GDC 2010
3D Game Creation on PlayStation 3
by Ian Bickerstaff
(Sony Computer Entertainment)
Programming
GDC 2010
3D Game Creation on PlayStation 3
by Ian Bickerstaff
(Sony Computer Entertainment)
Programming
GDC 2010
5TH Cell: From Mobile to Handheld & Beyond
by Caleb Arseneaux
(5th Cell)
GDC Mobile/Handheld
GDC 2010
5TH Cell: From Mobile to Handheld & Beyond
by Caleb Arseneaux
(5th Cell)
GDC Mobile/Handheld
GDC 2010
A Big Dash of Success: How to Capture the Female iPhone Gamer
by Chris Williams
(PlayFirst)
iPhone Games Summit
GDC 2010
A Big Dash of Success: How to Capture the Female iPhone Gamer
by Chris Williams
(PlayFirst)
iPhone Games Summit
GDC 2010
A Contrarian Explains the Basics: How to Become a Game Developer
by David Sirlin
(Sirlin Games)
Game Career Seminar
GDC 2010
A Contrarian Explains the Basics: How to Become a Game Developer
by David Sirlin
(Sirlin Games)
Game Career Seminar
GDC 2010
A Day at the Museum: How the Smithsonian is embracing games
by Chris Melissinos
(PastPixels)
Game Design
GDC 2010
A Day at the Museum: How the Smithsonian is embracing games
by Chris Melissinos
(PastPixels)
Game Design
GDC 2010
A Day In The Life: Creating The Beatles: Rock Band
by Ryan Lesser
(Harmonix Music Systems)
Visual Arts
GDC 2010
A Day In The Life: Creating The Beatles: Rock Band
by Ryan Lesser
(Harmonix Music Systems)
Visual Arts
GDC 2010
A Mysterious Adventure in Social Games
by Daniel James
(Three Rings)
Business and Management
GDC 2010
A Mysterious Adventure in Social Games
by Daniel James
(Three Rings)
Business and Management
GDC 2010
Abusing Your Players Just For Fun
by Jonatan (Cactus) Soderstrom
(Cactus Software)
Independent Games Summit
GDC 2010
Abusing Your Players Just For Fun
by Jonatan (Cactus) Soderstrom
(Cactus Software)
Independent Games Summit
GDC 2010
Accelerate Your Game: OpenGL Game Development for BlackBerry Smartphones
by Jonatan (Cactus) Soderstrom
(Cactus Software)
Game Design
GDC 2010
Accelerate Your Game: OpenGL Game Development for BlackBerry Smartphones
by Jonatan (Cactus) Soderstrom
(Cactus Software)
Game Design
GDC 2010
Achievements Considered Harmful?
by Chris Hecker
(definition six, inc.)
Production
GDC 2010
Achievements Considered Harmful?
by Chris Hecker
(definition six, inc.)
Production
GDC 2010
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
GDC 2010
Advanced Localization Methods for Japanese Games
by Yeonkyung Kim
(Sony Computer Entertainment)
Localization Summit
GDC 2010
After the iPhone...What?
by Jeff Essex
(Audiosyncrasy)
Audio
GDC 2010
Agile: No Silver Bullet
by Rich Vogel
(BioWare)
Business and Management
GDC 2010
Agile: No Silver Bullet
by Rich Vogel
(BioWare)
Business and Management
GDC 2010
AI and Interactive Storytelling: How We Can Help Each Other
by Michael Mateas
(University of California, Santa Cruz)
AI Summit
GDC 2010
AI and Interactive Storytelling: How We Can Help Each Other
by Michael Mateas
(University of California, Santa Cruz)
AI Summit
GDC 2010
AI Architecture Mashups: Insights into Intertwined Architectures
by Brian Schwab
(Blizzard Entertainment)
AI Summit
GDC 2010
AI Architecture Mashups: Insights into Intertwined Architectures
by Brian Schwab
(Blizzard Entertainment)
AI Summit
GDC 2010
AI Developers Rant!
by Dave Mark
(Intrinsic Algorithm)
AI Summit
GDC 2010
AI Developers Rant!
by Dave Mark
(Intrinsic Algorithm)
AI Summit
GDC 2010
Among Friends - An Uncharted 2: Among Thieves Post-Mortem
by Richard Lemarchand
(Naughty Dog)
Production
GDC 2010
Among Friends - An Uncharted 2: Among Thieves Post-Mortem
by Richard Lemarchand
(Naughty Dog)
Production
GDC 2010
An Adaptive, Generative Music System for Games
by Jim Hedges
(Freelance Composer/Sound Designer)
Audio
GDC 2010
Animation and Player Control in Uncharted: Drake's Fortune and Uncharted...
by Travis McIntosh
(Naughty Dog Inc.)
Programming
GDC 2010
Animation and Player Control in Uncharted: Drake's Fortune and Uncharted...
by Travis McIntosh
(Naughty Dog Inc.)
Programming
GDC 2010
Animation and Player Control in Uncharted: Drake's Fortune and Uncharted...
by Travis McIntosh
(Naughty Dog Inc.)
Programming
GDC 2010
Animation Process of God of War III
by Bruno Velazquez
(Sony Santa Monica)
Visual Arts
GDC 2010
Animation Warping for Responsiveness in FIFA Soccer
by Paul McComas
(Electronic Arts)
Programming
GDC 2010
Animation Warping for Responsiveness in FIFA Soccer
by Paul McComas
(Electronic Arts)
Programming
GDC 2010
Answering the Designers' AI Wish List
by Soren Johnson
(EA2D)
AI Summit
GDC 2010
APB: Creating a Powerful Customisation System for a Persistent Online Ac...
by Maurizio Sciglio
(Realtime Worlds)
Programming
GDC 2010
APB: Creating a Powerful Customisation System for a Persistent Online Ac...
by Maurizio Sciglio
(Realtime Worlds)
Programming
GDC 2010
APB: Creating a Powerful Customisation System for a Persistent Online Ac...
by Maurizio Sciglio
(Realtime Worlds)
Programming
GDC 2010
Application Stores: What You Should Know Before You Get Started
by Kyu C. Lee
(GAMEVIL USA, Inc.)
GDC Mobile/Handheld
GDC 2010
Application Stores: What You Should Know Before You Get Started
by Kyu C. Lee
(GAMEVIL USA, Inc.)
GDC Mobile/Handheld
GDC 2010
Are Women the New Hardcore Gamers?
by Wanda Meloni
(M2 Research)
Business and Management
GDC 2010
Are Women the New Hardcore Gamers?
by Wanda Meloni
(M2 Research)
Business and Management
GDC 2010
Artgame Sessions
by Frank Lantz
(Area/Code/Zynga)
Game Design
GDC 2010
Artgame Sessions
by Frank Lantz
(Area/Code/Zynga)
Game Design