 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                    
       
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Agents of Mayhem': Physically-Based Materials in a Stylized Open World
                
                                    
                        by James Taylor
                                                    (DS Volition)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'ARK: Survival Evolved': Lessons from the Trenches of Early Access
                
                                    
                        by Jeremy Stieglitz
                                                    (Studio Wildcard)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Bound': Emotions Through Ballet and Modern Art
                
                                    
                        by Michal Staniszewski
                                                    (Plastic)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Design Home' Postmortem: Concept Through Launch
                
                                    
                        by Chris McGill
                                                    (Glu Mobile)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Destiny' Shader Pipeline
                
                                    
                        by Natalya Tatarchuk
                                                    (Bungie)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Deus Ex: Breach': Experimenting Within the Boundaries of a AAA Franchise
                
                                    
                        by Fleur Marty
                                                    (Eidos-Montreal)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'DOOM': Behind the Music
                
                                    
                        by Mick Gordon
                                                    (Game Audio Australia)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'DriveClub' Audio: From Console to VR
                
                                    
                        by Nicholas Ward-Foxton
                                                    (Sony Interactive Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Evolve': An Adventure in Accessibility Retrofitting
                
                                    
                        by Tara Voelker
                                                    (Gaikai)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Final Fantasy': A Challenger Once Again
                
                                    
                        by Hajime Tabata
                                                    (Square Enix)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Gears of War 4', Project Triton: Pre-Computed Environmental Wave Acoustics
                
                                    
                        by Nikunj Raghuvanshi
                                                    (Microsoft Research)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Ghost Recon Wildlands': Terrain Tools and Technology
                
                                    
                        by Guillaume Werle
                                                    (Ubisoft)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Guild Wars' Microservices and 24/7 Uptime
                
                                    
                        by Stephen Clarke-Willson
                                                    (ArenaNet)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Headlander': Discovering Modern Methods in Sound via 70's Sci-Fi
                
                                    
                        by David Earl
                                                    (David Earl Productions)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Homefront' to 'God of War': Using Music to Build Suspense
                
                                    
                        by Winifred Phillips
                                                    (Generations Productions LLC)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Hyper Light Drifter': Secrets of Kickstarter, Design, & Pizza
                
                                    
                        by Teddy Dief
                                                    (Heart Machine)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Ice Age Adventures': UX Diagnosis for a Live-Ops Game (Case Study)
                
                                    
                        by Om Tandon
                                                    (Digit Games Studio)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Job Simulator' Postmortem: VR Design, Tech, and Business Lessons Learned
                
                                    
                        by Devin Reimer
                                                    (Owlchemy Labs)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Jocoi': Three Challenges of Designing for Grief
                
                                    
                        by Sabine Harrer
                                                    (Copenhagen Game Collective)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'League of Legends' Client Update: Art Directing a Consistent and Scalab...
                
                                    
                        by Laura DeYoung
                                                    (Riot Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Legendary: GoH' 5 Lessons from 12 Months of LiveOps Growth
                
                                    
                        by Ethan Levy
                                                    (N3twork)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Line Wobbler' & 'Beasts of Balance': Two Routes to Custom Hardware Good...
                
                                    
                        by Alex Fleetwood
                                                    (Sensible Object)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Mini Metro': When Less is More
                
                                    
                        by Jamie Churchman
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Nioh': Talking with Samurai
                
                                    
                        by Fumihiko Yasuda
                                                    (Koei Tecmo Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Offworld Trading Company': An RTS Without Guns
                
                                    
                        by Soren Johnson
                                                    (Mohawk Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Overwatch' Gameplay Architecture and Netcode
                
                                    
                        by Timothy Ford
                                                    (Blizzard Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Owlboy': The Evolving Art of a 10 Year Project
                
                                    
                        by Jo-Remi Madsen
                                                    (D-Pad Studio)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Owlboy': The Motivational Power of Inspiration
                
                                    
                        by Simon Stafsnes Andersen
                                                    (D-Pad Studio)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Pokemon GO' & Designing Interactive Games for the Real World
                
                                    
                        by Dennis Hwang
                                                    (Niantic, Inc.)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Project Discovery': Lessons From Scientific Research via 'EVE Online'
                
                                    
                        by Attila Szantner
                                                    (MMOS Srl)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Rainbow Six Siege': Optimizing Servers for the Cloud
                
                                    
                        by Jalal El Mansouri
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'RimWorld': Contrarian, Ridiculous, and Impossible Game Design Methods
                
                                    
                        by Tynan Sylvester
                                                    (Ludeon Studios)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Slime Rancher': A Preemptive Postmortem
                
                                    
                        by Nick Popovich
                                                    (Monomi Park)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Tacoma': An Experimental VO Production Postmortem
                
                                    
                        by Michael Csurics
                                                    (The Brightskull Entertainment Group)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Unravel': Using Empathy as a Game Mechanic
                
                                    
                        by Martin Sahlin
                                                    (Coldwood)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Watch Dogs 2': PC Version Success Story with NVIDIA (Presented by NVIDIA)
                
                                    
                        by Jaakko Haapasalo
                                                    (NVIDIA)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                (Opportunity) Cost Effective Marketing & PR for Indies
                
                                    
                        by Chris Dwyer
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                17th Annual Game Developers Choice Awards
                
                                    
                        by Tim Schafer
                                                    (Doublefine)
                                            
                                
                Special Event
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                19th Annual Independent Games Festival Awards
                
                                    
                        by Nina Freeman
                                                    (Fullbright)
                                            
                                
                Special Event
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                2 Immersive 4 VR: Reinventing 'Rock Band'
                
                                    
                        by Matt Boch
                                                    (Harmonix Music Systems)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                3D Audio in VR: Animation, Mo-Cap and 360 Video
                
                                    
                        by Christopher Hegstrom
                                                    (The Sound Lab at Technicolor)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                4K Checkerboard in 'Battlefield 1' and 'Mass Effect Andromeda'
                
                                    
                        by Graham Wihlidal
                                                    (Frostbite Labs, Electronic Arts)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                5G and Mobile Gaming: The Carriers Strike Back!
                
                                    
                        by Kristian Segerstrale
                                                    (Super Evil Megacorp)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                9 Takeaways from 'Duelyst': From Tabletop to Digital Game
                
                                    
                        by Eric Lang
                                                    (Counterplay Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                A City of a Thousand Choices: Prague City Hub in 'Deus Ex Mankind Divided'
                
                                    
                        by Sylvain Douce
                                                    (Eidos-Montreal)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                A Crash Course in Business and Leadership for Indie Game CEO's and GM's
                
                                    
                        by Don Daglow
                                                    (4thRing Inc.)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                A New Dimension to 'Below': Personal Discovery and Adaptation
                
                                    
                        by Dan Cox
                                                    (Capybara Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                A Practical Guide for Doing Ethical Player Testing
                
                                    
                        by Mia Consalvo
                                                    (Concordia University)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                A Thousand Tiny Tales: Emergent Storytelling in 'Slime Rancher'
                
                                    
                        by Nick Popovich
                                                    (Monomi Park)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Absolutely No Pressure: Continuing a Successful Game Series with 'Civili...
                
                                    
                        by Ed Beach
                                                    (Firaxis Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Academic Residencies for Game Designers
                
                                    
                        by Lisa Brown
                                                    (Independent)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Accelerating Your VR Games with VRWorks (Presented by NVIDIA)
                
                                    
                        by Cem Cebenoyan
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Achieving High-Quality, Low-Cost Skin: An Environment Approach
                
                                    
                        by Adelle Bueno
                                                    (Square Enix)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Achieving Two Worlds, Every Year: How 'Magic the Gathering' Sustainably ...
                
                                    
                        by Jeremy Jarvis
                                                    (Wizards of the Coast)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Advanced Entrepreneurship: Avoiding Total Studio Disaster
                
                                    
                        by Jason Della Rocca
                                                    (Execution Labs)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Advanced Graphics Tech: "Async Compute: Deep Dive" & "Raster Ordered Vie...
                
                                    
                        by Alex Dunn
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Advanced Graphics Tech: "Cinematic Depth of Field" & "Advanced Particle ...
                
                                    
                        by Richard Tonge
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Advanced Graphics Tech: "D3D12 and Vulkan Done Right" & "Wave Programmin...
                
                                    
                        by Holger Gruen
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Advanced Graphics Tech: How to Thrive on the Bleeding Edge Whilst Avoidi...
                
                                    
                        by Jurjen Katsman
                                                    (Nixxes)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Advanced Graphics Tech: Moving to DirectX 12: Lessons Learned
                
                                    
                        by Tiago Rodrigues
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Advocacy Microtalks 2017: Challenging the Industry in 20 Slides
                
                                    
                        by Dana Ruggiero
                                                    (Bath Spa University)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                AI Arborist: Proper Cultivation and Care for Your Behavior Trees
                
                                    
                        by Bobby Anguelov
                                                    (WB Games Montreal)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                All About That BaaS: To Build, Buy, or Rent a Server for Your Game?
                
                                    
                        by David Fox
                                                    (Double Coconut)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                All Systems No: Learning from the Doomed Launch of 'Brigador'
                
                                    
                        by Hugh Monahan
                                                    (Stellar Jockeys)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Always Be Composing: The Flexible Music System of 'Plants vs. Zombies He...
                
                                    
                        by Becky Allen
                                                    (PopCap Games / EA)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Animating 'Dauntless': Slaying AAA Animation on the Indie Scale
                
                                    
                        by Simon Unger
                                                    (Phoenix Labs)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Animating an Agent of Mayhem
                
                                    
                        by Michael Jungbluth
                                                    (Volition)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Animation Bootcamp: A Study of Creature Animation in Film and Games
                
                                    
                        by Jalil Sadool
                                                    (CGTarian Online Animation School)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Animation Bootcamp: Animation Microtalks
                
                                    
                        by Michael Jungbluth
                                                    (Volition)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Animation Bootcamp: Cuphead Process and Philosophy
                
                                    
                        by Jake Clark
                                                    (Studio MDHR)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Animation Bootcamp: Motion Capture Performance: An Actors Approach
                
                                    
                        by Andrew Ray
                                                    (Society of American Fight Directors)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Animation Bootcamp: Pushing Boundaries: Animating Expansion Packs for 'T...
                
                                    
                        by Sebastian Kalemba
                                                    (CD Projekt RED)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Animation Bootcamp: The First Person Animation of 'Overwatch'
                
                                    
                        by Matthew Boehm
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Animation Bootcamp: Tricks of the Trade
                
                                    
                        by Almudena Soria
                                                    (Naughty Dog)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Animation Bootcamp:" 'Uncharted 4': Naughty Dog's Animation Workflow" & ...
                
                                    
                        by Jeremy Yates
                                                    (Naughty Dog)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Art Directing VFX for Stylized Games
                
                                    
                        by Jeremy Mitchell
                                                    (Double Fine Productions)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Art Direction Bootcamp: "Graphic Design Thinking" & "Finding the Soul of...
                
                                    
                        by Jason Connell
                                                    (Sucker Punch)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Art Direction Bootcamp: Cinematic Environment Production for 'Uncharted 4'
                
                                    
                        by Erick Pangilinan
                                                    (Naughty Dog)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Art Direction Bootcamp: Creating a Believable Hero
                
                                    
                        by Brian Horton
                                                    (Infinity Ward)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Art Direction Bootcamp: Pantalones! Things I Wished Someone Told Me Prio...
                
                                    
                        by Denis Rogic
                                                    (Independent)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Art Direction Bootcamp: The Art of Preproduction
                
                                    
                        by Greg Foertsch
                                                    (Firaxis Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Art Direction of 'Street Fighter V': The Role of Art in Fighting Games
                
                                    
                        by Toshiyuki Kamei
                                                    (Capcom)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Assisting VR Gameplay Through the Use of Iconographic Music
                
                                    
                        by Kenneth Young
                                                    (AudBod)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Audio Adventures in 'VR Worlds'
                
                                    
                        by Joe Thwaites
                                                    (Sony Interactive Entertainment Europe)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Audio Bootcamp XVI: "Audio Tech 101" & "Interactive Music Approaches"
                
                                    
                        by Tomas Neumann
                                                    (Blizzard Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Audio Bootcamp XVI: Approaching and Designing Audio for Interactive VR A...
                
                                    
                        by Sally Kellaway
                                                    (Ossic)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Audio Bootcamp XVI: Different Approaches to Game Music
                
                                    
                        by Leonard J. Paul
                                                    (School of Video Game Audio)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Audio Bootcamp XVI: Fighting Legos: Audio Choreography for Battle Design
                
                                    
                        by Khris Brown
                                                    (KBA Voice)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Audio Bootcamp XVI: Great Audio Design: By Any Means Necessary
                
                                    
                        by Matthew Lee Johnston
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Audio Bootcamp XVI: Party of One: How to Be "The Audio Department"
                
                                    
                        by Bonnie Bogovich
                                                    (BlackCatBonifide)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Audio Bootcamp XVI: Performance Based Sound Design
                
                                    
                        by Matt Piersall
                                                    (GL33k)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Audio Postmortem: 'Into the Stars'
                
                                    
                        by Richard Ludlow
                                                    (Hexany Audio)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Authored vs. Systemic: Finding a Balance for Combat AI in 'Uncharted 4'
                
                                    
                        by Matthew Gallant
                                                    (Naughty Dog)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Awesome Video Game Data 2017
                
                                    
                        by Geoffrey Zatkin
                                                    (EEDAR)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Balancing 'League of Legends' for Every Player, from Bronze to Bengi
                
                                    
                        by Greg Street
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Balancing the Economy for 'Albion Online'
                
                                    
                        by Matt Woodward
                                                    (Sandbox Interactive)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Been There, Done That: Industry Vets Share Experiences and Advice
                
                                    
                        by Sela Davis
                                                    (VREAL)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Behavior is Brittle: Testing Game AI
                
                                    
                        by Sergio Ocio Barriales
                                                    (Hangar 13/2K)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Best Practices & Tips for Producing Awesome First-Party Streams to Grow ...
                
                                    
                        by Victor "Spooky" Fontanez
                                                    (SplitmediaLabs Ltd / XSplit)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Best Practices for Launching Successfully on Google Play Panel (Presente...
                
                                    
                        by Adam Gutterman
                                                    (Google Play Games)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Better Development Through Science: How Aliens, Odysseus, and Toyota Can...
                
                                    
                        by Justin Fischer
                                                    (Agency Principle, LLC)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Beyond Ageism: Exploring VR Games for an Older Audience
                
                                    
                        by Bob De Schutter
                                                    (Miami University)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Beyond Framerate: Taming Your Timeslice Through Asynchrony
                
                                    
                        by Ben Sunshine-Hill
                                                    (Havok)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Beyond the BA: Navigating Status as a Department, Center or Program, Whi...
                
                                    
                        by Mia Consalvo
                                                    (Concordia University)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Beyond the Install: "Building Robust Communities on Mobile" & "True Indi...
                
                                    
                        by Dave Geffon
                                                    (Google Play Games)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                BioWare Embedded QA: Your Support Class
                
                                    
                        by Barbara Klimek
                                                    (BioWare)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Board Game Design Day: 'Mechs vs. Minions': Why Would Riot Make a Board ...
                
                                    
                        by Chris Cantrell
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Board Game Design Day: 'Puzzle Strike': A Design Diary
                
                                    
                        by David Sirlin
                                                    (Sirlin Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Board Game Design Day: 'Secret Hitler': Designing Conflict & High-Tensio...
                
                                    
                        by Mike Boxleiter
                                                    (Goat, Wolf & Cabbage LLC)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Board Game Design Day: Board Game Design and the Psychology of Loss Aver...
                
                                    
                        by Geoffrey Engelstein
                                                    (Mind Bullet Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Board Game Design Day: Creating 'Burgle Bros': The Fantasy of the Heist
                
                                    
                        by Tim Fowers
                                                    (Fowers Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Board Game Design Day: Design Epiphanies from 'Qwirkle' and Other Games
                
                                    
                        by Susan McKinley Ross
                                                    (Idea Duck)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Board Game Design Day: The Making of 'Pandemic Legacy'
                
                                    
                        by Rob Daviau
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Board Game Design Day: The State & Future of Board Game Design
                
                                    
                        by Eric Lang
                                                    (Counterplay Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Breaking Ad: The Formula for Winning Video Advertising
                
                                    
                        by Dillon Becker
                                                    (Storm8)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Breaking Marginalized Character Narrative Molds to Write Better, Richer ...
                
                                    
                        by Shawn Allen
                                                    (NuChallenger)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Bringing Fantasy to Life in 'Final Fantasy XV'
                
                                    
                        by Dan Inoue
                                                    (Square Enix)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Bringing Hell to Life: AI and Full Body Animation in 'DOOM'
                
                                    
                        by Jake Campbell
                                                    (id Software)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Bringing Touch to VR and AR with Ultrasound (Presented by Ultrahaptics Ltd)
                
                                    
                        by Robin Alter
                                                    (Ultrahaptics Ltd)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Build Mobile and Voice Games with Google (Presented by Google)
                
                                    
                        by Abe Haskins
                                                    (Google)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Build Resilient Online Games with Amazon GameLift (Presented by Amazon L...
                
                                    
                        by Chris Byskal
                                                    (Amazon)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Building a Scalable AAA Game Engine (Presented by Amazon Lumberyard)
                
                                    
                        by Hao Chen
                                                    (Amazon)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Building Beauclair: Capital City in 'The Witcher 3: Wild Hunt - Blood an...
                
                                    
                        by Kacper Niepokolczycki
                                                    (CD PROJEKT RED)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Building Emotional VR Character Experiences Really Fast (Presented by Au...
                
                                    
                        by Tom Sanocki
                                                    (Limitless Ltd.)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Building Game Mechanics to Elevate Narrative in 'Oxenfree'
                
                                    
                        by Sean Krankel
                                                    (Night School Studio)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Building Non-linear Narratives in 'Horizon: Zero Dawn'
                
                                    
                        by Leszek Szczepanski
                                                    (Guerrilla Games)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Building the Stage for an Immersive Theater VR Experience
                
                                    
                        by Jaime Gonzalez
                                                    (Tequila Works)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Building Worlds Using Math(s)
                
                                    
                        by Sean Murray
                                                    (Hello Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Butterscotch Shenanigans: From Early Failures to Cross-Platform Success
                
                                    
                        by Samuel Coster
                                                    (Butterscotch Shenanigans)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Can You See Me Now? Building Robust AI Sensory Systems
                
                                    
                        by Eric Martel
                                                    (Ubisoft)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Care and Feeding of Wild Fansites
                
                                    
                        by Linda Carlson
                                                    (Trion Worlds)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Change and Constant: Breaking Conventions with 'The Legend of Zelda: Bre...
                
                                    
                        by Hidemaro Fujibayashi
                                                    (Nintendo)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Character Pipeline and Customization System for 'Far Cry Primal'
                
                                    
                        by Julien Lalleve
                                                    (Ubisoft Montreal)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Cinematics and Storytelling with Unity (Presented by Unity Technologies)
                
                                    
                        by Adam Myhill
                                                    (Unity Technologies)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Circle in the Dark: The 'Darkest Dungeon' Community
                
                                    
                        by John Lindvay
                                                    (Red Hook Studios)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Classic Game Postmortem: 'Deus Ex'
                
                                    
                        by Warren Spector
                                                    (OtherSide Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Classic Game Postmortem: 'Oregon Trail'
                
                                    
                        by Don Rawitsch
                                                    (Rawitsch Consulting)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Classic Game Postmortem: 'Seaman'
                
                                    
                        by Yutaka Saito
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Classic Game Postmortem: 'Sid Meier's Civilization'
                
                                    
                        by Sid Meier
                                                    (Firaxis Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Closing Down Game Communities: How to Plan a Dignified Breakup
                
                                    
                        by Chloe Swain
                                                    (Lionbridge Game Services)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Cold, Hard Cache: Insomniac's Cache Simulator
                
                                    
                        by Andreas Fredriksson
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Complete Postmortem of Marketing Campaign for 'This War of Mine'
                
                                    
                        by Patryk Grzeszczuk
                                                    (11 bit studios)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Composer Confessions: Massive, Often Painful, Lessons Learned
                
                                    
                        by Wilbert Roget
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Confronting Games and Ethics: Challenging Students to Be Critical Designers
                
                                    
                        by Karen Schrier
                                                    (Marist College)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Consumer Equity Crowdfunding: Crowdfunding Your Company
                
                                    
                        by Gordon Walton
                                                    (ArtCraft Entertainment, Inc.)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Continuous World Generation in 'No Man's Sky'
                
                                    
                        by Innes McKendrick
                                                    (Hello Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Cozmo: Animation Pipeline for a Physical Robot
                
                                    
                        by Molly Jameson
                                                    (Anki)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Crackpot AI Devs: Unproven Game AI Techniques that Might Possibly Work
                
                                    
                        by Tyler Coleman
                                                    (Retora Games)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Crafting Promotions That Work, and How I Created One That Didn't (Presen...
                
                                    
                        by Mike Hines
                                                    (Amazon)
                                            
                                
                Monetization
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Crash Course in Online Features for Programmers
                
                                    
                        by Claire Blackshaw
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Creating 'League of Legends' Champions: Our Production Framework Revealed
                
                                    
                        by Jeremy Lee
                                                    (Riot Games)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Creating a Tools Pipeline for 'Horizon: Zero Dawn'
                
                                    
                        by Dan Sumaili
                                                    (Guerrilla Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Creating Compelling Characters: Insights from a Panel of Character Conce...
                
                                    
                        by Simon Stafsnes Andersen
                                                    (D-Pad Studio)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Creating Complex AI Behavior in 'Stellaris' Through Data Driven Design
                
                                    
                        by Mehrnaz Amanat Bari
                                                    (Paradox Interactive)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Creating Franchise Characters
                
                                    
                        by Bob Bates
                                                    (Independent)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Creating Interactive Film Scripts for 3D Adventures with Ink
                
                                    
                        by Joseph Humfrey
                                                    (inkle Ltd)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Creating the Art of 'ABZU'
                
                                    
                        by Matt Nava
                                                    (Giant Squid Studios)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Creating the Musical Identity and Style of Your Game
                
                                    
                        by Penka Kouneva
                                                    (Kouneva Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Creating VR Experiences: Unity's Tools and Best Practices (Presented by ...
                
                                    
                        by Matt Schoen
                                                    (Unity Technologies)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Creation of Planet-Scale Shared Augmented Realities: 'Pokemon GO' and 'I...
                
                                    
                        by Edward Wu
                                                    (Niantic)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Crush the Norm: Diversity Rules
                
                                    
                        by Kiki Olofsson
                                                    (King)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                D3D Async Compute for Physics: Bullets, Bandages, and Blood (Presented b...
                
                                    
                        by Richard Tonge
                                                    (NVIDIA)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                D3D12 & Vulkan: Lessons Learned
                
                                    
                        by Matthaeus Chajdas
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Dark Patterns: How Good UX Can Be Bad UX
                
                                    
                        by Anisa Sanusi
                                                    (Frontier Developments)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Data Binding Architectures for Rapid UI Creation in Unity
                
                                    
                        by Stephan Dilly
                                                    (InnoGames GmbH)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Data Driven Granular Synthesis for Video Games
                
                                    
                        by Sadjad Siddiq
                                                    (Square Enix)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Data-Driven Community Management: How to Use Your Existing Data to Drive...
                
                                    
                        by Richard Millington
                                                    (FeverBee)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Deconstructing China: New Opportunities for Western Developers
                
                                    
                        by Randy Barenscott
                                                    (ZPLAY)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Dedicated Game Server Scaling and Big Data Analytics with Google Cloud (...
                
                                    
                        by Mark Mandel
                                                    (Google)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Deep Learning for Game Developers (Presented by NVIDIA)
                
                                    
                        by Bryan Catanzaro
                                                    (NVIDIA)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Demo Derby: Music
                
                                    
                        by Becky Allen
                                                    (PopCap Games / EA)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Demo Derby: Sound Design
                
                                    
                        by Alex Brandon
                                                    (EarGames)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Depression-Proof Studio Culture: A How-To for Mental Wellness
                
                                    
                        by Russ Pitts
                                                    (Take This, Inc.)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Design is Not Your Enemy: Producing the 'Gears of War 4' Campaign
                
                                    
                        by Zoe Curnoe
                                                    (The Coalition, Microsoft)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Designing a Trance: Meditation and Game Design
                
                                    
                        by Robin Arnott
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Designing F2P on Paper: The Metagame of 'Train Conductor World'
                
                                    
                        by Simon Joslin
                                                    (The Voxel Agents)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Designing Interactive Fiction on 'Episode' in Three Phases
                
                                    
                        by Michael Dawson
                                                    (Pocket Gems)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Designing System Driven Dialogue in 'Mafia III'
                
                                    
                        by Remy Boicherot
                                                    (Hangar 13)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Deterministic vs. Replicated AI: Building the Battlefield of 'For Honor'
                
                                    
                        by Xavier Guilbeault
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Development on a Shoestring: Ultra Low Budget Indie Games
                
                                    
                        by Oded Sharon
                                                    (Corbomite Games)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                DirectX 12 Case Studies (Presented by NVIDIA)
                
                                    
                        by Holger Gruen
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Do You Copy? Dialog System and Tools in 'Firewatch'
                
                                    
                        by William Armstrong
                                                    (Unity Technologies)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                DON'T CHANGE A THING! The Challenges of Evolving 'Solitaire'
                
                                    
                        by Russell Carroll
                                                    (MobilityWare)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Don't You Dare Say "Showstopper": Bootstrapping Your Own QA Team
                
                                    
                        by Jesse Vigil
                                                    (USC Games)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                DONNA: Gender Inclusive Game Education in Practice
                
                                    
                        by Jenny Brusk
                                                    (University of Skovde)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Dots That Go for Walks: How to Maximize Minimal UI
                
                                    
                        by Margaret Robertson
                                                    (PlayDots)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Double Tap
                
                                    
                        by Ste Curran
                                                    (Corridor of Uncertainty)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                EA Presents N-teract: Next Generation Multi-Character Interactions
                
                                    
                        by Henry Allen
                                                    (Electronic Arts)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Early Access: Are You Prepared?
                
                                    
                        by Brian Hicks
                                                    (Bohemia Interactive)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Education Soapbox
                
                                    
                        by Karen Schrier
                                                    (Marist College)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Efficient Texture Streaming in 'Titanfall 2'
                
                                    
                        by Chad Barb
                                                    (Respawn Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Embracing Disruption: What Blockchains Mean for the Game Industry
                
                                    
                        by Alex Amsel
                                                    (Ownage)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Epic AND Interactive Music in 'Final Fantasy XV'
                
                                    
                        by Sho Iwamoto
                                                    (Square Enix)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                eSports Day: Arcade to eSports: How Your Competitive Game Influences Pla...
                
                                    
                        by Tom Cannon
                                                    (Evolution Championship Series)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                eSports Day: Building eSports: Twitch, 'Rocket League', and 'H1Z1: King ...
                
                                    
                        by Nick Allen
                                                    (Twitch)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                eSports Day: eSports Journalism: Challenges and Opportunities
                
                                    
                        by Roy Graham
                                                    (The Meta)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                eSports Day: Grassroots Growth: How Game Communities Built an eSport Sce...
                
                                    
                        by TL Taylor
                                                    (MIT / AnyKey)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                eSports Day: How Professional Competitive Gaming Will Impact Developers ...
                
                                    
                        by Pieter van den Heuvel
                                                    (eSports, Newzoo)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                eSports Day: Smash Sisters: Fostering Camaraderie from the Ground Up
                
                                    
                        by Emily Sun
                                                    (Smash Sisters)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                eSports Day: Team Owners: Understanding the Drive & Business
                
                                    
                        by Dan Fiden
                                                    (Cloud9)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                eSports Day: We Failed at Publishing Competitive Games so You Don't Have to
                
                                    
                        by Dave Lang
                                                    (Iron Galaxy Studios)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Everything I Said Was Wrong: Why Indie Is Different Now
                
                                    
                        by Lisa Brown
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Everything's on Fire and No One Knows What to Do
                
                                    
                        by Chris Avellone
                                                    (Freelance)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Experimental Gameplay Workshop
                
                                    
                        by Matt Boch
                                                    (Harmonix Music Systems)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Fade to Black? Writing and Designing Sex Scenes in Games
                
                                    
                        by Michelle Clough
                                                    (Freelance)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Failure Workshop
                
                                    
                        by Adriaan de Jongh
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Fast, Cheap and Flashy: An Indie Art Direction Adventure
                
                                    
                        by Adam deGrandis
                                                    (Chickadee Games LLC)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Finding 'Duskers': Innovation Through Better Design Pillars
                
                                    
                        by Tim Keenan
                                                    (Misfits Attic)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Flame Retardant AI: Stopping AI Fires Before They Ignite
                
                                    
                        by Andrea Schiel
                                                    (Microsoft)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Force and Fire: Making Your Game More Metal
                
                                    
                        by Jeff Howard
                                                    (Dakota State University)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Forging Audio Workflow Changes on 'Destiny: Rise of Iron'
                
                                    
                        by Kareem Shuman
                                                    (Bungie)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Forging Honor: Providing a Coherent Vision for a New IP
                
                                    
                        by Jason VandenBerghe
                                                    (Ubisoft)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                FrameGraph: Extensible Rendering Architecture in Frostbite
                
                                    
                        by Yuriy O'Donnell
                                                    (Frostbite / Electronic Arts)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Friendship, Curiosity & Challenge: Focusing Your Career as an Indie Dev
                
                                    
                        by Jenn Sandercock
                                                    (Inquisiment)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                From DCC to Pixels in Seconds: Rapid and Continuous Iteration in Lumbery...
                
                                    
                        by Nicholas Lawson
                                                    (Amazon)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                From Indie to 'Fable' & Back Again: 30 Years of "Wisdom"
                
                                    
                        by Dene Carter
                                                    (Fluttermind LLC)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                From Rational to Emotional: Designs that Increase Player Retention
                
                                    
                        by Jim Brown
                                                    (Epic Games)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                From Shore to Horizon: Creating a Practical Tessellation Based Solution
                
                                    
                        by Nicolas Longchamps
                                                    (Eidos-Montreal)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Fuel Your Game Dev Dream: Make Money on Mobile with Unity (Presented by ...
                
                                    
                        by Mark Choi
                                                    (Unity Technologies)
                                            
                                
                Monetization
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Full Speed Flying in VR! The R&D Behind Eagle Flight (Presented by Autod...
                
                                    
                        by Olivier Palmieri
                                                    (Ubisoft)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Future of Art Production in Games
                
                                    
                        by Andrew Maximov
                                                    (Naughty Dog)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Game Accessibility: Practical Visual Fixes from EA's 'Madden NFL' Franchise
                
                                    
                        by Karen Stevens
                                                    (EA Sports)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough
                
                                    
                        by Katharine Neil
                                                    (Freelance)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Game Physics on the GPU with PhysX 3.4 (Presented by NVIDIA)
                
                                    
                        by Kier Storey
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Game Studio Leadership: You Can Do It
                
                                    
                        by Jesse Schell
                                                    (Schell Games LLC)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                GDC Microtalks 2017: Playing with Our Hearts
                
                                    
                        by Richard Lemarchand
                                                    (USC Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Geometry Caching Optimizations
                
                                    
                        by Zabir Hoque
                                                    (Epic Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Get Journalists to Cover Your Game: Lessons from Online Dating, Praying ...
                
                                    
                        by Thomas Reisenegger
                                                    (ICO Partners)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Get the Most from Vulkan in Unity with Practical Examples from Infinite ...
                
                                    
                        by Mikko Strandborg
                                                    (Unity Technologies)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Getting Productivity from Play: How Ubisoft Is Making Better Tools by Us...
                
                                    
                        by David Lightbown
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Getting the Best Bang for Your Voice-Over Buck
                
                                    
                        by Stephen Barlow
                                                    (Blyts)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Getting the Message: Machine Learning + In-Game Messaging FTW!
                
                                    
                        by Steve Palley
                                                    (Pixelberry Studios)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Google Developer Day Keynote (Presented by Google)
                
                                    
                        by Noah Falstein
                                                    (Google)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                GPU-Based Run-Time Procedural Placement in 'Horizon: Zero Dawn'
                
                                    
                        by Jaap van Muijden
                                                    (Guerrilla Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Hacking into the Combat AI of 'Watch Dogs 2'
                
                                    
                        by Chae Dickie-Clark
                                                    (Ubisoft)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Happy Inside the Box: The Art of 'Old Man's Journey'
                
                                    
                        by Clemens Scott
                                                    (Broken Rules)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Healthy Culture Healthy Team: Perspectives from PopCap's Team Audio
                
                                    
                        by Becky Allen
                                                    (PopCap Games / EA)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Helping It All Emerge: Managing Crowd AI in 'Watch Dogs 2'
                
                                    
                        by Roxanne Blouin-Payer
                                                    (Ubisoft)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                High Dynamic Range Color Grading and Display in Frostbite
                
                                    
                        by Alex Fry
                                                    (Electronic Arts)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                High Quality Mobile VR with Unreal Engine and Oculus (Presented by ARM)
                
                                    
                        by Ryan Vance
                                                    (Epic Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Higher Res Without Sacrificing Quality, plus Other Lessons from 'PlaySta...
                
                                    
                        by Simon Hall
                                                    (Sony London Studio)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Hitchhiker's Guide to Rapid Prototypes!
                
                                    
                        by Mark Barrett
                                                    (PopCap)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                How (and When) to Not Give up on Your Game
                
                                    
                        by Brandon Sheffield
                                                    (Necrosoft Games)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                How a Galaxy Far, Far Away Stays on Brand (Presented by Virtuos)
                
                                    
                        by Kristian Pedlow
                                                    (Virtuos Sparx)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                How Defold Helps Indie Devs Perform Live Updates with AWS (Presented by ...
                
                                    
                        by Bjorn Ritzl
                                                    (King.com)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                How Design Can Ensure Impartial Scientific Fairness in User Research
                
                                    
                        by Deborah Hendersen
                                                    (Microsoft)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                How Game Developers Define Success
                
                                    
                        by Dana Ruggiero
                                                    (Bath Spa University)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                How GitHub Works with Unity (Presented by GitHub)
                
                                    
                        by Andreia Gaita
                                                    (GitHub)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                How to Cut the Tether and Work from Anywhere
                
                                    
                        by Jon Jones
                                                    (smArtist)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                How to Scale from Simple to Complex Atlas Workflows with the New 2D Spri...
                
                                    
                        by Paul Tham
                                                    (Unity Technologies)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                How to Stream Your Game to Millions with GeForce NOW (Presented by NVIDIA)
                
                                    
                        by Phil Eisler
                                                    (NVIDIA)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                How to Survive and Thrive on No Budget (Presented by Amazon)
                
                                    
                        by Alex Nichiporchik
                                                    (tinyBuild)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                How to Write an Audio Engine, Part Two
                
                                    
                        by Guy Somberg
                                                    (Echtra Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                How Twitch Made Me a Better Teacher
                
                                    
                        by Sean Bouchard
                                                    (USC Game Innovation Lab)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Huddle up! Making the [SPOILER] of 'INSIDE'
                
                                    
                        by Mikkel Bogeskov Svendsen
                                                    (Playdead)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                I Will Now Talk About Two Audio Mix Techniques for About 25 Minutes
                
                                    
                        by RJ Mattingly
                                                    (PopCap Games / EA)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Immersive Design: Enterprise Applications for Virtual Reality (Presented...
                
                                    
                        by Brian Pene
                                                    (Autodesk)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Improving Games Accessibility in Children's Games Through QA
                
                                    
                        by Hannah Bunce
                                                    (BBC)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Improving the Culture of Critique: Communicating Across Disciplines
                
                                    
                        by Jeff Hesser
                                                    (Harmonix)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Indie Mobile Game Dev Stories: Day 1
                
                                    
                        by Scott Brodie
                                                    (Heart Shaped Games)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Indie Mobile Game Dev Stories: Day 2
                
                                    
                        by Ryan Langley
                                                    (PikPok)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Indie Soapbox
                
                                    
                        by Brie Code
                                                    (Tru Luv Media)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Indigenous Games Lightning Talks
                
                                    
                        by Julia Keren Detar
                                                    (Untame)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Innovation on Demand: Paradox Interactive's Strategic Initiatives Division
                
                                    
                        by Doru Apreotesei
                                                    (Paradox Interactive)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Insomniac's Web Tools: A Postmortem
                
                                    
                        by Andreas Fredriksson
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Integrating Amazon APIs in Unity (Presented by Amazon)
                
                                    
                        by Peter Heinrich
                                                    (Amazon)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Interactive Music 2.0: Merging the Game World with Your Score
                
                                    
                        by Olivier Deriviere
                                                    (Ameo Prod, Inc)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Interviewing for Game Design
                
                                    
                        by Richard Carrillo
                                                    (Ubisoft Toronto)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Invent a Game, Reinvent Yourself
                
                                    
                        by Jennifer Hazel
                                                    (CheckPoint Organisation)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Inviting Player Creativity Through Game Mechanics
                
                                    
                        by Holly Gramazio
                                                    (Matheson Marcault)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                It Takes Two to Tango: Integrating UX Research and Production at EA
                
                                    
                        by Veronica Zammitto
                                                    (Electronic Arts)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                It's All in the Hands: VR Animation and Locomotion Systems in 'Lone Echo'
                
                                    
                        by Jacob Copenhaver
                                                    (Ready At Dawn)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                It's Not All About Unicorns: Sustainable Diversity in the Classroom
                
                                    
                        by Elizabeth LaPensee
                                                    (Michigan State University)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                It's Not in the Writer's Manual: A Q&A Session for New Writers
                
                                    
                        by Evan Skolnick
                                                    (Telltale Games)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Killer Portfolio or Portfolio Killer: Part 1, Advice from Industry Artists
                
                                    
                        by Greg Foertsch
                                                    (Firaxis Games)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Knowing Your Niche: Using Facebook to Foster Positive Communities
                
                                    
                        by Lisa Blakie
                                                    (Runaway)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Lean Live Ops: Free Your Devs!
                
                                    
                        by Joe Raeburn
                                                    (Space Ape Games)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Learn How Successful Indie Studios Enabled Virality for Their Games
                
                                    
                        by Aurora Klaeboe Berg
                                                    (Megacool)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Legacy Games: From 'Risk' to 'Pandemic' to 'SeaFall' & Beyond
                
                                    
                        by Rob Daviau
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Lessons from Escape Rooms: Designing for the Real World and VR
                
                                    
                        by Laura E. Hall
                                                    (60 Minutes to Escape)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Lessons Learned Creating UI for 'The Division'
                
                                    
                        by Christian Savoie
                                                    (Massive Entertainment - a Ubisoft Studio)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Level Design Workshop: A Narrative Approach to Level Design
                
                                    
                        by Jolie Menzel
                                                    (Ubisoft)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Level Design Workshop: An Approach to Holistic Level Design
                
                                    
                        by Steve Lee
                                                    (Arkane)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Level Design Workshop: Applying 3D Level Design Skills to the 2D World o...
                
                                    
                        by Lisa Brown
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Level Design Workshop: Designing 'Celeste'
                
                                    
                        by Matt Thorson
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Level Design Workshop: Improving Tool Design Through Editor Triage
                
                                    
                        by Robin-Yann Storm
                                                    (Io-Interactive)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Level Design Workshop: Level Flow for a Video Game Mixtape
                
                                    
                        by Alejandro Quan-Madrid
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Level Design Workshop: Rewarding Exploration in 'Deus Ex: Mankind Divided'
                
                                    
                        by Clemence Maurer
                                                    (Eidos-Montreal)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Level Design Workshop: Singleplayer vs. Multiplayer Level Design: A Para...
                
                                    
                        by Elisabeth Beinke-Schwartz
                                                    (Certain Affinity)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Life as a Composer: Striking a Balance
                
                                    
                        by Penka Kouneva
                                                    (Kouneva Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Lifetime Value: The Long Tail of Mid-Core Mobile Games
                
                                    
                        by Tammy Levy
                                                    (Kongregate)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Lightning Talks (Presented by Google)
                
                                    
                        by Mark Mandel
                                                    (Google)
                                            
                                
                Monetization
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Linking Students to the Right Games Industry Scholarships and Mentorships
                
                                    
                        by Don Daglow
                                                    (4thRing Inc.)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Live Game Streaming: It's Not Just About eSports
                
                                    
                        by Stephen Ellis
                                                    (Facebook)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Localization Shenanigans in the Chinese Speaking World
                
                                    
                        by Jung-Sheng Lin
                                                    (IGDShare)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Low Poly Modeling: Style Through Economy
                
                                    
                        by Ethan Redd
                                                    (Independent)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Making 'Night in the Woods' Better with Open Source
                
                                    
                        by Jon Manning
                                                    (Secret Lab)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Making a Sustainable Change Towards Diversity & Inclusion
                
                                    
                        by Diane Hunkeler
                                                    (Wooga GmbH)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Making Diversity and Inclusion Work
                
                                    
                        by Soha E
                                                    (Riot Games)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Making the Leap to Self Publishing
                
                                    
                        by Tim Nixon
                                                    (Runaway)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Managing Conflict on Small Teams
                
                                    
                        by Rebekah Saltsman
                                                    (Finji)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Managing Professional Communities, Peers and Entrepreneurs
                
                                    
                        by Kelly Wallick
                                                    (Indie MEGABOOTH)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Many Paths, One Goal: Alternative Ways to Break In
                
                                    
                        by Tim Hargreaves
                                                    (Intel)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                March of Mobile: The Evolution of Mobile Games and What Lies Ahead
                
                                    
                        by Scott Humphries
                                                    (Lorraine Studio)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Math for Game Programmers: B-Rep for Triangulated Polyhedra
                
                                    
                        by Gino van den Bergen
                                                    (dtecta)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Math for Game Programmers: Dark Secrets of the RNG
                
                                    
                        by Shay Pierce
                                                    (Dire Wolf Digital)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Math for Game Programmers: Harmonic Functions and Mean-Value
                
                                    
                        by Nicholas Vining
                                                    (Gaslamp Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Math for Game Programmers: Noise-Based RNG
                
                                    
                        by Squirrel Eiserloh
                                                    (SMU Guildhall)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Math for Game Programmers: Predictable Projectiles
                
                                    
                        by Chris Stark
                                                    (Robot Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Math for Game Programmers: Ranking Systems: Elo, TrueSkill and Your Own
                
                                    
                        by Mario Izquierdo
                                                    (Twitch Interactive)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Math for Game Programmers: Solving Nintendo's CodinGame Challenge
                
                                    
                        by Mike Acton
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Math for Game Programmers: The Math of Deep Learning
                
                                    
                        by Alex Champandard
                                                    (creative.ai)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Micro-Postmortems
                
                                    
                        by Christine Love
                                                    (Love Conquers All Games)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Mobile Game Designer Notebook
                
                                    
                        by Daniel Cook
                                                    (Spry Fox)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Mobile Gaming and the Retention Rhetoric
                
                                    
                        by Martine Spaans
                                                    (Tamalaki Publishing)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Mobile Revenue Forecasting: A Guide to Not Losing Your Shirt
                
                                    
                        by Mike Gordon
                                                    (Iron Horse Games)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Modern Networking for Diverse Game Communities
                
                                    
                        by Elizabeth Sampat
                                                    (PopCap Games)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Modify Everything! Data-Driven Dynamic Gameplay Effects on 'For Honor'
                
                                    
                        by Aurelie Le Chevalier
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                More "I", Less "A" in AI Interviews
                
                                    
                        by Rez Graham
                                                    (Independent)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                More Than MIDI: Working with Live Musicians as an Indie
                
                                    
                        by Ryan Ike
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Motion Warping in 'Gears of War 4': Doing More with Less
                
                                    
                        by Steven Dickinson
                                                    (Microsoft)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Narrative Sorcery: Coherent Storytelling in an Open World
                
                                    
                        by Jon Ingold
                                                    (inkle Ltd)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Networking Scripted Weapons and Abilities in 'Overwatch'
                
                                    
                        by Dan Reed
                                                    (Blizzard Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Next Level Creature Sound Design
                
                                    
                        by David Philipp
                                                    (Noiseworks)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                NVIDIA Aftermath: A New Way of Debugging Crashes on the GPU (Presented b...
                
                                    
                        by Alex Dunn
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                NVIDIA Vulkan Update (Presented by NVIDIA)
                
                                    
                        by Mathias Schott
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Open Source Game Analytics Powered by AWS (Presented by Amazon)
                
                                    
                        by Yali Sassoon
                                                    (Snowplow)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Originality Factor in 'Fallout' Music
                
                                    
                        by Inon Zur
                                                    (Inon Zur Inc)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Our Games Are Not Linear, So Why Are Our Careers?
                
                                    
                        by Nick Button-Brown
                                                    (BAFTA)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Overcoming Community Negativity: An Exercise in Sanity
                
                                    
                        by Nick van Vugt
                                                    (Uken Games)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                PBR Diffuse Lighting for GGX+Smith Microsurfaces
                
                                    
                        by Earl Hammon, Jr.
                                                    (Respawn Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                PCG Shotgun: 6 Techniques for Leveraging AI in Content Generation
                
                                    
                        by Tyler Coleman
                                                    (Retora Games)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Photogrammetry for Games: Art, Technology and Pipeline Integration for A...
                
                                    
                        by Chris Cowan
                                                    (NVIDIA)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Physics Animation in 'Uncharted 4: A Thief's End'
                
                                    
                        by Michal Mach
                                                    (Naughty Dog)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Play Your Way to Higher Pay: What Leaders Can Learn from Game Designers
                
                                    
                        by Scott Crabtree
                                                    (Happy Brain Science)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Player Traversal Mechanics in the Vast World of 'Horizon: Zero Dawn'
                
                                    
                        by Paul van Grinsven
                                                    (Guerrilla Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Players Are People Too
                
                                    
                        by Jacob Van Rooyen
                                                    (Big Viking Games)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Playing the Middle: Balancing Trust, Creativity, and Business in the Sci...
                
                                    
                        by Ian Livingston
                                                    (Electronic Arts)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Playing Your Cards Right: The Hierarchical Portfolio Search AI of 'Prism...
                
                                    
                        by David Churchill
                                                    (Lunarch Studios)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Playtesting: Avoiding Evil Data
                
                                    
                        by Adriaan de Jongh
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Porting a Real Life Castle into Your Game When You're Broke
                
                                    
                        by Joseph Azzam
                                                    (World Void)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Postmortem of 'Wheel of Fortune Slots: The Ultimate Collection'
                
                                    
                        by Lawrence Valenti
                                                    (GSN Games)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Postmortem: 'Salt and Sanctuary'
                
                                    
                        by James Silva
                                                    (Ska Studios)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Practical Contract Law 201 for Indie Developers: Moderately Scary Edition
                
                                    
                        by Chris Reid
                                                    (Chris Reid Law)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Practical Procedural Generation for Everyone
                
                                    
                        by Kate Compton
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Procedural Narrative Generation
                
                                    
                        by Rogelio Cardona-Rivera
                                                    (North Carolina State University)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Producer Bootcamp: Embracing Ambiguity: How to Do Good Work When You Don...
                
                                    
                        by Ruth Tomandl
                                                    (Oculus)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Producer Bootcamp: High Performance Producers
                
                                    
                        by Aaron Thibault
                                                    (Gearbox Software / Borderlands Games)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Producer Bootcamp: Marketing and Production, BFFs Forever!
                
                                    
                        by Alex Moyet
                                                    (Amcade)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Producer Bootcamp: Producer Panel
                
                                    
                        by Laura Fryer
                                                    (Oculus)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Producer Bootcamp: Pulling It All Together: Production in These Changing...
                
                                    
                        by Caryl Shaw
                                                    (Amazon Game Services)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Production: Working at the Heart of the Team Part TWO!
                
                                    
                        by Grant Shonkwiler
                                                    (Shonkventures)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Prompto's Facebook:  How a Buddy-AI Auto-Snapshots Your Adventure in FFXV
                
                                    
                        by Prasert Prasertvithyakarn
                                                    (Square Enix)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Prototyping Your Monetization: Evaluating Monetization Potential Early
                
                                    
                        by Adam Telfer
                                                    (Wooga GmbH)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Punch It (Up): Writing for Star Trek in VR
                
                                    
                        by Jay Posey
                                                    (Red Storm Entertainment)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Put a Face on It: The Aesthetics of Cute
                
                                    
                        by Jenny Jiao Hsia
                                                    (Hexecutable)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Quest for the Healthy Metagame: Balancing Cards in 'Clash Royale'
                
                                    
                        by Stefan Engblom
                                                    (Supercell)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Raising a Ruckus: Bringing the Blues to 'Mafia III'
                
                                    
                        by James Bonney
                                                    (BigLoudSound)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Raising the Bar: 2016's Accessibility Advancements
                
                                    
                        by Ian Hamilton
                                                    (IHDC)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Reaching the Largest Gaming Platform of All: The Web. WebGL, WebVR and g...
                
                                    
                        by Ken Russell
                                                    (Google)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Real-Time Rendering Advances from NVIDIA Research (Presented by NVIDIA)
                
                                    
                        by Chris Wyman
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Real-Time Rendering for Feature Film: Rogue One, a Case Study
                
                                    
                        by John Knoll
                                                    (Industrial Light & Magic)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Realistic Performances in Games
                
                                    
                        by Ryan M. James
                                                    (Naughty Dog)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Recruiting and Retaining Young Programming Talent: Beyond Salary and Perks
                
                                    
                        by Tom Carbone
                                                    (FIEA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Redefining the Sound of the Great War: Soundscape of 'Battlefield 1'
                
                                    
                        by Andreas Almstrom
                                                    (EA DICE)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Refocusing on VR Innovation: Can Standards Simplify Cross-Platform Virtu...
                
                                    
                        by Devin Reimer
                                                    (Owlchemy Labs)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Reinventing a Mobile Developer: From Early Hits to Enduring Success
                
                                    
                        by Ben Liu
                                                    (Pocket Gems)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Reliving the Horror: Taking 'Resident Evil 7' Forward by Looking Back
                
                                    
                        by Koshi Nakanishi
                                                    (Capcom)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Remastering 'Day of the Tentacle' and 'Grim Fandango'
                
                                    
                        by Oliver Franzke
                                                    (Double Fine Productions)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Rendering Low LOD Cars at Lightning Speed in 'Forza Motorsport 6'
                
                                    
                        by Gustavo Nunes
                                                    (Microsoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Replay Technology in 'Overwatch': Kill Cam, Gameplay, and Highlights
                
                                    
                        by Philip Orwig
                                                    (Blizzard Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Replicating Chaos: Vehicle Replication in 'Watch Dogs 2'
                
                                    
                        by Matt Delbosc
                                                    (Ubisoft Toronto)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Rewards in Video Games
                
                                    
                        by Travis Day
                                                    (Blizzard Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Rising Tides: Stories in Audio Mentorship and Community (a Microtalk)
                
                                    
                        by Becky Allen
                                                    (PopCap Games / EA)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Rules of the Game:  Another Five Techniques from Particularly Crafty Des...
                
                                    
                        by Richard Rouse III
                                                    (Paranoid Productions)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Running a Post-Apocalyptic Indie Studio
                
                                    
                        by Robert Zubek
                                                    (SomaSim LLC)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Running a Virtual World via ECS (Presented by Amazon)
                
                                    
                        by Tara Hernandez
                                                    (Linden Lab)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                S***'s on Fire! A Cautionary Tale in Community Crisis Management
                
                                    
                        by Emma Siu
                                                    (Electronic Arts / Firemonkeys)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Save Yourself: Game History is in Your Hands
                
                                    
                        by Laine Nooney
                                                    (Georgia Tech)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Scaling 'League of Legends' Development: The Strategic Work System Expla...
                
                                    
                        by Anthony Leung
                                                    (Riot Games)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Selling Out: What a Year of F2P Taught an Art-House Indie
                
                                    
                        by Margaret Robertson
                                                    (PlayDots)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Seven Years in Alpha: 'Thumper' Postmortem
                
                                    
                        by Marc Flury
                                                    (Drool)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Shifting from a Small Community into a Large and Established One
                
                                    
                        by Sara Cecilia Lempiainen
                                                    (Unity Technologies)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Shipping with Unity: Improving the Last Mile (Presented by Unity Technol...
                
                                    
                        by Sara Cecilia Lempiainen
                                                    (Unity Technologies)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Shoot for the Sky: The Ambitious HDR Time-Lapse Skies of 'Forza Horizon 3'
                
                                    
                        by Jamie Wood
                                                    (Playground Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Simple and Powerful Animation Compression
                
                                    
                        by Nicholas Frechette
                                                    (Eidos-Montreal)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Small Games, Big Feels: Storytelling with Vignettes
                
                                    
                        by Simon-Albert Boudreault
                                                    (Concordia University)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Smarter Growth, Powered by Google's Machine Learning (Presented by Google)
                
                                    
                        by Sissie Hsiao
                                                    (Google)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Snap to Character: Building Strong Player Attachment Through Narrative
                
                                    
                        by Harrison Pink
                                                    (Hangar 13 Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                So, You Want to Be a Game Professor?
                
                                    
                        by Ian Schreiber
                                                    (RIT)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Solving Titan Sized Problems: Evolving Titan Combat in 'Titanfall 2'
                
                                    
                        by Carlos Pineda
                                                    (Respawn Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Sounds Deep: Spatial Audio from the Ground Up
                
                                    
                        by Ian Kelly
                                                    (Google)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Steps for Effective Localization
                
                                    
                        by Nadege Josa
                                                    (SIE)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Still Grooving: Game Dev Life Set to Live Music
                
                                    
                        by Teddy Dief
                                                    (Heart Machine)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Still Logged In: What AR and VR Can Learn from MMOs
                
                                    
                        by Raph Koster
                                                    (Altered Tuning)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Stop Killing Our Servers!
                
                                    
                        by Sela Davis
                                                    (VREAL)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                STOP SHOUTING! Collaboration Through Candid Conversation
                
                                    
                        by Scott Crabtree
                                                    (Happy Brain Science)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Story of an Indie Game with 70 Million Players: A 'Transformice' Postmortem
                
                                    
                        by Melanie Christin
                                                    (Atelier 801)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Storytelling is a Team Sport
                
                                    
                        by Rayna Anderson
                                                    (Eidos-Montreal)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Storytelling Tools to Boost Your Indie Game's Narrative and Gameplay
                
                                    
                        by Mata Haggis
                                                    (NHTV University, Breda, & Copper Stone Sea)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Strategic Design Or: Why 'Dark Souls' is the Ikea of Games
                
                                    
                        by Justin Fischer
                                                    (Agency Principle, LLC)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Study Abroad: The Missing Piece in Undergraduate Games Education?
                
                                    
                        by Elizabeth Lawley
                                                    (Rochester Institute of Technology)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Stylized Character Creation in UE4 Mobile Games
                
                                    
                        by Jeremy Ernst
                                                    (Epic Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Succeed with Streamers Using Lumberyard's Twitch Integrations (Presented...
                
                                    
                        by Ross Gardner
                                                    (Amazon)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Success in Mobile VR Development
                
                                    
                        by Rade Stojsavljevic
                                                    (Oculus)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Systems Make Statements: Simulations and Intentional Design
                
                                    
                        by Elizabeth Sampat
                                                    (PopCap Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Take Advantage of NVIDIA Ansel Photo Mode and GeForce Platform Features ...
                
                                    
                        by Halldor Fannar
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Taking Back What's Ours: The AI of 'Dishonored 2'
                
                                    
                        by Xavier Sadoulet
                                                    (Arkane Studios)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Teaching by Design: Tips for Effective Tutorials from 'Mushroom 11'
                
                                    
                        by Itay Keren
                                                    (Untame)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Teaching Games with Games 4: Yet Another Six Exercises in Play
                
                                    
                        by Catt Small
                                                    (Etsy)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Teaching Virtual Reality Game Development
                
                                    
                        by Jesse Schell
                                                    (Schell Games LLC)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Tech Toolbox
                
                                    
                        by Chris Martens
                                                    (North Carolina State University)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Technical Art Techniques of Naughty Dog: Vertex Shaders and Beyond
                
                                    
                        by Andrew Maximov
                                                    (Naughty Dog)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Technical Artist Bootcamp: A Tech Artist's Guide to VR
                
                                    
                        by Mary Cassin
                                                    (Google)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Technical Artist Bootcamp: Building an Offline Simulation Pipeline
                
                                    
                        by Ben Laidlaw
                                                    (343 Industries, Microsoft)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Technical Artist Bootcamp: Introduction to Proceduralism
                
                                    
                        by Luiz Kruel
                                                    (SideFX Software)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Technical Artist Bootcamp: Shaders 201: Creating Art with Math
                
                                    
                        by Ben Cloward
                                                    (BioWare)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Technical Artist Bootcamp: Tech Art for Educators
                
                                    
                        by Mary Denman
                                                    (EA Tiburon)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Technical Direction: Communication, ROI and Triage
                
                                    
                        by Mike Acton
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Telling Reactive Stories in an Agent-Driven World in 'Little Invasion Ta...
                
                                    
                        by Mitu Khandaker-Kokoris
                                                    (Spirit AI)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Telling Story Through Sound: Building an Interactive "Radio Play"
                
                                    
                        by Bonnie Bogovich
                                                    (BlackCatBonifide)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Anatomy of Gaming Motivations: What We Learned from 250,000 Gamers
                
                                    
                        by Nick Yee
                                                    (Quantic Foundry)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Animation Pipeline of 'Overwatch'
                
                                    
                        by Jesse Davis
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Art of 'Overwatch': Evolving a Legacy
                
                                    
                        by William Petras
                                                    (Blizzard)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Art of (Self) Reinvention in the Games Industry
                
                                    
                        by Don Daglow
                                                    (4thRing Inc.)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Autodesk Vision and Strategy for Games and VR (Presented by Autodesk)
                
                                    
                        by TJ Galda
                                                    (Autodesk)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Casual (but Regal) Swipe: Creating Game Mechanics in 'Reigns'
                
                                    
                        by Francois Alliot
                                                    (Nerial)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Creative Spectrum: One Creative's Journey to Embrace Their Inner Weirdo
                
                                    
                        by Louise O'Connor
                                                    (Rare Ltd.)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Data Building Pipeline of 'Overwatch'
                
                                    
                        by David Clyde
                                                    (Blizzard Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Design of Time: Understanding Human Attention and Economies of Engag...
                
                                    
                        by Chelsea Howe
                                                    (Owlchemy Labs)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Evolution of Rodeo in 'Titanfall'
                
                                    
                        by Chin Xiang Chong
                                                    (Respawn Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Flash Games Postmortem
                
                                    
                        by John Cooney
                                                    (Kongregate)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Freedom Fallacy: Understanding "Player Autonomy" in Game Design
                
                                    
                        by Scott Rigby
                                                    (Immersyve)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Future of Eye Tracking Technology (Presented by Tobii)
                
                                    
                        by Joakim Carlen
                                                    (Tobii)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Future of Real-Time Lighting: A Panel (Presented by ARM)
                
                                    
                        by Andrew Maximov
                                                    (Naughty Dog)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Future of Rendering in Unity (Presented by Unity Technologies)
                
                                    
                        by Tim Cooper
                                                    (Unity Technologies)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Gamer's Brain, Part 3: The UX of Engagement and Immersion (or Retent...
                
                                    
                        by Celia Hodent
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Great Divide: Unique Visuals and Deterministic Gameplay in 'Deserts ...
                
                                    
                        by Yossarian King
                                                    (Blackbird Interactive Inc.)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Illusion of Motion: Making Magic with Textures in the Vertex Shader
                
                                    
                        by Mario Palmero
                                                    (Tequila Works)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Importance of Working with Influencers to Grow Your Game's Audience
                
                                    
                        by Becky Taylor
                                                    (Innervate)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Last Game I Make Before I Die: The 'Crashlands' Postmortem
                
                                    
                        by Samuel Coster
                                                    (Butterscotch Shenanigans)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Mix: Understanding Your Tools & How to Use Them
                
                                    
                        by Rev. Dr. Bradley D. Meyer
                                                    (Sucker Punch Productions)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Most Turbulent of Years: Creating the Characters and World of 'Mafia...
                
                                    
                        by William Harms
                                                    (Hangar 13)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Narrative Innovation Showcase
                
                                    
                        by Matthew Weise
                                                    (Fiction Control)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Quest for the Perfect Game Dev Mentorship Program
                
                                    
                        by Tanya Short
                                                    (Pixelles)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Rendering of 'Below': Low Complexity, High Density Detail
                
                                    
                        by Colin Weick
                                                    (Capybara Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Science of Off-Roading: 'Uncharted 4's' 4x4
                
                                    
                        by Edward Pereira
                                                    (Naughty Dog)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Simplest AI Trick in the Book
                
                                    
                        by Xavier Sadoulet
                                                    (Arkane Studios)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Sound and Music of 'Hyper Light Drifter'
                
                                    
                        by Rich Vreeland
                                                    (Disasterpeace)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Sound of 'Job Simulator': Audio Immersion in VR
                
                                    
                        by Daniel Perry
                                                    (Owlchemy Labs)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Sound of 'No Man's Sky'
                
                                    
                        by Paul Weir
                                                    (Earcom)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Sound of Horror 'Resident Evil 7: Biohazard'
                
                                    
                        by Kenji Kojima
                                                    (Capcom)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Witness on Android: Postmortem (Presented by NVIDIA)
                
                                    
                        by Denis Barkar
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The World as Your Canvas: Telling Location-Based Stories
                
                                    
                        by Lucas Johnson
                                                    (Silverstring Media Inc.)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                The Year in Mobile Games
                
                                    
                        by Steve Meretzky
                                                    (King)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Thinking Globally: Building the Optimistic Future of 'Overwatch'
                
                                    
                        by Michael Chu
                                                    (Blizzard Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Thirty Things I Hate About Your Game Pitch
                
                                    
                        by Brian Upton
                                                    (Game On The Rails)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Throwing Out the Dopamine Shots: Reward Psychology Without the Neurotrash
                
                                    
                        by Ben Lewis-Evans
                                                    (Epic Games)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Tooth and Tail: Building Community Within Open Game Development
                
                                    
                        by Andy Nguyen
                                                    (Pocketwatch Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Toward Film-Like Pixel Quality in Real-Time Games (Presented by Amazon L...
                
                                    
                        by Hao Chen
                                                    (Amazon)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Training Designers to Collaborate with Researchers: Reframing, Scaffoldi...
                
                                    
                        by Benjamin Stokes
                                                    (American University)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Tree's Company: Systemic AI Design in 'Just Cause 3'
                
                                    
                        by Robert Meyer
                                                    (Avalanche Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Trolls: The Cost of Doing Nothing
                
                                    
                        by Chris Priebe
                                                    (Two Hat/Community Sift)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Turing Tantrums: AI Devs Rant!!
                
                                    
                        by Eric Martel
                                                    (Ubisoft)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Turning Disenchanted Players Back into Allies in 3 Steps
                
                                    
                        by Michael Fedor
                                                    (Pocket Gems)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Unpopular Opinion: All Narrative is Linear
                
                                    
                        by Amy Claussen
                                                    (Independent)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Unscoring the World of 'Kenshi'
                
                                    
                        by Kole Hicks
                                                    (Kole Audio Solutions)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Up Sh*t Creek:  Pro Tips for Managing the Unmanageable Project
                
                                    
                        by Amy Dallas
                                                    (ClutchPlay Games LLC)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Utilizing Box Copy to Enhance Game Writing Pedagogy
                
                                    
                        by Seth Hudson
                                                    (George Mason University)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                UX Methodologies for Holistic Product Design
                
                                    
                        by Paul Rybicki
                                                    (Electronic Arts)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Vehicle Audio of 'Mafia III': Recreating a Classic Era in Automotive His...
                
                                    
                        by Matt Bauer
                                                    (2K Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Video Game Design Practices in a Symultaneous Synchronous/Asynchronous O...
                
                                    
                        by Marko Suvajdzic
                                                    (University of Florida)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Vikings! How We Tapped a Non-Game Community to Build Support for Our Rel...
                
                                    
                        by Emmy Jonassen
                                                    (Snow Cannon Games)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Virtual Insanity: Lessons Learned from Creating a Virtual Reality Engine
                
                                    
                        by Liz Mercuri
                                                    (Unity)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Visual Effects Bootcamp: Artistic Principles of VFX
                
                                    
                        by Hadidjah Chamberlain
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Visual Effects Bootcamp: How to Go from Good to Great
                
                                    
                        by Christina Wun
                                                    (Riot Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Visual Effects Bootcamp: Like a Mace to the Face: Leaving the Battlefiel...
                
                                    
                        by Andreas Glad
                                                    (Partikel)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Visual Effects Bootcamp: Rapid Talks
                
                                    
                        by Nadab Goksu
                                                    (EA DICE)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Visual Effects Bootcamp: The Rise of Realtime
                
                                    
                        by Drew Skillman
                                                    (Google)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                VR Best Practices: Putting the Fun in VR Funhouse (Presented by NVIDIA)
                
                                    
                        by Amanda Bott
                                                    (NVIDIA)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                VR Discussion Panel: What We Have Learned and Predicting the Future (Pre...
                
                                    
                        by Olivier Palmieri
                                                    (Ubisoft)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                VR in China -- How Hypereal Sees It (Presented by Hypereal)
                
                                    
                        by John Gu
                                                    (Hypereal)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                VR Market 2017: Data and Insights
                
                                    
                        by Patrick Walker
                                                    (EEDAR)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Vulkan Game Development on Mobile (Presented by The Khronos Group)
                
                                    
                        by Alen Ladavac
                                                    (Croteam)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Vulkan on Desktop Deep Dive (Presented by The Khronos Group)
                
                                    
                        by Dan Baker
                                                    (Oxide Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                We Taught Game Dev MOOCs and Lived to Tell the Tale
                
                                    
                        by Stephen Jacobs
                                                    (RIT)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                When Vulkan was One: Looking Back, Looking Ahead (Presented by The Khron...
                
                                    
                        by Alon Or-bach
                                                    (Samsung R&D)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                You Look Smashing: Procedural Art Direction of 'We Happy Few'
                
                                    
                        by Whitney Clayton
                                                    (Compulsion Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                You Suck at Showcasing Your Game
                
                                    
                        by Nicolae Berbece
                                                    (Those Awesome Guys)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Zoom, Enhance, Synthesize! Magic Image Upscaling and Material Synthesis ...
                
                                    
                        by Marco Foco
                                                    (NVIDIA)
                                            
                                
                Visual Arts
                                             
                            
