 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                    
       
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                "Advances in Real-Time Voxel-Based GI" & "Temporal Super-Resolution" (Pr...
                
                                    
                        by Alexey Panteleev
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                "Real-time Raytracing for Interactive Global Illumination Workflows in F...
                
                                    
                        by Alexey Panteleev
                                                    (NVIDIA)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                "Welcome to Facebook Developer Day" & "Instant Games: The Platform Awake...
                
                                    
                        by Mike Weingert
                                                    (Facebook)
                                            
                                
                Monetization
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                $0 to $1 Million: The Raw Numbers Behind Indie Success
                
                                    
                        by Tanya X. Short
                                                    (Kitfox Games)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'A Mortician's Tale': A Different View on How Games Treat Death
                
                                    
                        by Gabby DaRienzo
                                                    (Laundry Bear Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'ARK Survival Evolved': Early Access Composing and Its Unique Issues
                
                                    
                        by Gareth Coker
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'ARMS': Building 'Mario Kart 8' Insights into a Showcase Nintendo Switch...
                
                                    
                        by Kosuke Yabuki
                                                    (Nintendo)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Assassin's Creed Origins': Monitoring and Validation of World Design Data
                
                                    
                        by Nicholas Routhier
                                                    (Ubisoft Montreal)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'C.A.T.S.' Postmortem: Concept Development through the Eyes of a Designe...
                
                                    
                        by Eugene Yailenko
                                                    (ZeptoLab)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Cosmic Top Secret': Do We Really Know Each Other?
                
                                    
                        by Trine Laier
                                                    (Klassefilm aps & Those Eyes)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Crashlands': Design by Chaos
                
                                    
                        by Seth Coster
                                                    (Butterscotch Shenanigans)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Dead by Daylight': Object of Obsession
                
                                    
                        by Dave Richard
                                                    (Behaviour Digital)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Destiny 2': Linear Music in an Open World
                
                                    
                        by Skye Lewin
                                                    (Bungie)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Dream Daddy': How Game Grumps Created Player Inclusivity and You Can Too
                
                                    
                        by Tyler Hutchison
                                                    (Game Grumps)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'For Honor': From a Great Launch to a Challenging Live Period
                
                                    
                        by Damien Kieken
                                                    (Ubisoft)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Fortnite': An Unconventional Launch
                
                                    
                        by Ed Zobrist
                                                    (Epic Games)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Friday the 13th': Design and Balance for Asymmetrical Horror
                
                                    
                        by David Langeliers
                                                    (IllFonic)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Good Pizza, Great Pizza': Game Design, Iteration, and Business Lessons ...
                
                                    
                        by Anthony Lai
                                                    (TapBlaze)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Gorogoa': The Design of a Cosmic Acrostic
                
                                    
                        by Jason Roberts
                                                    (Buried Signal)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Halo Wars 2': A UX Postmortem
                
                                    
                        by Max Szlagor
                                                    (Microsoft 343 Industries)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Heaven's Vault': Creating a Dynamic Detective Story
                
                                    
                        by Jon Ingold
                                                    (inkle)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Horizon Zero Dawn': A Game Design Postmortem
                
                                    
                        by Eric Boltjes
                                                    (Guerrilla Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Horizon Zero Dawn': A QA Open World Case Study
                
                                    
                        by Ana Barbuta
                                                    (Guerrilla Games)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Legendary: Game of Heroes': Designing for Live
                
                                    
                        by Ethan Levy
                                                    (N3twork)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Mass Effect Andromeda' Audio Retrospective
                
                                    
                        by Michael Kent
                                                    (Bioware)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Middle-earth: Shadow of War': Asset Pipeline Growing Pains
                
                                    
                        by Doug Heimer
                                                    (Monolith Productions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Monster Hunter: World' Postmortem: Concept Design through Prototyping a...
                
                                    
                        by Yuya Tokuda
                                                    (Capcom)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Move or Die': Why It's Worth It to Chase Your Tail
                
                                    
                        by Nicolae Berbece
                                                    (Those Awesome Guys)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Primal Rage II' from Heartbreak to Resurrection: The Journey After Canc...
                
                                    
                        by Chris Tang
                                                    (Hitsparks Games)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Race for the Galaxy': A Neural Network in Production
                
                                    
                        by Theresa Duringer
                                                    (Temple Gates Games)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Rick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *Burrrp* Lea...
                
                                    
                        by Alex Schwartz
                                                    (Owlchemy Labs)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Rocket League': Language Ban System Postmortem
                
                                    
                        by Devin Connors
                                                    (Psyonix)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Shadow Tactics' Postmortem: Commandos with Ninja
                
                                    
                        by Moritz Wagner
                                                    (Mimimi Productions)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Splatoon' and 'Splatoon 2': How to Invent a Stylish Franchise with Glob...
                
                                    
                        by Hisashi Nogami
                                                    (Nintendo)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'West of Loathing' Design Postmortem
                
                                    
                        by Zack Johnson
                                                    (Asymmetric)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                10 Lessons Learned Working on Rewarded Videos
                
                                    
                        by Nebojsa Duric
                                                    (Nordeus)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                10 Years of Evolution of the 'Assassin's Creed' Brand
                
                                    
                        by Jean Guesdon
                                                    (Ubisoft)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                15 Years of 'Ratchet & Clank': A Lombax Story
                
                                    
                        by Brian Allgeier
                                                    (Insomniac Games)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                18th Annual Game Developers Choice Awards
                
                                    
                        by Robin Hunicke
                                                    (Funomena)
                                            
                                
                Special Event
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                20th Annual Independent Games Festival Awards
                
                                    
                        by Trent Kusters
                                                    (League of Geeks)
                                            
                                
                Special Event
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                5 Year Journey to Predictability
                
                                    
                        by Sergei Vasiuk
                                                    (Wargaming)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                8 Frames in 16ms: Rollback Networking in 'Mortal Kombat' and 'Injustice 2'
                
                                    
                        by Michael Stallone
                                                    (Netherrealm Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                A Fun Time in Which Some No-Good Game Developers May or May Not Discuss ...
                
                                    
                        by YOKO TARO
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                A How-To Guide for Muslim Representation in Video Games
                
                                    
                        by Osama Dorias
                                                    (Warner Brothers Montreal)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                A Long Dark Road: Blending Player and Authored Story in a Sandbox Surviv...
                
                                    
                        by Raphael van Lierop
                                                    (Hinterland Games)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                A Matter of Music Design: Driving Gameplay with Music
                
                                    
                        by Eric Hamel
                                                    (Worthing & Moncrieff)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                A Modern Take on Historical Fiction: Music for 'Call of Duty WWII'
                
                                    
                        by Wilbert Roget
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                A Practical Approach to Developing Forward-Facing Rigs, Tools and Pipelines
                
                                    
                        by Michael Malinowski
                                                    (Creative Assembly)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                AAA Gaming While Blind
                
                                    
                        by Karen Stevens
                                                    (EA SPORTS)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Accelerating Your VR Games with VRWorks (Presented by NVIDIA)
                
                                    
                        by Cem Cebenoyan
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Addressing Exploit Abuse in 'EVE Online' with Customer Care
                
                                    
                        by David Einarsson
                                                    (CCP Games)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Adopting Continuous Delivery
                
                                    
                        by Jafar Soltani
                                                    (Rare, Ltd.)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial: "New Techniques for Accurate Real...
                
                                    
                        by Max McMullen
                                                    (Microsoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial: GPU-Based Clay Simulation and Ray...
                
                                    
                        by Sebastian Aaltonen
                                                    (Second Order)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial: The Elusive Frame Timing: A Case ...
                
                                    
                        by Alen Ladavac
                                                    (Croteam)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial: The Latest Graphics Technology in...
                
                                    
                        by Tatu Aalto
                                                    (Remedy Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial: Water Rendering in 'Far Cry 5'
                
                                    
                        by Branislav Grujic
                                                    (Ubisoft Toronto)
                                            
                                
                Programming
                                             
                            
 
            
    
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Advanced Reddit Tactics: Front-Paging and Winning Big When It Happens
                
                                    
                        by Elyot Grant
                                                    (Lunarch Studios, Inc.)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Advances in the HDR Ecosystem (Presented by NVIDIA)
                
                                    
                        by Evan Hart
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Advocacy Microtalks: 20 Slides for Taking Action
                
                                    
                        by Mitu Khandaker
                                                    (Spirit AI)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Aftermath: Advances in GPU Crash Debugging (Presented by NVIDIA)
                
                                    
                        by Alex Dunn
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                AI Wish List: What Do Designers Want out of AI?
                
                                    
                        by Raph Koster
                                                    (Independent)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                AI-Driven QA: Simulating Massively Multiplayer Behavior for Debugging Games
                
                                    
                        by Shuichi Kurabayashi
                                                    (Cygames, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                All the Families: The Making of 'Animation Throwdown'
                
                                    
                        by Peter Eykemans
                                                    (Kongregate)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
    
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Allegorithmic's Keynote: What's New with Substance (Presented by Allegor...
                
                                    
                        by Sebastien Deguy
                                                    (Allegorithmic)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Allegorithmic's Keynote: What's New with Substance (Presented by Allegor...
                
                                    
                        by Sebastien Deguy
                                                    (Allegorithmic)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Alternative Paths in Indie Dev
                
                                    
                        by Kaho Abe
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Amazon Keynote: Game On! Beyond Traditional Esports (Presented by Amazon)
                
                                    
                        by Marja Koopmans
                                                    (Amazon)
                                            
                                
                Monetization
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                American Expats Share Their Stories
                
                                    
                        by Elizabeth Sampat
                                                    (SYBO Games)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                An Evidence-Based Mental Health Model for Game Developers
                
                                    
                        by Jennifer Hazel
                                                    (CheckPoint Organisation)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                An Interactive Sound Dystopia: Real-Time Audio Processing in 'NieR:Autom...
                
                                    
                        by Shuji Kohata
                                                    (PlatinumGames, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                An Introduction to Building Voice-First Games on Alexa (Presented by Ama...
                
                                    
                        by Chris Subagio
                                                    (Amazon)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Animating Quill: Creating an Emotional Experience
                
                                    
                        by Richard Lico
                                                    (Polyarc)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Animation Bootcamp: 'Middle-earth: Shadow of War': Creating Multi-Charac...
                
                                    
                        by John Piel
                                                    (Monolith Productions)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Animation Bootcamp: Animation Isn't the Answer
                
                                    
                        by Paul McComas
                                                    (Electronic Arts)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Animation Bootcamp: Animation Leadership: Teaching Your Team to Fish
                
                                    
                        by Nick Chilano
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Animation Bootcamp: Animation Microtalks
                
                                    
                        by Lana Bachynski
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Animation Bootcamp: Bringing Life to the Machines of 'Horizon Zero Dawn'
                
                                    
                        by Richard Oud
                                                    (Guerrilla Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Animation Bootcamp: From Red to Rukey: Building and Animating Characters...
                
                                    
                        by Camilo Vanegas
                                                    (Supergiant Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Animation Bootcamp: High Resolution Pixel Art and Animation
                
                                    
                        by Kyle Bunk
                                                    (Firaxis Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Animation Bootcamp: Tricks of the Trade
                
                                    
                        by Gwen Frey
                                                    (The Molasses Flood)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Applying AAA Techniques on Mobile Games: Understanding Flow Maps and Its...
                
                                    
                        by Shaoyong "Abel" Zhang
                                                    (NetEase Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Art Direction Bootcamp: " 'Windup': An Animation Feature Quality Renderi...
                
                                    
                        by Yibing Jiang
                                                    (Unity Technologies)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Art Direction Bootcamp: "The Distributed Art Direction of 'Edith Finch' ...
                
                                    
                        by Chelsea Hash
                                                    (Giant Sparrow)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Art Direction Bootcamp: "Three Steps to Becoming a Better Artist Immedia...
                
                                    
                        by Horia Dociu
                                                    (ArenaNet)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Art Direction Bootcamp: A No Nonsense Approach to Designing Robot Dinosaurs
                
                                    
                        by Jan-Bart Van Beek
                                                    (Guerrilla Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Art Direction Bootcamp: Artistry in a New Medium: 'Lone Echo' and the Ma...
                
                                    
                        by Nathan Phail-Liff
                                                    (Ready at Dawn)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Art Direction Bootcamp: Inspiring Creativity through Internal Game Jams
                
                                    
                        by Peet Cooper
                                                    (Riot Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Art Direction for AAA UI
                
                                    
                        by Omer Younas
                                                    (DICE LA)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Art Direction: Escaping Your Comfort Zone
                
                                    
                        by Liam Wong
                                                    (Ubisoft)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Artist Workflow Improved: Digital Content Creation Tools Roundtripping &...
                
                                    
                        by Mike Wuetherick
                                                    (Unity Technologies)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Audio Asset Management Tips and Tricks
                
                                    
                        by Richard Ludlow
                                                    (Hexany Audio)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Audio Bootcamp XVII: "Programming Composers and Composing Programmers" &...
                
                                    
                        by Gina Zdanowicz
                                                    (Serial Lab Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Audio Bootcamp XVII: 5D Audio
                
                                    
                        by Aaron Brown
                                                    (Aaron Brown Sound)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Audio Bootcamp XVII: A Composer's Guide to the Galaxy
                
                                    
                        by Elvira Bjorkman
                                                    (Two Feathers Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Audio Bootcamp XVII: Design to Shine: Crafting a Unique Sonic Palette to...
                
                                    
                        by Brian Trifon
                                                    (Finishing Move, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Audio Bootcamp XVII: Reel Talk
                
                                    
                        by Kevin Regamey
                                                    (Power Up Audio)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Audio Bootcamp XVII: Talking about Talking: Recording and Producing Well...
                
                                    
                        by Amanda Rose Smith
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Audio Bootcamp XVII: Zen and the Art of Game Audio Maintenance
                
                                    
                        by Anton Woldhek
                                                    (Guerrilla Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Audio Propagation Through the Ears of VERA
                
                                    
                        by Jeff Ballard
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Automated Testing and Profiling for 'Call of Duty'
                
                                    
                        by Jan van Valburg
                                                    (Activision)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Been There Done That: Industry Veterans Share Experience and Advice
                
                                    
                        by Kim McAuliffe
                                                    (gamesto.love)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Behind the Scenes at the 'Million Onion Hotel'
                
                                    
                        by Yoshiro Kimura
                                                    (Onion Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Beneath the Flesh of Walls: The Making of Sierra's 'Mystery House'
                
                                    
                        by Laine Nooney
                                                    (New York University)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Beta vs Soft Launch in Mobile Games
                
                                    
                        by Mladen Dulanovic
                                                    (Nordeus)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Better than the Original: Making a Sequel to 'SteamWorld Dig'
                
                                    
                        by Brjann Sigurgeirsson
                                                    (Image & Form International AB)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Between Tech and Art: The Vegetation of 'Horizon Zero Dawn'
                
                                    
                        by Gilbert Sanders
                                                    (Guerrilla Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Beyond 'Killzone': Creating New AI Systems for 'Horizon Zero Dawn'
                
                                    
                        by Julian Berteling
                                                    (Guerrilla Games)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Beyond Bots: Making Machine Learning Accessible and Useful
                
                                    
                        by Wolff Dobson
                                                    (Google)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Beyond Emitters: Shader and Surface Driven GPU Particle FX Techniques
                
                                    
                        by Christina Coffin
                                                    (Independent)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Beyond Performance: Introducing NVIDIA's New Graphics Debugger (Presente...
                
                                    
                        by Aurelio Reis
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Beyond Procedural Horizons: Exploring Different Uses of Procedural Conte...
                
                                    
                        by Emily Short
                                                    (Spirit AI)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Beyond the Blue-Skinned Space Babe: Deconstructing the Empowered Asari i...
                
                                    
                        by Alexandra M. Lucas
                                                    (Microsoft Cortana)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Bidirectional Search: Is It for Me?
                
                                    
                        by Nathan Sturtevant
                                                    (University of Denver)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Board Game Design Day: 'Mansions of Madness' 2nd Edition: Postmortem of ...
                
                                    
                        by Andrew Fischer
                                                    (Fantasy Flight Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Board Game Design Day: 'Race for the Galaxy': Digital Design Gems
                
                                    
                        by Theresa Duringer
                                                    (Temple Gates Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Board Game Design Day: Balancing Mechanics for Your Card Game's Unique "...
                
                                    
                        by Dylan Mayo
                                                    (The Pokemon Company International)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Board Game Design Day: Cardboard Interfaces: UX for Board Games
                
                                    
                        by Randy Hoyt
                                                    (Foxtrot Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Board Game Design Day: Designing 'Race for the Galaxy': Making a Strateg...
                
                                    
                        by Tom Lehmann
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Board Game Design Day: The Design Challenges of 'Legacy' Games
                
                                    
                        by JR Honeycutt
                                                    (Waitress Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Board Game Design Day: The State and Future of Board Games: From Apps to...
                
                                    
                        by Paul Dean
                                                    (Shut Up & Sit Down)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Board Game Design Day: White, Brown, and Pink: The Flavors of Tabletop G...
                
                                    
                        by Geoff Engelstein
                                                    (Mars International)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Boss Up: Boss Battle Design Fundamentals and Retrospective
                
                                    
                        by Itay Keren
                                                    (Untame)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Breaking Through: Psychosis and the Making of 'Hellblade'
                
                                    
                        by Dominic Matthews
                                                    (Ninja Theory, Ltd.)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Bridging Community Divides in Cross-Platform MMOs
                
                                    
                        by Eric Cleaver
                                                    (NetEase Games)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Bridging the Gap Between UX Principles and Game Design
                
                                    
                        by Jim Brown
                                                    (Epic Games)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Bringing Mars Down to Earth: Designing Educational Games with Real Scien...
                
                                    
                        by Peter Slattery
                                                    (IDEO)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Build Great Tools: Workflow Guidelines from Vicarious Visions
                
                                    
                        by Jeff Stewart
                                                    (Vicarious Visions)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Building an Inclusive Tech Lab: How and Why You Should Too
                
                                    
                        by Tara Voelker
                                                    (Mixer)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Building an Open-Ended Conversation System for Expressive Game Characters
                
                                    
                        by Aaron Reed
                                                    (Spirit AI)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Building for the Next Billion: The India Opportunity
                
                                    
                        by Arpita Kapoor
                                                    (Mech Mocha)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Building Games That Can Be Understood at a Glance
                
                                    
                        by Zach Gage
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Building Scalable and Flexible Analytics Architectures for Games on AWS ...
                
                                    
                        by Brent Nash
                                                    (Amazon Game Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Built for Twitch: Increase Your Game's Reach and Retention with Twitch I...
                
                                    
                        by Daniel Hebb
                                                    (Twitch)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                By Grabthar's Hammer, What a Savings: Making the Most of Texture Memory ...
                
                                    
                        by Jon Manning
                                                    (Secret Lab)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Capture Amazing Content with NVIDIA Ansel Photo Mode and Highlights Vide...
                
                                    
                        by Bryan Dudash
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Capturing Great Footage for Game Trailers
                
                                    
                        by Derek Lieu
                                                    (Independent)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Character Control with Neural Networks and Machine Learning
                
                                    
                        by Daniel Holden
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Character Development in Non-Linear Spaces: 'Uncharted: The Lost Legacy'
                
                                    
                        by Josh Scherr
                                                    (Naughty Dog, Inc.)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Chatbot Game Manifesto: Golden Rules for Making a New Kind of Game
                
                                    
                        by Emmanuel Corno
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Circular Separable Convolution Depth of Field
                
                                    
                        by Kleber Garcia
                                                    (Electronic Arts)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Classic Game Postmortem: 'NBA Jam'
                
                                    
                        by Mark Turmell
                                                    (Zynga)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Classic Game Postmortem: 'Sonic the Hedgehog'
                
                                    
                        by Hirokazu Yasuhara
                                                    (Unity Technology Japan)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Classic Game Postmortem: 'The Bard's Tale I and II'
                
                                    
                        by Michael Cranford
                                                    (Days Fly)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Classic Game Postmortem: 'Ultima Online'
                
                                    
                        by Raph Koster
                                                    (Independent)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Cloth Self Collision with Predictive Contacts
                
                                    
                        by Chris Lewin
                                                    (Electronic Arts)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Cluster Forward Rendering and Anti-Aliasing in 'Detroit: Become Human'
                
                                    
                        by Ronan Marchalot
                                                    (Quantic Dream)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Community Marketing and Management at Your Best and Worst Times
                
                                    
                        by Malin Castegren
                                                    (Paradox Interactive)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Community Snowballing in 'PlayerUnknown's Battlegrounds': From Pre-Alpha...
                
                                    
                        by Sammie Kang
                                                    (PUBG Corp.)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Composer Confessions Microtalks 2: More Massive, Often Painful Lessons L...
                
                                    
                        by Gareth Coker
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Composing an Interactive Musical: Lessons Learned from Creating 'Figment'
                
                                    
                        by Niels Sorensen
                                                    (Bedtime Digital Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Crafting RPG Worlds in Real Environments with AR
                
                                    
                        by Zilvinas Ledas
                                                    (Tag of Joy)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Creating a Development Culture that Embraces Change
                
                                    
                        by Conor Crowley
                                                    (Jagex, Ltd.)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Creating Console Quality Audio on Mobile: 'Club Penguin Island'
                
                                    
                        by Toby Hulse
                                                    (The Walt Disney Company)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Creating Living, Breathing Key Art for Your Front-End
                
                                    
                        by David Monroe
                                                    (Ubisoft)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Creating Photorealistic Procedural Materials with Substance Designer (Pr...
                
                                    
                        by Daniel Thiger
                                                    (Bungie)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Crossing Oceans with Game Making Workshops
                
                                    
                        by Rilla Khaled
                                                    (Concordia University)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Cuba, Nairobi, Borneo, Oh My! Creating Games Education (Very) Abroad
                
                                    
                        by Lindsay Grace
                                                    (American University Game Lab)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games
                
                                    
                        by Emily Greer
                                                    (Kongregate)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Dealing with Scope Change in 'Heat Signature' and 'Gunpoint'
                
                                    
                        by Tom Francis
                                                    (Suspicious Developments)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Deconstructor of Fun: Breaking Down Top Mobile F2P Games
                
                                    
                        by Adam Telfer
                                                    (MobileFreeToPlay.com)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Deep Learning for Animation and Content Creation (Presented by NVIDIA)
                
                                    
                        by Gavriel State
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Deep Learning for Game Developers (Presented by NVIDIA)
                
                                    
                        by Bryan Catanzaro
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Deep Learning: Beyond the Hype
                
                                    
                        by Magnus Nordin
                                                    (Electronic Arts)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Defining the Laws for a Parallel Reality
                
                                    
                        by Keiichi Matsuda
                                                    (Leap Motion)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Demo Derby: Music
                
                                    
                        by Wilbert Roget
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Demo Derby: Sound Design
                
                                    
                        by Jaclyn Shumate
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Denial-of-Service Mitigation
                
                                    
                        by Fletcher Dunn
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Depiction of War in Games: Can You Do Better?
                
                                    
                        by Andrew Barron
                                                    (Bohemia Interactive Simulations)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Design in Depth at Supercell: Why Great Ideas Aren't Enough
                
                                    
                        by Touko Tahkokallio
                                                    (Supercell)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Design In-App Purchases for Success (Presented by Unity Technologies)
                
                                    
                        by Stephen Sullivan
                                                    (Unity Technologies)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Design Tests and What to Expect from Them
                
                                    
                        by Peter Buchardt
                                                    (Studio Gobo, Playdead)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Designing Great Interactive Narratives on Mobile
                
                                    
                        by Jon Ingold
                                                    (inkle)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Designing Text UX for Effortless Reading
                
                                    
                        by Joseph Humfrey
                                                    (inkle)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Designing Unforgettable 'Titanfall' Single Player Levels with Action Blocks
                
                                    
                        by Christopher Dionne
                                                    (Respawn Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Developing the Art of 'Fortnite'
                
                                    
                        by Peter Ellis
                                                    (Epic Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                DevOps for Game Developers with Microsoft Azure (Presented by Microsoft ...
                
                                    
                        by Jessica Deen
                                                    (Microsoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Disabilities: Helping Students Survive and Thrive
                
                                    
                        by Henry Bawden
                                                    (Columbus State Community College)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Don't Break the Chain: Maintaining Productivity on Your 19th Game
                
                                    
                        by Jason Rohrer
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Don'ts: How NOT to Work in Game Audio
                
                                    
                        by Ryan Ike
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Drives: Helping More Players Get from First-Taste to Satisfaction
                
                                    
                        by Jason VandenBerghe
                                                    (ArenaNet)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Dynamic Dialogue: The Game Designer's Guide to Voice Recording
                
                                    
                        by Andrea Toyias
                                                    (Blizzard Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Education and Esports: Getting Competitive with New Classes
                
                                    
                        by Roger Altizer
                                                    (Utah University)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Educators Soapbox
                
                                    
                        by Seth Hudson
                                                    (George Mason University)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Embracing Push Forward Combat in 'DOOM'
                
                                    
                        by Kurt Loudy
                                                    (id Software)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Emergent Storytelling Techniques in 'The Sims'
                
                                    
                        by Matt Brown
                                                    (Maxis EA)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Emerging Composers Guide to Productivity and Work/Life Balance
                
                                    
                        by Penka Kouneva
                                                    (Kouneva Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Empires to Ages: Storytelling Lessons Learned in 14 Years at BioWare
                
                                    
                        by Mike Laidlaw
                                                    (Croslea Insights, Inc.)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Empowering Gaming Communities: Unlocking the Virtuous Cycle (Presented b...
                
                                    
                        by Mike Johnston
                                                    (Facebook)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Enjin Coin: Blockchain Will Change Virtual Game Items Forever (Presented...
                
                                    
                        by Witek Radomski
                                                    (Enjin)
                                            
                                
                Monetization
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Eos is Alive: The AI Systems of 'Final Fantasy XV'
                
                                    
                        by Youichiro Miyake
                                                    (Square Enix)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Epic Sync: Wrangling the Work of Highly Interdependent Dev Teams at Bungie
                
                                    
                        by Linda Fane
                                                    (Bungie)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Eros in Play: Writing and Designing Sex Scenes (Part 2)
                
                                    
                        by Michelle Clough
                                                    (Independent)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Esports Day: Building Collegiate Esports from Student Clubs to Varsity T...
                
                                    
                        by Phill Alexander
                                                    (Miami University)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Esports Day: Confronting the PC/Console Divide
                
                                    
                        by Latoya Peterson
                                                    (The Undefeated)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Esports Day: Crossing Over: Traditional Sports Come to Esports
                
                                    
                        by Ryan Garfat
                                                    (ESPN Esports)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Esports Day: Esports Is How Old?? Stories and Lessons from Those Who Wer...
                
                                    
                        by T.L. Taylor
                                                    (MIT)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Esports Day: Merging Sports and Esports: Traditional Sports Owners Inves...
                
                                    
                        by Marty Strenczewilk
                                                    (Splyce)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Esports Day: Putting the Horse Before the Cart: Building Foundations for...
                
                                    
                        by James Murff
                                                    (Simplikation)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Esports In-Depth: The Role of Game Developers in Building Sports of the ...
                
                                    
                        by Bryce Blum
                                                    (Catalyst Sports & Media)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Expanding Animation and Design Capabilities in Post-Launch 'Battlefield 1'
                
                                    
                        by Ryan Duffin
                                                    (EA DICE)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Experimental Gameplay Workshop
                
                                    
                        by Nathalie Lawhead
                                                    (alienmelon)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Exploring Helplessness in Games with 'Bury Me, My Love'
                
                                    
                        by Florent Maurin
                                                    (The Pixel Hunt)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Exploring Hidden Stories in the World of 'XCOM 2'
                
                                    
                        by Justin Rodriguez
                                                    (Firaxis Games)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Exploring Trends of Multiplayer Game Infrastructure with Amazon Gamelift...
                
                                    
                        by Chris Byskal
                                                    (Amazon Web Services)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Extreme SIMD: Optimized Collision Detection in 'Titanfall'
                
                                    
                        by Earl Hammon
                                                    (Respawn Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Failing to Fail: The Spiderweb Software Way
                
                                    
                        by Jeff Vogel
                                                    (Spiderweb Software)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Failure Workshop
                
                                    
                        by Tanya X. Short
                                                    (Kitfox Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Fair Play Alliance Keynote (Presented by Fair Play Alliance)
                
                                    
                        by Kimberly Voll
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Find More of Your Best Players with Google's Machine Learning (Presented...
                
                                    
                        by David Mitby
                                                    (Google)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Finding Inspiration: Tools for When You're Stuck
                
                                    
                        by Lauren Cason
                                                    (ustwo games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Fixing the Hyperdrive: Maximizing Rendering Performance on NVIDIA GPUs (...
                
                                    
                        by Louis Bavoil
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Fizzy Brushstrokes: The Art of 'Knights and Bikes'
                
                                    
                        by Rex Crowle
                                                    (Foam Sword)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Foolproofing the Controls for 'What Remains of Edith Finch'
                
                                    
                        by Evan Rogers
                                                    (Giant Sparrow)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Fostering Diversity in Games
                
                                    
                        by JC Lau
                                                    (Bungie)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Frictionless Fun: Building Connected Communities (Presented by Facebook)
                
                                    
                        by Alex Hopmann
                                                    (Facebook)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Frictionless Media: Why Community Is the New Marketing
                
                                    
                        by Mike Sheetal
                                                    (PlayBrain, Inc.)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                From Corporate to Indie and Back Again
                
                                    
                        by Damian Kastbauer
                                                    (ArenaNet)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                From Game Jam to the Creation of 'Starlink: Battle for Atlas'
                
                                    
                        by Matthew Rose
                                                    (Ubisoft Toronto)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                From Vanity Metrics to Actionable Data: Setting Up an Effective Data Pip...
                
                                    
                        by James Gwertzman
                                                    (PlayFab, Inc.)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Frostbite GPU Emitter Graph System
                
                                    
                        by Sebastien Hillaire
                                                    (Electronic Arts)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Funding What When
                
                                    
                        by Jason Della Rocca
                                                    (Execution Labs)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Game a Week: Teaching Students to Prototype
                
                                    
                        by Douglas Wilson
                                                    (Die Gute Fabrik)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Game Art Remastered: From Crash, to Kerrigan, to Corley Motors
                
                                    
                        by Yujin Kiem
                                                    (Shiny Shoe)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Game Design Beyond Screens and Joysticks
                
                                    
                        by Tatiana Vilela dos Santos
                                                    (MechBird)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Game Design Patterns for Building Friendships
                
                                    
                        by Daniel Cook
                                                    (Spry Fox)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Game Education is Global: Contexts and Collaborations
                
                                    
                        by William Huber
                                                    (Abertay University, School of Art, Media and Games)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Game Mechanics for Storytelling in 'Monument Valley 2'
                
                                    
                        by Lea Schonfelder
                                                    (ustwo games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Games and Social Justice: Adopting Service Learning for Games Education
                
                                    
                        by Gillian Smith
                                                    (Worcester Polytechnic Institute)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Games as a Service is Dead
                
                                    
                        by Michael Gordon
                                                    (Iron Horse Games, LLC)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Games as Medicine: FDA Approval Methods
                
                                    
                        by Noah Falstein
                                                    (The Inspiracy)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Games for Messaging Platforms
                
                                    
                        by Laurens Rutten
                                                    (CoolGames)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Games from Theory: Teaching Game Studies as a Game Development Tool
                
                                    
                        by Jesper Juul
                                                    (Danish Design School)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Gaming Instantly: The Facebook Messenger Games Market
                
                                    
                        by Leo Olebe
                                                    (Facebook)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                GDC Microtalks 2018: Playing with Fire
                
                                    
                        by Richard Lemarchand
                                                    (University of Southern California)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Getting Explicit: How Hard is Vulkan Really? (Presented by Khronos Group)
                
                                    
                        by Dustin Land
                                                    (id Software)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Girl Games of the 1990s: A Retrospective
                
                                    
                        by Laura Groppe
                                                    (Girls Intelligence Agency)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Give Up Control: Zen and the Art of Leadership
                
                                    
                        by Steve Cuss
                                                    (Criterion Games EA)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Giving a Voice to the Machines of 'Horizon Zero Dawn'
                
                                    
                        by Pinar Temiz
                                                    (Guerrilla Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Going Cross-Platform: Is It Worth the Effort?
                
                                    
                        by Tammy Levy
                                                    (Kongregate)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Going Off-Script: Refactoring the NPC Mission System in 'Assassin's Cree...
                
                                    
                        by Jean-Marie Santoni-Costantini
                                                    (Ubisoft)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Good Design Makes Happy Customers: A Microtransaction Design Primer
                
                                    
                        by Crystin Cox
                                                    (ArenaNet)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Good Game Design is like a Magic Trick
                
                                    
                        by Jennifer Scheurle
                                                    (Opaque Space)
                                            
                                
                UX Summit
                                             
                            
 
            
    
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Google Developer Day: Innovation & New Platforms (Presented by Google)
                
                                    
                        by Google Speakers
                                                    (Google)
                                            
                                
                Business & Marketing
                                             
                            
 
            
    
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Google Developer Day: Keynote (Presented by Google)
                
                                    
                        by Jonathan Karmel
                                                    (Google)
                                            
                                
                Business & Marketing
                                             
                            
 
            
    
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Google Developer Day: Pre-Launch Best Practices (Presented by Google)
                
                                    
                        by Google Speakers
                                                    (Google)
                                            
                                
                Business & Marketing
                                             
                            
 
            
    
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Google Developer Day: Strategies to Improve Performance Post-Launch (Pre...
                
                                    
                        by Google Speakers
                                                    (Google)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Hands On! Integrate Competitive Play into Your Game with Amazon (Present...
                
                                    
                        by Peter Heinrich
                                                    (Amazon)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                HDR Image Based Lighting: From Acquisition to Render
                
                                    
                        by Artem Kryzhanovskyi
                                                    (Independent)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Helping Players Hate (or Love) Their Nemesis
                
                                    
                        by Chris Hoge
                                                    (Monolith Productions)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Hierarchical Dynamic Pathfinding for Large Voxel Worlds
                
                                    
                        by Benoit Alain
                                                    (Sauropod Studio)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                History Shaping Design: Inequality and Player Behavior
                
                                    
                        by Julia Keren Detar
                                                    (Untame)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                HLSL in Vulkan: There and Back Again (Presented by Khronos Group)
                
                                    
                        by Greg Fisher
                                                    (LunarG)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Honorable Intentions: Player Behavior Today at Riot Games
                
                                    
                        by Kimberly Voll
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                How Quill Defined Polyarc's VR Character Design Process
                
                                    
                        by Brendan Walker
                                                    (Polyarc)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                How Sound Tells the Story of 'Night in the Woods'
                
                                    
                        by Em Halberstadt
                                                    (A Shell in the Pit)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                How to Create Great Characters: Depth, Emotion and Player Agency
                
                                    
                        by Caroline Marchal
                                                    (Interior Night)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                How to Find and Engage a Great Artist: A Non-Artist Primer
                
                                    
                        by Adam deGrandis
                                                    (Chickadee Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                How to Prioritize Your Dev Efforts in an Era of Rising Costs
                
                                    
                        by Pany Haritatos
                                                    (Kongregate)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                How to Rig a Human: Joint Health and Mobility for Developers
                
                                    
                        by Seth Gibson
                                                    (Facebook)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                How to Use Machine Learning, Live Telemetry Analysis, and Computer Visio...
                
                                    
                        by Alex Casassovici
                                                    (Showdown)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                How to Write Games for the Internet without Embarrassing Yourself
                
                                    
                        by Leighton Gray
                                                    (Game Grumps)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Hutch: Fantastic Mistakes and How to Avoid Them
                
                                    
                        by Andrew Watson
                                                    (Hutch)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                IGDA Annual General Meeting
                
                                    
                        by Andrew Watson
                                                    (Hutch)
                                            
                                
                Special Event
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                IL Gigante: Michelangelo's David in VR
                
                                    
                        by Christopher Evans
                                                    (Epic Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                ILMxLAB: Pioneering Immersive Entertainment
                
                                    
                        by Mohen Leo
                                                    (ILMxLAB)
                                            
                                
                Vision
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Immersing a Creative World into a Usable UI
                
                                    
                        by Steph Chow
                                                    (Steph Chow Design)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Implementing Pixar's Brain Trust Model at King and How It All Went Wrong
                
                                    
                        by Stephen Jarrett
                                                    (King)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Improving Critique of Game Projects with Expert and Peer Feedback
                
                                    
                        by Jessica Hammer
                                                    (Carnegie Mellon University)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Indie After College: Surviving the Transition
                
                                    
                        by Ted DiNola
                                                    (Oculus)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Indie Panel: Building Communities Using Organized Mobile Competitions (P...
                
                                    
                        by T.L. Taylor
                                                    (MIT)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Indie Panel: Building Communities Using Organized Mobile Competitions (P...
                
                                    
                        by T.L. Taylor
                                                    (MIT)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Indie Soapbox
                
                                    
                        by Justin Ma
                                                    (Subset Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Indistinguishable from Magic: Lessons Learned from Creating Merchandise ...
                
                                    
                        by Eli Cymet
                                                    (Snowman)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Inertialization: High-Performance Animation Transitions in 'Gears of War'
                
                                    
                        by David Bollo
                                                    (Microsoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Inside the Indie Mind: Zach Barth (Zachtronics)
                
                                    
                        by Zach Barth
                                                    (Zachtronics)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Instant Games Monetization: Integration + Optimization (Presented by Fac...
                
                                    
                        by Edgar Neto
                                                    (Facebook)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Intelligent Game Design on 'Rainbow Six Siege'
                
                                    
                        by Leroy Athanassof
                                                    (Ubisoft)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Intensely Practical Tips for Growing an Indie Studio
                
                                    
                        by Alexis Kennedy
                                                    (Weather Factory)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Interdisciplinary Game Projects: Tech Meets Art, Meets Humanities
                
                                    
                        by Dr. Johanna Pirker
                                                    (Graz University of Technology)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Intro to AWS for Game Development (Presented by Amazon)
                
                                    
                        by Rob Schoeppe
                                                    (Amazon Web Services)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Introducing Multiplay: Scalable Server-Hosted Multiplayer Experiences (P...
                
                                    
                        by Will Lowther
                                                    (Unity Technologies)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                It Can Be Two Things: My Indie Career
                
                                    
                        by Elizabeth Sampat
                                                    (SYBO Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                It IS Rocket Science! The Physics of 'Rocket League' Detailed
                
                                    
                        by Jared Cone
                                                    (Psyonix)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                It's About Time: System Design for Mobile Free-to-Play
                
                                    
                        by Evan Losi
                                                    (Scopely)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                It's Not Fake, It's Pro Wrestling: Applying Wrestling Storytelling in Games
                
                                    
                        by Luis De Leon
                                                    (2401 Studios)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                It's Not in the Writer's Manual: A Q&A Session for New Writers
                
                                    
                        by Alexandra M. Lucas
                                                    (Microsoft Cortana)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Job System & Entity Component System (Presented by Unity Technologies)
                
                                    
                        by Tim Johansson
                                                    (Unity Technologies)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Juggle ALL THE THINGS! Community Managing Tons of Games
                
                                    
                        by Linda Carlson
                                                    (Trion Worlds)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists
                
                                    
                        by Greg Foertsch
                                                    (Firaxis Games)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Know Your Market: Making Indie Games That Sell
                
                                    
                        by Erik Johnson
                                                    (Infinite Monkeys Entertainment, Ltd.)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Knowledge is Power: An Overview of Knowledge Representation in Game AI
                
                                    
                        by Daniel Brewer
                                                    (Digital Extremes)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Leaders: Working at the Heart of the Team!
                
                                    
                        by Grant Shonkwiler
                                                    (Shonkventures)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Lessons from KO_OP: Surviving on the Fringes
                
                                    
                        by Saleem Dabbous
                                                    (KO_OP)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Let's Be Realistic: A Deep Dive into How Games Are Selling on Steam
                
                                    
                        by Mike Rose
                                                    (No More Robots)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Let's Talk About Feedback
                
                                    
                        by Peet Cooper
                                                    (Riot Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Level Design Workshop: An Architectural Approach to Level Design: Creati...
                
                                    
                        by Christopher Totten
                                                    (Pie for Breakfast Studios)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Level Design Workshop: Balancing Action and RPG in 'Horizon Zero Dawn' Q...
                
                                    
                        by Blake Rebouche
                                                    (Guerrilla Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Level Design Workshop: Designing for Non-Linear Story Discovery in 'Tacoma'
                
                                    
                        by Steve Gaynor
                                                    (Fullbright)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Level Design Workshop: Invisible Intuition: Blockmesh and Lighting Tips ...
                
                                    
                        by David Shaver
                                                    (Naughty Dog, Inc.)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Level Design Workshop: Navigating Conversation: Applying Level Design to...
                
                                    
                        by Mike Bithell
                                                    (Bithell Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Level Design Workshop: Procedural Regeneration: Matching the World to th...
                
                                    
                        by Heather Robertson
                                                    (Heather Flowers)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Level Design Workshop: Set this Game in Order: Organizing Hundreds of Le...
                
                                    
                        by Nathan Fouts
                                                    (Mommy's Best Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Level Design Workshop: The Holy Grail of Multiplayer Level Design: Maps ...
                
                                    
                        by Andrew Yoder
                                                    (Hi-Rez Studios)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Loot for Learning: Virtual Currency in a Game Design Program
                
                                    
                        by Edward Castronova
                                                    (Indiana University)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Make It Shiny: Unity's Progressive Lightmapper and Shader Graph (Present...
                
                                    
                        by Jennifer Nordwall
                                                    (Unity Technologies)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Making Good Tools for Making Great Audio
                
                                    
                        by Guy Somberg
                                                    (Echtra Games, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Making the World Give a Damn About Your Game in 2018
                
                                    
                        by Mike Rose
                                                    (No More Robots)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Making Them Care: The Narrative Burden for Creating Empathy
                
                                    
                        by Heidi McDonald
                                                    (iThrive Games)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Making Twitch Interactive with Twitch Extensions (Presented by Amazon)
                
                                    
                        by J.T. Gleason
                                                    (Twitch)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Managing Your Community's Mental Health: Where's the Line?
                
                                    
                        by Jennifer Hazel
                                                    (CheckPoint Organisation)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Marketing Judo: How to Sell Your Indie Game
                
                                    
                        by Sam Coster
                                                    (Butterscotch Shenanigans)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Marketing on Zero Budget
                
                                    
                        by Mike Rose
                                                    (No More Robots)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Math for Game Programmers: Digging with Perlin Worms
                
                                    
                        by Squirrel Eiserloh
                                                    (The Guildhall at SMU)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Math for Game Programmers: Discrete Constructs in Endless Worlds
                
                                    
                        by Squirrel Eiserloh
                                                    (The Guildhall at SMU)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Math for Game Programmers: Juicing World Generation with Metadata Feedback
                
                                    
                        by Squirrel Eiserloh
                                                    (The Guildhall at SMU)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Math for Game Programmers: Linear Algebra Upgraded
                
                                    
                        by Eric Lengyel
                                                    (Terathon Software)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Math for Game Programmers: Managing Variance
                
                                    
                        by Dr. Cat
                                                    (Mobile Game Doctor)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Math for Game Programmers: Semi-Procedural Content Pipelines
                
                                    
                        by Squirrel Eiserloh
                                                    (The Guildhall at SMU)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Math for Game Programmers: Staged Parametric Map Generation
                
                                    
                        by Squirrel Eiserloh
                                                    (The Guildhall at SMU)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Math for Game Programmers: The Power of Procedural Recipes
                
                                    
                        by Squirrel Eiserloh
                                                    (The Guildhall at SMU)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Meditation for Devs: Maintaining Your Sanity for Crunch and Beyond
                
                                    
                        by Amanda Gardner
                                                    (The Deep End Games)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Mental Health and Making It: Succeeding Through the Struggles
                
                                    
                        by Jennifer Scheurle
                                                    (Opaque Space)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Micro Postmortems
                
                                    
                        by Brandon Sheffield
                                                    (Necrosoft Games)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Mitigating Abuse Before It Happens
                
                                    
                        by Tara Brannigan
                                                    (flaregames)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Mixed Reality: Bringing Games and AI to the Real World
                
                                    
                        by Aleissia Laidacker
                                                    (Magic Leap)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Mobile Game Designers Notebook
                
                                    
                        by Kenny Shea Dinkin
                                                    (King)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Mobile Game Dev Stories
                
                                    
                        by Andrew Watson
                                                    (Hutch)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Mobile Game Launch Best Practices: From Soft Launch to Working with the ...
                
                                    
                        by Kevin Flynn
                                                    (Mobile Game Partners)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                More than a Bundle: 'Sportsfriends' and Compendium as a Business Strategy
                
                                    
                        by Douglas Wilson
                                                    (Die Gute Fabrik)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Music in Virtual Reality
                
                                    
                        by Winifred Phillips
                                                    (Generations Productions, LLC)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                New Mobile Frontiers: HTML5 Development Best Practices (Presented by Fac...
                
                                    
                        by Chris Hawkins
                                                    (Facebook)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Next Level Render in 'World of Tanks' PC 2018
                
                                    
                        by Branislau Svihla
                                                    (Wargaming.net)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                No Booth, No Problem: Showcasing Your Game on the Go
                
                                    
                        by Martin Nerurkar
                                                    (Sharkbomb Studios)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Nuke Possum Springs: A 'Night in the Woods' Design Postmortem
                
                                    
                        by Scott Benson
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                NVIDIA GameWorks Technologies in 'FINAL FANTASY XV', Behind the Scenes (...
                
                                    
                        by Masaya Takeshige
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                NVIDIA GameWorks: New Features (Presented by NVIDIA)
                
                                    
                        by Michelle Lu
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Our Story Behind Getting 3d Replay into PUBG (Presented by Minkonet)
                
                                    
                        by Andrew Ryu
                                                    (Minkonet)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Panel: Be the First to Reap the Benefits from the Universe of Blockchain...
                
                                    
                        by Vlad Panchenko
                                                    (DMarket)
                                            
                                
                Monetization
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Panel: The Future of Mobile eSports (Presented by Amazon)
                
                                    
                        by Peter Heinrich
                                                    (Amazon)
                                            
                                
                Monetization
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Parkour: How to Improve Freedom of Movement in First-Person Games in 20 ...
                
                                    
                        by Bartosz Kulon
                                                    (Techland)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Partnership on 'Darkest Dungeon': The Double-Edged Sword
                
                                    
                        by Tyler Sigman
                                                    (Red Hook Studios)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Performance and Memory Postmortem for 'Middle-earth: Shadow of War'
                
                                    
                        by Piotr Mintus
                                                    (Monolith Productions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Physics Driven Ragdolls and Animation at EA: From Sports to Star Wars
                
                                    
                        by Jalpesh Sachania
                                                    (Frostbite EA)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Player Engagement in VR Cinematics
                
                                    
                        by Gabor Soos
                                                    (Sony London Studio)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                PLAYERUNKNOWN: From Mod Creator to Creative Director of PUBG
                
                                    
                        by Brendan "PLAYERUNKNOWN" Greene
                                                    (PUBG Corp.)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Playing with Pride: When Game Culture and LGBTQ Culture Collide
                
                                    
                        by Matt Baume
                                                    (Independent)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Playtesting VR: Brownboxing, Spycams, and Fuzzy Rugs
                
                                    
                        by Shawn Patton
                                                    (Schell Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Plot and Parcel: Procedural Level Design in 'XCom 2'
                
                                    
                        by Brian Hess
                                                    (Firaxis Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Power of the Pack: Success via Community-Based Development
                
                                    
                        by Philomena Schwab
                                                    (Stray Fawn Studio)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Powering Up ILMxLAB's Location-Based VR Experiences
                
                                    
                        by Lutz Latta
                                                    (ILMxLAB)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Practical IP Law for Indie Developers 301: Plain Scary Edition
                
                                    
                        by Christopher Reid
                                                    (Chris Reid Law)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Precomputed Global Illumination in Frostbite
                
                                    
                        by Yuriy O'Donnell
                                                    (Electronic Arts)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Procedural World Generation of 'Far Cry 5'
                
                                    
                        by Etienne Carrier
                                                    (Ubisoft)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Procedurally Generating History in 'Caves of Qud'
                
                                    
                        by Jason Grinblat
                                                    (Freehold Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Producer Bootcamp: Be the Best Producer for Your Team
                
                                    
                        by Ruth Tomandl
                                                    (Oculus Research)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Producer Bootcamp: Creativity and Processes: The Production Challenge of...
                
                                    
                        by Nouredine Abboud
                                                    (Ubisoft)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Producer Bootcamp: Hello, I'm Your Producer! Strategies for Introducing ...
                
                                    
                        by Veronica Peshterianu
                                                    (System Era Softworks)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Producer Bootcamp: Lessons from Driving Change
                
                                    
                        by Andie Nordgren
                                                    (CCP Games)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Producer Bootcamp: Production Tales: Managing Up, Managing Down
                
                                    
                        by Brynley Gibson
                                                    (Curve Digital)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Producer Bootcamp: Trust and Tribulations: A Crash Course in Team Leader...
                
                                    
                        by Al Yang
                                                    (NEOBards)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Producing Audio for 'Destiny': When Worlds and Timelines Collide
                
                                    
                        by Jay Weinland
                                                    (Bungie)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Production-Level Facial Performance Capture Using Deep Convolutional Neu...
                
                                    
                        by Antti Herva
                                                    (Remedy Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Productive Dissension: How a Diverse Writers' Room Created 'Life is Stra...
                
                                    
                        by Zak Garriss
                                                    (Deck Nine Games)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Profiling Casual/Core/Hardcore: Lessons Learned from 350,000 Gamers
                
                                    
                        by Nick Yee
                                                    (Quantic Foundry)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Queens of the Phone Age: The Narrative Design of 'Reigns: Her Majesty'
                
                                    
                        by Leigh Alexander
                                                    (Independent)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Rallying the Resistance: 'Frog Fractions 2' Alternate Reality Game
                
                                    
                        by Justin Bortnick
                                                    (Twinbeard)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Ray Tracing in Games with NVIDIA RTX (Presented by NVIDIA)
                
                                    
                        by Ignacio Llamas
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Reach for the Cloud: From Game Services to Production Pipeline (Presente...
                
                                    
                        by Felix Duchesneau
                                                    (Amazon Lumberyard)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Real Player Motion Tech in 'EA Sports UFC 3'
                
                                    
                        by Geoff Harrower
                                                    (Electronic Arts)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Real-Time Reflections in 'Mafia III' and Beyond
                
                                    
                        by Martin Sobek
                                                    (2K Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Real-Time VFX: A Visual Language Spectrum
                
                                    
                        by Sarah Grissom
                                                    (FXVille)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Rebuilding Your Engine During Development: Lessons from 'Mafia III'
                
                                    
                        by Jan Kratochvil
                                                    (Hangar 13 Games)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Reinforced Machine Learning: Leveraging the Power of Intelligence for Ga...
                
                                    
                        by Darin Briskman
                                                    (Amazon Web Services)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Reinventing the Sound for 'Call of Duty: WWII'
                
                                    
                        by David Swenson
                                                    (Sledgehammer Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Rendering in 2018: How to Get the Most out of Unity's New Rendering Feat...
                
                                    
                        by Tim Cooper
                                                    (Unity Technologies)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Rendering Technology in 'Agents of Mayhem'
                
                                    
                        by Scott Kircher
                                                    (Volition)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Repopulating the Earth: Character Production on 'Horizon Zero Dawn'
                
                                    
                        by Daniel Calvert
                                                    (Guerrilla Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Robocalypse Now: Using Deep Learning to Combat Cheating in 'Counter-Stri...
                
                                    
                        by John McDonald
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Rovio: A Two Year Journey into Modernizing the Production Process
                
                                    
                        by Cyril Barrow
                                                    (Rovio Entertainment)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Ruins of the Reich: Debris and Rubbles Pipeline in 'Wolfenstein 2' with ...
                
                                    
                        by Ben Wilson
                                                    (MachineGames)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Rules of the Game: Five Further Techniques from Rather Clever Designers
                
                                    
                        by Raph Koster
                                                    (Independent)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Running a Mobile Games Studio for Six Years: A Tale of Four Challenges
                
                                    
                        by Sebastian Nussbaum
                                                    (Wooga GmbH)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Running Your First Writer's Room for Interactive Narrative
                
                                    
                        by Laralyn McWilliams
                                                    (Skydance Interactive)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Same Game, Different Sound
                
                                    
                        by Inon Zur
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Scoring 'Middle-earth: Shadow of War': A Postmortem
                
                                    
                        by Garry Schyman
                                                    (Garry Schyman Productions)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Shading of 'Spellsouls': Achieving AAA Quality on Mobile
                
                                    
                        by Srdja Stetic-Kozic
                                                    (Nordeus)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Shoestring Soft Launch: Low Budget, High Value Launch Strategy
                
                                    
                        by Tom Kinniburgh
                                                    (Mobile Free to Play)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Significantly Improving Your Skill System with TrueSkill through Time
                
                                    
                        by Josh Menke
                                                    (343 Industries)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Social Media Influencers and Non-Traditional Marketing: Legal Pitfalls a...
                
                                    
                        by Will Bucher
                                                    (Debevoise & Plimpton)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Spatial Knowledge Representation through Modular Scalable Influence Maps
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm, LLC)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Spline-Based Procedural Modeling in 'Agents of Mayhem'
                
                                    
                        by Chris Helvig
                                                    (Deep Silver Volition)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Standardizing All the Realities: A Look at OpenXR (Presented by Khronos ...
                
                                    
                        by Nick Whiting
                                                    (Epic Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Start Scaling Your Servers!
                
                                    
                        by Sela Davis
                                                    (VREAL)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Steam in 2017: State of the Marketplace
                
                                    
                        by Sergey Galyonkin
                                                    (Epic Games)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Strategies for Preventing (or Rescuing) a Lousy Orchestral Recording Ses...
                
                                    
                        by Sandy Schnieders
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Studio Organization from 2 to 250: Lessons Learned Scaling Pocket Gems
                
                                    
                        by Ben Liu
                                                    (Pocket Gems)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Substance Automation Toolkit: Building a Future-Proof Material Pipeline ...
                
                                    
                        by David Larsson
                                                    (Allegorithmic)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Succeeding with Licensed IP for Mobile F2P Games
                
                                    
                        by Eric Seufert
                                                    (N3TWORK)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Successful Freelancing in Game Audio
                
                                    
                        by Akash Thakkar
                                                    (Independent)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Symphony of Disciplines: Conducting a Diverse Team through Development
                
                                    
                        by Janos Gaspar
                                                    (Creative Assembly)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Teaching Game Development to School Kids: What We Did, How You Can Too
                
                                    
                        by Jeremiah Blanchard
                                                    (University of Florida)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Teaching Procedural Storytelling
                
                                    
                        by Michael Mateas
                                                    (UC Santa Cruz)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Teams Are Stronger Than Heroes: Bungie Development Evolved
                
                                    
                        by Patrick O'Kelley
                                                    (Bungie)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Tech Toolbox
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Technical Artist Bootcamp: Contributing to Open Source
                
                                    
                        by Bob White
                                                    (Volition)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Technical Artist Bootcamp: Identifying Technical Art by Its Habits
                
                                    
                        by Robbert-Jan Brems
                                                    (Unity Technologies)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Technical Artist Bootcamp: Learning an Established Content Creation Pipe...
                
                                    
                        by Ross Patel
                                                    (BioWare)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Technical Artist Bootcamp: Procedural Islands of 'Dauntless'
                
                                    
                        by Mykola Konyk
                                                    (Phoenix Labs)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Technical Artist Bootcamp: Production Values: Improving Quality, Longevi...
                
                                    
                        by Jodie Azhar
                                                    (Creative Assembly)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Technical Artist Bootcamp: Rigging with Triangles
                
                                    
                        by Richard Katz
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Technical Artist Bootcamp: Shaders 301
                
                                    
                        by Ben Cloward
                                                    (BioWare)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Technical Artist Bootcamp: Zen in the Art of Rigging
                
                                    
                        by Brian Venisky
                                                    (Avalanche Studios)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Terrain Rendering in 'Far Cry 5'
                
                                    
                        by Jeremy Moore
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Texturing a Hyper-Reality Experience: Star Wars: Secrets of the Empire (...
                
                                    
                        by Tommy Alvarez Rodriguez
                                                    (ILMxLAB)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Animation Pipeline of 'Mario + Rabbids Kingdom Battle'
                
                                    
                        by Marco Renso
                                                    (Ubisoft Milan)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Art of 'Monument Valley 2'
                
                                    
                        by David Fernandez Huerta
                                                    (ustwo games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Art of 'Wonder Boy: The Dragon's Trap'
                
                                    
                        by Ben Fiquet
                                                    (Lizardcube)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Asset Build System of 'Far Cry 5'
                
                                    
                        by Remi Quenin
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Audio Journey of 'Rocket League': From Side Project to Blockbuster
                
                                    
                        by Michael Ault
                                                    (Psyonix)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Business of Being Indie: A Production Survival Guide
                
                                    
                        by Amy Dallas
                                                    (ClutchPlay Games, LLC)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Cell Structure: How Supercell Turned the Traditional Org-Chart Upsid...
                
                                    
                        by Ilkka Paananen
                                                    (Supercell)
                                            
                                
                Vision
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Chemistry of an Online Game Jam: Help Your Community Deliver
                
                                    
                        by Oleg Pridiuk
                                                    (King)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The CVAA and Gaming: Your Legal Responsibilities
                
                                    
                        by Mark Barlet
                                                    (The AbleGamers Charity)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Demonic Sound of 'Paranormal Activity: The Lost Soul'
                
                                    
                        by Robert Rice
                                                    (VRWERX)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Diary of a Modern PR Campaign: How to Plan Your Game's Promotion
                
                                    
                        by Thomas Reisenegger
                                                    (Future Friends Games)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Engineering Journey of Riot Esports
                
                                    
                        by Steve Martin
                                                    (Riot Games)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Future of Instant Games: Roadmap to Success (Presented by Facebook)
                
                                    
                        by Olivier Bouan
                                                    (Facebook)
                                            
                                
                Monetization
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Heroes of 'Star Wars Battlefront'
                
                                    
                        by Philip Eriksson
                                                    (EA DICE)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Importance of VIP in Free-to-Play
                
                                    
                        by Nick van Vugt
                                                    (Uken Games)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Lighting Technology of 'Detroit: Become Human'
                
                                    
                        by Guillaume Caurant
                                                    (Quantic Dream)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Mechanics of Explosive Growth
                
                                    
                        by Adam Miller
                                                    (Roblox)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Narrative Innovation Showcase 2018
                
                                    
                        by Leighton Gray
                                                    (Game Grumps)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Nature of Order in Game Narrative
                
                                    
                        by Jesse Schell
                                                    (Schell Games)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Paradox DLC Model: Planning for the Long Term
                
                                    
                        by Henrik Fahraeus
                                                    (Paradox Interactive)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Power of an Embedded Community Platform to Inform, Engage, Educate a...
                
                                    
                        by Nicolas Nottin
                                                    (flaregames GmbH)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Ray + Raster Era Begins - an R&D Roadmap for the Game Industry (Pres...
                
                                    
                        by Morgan McGuire
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Schema is Mightier than the Sword: How Player Cognition Predicts Gam...
                
                                    
                        by Vanessa Hemovich
                                                    (DigiPen Institute of Technology)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Secrets to Creating an Indie Game Franchise
                
                                    
                        by Christy Dena
                                                    (Universe Creation 101)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Simplest AI Trick in the Book
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm, LLC)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Sound of 'GoNNER': Exploring the Intertwined Relationship Between So...
                
                                    
                        by Martin Kvale
                                                    (Krillbite Studio)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Substance of 'Shadow of War' (Presented by Allegorithmic)
                
                                    
                        by Josh Lynch
                                                    (Red Storm Entertainment)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Visual Effects Technology of 'Destiny'
                
                                    
                        by Ali Mayyasi
                                                    (Bungie)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                The Year in Mobile Games
                
                                    
                        by Steve Meretzky
                                                    (King)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                There's Goofs in Them Thar Hills: The 'West of Loathing' Approach to Com...
                
                                    
                        by Zack Johnson
                                                    (Asymmetric)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                This is Your Brain on Games
                
                                    
                        by Frank Lantz
                                                    (NYU Game Center)
                                            
                                
                Vision
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                To Err is to Play: Human Error and Game Design
                
                                    
                        by Ben Lewis-Evans
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Tools Tutorial Day: A Tale of Three Data Schemas
                
                                    
                        by Ludovic Chabant
                                                    (Electronic Arts)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Tools Tutorial Day: Bungie's Asset Pipeline: 'Destiny 2' and Beyond
                
                                    
                        by Brandon Moro
                                                    (Bungie)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Tools Tutorial Day: Playtesting 'Overwatch'
                
                                    
                        by Rowan Hamilton
                                                    (Blizzard Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Tools Tutorial Day: Shipping 'Call of Duty'
                
                                    
                        by Paul Haile
                                                    (Infinity Ward)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Tools Tutorial Day: Tools to Reduce Open Bug Count at Media Molecule
                
                                    
                        by Amy Phillips
                                                    (Media Molecule)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Tools Tutorial Day: Workflow Driven Tools Design
                
                                    
                        by Vesa Paakkanen
                                                    (Remedy Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Translating Art into Technology: Physically Inspired Shading in 'Destiny 2'
                
                                    
                        by Alexis Haraux
                                                    (Bungie)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Triage on the Front Line: Improving 'Mafia III' AI in a Live Product
                
                                    
                        by Sergio Ocio Barriales
                                                    (Hangar 13 Games)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Turing Tantrums: AI Devs Rant!!
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm, LLC)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                UI/UX for Creating Your Mobile Game in VR
                
                                    
                        by Miranda Marquez
                                                    (MunkyFun)
                                            
                                
                UX Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Understanding the Social Values of Your Players
                
                                    
                        by Jeffrey Burrell
                                                    (Riot Games)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Understanding Your Enemy: A Mathematical Approach to Unit Analysis
                
                                    
                        by Leif Walter
                                                    (Creative Assembly)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Unity for Deep Learning: ML-Agents Explained (Presented by Unity Technol...
                
                                    
                        by Mike Geig
                                                    (Unity Technologies)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Using Artificial Intelligence to Enhance Your Game, Part 2 (Presented by...
                
                                    
                        by Yury Uralsky
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Vehicle Feel Masterclass: Balancing Arcade Accessibility with Simulation...
                
                                    
                        by Matthew Harris
                                                    (Criterion Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Virtual Insanity: Meta AI on 'Assassin's Creed: Origins'
                
                                    
                        by Charles Lefebvre
                                                    (Ubisoft Montreal)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Visual Adventures on 'Sea of Thieves'
                
                                    
                        by Ryan Stevenson
                                                    (Rare, Ltd.)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Visual Effects Bootcamp: Autonomy in Real-Time Effects: Artist Driven To...
                
                                    
                        by Bill Kladis
                                                    (Epic Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Visual Effects Bootcamp: How VR is Going to Break All the Rules in VFX
                
                                    
                        by Wyeth Johnson
                                                    (Epic Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Visual Effects Bootcamp: Pathways to Real-Time Visual Effects
                
                                    
                        by Fred Hooper
                                                    (NVIDIA)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Visual Effects Bootcamp: The Elementary Particles
                
                                    
                        by Mickaelle Ruckert
                                                    (Arkane Studios)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Visual Effects Bootcamp: The Thinking Process of Beautiful Design
                
                                    
                        by Ryan Woodward
                                                    (Riot Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Visual Effects Bootcamp: Zip! Thwack! Ping! Animation Principles of VFX
                
                                    
                        by Michael Lyndon
                                                    (SideFX)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                VR Best Practices: Maximize Your Audience with New VDA2 Winners (Present...
                
                                    
                        by Rikard Steiber
                                                    (HTC VIVE)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Vulkan on Android: Gotchas and Best Practices (Presented by Khronos Group)
                
                                    
                        by Arseny Kapoulkine
                                                    (Roblox)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Walk Tall, My Friends: Giving Life to AI-Buddies in 'Final Fantasy XV'
                
                                    
                        by Prasert "Sun" Prasertvithyakarn
                                                    (Square Enix)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Walking, Talking, and Projectiles: Storytelling Tools in 'Destiny 2'
                
                                    
                        by Evan Moran
                                                    (Bungie)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                We Demand Games! Using Print-on-Demand for Prototyping and Fast-to-Marke...
                
                                    
                        by Owen Gottlieb
                                                    (RIT)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                We Made a Game, Now What? Industry Awareness in the Classroom
                
                                    
                        by Christopher Totten
                                                    (Pie for Breakfast Studios)
                                            
                                
                Educators Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Weaving 13 Prototypes into 1 Game: Lessons from 'Edith Finch'
                
                                    
                        by Ian Dallas
                                                    (Giant Sparrow)
                                            
                                
                Production & Team Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                WebGL and glTF (Presented by Khronos Group)
                
                                    
                        by Zhenyao Mo
                                                    (Google)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                What Successful Product Managers Do Differently in Free-to-Play Games
                
                                    
                        by Michail Katkoff
                                                    (Rovio Entertainment)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                What's New in Firebase and Google Cloud Platform for Games (Presented by...
                
                                    
                        by Mark Mandel
                                                    (Google)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                What's New in Vulkan (Presented by Khronos Group)
                
                                    
                        by Tom Olson
                                                    (Arm)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                What's Next? A Game Audio Microtalk Series
                
                                    
                        by Scott Selfon
                                                    (Oculus)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Whose Game Is It, Anyway? How Community Relationships Shape Games: Lesso...
                
                                    
                        by Rebecca Ford
                                                    (Digital Extremes)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Winding Road Ahead: Designing Utility AI with Curvature
                
                                    
                        by Rebecca Ford
                                                    (Digital Extremes)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                World Building with Architecture
                
                                    
                        by Sarah Bonser
                                                    (Hybrid Architects)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Writing and Narrative Design: A Relationship
                
                                    
                        by Eric Stirpe
                                                    (Telltale Games)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Writing and Narrative Design: A Relationship
                
                                    
                        by Eric Stirpe
                                                    (Telltale Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Writing Modular Characters for System-Driven Games
                
                                    
                        by Tanya X. Short
                                                    (Kitfox Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                You're Not Broken: Finding Your Creative Way Through Difficult Times
                
                                    
                        by Laralyn McWilliams
                                                    (Skydance Interactive)
                                            
                                
                Vision
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Your Indie Game on Console: A Practical Guide to Porting
                
                                    
                        by Thomas O'Connor
                                                    (PlayEveryWare)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                |FIRSTNAME| and Tiger Emojis: Takeaways from Bizarrely (Un)successful Em...
                
                                    
                        by Adriaan de Jongh
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
