Real-Time Cutscenes in FINAL FANTASY XIII
                
                                    
                        by Koji Kobayashi
                                                    (Square-Enix)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Real-Time Cutscenes in FINAL FANTASY XIII
                
                                    
                        by Koji Kobayashi
                                                    (Square-Enix)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Real-Time Cutscenes in FINAL FANTASY XIII
                
                                    
                        by Koji Kobayashi
                                                    (Square-Enix)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Real-World Gaming: The Blending of the Real World + Digital World
                
                                    
                        by Keith Lee
                                                    (Booyah)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Rising to the Top: How to Land a Triple-A Job
                
                                    
                        by Jeanette Ercila
                                                    (Disney Interactive Media Group)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Rising to the Top: How to Land a Triple-A Job
                
                                    
                        by Jeanette Ercila
                                                    (Disney Interactive Media Group)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Rock Band Network: Postmortem
                
                                    
                        by Caleb Epps
                                                    (Harmonix Music Systems)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Rock Show VFX - The Effects That Bring Brutal Legend to Life
                
                                    
                        by Peter Demoreuille
                                                    (Double Fine Productions)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Rock Show VFX - The Effects That Bring Brutal Legend to Life
                
                                    
                        by Peter Demoreuille
                                                    (Double Fine Productions)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Savvy Indie Solutions to Difficult Development Problems
                
                                    
                        by Andy Schatz
                                                    (Pocketwatch Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Scoring Hell:  How We Created the Score for EA's Dante's Inferno from In...
                
                                    
                        by Garry Schyman
                                                    (GSP)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                SCRAP METAL: Pushing the Envelope with a Team of Two
                
                                    
                        by Nick Waanders
                                                    (Slick Entertainment)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                SCRAP METAL: Pushing the Envelope with a Team of Two
                
                                    
                        by Nick Waanders
                                                    (Slick Entertainment)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Serious Beginnings: Insights into Pre-Production of Serious Games
                
                                    
                        by Greg Costikyan
                                                    (self-employed)
                                            
                                
                Serious Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Serious Games Go Mobile: Three Projects Pushing Serious Games into Mobil...
                
                                    
                        by Larry Holland
                                                    (Totally Games)
                                            
                                
                Serious Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Serious Uses for Playful Worlds: A Case Study of the University of There
                
                                    
                        by Celia Pearce
                                                    (Georgia Institute of Technology)
                                            
                                
                Serious Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Seriously, Make YOUR Game!
                
                                    
                        by Ian Bogost
                                                    (The Georgia Institute of Technology)
                                            
                                
                Serious Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Servicing a Game With Feature Driven DLC
                
                                    
                        by Dave Burrows
                                                    (Big Boffins)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Servicing a Game With Feature Driven DLC
                
                                    
                        by Dave Burrows
                                                    (Big Boffins)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Shading a Bigger, Better Sequel: Techniques in Left 4 Dead 2
                
                                    
                        by Bronwen Grimes
                                                    (Valve Software)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Shading a Bigger, Better Sequel: Techniques in Left 4 Dead 2
                
                                    
                        by Bronwen Grimes
                                                    (Valve Software)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Shears - Squeeze the Juice Out of the CPUs: Post Mortem of a Data-Driven...
                
                                    
                        by Remi Quenin
                                                    (Ubisoft Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Shears - Squeeze the Juice Out of the CPUs: Post Mortem of a Data-Driven...
                
                                    
                        by Remi Quenin
                                                    (Ubisoft Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Simpler Better Faster Vector
                
                                    
                        by Quentin Froemke
                                                    (Intel Corporation)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Single-Player, Multiplayer, MMOG: Design Psychologies for 
Different So...
                
                                    
                        by Ernest Adams
                                                    (International Hobo)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Single-Player, Multiplayer, MMOG: Design Psychologies for 
Different So...
                
                                    
                        by Ernest Adams
                                                    (International Hobo)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Social and Online Games Legal Round-Up
                
                                    
                        by Mark Methenitis
                                                    (The Vernon Law Group, PLLC)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Social and Online Games Legal Round-Up
                
                                    
                        by Mark Methenitis
                                                    (The Vernon Law Group, PLLC)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Social Games in Japan
                
                                    
                        by David Collier
                                                    (Pikkle KK)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Social Games in Japan
                
                                    
                        by David Collier
                                                    (Pikkle KK)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Social Games that Inspire Real World Action
                
                                    
                        by Josh Williams
                                                    (Alamofire)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Social Games that Inspire Real World Action
                
                                    
                        by Josh Williams
                                                    (Alamofire)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Social Networks: The New Marketplace for Mobile Games?
                
                                    
                        by Michael Powers
                                                    (Mplayit)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Social Networks: The New Marketplace for Mobile Games?
                
                                    
                        by Michael Powers
                                                    (Mplayit)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Solving Issues with Localizing On-the-Fly Player Messaging
                
                                    
                        by Aaron Peterson
                                                    (Mythic Entertainment (EA))
                                            
                                
                Localization Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Sound and Music as Narrative in Flower
                
                                    
                        by Steve Johnson
                                                    (Sony Computer Entertainment America)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Sporadic-Play: The History and Future of Making Games for Busy People
                
                                    
                        by Jeremy Gibson
                                                    (USC - Interactive Media Division)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Sporadic-Play: The History and Future of Making Games for Busy People
                
                                    
                        by Jeremy Gibson
                                                    (USC - Interactive Media Division)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Square Pegs Round Holes, Integrating a Writer Into Your Team
                
                                    
                        by Susan O\'Connor
                                                    (Susan O'Connor Writing Studio)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Standardizing the Localization Process
                
                                    
                        by David Kim
                                                    (Sony Online Entertainment)
                                            
                                
                Localization Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Starting Something New - Women in Games
                
                                    
                        by Megan Gaiser
                                                    (Her Interactive)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Starting Something New - Women in Games
                
                                    
                        by Megan Gaiser
                                                    (Her Interactive)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Step Into The Future Of Gaming: A Practical Approach to Design Handheld ...
                
                                    
                        by Tony Tseng
                                                    (Savannah College of Art and Design)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Step Into The Future Of Gaming: A Practical Approach to Design Handheld ...
                
                                    
                        by Tony Tseng
                                                    (Savannah College of Art and Design)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Streaming Massive Environments from 0 to 200 MPH
                
                                    
                        by Chris Tector
                                                    (Turn 10 Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Succeeding with Licensed Brands in MMOs & Virtual Worlds
                
                                    
                        by N\'Gai Croal
                                                    (Hit Detection)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Succeeding with Licensed Brands in MMOs & Virtual Worlds
                
                                    
                        by N\'Gai Croal
                                                    (Hit Detection)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Successfully Managing Fraud Within Turbine's Massively Multiplayer Worlds
                
                                    
                        by Alexander Engel
                                                    (Turbine Inc.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Successfully Managing Fraud Within Turbine's Massively Multiplayer Worlds
                
                                    
                        by Alexander Engel
                                                    (Turbine Inc.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Surviving the iPhone: EA's Original Game Bet
                
                                    
                        by Oliver Miao
                                                    (Centerscore/EA)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Surviving the iPhone: EA's Original Game Bet
                
                                    
                        by Oliver Miao
                                                    (Centerscore/EA)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Suspending Disbelief: Bringing Your Characters to Life with Better AI
                
                                    
                        by Phil Carlisle
                                                    (MindFlock Ltd./University of Bolton)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Take that! Finding, Trapping and Taming Exertion Sounds:
A Vocal Work-out
                
                                    
                        by DB Cooper
                                                    (DB-Cooper.com)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Taking Fluid Simulation Out of the Box: Particle Effects in Dark Void
                
                                    
                        by Sarah Tariq
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Taking Fluid Simulation Out of the Box: Particle Effects in Dark Void
                
                                    
                        by Sarah Tariq
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Task-based Multithreading - How to Program for 100 cores
                
                                    
                        by Ron Fosner
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Technical Art Techniques: Character Rigging and Technical Animation
                
                                    
                        by Ben Cloward
                                                    (Bioware)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Technical Overview of Gaming on BlackBerry
                
                                    
                        by Ben Cloward
                                                    (Bioware)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Technical Overview of Gaming on BlackBerry
                
                                    
                        by Ben Cloward
                                                    (Bioware)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Texture compression in real-time, using the GPU
                
                                    
                        by Jason Tranchida
                                                    (Volition Inc. (THQ))
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Texture compression in real-time, using the GPU
                
                                    
                        by Jason Tranchida
                                                    (Volition Inc. (THQ))
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The 4 Most Important Emotions for Social Games
                
                                    
                        by Nicole Lazzaro
                                                    (XEODesign)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The 4 Most Important Emotions for Social Games
                
                                    
                        by Nicole Lazzaro
                                                    (XEODesign)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The AI of BioShock 2: Methods for Innovation and Iteration
                
                                    
                        by Kent Hudson
                                                    (LucasArts)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The AI of BioShock 2: Methods for Innovation and Iteration
                
                                    
                        by Kent Hudson
                                                    (LucasArts)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Anatomy of a Social Gamer: Why Do They Come, Play and Pay?
                
                                    
                        by Marianne Borenstein
                                                    (Playdom)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Anatomy of a Social Gamer: Why Do They Come, Play and Pay?
                
                                    
                        by Marianne Borenstein
                                                    (Playdom)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Art of Interface Design at Harmonix Music Systems
                
                                    
                        by Kevin McGinnis
                                                    (Harmonix Music Systems)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Art of Interface Design at Harmonix Music Systems
                
                                    
                        by Kevin McGinnis
                                                    (Harmonix Music Systems)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Art of War: Effective Ways to Address the RMT Issue
                
                                    
                        by Eyjolfur Gudmundsson
                                                    (CCP)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Art of War: Effective Ways to Address the RMT Issue
                
                                    
                        by Eyjolfur Gudmundsson
                                                    (CCP)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Asset pipeline for Just Cause 2: Lessons learned
                
                                    
                        by Mathias Westerdahl
                                                    (Avalanche Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Asset pipeline for Just Cause 2: Lessons learned
                
                                    
                        by Mathias Westerdahl
                                                    (Avalanche Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Belly of the Whale: Living a Creative Life in the Game Industry
                
                                    
                        by Bob Bates
                                                    (Bobbates.com)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Belly of the Whale: Living a Creative Life in the Game Industry
                
                                    
                        by Bob Bates
                                                    (Bobbates.com)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Best of Both Worlds: Using UIKit with OpenGL
                
                                    
                        by Noel Llopis
                                                    (Snappy Touch)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Best of Both Worlds: Using UIKit with OpenGL
                
                                    
                        by Noel Llopis
                                                    (Snappy Touch)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Bitter End - Strategies to Sink Piracy
                
                                    
                        by Andrew McLennan
                                                    (Metaforic)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Bitter End - Strategies to Sink Piracy
                
                                    
                        by Andrew McLennan
                                                    (Metaforic)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Complex Challenges of Intuitive Design
                
                                    
                        by Josh Atkins
                                                    (Microsoft Games Studio)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Complex Challenges of Intuitive Design
                
                                    
                        by Josh Atkins
                                                    (Microsoft Games Studio)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Connected Future of Games
                
                                    
                        by Ray Muzyka
                                                    (BioWare)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Convergence of Flash Games and Social Games
                
                                    
                        by Daniel Cook
                                                    (Spry Fox)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Convergence of Flash Games and Social Games
                
                                    
                        by Daniel Cook
                                                    (Spry Fox)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Crystal Mythos and FINAL FANTASY XIII
                
                                    
                        by Motomu Toriyama
                                                    (Square Enix)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Crystal Mythos and FINAL FANTASY XIII
                
                                    
                        by Motomu Toriyama
                                                    (Square Enix)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Crystal Mythos and FINAL FANTASY XIII
                
                                    
                        by Motomu Toriyama
                                                    (Square Enix)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Day Fun Became Real. 
Augmented Reality and its Use in Invizimals
                
                                    
                        by Dani Sanchez-Crespo
                                                    (Novarama)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Day Fun Became Real. 
Augmented Reality and its Use in Invizimals
                
                                    
                        by Dani Sanchez-Crespo
                                                    (Novarama)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Evolution of Habbo Hotel's Virtual Economy
                
                                    
                        by Sulka Haro
                                                    (Sulake)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Evolution of Habbo Hotel's Virtual Economy
                
                                    
                        by Sulka Haro
                                                    (Sulake)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Future of MMO Monetization: How Turbine Supercharged DDO by Adopting...
                
                                    
                        by Fernando Paiz
                                                    (Turbine)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Future of MMO Monetization: How Turbine Supercharged DDO by Adopting...
                
                                    
                        by Fernando Paiz
                                                    (Turbine)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Game Design Challenge 2010: Real-World Permadeath
                
                                    
                        by Eric Zimmerman
                                                    (Independent)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Game Design Challenge 2010: Real-World Permadeath
                
                                    
                        by Eric Zimmerman
                                                    (Independent)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Game Renaissance: Art History for Game Devs
                
                                    
                        by John Sharp
                                                    (Savannah College of Art and Design-Atlanta)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Game Renaissance: Art History for Game Devs
                
                                    
                        by John Sharp
                                                    (Savannah College of Art and Design-Atlanta)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Games for Learning Institute: Research on Design Patterns for Effect...
                
                                    
                        by Jan L. Plass
                                                    (NYU)
                                            
                                
                Serious Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Implementation of Rewind in Braid
                
                                    
                        by Jonathan Blow
                                                    (Number None, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Implementation of Rewind in Braid
                
                                    
                        by Jonathan Blow
                                                    (Number None, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The iPhone Contract: What You Should Have Read
                
                                    
                        by Mark Methenitis
                                                    (The Vernon Law Group, PLLC)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Musical Recipe of Emotion
                
                                    
                        by Chance Thomas
                                                    (HUGESound)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Next Generation of Fighting Games: Physics & Animation in UFC 2009 U...
                
                                    
                        by Hiroki Ueno
                                                    (Yukes Co., Ltd)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Next Generation of Fighting Games: Physics & Animation in UFC 2009 U...
                
                                    
                        by Hiroki Ueno
                                                    (Yukes Co., Ltd)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Next Generation of Fighting Games: Physics & Animation in UFC 2009 U...
                
                                    
                        by Hiroki Ueno
                                                    (Yukes Co., Ltd)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Old Republic's Object Model Pipeline
                
                                    
                        by Robert Galanakis
                                                    (Bioware Austin)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Psychology of Game Design (Everything You Know Is Wrong)
                
                                    
                        by Sid Meier
                                                    (Firaxis Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Relentless March Towards Free...and What it Means to the Games Industry
                
                                    
                        by Kristian Segerstrale
                                                    (Playfish)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Rendering Tools and Techniques of Splinter Cell: Conviction
                
                                    
                        by Stephen Hill
                                                    (Ubisoft)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The Rendering Tools and Techniques of Splinter Cell: Conviction
                
                                    
                        by Stephen Hill
                                                    (Ubisoft)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The State of Social Gaming: Industry Overview and Update
                
                                    
                        by Justin Smith
                                                    (Inside Network)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                The State of Social Gaming: Industry Overview and Update
                
                                    
                        by Justin Smith
                                                    (Inside Network)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Theme is Not Meaning
                
                                    
                        by Soren Johnson
                                                    (EA2D)
                                            
                                
                Serious Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Thin Gray Line: Musical Sound Design Explored
                
                                    
                        by Troels Folmann
                                                    (Tonehammer)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Things to Unlearn Moving From Traditional Development to the New Digital...
                
                                    
                        by Neil Young
                                                    (ngmoco:))
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Things to Unlearn Moving From Traditional Development to the New Digital...
                
                                    
                        by Neil Young
                                                    (ngmoco:))
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Three Big Lies: Typical Design Failures in Game Programming
                
                                    
                        by Mike Acton
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Three Big Lies: Typical Design Failures in Game Programming
                
                                    
                        by Mike Acton
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Tips for Networking with the Pros
                
                                    
                        by Christian Allen
                                                    (WB Games)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Tips for Networking with the Pros
                
                                    
                        by Christian Allen
                                                    (WB Games)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Too Darn Loud: Developing Sensible Reference Level Standards
                
                                    
                        by Scott Gershin
                                                    (Soundelux Design Music Group)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Train (or How I Dumped Electricity and Learned to Love Design)
                
                                    
                        by Brenda Brathwaite
                                                    (Loot Drop)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Train (or How I Dumped Electricity and Learned to Love Design)
                
                                    
                        by Brenda Brathwaite
                                                    (Loot Drop)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Tripping The Art Fantastic: A Beginner's Guide To The Brains Of These He...
                
                                    
                        by Edmund Mcmillen
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Tuning Your Game for Next Generation Intel Graphics
                
                                    
                        by Chuck Desylva
                                                    (Intel Corporation)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Uncharted 2 Art Direction
                
                                    
                        by Robh Ruppel
                                                    (Naughty Dog)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Uncharted 2 Art Direction
                
                                    
                        by Robh Ruppel
                                                    (Naughty Dog)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Uncharted 2 Character Pipeline: An In-depth Look at the 
Creation of U2...
                
                                    
                        by Judd Simantov
                                                    (Naughty Dog Inc)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Uncharted 2 Character Pipeline: An In-depth Look at the 
Creation of U2...
                
                                    
                        by Judd Simantov
                                                    (Naughty Dog Inc)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Uncharted 2: HDR Lighting
                
                                    
                        by John Hable
                                                    (Naughty Dog)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Uncharted 2: HDR Lighting
                
                                    
                        by John Hable
                                                    (Naughty Dog)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Uniquely Ruthless: The Espionage Metagame of EVE Online
                
                                    
                        by Alexander Gianturco
                                                    (Independent Consultant)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Video Game IP - What You Need to Know NOW
                
                                    
                        by Ross Dannenberg
                                                    (Banner & Witcoff, Ltd)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Video Game IP - What You Need to Know NOW
                
                                    
                        by Ross Dannenberg
                                                    (Banner & Witcoff, Ltd)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Violence Prevention -- Playing A Video Game Can Make A Difference
                
                                    
                        by Allan McCullough
                                                    (Child Safety Research & Innovation Center)
                                            
                                
                Serious Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Wake up!  Your Team is on Fire! Why Your Real Problems Are Cultural and ...
                
                                    
                        by Michael Saladino
                                                    (Electronic Arts - Pandemic)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Wake up!  Your Team is on Fire! Why Your Real Problems Are Cultural and ...
                
                                    
                        by Michael Saladino
                                                    (Electronic Arts - Pandemic)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Way More Than MIDP: 2D Game Development for BlackBerry Smartphones (Pres...
                
                                    
                        by Michael Saladino
                                                    (Electronic Arts - Pandemic)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Way More Than MIDP: 2D Game Development for BlackBerry Smartphones (Pres...
                
                                    
                        by Michael Saladino
                                                    (Electronic Arts - Pandemic)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                What Color Is Your Hero?
                
                                    
                        by Mia Consalvo
                                                    (MIT, Comparative Media Studies)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                What Happened Here? Environmental Storytelling
                
                                    
                        by Matthias Worch
                                                    (LucasArts)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                What Social Games Can Learn From Virtual Worlds
                
                                    
                        by Mike Goslin
                                                    (Mindspark Worlds)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                What Social Games Can Learn From Virtual Worlds
                
                                    
                        by Mike Goslin
                                                    (Mindspark Worlds)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                What Virtual Worlds Can Learn From Social Games
                
                                    
                        by Sulka Haro
                                                    (Sulake)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                What Virtual Worlds Can Learn From Social Games
                
                                    
                        by Sulka Haro
                                                    (Sulake)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                What You Need to Know About Casual Games 2010
                
                                    
                        by Juan Gril
                                                    (Joju Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                What You Need to Know About Casual Games 2010
                
                                    
                        by Juan Gril
                                                    (Joju Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                What You Need to Know About Porting Games to BlackBerry
                
                                    
                        by Juan Gril
                                                    (Joju Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                What You Need to Know About Porting Games to BlackBerry
                
                                    
                        by Juan Gril
                                                    (Joju Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Where Did My Inventory Go? Refining Gameplay in Mass Effect 2
                
                                    
                        by Christina Norman
                                                    (Bioware)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Where Did My Inventory Go? Refining Gameplay in Mass Effect 2
                
                                    
                        by Christina Norman
                                                    (Bioware)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Where Did My Inventory Go? Refining Gameplay in Mass Effect 2
                
                                    
                        by Christina Norman
                                                    (Bioware)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Where It All Began: Lessons That Can Be Learned From 'First Generation' ...
                
                                    
                        by Rod Abernethy
                                                    (Rednote Audio)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Which Rules Do You Break? Redefining Music Games with LOUDCROWD
                
                                    
                        by Nabeel Hyatt
                                                    (Conduit Labs)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Which Rules Do You Break? Redefining Music Games with LOUDCROWD
                
                                    
                        by Nabeel Hyatt
                                                    (Conduit Labs)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Why Are Gaming Veterans Flocking to Social Gaming?
                
                                    
                        by Brenda Brathwaite
                                                    (Loot Drop)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Why Are Gaming Veterans Flocking to Social Gaming?
                
                                    
                        by Brenda Brathwaite
                                                    (Loot Drop)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Why Do People Buy Virtual Goods? Ten Attributes to Influence Desirability
                
                                    
                        by Vili Lehdonvirta
                                                    (Helsinki Institute for Information Technology)
                                            
                                
                Social & Online Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Why Owning Your Own IP is a Bad Idea: Giving Up Your Rights for Fun and ...
                
                                    
                        by Chris Charla
                                                    (Microsoft Game Studios)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Why Owning Your Own IP is a Bad Idea: Giving Up Your Rights for Fun and ...
                
                                    
                        by Chris Charla
                                                    (Microsoft Game Studios)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Why So Wary of AI Middleware?
                
                                    
                        by John Funge
                                                    (Netflix)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Why So Wary of AI Middleware?
                
                                    
                        by John Funge
                                                    (Netflix)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Your Game is Live, Now What?
Lessons Learned in the Online World
                
                                    
                        by Jane Fraser
                                                    (Electronic Arts)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Zero to Millions: Building an XLSP for Gears of War 2
                
                                    
                        by Dan Schoenblum
                                                    (Epic Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Zero to Millions: Building an XLSP for Gears of War 2
                
                                    
                        by Dan Schoenblum
                                                    (Epic Games)
                                            
                                
                Programming
                                             
                            
